When pressing F9 in game, the player "tabs" (taken from "All" filtering randomly) have a wide range of possible statuses available. There's Idle, Spectating, Playing...There's even a status for submitting a map, a process that usually takes seconds.
However, when players are connected via an external IRC client, their tab usually of "glitches out", which probaly isn't intended.
However, even worse, I've received information that if a player is connected via IRC, logs onto the client shortly and triggers a status update (f.e. playing a map), then logs off again (but still connected to IRC), their status may be stuck for as long as they do not restart their external IRC session.
Implementing this new status should fix all bugs related to being connected via the IRC gateway. I've searched for similiar topics and was surprised to not find any - feels like something where I'd say "Why did nobody else think of this before?".
However, when players are connected via an external IRC client, their tab usually of "glitches out", which probaly isn't intended.
However, even worse, I've received information that if a player is connected via IRC, logs onto the client shortly and triggers a status update (f.e. playing a map), then logs off again (but still connected to IRC), their status may be stuck for as long as they do not restart their external IRC session.
Implementing this new status should fix all bugs related to being connected via the IRC gateway. I've searched for similiar topics and was surprised to not find any - feels like something where I'd say "Why did nobody else think of this before?".