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osu!circle

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +11
Topic Starter
Nikollo
What to begun... now I'm thinking about "osu!circle", new mode for "osu!". It's a little bit difficult to describe anything without illustration so here we are.



What is it? Err... did you see a large "osu!" button on start screen? When you start any song it began to emanate waves. This mode works the same. Wave is moving from the green border of 1st zone to the last border of 3rd... It cross notes just in the centre and bring them to the 3rd sector. After touching black border wave and note, both will disappear. Look at the illustration below.



Player should move his cursor to the appropriated zone (like 3rd) before (or just in time) red wave touches blue border, then stop there and press, for example, "spacebar". About 300, 200 and 50 points for each click... it depend on distance between wave and blue line.



Yellow thing in the center of note is our cursor. We can move it by tapping left and right "arrows" on keyboard. Yeah, we can move our cursor only side-by-side to last border. Also, for expample, if you tap "right arrow" button too long there will be a miss, because center of your cursor will be in the sector with "3". So, you can recieve miss this way too. Besides, that "left arrow" move our cursor in clockwise order and "right arrow" move it in contraclockwise one.

First addition. Jumps.

It was quite boring just clicking in the rhythm and moving our cursor in a circle to the next note. So, I create jumps. Look at the illustration below. Again.

Innovations. Explaination and key layout

Fistly, it's necessary to say that now player can move his cursor to the opposite sector (1) by tapping "back arrow" in top half of circle and our screen, 180 degrees and "forward arrow" in bottom half of our screen, 180 degrees too. Sectors touches red line must have their border on it. Also, all sectors could be separated into two eaqual parts (two sectors (for beatmappers)).



Sky-blue line is a connection between two notes. It show us, that there're a jump. Firstly, we must tap "back/forward arrow" when first wave touches blue border. When second wave touches blue border, we must tap opposite button (back arrow - forward arrow, forward arrow - back arrow). At all it work like simple note in this mode, I'll explain differences in last paragraph. Also, player can jump whenever he wants just tapping back/forward arrow to jump to the opposite sector. Next illustration.

Reverse jumps.

Finally, if you see an arrow on the note (3) directing you to previous one , then it's a reverse jump. Just tap the button in the direction of reverse jump (arrow (3) will help you).



Visualisation.

1) Cursor's movements.
Cursor moves almost instaneous (jumps must be animated) over sky-blue line. Movement's speed depend on BPM.

P.S. If you want to fix something or ask me a question, then remember that it's nothing but my thought, just yet nothing precise there.
P.P.S. I'll be glad to see you cricitizing me, but please post useful criticisms only.
XPJ38
Moved to feature Requests.
Topic Starter
Nikollo

XPJ38 wrote:

Moved to feature Requests.
Thanks!
Flanster
Just looking at it makes me think of darts.
Topic Starter
Nikollo

LoliFlan wrote:

Just looking at it makes me think of darts.
For me it's more like roulette.
Bara-
Idk
It looks like a combination of a round CtB + Clicking notes
Does sound not that hard to implement, but it also doesn't sound awesome, like the current modes
Other than that, it looks pretty cool
- Marco -
Its like super hexagon if i understand correctly
Topic Starter
Nikollo

baraatje123 wrote:

Idk
It looks like a combination of a round CtB + Clicking notes
Does sound not that hard to implement, but it also doesn't sound awesome, like the current modes
Other than that, it looks pretty cool
You fired me up! I'll try to improve it.
Bara-
But do I inderstand it correctly?
That it's indeed a combination of CtB (movement wise) + Clicking in rhythm?
Topic Starter
Nikollo

baraatje123 wrote:

But do I inderstand it correctly?
That it's indeed a combination of CtB (movement wise) + Clicking in rhythm?
Yes, you're moving your cursor round the circle to next note and clicking in the rhythm, but I'll add improvements (today or tomorrow (yeah, new ideas)) and... I think it'll show you the difference (firstly, i'll use forward and back "arrows" in this mode).
Topic Starter
Nikollo

baraatje123 wrote:

Idk
It looks like a combination of a round CtB + Clicking notes
Does sound not that hard to implement, but it also doesn't sound awesome, like the current modes
Other than that, it looks pretty cool
Also, I have a question... Did you mean, that it's too boring just clicking notes like this? It's necessary for me to be sure that I'm working in right direction right now.
Founntain
It sound good i think a bit to give it a Star ;)
Minhtam
This looks so difficult... and Taiko is difficult enough as it is.
FrzR
It is good the way it is now.
Otherwise, it would take a load of time for the scores to be recalculated to every score that has been submitted since the beginning. PP, ranking etc.

It is the game's standard already. Changing it would be inconvenient imo.
Topic Starter
Nikollo
Updated! New addition there, yeah. Waiting for your criticisms. Also, right now I'm working with second addition (last one, I think).
Arrar_old
if i understand correctly, left and right arrows are used to move the cursor in circle? left = clockwise, right = counterclockwise? if my cursor is at the bottom, press left to move left and if at the top press right to move left? i would move to the wrong direction alot.
Kunieda
reminds me of maimai :v
well,the idea is already exist

Topic Starter
Nikollo

Arrar wrote:

if i understand correctly, left and right arrows are used to move the cursor in circle? left = clockwise, right = counterclockwise? if my cursor is at the bottom, press left to move left and if at the top press right to move left? i would move to the wrong direction alot.
Err... i'll write about it today. Forgot to explain, yeah. Thanks for your comment!
Topic Starter
Nikollo

Kunieda wrote:

reminds me of maimai :v
well,the idea is already exist

Really? Maimai... interesting realization.
Necturion
At first I was confused, but after I looked maimai up on youtube I thought it would be pretty cool... I'll give it a star for now, might give it some more later on

also, I think the mode should be called solely "Circle", since osu! is a gamemode itself, but I think you only named the thread osu!circle because naming it "Circle" would be weird xD
Topic Starter
Nikollo

Mono98 wrote:

At first I was confused, but after I looked maimai up on youtube I thought it would be pretty cool... I'll give it a star for now, might give it some more later on

also, I think the mode should be called solely "Circle", since osu! is a gamemode itself, but I think you only named the thread osu!circle because naming it "Circle" would be weird xD

Err... about "maimai" video. There're a real necessarity to done with all additions as soon as possible and create introduction video. I'll try... but I have no skill in such a thing. Neverthenless, thanks for your comment!
Gold Fingers
I do really like the idea, but I'm worried that it's so similar to mai-mai that copyright would impede the making of it. That does make me curious as to how Peppy was able to put Taiko on the Osu! game...
Topic Starter
Nikollo

Gold Fingers wrote:

I do really like the idea, but I'm worried that it's so similar to mai-mai that copyright would impede the making of it. That does make me curious as to how Peppy was able to put Taiko on the Osu! game...
Game mechanics can't be treated as a copyright object.
Gold Fingers

Nikollo wrote:

Game mechanics can't be treated as a copyright object.
Namco copyrighted putting mini games in the loading screens of video games.

Although, I'm being bit offtopic. I understand what you're saying.
Bursst
Hmm looks like It'd be fun but I'd suck at it
Kunieda
maimai IS sega after all

edit : their current version is orange
Karuta-_old_1
I looked at your post and didn't understand what's going on until someone mentioned maimai green and I was like oh!
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