From #modreqs doing m4m
General
You need combo colors.
Is there a higher res of the background you have right now? At maximum you get make it 1920x1200.
This spread doesn't work as the gap between Hyper and EX is too large. You'll need an Insane, and possibly another Extra, to fill that gap.
The structure in every diff needs to be worked on. Spots like 00:23:512 (1,2) - in EX would look better if 2 was copied from 1 and flipped, etc. This idea of using tools should apply to almost every pattern in the map. Some stuff you can hand place and it'll still look nice but for the most part tools are the way to go.
EX
00:02:084 (3) - NC to show the drop of the downbeat and to show the sv change.
00:02:941 (1,3) - Remove nc from 1 and put it on 3. It's the start of a new section, so it makes sense here.
00:08:084 (1) - There's multiple sounds going on here you could map to, so this slider covering all of them isn't the best option.
00:24:370 (3,4,5,6) - These aren't structured properly. Clean way to map this would be to copy 3-4 and flip and use ctrl+s to space them out.
01:17:941 (1,2,3,4) - Compared to the rest of the map these squares are too spaced. You should shrink them down so you have the same idea, but it doesn't spike up the diff that much.
01:22:655 (1,2,3,4) - The player won't be able to contrast between 1/3 and 1/4. Best way to fix this is to apply nc on each note.
In general the diff spikes clearly contrast with the rest of the map. My suggestion is to make the diff spikes more gradual so the player has a chance to understand they're still playing 1/2.
Hyper
00:14:012 (1,2) - The player won't be able to read the upcoming 1/2 stack, especially at this level. An NC on 2 should help.
Because of the stream, this diff might be leading more towards a Light Insane. It's bpm and sr is low but the concepts are that of a Light Insane.
Advanced
00:30:905 (5) - Players at this level aren't prepared to handle this spacing. Plus the emphasis is on the white tick anyway, so it only makes sense.
01:09:798 (1) - Changing SV suddenly for single parts / notes isn't encouraged in this difficulty because players aren't adapted to it. This is a concept used more for Insane / Extra so to see it in advanced is unintuitive.
01:37:012 (2,3,4) - Even with NCs, at this level a player can't read this. You'll need to either use a slider or space these out.
Normal
The SV might be too high as it's the first diff of the set.
00:14:941 (1) - Since this is the easiest diff of the set, it follows the guidelines of an easy. So changing sv for one note like this isn't do-able.
00:17:298 (3) - The player at this level won't understand this gap. You could place a circle before it on the 1/2 mar and that'll make it more predictable.
Overall the rhythm is a mess as you have scatted 1/4. A player at this level can barely understand 1/2 rhythm so this makes no sense.
gl