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Akiko Shikata - Umineko no Naku Koro ni

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Topic Starter
Soaprman
This beatmap was submitted using in-game submission on Thursday, October 21, 2010 at 6:42:51 AM

Artist: Akiko Shikata
Title: Umineko no Naku Koro ni
Tags: 07th expansion when they cry seagull i don't know what uu- means
BPM: 73.35
Filesize: 12068kb
Play Time: 01:24
Difficulties Available:
  1. Hard (4.41 stars, 139 notes)
  2. Insane (4.85 stars, 193 notes)
  3. Normal (2.52 stars, 91 notes)
Download: Akiko Shikata - Umineko no Naku Koro ni
Download: Akiko Shikata - Umineko no Naku Koro ni (no video)
Information: Scores/Beatmap Listing
---------------
Note: If you downloaded before August 26, 2010, know that the difficulties have been renamed from Easy/Normal/Hard to Normal/Hard/Insane. Redownload or just rename your .osu files.
Topic Starter
Soaprman
oh, also, how do you move the title scroll thing to another point in the song? Do I need to get with a BAT to do that? I want it moved to 13:816 (same place the title shows up in the video).

ohhh, forgot to cross this out since Larto was nice and did it for me.

still need this
Hijiri Tezuka
A little thing that might help is making an easy and medium diff. because if you just have insane then this map may not get approval. I may just do a medium mode for the map if you want to...
Topic Starter
Soaprman
I juuuust uploaded Easy and Normal has been up for a few minutes. I think the star difficulty on normal misrepresents the map a bit. It's not that hard. At least that's what I think. That's why I'm hoping you guys can give me opinions on it!

Thanks for the star by the way! :)

I'm still going to keep this in WIP/Help until I decide I'm happy enough with it to move it to Pending. Feel free to give comments on the maps though, since they're pretty much "done" now.
Yoshi348
Easy
01:09:437 (4,5) - spacing a bit too short
AIMod has a few things it says makes this Hard difficulty, but they're slightly too long spacings on long pauses anyway so I wouldn't call them hard at all. It's still in development anyway.

Normal
00:10:271 (1) - Too close to the end of the previous slider for the time gap.
00:39:173 (4) - Not a problem, I just love the hitsound for the slider here :)
As for the difficulty, I'm not that good at saying what exactly is normal here. Development difficulty mod puts in hard for having objects within 137ms of each other which is over the normal limit of... 140ms. lol. Who knows?

Hard
The whole part before the break - Now these are intuitive jumps. Good work.
01:07:801 (3) - oh god what how are you supposed to read that? Not sure this is even rankable, but then again I even hate those sliders that have a short little hidden loop before the big one.
01:19:253 (1)-end of song - WHAAAAAAAAAAAAAT?!? Holy shit man. It took me several run-throughs in the editor to figure out what the hell you where doing here... apparently it's 1/8s mixed with 1/2s mixed with 1/4s all in a super spaced out (but constant) distance snap. It might be hard for you to see since you designed it, but it's pretty much impossible to read especially when the "path" crosses over itself plenty of times. This should not be in a map that is not Insane, if it should be in any map at all.
Topic Starter
Soaprman

Yoshi348 wrote:

Easy
01:09:437 (4,5) - spacing a bit too short
lol whoops. fixed that.
AIMod has a few things it says makes this Hard difficulty, but they're slightly too long spacings on long pauses anyway so I wouldn't call them hard at all. It's still in development anyway.
people's opinions > AIMod's opinions. if people think the spacing is fine then it's fine.

Normal
00:10:271 (1) - Too close to the end of the previous slider for the time gap.
ehhhh I'm going to leave this as it is. If I spaced it "properly" it would look ugly.
00:39:173 (4) - Not a problem, I just love the hitsound for the slider here :)
thx bro. I think the taiko sounds work really well in this section.
As for the difficulty, I'm not that good at saying what exactly is normal here. Development difficulty mod puts in hard for having objects within 137ms of each other which is over the normal limit of... 140ms. lol. Who knows?
3ms... pfft, who cares. I think this is a normal. I might label it "normal+" if that wasn't so ugly.

Hard
The whole part before the break - Now these are intuitive jumps. Good work.
01:07:801 (3) - oh god what how are you supposed to read that? Not sure this is even rankable, but then again I even hate those sliders that have a short little hidden loop before the big one.
ahahahaha this slider rules. I guess it could be kind of confusing though, yeah... I'll change it.
01:19:253 (1)-end of song - WHAAAAAAAAAAAAAT?!? Holy shit man. It took me several run-throughs in the editor to figure out what the hell you where doing here... apparently it's 1/8s mixed with 1/2s mixed with 1/4s all in a super spaced out (but constant) distance snap. It might be hard for you to see since you designed it, but it's pretty much impossible to read especially when the "path" crosses over itself plenty of times. This should not be in a map that is not Insane, if it should be in any map at all.
I actually don't think this is so hard to read. well, maybe except 01:22:797 (2) since it changes direction like that. I'm going to leave this until there is more consensus that it needs changed though because I like it how it is.

Thanks for playing/modding!
Topic Starter
Soaprman
I can't see myself making any extravagant changes to this map so.... off to Pending!
Teras
Oh.. This song is awesome. Have it on my cellphone ^^

Star,
Teras
[Hard]

00:54:305 (1) Move this note to 00:54:441 and fix spacing? Sounds better to me than at it's current position

EDIT: I will look through this map again when I have time for it. ^^
Hijiri Tezuka
Did the diff I said, hope you get this Ranked :)

Download: 07th Expansion - Umineko no Naku Koro Ni (Soaprman) [Oyashiro Beatrice's Curse].osu
Topic Starter
Soaprman

Teras wrote:

[Hard]

00:54:305 (1) Move this note to 00:54:441 and fix spacing? Sounds better to me than at it's current position
Agreed. This happened to apply to all difficulties. Good find!

Oyashiro Beatrice: sorry, but I don't really need any extra difficulties on this. I guess I should have said that as a response to your post... oh well. I appreciate the effort though!
soulfear
akiko shikata is the artist.not 07.
Teras
Tried to redownload.. "The beatmap has not been uploaded correctly. :?
Topic Starter
Soaprman
Try it now. I was in the middle of full resubmit shenanigans. :P
Yoshi348
Lol at the replacement wacky slider. Messes with your head without actually being a problem.

So yeah, take my praise up there, and notice that I'm not as bewildered by the end of Hard as I was before, and we're adding up to a great beatmap. I'm not 100% sure on the last couple jumps but I suck at them so I'll bow to other modders' judgements. The set tilts a little towards the hard end but the Easy is sufficiently easy and importantly, not boring or underdeveloped, so yay.
Topic Starter
Soaprman
Maybe I should spam this in mod queues or troll #modreqs or something... ugh...
Teras

Soaprman wrote:

Maybe I should spam this in mod queues or troll #modreqs or something... ugh...
Do it. Mods won't come to you :P

Also.

Do something about the last part in hard.

1:19:934 - 1:24:024 I didn't notice that these notes did not have any tick between each other until I checked it in the timeline so I would suggest if you could move them together so it's possible to read them. because right now I can't..Maybe it's just me. But apart from that this is the only thing bugging me in all your diffs. So I'm sure that this will get ranked soon.


Edit: Yep, double mod post ftw.
Don't Kudosu for this. It's jsut my personal opinion about that part.
Topic Starter
Soaprman
Alright. Two people mentioning that the end of hard needs changed = it maybe actually does need changed. So I changed it.

Thanks for swinging by again!

I have a bit of spare time tonight. I guess it's a good time to promote this map a bit, huh?

Teras wrote:

Don't Kudosu for this.
OK FINE THEN I WON'T
Topic Starter
Soaprman
Alright, it's at 8 stars now. EVERY BAT PLS POST IN THIS THREAD NOW
Dusty
I saw you were mapping Akiko Shikata and I love Akiko Shikata songs, so here I am :p

aww, you didn't map the full version :(

Uncapitalize the "Ni" in the title? That's how Wiki romanizes it, probably because ni is a particle and not a real word or something.

[Easy]
Yeah, right, this is a Normal, especially if you OD+1 it :<
00:13:816 (the break) - Hey, this is an awesome part, map it D:
A song this short doesn't need breaks anyhow.

[Normal]
Yeah, right, this is a Hard, especially if you OD+2 it :<

[Hard]
and IMO the wtf spacing at the beginning and end and those 1/4 triples makes this Insane but eh it could go either way
01:07:801 (3) - uh >____>
Topic Starter
Soaprman
About the full version: I didn't know about the full version when I started this. I have learned about it since then though... I dunno if I'd want to map it after already mapping this but if you or someone else wants to collab on it I'd be up for it maybe?

About the title: I'll full resubmit with the name change sometime tomorrow. Thanks for pointing that out!

About the difficulty names: they are indeed quite borderline. I've seen ranked difficulties with the same names that are harder than these, though, so I'll keep them as they are. Names like "Normal+" are just kind of ugly so I won't go that route.

About the break: I like it how it is. It's the title sequence connecting the opening skit to the main performance. (also, there are a few parts that have the same structure later in the song and I feel they are repetitive enough) It is a good part of the song, though!

About the slider: I don't know why. But it works. "No scene is worth a line; no movie is worth a scene" but there is precedent for such a thing to be ranked, so I should be able to keep this thing in.

Thanks for stopping by. If your Akiko Shikata map still needs modded tomorrow evening, I'll give it a look.
Topic Starter
Soaprman

Soaprman wrote:

oh, also, how do you move the title scroll thing to another point in the song? Do I need to get with a BAT to do that? I want it moved to 13:816 (same place the title shows up in the video).

I also want the "Na" colored red if possible.


ohhh, forgot to cross this out since Larto was nice and did it for me.
oh hey, this gets undone if you full resubmit. ANY BATS VIEWING THIS THREAD: I need it moved to 13:816 again.
Topic Starter
Soaprman
bump! Sooner or later I'll have some time to get kudosu to promote this map some more...
Teras

Soaprman wrote:

bump! Sooner or later I'll have some time to get kudosu to promote this map some more...
Have 2 kudosu stars from me then. Should help a little ;)
pokedigi

Soaprman wrote:

Soaprman wrote:

oh, also, how do you move the title scroll thing to another point in the song? Do I need to get with a BAT to do that? I want it moved to 13:816 (same place the title shows up in the video).

I also want the "Na" colored red if possible.


ohhh, forgot to cross this out since Larto was nice and did it for me.
oh hey, this gets undone if you full resubmit. ANY BATS VIEWING THIS THREAD: I need it moved to 13:816 again.
Beats seems OK. But you should take attention to the distance between notes. Some of them are out of average. To make a spooky circumstance, strange jumps between notes are not necessary.

It's an important reason that why modders ignore your beatmap. Try to use "Distance Snap" button on the bottom of right.
Teras

pokedigi wrote:

Beats seems OK. But you should take attention to the distance between notes. Some of them are out of average. To make a spooky circumstance, strange jumps between notes are not necessary.

It's an important reason that why modders ignore your beatmap. Try to use "Distance Snap" button on the bottom of right.
Sorry. I just dropped by to see if people have modded the map any yet and I saw this. Distance snap is not the cause of not getting a map modded. Maybe it's that soaprman isn't posting it in queues? Distance Snap is never a reason for modders to ignore the beatmap unless they're stupid.
Topic Starter
Soaprman
yeah, I just need to promote the map more, that's all. I doubt much, if anything, is wrong with it at this point.

To the queues!

(also, hyper thanks for the stars, Teras)
aRiskOfRain
Easy;

00:07:272 (1,1) - Spacing.
00:10:544 (1) - No new combo.
00:38:082 (1,2) - Spacing.
00:53:623 (5,1) - ^
01:09:982 (5,1) - ^
01:13:527 (6,1) - ^

Normal;

This is much more like a hard than a normal.
00:07:272 (1,1) - Spacing
00:12:180 (1,2,1,2,1,2,1) - Not suitable for a normal at all.
00:59:622 (4,5,6) - Spacing.
01:09:846 (5,6) - Too hard for a normal.
01:12:710 (4,5,6) - Spacing.
01:18:162 (3,1) - Spacing.

Hard;

00:39:991 (7,8) - Stack this properly; turn the grid off, distance snap 0.0x
00:59:622 (6,7,8) - Put the 6 where the 8 is and vice versa.
01:12:710 (6,7,8) - ^
Topic Starter
Soaprman

DiamondCrash wrote:

Easy;

00:07:272 (1,1) - Spacing.
I moved the 1 from above the slider to below it to ease the spacing some. It would look ugly if I put it off to the side where it "should" be. (yes, I know I could change the shape of the sliders but I don't want to :()

00:10:544 (1) - No new combo.
Done.

00:38:082 (1,2) - Spacing.
2 is like 8/10 of a second away from 1. I don't think the small spacing should throw off too many. OD reduced by 1 though.

00:53:623 (5,1) - ^
^

01:09:982 (5,1) - ^
Alright, you have a case with this one. :P I changed a few things around.

01:13:527 (6,1) - ^
Moved some stuff, changed a slider.

Normal;

This is much more like a hard than a normal.
yeah, it probably is lol...

00:07:272 (1,1) - Spacing
My only guess about this is that you're inclined to click the circle early because it's close distance-wise to the end of the slider before it. I rediced OD by 1 to make this a bit easier to read. Let me know if that wasn't the issue or if this is a bad fix, because I like that circle where it is. :(

00:12:180 (1,2,1,2,1,2,1) - Not suitable for a normal at all.
Alright. I removed the jumps.

00:59:622 (4,5,6) - Spacing.
Reduced it a little bit. It's still a little wider than normal because I think it fits this part of the song well.

01:09:846 (5,6) - Too hard for a normal.
Reduced 5 to a single circle.

01:12:710 (4,5,6) - Spacing.
Same as the last 4,5,6.

01:18:162 (3,1) - Spacing.
I changed the formation.

Hard;

00:39:991 (7,8) - Stack this properly; turn the grid off, distance snap 0.0x
Oh hey, I never thought of doing it like that. Neat trick. Thanks!

00:59:622 (6,7,8) - Put the 6 where the 8 is and vice versa.
01:12:710 (6,7,8) - ^

This would make the spacing easier but it would also de-emphasize the 6. I'm going to leave these as they are.
Thanks for dropping by!
Sekuyi
Everything fine with me ö.ö
Have a star :) *
Topic Starter
Soaprman
Cool. Thanks for playing!
wiedz
this hitsounds fits the song
nice map, star :3
h3k1ru
Hi. I suggest u to use "07th Expansion" as Source, and delete it from tags.
Also ur bg image has been already used at this ranked beatmap: http://osu.ppy.sh/s/17425
Why don't try to find another good one?
And delete that 2 (o.o) unused .osb files.

Take my star :3
Topic Starter
Soaprman

h3k1ru wrote:

Hi. I suggest u to use "07th Expansion" as Source, and delete it from tags.
Also ur bg image has been already used at this ranked beatmap: http://osu.ppy.sh/s/17425
Why don't try to find another good one?
And delete that 2 (o.o) unused .osb files.

Take my star :3
I actually had it set as 07th Expansion from the beginning but changed it to what it is now. I'm sure either way is fine but how it is now is probably more consistent with how opening themes like this tend to be done.

The other map with the same image was submitted a full month and a half after mine. I don't think this is an issue though. Background pictures get duplicated all the time. :P

Those .osb files... I have no idea how those even got in there. I'll delete them.

Thanks for dropping by!
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