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SID - Uso (Taiko Cut)

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Total Posts
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Topic Starter
arien666
This beatmap was submitted using in-game submission on 2010년 5월 29일 토요일 at 오후 10:48:05

Artist: SID
Title: Uso (Taiko Cut)
Source: Full Metal Alchemist: Brotherhood
Tags: taikosu ed1 taiko
BPM: 173
Filesize: 2275kb
Play Time: 01:47
Difficulties Available:
  1. Futsuu (3.54 stars, 195 notes)
  2. Kantan (1.43 stars, 140 notes)
  3. Muzukashii (4.8 stars, 279 notes)
  4. Oni (4.98 stars, 358 notes)
Download: SID - Uso (Taiko Cut)
Information: Scores/Beatmap Listing
---------------
After 6 ~ 9 years, TV-Size ranked again! Play Nevo's mapset too :D

10th beatmap and 6th TaikOsu song :3
As you know, this song is ED1 of 'Fullmetal Alchemist Brotherhood'
But, It's also on Taiko 13
Also, TnT didn't use 'TV size' but 'Taiko Cut'

Yay!
[deleted user]
별투척이요~~
anonymous_old
우소!
Hurude Rika
수고!
Colin Hou
just let the source be 'Full Metal Alchemist: Brotherhood' and remove it from the tags.

[Futsuu]'s slider velocity is a bit high, turn it down if possible, others are fine.

so have a kudosu star~
Topic Starter
arien666

Colin Hou wrote:

just let the source be 'Full Metal Alchemist: Brotherhood' and remove it from the tags. Changed

[Futsuu]'s slider velocity is a bit high, turn it down if possible, others are fine. ;_;. I wanna keep velocity then :3...

so have a kudosu star~
wmfchris
Taiko hitsound arrangement will be food enough for me, and no problem found in the spacing issue
star<3
DJPop
~Kantan~
Fine.

~Futsuu~
00:19:844 (3,4,5,6,7) - make them more symmetry

~Muzukashii~
00:21:058 (7) - unsnapped
01:07:564 - remove break time

~Oni~
00:21:058 (5) - unsnapped, end on the center


+Star
Topic Starter
arien666

DJPop wrote:

~Kantan~
Fine.

~Futsuu~
00:19:844 (3,4,5,6,7) - make them more symmetry

~Muzukashii~
00:21:058 (7) - unsnapped
01:07:564 - remove break time

~Oni~
00:21:058 (5) - unsnapped, end on the center


+Star
All fixed :3
Thanks to modding :3
DeathxShinigami
Everything is fine for me. Star
youngdow
Uso!
chocomint
star~~
lepidopodus
maybe modding practice? lol anyway

Kantan
00:51:231 (2) - one grid up
00:58:564 (1,2,3,4,5,1,2,3,4,5) - Maybe this part is a bit hard for very bigenners, but it's just my opinion.

Futsuu
Well a bit high SV for normal, but this is taikosu, so I'll just pass.

Muzukashii
OD=8, maybe a big high for taiko muz & osu standard hard? (Well I'm not good at standard so I don't know about that, but taiko muz, OD=8 seems quite high)
00:52:397 (7) - one grid right & one grid up?
01:23:897 (5) - one grid right?

Oni
I think OD=8 is kinda high for Oni., but whatever, it's ONI!!
Couldn't find any unauthentic issue with Oni

Star~
Topic Starter
arien666

lepidopodus wrote:

maybe modding practice? lol anyway

Kantan
00:51:231 (2) - one grid up Yes
00:58:564 (1,2,3,4,5,1,2,3,4,5) - Maybe this part is a bit hard for very beginners, but it's just my opinion. Umm... I don't think so ;_;

Futsuu
Well a bit high SV for normal, but this is taikosu, so I'll just pass.

Muzukashii
OD=8, maybe a big high for taiko muz & osu standard hard? (Well I'm not good at standard so I don't know about that, but taiko muz, OD=8 seems quite high) Reduced to 8
00:52:397 (7) - one grid right & one grid up? Yes
01:23:897 (5) - one grid right? Yes

Oni
I think OD=8 is kinda high for Oni., but whatever, it's ONI!!
Couldn't find any unauthentic issue with Oni

Star~
Thanks to modding.
And modding is not hard :3
blissfulyoshi
Kantan:
Combo mod:
01:17:230 (6) - new combo to make 2 combos that are 8 whole notes long like the previous few combos
01:21:897 (5,6) - put a new combo on one of these notes (5 for lyrics or 6 for 8 whole notes)

Futsuu:
Normal mod:
slider speed seems a little fast in comparison to the spacing
01:30:230 (3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - you might want to lower stack leniency to make these straight lines

Combo mod:
00:04:584 (4) - new combo for new line of lyrics
00:34:564 (5) - new combo to make 2 combos of 8 whole notes long

Muzukashii:
Normal mod:
01:44:564 (7,8) - these are the only sliders and notes in the song that are stacked under the end of a slider in the whole song, so they look strange. As a result, I advise changing the pattern here

Combo mod:
01:06:564 (7) - new combo for 8 whole notes?
01:17:230 (6) - ^

Timing section mod:
01:29:230 - a quarter note before this timing section add a inherited timing section with the same hitsound settings, but with kiai

Oni:
Timing section mod:
01:29:230 - a quarter note before this timing section add a inherited timing section with the same hitsound settings, but with kiai

======================
Nice map. Star.
Topic Starter
arien666

blissfulyoshi wrote:

Kantan:
Combo mod:
01:17:230 (6) - new combo to make 2 combos that are 8 whole notes long like the previous few combos
01:21:897 (5,6) - put a new combo on one of these notes (5 for lyrics or 6 for 8 whole notes)

Futsuu:
Normal mod:
slider speed seems a little fast in comparison to the spacing
01:30:230 (3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - you might want to lower stack leniency to make these straight lines

Combo mod:
00:04:584 (4) - new combo for new line of lyrics
00:34:564 (5) - new combo to make 2 combos of 8 whole notes long

Muzukashii:
Normal mod:
01:44:564 (7,8) - these are the only sliders and notes in the song that are stacked under the end of a slider in the whole song, so they look strange. As a result, I advise changing the pattern here

Combo mod:
01:06:564 (7) - new combo for 8 whole notes?
01:17:230 (6) - ^

Timing section mod:
01:29:230 - a quarter note before this timing section add a inherited timing section with the same hitsound settings, but with kiai

Oni:
Timing section mod:
01:29:230 - a quarter note before this timing section add a inherited timing section with the same hitsound settings, but with kiai

======================
Nice map. Star.
All fixed, yoshi :3
Thanks to modding :3
Shinxyn
This is authentic, right..? so I won't check hitsounds and note placement
Should whichever taiko game this came from be added to tags..? (maybe even in source instead of tag... the anime did come first, but this version is from a game... )
I think the first offset... -12? (1798)

Kantan-
Maybe make circle size larger? (or does that effect taiko, I really don't know)
00:01:810 (1,2,3,4,1,2) - totally against stacking theses so early in the song for the easiest diff
@.@

Futsuu-
01:47:564 (4,5) - this is a part of the authentic-ness right? could you make this a 1/2 slider... the notes before this are all 1/1, so this ending felt trap like xD

Muzukashii-
don't like 0.4 spacing! makes some parts seem a bit hard to read cuz they're all relatively close together D:
Refrained from asking for note timing changes.. D;

Oni-
00:37:064 (10) - nazi- left a grid, unless you're trying to have this under (5)'s end, then center 9 a bit without grid snap?
00:47:230 (9,10) - don't like this, 1/4 slider + note @ 180bpm x.x same goes for all the other parts like this D:
01:05:064 (4,6) - maybe new combo both of theses? makes the jump a bit easier to read.. sorta
Could use more new combos here and there, no big deal x-x;
How come theres only one major section with jumps D: hardest part of map >_<

Go Go!
Topic Starter
arien666

Shinxyn wrote:

This is authentic, right..? so I won't check hitsounds and note placement
Should whichever taiko game this came from be added to tags..? (maybe even in source instead of tag... the anime did come first, but this version is from a game... ) Umm... I cut this song from Original J-POP file, not cover vocal
I think the first offset... -12? (1798) Yes

Kantan-
Maybe make circle size larger? (or does that effect taiko, I really don't know) Size +2
00:01:810 (1,2,3,4,1,2) - totally against stacking theses so early in the song for the easiest diff Changed
@.@

Futsuu-
01:47:564 (4,5) - this is a part of the authentic-ness right? could you make this a 1/2 slider... the notes before this are all 1/1, so this ending felt trap like xD Changed

Muzukashii-
don't like 0.4 spacing! makes some parts seem a bit hard to read cuz they're all relatively close together D: Respaced as x0.65~0.66
Refrained from asking for note timing changes.. D;

Oni-
00:37:064 (10) - nazi- left a grid, unless you're trying to have this under (5)'s end, then center 9 a bit without grid snap? Changed
00:47:230 (9,10) - don't like this, 1/4 slider + note @ 180bpm x.x same goes for all the other parts like this D: ;_; I think ddk and kkd seem good with these pattern on [Oni] or harder diffs
01:05:064 (4,6) - maybe new combo both of theses? makes the jump a bit easier to read.. sorta Fixed
Could use more new combos here and there, no big deal x-x; Umm... followed as blissfulyoshi's suggestion so... ;_;
How come theres only one major section with jumps D: hardest part of map >_< So, song name is Uso = Lie lol

Go Go!
Thanks to modding :3
Umm...

/me is going to go somewhere
Gens
Why doesn't [Kantan] have the preferred skin set to Taiko?

[Kantan]

01:21:897 (1) - This single combo stood out for me... any special reason for it?

[Futsuu]
  1. The fast slider velocity doesn't match the distance snap used...
[Muzukashii]

01:47:564 (1) - New combo...?

Well yeah, the new combos are of no importance. Fix the preferred skin thing though!
Topic Starter
arien666

Gens wrote:

Why doesn't [Kantan] have the preferred skin set to Taiko? Fixed orz

[Kantan]

01:21:897 (1) - This single combo stood out for me... any special reason for it? Umm? Nothing, so offed New Combo

[Futsuu]
  1. The fast slider velocity doesn't match the distance snap used...
Umm... Slider velocity considers Taiko speed ;_;

[Muzukashii]

01:47:564 (1) - New combo...? No due to spacing change

Well yeah, the new combos are of no importance. Fix the preferred skin thing though!
Thanks to modding ;_;
Gens
Bubbled!
Sonnyc
ㅊㅋ
lepidopodus
Bubbled and sending to the graveyard? No, I'll gonna stop this XD
(last updated in May 29th, seems not bumped, hmm....)

EDIT: Maybe I screwed up this XD
Topic Starter
arien666

lepidopodus wrote:

Bubbled and sending to the graveyard? No, I'll gonna stop this XD
(last updated in May 29th, seems not bumped, hmm....)

EDIT: Maybe I screwed up this XD
inb4, Bubbled maps are not going on Graved :3
ztrot
Ranked! Very nice! I like this song alot, not bad on making this work for both modes :p
Topic Starter
arien666

ztrot wrote:

Ranked! Very nice! I like this song alot, not bad on making this work for both modes :p
Well...
Thanks to rank this song ;_;
I'll work on TaikOsu for Anime or J-POP since now orz
[Sometimes, Namco original :3]
Zekira
And this still got ranked before Mekadesu. did... lulz
Mapper 31
축랭크★
Topic Starter
arien666
[Muzukashii]
00:30:730 (6,7) - WTF sudden spacing change...

orz... I didn't realize this ;_;
Forgive me please ;_;
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