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Good distance spacing / slider velocity / difficulty setting

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Topic Starter
SomeGuyNamedDavid
For different difficulties or star ratings, what do you recommend I set my distance spacing, slider velocity, and difficulty settings (HP Drain Rate, Circle Size, and Overall Difficulty)? I am going to have four different difficulties, probably similar to star ratings to Breezin', Cruisin, etc.

EDIT: The song has a BPM of 142.4, lasts about 2:40, and contains 4 evenly spaced breaks lasting about 3 seconds each.
Shohei Ohtani
May you give us some more information about your map so we may assist you correctly? ~
Topic Starter
SomeGuyNamedDavid
Alright, it has a BPM of 142.4, lasts about 2:40, and contains 4 evenly spaced breaks lasting about 3 seconds each. I need suggestions on what to set the distance spacing, slider velocity, and difficulty settings for different level beatmaps.
Ekaru
We need to hear the song so we know the "feeling" of it. Link, please?
RandomJibberish
It also depends on your mapping style. If your map has large circles and fills the screen, a high slider speed is better.
Lesjuh
Whatever as long everything flows right with the music and you can make a fun map out of it.
mm201

RandomJibberish wrote:

It also depends on your mapping style. If your map has large circles and fills the screen, a high slider speed is better.

lesjuh wrote:

Whatever as long everything flows right with the music and you can make a fun map out of it.
^ These two.

But please avoid the two extremes of OD higher than 8 or lower than 3, because they are a joke in terms of hit window tolerance.
Topic Starter
SomeGuyNamedDavid
But I just want some base stats to start from, some general numbers I can change a little to fit.
MegaManEXE
7 for the HP drain/7 for the overall, 8 OA on anything under 170 BPM is just stupid imo but I know a lot of people will disagree with me on that

For distance snapping and velocity, whatever fits your map and style the best, though I advise not to use too high on either just for the sake of making your map hard. Fun comes before difficulty.
Topic Starter
SomeGuyNamedDavid
How about for the lower difficulties? I plan on using 4 total. And I still kind of want a base point for distance spacing and slider velocity, I wouldn't really know what's common or where to start. (Can you tell I haven't made any beatmaps before? ;))
Glass
142 bpm? Uhh I guess for your hard difficulty use 1.6x Slider Velo, 1x to 1.2x distancer and

MegaManEXE wrote:

7 for the HP drain/7 for the overall
Oh and don't use circle sizes smaller than the middle one, personally I use the second largest size for hard maps and the largest for easy/normals.

Then again it's all about your preferred map style and what's your forte(jumps or streams or high tempo)
Ekaru
1.6x velocity on 142 BPM?

If you're using circle size 5 (the middle one) then maybe. Depends on circle size.

Here's what I recommend for each circle size for a newbie mapper (adjust as needed)*:

.8x distance snap (highly recommended, it's the default for a reason). Now, match up your circle size with the following velocity:

smallest: 1.2x
second-smallest: 1.4x (for the love of us all don't use these two for now)
middle: 1.6x
second-largest: 1.8x
Largest: 2.0x

*This is for a HARD difficulty. After you choose your hard velocity you go about .2 to .4 for each difficulty down from that, regardless of circle size.

-----------

Start with these values for now. Since you're a newbie mapper I wouldn't try making an Insane or Expert just yet. Those are hard to make until you know what you're doing *and* get good enough to playtest them yourself, so I would just not bother with those *unnecessary* difficulties until you know what the fuck you're doing.

These values worked for me for quite a while and still do. They are *excellent* starting points. And yes, seriously start with .8x distance snap, trust me on that one. It's the default for a reason, and that reason is that it works well and compensate for players moving their cursor faster with hit circles than the sliders. .8x distance snap results in a similar speed for both hit circles and sliders, save faster-than-slider spacing for when you get more experience (though do use some jumps).
Topic Starter
SomeGuyNamedDavid
So how does this look?

Easy: Distance Snap 0.6, Slider Velocity 1.4, Circle Size Largest, HP Drain and Overall 4
Medium: Distance Snap 0.7, Slider Velocity 1.6, Circle Size Large, HP Drain and Overall 5
Hard: Distance Snap 0.8, Slider Velocity 1.8, Circle Size Large, HP Drain and Overall 6
Insane: Distance Snap 1.0, Slider Velocity 2.0, Circle Size Medium, HP Drain and Overall 7

For the HP Drain and Overall sliders, the far left is 1, right? Not 0 or anything?
Ekaru
The far left is 0. I usually count from the middle, though (which is 5).

You can maybe put Easy to 1.2 velocity and Normal to 1.5 velocity. Looks good otherwise. See how it works for you and adjust as needed.
Sakura
According to what i saw on the wiki for peppy's new AIMod for difficulty stuff:
Normal criteria: 1.2 slider speed is higher than 1.0
Now i see that some ppl do use higher speed for Easies (i usually use 0.7 for easy and at the very most 0.9 for slower songs)

Anyways i usually go with 0.7 / 1.4 / 1.8 / 2.1 as far as slider speeds go, i increase distance snap if some notes are too close, for the easiest diff i use either largest or large circle size hp drain 3 and OD 3 and i usually work up the rest from there, if the map gets too cluttered i increase OD (Some maps are effin hell to read just because the OD is too low)
Ekaru

Sakura301 wrote:

According to what i saw on the wiki for peppy's new AIMod for difficulty stuff:
Ignore it. The criteria has changed a lot since then. That's just giving an overall idea of what it looks for, but it is *not* an accurate list of the criteria.

.7 to 1.4? That's a pretty big gap. You're essentially doubling the spacing as you move up from one difficulty to the other. I don't recommend that.
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