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MUCC - Nirvana TV EDIT [Osu|Taiko]

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Blizs
This beatmap was submitted using in-game submission on Monday, May 23, 2016 at 11:00:45 AM

Artist: MUCC
Title: Nirvana TV EDIT
Source: 妖狐×僕SS
Tags: ムック Inu x Boku The Dog and Me Secret Service opening -Nya- ByBy_ChAn Nardoxyribonucleic OzzyOzrock Fantastica ByBy13
BPM: 180
Filesize: 15720kb
Play Time: 01:32
Difficulties Available:
  1. Advanced (2.73 stars, 219 notes)
  2. ByBy's Easy (1.45 stars, 106 notes)
  3. Hard (3.44 stars, 274 notes)
  4. Insane (4.22 stars, 322 notes)
  5. Nardo's Inner Oni (4.54 stars, 597 notes)
  6. Nardo's Muzukashii (3.11 stars, 344 notes)
  7. Nirvana (4.68 stars, 394 notes)
  8. Nya's Normal (2.08 stars, 160 notes)
  9. Ozzy's Oni (3.86 stars, 479 notes)
Download: MUCC - Nirvana TV EDIT
Download: MUCC - Nirvana TV EDIT (no video)
Information: Scores/Beatmap Listing
---------------
Moved to the ranked version of -Mikan's mapset
beatmapsets/1057449#osu/2210201
-Nya-
Hey~ I finished my GD. Hope you like it.

Nya's Normal
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1200
PreviewTime: 45678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Nirvana
TitleUnicode:ニルヴァーナ
Artist:Mucc
ArtistUnicode:ムック
Creator:Fantastica
Version:Nya's Normal
Source:Inu x Boku SS
Tags:妖狐x僕 The Dog and Me Secret Service opening
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,0
Video,-398,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2,333.704115684093,4,2,1,30,1,0
10013,333.333333333333,4,2,1,30,1,0
10679,333.333333333333,4,2,1,30,1,0
10679,-100,4,2,1,40,0,0
17345,-100,4,2,1,60,0,0
24012,-100,4,2,1,40,0,0
34512,-100,4,2,1,60,0,0
45345,-100,4,2,1,70,0,1
61178,-100,4,2,1,70,0,0
64012,-100,4,2,1,30,0,0
64345,-100,4,2,1,40,0,0
64678,-100,4,2,1,50,0,0
65012,-100,4,2,1,60,0,0
65345,-100,4,2,1,30,0,0
65678,-100,4,2,1,40,0,0
66012,-100,4,2,1,50,0,0
66345,-100,4,2,1,60,0,0
66678,-100,4,2,1,70,0,1
82678,-100,4,2,1,70,0,0
90678,-100,4,2,1,50,0,0
91345,-100,4,2,1,35,0,0
92012,-100,4,2,1,20,0,0
92345,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,172,89
Combo2 : 128,128,255
Combo3 : 152,203,159
Combo4 : 255,128,128

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Topic Starter
Blizs
yay.....
completed diff.... thanks Nya :3
one more diff and this mapset ready for mod :3
alacat
as request about metadata

Artist : MUCC
Romanised : MUCC

"ムック" is a way of reading, so please put it on tags.

Pics :

Title : ニルヴァーナ TV EDIT
Romanised : Nirvana TV EDIT

"TV EDIT" is from official website of this artist.


Official websites
Anime : http://www.inuboku.tv/music/index.html
Artist : http://www.55-69.com/discography/single/3052

Good luck :3
Topic Starter
Blizs

alacat wrote:

as request about metadata

Artist : MUCC
Romanised : MUCC

"ムック" is a way of reading, so please put it on tags.

Pics :

Title : ニルヴァーナ TV EDIT
Romanised : Nirvana TV EDIT

"TV EDIT" is from official website of this artist.


Official websites
Anime : http://www.inuboku.tv/music/index.html
Artist : http://www.55-69.com/discography/single/3052

Good luck :3
Fixed, Thanks for metadata check alacat :) :) :)
Euny
your request! came from my queue



  • General
  1. hmm...maybe you should make another diff for rankable. (i heard the lowest diff's star rating should be under 2 stars. question to bns for this. if or not just ignore it.xD)
  2. and i recommend change for audio lead in 1500:)
  • Nya's Normal
  1. 00:05:341 (7,1) - NC swap. should be fit for tempo xD/.
  2. 00:50:678 (5,1) - ^
  3. 00:54:512 (2,3) - how about changing these for 1and1/2slider? i think its really comfortable for playing :D
  • Hard
  1. 00:42:345 (5,6,7,1) - just suggestion. yeah, still nice tempo and pattern. but how about changing 3/4 slider to (5,6,7)combos? like this
  • Insane
  1. 00:14:678 (1,2,3,4,5) - reduce the distance should be better. 00:14:845 (2) - place it on x280y296 and, 00:15:178 (4) - this for x352y272
  2. 00:39:345 (1,2,3,4) - remove whistle at these slider's tail? just head sounds are fine to me:D
sorry for poor mod.
Nirvana diff is seems to 'extra'. i cant mod it. and i hate 'blanket modding'. so i ignored some twisted blankets > </ i hope you understand me <3
i think insane diff had really nice and cool flow i love it!
hope so ranked it <3
JBHyperion
Let me know when you've finished applying Euny's mod and I'll get started on your NM from my queue . No point in pointing out things someone else has already spotted! (:
-Nya-
Yes, an Easy diff is needed, but I think someone is working on one . . .
meii18
Maybe I can make easy diff if Fantastica want :3
-Nya-

Euny wrote:

  • Nya's Normal
  1. 00:05:341 (7,1) - NC swap. should be fit for tempo xD/. I rather want to place the NC where the vocals start.
  2. 00:50:678 (5,1) - ^ ^
  3. 00:54:512 (2,3) - how about changing these for 1and1/2slider? i think its really comfortable for playing :D Hm, sorry, I tried to follow a different rhythm there to prevent repetitivity.
Thanks for the mod, and sorry for not fixing anything. :(
JBHyperion
From Wild and Hyper's NM/M4M Queue [STD|CTB] - I don't generally mod TV Size / Anime OP stuff, but I love the song so thought I'd do it anyway ;)

General Comments:
  1. As mentioned by some others, your lowest difficulty map is over 2 stars which is unrankable (Source: wiki:Standard Ranking Criteria). You could make Normal easier, but this might make the jump from Normal to Hard too large to give a reasonable spread, so it may be better to map or GD request an Easy diff. I see someone has expresses some interest, so that's good ^^
  2. Consider adding the album name, "Shangri-La. 2 CD Special Edition" (or just "Shangri-La") to tags
  3. I don't think you need the additional timing points at the start of the song. To me, it all looks to be snapped just fine with constant bpm of 180 and your current offset. You will need to resnap and check your objects, kiai and timing points after you've done this!
  4. Your video is 12.4 MB, which is an awful lot for a 1:34 clip... Whist this is well within allowed folder size of 24 MB, it may be worth reducing the video bitrate slightly to reduce file size. You can probably reduce the bitrate from 1103kbps (currently) to around 600kbps without noticeable decrease in quality, saving about 6 MB or so. I can help you with this if you need, so let me know.
Difficulty Specific Comments:

Nya's Normal
00:26:345 (5,1) - Blanketing is a *tiny* bit off here, maybe rotate (1) cw slightly?

00:28:678 (6) - This would flow better if Ctrl+J'ed (same slider start point obviously, just with the curve going "up" instead of "down" (if this makes sense)

00:31:345 (6) - Not sure about the whistle on the end of this slider, since you have it on 00:28:678 (6) and 00:34:345 (4) - Personally I think it sounds fine just having it for combos 2 and 4, but this is just personal preference

00:32:678 (2) - Same as for 00:28:678 (6)
00:37:345 (1) - ^

00:41:345 (5,7,1) - See if you can move these around slightly so that (7) is blanketed with (5) in the same way as it is for (1) since (7,1) looks very good to me (:

00:50:345 (4) - Maybe change the clap to a drum whistle here like on (3)? I like the double whistle for emphasis on 00:39:345 (5) and I think it would work well here too along with (3), especially considering you use a slightly modified double whistle in the next parts of the kiai at 00:54:678 (3,4) and 01:00:012 (3,4) which sound great imo

01:04:678 (2,5) - Difficult to see since (2) disappears well before (5) appears, but blanketing here could maybe improved slightly? I think (5) needs to go a few degrees cw, but like I said it's hard to say for sure. Take or leave

01:11:345 (4) - As 00:50:345 (4) change clap to whistle on the end of the slider here as well as the beginning

01:22:345 (5) - Whistle here seems out of place to me since you have finishes at 01:22:012 (4) and the start of 01:22:678 (1). You can chnage it to something else if you like, but I think it sounds fine with just a hitnormal

01:26:678 (1,2) - Three whistles in a row here (head and tail of (1) and circle (2)) sounds weird. I would change the whistle on (2) to a drum clap, since the kick drum in the music is more prominent here

Hard
00:09:178 (5,6) - This is super-nitpicky, but the blanketing here is ever so slightly off. Maybe move the head of (6) up to [y-136] and rotate it ccw a little? (Like literally, only one degree lol) Pls don't kill me ;_;

00:16:345 (3,4,5) - This loop is cool and really tidy too, I need to try using some patterns like these (:

00:17:345 (1,2,3) - I find the repeated snare drum sound to be a little overbearing here, and while I agree the hitsound itself fits fine with the music, I just think it could do with being a little quieter, maybe 50%? I think from 00:18:512 (1) onwards the 60% snare is fine since you use it with other hitsounds, so I would personally only change the notes listed above, but it's your call (This point applies for all diffs, so I wont mention it again)

00:21:012 (4) - Not too keen on the whistle on the red tick at the end of this slider, it doesn't feel like it really belongs and I can't hear a particularly strong beat in the music to suggest the need for emphasis here, so I'd just remove it

00:28:512 (3) - Didn't understand this choice of slider at first but listening closely I can see it's mapped to the little guitar sounds. It's fine to read too, and actually feels natural to play. No suggestion for change, I just wanted to say I approve of this (Y)

00:39:345 (3,4) - The 1/4 whistles here sound really weird to me here, since the corresponding part in the music is a middle and low tom drum roll, not a cymbal "roll". The snare/clap would be too loud here since the toms are quite a low sound, so you could either use the snare/clap at a reduced volume (say, 30%) for just these two, or maybe just put a hitsound on the first head of each slider? (Again this applies to all diffs, won't mention again)

00:42:012 (4) - I would remove the clap on the repeat here and just have it on the slider head
00:47:345 (3) - ^

01:05:845 (2,3,4) - Whistle is overused here IMO, it sounds better to me to have it on just the white ticks (so remove from the heads of (2,3) and the circle at (4) especially since it's immediately followed by a finish

01:21:345 (1) - This slider looks a bit ugly to me with the anchor point, like it got kind of squashed or something xD I think it would look nicer as just a regular curved slider blanketed to fit neatly around 01:21:012 (4)

Insane
00:17:345 (1,2,3,4,5,6) - I think these notes would look a bit better as a hexagon or star wrapped around (7) rather than three stacks of two notes

00:39:345 (1,2,3,4) - This 1/4 slider jump pattern is something I was expecting to find on your Nirvana diff. I'm not really skilled enough to testplay this bitproperly, so feel free disregard my thoughts, but I think the jump distance should be reduced a bit here

00:48:345 (2) - Why does this slider have an anchor point on one side and no anchor point on the other? It doesn't appeal to me I'm afraid :3


00:52:012 (1) - Again, the anchor point here doesn't do anything for me, I'd rather it was a nice flowing curve
01:08:012 (1) - Here it works a lot better though, since the anchor point is positioned so as to give a clearly defined "angle". If you really want to keep the anchor points in your previous sliders, try giving them more definition like this one or the one at 01:25:345 (1)

01:16:678 (3,4,5,6,1,2,3,4,1) - This drum roll sounds really cool ;)
01:26:678 (1,2,3,4,1) - ^ As does this one

Nirvana
This I definitely can't testplay properly, so bear in mind some of my thoughts might not be worth considering and other things I might not pick up on...

00:17:345 (1,2,3,4) - Is this supposed to be some kind of diamond or kite-shaped pattern? The note placement seems a little arbitrary to me... I would opt to make this a pentagon or star shape using Ctrl+Shift+D, with the first "corner" being the end of the preceding slider in the previous combo (orange (1)). I'm probably not explaining this very well, but something like this... (1/2 notes, ds 1.5x)

...allows you to keep the next set of notes where they are and you won't have to reflow lots of other notes (you can also keep the triangle pattern you have after this, (5) is in the bottom right of the ss if you follow the arrows from (4).

00:27:512 (4,1,2) - As with previous diffs, these anchor points don't really work on short sliders like these IMO, since there's very little length to play with, and you often don't get the kink you were intending. I guess I'm just a sucker for nice curves... on sliders ;)

00:33:178 (1,2,3,4,5) - Although I then noticed you already use a star pattern here, so don't know how you feel about using this twice >.<

01:17:345 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Given the high quality of the rest of your mapset, I'm confident there is a pattern here, I just don't think I'm experienced enough with maps of this difficulty to know what it is xD

Hope this helps! Apologies if some my suggestions (especially on the harder diffs) don't make sense, but feel to drop by the queue again or PM me if you want to discuss anything further.

Best of luck! (:
Topic Starter
Blizs

Euny wrote:

your request! came from my queue



  • General
  1. hmm...maybe you should make another diff for rankable. (i heard the lowest diff's star rating should be under 2 stars. question to bns for this. if or not just ignore it.xD) Okay ;)
  2. and i recommend change for audio lead in 1500:) hmm... okay.. since this mapset was started around 0 offset XD
  • Hard
  1. 00:42:345 (5,6,7,1) - just suggestion. yeah, still nice tempo and pattern. but how about changing 3/4 slider to (5,6,7)combos? like this you're right.... I forgot to change this pattern XD.. remembering this is hard diff this pattern looks like Insane. And fixed in own design
  • Insane
  1. 00:14:678 (1,2,3,4,5) - reduce the distance should be better. 00:14:845 (2) - place it on x280y296 and, 00:15:178 (4) - this for x352y272 reduced, since there's no reason to increase the distance here :)
  2. 00:39:345 (1,2,3,4) - remove whistle at these slider's tail? just head sounds are fine to me:D ups... I didn't agree here. Because the guitar was 1/4 there
sorry for poor mod. But I'm really grateful you accept my request :)
Nirvana diff is seems to 'extra'. i cant mod it. It's Okay ;) and i hate 'blanket modding'. so i ignored some twisted blankets > </ i hope you understand me <3 Me too :3 blankets are my old modding thing XD
i think insane diff had really nice and cool flow i love it! Thanks > <
hope so ranked it <3 <3
Thanks for your first mod in this mapset > <

JBHyperion wrote:

From Wild and Hyper's NM/M4M Queue [STD|CTB] - I don't generally mod TV Size / Anime OP stuff, but I love the song so thought I'd do it anyway ;) I love the song too ;)

General Comments:
  1. As mentioned by some others, your lowest difficulty map is over 2 stars which is unrankable (Source: wiki:Standard Ranking Criteria). You could make Normal easier, but this might make the jump from Normal to Hard too large to give a reasonable spread, so it may be better to map or GD request an Easy diff. I see someone has expresses some interest, so that's good ^^ Okay I'll add an Easy diff ;)
  2. Consider adding the album name, "Shangri-La. 2 CD Special Edition" (or just "Shangri-La") to tags Nope.. This TV EDIT song was from a CD single. http://www.55-69.com/discography/single/3052
  3. I don't think you need the additional timing points at the start of the song. To me, it all looks to be snapped just fine with constant bpm of 180 and your current offset. You will need to resnap and check your objects, kiai and timing points after you've done this! I'll consider it
  4. Your video is 12.4 MB, which is an awful lot for a 1:34 clip... Whist this is well within allowed folder size of 24 MB, it may be worth reducing the video bitrate slightly to reduce file size. You can probably reduce the bitrate from 1103kbps (currently) to around 600kbps without noticeable decrease in quality, saving about 6 MB or so. I can help you with this if you need, so let me know. I think it's okay since this is 720p. And there was more mapsets use a 1:28 video with size around 17 MB and ranked
Hope this helps!
Will mod other diffs when you've finished applying Euny's mod (: Okay, applied mod from Euny :3
I'll wait for your mod ;)
and I'll consider about the timing

ByBy_ChAn wrote:

Maybe I can make easy diff if Fantastica want :3
Sure :3 you can make it if you want ;)
JBHyperion
Okay, I've updated my previous post with mods for the remaining three diffs. Hope you find at least some of it useful! ;)
Topic Starter
Blizs

JBHyperion wrote:

From Wild and Hyper's NM/M4M Queue [STD|CTB] - I don't generally mod TV Size / Anime OP stuff, but I love the song so thought I'd do it anyway ;)

Hard
00:09:178 (5,6) - This is super-nitpicky, but the blanketing here is ever so slightly off. Maybe move the head of (6) up to [y-136] and rotate it ccw a little? (Like literally, only one degree lol) Pls don't kill me ;_; great ;) I'll use it

00:16:345 (3,4,5) - This loop is cool and really tidy too, I need to try using some patterns like these (: (:

00:17:345 (1,2,3) - I find the repeated snare drum sound to be a little overbearing here, and while I agree the hitsound itself fits fine with the music, I just think it could do with being a little quieter, maybe 50%? I think from 00:18:512 (1) onwards the 60% snare is fine since you use it with other hitsounds, so I would personally only change the notes listed above, but it's your call (This point applies for all diffs, so I wont mention it again) yup. I'll keep use it 60% onwards. It feels weird to decrease the volume just at a little part.

00:21:012 (4) - Not too keen on the whistle on the red tick at the end of this slider, it doesn't feel like it really belongs and I can't hear a particularly strong beat in the music to suggest the need for emphasis here, so I'd just remove it It's just a part that inform the player that there's a note. Maybe it's useless in this diff, but it's used in Nirvana diff. And I make it whistle here to make it consistent.

00:28:512 (3) - Didn't understand this choice of slider at first but listening closely I can see it's mapped to the little guitar sounds. It's fine to read too, and actually feels natural to play. No suggestion for change, I just wanted to say I approve of this (Y) yup, I follow the guitar. And drum additions used for some guitars in this mapset

00:39:345 (3,4) - The 1/4 whistles here sound really weird to me here, since the corresponding part in the music is a middle and low tom drum roll, not a cymbal "roll". The snare/clap would be too loud here since the toms are quite a low sound, so you could either use the snare/clap at a reduced volume (say, 30%) for just these two, or maybe just put a hitsound on the first head of each slider? (Again this applies to all diffs, won't mention again) but the guitar was 1/4 T.T

00:42:012 (4) - I would remove the clap on the repeat here and just have it on the slider head but there was a snare on 1/4 even that have a low volume
00:47:345 (3) - ^ ^

01:05:845 (2,3,4) - Whistle is overused here IMO, it sounds better to me to have it on just the white ticks (so remove from the heads of (2,3) and the circle at (4) especially since it's immediately followed by a finish it was used in Nirvana diff. And the reason I use it here is same to make it consistent

01:21:345 (1) - This slider looks a bit ugly to me with the anchor point, like it got kind of squashed or something xD I think it would look nicer as just a regular curved slider blanketed to fit neatly around 01:21:012 (4) - you're right XD

Insane
00:17:345 (1,2,3,4,5,6) - I think these notes would look a bit better as a hexagon or star wrapped around (7) rather than three stacks of two notes maybe this diff is suppose to light insane and I won't make this part more harder so I'll keep it like this

00:39:345 (1,2,3,4) - This 1/4 slider jump pattern is something I was expecting to find on your Nirvana diff. I'm not really skilled enough to testplay this bitproperly, so feel free disregard my thoughts, but I think the jump distance should be reduced a bit here yeah... I've did something about it

00:48:345 (2) - Why does this slider have an anchor point on one side and no anchor point on the other? It doesn't appeal to me I'm afraid :3 don't be afraid :3... I've killed it and change it to a more clearly and reasonable red point


00:52:012 (1) - Again, the anchor point here doesn't do anything for me, I'd rather it was a nice flowing curve maybe I'll make it blanket 00:50:678 (1) - 's head
01:08:012 (1) - Here it works a lot better though, since the anchor point is positioned so as to give a clearly defined "angle". If you really want to keep the anchor points in your previous sliders, try giving them more definition like this one or the one at 01:25:345 (1) yup :3

01:16:678 (3,4,5,6,1,2,3,4,1) - This drum roll sounds really cool ;) Thanks ;)
01:26:678 (1,2,3,4,1) - ^ As does this one Thanks again XD ;)

Nirvana
This I definitely can't testplay properly, so bear in mind some of my thoughts might not be worth considering and other things I might not pick up on...

00:17:345 (1,2,3,4) - Is this supposed to be some kind of diamond or kite-shaped pattern? The note placement seems a little arbitrary to me... I would opt to make this a pentagon or star shape using Ctrl+Shift+D, with the first "corner" being the end of the preceding slider in the previous combo (orange (1)). I'm probably not explaining this very well, but something like this... (1/2 notes, ds 1.5x)

...allows you to keep the next set of notes where they are and you won't have to reflow lots of other notes (you can also keep the triangle pattern you have after this, (5) is in the bottom right of the ss if you follow the arrows from (4). Maybe I'll make a triangle pattern (or maybe it's a diamond XD)

00:27:512 (4,1,2) - As with previous diffs, these anchor points don't really work on short sliders like these IMO, since there's very little length to play with, and you often don't get the kink you were intending. I guess I'm just a sucker for nice curves... on sliders ;) I've curved it ;)

00:33:178 (1,2,3,4,5) - Although I then noticed you already use a star pattern here, so don't know how you feel about using this twice >.< I didn't use it twice because I've use a triangle pattern (or maybe diamond XD)

01:17:345 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Given the high quality of the rest of your mapset, I'm confident there is a pattern here, I just don't think I'm experienced enough with maps of this difficulty to know what it is xD That was a mistake I've make here. I just randomly put circles with just using DS XD now I've use some Triangles and diamonds pattern in it, and square circles

Hope this helps! Really Helpful :3 Apologies if some my suggestions (especially on the harder diffs) don't make sense, but feel to drop by the queue again or PM me if you want to discuss anything further. Nope, your mod was really clear to me, Nice ;)

Best of luck! (: (:
Thanks for your reasonable mods, so I can understand what's wrong in my mapset :3
And still waiting for Nya's reply
-Nya-
I'll reply later today.
Sorry for the delay >.<
JBHyperion

Fantastica wrote:

00:39:345 (3,4) - The 1/4 whistles here sound really weird to me here, since the corresponding part in the music is a middle and low tom drum roll, not a cymbal "roll". The snare/clap would be too loud here since the toms are quite a low sound, so you could either use the snare/clap at a reduced volume (say, 30%) for just these two, or maybe just put a hitsound on the first head of each slider? (Again this applies to all diffs, won't mention again) but the guitar was 1/4 T.T
Forgive me, I'm a drummer! Since the drum track is quite prominent here, I just naturally assumed you were mapping them. My mistake :3

Fantastica wrote:

01:17:345 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Given the high quality of the rest of your mapset, I'm confident there is a pattern here, I just don't think I'm experienced enough with maps of this difficulty to know what it is xD That was a mistake I've make here. I just randomly put circles with just using DS XD now I've use some Triangles and diamonds pattern in it, and square circles
LOL! You totally had me convinced there was a pattern here! Guess I should learn not to be so trusting ;) Even without looking at the map again I like the sound of your new arrangement though (Y)
meii18
@Fantastica thanks I will do later the easy diff ;D
meii18
ooops double post orz
Kyouren
I want a make a diff too D:
Topic Starter
Blizs

gokugohan12468 wrote:

I want a make a diff too D:
Okay... Got it :3....
I'll open one more diff slot for you ;) ... Maybe a Normal diff between Hard and Nya's (The gap between those diffs is more than 1 star XD)
Kyouren
Okay, but i think -Nya- is normal (Normal star)
Can i make Advanced or Light Hard?
Topic Starter
Blizs

gokugohan12468 wrote:

Okay, but i think -Nya- is normal (Normal star)
Can i make Advanced or Light Hard?
Sure ;)
Nakano Itsuki
Hi

[Nirvana]
Bonus: https://osu.ppy.sh/ss/2915338
  1. 00:01:503 (6) - Don't really think this note is necessary, since the music doesn't seem like it. Perhaps remove it?
  2. 00:02:838 (5) - Same as above
  3. 00:17:678 (3,4) - These notes seems too spaced when compared to other notes in the same combo, especially when it seems that you are aiming for a gradual increase in the spacing of objects. Consider reducing it.
  4. 00:19:512 (7,9) - Perhaps stack these two for a nicer back and forth play
  5. I noticed that at 00:28:512 (3,4) and 00:31:178 (3,4) you attempt to use extended sliders, while there isn't really anything in the music that indicates that it is suitable to be used. I think it would be better if those were changed.
  6. 00:34:512 (1) - The slider head isn't really mapped to anything, and the vocal starts on the next blue tick
  7. 01:01:678 (1,2,3,4,5,6,1,2,3,4) - Just a thought, perhaps change the spacing of the doubles to make them to same? (Or stack them)

    And here's some NC suggestions: (I really hope to avoid this part...)
  8. 01:17:678 (1)
  9. 01:18:345 (1)
  10. 01:19:012 (1)
  11. 01:19:678 (1)
Can't really find anything in the other diffs ;w;
Apart from the above I guess you need an Easy diff, but you are already working on it already :D

Hope I helped.
-Nya-

JBHyperion wrote:

Nya's Normal
00:26:345 (5,1) - Blanketing is a *tiny* bit off here, maybe rotate (1) cw slightly? Ok, made a slight improvement.

00:28:678 (6) - This would flow better if Ctrl+J'ed (same slider start point obviously, just with the curve going "up" instead of "down" (if this makes sense) No, I think it looks better as it is now.

00:31:345 (6) - Not sure about the whistle on the end of this slider, since you have it on 00:28:678 (6) and 00:34:345 (4) - Personally I think it sounds fine just having it for combos 2 and 4, but this is just personal preference Removed the whistle.

00:32:678 (2) - Same as for 00:28:678 (6) I like it more as it is now.
00:37:345 (1) - ^ ^

00:41:345 (5,7,1) - See if you can move these around slightly so that (7) is blanketed with (5) in the same way as it is for (1) since (7,1) looks very good to me (: Ok, tried to fix that.

00:50:345 (4) - Maybe change the clap to a drum whistle here like on (3)? I like the double whistle for emphasis on 00:39:345 (5) and I think it would work well here too along with (3), especially considering you use a slightly modified double whistle in the next parts of the kiai at 00:54:678 (3,4) and 01:00:012 (3,4) which sound great imo Ok, fixed.

01:04:678 (2,5) - Difficult to see since (2) disappears well before (5) appears, but blanketing here could maybe improved slightly? I think (5) needs to go a few degrees cw, but like I said it's hard to say for sure. Take or leave Eh, it looks fine to me.

01:11:345 (4) - As 00:50:345 (4) change clap to whistle on the end of the slider here as well as the beginning Ok, fixed.

01:22:345 (5) - Whistle here seems out of place to me since you have finishes at 01:22:012 (4) and the start of 01:22:678 (1). You can chnage it to something else if you like, but I think it sounds fine with just a hitnormal Ok, removed that whistle.

01:26:678 (1,2) - Three whistles in a row here (head and tail of (1) and circle (2)) sounds weird. I would change the whistle on (2) to a drum clap, since the kick drum in the music is more prominent here Ok, fixed.
Thanks so much for the mod~! :D
-Nya-
Update~
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1200
PreviewTime: 45678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Fantastica
Version:Nya's Normal
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya-
BeatmapID:634861
BeatmapSetID:277427

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,0
Video,-398,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2,333.704115684093,4,2,1,30,1,0
10013,333.333333333333,4,2,1,30,1,0
10679,333.333333333333,4,2,1,30,1,0
10679,-100,4,2,1,40,0,0
17345,-100,4,2,1,60,0,0
24012,-100,4,2,1,40,0,0
34512,-100,4,2,1,60,0,0
45345,-100,4,2,1,70,0,1
61178,-100,4,2,1,70,0,0
64012,-100,4,2,1,30,0,0
64345,-100,4,2,1,40,0,0
64678,-100,4,2,1,50,0,0
65012,-100,4,2,1,60,0,0
65345,-100,4,2,1,30,0,0
65678,-100,4,2,1,40,0,0
66012,-100,4,2,1,50,0,0
66345,-100,4,2,1,60,0,0
66678,-100,4,2,1,70,0,1
82678,-100,4,2,1,70,0,0
90678,-100,4,2,1,50,0,0
91345,-100,4,2,1,35,0,0
92012,-100,4,2,1,20,0,0
92345,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,172,89
Combo2 : 128,128,255
Combo3 : 152,203,159
Combo4 : 255,128,128

[HitObjects]
160,100,2,6,0,P|228:76|308:88,1,150,2|2,0:0|0:0,0:0:0:0:
332,128,669,2,0,B|316:216|316:216|360:272,1,150,0|2,0:0|0:0,0:0:0:0:
372,308,1336,2,0,L|220:336,1,150,0|2,0:0|0:0,0:0:0:0:
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meii18
my GD :3

ByBy's Easy
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1500
PreviewTime: 45678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Fantastica
Version:ByBy's Easy
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,0
Video,-398,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,192,88012,12,2,92345,3:0:0:0:

Good Luck ~
Topic Starter
Blizs

StarrStyx wrote:

Hi Hi :3

[Nirvana]
Bonus: https://osu.ppy.sh/ss/2915338
  1. 00:01:503 (6) - Don't really think this note is necessary, since the music doesn't seem like it. Perhaps remove it? nope, It's just a transition pattern. It looks weird if it's suddenly stop with a slider end at 00:01:336 -
  2. 00:02:838 (5) - Same as above same as above
  3. 00:17:678 (3,4) - These notes seems too spaced when compared to other notes in the same combo, especially when it seems that you are aiming for a gradual increase in the spacing of objects. Consider reducing it. maybe I'll just give it a NC to inform that it was a different spacing
  4. 00:19:512 (7,9) - Perhaps stack these two for a nicer back and forth play okay stacked
  5. I noticed that at 00:28:512 (3,4) and 00:31:178 (3,4) you attempt to use extended sliders, while there isn't really anything in the music that indicates that it is suitable to be used. I think it would be better if those were changed. That's not extended. there's an instrument at those parts
  6. 00:34:512 (1) - The slider head isn't really mapped to anything, and the vocal starts on the next blue tick but there was a clear finish at 00:34:512 - that have a big effect in the song.
  7. 01:01:678 (1,2,3,4,5,6,1,2,3,4) - Just a thought, perhaps change the spacing of the doubles to make them to same? (Or stack them) nope. there's some mapset using this pattern and it's okay

    And here's some NC suggestions: (I really hope to avoid this part...) Nice catch. And after I change the NC, I see this circle's design on every combo, thanks :)
  8. 01:17:678 (1)
  9. 01:18:345 (1)
  10. 01:19:012 (1)
  11. 01:19:678 (1)
Can't really find anything in the other diffs ;w; it's okay ;)
Apart from the above I guess you need an Easy diff, but you are already working on it already :D yup and it's finished :D

Hope I helped. you help me :)
Thanks for your mod :3
and for your bonus too >w<

ByBy_ChAn wrote:

my GD :3

ByBy's Easy
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1500
PreviewTime: 45678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Fantastica
Version:ByBy's Easy
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,0
Video,-398,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2,333.704115684093,4,2,1,30,1,0
10013,333.333333333333,4,2,1,30,1,0
10679,333.333333333333,4,2,1,30,1,0
10679,-100,4,2,1,40,0,0
17345,-100,4,2,1,60,0,0
24012,-100,4,2,1,40,0,0
34512,-100,4,2,1,60,0,0
45345,-100,4,2,1,70,0,1
61178,-100,4,2,1,70,0,0
64012,-100,4,2,1,30,0,0
64345,-100,4,2,1,40,0,0
64678,-100,4,2,1,50,0,0
65012,-100,4,2,1,60,0,0
65345,-100,4,2,1,30,0,0
65678,-100,4,2,1,40,0,0
66012,-100,4,2,1,50,0,0
66345,-100,4,2,1,60,0,0
66678,-100,4,2,1,70,0,1
82678,-100,4,2,1,70,0,0
90678,-100,4,2,1,50,0,0
91345,-100,4,2,1,35,0,0
92012,-100,4,2,1,20,0,0
92345,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,172,89
Combo2 : 128,128,255
Combo3 : 152,203,159
Combo4 : 255,128,128

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Good Luck ~
yay finished GD :3
added and updated Nya's Normal
Nardoxyribonucleic
The Taiko diffs are done~ (no kd)

http://puu.sh/h4PgD.rar
Topic Starter
Blizs

Nardoxyribonucleic wrote:

The Taiko diffs are done~ (no kd)

http://puu.sh/h4PgD.rar
Okay added Taiko diffs ;)
So fast XD
sodiclo
I have never modded anything before and don't have too much experience with mapping, sorry! ;w; I'll try though. :D

ByBy's Easy
00:30:678 (2) - Increase the length of the slider to 00:31:678.
00:58:678 (1) - The curvature of the first portion of the slider looks a bit jagged in comparison to the rest of your really smooth sliders; maybe move the point at (192, 119) to (208, 132)?
00:56:012 (1,2) - Move 00:57:345 (2) to ~(224, 296) and adjust following notes accordingly so as to better center 00:57:345 (2) between the beginning and end circles of 00:56:012 (1). I just couldn't help but notice imsorry xD.
I love the hitsounds and the smoothness of everything... ahhh..
Nya's Normal
01:00:678 (4) - Move the note to (104, 144) to align better with 01:00:012 (3). They seem kind of disjointed atm.
01:17:678 (1) - Move the note to (88, 136) to make the arch more symmetrical. :D
The spacing was gr8. Sorry about the lack of content here! D:
Hard
00:15:178 (7,1,2) - The spacing between 00:15:178 (7) and 00:15:345 (1) being so far apart yet on the chart yet relatively close together in the timeline is kind of misleading, as well as how 00:15:345 (1) is stacked on top of 00:15:845 (2) yet they're quite far apart on the timeline. I'm not sure how one would remedy this though, it just seemed kind of odd to me. But I like the effect... Yeah uh idk.
00:17:012 (5) - Move slider to (336, 284).
00:31:178 (3,1) - Change the spacing between them to better fit with the timeline.
00:42:345 (5,1,2) - Change the spacing between 00:42:345 (5,1) to match the spacing between 00:42:678 (1,2).
01:22:678 (1) - The slider looks really jagged (although that seems to be the intended effect)... Maybe smooth it out a little?
It seems like a really nice and fun beatmap. :D
Insane
00:04:340 (2) - Move slider to (224, 136), nitpicking at its finest. Also, what's with the lower grid level?
00:12:512 (3) - This slider's curve doesn't seem to have a line of symmetry. This may have been intended, but if not, move the point at (386, 308) to (384, 296).
00:15:179 (4) - Move the note to (346, 266) so that the slope between 00:14:845 (2,4) is the same as the slope between 00:14:678 (1,5).
00:29:262 (4,1) - Having the new combo on 00:29:345 (1) and not 00:29:262 (4) looks kind of odd imo. This is different from a similar pattern at 00:31:678 (6,1), however, because the new combo matches with the song. XD
00:37:178 (5,6,1) - ^
01:08:012 (1) - This slider is randomly stiff compared to the rest of the sliders so far.
01:09:845 (2) - Move the note to ~(304, 200) to make it the halfway between the previous and following consecutive notes.
In this section there's just a bunch of trivial and miniscule aesthetic stuff that no one really cares about, but it's an Insane so it's not like the gameplay portion itself has to be entirely sensible. That's what I feel, anyway. XD
Nirvana
For Nirvana, I looked over it and decided that since it's such a crazy map, most of the triangles being scalene and not equilateral is meant to provide the player with extra difficulties and such. Although 01:14:595 (6,1) with the combo colors again.Sorry this section's kind of half-assed. ;w;
Ayyyye! It's kind of bad but I did it! It was fun. d: Also this leaves me to wonder where and how I found this map... lol. Please forgive any blatant grammar errors and such... I'm too lazy to proofread. ;w;

Also, I've been snooping around some of these threads and... what are NCs? XD Sorry.
-Nya-
@ nicolft: NC mean new combo. Like when you change the colour of the notes and make the rhythm start from 1 again.
Topic Starter
Blizs

nicolft wrote:

I have never modded anything before and don't have too much experience with mapping, sorry! ;w; I'll try though. :D It's okay...I'll accept everything that can improve my mapset ;)

Hard
00:15:178 (7,1,2) - The spacing between 00:15:178 (7) and 00:15:345 (1) being so far apart yet on the chart yet relatively close together in the timeline is kind of misleading, as well as how 00:15:345 (1) is stacked on top of 00:15:845 (2) yet they're quite far apart on the timeline. I'm not sure how one would remedy this though, it just seemed kind of odd to me. But I like the effect... Yeah uh idk. I think adding some jump in hard diff isn't a bad idea. And I think this part is a good timing to do it because it have a big effect because it suddenly change from low pitch vocal & acoustic to a high pitch drum with kick and cymbal.
00:17:012 (5) - Move slider to (336, 284). yay... I see it wasn't perfect triangle and you give me the right position... Fixed~
00:31:178 (3,1) - Change the spacing between them to better fit with the timeline. I think this stack is alright since there's nothing to follow between them
00:42:345 (5,1,2) - Change the spacing between 00:42:345 (5,1) to match the spacing between 00:42:678 (1,2). That make sense... Nice catch ;) fixed~
01:22:678 (1) - The slider looks really jagged (although that seems to be the intended effect)... Maybe smooth it out a little? Nope. I want to make some slider with many ticks like this
It seems like a really nice and fun beatmap. :D yay... >w<
Insane
00:04:340 (2) - Move slider to (224, 136), nitpicking at its finest. Also, what's with the lower grid level? but I'll lost the stack between 00:04:340 (2,1) - . And I don't really get the point about grid level XD..
00:12:512 (3) - This slider's curve doesn't seem to have a line of symmetry. This may have been intended, but if not, move the point at (386, 308) to (384, 296). It's okay since this is my old mapping style
00:15:179 (4) - Move the note to (346, 266) so that the slope between 00:14:845 (2,4) is the same as the slope between 00:14:678 (1,5). Nice catch... I didn't realize it XD.... fixed~
00:29:262 (4,1) - Having the new combo on 00:29:345 (1) and not 00:29:262 (4) looks kind of odd imo. This is different from a similar pattern at 00:31:678 (6,1), however, because the new combo matches with the song. XD most mapsets use this combo and it's ranked so it's not a problem.
00:37:178 (5,6,1) - ^
01:08:012 (1) - This slider is randomly stiff compared to the rest of the sliders so far. yeah... Like I said before. This is my old mapping style
01:09:845 (2) - Move the note to ~(304, 200) to make it the halfway between the previous and following consecutive notes. nice ;) fixed~
In this section there's just a bunch of trivial and miniscule aesthetic stuff that no one really cares about, but it's an Insane so it's not like the gameplay portion itself has to be entirely sensible. That's what I feel, anyway. XD I don't know how to say XD
Nirvana
For Nirvana, I looked over it and decided that since it's such a crazy map, most of the triangles being scalene and not equilateral is meant to provide the player with extra difficulties and such. Although 01:14:595 (6,1) with the combo colors again.Sorry this section's kind of half-assed. ;w; for this mapset, the first diff that I make was this diff ;w; so this use my oldest style in this whole mapset. I'll try to make it better with another mod ;)
Ayyyye! It's kind of bad but I did it! It was fun. d: Also this leaves me to wonder where and how I found this map... lol. Please forgive any blatant grammar errors and such... I'm too lazy to proofread. ;w; ;w;

Also, I've been snooping around some of these threads and... what are NCs? XD Sorry.
Thanks for your mod > < :)
this mod was improve my mapset > <
Kyouren
Light Hard is coming, today i'm finsihed~
Sorry for late~

Done without Hitsound~
Sorry for late!

Goku's Advanced
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1500
PreviewTime: 45678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 85345
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Fantastica
Version:Goku's Advanced
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,0
Video,-398,"opening.avi"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,192,88095,12,0,92345,0:0:0:0:
meii18
repaired the hitsounds from kiai
osu file format v14

[General]
AudioFilename: Nirvana.mp3
AudioLeadIn: 1500
PreviewTime: 45678
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Nirvana TV EDIT
TitleUnicode:ニルヴァーナ TV EDIT
Artist:MUCC
ArtistUnicode:MUCC
Creator:Fantastica
Version:ByBy's Easy
Source:Inu x Boku SS
Tags:ムック 妖狐x僕 The Dog and Me Secret Service opening -Nya- ByBy_ChAn Nardoxyribonucleic gokugohan12468
BeatmapID:665958
BeatmapSetID:277427

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ririchiyo.jpg",0,0
Video,-398,"opening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2,333.704115684093,4,2,1,30,1,0
10013,333.333333333333,4,2,1,30,1,0
10679,333.333333333333,4,2,1,30,1,0
10679,-100,4,2,1,40,0,0
17345,-100,4,2,1,60,0,0
24012,-100,4,2,1,40,0,0
34512,-100,4,2,1,60,0,0
45345,-100,4,2,1,70,0,1
61178,-100,4,2,1,70,0,0
64012,-100,4,2,1,30,0,0
64345,-100,4,2,1,40,0,0
64678,-100,4,2,1,50,0,0
65012,-100,4,2,1,60,0,0
65345,-100,4,2,1,30,0,0
65678,-100,4,2,1,40,0,0
66012,-100,4,2,1,50,0,0
66345,-100,4,2,1,60,0,0
66678,-100,4,2,1,70,0,1
82678,-100,4,2,1,70,0,0
90678,-100,4,2,1,50,0,0
91345,-100,4,2,1,35,0,0
92012,-100,4,2,1,20,0,0
92345,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,172,89
Combo2 : 128,128,255
Combo3 : 152,203,159
Combo4 : 255,128,128

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145,203,73345,2,0,B|195:226|229:259|229:259|271:282|318:280,1,180,0|8,3:0|3:0,3:0:0:0:
356,217,74345,1,2,3:0:0:0:
400,284,74678,6,0,P|436:237|366:140,1,180,4|8,3:0|3:0,3:0:0:0:
309,109,75678,1,2,3:0:0:0:
238,148,76012,2,0,L|160:217,2,90,0|8|2,3:0|3:0|3:0,3:0:0:0:
387,85,77345,6,0,L|460:151,1,90,4|8,3:0|3:0,3:0:0:0:
416,217,78012,2,0,L|319:217,1,90,0|8,3:0|3:0,3:0:0:0:
283,291,78678,2,0,P|246:245|297:137,1,180,0|8,3:0|3:0,3:0:0:0:
348,90,79678,1,2,3:0:0:0:
276,52,80012,6,0,P|236:61|183:52,2,90,0|8|0,3:0|3:0|3:0,3:0:0:0:
348,90,81012,1,2,3:0:0:0:
365,169,81345,2,0,B|340:219|283:231|283:231|250:246|217:278,1,180,0|2,3:0|3:0,3:0:0:0:
117,149,82678,6,0,P|176:107|273:144,1,180,4|8,3:0|3:0,3:0:0:0:
349,155,83678,1,2,3:0:0:0:
360,235,84012,2,0,B|367:302|332:326|332:326|287:318|234:331,1,180,0|2,3:0|3:0,3:0:0:0:
136,213,85345,6,0,B|171:175|216:163|216:163|250:153|269:99,1,180,0|8,3:0|3:0,3:0:0:0:
341,66,86345,1,2,3:0:0:0:
395,125,86678,2,0,L|396:313,1,180,0|2,3:0|3:0,3:0:0:0:
256,192,88012,12,2,92345,3:0:0:0:
Topic Starter
Blizs
Okay Updated :3~~~
and mods will come for no longer ;)
Magenta
Mod from queue!

Nya's Normal
00:13:345 (1,2,3) - Perhaps move these down a little so (1) is in line with 00:13:012 (4) - ? Doesn't seem to be any reason it's not it line.

Goku's Advanced
00:05:674 (2) - Move NC to here to begin with vocals? There's not really any reason for it to be on the not before imo.
00:25:345 (3) - Move this down slightly so it's in line with 00:24:012 (1) -
00:32:678 (2) - Move this up slightly to flow better with previous slider. x:162 y:68 works better I think. 00:33:345 (3) - Move this as well if you do.

Insane
00:53:678 (2) - Have this stack on 00:53:345 (1) - slider end?

Nirvana
00:39:345 (5,6,7,8) - This can be more interesting I think, something like the pattern below maybe? It just feels kinda bland.



00:43:678 (6,7,1,2,3,4) - Could also be more interesting I think, stars/diamonds/triangles for example, kinda like you have here 00:17:345 (1,2,3,1,2,3,4) -

Everything else seems fine to me. Fun mapset!

Unfortunately I can't mod Taiko.
Topic Starter
Blizs

Magenta wrote:

Mod from queue!

Insane
00:53:678 (2) - Have this stack on 00:53:345 (1) - slider end? I think it's okay since it's still readable

Nirvana
00:39:345 (5,6,7,8) - This can be more interesting I think, something like the pattern below maybe? It just feels kinda bland. I fix it in other way. I've make new pattern where just the kicks was a click.



00:43:678 (6,7,1,2,3,4) - Could also be more interesting I think, stars/diamonds/triangles for example, kinda like you have here 00:17:345 (1,2,3,1,2,3,4) - I'll keep the stack but I've change the position of 00:44:012 (1,2) -

Everything else seems fine to me. Fun mapset! yay >w<

Unfortunately I can't mod Taiko. It's okay ;)
Thanks for your mod Magenta :) :)
Keep up your queue ;)
Waiting for Nya's and Goku's reply :3
eeezzzeee
Hi, this is for a m4m request on your queue

LEGEND
BLUE = Suggestions/comments
BLACK = Real problems

FORMAT
Diff Name
Comments

00:00:00 - change - reason
If there is a reason, please read that before trying the changes!
----------------
Total time spent on mod

Final comments

[Nirvana]
Its good. The only part I have a real complaint with is 00:44:678

00:19:178 (4,5,6) - delete 5 so 4,6 are on 1/2; maybe you can try a placement like this http://puu.sh/icMQy/58d7de56ea.jpg - this plays better imo. You didn't use a triple here in any of the other lines in this section
00:44:678 (5,6) - add NC here, also do not stack these two - this is difficult to read. since it is part of the previous combo and stacked people will think it is a 1/2 when it is actually on 1/4. Also ff you really want to stack something here it should be 3 notes instead of just 2
00:44:845 (1) - delete this NC if you do that ^
00:52:678 (3,4,5) - compare this to 00:47:345 (3,4,5,6) - I'm not a big fan of how this was a triple in the last section and now it is a double.. maybe change them all to triples or all to doubles?
00:58:012 (3,4,5) - same as 00:52:678 (3,4,5)
01:02:679 (1,2,3,4,5,6) - Move the two sliders to before the four circles like this http://puu.sh/icOLF/cbd1197c90.jpg - just listen to that music! I think this makes more sense
01:04:012 - 01:06:595 - nice!
01:17:345 - 01:21:845 - hmm.. its weird that first it is jumps (harder) and then it is sliders (easier), do you want to reverse that so it is increasing intensity instead of decreasing?

[Insane]
Good.

OD = 7
HP = 6
00:10:179 (1) - remove NC
00:23:762 (6) - move this to 00:23:845 - to make it a little easier and it sounds good. This random section is actually the hardest part of this diff since you barely used doubles anywhere else :o
00:42:678 (1,2) - change the NC to 00:43:012 - I think this makes it easier to read the pause here. Theres a lot of stuff going on right before this so it might be confusing
00:55:178 (4,5) - move 4 to be closer - especially since the next part is a stream i think the spacing here is too large. You might have to move 3 also
00:55:345 (5) - add NC
01:16:678 (3) - add NC

[Hard]
I think you are using DS for this difficulty? Anyway I'm going to point out the places where the distance further than expected because I don't know if you intended it to be like that.
Its ok to make jumps while using DS but right now its just 1 jump every time and that feels really random. Make jumps more frequently or none at all!

00:05:341 - 00:15:178 - split all these NC's in half - for consistancy with the rest of the map
00:15:178 (7,1) - check spacing
00:18:345 (3,1) - check spacing
00:29:178 - add a note here - i think doubles are pretty tough already for a hard, and then the timing is on 3/4 space means a lot of people will probably mess up here. To fix DS make them not stack on the slider
00:34:178 (4,1) - check spacing
01:01:012 (8,1) - check spacing
01:24:012 (3) - add NC

[Goku's Advanced]
Please don't use so much stacking on a hard difficulty, it makes it hard to read
00:18:512 - 00:20:845 - like this for example

:!: TIP = How to make easy perfect blanketing: Compare your slider (3) to the approach circle of the previous note (2)
http://puu.sh/icUEH/c87bc30b47.jpg in this example you should move the top of (3) down & to the left a little bit

00:00:002 - 00:10:013 - try to remap this - use more notes, this is not very interesting sorry :(
00:07:677 (5,1) - compare this to 00:02:337 (4,1) - inconsistant spacing for 1/2 time apart
00:09:012 (4,5) - the vocal is actually on 00:09:178
00:30:012 (2,3) - try not to stack this - antijump here really kills the flow; its a nice and even part of the song, so why not make the spacing even? also, notice that 00:27:345 (2,3) - you don't stack and the music is pretty much the same as that
00:32:678 (2,3) - same as 00:30:012 (2,3)
00:45:345 - I think the entire pattern throughout the kiai time is very boring... slider circle slider circle. There is a lot more than that going on in the music
00:51:345 (3,4,1) - check the blanketing unless you wanted this on purpose
00:59:178 (2,3) - check blanketing
01:01:178 (1) - are you sure you don't want a spinner here.. you can even see this slider while the player is still playing at 01:00:512 (2) and its really..
01:04:012 (2) - NC
01:13:845 (2,3) - check blanketing
01:22:678 (1) - this shape is cool!

[ByBy's Easy]

AR = 3
OD <= 3
HP <= 3 - lol did you just forgot about this stuff?

---------------------------------------------------------------------------------------------

Total time spent on mod: 2:30 ~ 2:45

Sorry I skipped normal + easy because mod was taking a long time :?

That's all. Good luck! :)
Topic Starter
Blizs
I'll reply later...
Sorry for delay T.T


Here is it...

eeezzzeee wrote:

Hi, this is for a m4m request on your queue

LEGEND
BLUE = Suggestions/comments
BLACK = Real problems

FORMAT
Diff Name
Comments

00:00:00 - change - reason
If there is a reason, please read that before trying the changes!
----------------
Total time spent on mod

Final comments

[Nirvana]
Its good. The only part I have a real complaint with is 00:44:678

00:19:178 (4,5,6) - delete 5 so 4,6 are on 1/2; maybe you can try a placement like this http://puu.sh/icMQy/58d7de56ea.jpg - this plays better imo. You didn't use a triple here in any of the other lines in this section Nice ;)
00:44:678 (5,6) - add NC here, also do not stack these two - this is difficult to read. since it is part of the previous combo and stacked people will think it is a 1/2 when it is actually on 1/4. Also ff you really want to stack something here it should be 3 notes instead of just 2 I've fix it wit another idea. I've make it more readable by made a repeated slider as the stream start.
00:44:845 (1) - delete this NC if you do that ^
00:52:678 (3,4,5) - compare this to 00:47:345 (3,4,5,6) - I'm not a big fan of how this was a triple in the last section and now it is a double.. maybe change them all to triples or all to doubles? Changed to triples
00:58:012 (3,4,5) - same as 00:52:678 (3,4,5)
01:02:679 (1,2,3,4,5,6) - Move the two sliders to before the four circles like this http://puu.sh/icOLF/cbd1197c90.jpg - just listen to that music! I think this makes more sense Fixed. But I prefer to change all of those circles to sliders
01:04:012 - 01:06:595 - nice! Thanks :)
01:17:345 - 01:21:845 - hmm.. its weird that first it is jumps (harder) and then it is sliders (easier), do you want to reverse that so it is increasing intensity instead of decreasing? I think I'll remap it and make it more enjoyable. Hope it's okay ;)

[Insane]
Good. Thanks :)

OD = 7
HP = 6
Diff setting applied
00:10:179 (1) - remove NC okay
00:23:762 (6) - move this to 00:23:845 - to make it a little easier and it sounds good. This random section is actually the hardest part of this diff since you barely used doubles anywhere else :o Nope, I follow the drums and I won't alter it.
00:42:678 (1,2) - change the NC to 00:43:012 - I think this makes it easier to read the pause here. Theres a lot of stuff going on right before this so it might be confusing Hmm... After I think about it many times, I think I'll agree with you because this antijump was a stack. So maybe this is a bit confusing if it wasn't use a different NC. Fixed
00:55:178 (4,5) - move 4 to be closer - especially since the next part is a stream i think the spacing here is too large. You might have to move 3 also Moved. I Agree about the next part was a stream.
00:55:345 (5) - add NC I think it's unnecessary since it's still readable, can you give me more opinion ?
01:16:678 (3) - add NC same as above

[Hard]
I think you are using DS for this difficulty? Anyway I'm going to point out the places where the distance further than expected because I don't know if you intended it to be like that.
Its ok to make jumps while using DS but right now its just 1 jump every time and that feels really random. Make jumps more frequently or none at all! I think it's okay since the jumps is reasonable. I make some jump because there was big effects on those jumps, like High pitch instrument and big emphasis. But I'll consider it if someone notice it again.

00:05:341 - 00:15:178 - split all these NC's in half - for consistancy with the rest of the map Okay ;) I didn't expect it XD
00:15:178 (7,1) - check spacing
00:18:345 (3,1) - check spacing
00:29:178 - add a note here - i think doubles are pretty tough already for a hard, and then the timing is on 3/4 space means a lot of people will probably mess up here. To fix DS make them not stack on the slider when I try it, I think you're right :3. Okay added.
00:34:178 (4,1) - check spacing
01:01:012 (8,1) - check spacing
01:24:012 (3) - add NC added

[ByBy's Easy]

AR = 3
OD <= 3
HP <= 3 - lol did you just forgot about this stuff?

Asked ByBy_ChAn and fixed for ByBy_ChAn :3

---------------------------------------------------------------------------------------------

Total time spent on mod: 2:30 ~ 2:45

Sorry I skipped normal + easy because mod was taking a long time :?

That's all. Good luck! :)
Thanks for your useful mod :)
Updated ~
Kankri
From modding queue ;)


d = red note

D = hitfinish (red)

k = blue note

K = hitfinish (blue)

[Nardo's Muzukashii]

00:14:512 (27) - K

00:17:178 (35) - should be removed because it can too intense for a muzukashii :o

00:18:012 (39) - d

00:32:512 (94) - ^

00:44:678 (155) - remove

00:49:178 (177) - D

00:59:845 (234) - ^

01:02:512 (244) - remove



[Nardo's Oni]

00:28:845 (151) - d

00:55:845 (353) - k

01:27:901 (596) - ^

Rest of the taiko diffs look good, gl on this map getting ranked! :D
Nardoxyribonucleic

Kasha wrote:

From modding queue ;)


d = red note

D = hitfinish (red)

k = blue note

K = hitfinish (blue)

[Nardo's Muzukashii]

00:14:512 (27) - K The vocal is low-pitched, so d would be fine.

00:17:178 (35) - should be removed because it can too intense for a muzukashii :o fixed

00:18:012 (39) - d I think k would match the trend of the drums more.

00:32:512 (94) - ^ Retained for the high-pitched vocal.

00:44:678 (155) - remove deleted 00:43:845 - instead.

00:49:178 (177) - D The music is not stressed, so d would be enough.

00:59:845 (234) - ^ ^

01:02:512 (244) - remove fixed



[Nardo's Oni]

00:28:845 (151) - d k would be better as the sounds at 00:28:762 (150,151,152) - are nearly identical.

00:55:845 (353) - k The pitch there is not high to use k imo.

01:27:901 (596) - ^ ^

Rest of the taiko diffs look good, gl on this map getting ranked! :D
Thanks for your mod and comment~ :)

Update: http://puu.sh/iwPxh.rar
Topic Starter
Blizs
updated ~~~
OzzyOzrock
i loVE THIS SOOONG

[Nardo's Oni]
00:07:176 (20) - d? so you can get your variation ;3
00:26:012 (131,132,133) - this would be great as 'dkd', if following drums. (kdk k is weird flow ;_;)
00:32:512 (175,176,177) - just (k d)?
00:54:012 (335) - k, so not all kkd? =3= (also fits nice!)

Feels like an Inner Oni because of streams... I can make Oni in between if you accept ;3
Good diff though!
[Muzukashii]
I think you like (d k k d k d) a lot...
00:45:678 (158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176) - because you use it like 6 times XD
Maybe to vary those, during second kiai, add a 1/4? Maybe ddd during the first parts.

Other than repetitive kiai, the diff is perfect!
Nardoxyribonucleic

OzzyOzrock wrote:

i loVE THIS SOOONG

[Nardo's Oni]
00:07:176 (20) - d? so you can get your variation ;3 The vocal has the same pitch as 00:06:509 (18) - , so it'd be better to use k.
00:26:012 (131,132,133) - this would be great as 'dkd', if following drums. (kdk k is weird flow ;_;) I would prefer following another instrument there.
00:32:512 (175,176,177) - just (k d)? fixed
00:54:012 (335) - k, so not all kkd? =3= (also fits nice!) Good idea~

Feels like an Inner Oni because of streams... I can make Oni in between if you accept ;3 I'll consider it. :3
Good diff though!
[Muzukashii]
I think you like (d k k d k d) a lot...
00:45:678 (158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176) - because you use it like 6 times XD
Maybe to vary those, during second kiai, add a 1/4? Maybe ddd during the first parts. fixed

Other than repetitive kiai, the diff is perfect!
Thanks for your mod and comment Ozzy~ :)

Update: http://puu.sh/ix8NW.rar
Topic Starter
Blizs
Updated~~

OzzyOzrock wrote:

i loVE THIS SOOONG Me too >w<

Feels like an Inner Oni because of streams... I can make Oni in between if you accept ;3 I'll agree if Nardo agree too ;3
Prophecy
[Muzukashii?]
00:18:178 (40) - delete?
00:44:845 (154) - ^
00:46:178 (160) - ^
00:50:095 (179,180) - why?
00:52:678 (193) - delete?
01:28:345 - add d
01:28:595 - add d
01:28:678 - spinner start here.

Sorry for my bad mod. Mod Nardo's map is hard ;w;
Nardoxyribonucleic

Prophecy wrote:

[Muzukashii?]
00:18:178 (40) - delete? fixed
00:44:845 (154) - ^ ^
00:46:178 (160) - ^ Remain unchanged to maintain the structure.
00:50:095 (179,180) - why? It fits the music pretty well imo.
00:52:678 (193) - delete? same as 00:46:178 (160) -
01:28:345 - add d No, the music ends at 01:28:012 -
01:28:595 - add d ^
01:28:678 - spinner start here. ^

Sorry for my bad mod. Mod Nardo's map is hard ;w;
Thanks for your mod~ :)

Update: http://puu.sh/iI3mp.rar
Topic Starter
Blizs
Updated
mdelta
Okay, here's my mod:


For Nardo's Muzukashii, there's really not much I would change. The only thing is that some of the gaps between the notes are kind of long, and in some of the sections, I would add an extra note or two to make the map more interesting.

For example: 00:03:672 - Maybe add a don here.

00:04:673 - Add a couple kats before the don. And throughout that section, like at 00:09:012, add a don, stuff like that.

00:15:012 - Add a don here.

00:26:178 - Add a don here, and a kat an eighth note after it.

00:31:678 - Add a kat here.

Just minor stuff like that throughout the song, and at the end, like at 01:24:345 - Add a don, 01:25:012 - Add a don here too, 01:26:012 - Add a kat, and 01:26:345 - Add a don.


So basically, add a few extra notes to fill in the space. :D

I have to go now, but I'll mod the other two difficulties tomorrow. I hope this helps!

(P.S. It's totally fine with me if you don't like some of the suggestions, I just thought they would spruce up the song a little. :) )
mdelta
Okay, I'm awake and ready to mod Ozzy's Oni and Nardo's Inner Oni.

I think that Ozzy's Oni is a very good map with great timing, but the only problems with it are the same as in Nardo's Muzukashii.

I know that the dons and kats I mentioned (and will mention) aren't specifically in the song, there was just a little bit of empty space that needed to be filled up. It's no big deal if you don't agree with my suggestions for it, but I think they would help out a little.

00:04:673 - add a kat.
00:05:007 - add a kat.

00:09:679 - add a kat here.
00:10:013 - add a kat here.
00:10:346 - add a kat here. (Sorry about all the kats, I just thought they fit the most in this beatmap)

I honestly love the rest of the beatmap from that point on. Good job, Ozzy! :)


Now, for Nardo's Inner Oni:

I think that the only problem here is with the empty space, just like with the other two maps. I really do like the map, though.

00:04:006 - Add a kat.
00:04:340 - Add a don.
00:04:673 - Add a don.
00:05:007 - Add a kat.
00:09:679 - Add a kat.
00:10:013 - Add a kat.
00:10:346 - Add a kat.

And, again, from there I think it's perfect. :D


Again, with all three difficulties, those aren't things that absolutely have to be changed, I just thought they would help out the song.

I hope this helped!

-Delta
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