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Falcom Sound Team jdk - Determination of Fight

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Topic Starter
PSPDS Eddie
This beatmap was submitted using in-game submission on 2010年8月19日 at 5:51:13

Artist: Falcom Sound Team J.D.K.
Title: Determination of Fight
Source: Legend of Heroes VI: Sora no Kiseki the 3rd
Tags: Nivalis RPG
BPM: 152
Filesize: 3614kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.84 stars, 95 notes)
  2. Hard (4.64 stars, 280 notes)
  3. Insane (4.97 stars, 423 notes)
  4. Nivalis' Normal+ (4.28 stars, 184 notes)
Download: Falcom Sound Team J.D.K. - Determination of Fight
Information: Scores/Beatmap Listing
---------------
4
All 100%

Hard & Insane remade on August 19.

This is battle theme of
[Legend of Heroes VI: Sora no Kiseki the 3rd]

Nivalis' Normal was added on May 12.
The artist name was Fixed on May 16, 2010.


Please redownload.
Frill
[General]
EasyのみBG付いてない気がしますが
付けなくても良いのかそこらへんは分からないです...


[Easy]
00:21:617 (1) - remove new combo

[Hard]
00:05:433 (8) - new combo
00:34:249 (6) - ^
00:53:196 (5) - ^
00:59:512 (3) - ^
01:02:670 (7) - remove new combo
01:25:959 (10) - new combo
01:26:354 (1) - remove new combo
01:31:091 (5) - new combo
01:37:407 (4) - ^
01:43:723 (1) - ^

[Insane]
00:46:486 (1) - remove finish add whistle (soft)
01:12:144 (5) - new combo
01:15:302 (9) - ^
01:21:617 (6) - ^
01:37:012 (5) - ^
01:40:565 (8) - ^
01:43:723 (13) - ^
01:46:881 (13) - ^
01:50:038 (19) - ^
01:50:828 (4) - remove new combo
01:53:196 (3) - ^

modするのは慣れてないので、
間違ってる所多いかと...XD
といってもコンボぐらいしかやっていませんが・・ :(


good map~
Topic Starter
PSPDS Eddie
おっとEasyはネタ画像にしてあったのですが、
Fullupしたつもりでしてなかったかもしれません。
BGは規定でつけるように定められてますね。

[Easy]
直しました。

[Hard]
全て直しました。

[Insane]
01:53:196 (3) - はニューコンボってことですよね。
全て直しました。

star&mod ありがとうございました!
dvorak_old
ファルコムサウンドは大好物でございます
Topic Starter
PSPDS Eddie
私も大好物でございます。

Dvorak did IRC mod.
masuo_old
譜面作りには慣れていないので意見として聞いてください。
Easy
00:30:110 (3) - 00:29:913 (3)にしたほうがわかりやすいと思います
00:10:571 (1) - からの所00:10:571 (1) 00:10:965 (2) 00:11:360 (3) 00:12:150 (4) 00:12:742 (5)
           前のタイミングと違うのでイージーなので曲知らない+初心者向だと打ちにくいかもしれなせん

hard
01:47:873 (1) - を01:48:268で一回終り01:48:465~01:48:761 (2) を追加してみてはどうでしょうか
01:50:834 (1) - ↑のと同じです

insane
00:06:821 (14) - 右へ1grid 上へ1gird
00:07:018 (15) - 上へ1gird
00:12:742 (8) - 右へ1grid 下へ1gird
00:29:913 - ノートを追加してみてはどうでしょうか
01:22:808 -上同
00:31:294 (9,10) - 00:31:492 (11) - 追加で3連打はどうでしょうか

細かい事と個人的な好みかもしれませんw
ではがんばってください >w<ノ 
っ☆
Topic Starter
PSPDS Eddie
Easy
00:10:571 (1) - からの所00:10:571 (1) 00:10:965 (2) 00:11:360 (3) 00:12:150 (4) 00:12:742 (5)
よく分からなかったのですが、直前のものと同じタイミングにしてみました。
それ以外は修正。

hard
全て修正しました。

Insane
00:06:821 (14) - 右へ1grid 上へ1gird
00:07:018 (15) - 上へ1gird
これらはわざとなのでこの形でおk。

00:12:742 (8) - 右へ1grid 下へ1gird
これもわざとなので。

00:29:913 追加しました。
01:22:808 追加しました。

00:31:294 (9,10) - 00:31:492 (11)
二連打を入れたくて二連打にしてたので、今回は見送ります。ですがありがとうございます。

mod&star ありがとうございました!
Niva
Random modding :)

[General]
Why the artist is "Falcom Sound Team jdk"? I think it should be "Falcom Sound Team JDK" or something.
While testing, I clicked notes too early. I don't know... Ask someone else if you are unsure with the offset
It's possible to place streams on Insane... Try to place some 1/8 streams on Insane. It gives more variation than just jumps with wide spacing.

[Easy]
Slider Tick Rate 2?
00:07:413 (1,2,3) - Try to change with repeating slider.
00:10:571 (1) - Don't place here. It's very unintuitive to play.
00:18:860 (2) - Overlapped by 00:16:886 (4). It's fine, but ugly to see.
00:49:058 (2,3,4,5,6,7,8) - Try pressing Shift while placing to ensure better precise.

[Hard]
Hard has the same Overall Difficulty and HP drain rate with Insane. Hard's settings should be somewhat easier than Insane.
00:40:965 (3) - One grid down.

...sorry for my lack of time, will mod later
Topic Starter
PSPDS Eddie
[General]
The artist name was changed into "Falcom Sound Team JDK" .

offset
It asks various people. :D

1/8 streams
I will try though it has not done yet. :)

[Easy]
Slider Tick Rate 2? fixed
00:07:413 (1,2,3) - Try to change with repeating slider. fixed
00:10:571 (1) - Don't place here. It's very unintuitive to play. fixed
Note was erased.
00:18:860 (2) - Overlapped by 00:16:886 (4). It's fine, but ugly to see. fixed
The arrangement of notes was changed.
00:49:058 (2,3,4,5,6,7,8) - Try pressing Shift while placing to ensure better precise.fixed

[Hard]
Hard has the same Overall Difficulty and HP drain rate with Insane.
Hard's settings should be somewhat easier than Insane.
fixed:The difficulty of Insane has been raised.

00:40:965 (3) - One grid down.fixed

Thank you for mod&star! :)
Teras
Hmm. I will mod this when I get time this week. But have a star meanwhile. ;)
Niva
[Hard]
00:14:123 (2) - Add clap
00:14:913 (5) - ^
00:16:492 (10) - ^
00:24:781 (1,2,3,4) - Move one grid down so it's placed in the center.
00:45:308 (1) - Change whistle with clap?
00:48:071 (5) - ^
01:52:808 (4) - Better if placed across 01:51:623 (2)

[Insane]
I think this difficulty need more streams like 01:09:584 (1) and less jumps (as I mentioned before), but it's fine

That's it. I don't find anything wrong with Insane. Good luck :P

EDIT: Can I made a Normal diff for you? :P
Topic Starter
PSPDS Eddie
[Hard]
ALL fixed
01:52:808 fixed
01:52:808 (4) It made to - new conbo, and it put it on the 01:52:215 (3) - other side.

[Insane]
The jump was seen without a little.

:?:
I was not good, was not able to understand English a little, and question. :(
Because is it streams like 01:09:584 (1)
streams shape?
Or, is it length of streams?
Or, should I increase streams overall?

Thank you for star. Teras.
It looks forward to mod. :)

Thank you for mod. Nivalis. :)
Your may being to apply kudosu is up to once?
Niva
Increase streams.
Can I make a Normal diff? :P It's fine if you don't need more difficulty, but I want to try :P
Topic Starter
PSPDS Eddie
should I increase streams overall…ok.
The composition is seen a little by trying to think.

As for the difficulty, it is a very welcome! :)
Niva
Topic Starter
PSPDS Eddie
It added it.
nicemap! :)

[Nivalis] was put in tag.(All dificult) ;)
Teras
Alright, I modded it now. And everything looks absolutely fine to me :)
Topic Starter
PSPDS Eddie
Thank you for mod Teras ! :)
MatBoD
Nice map.

[Nivalis' Normal]

00:044:900 (1) - Maybe it's just me, but this should be moved a bit, so that it doesn't overlap (2).


Either way, have a star.
Niva

MatBoD wrote:

Nice map.
[Nivalis' Normal]
00:044:900 (1) - Maybe it's just me, but this should be moved a bit, so that it doesn't overlap (2).
Unfortunately it can't be placed without being overlapped (because it's 1/4) :P Not changed
I want to see this ranked... I'll give a kudosu star then
Cyril Scarlet
あくまで意見です!もし違う!と思った場所は流して下さいw


General

 ● ゲスト参加者の名前のTAGは多分その難易度だけ入れておけば大丈夫だと思います。
 ● ゲームだったら game って入れておいた方がいいかもかな?


Normal

  • 00:19:650 (6) - this hidden note maybe hard for normal, just my suggestion ^^

HARD

  • 00:07:610 (1,2,3) - 1 grid あげて綺麗に重なるようにするのはどうかな
    00:16:097 (8) - 新しいコンボがいいかもです~
    01:15:505 - 多分このものすごい短時間の休憩はいらないかも
    01:42:150 (1,2,3,1,2,3) - 1 grid 下げるのはどうでしょう

Insane

  • ちょっとだけ気になるポイントがあるのは何ヶ所ハードから改造したパートとかあります?
    それかハードが こっちのから改造したりしましたかな?

    もし単に偶然似たりしただけだったらすみませんw

    ただ 違う難易度をコピーして改造するのは結構怒られるので・・・w

    00:04:255 (8) - 新しいコンボ
    01:34:847 (3,4) - 前のと重なって、位置も同じじゃないので混乱する?かも、 ただの意見です!ww
Topic Starter
PSPDS Eddie
Thank you for star MatBoD! :)

しりるさん ☆ & mod ありがとうございます!
General
修正しました

HARD
修正しました
00:07:610 この後のコンボも重ねるため場所を変えました。

Insane
Hard→Insaneでしたね。
似ていますかー。
変えてはいるけど、そのままの所もあるので一応もうちょっと配置をInsaneっぽくしてみます。

01:34:847 (3,4) 一応わざと分かりにくくしてみたので、このままにしたいと思います。
他のは修正しました。
Niva
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • Disable countdown, since it's unused
    • Source = Legend of Heroes VI: Sora no Kiseki the 3rd // Tags = Nivalis RPG (remember, Tags and Shource should be the same for all difficulties)

[Easy]


  • • You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners.
    • 00:45:000 (break) - Is this break necessary? Delete it and add some circle/sliders
[Nivalis' Normal]

  • • 00:44:913 (1) - Remove a repetition

[Insane]


  • • HP Drain Rate: 6
    • 00:10:000 (break) - Delete this break
Topic Starter
PSPDS Eddie
Thank you for mod & star xxheroxx. :)

[General]
fixed
Tag is firmly remembered.

[Easy]
fixed
Slider Velocity1.20→1.00
Delete it and add some circle/sliders fixed

[Insane]
All fixed
ignorethis
shouldn't it be J.D.K. ?
Topic Starter
PSPDS Eddie
You are correct ignorethis.
Thank you for teaching.

Falcom Sound Team jdk or Falcom Sound Team J.D.K. is correct.

jdk is new name.
J.D.K. is old neme.
However, J.D.K. seems to be suitable when examining it.

Nivalis, It tried to do upload after your map is changed, and do Redownload, please.
When retreating no use of the text and no stop when you change the artist name.
Niva
masuo_old
提案なのですが
[I]が3個あるのはあまりよくないらしいので
Nivalis' Normalをノーマルなので[I]から[H]にしてはどうでしょうか?
Niva
I guess it's rankable. It's truly a Normal. Play it, it's even not hard.
Look at this map, it has 3 [I], but it's ranked because one [I] is a Hard.
And...

4.22 should be [H], but I don't know why it shows up as 4.46.

(I use google translate)
Topic Starter
PSPDS Eddie
そうなんですよね。
ですが、難易度的にもレート的にも、確実に[I]3つではないと思うんです。

忠告ありがとうございます。

It is the same sentence as the one above.
It is so.
However, I surely think no I of three it at the difficulty and the rate.

Thank you for advice.
AngelHoney
:)
Topic Starter
PSPDS Eddie
Thank you for star AngelHoney ! :)
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
BGwww.jpg is 800*601= =... make it 800*600.
the hitsounds is a bit loud imo.
try to use more sliders in your diff (Easy/Hard/Insane) to make different patterns, will make your map more fun.
try not to use grey as a combo color because it's similar to the failed color (during MP)


[Easy]
00:04:255 (5) - new combo
00:08:992 (1,) - remove new combo and use a slider instead since this is 3/2.

00:21:623 (2,1,2) - spacing?
00:34:255 (5,6,1) - suggest use a repeated slider instead.
00:49:058 (2,3,4,5,6,7) - use sliders instead those 1/2s.

[Nivalis' Normal]
it's obviously a Normal+, maybe rename it...and why not map the full song?
00:09:979 (6) - too loud. if you want to use those finish, add a timing section before it to lower the volume and another one after it to turn volume back.
00:18:071 (4) - nazi. 1 grid left.
00:36:623 (3,4) - repeat (3) once more and make (4) a circle= =?

[Hard]
HP Drain Rate-1 and Overall difficulty-1.
00:04:255 (7,1) - switch new combo.
00:15:308 (7) - clap at the 2nd repeat.
00:49:058 (3,6,8) - whistle.
01:41:163 (10,11) - nazi. 1 grid right.
01:46:886 (4) - new combo.
use more sliders instead the non-stop 1/2 circles= =

[Insane]
Overall-1
00:07:018 (8) - sounds strange. why sudden change the hitsounds.
00:24:189 (6,7) - spacing.
00:35:044 (1) - remove new combo.
00:42:150 (9) - new combo.
01:34:255 (1,2,3,4,5,6) - spacing. (2-3 =!= 5-6)
Niva

NatsumeRin wrote:

[Nivalis' Normal]
it's obviously a Normal+, maybe rename it...and why not map the full song? 4.22... It's [H] right? OK... Changed into Normal+
00:09:979 (6) - too loud. if you want to use those finish, add a timing section before it to lower the volume and another one after it to turn volume back. Done
00:18:071 (4) - nazi. 1 grid left. Done
00:36:623 (3,4) - repeat (3) once more and make (4) a circle= =? Uh.. I liked the current pattern more.
(Maybe) I will map the whole song, but it will take some time.

Download: Falcom Sound Team J.D.K. - Determination of Fight (PSPDS Eddie) [Nivalis' Normal+].osu
Topic Starter
PSPDS Eddie
[General]
BGwww.jpg is 800*601= =... make it 800*600. Fixed
the hitsounds is a bit loud imo. :?: What is IMO? sorry I can't understanding.
try to use more sliders in your diff (Easy/Hard/Insane) to make different patterns, will make your map more fun.
I'll try.
color Fixed Use Green

[Easy]
All fixed.

[Hard]
ALL fixed
00:49:058 (3,6,8) - whistle. Isn't it 3,6,9?
use more sliders instead the non-stop 1/2 circles= = I'll try it. :)

[Insane]
All fixed

Thank you mod & star :)
Niva
banvi
これまだ見てなかったです :o
このゲーム(?)かなんかの曲は知らないですが、いいBGM&譜面ですね :)
star( ゜∀゜) o彡゜☆

ちなみに
imo=in my opinionの略
だと思います
Topic Starter
PSPDS Eddie
ああー、それだと意味もあいますね。
全然わからなくて悩んでたので、本当に助かりました。
banvi さんありがとうございました。 :)
Colin Hou
GJ!
manten
空の軌跡 :)
nice map! 叩き易いです :D
Topic Starter
PSPDS Eddie
Thank you for star.
Colin Hou
manten

>GJ
Thank you! :)
>叩きやすいです
そういってもらえると嬉しいです。 :)
yeahyeahyeahhh
General:
-5 MS.. Tick tacky but I was getting 0 miss time

Insane:
00:38:005 (3,4) - Spacing, hard to read. Reasoning, look at 00:36:623 (3,1), Make similar? Its technically fine, after a few tries you'll get it, but it'd be nice if it was readable from first try
01:22:808 (4) - I think thiswould feel better ontop of 01:21:229 (5) - instead of 4
01:33:268 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - This is really cluttered.. , mainly the end part.. maybe move stuff around so its not all on the right?

Nice man, i like this song/map, good work
Topic Starter
PSPDS Eddie
Thank you for star & mod yeahyeahyeahhh. :)

General:
Fixed
Offset of Normal + ..Nivalis '.. has not been changed.
Shall I change it here?

↓ok. changed.

00:38:005 (3,4) Fixed
00:36:623 The spacing of (3,1) was matched to ×1.6 afterwards.

01:22:808 (4) :?:
I'm sorry. :(
The meaning was not able to be read.
01:22:808 It is 01:21:229 as for (4) Is it good if it piles it up to (5)?

01:33:268 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - Fixed
It was certainly coarse.
Arrangement was changed.
Niva

PSPDS Eddie wrote:

Offset of Normal + ..Nivalis '.. has not been changed.
Shall I change it here?
Yes, just change it here.
kodomonoyume
nice >.<
DJPop
~Easy~
Resnap all notes.
Map is too short imo.

~Nivalis' Normal+~
Resnap all notes.
00:11:750 (1) - start on red tick
00:20:439 (3) - remove whistle at first note
00:48:268 (1) - start on white tick
01:07:413 (6) - new combo
01:26:261 (1) - start on white tick

~Hard~
Resnap all notes.
01:25:965 (1) - remove new combo
01:26:360 (2) - new combo

~Insane~
Resnap all notes.
00:06:821 (7) - move right & up 1 grid (Lv3)
00:07:018 (8) - move up 1 grid (Lv3)
00:15:308 (8) - new combo
00:31:097 (9) - ^
00:56:360 (7) - ^
01:05:834 (7) - ^
01:24:781 (6) - ^
01:31:097 (5) - ^
01:48:465 (6) - ^
01:49:645 (1) - remove new combo


+Star
Topic Starter
PSPDS Eddie
Thank you for star kodomonoyume :)
Thank you for mod & star DJPop :)

~Easy~
Resnaped
It extended it to the place where music rose.
~Hard~
All fixed
~Insane~
All fixed
00:06:821 (7)
Because having been pointed out is the second person, I will mend though I liked that shape. :?
After all, it mends the person who pointed out the same the last. I'm sorry. :|
Mayoi Neko
star~
Niva

DJPop wrote:

~Nivalis' Normal+~
Resnap all notes. Resnapped
00:11:750 (1) - start on red tick Fixed
00:20:439 (3) - remove whistle at first note Fixed
00:48:268 (1) - start on white tick Fixed
01:07:413 (6) - new combo Done
01:26:261 (1) - start on white tick Fixed
Thanks for the suggestions!

Download: Falcom Sound Team J.D.K. - Determination of Fight (PSPDS Eddie) [Nivalis' Normal+].osu
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