Here's the deal: sometimes, when you play a hard map using SpunOut it may happen that you come across a spinner when you have low health. In that case many times the spinners spin too slowly to match up the health drain and there's a possibility of failing because of that.
Isn't it possible to have SpunOut spinning so that HP Drain won't either drop or raise so much?
I mean, it shouldn't have a fixed spinning speed, but something that matched HP Drain and Overall DIfficulty of the map you're playing.
Any opinions about this?
Isn't it possible to have SpunOut spinning so that HP Drain won't either drop or raise so much?
I mean, it shouldn't have a fixed spinning speed, but something that matched HP Drain and Overall DIfficulty of the map you're playing.
Any opinions about this?