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posted
This map has been deleted on the request of its creator. It is no longer available.
posted
This is good map.
well hitsound.
But between Normal and Deep Thought Difficult Distinction Severe
So I'll make a Hard Difficult
Please tell us your e-mail
posted
https://www.dropbox.com/s/rbn1srvn1zhw1 ... D.osu?dl=0
I made beform the Hard difficult
Down load for dropbox
posted

Stirezet wrote:

https://www.dropbox.com/s/rbn1srvn1zhw13w/A%20Himitsu%20-%20Isolated%20Mind%20%28BrosephStalin%29%20%5BStirezet%27s%20Hard%5D.osu?dl=0
I made beform the Hard difficult
Down load for dropbox
posted
Hello, we arranged a m4m on #modhelp

Modding Hard.

First testplay: https://dl.dropboxusercontent.com/u/171 ... 20play.osr
Second testplay: https://dl.dropboxusercontent.com/u/171 ... 20play.osr

Technical:
Files √
Metadata: put A Himitsu into tags?
Timing: I managed to time it to 11006, +6 ms from the previous offset (11000)

General:
There was a huge break in the middle. I got bored.
00:59:342 - Reminder of the difficulty spike here. (I don't mind them in the maps I play, just noting it)

Problems:
00:15:800 - Missed this in both testplays. In the editor playing back at 25% showed that the slider repeat and slider end aren't in the music
00:15:457 - The second repeating slider might look better 2 grids to the left, along with the long slider 3 grids to the right. It seems like you copy paste this pattern in some other places as well, so remember to copy/paste them again if you decide to change it.

00:17:000 - Kick on this slider end. Consider turning the slider head into a circle, and this into a slider head?
00:26:771 - Again, keep missing these repeat sliders because it's weird.

No problems after the break.

Suggestions:
00:12:028 - The repeating part of the slider only has weak beats. Shifting it 1/2 beat earlier makes it sound better imo.

00:16:828 - 00:17:171 - 00:22:657 - 00:28:142 - etc. - Make it a tiny bit harder and more interesting by shifting the slider offbeat (the kick is there)

00:18:885 - There's a triplet in the music, so you could add it there, unless you're reserving triplets for the second half.

There are a whole lot of slider ends which are on kicks so I can't list them all out. They still start on white ticks, (it's the kick that has a fancy rhythm) so it's not a bad thing, but try mapping more slider heads to the kicks to see if you like it or not.

Regarding the rhythm, there is a lot of this: 01:50:257 - for example

Where the first slider is extended to 1/4 beat before the next one. I rarely hear the slider end in the music, so it really is just there to make it slightly harder/for aesthetics.
Aesthetics wise, I personally don't like it, and it's probably okay to have these in a Hard, but I still think there are too many.

I'm still learning how flow works, so I'll leave that for another modder.
posted

gracefu wrote:

Hello, we arranged a m4m on #modhelp

Modding Hard.

First testplay: https://dl.dropboxusercontent.com/u/171 ... 20play.osr
Second testplay: https://dl.dropboxusercontent.com/u/171 ... 20play.osr

Technical:
Files √
Metadata: put A Himitsu into tags? Not needed for two reasons: 1) "a" is less than three characters long, so it is ignored when searching for a map. 2) It's already in the artist box, silly!
Timing: I managed to time it to 11006, +6 ms from the previous offset (11000) I'll grab some bros from #modhelp to check this

General:
There was a huge break in the middle. I got bored. Nothing I can do about it. I'd rather map to the music than throw in objects where it's not needed.
00:59:342 - Reminder of the difficulty spike here. (I don't mind them in the maps I play, just noting it) It'll be alright

Problems:
00:15:800 - Missed this in both testplays. In the editor playing back at 25% showed that the slider repeat and slider end aren't in the music Turn up your volume! There are clearly notes on the blue ticks as well as the red and white!
00:15:457 - The second repeating slider might look better 2 grids to the left, along with the long slider 3 grids to the right. It seems like you copy paste this pattern in some other places as well, so remember to copy/paste them again if you decide to change it. Changed (tiny grid size, x=420 hype)

00:17:000 - Kick on this slider end. Consider turning the slider head into a circle, and this into a slider head? Maybe, I'll consider it
00:26:771 - Again, keep missing these repeat sliders because it's weird. Can't help you there

No problems after the break.

Suggestions:
00:12:028 - The repeating part of the slider only has weak beats. Shifting it 1/2 beat earlier makes it sound better imo. Eeeeh. I'll keep it for now.

00:16:828 - 00:17:171 - 00:22:657 - 00:28:142 - etc. - Make it a tiny bit harder and more interesting by shifting the slider offbeat (the kick is there) I'm not really going for difficulty here, and any more it'll roam into the light insane territory and then there'll be a need for an easier hard. I'm lazy

00:18:885 - There's a triplet in the music, so you could add it there, unless you're reserving triplets for the second half. Yes, I'm reserving them for the second half, but triplets starting on slider ends were the bane of my existence for a while playing osu! I think I'll save that for the insane.

There are a whole lot of slider ends which are on kicks so I can't list them all out. They still start on white ticks, (it's the kick that has a fancy rhythm) so it's not a bad thing, but try mapping more slider heads to the kicks to see if you like it or not.

Regarding the rhythm, there is a lot of this: 01:50:257 - for example

Where the first slider is extended to 1/4 beat before the next one. I rarely hear the slider end in the music, so it really is just there to make it slightly harder/for aesthetics.
Aesthetics wise, I personally don't like it, and it's probably okay to have these in a Hard, but I still think there are too many. I'm gonna keep it this way for now because I'm stubborn mapper k

I'm still learning how flow works, so I'll leave that for another modder.
posted
congrats you get a free mod because you made me giggle at your post on guinea's map :)

[General]
I'd move the offset to 28, because that's when the song starts. Just a little OCD thing
The hitsounds are quite good but sound a bit tacky because they're default sounds. If you want some custom ones feel free to ask me and I'll see what I can do (mainly the clap)
01:27:371 (1) - you could probably do to add this spinner on all other diffs as well, since that'll allow score staggering on Easy and Normal for those spin wars

[Easy]
00:13:742 (4) - I'd add NCs to all these spots
00:19:228 (4) -
00:24:714 (4) -
00:30:200 (4) -
00:46:657 (4) -
00:52:142 (4) -
00:57:628 (4) -
01:03:114 (4) -
02:11:685 (3) - Just cuz it's the last object~

00:46:657 (4) - This doesn't really line up with 00:44:600 (2) - properly

[Normal]
Maybe bring AR up to 5 to even out the spread, it also feels pretty slow even on HR DT
02:11:685 (4) - NC for same reason as Easy

[Hard]
01:27:457 - these green points aren't being used

I'm not one for nazi modding so this diff is A-OK

[Insane]
Replay of my second try if you're interested: http://puu.sh/fp3cz/fa9ad6f5e1.osr (make sure to watch it before you've made changes :3)

For a more even spread I'd change this to AR9, because patterns like 00:43:914 (1,2,3) - were quite hard to read when first playing. They seem to kinda come out of nowhere as well so it's a bit frustrating

00:12:371 (11) - Move NC to here
00:23:342 (11) - ^
00:53:514 (5) - Add NC because big numbers scare me
01:04:486 (5) - ^
01:34:142 (5,6,7) - You might want to lower (6) a bit because the jump doesn't feel good to play since the angle is pretty wide
01:39:800 (7) - maybe see if you like x:0 y:208 for this one
02:08:857 (9) - maybe move to x:64 y:240 cause otherwise this is pretty sneaky

Great mapset! I'm surprised you managed to map 4 diffs for a song that's largely the same for 2 minutes
Have a star
posted

Smug- wrote:

congrats you get a free mod because you made me giggle at your post on guinea's map :)

[General]
I'd move the offset to 28, because that's when the song starts. Just a little OCD thing I feel ya man, changed
The hitsounds are quite good but sound a bit tacky because they're default sounds. If you want some custom ones feel free to ask me and I'll see what I can do (mainly the clap) Curse you cheesy default sampleset!!!1! If you feel like looking for some snare instead of the normal-hitclap then be my guest. (I'm waaay too lazy to sit around for a week and download LKs hitsound pack)
01:27:371 (1) - you could probably do to add this spinner on all other diffs as well, since that'll allow score staggering on Easy and Normal for those spin wars Spinner wars best. Added.

[Easy]
00:13:742 (4) - I'd add NCs to all these spots
00:19:228 (4) -
00:24:714 (4) -
00:30:200 (4) -
00:46:657 (4) -
00:52:142 (4) -
00:57:628 (4) -
01:03:114 (4) -
02:11:685 (3) - Just cuz it's the last object~ Applied all NC suggestions.

00:46:657 (4) - This doesn't really line up with 00:44:600 (2) - properly Oh you nazi you, changed.

[Normal]
Maybe bring AR up to 5 to even out the spread, it also feels pretty slow even on HR DT I agree! Changed~
02:11:685 (4) - NC for same reason as Easy Arright

[Hard]
01:27:457 - these green points aren't being used They are now since I put a slider in there 8-)

I'm not one for nazi modding so this diff is A-OK

[Insane]
Replay of my second try if you're interested: http://puu.sh/fp3cz/fa9ad6f5e1.osr (make sure to watch it before you've made changes :3)

For a more even spread I'd change this to AR9, because patterns like 00:43:914 (1,2,3) - were quite hard to read when first playing. They seem to kinda come out of nowhere as well so it's a bit frustrating I didn't even realize the ar wasn't 9. I was wondering why the map felt fast LOL. Thanks for pointing that out

00:12:371 (11) - Move NC to here
00:23:342 (11) - ^ Not going with the above two because I feel like the emphasis reeeally goes along better with 00:12:542 (1) - I blame the fancy kick drum work being done in this song.
00:53:514 (5) - Add NC because big numbers scare me
01:04:486 (5) - ^ Shh. It's okay now, the big scary numbers have gone away.
01:34:142 (5,6,7) - You might want to lower (6) a bit because the jump doesn't feel good to play since the angle is pretty wide Evened out the spacing a bit.
01:39:800 (7) - maybe see if you like x:0 y:208 for this one Changed the spacing here.
02:08:857 (9) - maybe move to x:64 y:240 cause otherwise this is pretty sneaky At first I was going to not go along with this until I actually tried it! Looks great :o

Great mapset! I'm surprised you managed to map 4 diffs for a song that's largely the same for 2 minutes Please this is a strong independent dnb song that don't need no bat gd.
Have a star
Thanks for modding! owo/
posted
Hello :) .... Ok hopefully help you in something.
The points you are'll let you know my opinion of how you might improve your beatmap (it's just a matter of taste and perspective).

[Easy]

00:15:799 (3) here, instead of the circle placing a slider, and end at the point of time 00:16:142
00:48:028 (3) in this slider convert it to 4 turns instead of 3:
00:53:513 (5) ^
00:58:999 (3) ^
01:04:485 (3) ^
3 turns:
4 turns:

[Normal]

In this difficulty when playing ... it feels too weird ... I know you're trying to assimilate the rapid pace of the song with the beatmap ... but when play does not convey the same pace ....
Okay .... What could you do in this case, either you increase the speed of the sliders to 1,20. Another option would be to put distance between notes to 1,3X.

[Hard]

00:48:028 (1)(2)(3) This combo does not interact with the song does not play well beatmap, so the song conveys what would be on pace ...
Change her this way the combo (I think it improves a lot in this part):
Before:
After:
It could also be in these combos:
00:53:513 (1)(2)(3)(4)
01:04:485 (1)(2)(3)(4)
01:44:256 (1)(2)(3) .

01:33:970 (4) this slider ... the end must be in time 01:34:142
01:36:628 (4) eliminates this circle ... in a calm pace not fit the circle in three straight bars. And the next slider turn it into one lap but occupying the same time.
01:39:456 (4) this slider ... the end must be in time 01:39:628
01:42:028 (3)(4) This part does not match the pace of change it this way:
Before:
After:
01:47:599 (4) eliminates this circle. And the next slider turn it into one lap but occupying the same time.
00:15:256 (3) this slider ... the end must be in time 01:50:428
01:58:571 (3) eliminates this circle. And the next slider turn it into one lap but occupying the same time.
02:04:056 (3) eliminates this circle.
02:05:345 (2) this slider ... the end must be in time 02:05:513
02:09:542 (3) eliminates this circle.
02:10:828 (2) this slider ... the end must be in time 02:10:999

[Deep Thought]

:oops:
posted

miyagi wrote:

Hello :) .... Ok hopefully help you in something.
The points you are'll let you know my opinion of how you might improve your beatmap (it's just a matter of taste and perspective).

[Easy]

00:15:799 (3) here, instead of the circle placing a slider, and end at the point of time 00:16:142 No thanks.
00:48:028 (3) in this slider convert it to 4 turns instead of 3:
00:53:513 (5) ^
00:58:999 (3) ^
01:04:485 (3) ^
3 turns:
4 turns:

Ignored the above 3 -> 4 suggestions because the 4th repeat would not follow the music in the least~
[Normal]

In this difficulty when playing ... it feels too weird ... I know you're trying to assimilate the rapid pace of the song with the beatmap ... but when play does not convey the same pace ....
Okay .... What could you do in this case, either you increase the speed of the sliders to 1,20. Another option would be to put distance between notes to 1,3X.

Again, not really sure what you mean by "It feels too weird," If I were to change the SV to 1,20 (+.4), I believe it would be way too fast for a normal.
[Hard]

00:48:028 (1)(2)(3) This combo does not interact with the song does not play well beatmap, so the song conveys what would be on pace ...
Change her this way the combo (I think it improves a lot in this part):
Before:
After:
It could also be in these combos:
00:53:513 (1)(2)(3)(4)
01:04:485 (1)(2)(3)(4)
01:44:256 (1)(2)(3) .

01:33:970 (4) this slider ... the end must be in time 01:34:142
01:36:628 (4) eliminates this circle ... in a calm pace not fit the circle in three straight bars. And the next slider turn it into one lap but occupying the same time.
01:39:456 (4) this slider ... the end must be in time 01:39:628
01:42:028 (3)(4) This part does not match the pace of change it this way:
Before:
After:
01:47:599 (4) eliminates this circle. And the next slider turn it into one lap but occupying the same time.
00:15:256 (3) this slider ... the end must be in time 01:50:428
01:58:571 (3) eliminates this circle. And the next slider turn it into one lap but occupying the same time.
02:04:056 (3) eliminates this circle.
02:05:345 (2) this slider ... the end must be in time 02:05:513
02:09:542 (3) eliminates this circle.
02:10:828 (2) this slider ... the end must be in time 02:10:999

I understand what you're asking me to change, however I'm not sure why these things should be changed. For example: You tell me to remove all of my triplets, but fail to explain the reasoning behind the suggestion! I'll give you kds for your effort. I believe you have the potential to become a good modder, never give up! owo
[Deep Thought]

:oops:;)
Thank you for the mod!
posted
From my modding queue


  • General

  1. Check AiMod in all diffs, and fix the issues.

  • Deep Thought

  1. Check AiMod, and fix all the unsnapped notes, and kiai time.

  • Hard

  1. Check AiMod.

  • Normal

  1. Check AiMod.

  • Easy

  1. Check AiMod.

  • Feedback

    Sorry, i couldn't find any other problems in ur map :( 1 kd~

No need for kudosu, since it's sooo short.
posted

-Tochi wrote:

From my modding queue


  • General

  1. Check AiMod in all diffs, and fix the issues.

  • Deep Thought

  1. Check AiMod, and fix all the unsnapped notes, and kiai time.

  • Hard

  1. Check AiMod.

  • Normal

  1. Check AiMod.

  • Easy

  1. Check AiMod.

  • Feedback

    Sorry, i couldn't find any other problems in ur map :( 1 kd~

No need for kudosu, since it's sooo short.
Thanks for the aiMOD (See what I did there?) and the star :3
posted
Mod from my queue. Sorry for the delay. :o

[Overview]

  1. Alright, everything's good here.

[Deep Thought]

  1. Okay, several of your hitobjects are unsnapped by the slight amount of 1 ms (undetectable by AiMod), so you should select the option of "Resnap all notes" under the Timing tab, to the left side of the "Web" tab (mentioning this since there are two timing tabs, and this is a screenshot of the right one). I made the mod of the diff before finding this out, so better check mod below before applying this.
  2. 00:16:143 (3) - Maybe Ctrl + G this one for better flow?
  3. 00:20:171 (4,5,6) - I don't really like it when streams overlap like this... but well, this is up to you. :P
  4. 00:21:628 (3) - Maybe Ctrl + G here too? (for flow, maybe)
  5. 00:24:200 (4,5,6,7,8,1) - Maybe make the stream blanket next slider, treating stream as a slider itself? (up to you... :P)
  6. 00:27:114 (3) - Ctrl + G?
  7. 00:43:914 (1,2,3,4,5) - Oh lol, this is evil for players like me. x.x (spaced streams are just too damn hard to aim for my mouse).
  8. 00:45:800 (3,4) - Maybe Ctrl + G those two for some kind of jump? It still flows alright, and I don't see a problem with another jump here (those two are some jump already :lol:)
  9. 00:49:400 (1,2,3,4,5) - lol again
  10. 00:54:371 (6) - This is kinda undermapped, since a soft beat exists on 00:54:456 - and you don't map it, contrary to the other identical rhythm (00:48:713 (5,6,7) - ). You should map that beat.
  11. 00:54:885 (1,2,3,4,5) - lol
  12. 00:56:600 (3,4) - Same as 00:45:800 (3,4) -
  13. 00:57:628 (1) - This one is sightly touching the HP bar, so it's better if you move it -just a tiny bit- below.
  14. 00:59:943 (6,7,8) - I still don't get why people likes those things. :?:
  15. 01:05:856 - A circle on this beat would fit perfectly to end this section.
  16. 01:05:856 ~ 01:27:370 - Oh, shit. This break is too damn long for a short song. You're practically reducing 1/4 of total song with a simple break, which means less play time. I think it would be acceptable (and maybe recommended) if you started to map the simple, slow rhythm of this section starting on half of the break, around 01:16:828 - but that's up to you. (but please, if you do, it would be great).
  17. 01:27:371 (1) - Spinner should actually start on 01:27:285 - since fade-in starts there.
  18. 01:39:971 (8) - Alright, part of this is out the grid and maybe that places the circle outside of screen on standard (non-widescreen) resolutions, so maybe you should check it.
  19. 01:40:143 (1,1,1) - And now I wonder, why many NCs here?
  20. 01:42:884 (1,1,1) - ^
  21. 01:45:628 (1,1,1) - ^
  22. 01:48:371 (1,1,1) - ^
  23. This diff is good, regardless of what I've said. Everything (except for the resnap and the break thing) are mere suggestions, so just take 'em or leave 'em (I don't mind either way).

[Hard]

  1. Same resnap thing as the diff above.
  2. 00:13:057 (3,1) - Alright, distance here is a bit confusing, since (1) is at distance of a 1/2 note and is already visible when (3) is done. Players will most likely go and click it thinking it's a 1/2 note, causing slider-break. You should really consider fixing the distance.
  3. 00:15:800 (3,4) - Also, this. This jump might be a bit complicated for a Hard if you use 1/4 sliders like 00:15:114 (1,2) - beforehand. You should consider distance here, and fix it on your own accord (and maybe fix the following sliders too, since distance will get altered if you move this).
  4. 00:24:028 (3,1) - Same as 00:13:057 (3,1) -
  5. 00:26:770 (3,4) - Same as 00:15:800 (3,4) -
  6. 00:29:514 (3,1) - Same as 00:13:057 (3,1) - (stop copy-paste of patterns lol)
  7. 00:59:342 (2,3,4,5,6,7) - And maybe placing a sucession of high-spaced singles isn't a great idea either. If you plan on placing singles like this, at least reduce distance a bit (or use sliders, whatever). As it is right now, it's too hard to control cursor to click them, after your high-spaced sliders. And place 01:00:200 (7) - inside the Grid (half of it is practically out D:).
  8. 01:05:856 ~ 01:27:370 - Same break thing as Insane.
  9. 01:27:370 (1) - Same spinner thing as Insane.
  10. 01:29:685 (3,4) - Check/fix blanket if intended, maybe?
  11. 01:35:171 (3,4) - ^
  12. 01:41:514 (1) - This seems to be way too upside of the grid, so maybe you should pull it down.
  13. 01:41:857 (2,4) - The reverse of slider is covered by the hitburst of the previous stacked note, so you should do something about it. It's unrankeable as of now.
  14. 01:46:142 (3,4) - Blanket, maybe?
  15. 01:53:857 (1,2) - Check blanket.
  16. 01:57:457 (4) - Way too upside...
  17. 01:59:343 (1,2) - Blanket.
  18. 02:09:972 (5) - Half of the head is out of grid. It's out of screen on standard resolution. Fix it.
  19. Good diff.

Sorry, but I don't really feel motivated to mod now, so I'll leave this here for now (lower diffs seem to be good, anyway).

If I feel motivated, maybe I'll come again. I'll gift you a star for giving such a half-assed mod now.

Good luck!
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