1. Sideways Health Bar (similar to mania)
This may interfere with 4:3 resolution, not too sure. The health bar being in the top portion of the screen can be distracting, as it is drawn over the notes. Due to this, most players disable the HUD when playing, but it is useful at times (checking % etc), not to mention difficult to toggle in-game unless there is a break. The score counter, on the other hand, is fine as it is in my opinion, as it covers less area, and it is easier to distinguish with the notes due to its lack of colour.
2. Reduced Hit Lighting (slider of some sort, similar to background dim)
^ Slider can either change size? or transparency. As long as it reduces it
The hit lighting which uses the skin's colours to create large vertical lights is extremely annoying at times as it can interfere with the visibility of approaching notes, and can make skins which utilize transparency impossible to use.
3. Reduced Catcher Hit Lighting (or cleaner look)
The current lighting is completely white, which covers the skin with a disgusting white rectangle. Would be great if it could be dimmed by 30%~ and smoothed its corners so it looks more aesthetically pleasing.
4. Option to make Combo Counter static in a corner
Some people use it for fun (lol), but overall it would be great if an option was added to designate its position on the HUD, and whether it moves. Not too much of an issue.
5. Dash Lighting reduction (slider)
Thanks to all the crazy lighting going on near the catcher, on harder maps with non-stop HDash and Dash patterns, and kiai mode, for players who look closer to the catcher (no-mod,HT) it can be possible to get distracted and lose the catchers position = combo break gg.
Just some small options/adjustments that I would like to see
This may interfere with 4:3 resolution, not too sure. The health bar being in the top portion of the screen can be distracting, as it is drawn over the notes. Due to this, most players disable the HUD when playing, but it is useful at times (checking % etc), not to mention difficult to toggle in-game unless there is a break. The score counter, on the other hand, is fine as it is in my opinion, as it covers less area, and it is easier to distinguish with the notes due to its lack of colour.
2. Reduced Hit Lighting (slider of some sort, similar to background dim)
^ Slider can either change size? or transparency. As long as it reduces it
The hit lighting which uses the skin's colours to create large vertical lights is extremely annoying at times as it can interfere with the visibility of approaching notes, and can make skins which utilize transparency impossible to use.
3. Reduced Catcher Hit Lighting (or cleaner look)
The current lighting is completely white, which covers the skin with a disgusting white rectangle. Would be great if it could be dimmed by 30%~ and smoothed its corners so it looks more aesthetically pleasing.
4. Option to make Combo Counter static in a corner
Some people use it for fun (lol), but overall it would be great if an option was added to designate its position on the HUD, and whether it moves. Not too much of an issue.
5. Dash Lighting reduction (slider)
Thanks to all the crazy lighting going on near the catcher, on harder maps with non-stop HDash and Dash patterns, and kiai mode, for players who look closer to the catcher (no-mod,HT) it can be possible to get distracted and lose the catchers position = combo break gg.
Just some small options/adjustments that I would like to see