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ZOGRAPHOS (Yu_Asahina+Yamajet) - Verse IV [OsuMania]

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Bray-
HELLO ICHII >.<
FROM QUEUE


|1|2|3|4|

Red - Pregnant Serious Mistake
Green - Suggest/Reason
Blue - Positive comment ^^



AI MOD
[centre]
NOVICE
00:14:812 (14812|2,15095|3) - move to 2,3

00:18:067 (18067|2,18350|1) - Ctrl+H

00:18:633 (18633|3) - move to 2

00:24:010 (24010|0) - move to 4

00:24:293 (24293|2) - move to 2

00:24:576 (24576|0) - move to 3

00:32:076 (32076|0,32501|3,32925|3) - make it to two note because it's loud beat

Nice 1/2 stream =w=)b
ADVANCED
from 00:16:652 - to 00:18:916 - try this http://osu.ppy.sh/ss/2564241

01:10:991 (70991|3,70991|0) - i didn't hear loud beat or loud cymbals here, delete 1 note
EXHAUST
00:34:836 (34836|0) - ?

00:48:916 (48916|0) - change it to LN and LN end at 00:49:057 -
INFINITE
00:06:321 (6321|0) - delete

00:59:883 (59883|1,59953|3) - ^

01:11:982 (71982|3) - ^

Nice 1/6 stream o.o)b

Mod Done
Good Luck
[/centre]
Topic Starter
Ichigaki

Brian_Ex wrote:

HELLO ICHII >.<
FROM QUEUE


|1|2|3|4|

Red - Pregnant Serious Mistake
Green - Suggest/Reason
Blue - Positive comment ^^



AI MOD
[centre]
Ah, that's okay, it's not a main problem so we can ignore it.

NOVICE
00:14:812 (14812|2,15095|3) - move to 2,3 I re-arranged this pattern

00:18:067 (18067|2,18350|1) - Ctrl+H Same with above

00:18:633 (18633|3) - move to 2 Seems okay

00:24:010 (24010|0) - move to 4 Wah, you found my bad pattern, applied

00:24:293 (24293|2) - move to 2 Same with above

00:24:576 (24576|0) - move to 3 Same with above

00:32:076 (32076|0,32501|3,32925|3) - make it to two note because it's loud beat Seems okay

Nice 1/2 stream =w=)b Thanks :)

ADVANCED
from 00:16:652 - to 00:18:916 - try this http://osu.ppy.sh/ss/2564241 Nope, i don't want add any emphasize here, it's on purpose to make it different with the higher diff's one

01:10:991 (70991|3,70991|0) - i didn't hear loud beat or loud cymbals here, delete 1 note You found it, applied

EXHAUST
00:34:836 (34836|0) - ? It's emphasize ofc

00:48:916 (48916|0) - change it to LN and LN end at 00:49:057 - I keep it because i think, nothing can be changed into LN there

INFINITE
00:06:321 (6321|0) - delete Maybe i heard a little bass drum here, but i think it's okay to be deleted

00:59:883 (59883|1,59953|3) - ^ Nah, overnoted for bass drum, deleted as well

01:11:982 (71982|3) - ^ I keep it, there's enough sound for bass drum

Nice 1/6 stream o.o)b Thanks :3

Mod Done
Good Luck
RuberusuScarlet
hi ~

mod request from my queue

|1|2|3|4|

[General]
Uncheck: Widescreen support (This only applies to storyboard)

01:57:265 - delete BPM line?

[EXH]
01:09:293 - 1 or 2 delete

01:57:170 (117170|2) - delete ?

01:57:548 (117548|0) - Changes sound to 01:57:618 - ?

[ADV]
00:41:062 (41062|1) - delete ?(Like EXH)
00:40:991 (40991|0) - change LN ?(^)

00:49:552 (49552|1) - delete

01:03:633 - add 4

01:57:548 (117548|0) - Changes sound to 01:57:618 - ?

[NOV]
00:42:265 (42265|3) - end to 00:42:689 -

good luck >w</
Sky_Demon
Mod by request

key: 1|2|3|4|


Color

Red - Serious mistake

Green - Reason

Blue - Proposal


NOVICE
00:00:732 (732|0,803|2) - CTRL+G,And move to 2 Smooth
00:33:208 (33208|3) - Remove
00:36:463 - Add to 4 It is the same with the sound→00:36:392 (36392|0) -
00:36:746 (36746|1) - Move to 00:36:604 - ^
00:36:746 - Add to 3 ^
00:43:821 (43821|2,44246|3) - One is enough
01:05:331 (65331|3,65331|0) - Move to 2 3
01:05:755 (65755|1) - Move to 1
01:09:152 - Add to 3
01:58:821 (118821|0) - Remove
ADVANCED
00:09:293 (9293|0) - End 00:12:406 -
00:13:255 (13255|0,13326|1) - Ctrl G
00:14:458 (14458|1) - Remove
00:17:784 (17784|3,17784|0) - Move to 2 3
00:41:416 (41416|2) - RemoveNo clear sound
00:47:642 (47642|0) - Move to 2
01:08:444 (68444|1) - Move to 3
01:08:515 (68515|2) - Move to 2
01:08:586 (68586|1) - Move to 1
01:17:076 (77076|3) - Move to 2
01:27:972 (87972|0) - ^
01:58:750 (118750|1,118821|0) - Remove
EXHAUST
00:00:732 (732|0,803|2,803|3) - Why are the same for each difficulty
00:39:718 (39718|0) - Move to 3
00:39:859 (39859|2) - Move to 1
00:48:067 - Add to 1
00:50:543 - Add to 3 Miss
01:06:604 (66604|2) - Remove
01:10:071 (70071|3) - ^
01:14:529 (74529|2) - Remove I think there is no sound
01:27:548 (87548|2) - Move to 2,And 01:27:619 (87619|1) - Remove
01:36:180 (96180|3) - Move to 1,And 01:36:251 - Add to 4 Miss
01:58:750 (118750|2,118821|0) - Remove
INFINITE
00:34:836 (34836|1) - Over map
00:40:567 - Add note
00:42:406 - ^
00:45:095 - ^
00:46:015 (46015|0) - Over map
cool diff

Mod End

Good luck :)
BilliumMoto
what's up

just so there is no confusion...
|1|2|3|4|

double = two notes at a time
triplet or triple = three notes at a time
quad = four notes at a time

I assume you know what instruments are.
Anything else confuse you? Please discuss in pm.
Ready? Let's begin!

INFINITE, long mod incoming
00:02:501 (2501|0) - the synth here may be better distinguished by LNs
00:03:420 (3420|0,3420|1,3491|3,3491|2,3562|0,3562|1) - single for bass drum
00:03:774 (3774|1,3774|3,3845|0,3845|2,3916|3,3916|1) - ^, same for rest of the bass drum chaos in the introduction
As a general rule, you don't want to mix [12][34][12][34] with [13][24][13][24] for the same instruments, because they feel and play very differently. Just a heads up.

00:06:604 (6604|1) - bass drum starts at this moment, not at 00:06:675 (6675|2)
00:07:064 (7064|0) - maybe it's just me, i don't hear anything here
00:07:170 (7170|3,7241|1,7312|2,7383|0) - make more pitch relevant, I would just ctrl+h this
00:09:340 (9340|1,9387|2,9387|0) - the sounds these correspond to are barely audible, and players will interpret these as ghost notes as they're playing through all the chaos happening around it
00:10:614 (10614|2,10708|3,10802|0,10897|1) - make these not LNs to allow for a triple at 00:10:991 (10991|2) for impact
00:12:123 (12123|1) - double because keyboard block chord
00:19:128 (19128|3) - the exact timing of the bass drum here is a little earlier than this, but who cares
00:19:942 (19942|1,19977|2,20012|3) - these are 1/6
00:28:255 (28255|0) - make this a triple to keep consistent with your violin + bass drum + snare drum layering (all three are here)
00:28:397 (28397|2) - make a single for same reason above (only snare drum is here)
00:28:821 (28821|3) - make triple for same reason above (all three are there)
continue this for the rest of this little section

I want to talk about the miniclimax starting at 00:32:925 (32925|2) for a little bit. This pattern 00:32:996 (32996|1,32996|3,33067|2,33067|0,33137|1,33137|3) is much much harder than this pattern 00:33:208 (33208|0,33208|1,33279|2,33279|3,33350|1,33350|0) . As a result, while the music escalates, the difficulty of the map decreases, which is illogical. Also, there is a major chord change at 00:33:350 (33350|1) . With this in mind, I suggest you relayer this part like this: http://puu.sh/eL1g9/0ea668a1ba.jpg
i recommend a similar pattern for 01:33:633 (93633|2,93633|0,93703|1,93703|3) and 01:48:633 (108633|3,108633|1,108703|0,108703|2) -

00:38:196 (38196|1,38232|2,38267|3) - there is no bass drum buzz here, delete the 1/8 notes, you may have mistaken the bass octave jump for a buzzing bass drum
00:38:869 (38869|2,39010|0,39293|3) - these LNs should be shorter b/c the notes are staccato, 1/4 length would be ideal
00:39:718 (39718|3) - this should be an LN to keep layering consistency with prior LNs
00:40:001 (40001|1) - personal preference: add note in 4 to create jack impact
00:42:123 (42123|2) - this note staccato, 1/4 length
00:43:680 (43680|1,43751|2,43821|0,43892|1,43963|0,44034|2) - please make all of these LNs; this is the Infinity map, and I assure you that playing all of these as LNs isn't making your map any harder than it already is. and it will be more fun that way, i promise ;)
00:44:458 (44458|0,44529|1,44600|3,44670|2,44741|1,44812|0) - ^
continue for the rest of the synth solo

00:46:015 (46015|0) - nothing here that I hear, delete note
00:47:218 (47218|3,47288|1,47359|2,47430|3) - pitch relevancy, ctrl+h is easy fix
00:47:430 (47430|3) - there's a Bass Drum here, double it
00:49:269 (49269|2) - nothing here, delete
00:49:836 - add note here,
00:49:623 (49623|2,49694|1,49765|0,49765|3,49836|2,49906|1,49977|2,50048|1,50048|3) - I will love you forever if you make a pattern like this here: http://puu.sh/eL2Qx/f652844273.jpg

00:50:614 (50614|3,50685|2,50755|1,50826|0,50897|1,50968|2,51038|3) - should be 1/3
00:51:321 (51321|0) - starting here, make all the doubles on the red lines a single; yea, it is quite a mashable pattern, but think about it. Anyone who wants to actually play this stream legitimately would have to be able to stream 1/4 at 424 bpm. (Meaning there is only ten or so people in the world who would actually enjoy playing this part.) There is also little in the music on these red lines, except maybe the higher kick drum. But then in order to layer that, you would have to add 1/4s in the middle of the 1/6th stream. And players would really hate that lol
If you really really really really wanted to keep this really hard, make triplets on every 1/1 instead. The impact is there to justify that, and it's easier to read. Or lower HP drain a little bit.

00:59:741 (59741|0) - barely audible, especially when the previous few measures have got the player locked into a rhythm
01:01:935 (61935|1) - make a triple
01:02:218 (62218|2) - there is a gliss here that's almost negligible, up to you to add a note here
01:02:218 (62218|2) - move to 4
01:02:359 (62359|1) - put one of the two notes in 4 to match previous note because the pitch is same from previous note
01:02:501 (62501|3) - move to 3
01:02:925 (62925|2) - move to 1 or 2, this piano line here is ascending, so the notes should ascend too
01:07:949 - add note
01:10:071 (70071|1) - snare is barely audible, make this a single
01:11:840 (71840|3,71982|3,72123|3) - shouldn't be doubles imo
01:14:069 (74069|1) - not audible
01:14:529 (74529|1) - nothing should be here, if this is for bass drum, it should be on 1/3
01:14:953 (74953|3) - make the bass drum impact points all triples for this part, not just the ones after a snare roll.
01:20:543 (80543|3) - there's a 1/8 here in the snare drum
the LNs starting at 01:26:274 (86274|3) should be adjusted to be more pitch relevant
01:27:831 (87831|3,87972|1) - these two should be in the same column (and the first one made shorter)
01:36:887 (96887|2) - i would consider make all of these LNs as well, but this may be overkill
01:42:831 (102831|3,102902|2,102972|3,103043|2,103114|3) - this hidden right hand trill is too long and unjustified, change the pattering around this a bit
01:45:236 (105236|2,105307|3,105378|2,105449|3,105519|2) - but this one is fine because it comes at a moment of significant tension in the music. don't change this.
01:47:218 (107218|2,107359|0) - these are staccato notes, should be 1/4 length. this mistake happens quite a bit.
01:49:199 (109199|3,109269|2,109340|0,109411|1) - i would make these LNs just to differentiate them from the jumpjacks before it and to emphasize the synth coming back into the foreground of the music

01:54:576 (114576|3,114576|2,114576|1,114623|0,114670|1,114718|3,114718|2,114718|0,114765|1,114812|2,114859|3,114859|0,114859|1,114906|2,114953|3,115001|1,115001|0,115001|2) - you're forcing the player to one-handed trill at 320 bpm. very very very few players can do that. (please change this pattern, it's an absolutely ridiculous difficulty spike as it is)

01:56:274 (116274|0,116274|1,116345|1,116416|0,116486|0,116557|1,116628|1) - too many quick minijacks on one hand in a row, this is not much easier than just jacking on a single finger the whole time. spread the minijacks around the hands a bit, like this: http://puu.sh/eLfDn/a574aba9ac.jpg

01:57:548 (117548|0) - adjust this section for better pitch relevancy. at the very least, this note should be in 4
01:59:246 (119246|3,119246|2,119246|0,119246|1) - does not deserve a quad, make this a triple at the very most

EXHAUST, not as long don't worry
00:02:501 (2501|0,2571|1,2642|2) - consider making these all LNs as well to differentiate between synth and kick drum
00:03:703 (3703|3) - delete
00:09:387 (9387|0) - the buzz! LN here
00:19:552 (19552|2,19623|3,19694|2,19765|3,19906|3,19977|2,20048|3,20119|2) - lots of bias towards right hand, balance to left hand more
00:33:491 (33491|3,33527|2,33562|1,33597|0) - 1/6
00:38:869 (38869|1,39010|3,39293|0,39505|1) - short LNs, 1/4th length is recommended, forgot to mention this in the INFINITE mod but 1/6th length is good too
00:39:718 (39718|0) - make a LN
00:40:567 (40567|3) - my only complaint for the solo section starting here is that the LNs arn't as pitch relevant as they should be imo. for example, 00:42:265 (42265|0) is a high note but is in column 1.
00:48:491 (48491|2) - not sure if the hihat here is worth a little one-handed trill, move this note to 2
00:49:836 - needs note here
00:54:152 (54152|2,54152|0,54222|1,54222|3) - this gets a little repetitive to play, try throwing in a [14][23][14] a few times in this section
01:01:439 - needs note here
00:56:416 (56416|2) - delete LN and put note 00:56:486 instead
00:56:699 (56699|2) - the part starting here is too easy. add a 1/4 after every LN, like this http://puu.sh/eLjEp/d31abfb01b.jpg
01:06:463 (66463|2,66604|2) - delete these notes to keep layering consistency with parts before it
01:10:001 (70001|1,70071|3) - grace note
01:14:529 (74529|2) - should be on the 1/3 after
01:14:953 (74953|1,74953|0) - doubles are too easy compared to the rest of the map and the energy in the music, make this part triples
01:20:472 (80472|1) - make a double
01:22:595 (82595|0,82595|1) - why not have this be 1/4? the pattern you had in INFINITY was not too hard and would be perfect for this difficulty. you even do it later in this map here 01:40:001 (100001|1,100071|2,100142|0,100213|1)
01:41:699 (101699|1,101699|0) - repeating each double makes this part too easy for the energy in the music; force a bit of difficulty here by making each double different from the last one. You could also opt to make all of these triples.
01:49:906 (109906|3,109906|0,109906|1) - Making all of these impacts quads would not be a bad idea
01:53:586 (113586|2,113656|3,113727|2,113798|3,113869|2) - feeling kind of irksome about this trill in the right hand. I suggest moving 01:53:586 (113586|0) to 4 and 01:53:656 (113656|3) to 2
01:54:010 (114010|0,114010|3,114152|3,114152|0) - SO MUCH ENERGY IN THE MUSIC AAAAAAAAAAHHHHHHHHHHHHHHHHHhhhhhhh,...... yea these all definitely need to be triples without repetition.

ADVANCED
00:16:369 (16369|0,16510|0,16581|1,16652|0) - left hand here might be too much for an ADVANCED player
00:41:062 (41062|1) - delete
00:49:552 (49552|1) - delete
00:57:123 (57123|1) - ADVANCED players could probably handle doubles on these, especially since you're already making them do this 00:47:147 (47147|3,47218|1,47218|2,47288|0,47359|3,47430|2,47501|1,47501|0) jumpstream burst
01:14:104 (74104|1,74317|2,74529|1) - 1/3
01:14:670 (74670|3) - add note in 3
01:14:953 (74953|0,74953|3) - triples here throughout this part to make it not too easy, your current layering feels like an NM map here, which is not appropriate for such high energy music
01:16:086 (76086|2) - 1/4s
01:17:501 (77501|1) - ^
01:27:831 (87831|3,87972|2,87972|0,88114|3,88185|0,88255|3) - I am very unsure how a player of this level would handle reading these notes, because these notes are hard to read and play. One needs to have pretty good finger independence to play these. Try having testplays done by less experienced players, and if this is a part where a lot of people mess up, it needs to be changed.
01:40:991 (100991|1,101274|2) - delete and replace with 1/4 when needed. you already have plenty of 1/4 streams in this difficulty, do not be afraid to add more. (or you can go the other way and get rid of all the 1/4 streams in this map to make it easier. your call, it just needs to be consistent)
01:41:699 (101699|1) - this section of the song needs 1/4 streams when applicable because of the reasoning above
01:54:010 (114010|2,114152|2) - now all of these need to be doubles, maybe even repeated triples

NOVICE
00:13:963 (13963|2,14246|0) - - you should consider putting all these notes in column 4 just to make it more obvious that the player is hitting the hihat on the offbeat. it may be a bit difficult for the novice to realize this otherwise. this also offers a nice contrast to when you switch to layering your kick instead
00:20:331 (20331|1) - double because clap. repeat where necessary
00:31:086 (31086|1) - make this longer, delete 00:31:369 (31369|3)
add note at 00:36:463 and 00:36:604 , just having a note at 00:36:392 and nothing else after it will confuse players
00:51:180 (51180|3) - not very interesting by itself, add notes for kick
01:02:925 (62925|1) - LN
01:11:274 (71274|0) - add a note here
01:12:689 (72689|1) - can't tell what this LN corresponds to.
01:12:972 (72972|2) - make this a double.
01:14:953 (74953|1) - these should be doubles. it's not an EZ map, it's NM
01:54:010 (114010|1) - consider doing repeated doubles. climax in music calls for climax in difficulty

Loving the song, mapset has excellent potential to be great. Just remember to keep your difficulty consistent throughout a map, and that you need to do the hitsounds. Take a star~
Topic Starter
Ichigaki

BilliumMoto wrote:

what's up

just so there is no confusion...
|1|2|3|4|

double = two notes at a time
triplet or triple = three notes at a time
quad = four notes at a time

I assume you know what instruments are.
Anything else confuse you? Please discuss in pm.
Ready? Let's begin!

INFINITE, long mod incoming
00:02:501 (2501|0) - the synth here may be better distinguished by LNs Seems cool
00:03:420 (3420|0,3420|1,3491|3,3491|2,3562|0,3562|1) - single for bass drum Seems okay
00:03:774 (3774|1,3774|3,3845|0,3845|2,3916|3,3916|1) - ^, same for rest of the bass drum chaos in the introduction Same with above
As a general rule, you don't want to mix [12][34][12][34] with [13][24][13][24] for the same instruments, because they feel and play very differently. Just a heads up. okay

00:06:604 (6604|1) - bass drum starts at this moment, not at 00:06:675 (6675|2) Nope, for me, this bass drum started on 00:06:675 (6675|2)
00:07:064 (7064|0) - maybe it's just me, i don't hear anything here It's bass drum
00:07:170 (7170|3,7241|1,7312|2,7383|0) - make more pitch relevant, I would just ctrl+h this Looks good
00:09:340 (9340|1,9387|2,9387|0) - the sounds these correspond to are barely audible, and players will interpret these as ghost notes as they're playing through all the chaos happening around it Re-arranged this, but i kept the 1/6
00:10:614 (10614|2,10708|3,10802|0,10897|1) - make these not LNs to allow for a triple at 00:10:991 (10991|2) for impact Changed that LN into normal note
00:12:123 (12123|1) - double because keyboard block chord I kept it as one note only
00:19:128 (19128|3) - the exact timing of the bass drum here is a little earlier than this, but who cares Changed into 1/6 beat snap
00:19:942 (19942|1,19977|2,20012|3) - these are 1/6 Changed to 1/6
00:28:255 (28255|0) - make this a triple to keep consistent with your violin + bass drum + snare drum layering (all three are here) Changed into triple
00:28:397 (28397|2) - make a single for same reason above (only snare drum is here) Changed into single
00:28:821 (28821|3) - make triple for same reason above (all three are there) Changed into triple
continue this for the rest of this little section Okay

I want to talk about the miniclimax starting at 00:32:925 (32925|2) for a little bit. This pattern 00:32:996 (32996|1,32996|3,33067|2,33067|0,33137|1,33137|3) is much much harder than this pattern 00:33:208 (33208|0,33208|1,33279|2,33279|3,33350|1,33350|0) . As a result, while the music escalates, the difficulty of the map decreases, which is illogical. Also, there is a major chord change at 00:33:350 (33350|1) . With this in mind, I suggest you relayer this part like this: http://puu.sh/eL1g9/0ea668a1ba.jpg I don't agreed with this, so i re-arranged it

i recommend a similar pattern for 01:33:633 (93633|2,93633|0,93703|1,93703|3) and 01:48:633 (108633|3,108633|1,108703|0,108703|2) -

00:38:196 (38196|1,38232|2,38267|3) - there is no bass drum buzz here, delete the 1/8 notes, you may have mistaken the bass octave jump for a buzzing bass drum Changed into double LN here
00:38:869 (38869|2,39010|0,39293|3) - these LNs should be shorter b/c the notes are staccato, 1/4 length would be ideal Changed some
00:39:718 (39718|3) - this should be an LN to keep layering consistency with prior LNs Changed to LN
00:40:001 (40001|1) - personal preference: add note in 4 to create jack impact Nope
00:42:123 (42123|2) - this note staccato, 1/4 length
00:43:680 (43680|1,43751|2,43821|0,43892|1,43963|0,44034|2) - please make all of these LNs; this is the Infinity map, and I assure you that playing all of these as LNs isn't making your map any harder than it already is. and it will be more fun that way, i promise ;) Seems good
00:44:458 (44458|0,44529|1,44600|3,44670|2,44741|1,44812|0) - ^
continue for the rest of the synth solo Same with above

00:46:015 (46015|0) - nothing here that I hear, delete note Deleted, and add a LN before
00:47:218 (47218|3,47288|1,47359|2,47430|3) - pitch relevancy, ctrl+h is easy fix Changed the position
00:47:430 (47430|3) - there's a Bass Drum here, double it Doubled
00:49:269 (49269|2) - nothing here, delete Nope, there's little sound there (i don't know the name)
00:49:836 - add note here,
00:49:623 (49623|2,49694|1,49765|0,49765|3,49836|2,49906|1,49977|2,50048|1,50048|3) - I will love you forever if you make a pattern like this here: http://puu.sh/eL2Qx/f652844273.jpg

00:50:614 (50614|3,50685|2,50755|1,50826|0,50897|1,50968|2,51038|3) - should be 1/3
00:51:321 (51321|0) - starting here, make all the doubles on the red lines a single; yea, it is quite a mashable pattern, but think about it. Anyone who wants to actually play this stream legitimately would have to be able to stream 1/4 at 424 bpm. (Meaning there is only ten or so people in the world who would actually enjoy playing this part.) There is also little in the music on these red lines, except maybe the higher kick drum. But then in order to layer that, you would have to add 1/4s in the middle of the 1/6th stream. And players would really hate that lol
If you really really really really wanted to keep this really hard, make triplets on every 1/1 instead. The impact is there to justify that, and it's easier to read. Or lower HP drain a little bit. Nah, i want to add double in the blue lines, but i'll become worst than this, that's why just use double on red and white lines while the 1/6 fill it. I already arrange it to an easy-read pattern but still hard too play if we doesn't fast

00:59:741 (59741|0) - barely audible, especially when the previous few measures have got the player locked into a rhythm Keep this
01:01:935 (61935|1) - make a triple
01:02:218 (62218|2) - there is a gliss here that's almost negligible, up to you to add a note here Keep it single
01:02:218 (62218|2) - move to 4 Okay
01:02:359 (62359|1) - put one of the two notes in 4 to match previous note because the pitch is same from previous note Seems good
01:02:501 (62501|3) - move to 3 Seems good
01:02:925 (62925|2) - move to 1 or 2, this piano line here is ascending, so the notes should ascend too Arranged this part
01:07:949 - add note Added note for that missing rhythm
01:10:071 (70071|1) - snare is barely audible, make this a single I keep it
01:11:840 (71840|3,71982|3,72123|3) - shouldn't be doubles imo I keep it
01:14:069 (74069|1) - not audible I keep it
01:14:529 (74529|1) - nothing should be here, if this is for bass drum, it should be on 1/3 Removed
01:14:953 (74953|3) - make the bass drum impact points all triples for this part, not just the ones after a snare roll. Arranged
01:20:543 (80543|3) - there's a 1/8 here in the snare drum I prefer to keep just like that because it'll be bad
the LNs starting at 01:26:274 (86274|3) should be adjusted to be more pitch relevant Adjusted
01:27:831 (87831|3,87972|1) - these two should be in the same column (and the first one made shorter) Nope, i keep it
01:36:887 (96887|2) - i would consider make all of these LNs as well, but this may be overkill Yeah, you already know
01:42:831 (102831|3,102902|2,102972|3,103043|2,103114|3) - this hidden right hand trill is too long and unjustified, change the pattering around this a bit Arranged
01:45:236 (105236|2,105307|3,105378|2,105449|3,105519|2) - but this one is fine because it comes at a moment of significant tension in the music. don't change this. Okay
01:47:218 (107218|2,107359|0) - these are staccato notes, should be 1/4 length. this mistake happens quite a bit. Changed to 1/4 length
01:49:199 (109199|3,109269|2,109340|0,109411|1) - i would make these LNs just to differentiate them from the jumpjacks before it and to emphasize the synth coming back into the foreground of the music Changed to synth for that

01:54:576 (114576|3,114576|2,114576|1,114623|0,114670|1,114718|3,114718|2,114718|0,114765|1,114812|2,114859|3,114859|0,114859|1,114906|2,114953|3,115001|1,115001|0,115001|2) - you're forcing the player to one-handed trill at 320 bpm. very very very few players can do that. (please change this pattern, it's an absolutely ridiculous difficulty spike as it is) I'm sure, i keep this. but removed the first 1/6 because it's not audible well

01:56:274 (116274|0,116274|1,116345|1,116416|0,116486|0,116557|1,116628|1) - too many quick minijacks on one hand in a row, this is not much easier than just jacking on a single finger the whole time. spread the minijacks around the hands a bit, like this: http://puu.sh/eLfDn/a574aba9ac.jpg Re-arranged with my own pattern

01:57:548 (117548|0) - adjust this section for better pitch relevancy. at the very least, this note should be in 4 Okay, and re-arranged the pattern after it
01:59:246 (119246|3,119246|2,119246|0,119246|1) - does not deserve a quad, make this a triple at the very most Removed note on 3

EXHAUST, not as long don't worry
00:02:501 (2501|0,2571|1,2642|2) - consider making these all LNs as well to differentiate between synth and kick drum I keep this
00:03:703 (3703|3) - delete Nope
00:09:387 (9387|0) - the buzz! LN here I decided to give LN here
00:19:552 (19552|2,19623|3,19694|2,19765|3,19906|3,19977|2,20048|3,20119|2) - lots of bias towards right hand, balance to left hand more Arranged
00:33:491 (33491|3,33527|2,33562|1,33597|0) - 1/6 Okay
00:38:869 (38869|1,39010|3,39293|0,39505|1) - short LNs, 1/4th length is recommended, forgot to mention this in the INFINITE mod but 1/6th length is good too Okay
00:39:718 (39718|0) - make a LN Okay
00:40:567 (40567|3) - my only complaint for the solo section starting here is that the LNs arn't as pitch relevant as they should be imo. for example, 00:42:265 (42265|0) is a high note but is in column 1. Arranged some
00:48:491 (48491|2) - not sure if the hihat here is worth a little one-handed trill, move this note to 2 Moved
00:49:836 - needs note here Nope
00:54:152 (54152|2,54152|0,54222|1,54222|3) - this gets a little repetitive to play, try throwing in a [14][23][14] a few times in this section Arranged
01:01:439 - needs note here Added note
00:56:416 (56416|2) - delete LN and put note 00:56:486 instead I'd like to keep it
00:56:699 (56699|2) - the part starting here is too easy. add a 1/4 after every LN, like this http://puu.sh/eLjEp/d31abfb01b.jpg I'd like to keep this easy part
01:06:463 (66463|2,66604|2) - delete these notes to keep layering consistency with parts before it Deleted
01:10:001 (70001|1,70071|3) - grace note Nope
01:14:529 (74529|2) - should be on the 1/3 after Okay
01:14:953 (74953|1,74953|0) - doubles are too easy compared to the rest of the map and the energy in the music, make this part triples Arranged
01:20:472 (80472|1) - make a double Doubled
01:22:595 (82595|0,82595|1) - why not have this be 1/4? the pattern you had in INFINITY was not too hard and would be perfect for this difficulty. you even do it later in this map here 01:40:001 (100001|1,100071|2,100142|0,100213|1) Changed
01:41:699 (101699|1,101699|0) - repeating each double makes this part too easy for the energy in the music; force a bit of difficulty here by making each double different from the last one. You could also opt to make all of these triples. I keep this
01:49:906 (109906|3,109906|0,109906|1) - Making all of these impacts quads would not be a bad idea Nope
01:53:586 (113586|2,113656|3,113727|2,113798|3,113869|2) - feeling kind of irksome about this trill in the right hand. I suggest moving 01:53:586 (113586|0) to 4 and 01:53:656 (113656|3) to 2
01:54:010 (114010|0,114010|3,114152|3,114152|0) - SO MUCH ENERGY IN THE MUSIC AAAAAAAAAAHHHHHHHHHHHHHHHHHhhhhhhh,...... yea these all definitely need to be triples without repetition. I'd like keep this because i want make the star rating balanced, tho i added LN (hard-read easy-play) for that

ADVANCED
00:16:369 (16369|0,16510|0,16581|1,16652|0) - left hand here might be too much for an ADVANCED player Arranged
00:41:062 (41062|1) - delete Deleted
00:49:552 (49552|1) - delete Deleted
00:57:123 (57123|1) - ADVANCED players could probably handle doubles on these, especially since you're already making them do this 00:47:147 (47147|3,47218|1,47218|2,47288|0,47359|3,47430|2,47501|1,47501|0) jumpstream burst
01:14:104 (74104|1,74317|2,74529|1) - 1/3 Changed
01:14:670 (74670|3) - add note in 3 Added
01:14:953 (74953|0,74953|3) - triples here throughout this part to make it not too easy, your current layering feels like an NM map here, which is not appropriate for such high energy music Changed some
01:16:086 (76086|2) - 1/4s For drum rolls
01:17:501 (77501|1) - ^ Same with above
01:27:831 (87831|3,87972|2,87972|0,88114|3,88185|0,88255|3) - I am very unsure how a player of this level would handle reading these notes, because these notes are hard to read and play. One needs to have pretty good finger independence to play these. Try having testplays done by less experienced players, and if this is a part where a lot of people mess up, it needs to be changed. I change this a bit to make it more easy-read
01:40:991 (100991|1,101274|2) - delete and replace with 1/4 when needed. you already have plenty of 1/4 streams in this difficulty, do not be afraid to add more. (or you can go the other way and get rid of all the 1/4 streams in this map to make it easier. your call, it just needs to be consistent) Arranged
01:41:699 (101699|1) - this section of the song needs 1/4 streams when applicable because of the reasoning above I'd like to keep this
01:54:010 (114010|2,114152|2) - now all of these need to be doubles, maybe even repeated triples Changed to double

NOVICE
00:13:963 (13963|2,14246|0) - - you should consider putting all these notes in column 4 just to make it more obvious that the player is hitting the hihat on the offbeat. it may be a bit difficult for the novice to realize this otherwise. this also offers a nice contrast to when you switch to layering your kick instead Moved all these notes to 4
00:20:331 (20331|1) - double because clap. repeat where necessary
00:31:086 (31086|1) - make this longer, delete 00:31:369 (31369|3)
add note at 00:36:463 and 00:36:604 , just having a note at 00:36:392 and nothing else after it will confuse players Added note
00:51:180 (51180|3) - not very interesting by itself, add notes for kick Added
01:02:925 (62925|1) - LN Added
01:11:274 (71274|0) - add a note here Added
01:12:689 (72689|1) - can't tell what this LN corresponds to. Removed and re-arranged
01:12:972 (72972|2) - make this a double. Doubled
01:14:953 (74953|1) - these should be doubles. it's not an EZ map, it's NM Doubled
01:54:010 (114010|1) - consider doing repeated doubles. climax in music calls for climax in difficulty I'd like to keep this single

Loving the song, mapset has excellent potential to be great. Just remember to keep your difficulty consistent throughout a map, and that you need to do the hitsounds. Take a star~

Sky_Demon wrote:

Mod by request

key: 1|2|3|4|


Color

Red - Serious mistake

Green - Reason

Blue - Proposal


NOVICE
00:00:732 (732|0,803|2) - CTRL+G,And move to 2 Smooth Nope
00:33:208 (33208|3) - Remove Removed
00:36:463 - Add to 4 It is the same with the sound→00:36:392 (36392|0) - Nope
00:36:746 (36746|1) - Move to 00:36:604 - ^ Nope
00:36:746 - Add to 3 ^ Nope
00:43:821 (43821|2,44246|3) - One is enough Already one
01:05:331 (65331|3,65331|0) - Move to 2 3 Nope, i do 3 4 instead of 2 3
01:05:755 (65755|1) - Move to 1 Okay
01:09:152 - Add to 3 Nope
01:58:821 (118821|0) - Remove Nope, it's for bass drum

ADVANCED
00:09:293 (9293|0) - End 00:12:406 - Nope
00:13:255 (13255|0,13326|1) - Ctrl G Seems okay
00:14:458 (14458|1) - Remove Removed
00:17:784 (17784|3,17784|0) - Move to 2 3 Nope
00:41:416 (41416|2) - RemoveNo clear sound Nope

00:47:642 (47642|0) - Move to 2
01:08:444 (68444|1) - Move to 3
01:08:515 (68515|2) - Move to 2
01:08:586 (68586|1) - Move to 1
01:17:076 (77076|3) - Move to 2 All seems okay

01:27:972 (87972|0) - ^ Nope
01:58:750 (118750|1,118821|0) - Remove Nope

EXHAUST
00:00:732 (732|0,803|2,803|3) - Why are the same for each difficulty [/color]
00:39:718 (39718|0) - Move to 3 Nope
00:39:859 (39859|2) - Move to 1 Nope, added note on 3
00:48:067 - Add to 1 Nope
00:50:543 - Add to 3 Miss Added
01:06:604 (66604|2) - Remove Nope
01:10:071 (70071|3) - ^ Nope
01:14:529 (74529|2) - Remove I think there is no sound Deleted
01:27:548 (87548|2) - Move to 2,And 01:27:619 (87619|1) - Remove Moved and not removed the note
01:36:180 (96180|3) - Move to 1,And 01:36:251 - Add to 4 Miss Both nope
01:58:750 (118750|2,118821|0) - Remove Nope

INFINITE
00:34:836 (34836|1) - Over map
00:40:567 - Add note
00:42:406 - ^
00:45:095 - ^
00:46:015 (46015|0) - Over map
Reject all, sorry Sky ;-;)
cool diff Thanks a lot ><

Mod End

Good luck :)

RuberusuScarlet wrote:

hi ~

mod request from my queue

|1|2|3|4|

[General]
Uncheck: Widescreen support (This only applies to storyboard) All applied

01:57:265 - delete BPM line?

[EXH]
01:09:293 - 1 or 2 delete Removed 1

01:57:170 (117170|2) - delete ? I keep this

01:57:548 (117548|0) - Changes sound to 01:57:618 - ? Nope

[ADV]
00:41:062 (41062|1) - delete ?(Like EXH) Deleted
00:40:991 (40991|0) - change LN ?(^) Changed

00:49:552 (49552|1) - delete Deleted

01:03:633 - add 4 I just follow piano here

01:57:548 (117548|0) - Changes sound to 01:57:618 - ? Nope

[NOV]
00:42:265 (42265|3) - end to 00:42:689 - Okay

good luck >w</
Thanks a lot guys~
Akasha-


ZOGRAPHOS (Yu_Asahina+Yamajet) - Verse IV [Osu!Mania Modding]

===

From Kuo Kyoka's osu!mania Modding Queue

Mod Requested by Ichigaki


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: No Problems
- Tags: add 2 for sdvx 2 (sound voltex II) // add: BENAMI
- BG: Okay
- Kiai: Okay
- Metadata: Seems okay
- Folder’s problem: Okay
- Source: No problems

Column
| 1 | 2 | 3 | 4 |


“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And dont forget my kud if my suggest is useful ~ Thanks for requested me ~

[NOVICE]

SPOILER
  1. 00:05:048 - in here, the longnote on 00:00:803 (803|3,4057|0) - is end at 00:05:048 - is true but 00:05:048 (5048|2,5048|1) - is begin at 00:05:012 - , should change it
  2. 00:05:048 (5048|2,5048|1) - move those to 00:05:012 - (1/8? seems it in here, the sound is in here
  3. 00:36:392 (36392|0) - suggest to move this to 00:36:321 - , hard to catch this when after this is only using 1/2
  4. 00:42:123 (42123|1) - remove this and follow this if you think its right: 00:41:699 (41699|0) - dont you think in here have the same long sound with 00:41:982 (41982|2) - ? suggest to reextend it to be shorter like that long note
  5. 01:01:935 - add one more note in here, I think it have another sound insteal of only piano's sound
  6. 01:03:633 - add a note for the piano's effect
  7. 01:25:425 - add one note for the bass
    Nice diff with great patterns, but i think it seems hard o.o
[ADVANCED]

SPOILER
  1. 01:03:633 - add a note in here for the piano's sound strong
  2. 01:25:425 - add a note for the bass, seems have the strong beat in here
  3. 01:28:680 (88680|3) - this long note have the sound short like as 01:28:255 (88255|3) -
    This diff is so good, I really love the charts on this diff ~

[EXHAUST]

SPOILER
  1. 00:26:840 - hmm... have a little hard but ... add a note in here? I think it have the basss sound in here
  2. 00:32:359 - add a note in here, have a hithat in here, and for like the advanced's diff
  3. 00:41:416 (41416|3) - change this to a short long note? the short same as 00:41:133 (41133|3) - because in here I think have the short sound for this hold
  4. 01:03:633 - add one more note, the piano's sound in here is too strong for two notes
  5. 01:10:071 (70071|3) - move this to 1/8 (01:10:036 - ) I dont hear the 1/4 sound in here
  6. 01:10:991 - add a note for the piano's sound
  7. 01:13:538 - to 01:13:680 - add one more note for the double? I think its have the bass in here
  8. 01:28:397 (88397|2) - change this to longnote and end at 01:28:538 - ? cause have the long sound in here like of 01:28:255 (88255|0) -
    Great jobs ~

[INFINITE]

SPOILER
  1. 00:00:732 - add a note in 2? I think have a jack in here seems better
  2. 00:19:128 - add a note in here, seems you are missing a note in here if you added one in exhaust
    Hey, really a great jobs in this diff :o sorry, this is my limitted on here, my modding extra's diffs need mroe work :'( anyway, cause of your charts already been so great, so I only give you two suggestion ~
[Comment]

WOW, really, really a great maps :o I really love your charts right now ~
But, sorry for the few of the mod :'( I can make extra's diff but cant mod it :P
Anyway, here is two stars of mine :) good luck on ranking ~ I love the song too :)
Topic Starter
Ichigaki

Kuo Kyoka wrote:



ZOGRAPHOS (Yu_Asahina+Yamajet) - Verse IV [Osu!Mania Modding]

===

From Kuo Kyoka's osu!mania Modding Queue

Mod Requested by Ichigaki


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: No Problems
- Tags: add 2 for sdvx 2 (sound voltex II) // add: BENAMI Added BENAMI BEMANI to tags. Spy said, 2 isn't needed because we can't even search with just '2'
- BG: Okay
- Kiai: Okay
- Metadata: Seems okay
- Folder’s problem: Okay
- Source: No problems

Column
| 1 | 2 | 3 | 4 |


“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And dont forget my kud if my suggest is useful ~ Thanks for requested me ~

[NOVICE]

SPOILER
  1. 00:05:048 - in here, the longnote on 00:00:803 (803|3,4057|0) - is end at 00:05:048 - is true but 00:05:048 (5048|2,5048|1) - is begin at 00:05:012 - , should change it Changed
  2. 00:05:048 (5048|2,5048|1) - move those to 00:05:012 - (1/8? seems it in here, the sound is in here Seems you wrong pasted this
  3. 00:36:392 (36392|0) - suggest to move this to 00:36:321 - , hard to catch this when after this is only using 1/2 Seems okay
  4. 00:42:123 (42123|1) - remove this and follow this if you think its right: 00:41:699 (41699|0) - dont you think in here have the same long sound with 00:41:982 (41982|2) - ? suggest to reextend it to be shorter like that long note Re-arranged this part
  5. 01:01:935 - add one more note in here, I think it have another sound insteal of only piano's sound Added, and re-arranged some note
  6. 01:03:633 - add a note for the piano's effect Added
  7. 01:25:425 - add one note for the bass I'd like to keep it as single note
    Nice diff with great patterns, but i think it seems hard o.o Thanks, but yes it is. This is NOVICE (Normal in other ways), so don't expect easy part here xd
[ADVANCED]

SPOILER
  1. 01:03:633 - add a note in here for the piano's sound strong Added
  2. 01:25:425 - add a note for the bass, seems have the strong beat in here Nope
  3. 01:28:680 (88680|3) - this long note have the sound short like as 01:28:255 (88255|3) - Changed
    This diff is so good, I really love the charts on this diff ~ Thanks ><

[EXHAUST]

SPOILER
  1. 00:26:840 - hmm... have a little hard but ... add a note in here? I think it have the basss sound in here Seems okay for that loud
  2. 00:32:359 - add a note in here, have a hithat in here, and for like the advanced's diff Added
  3. 00:41:416 (41416|3) - change this to a short long note? the short same as 00:41:133 (41133|3) - because in here I think have the short sound for this hold Changed
  4. 01:03:633 - add one more note, the piano's sound in here is too strong for two notes Added
  5. 01:10:071 (70071|3) - move this to 1/8 (01:10:036 - ) I dont hear the 1/4 sound in here Nope
  6. 01:10:991 - add a note for the piano's sound Added
  7. 01:13:538 - to 01:13:680 - add one more note for the double? I think its have the bass in here Nope
  8. 01:28:397 (88397|2) - change this to longnote and end at 01:28:538 - ? cause have the long sound in here like of 01:28:255 (88255|0) - Changed
    Great jobs ~ Thanks~

[INFINITE]

SPOILER
  1. 00:00:732 - add a note in 2? I think have a jack in here seems better I'll used this, and wait the other's comment
  2. 00:19:128 - add a note in here, seems you are missing a note in here if you added one in exhaust Added
    Hey, really a great jobs in this diff :o sorry, this is my limitted on here, my modding extra's diffs need mroe work :'( anyway, cause of your charts already been so great, so I only give you two suggestion ~ Thanks ><)
[Comment]

WOW, really, really a great maps :o I really love your charts right now ~
But, sorry for the few of the mod :'( I can make extra's diff but cant mod it :P
Anyway, here is two stars of mine :) good luck on ranking ~ I love the song too :) Thanks a lot KK~
Kruzon



My 4K Column Format: 1 l 2 l 3 l 4

Advanced

SPOILER
00:07:524 (7524|3,7524|0) - is not equal to 00:08:161 (8161|0,8161|3) - in term of sound, especially when they are within pattern area. I suggest
00:08:161 (8161|0) - move to 3, make it ascending stair instead
00:12:406 (12406|2,12548|3,12548|0) - Press Ctrl + J, and add a note on 2, Both sound deserve 2 notes each
00:37:170 (37170|0) - perhaps add 1 more note, it hold the same loudness as 00:37:029 (37029|3,37029|0) -
01:03:491 (63491|1) - move to 3, and 01:03:633 (63633|3) - move to 2, better flow imo.
01:59:246 (119246|1,119246|3) - Press Ctrl + H, and then shift them 1 time to the right
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Optional, as they may break your patterns, Please only use them when you deem it usefulAlso, Please Consider them <:

00:14:670 (14670|0,14741|1) - move to 3 and 4 respectively
00:14:883 (14883|2,14953|1) - move to 2 and 1 respectively
00:35:119 (35119|3,35331|2) - Press Ctrl + J

00:35:260 (35260|0,35331|3,35472|1,35543|3,35685|1,35755|3) - sound getting powerful, i suggest narrowing the notes per beat. Therefore,
00:35:685 (35685|1) - move to 3 (why narrow not widened? if we widened it then your pattern consistency will break apart, your current notes
flow felt descending therefore i'm going along with it)

00:36:109 (36109|3) - move to 2
00:36:251 (36251|1) - move to 4
00:46:086 (46086|0) - move to 3, better flow
------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Exhaust

SPOILER
00:03:279 (3279|3) - does not belong with this group 00:02:713 (2713|3,2996|3) - . I suggest move it to 2, and it looks nice here as well

00:10:236 (10236|3,10331|0,10378|1,10425|2,10472|3,10519|0,10614|3,10614|2,10708|0,10708|1,10802|2,10802|3,10897|1,10897|0,10991|3,10991|2) -
Ctrl + H em all! C:

00:12:548 (12548|2) - move to 2, pitch-wise it's better
00:13:255 (13255|1,13326|2) - Press Ctrl + J (?)
00:14:104 (14104|0,14246|1) - Press Ctrl + J as well, consistent pattern with 00:13:326 (13326|1,13538|1,13892|1,14104|1) -
00:17:925 (17925|2) - quite high pitch, perhaps move to 4?
00:18:137 (18137|3,18279|3) - and these on the other hand, move them to column 3 is better
00:18:491 (18491|2,18562|3) - Press Ctrl + J, better flow

-Mod Ends-


Overall, this song is quite nice, and you mapped it very well. I like how you applied 1/8 snap on parts of the map. Good luck for your map c:
Remillion Cross
Sial, habis siap mod tau tau udah diupdate berkali2 ;w; kalau ada yang ga ketemu, berarti udah dimod sama orang orang sebelumnya >.> sorry

Hi, mod as requested orz
remind if i'm not good at modding 4K, so this mod shouldn't be helpful...

[INFINITE]
- 00:12:548 (12548|0) - this slider should be end at 00:12:831
- 00:31:369 (31369|1) - delete this slider because i dunno what is this representing for. Then move the end of this slider 00:31:086 (31086|0) - to 00:31:935 - ( don't forget to move 00:31:652 (31652|0) - to 2nd column )
- 00:45:024 - add a note for represent the last stream sound
- 00:45:095 - add a note for represent the little bit (i'm not sure about this, so you can free to ignore this)
- 00:56:769 (56769|3) - move to 3rd column, and 00:56:840 (56840|2) - move to 4th column. looks better with the next pattern imo
- 00:59:812 - add a slider from this time to 00:59:953 (since the only empty column is 2nd column, then it's the only possible place to add)
- 00:59:529 (59529|1) - move this slider to 1st, then move 00:59:600 (59600|0) - to 2nd column, and then move 00:59:741 (59741|0) - to 2nd column
- From 00:59:670 - to 01:01:227 - you should make a 1/4 full stream here ;;
- 01:01:935 - add one object for represent the cymbal sound
- 01:03:916 (63916|2) - move the object to 4th column for pitch, and move 01:04:199 (64199|3) - to 3rd column for the same reason
- 01:47:359 (107359|0) - since the sound on this time wasn't same like 01:47:218 (107218|2) and so on, change the slider to circle
- 01:57:618 - add a note on 4th column, i hear the piano sound in here but it smaller then the next circle

[EXHAUST]
- 00:21:251 (21251|1) - move this circle to 4th column, then move 00:21:321 (21321|0) - to 2nd column
- 01:13:892 (73892|1) - move to 3rd column
- 01:20:048 - add note at 4th column
- 01:32:925 (92925|1) - move this circle to 1st column, move 01:32:996 (92996|0) - to 2nd column, and move 01:33:067 (93067|1) - to 1st column. the pattern looks better imo
- 01:32:784 (92784|2) - move to 2nd column
- 01:37:878 (97878|2,98161|0) - ctrl+H, and move the slider to 1st, and move the circle to 3rd

[ADVANCED}
- 00:14:246 (14246|2) - move to 1st column for pitch
- 00:16:439 (16439|2,16510|0,16581|1) - move those circles to 1 column to the right
- 00:28:821 (28821|2,28821|0) - move the slider to 1st, and the circle to 3rd column, then move 00:29:104 (29104|0) - to 2nd, and 00:29:387 (29387|1) - to 1st column. this is for pitch relevancy
- 00:31:369 (31369|0) - unnecessary pattern, delete and move 00:31:086 (31086|1) - to 1st, and drag the end of the slider to 00:31:935 -
- 01:08:515 (68515|2) - move the circle to 1st, and move 01:08:586 (68586|1) - to 3rd column for pitch
- 01:28:114 (88114|3) - this is a nice pattern, but it's too hard for advanced players, move to 2nd column

[NOVICE]
- 00:31:369 (31369|3) - delete this slider, move 00:31:086 (31086|1) - to 4th, and raise it's end to 00:31:935 -
- 00:36:604 - add one circle at 3rd column

That's all, good luck :D
Kruzon
sorry our mod timing kinda conflicted, i guess this is what you call fate or destiny? maybe we're connected in our past lives, lel
Danielslz9
Hi , Ichi after you Apply thie last mods
I am going to Mod this map
Remillion Cross

Kruzon wrote:

sorry our mod timing kinda conflicted, i guess this is what you call fate or destiny? maybe we're connected in our past lives, lel
or we just belong to each other pphtt
Julie
Ok so I'm a really slow at modding... I have no idea if I'm repeating some mods up there www

Frog mod~
1|2|3|4

: I had fun adding frog + sniffle no hitsound oh well~ :3

NOVICE

00:00:732 (732|0,803|2) and 00:08:586 (8586|0,8656|1,8727|2) - This is the only part in all the difficulty that is a "stream", you might want to consider it due to bpm, hard to aim on accuracy for beginners XD

00:13:397 (13397|3,13680|3,13963|3,14246|3,14529|3,14812|3,15095|3,15378|3,15661|3,15944|3,16227|3,16510|3) - ??? All same collumn? Even that is not really fun for beginner, I know your trying to match the drum here but 00:13:397 (13397|3,13680|3,13963|3) these 3 still have different sound then the note after xD.

00:30:095 (30095|2) - slider here 00:30:236 instead? The sound your trying to match for slider start here + feel like an important sound, can add a note here 00:30:095 after moving that slider

00:40:991 (40991|2) - the begining of slider doesn't really feel good here, rhythm here 00:40:991 to 00:41:133 is different then 00:41:133 to 00:41:416

00:42:123 (42123|1) - normal note, since the sound finish before 00:42:194 unlike this one 00:41:982 (41982|2)

00:43:114 - miss this sound? keep it consistent? :D

00:48:633 - no slider here, same sound as 00:48:350 , if slider make those 1/4 slider with this one 00:48:350 (48350|3)

00:49:057 - ^

01:06:887 (66887|0,67029|0) - don't stack these, different sound

01:27:689 (87689|3,87831|0) - these slider should be single note, the sound stop at blue stick

01:28:397 (88397|3) - stop at 01:28:538

01:28:680 (88680|2) - stop at 01:28:821

01:29:883 (89883|0) - the sound your trying to match for this slider is um 1/6 @,@ here 01:29:859

01:30:095 (90095|1) - the sound your trying to match start at 01:30:024

01:36:746 (96746|2,96887|3,97029|1,97170|2,97312|0,97453|1,97595|2,97736|1) - ok this part suddenly become hard LOL, might want to keep single note like before

01:38:161 (98161|1,98302|2,98444|0,98586|1,98727|3,98869|2,99010|0,99152|1,99293|2,99435|1) - ^

01:44:246 (104246|3) - delete? so can actually feel this part should be more empty, the drum sound really low here

: Yee novice done

ADVANCED

00:22:595 (22595|1,22666|2,22736|3) - hmm don't do stairs here? pitch here 00:22:666 lower then 00:22:595

00:25:071 (25071|1,25142|3,25284|1,25354|3) - don't do these the same, different pitch

00:35:472 (35472|1,35543|3,35685|1,35755|3) - ^

00:39:081 - map this sound to keep it consistent with the part before

00:42:123 (42123|2) - turn this into normal note, since the sound doesn't continue like this one 00:41:982 (41982|3)

00:42:972 (42972|0) - shouldn't this be a slider?

00:43:397 (43397|1) - ^

00:48:633 - same reason then novice

01:06:887 (66887|3,66887|0,67029|3,67029|0) - don't do same pattern here, different sound

01:07:406 and 01:07:501 - shouldn't you be mapping this sound? since you map it here and to keep it consistent with 01:07:595 (67595|1,67689|2,67784|1,67878|0,68019|2,68090|1,68161|0)

01:14:104 (74104|2,74293|3,74482|1) - shorten these slider

01:17:076 (77076|2,77076|3) - move to 2

01:27:689 (87689|1) - keep this simple note, same reason as novice

01:30:095 (90095|3) - the sound start here 01:30:048 (1/6)

01:39:576 (99576|1,99576|2,99718|3,99718|2,99859|1) - I'm not sure about the slider sound, this part should be 1/3

01:55:991 (115991|3,115991|1,116133|3,116133|1) - haha I like the previous part, but these 2 are a bit different XD

01:57:548 (117548|0) - uhh remove slider, keep it a simple note and add a note here 01:57:618 as well, to keep it consistent with the stream

: Froggy Froggy Froggy~

EXHAUST

00:27:123 (27123|1,27123|0,27406|0,27406|1,27689|1,27689|0,27972|0,27972|1) - hmm ADVANCE have some alternate this part

00:39:081 - map this sound

00:42:831 (42831|3) - end this slider on blue stick, sound doesn't continue like this one 00:42:972 (42972|1)

00:43:538 (43538|3) - ^

00:49:836 - missed a sound here lol

01:07:949 - map this sound to keep it consistent

01:20:048 - map this sound, important sound since you mapped this one 01:20:119 (80119|2) (+ make is a bit more different then ADVANCE)

01:30:095 (90095|1) - same reason as ADVANCE

01:39:718 (99718|1) - ^

01:57:548 (117548|0) - remove slider, keep it a simple note and add a note here 01:57:618 as well, to keep it consistent with the stream

: done soon~

INFINITE

00:09:387 (9387|2,9387|0) - These should be 1/8 at 00:09:399

00:11:699 (11699|2,11840|1,11982|3) - shouldn't this be a stairs? pitch going right to left

00:12:548 (12548|3,12548|1) - I think these 2 note are for these sound 00:12:123 (12123|1,12194|3) , and the sound continue to 00:12:123 (12123|1,12194|3) . Like this drum sound 00:12:548 (12548|0) .

00:17:218 (17218|3,17218|0,17359|2,17501|0,17501|3,17642|1,17784|3,17784|0,17925|2,18067|0,18067|3) - pitch isn't the same, can improve pattern here

00:18:916 (18916|0,18916|3) - since these part are the only one 1|4 with drum sound only, probably add one more note at 00:17:218 (17218|3,17218|0,17501|0,17501|3,17784|0,17784|3,18067|0,18067|3,18350|0,18350|3,18633|0,18633|3) so could vary some pattern as well that match the pitch~ (4keys might be a bit hard ;w;)

00:19:199 (19199|0,19269|2,19340|1) - these 3 should form a stair together instead of 00:19:057 (19057|2,19128|1,19199|0) , so you can move 00:19:128 (19128|3) to 1, because this is the only 1/4 stacked near this rhythm part, I'm guessing you were lacking of space xD + will match the pitch.

00:19:482 (19482|2,19552|1,19623|3) - these 3 should form a stair

00:30:095 (30095|2) - the sound your trying to match for slider for that part, this one the sound I hear is in 00:30:095 and 00:30:166, so probably no slider for this one + you can probably do something about this stack note if your fixing this 00:30:166 (30166|3) , because again, I don't see any stack 1/4 note near this rhythm part

00:39:081 - what happen to this sound? Not mapped anymore? pretty loud and clear XD

00:39:505 (39505|0) - slider end here 00:39:576 or not here 00:39:576 . Should have "mini effect no sound at 00:39:576 to 00:39:718 , even if it short

00:48:633 - no slider here while this part 00:48:350 have one? same sound, just different pitch XD, so slider at 4?

00:49:836 - oups forgot this sound wwww

00:50:048 - probably slider here, since this sound continue to 00:50:189

00:50:897 - add a note in 2 to continue these sound 00:50:755 (50755|1,50826|0,50968|0,51038|2)

00:59:812 - no slider here? keep consistent and add one? :3

01:01:227 (61227|0,61369|2,61510|1) - lower this slider to blue stick so we get the feeling of the new sound that is different from the previous

01:10:071 (70071|1,70071|0) - really note sure about this one, not the same as 01:10:001 (70001|3,70001|2) , sound pretty low, 2 note doesn't fit there

01:10:496 (70496|0) - remove no new piano sound and make 01:10:425 (70425|2) - 1/4 like this one 01:10:284 (70284|1)

01:19:623 and 01:19:906 - what happen here, no more 3 notes? xD

01:29:883 (89883|2) - this sound start at 01:29:859 , which is 1/6 @.@

01:30:095 (90095|1) - ^ start at 01:30:048 , 1/6 too

01:39:647 - this sound not mapped?

01:39:718 (99718|1) - the sound your trying to match should be here 01:39:765 (1/6)

01:57:548 (117548|3) - hmm remove slider, make it normal note and add one here 01:57:618 too to follow the note after

01:58:821 (118821|0) - make this a slider till 01:58:963 for piano?

: Oki done~

Pretty nice mapset, so many rhythm >,< *shoot star* you derserve it :3
Topic Starter
Ichigaki

Julie wrote:

Ok so I'm a really slow at modding... I have no idea if I'm repeating some mods up there www

Frog mod~
1|2|3|4

: I had fun adding frog + sniffle no hitsound oh well~ :3

NOVICE

00:00:732 (732|0,803|2) and 00:08:586 (8586|0,8656|1,8727|2) - This is the only part in all the difficulty that is a "stream", you might want to consider it due to bpm, hard to aim on accuracy for beginners XD I forget to change this, I removed a note in 00:00:732 - and change 00:08:586 - 00:08:727 - into 1/1 LN

00:13:397 (13397|3,13680|3,13963|3,14246|3,14529|3,14812|3,15095|3,15378|3,15661|3,15944|3,16227|3,16510|3) - ??? All same collumn? Even that is not really fun for beginner, I know your trying to match the drum here but 00:13:397 (13397|3,13680|3,13963|3) these 3 still have different sound then the note after xD. Fixed, seems okay for that

00:30:095 (30095|2) - slider here 00:30:236 instead? The sound your trying to match for slider start here + feel like an important sound, can add a note here 00:30:095 after moving that slider Okay

00:40:991 (40991|2) - the begining of slider doesn't really feel good here, rhythm here 00:40:991 to 00:41:133 is different then 00:41:133 to 00:41:416 Changed

00:42:123 (42123|1) - normal note, since the sound finish before 00:42:194 unlike this one 00:41:982 (41982|2) Changed

00:43:114 - miss this sound? keep it consistent? :D Added

00:48:633 - no slider here, same sound as 00:48:350 , if slider make those 1/4 slider with this one 00:48:350 (48350|3) Changed to 1/2 slider

00:49:057 - ^ ^

01:06:887 (66887|0,67029|0) - don't stack these, different sound Moved the last note to 3

01:27:689 (87689|3,87831|0) - these slider should be single note, the sound stop at blue stick Changed

01:28:397 (88397|3) - stop at 01:28:538 Changed

01:28:680 (88680|2) - stop at 01:28:821 Changed

01:29:883 (89883|0) - the sound your trying to match for this slider is um 1/6 @,@ here 01:29:859 Changed

01:30:095 (90095|1) - the sound your trying to match start at 01:30:024 Changed

01:36:746 (96746|2,96887|3,97029|1,97170|2,97312|0,97453|1,97595|2,97736|1) - ok this part suddenly become hard LOL, might want to keep single note like before Changed to single

01:38:161 (98161|1,98302|2,98444|0,98586|1,98727|3,98869|2,99010|0,99152|1,99293|2,99435|1) - ^ Same with above

01:44:246 (104246|3) - delete? so can actually feel this part should be more empty, the drum sound really low here For consistency, nope. Tho there's still a drum sound

: Yee novice done

ADVANCED

00:22:595 (22595|1,22666|2,22736|3) - hmm don't do stairs here? pitch here 00:22:666 lower then 00:22:595 Okay

00:25:071 (25071|1,25142|3,25284|1,25354|3) - don't do these the same, different pitch Changed

00:35:472 (35472|1,35543|3,35685|1,35755|3) - ^ ^

00:39:081 - map this sound to keep it consistent with the part before I don't get this

00:42:123 (42123|2) - turn this into normal note, since the sound doesn't continue like this one 00:41:982 (41982|3)

00:42:972 (42972|0) - shouldn't this be a slider? Changed

00:43:397 (43397|1) - ^ Changed

00:48:633 - same reason then novice Changed

01:06:887 (66887|3,66887|0,67029|3,67029|0) - don't do same pattern here, different sound Moved one note to other column

01:07:406 and 01:07:501 - shouldn't you be mapping this sound? since you map it here and to keep it consistent with 01:07:595 (67595|1,67689|2,67784|1,67878|0,68019|2,68090|1,68161|0) Noticed, i forgot about this

01:14:104 (74104|2,74293|3,74482|1) - shorten these slider Shorten

01:17:076 (77076|2,77076|3) - move to 2 Nope

01:27:689 (87689|1) - keep this simple note, same reason as novice Changed

01:30:095 (90095|3) - the sound start here 01:30:048 (1/6) Changed

01:39:576 (99576|1,99576|2,99718|3,99718|2,99859|1) - I'm not sure about the slider sound, this part should be 1/3 Changed

01:55:991 (115991|3,115991|1,116133|3,116133|1) - haha I like the previous part, but these 2 are a bit different XD Re-arranged

01:57:548 (117548|0) - uhh remove slider, keep it a simple note and add a note here 01:57:618 as well, to keep it consistent with the stream Changed

: Froggy Froggy Froggy~

EXHAUST

00:27:123 (27123|1,27123|0,27406|0,27406|1,27689|1,27689|0,27972|0,27972|1) - hmm ADVANCE have some alternate this part Changed

00:39:081 - map this sound Added

00:42:831 (42831|3) - end this slider on blue stick, sound doesn't continue like this one 00:42:972 (42972|1) Okay

00:43:538 (43538|3) - ^ Okay

00:49:836 - missed a sound here lol Added

01:07:949 - map this sound to keep it consistent Added

01:20:048 - map this sound, important sound since you mapped this one 01:20:119 (80119|2) (+ make is a bit more different then ADVANCE) Seems okay

01:30:095 (90095|1) - same reason as ADVANCE Changed

01:39:718 (99718|1) - ^ Changed

01:57:548 (117548|0) - remove slider, keep it a simple note and add a note here 01:57:618 as well, to keep it consistent with the stream Changed

: done soon~

INFINITE

00:09:387 (9387|2,9387|0) - These should be 1/8 at 00:09:399 Nope, i heard it's 1/6

00:11:699 (11699|2,11840|1,11982|3) - shouldn't this be a stairs? pitch going right to left

00:12:548 (12548|3,12548|1) - I think these 2 note are for these sound 00:12:123 (12123|1,12194|3) , and the sound continue to 00:12:123 (12123|1,12194|3) . Like this drum sound 00:12:548 (12548|0) . I don't get this

00:17:218 (17218|3,17218|0,17359|2,17501|0,17501|3,17642|1,17784|3,17784|0,17925|2,18067|0,18067|3) - pitch isn't the same, can improve pattern here

00:18:916 (18916|0,18916|3) - since these part are the only one 1|4 with drum sound only, probably add one more note at 00:17:218 (17218|3,17218|0,17501|0,17501|3,17784|0,17784|3,18067|0,18067|3,18350|0,18350|3,18633|0,18633|3) so could vary some pattern as well that match the pitch~ (4keys might be a bit hard ;w;) Gotta keep this

00:19:199 (19199|0,19269|2,19340|1) - these 3 should form a stair together instead of 00:19:057 (19057|2,19128|1,19199|0) , so you can move 00:19:128 (19128|3) to 1, because this is the only 1/4 stacked near this rhythm part, I'm guessing you were lacking of space xD + will match the pitch. I use 1/6 here, i can't be moved anywhere else

00:19:482 (19482|2,19552|1,19623|3) - these 3 should form a stair

00:30:095 (30095|2) - the sound your trying to match for slider for that part, this one the sound I hear is in 00:30:095 and 00:30:166, so probably no slider for this one + you can probably do something about this stack note if your fixing this 00:30:166 (30166|3) , because again, I don't see any stack 1/4 note near this rhythm part

00:39:081 - what happen to this sound? Not mapped anymore? pretty loud and clear XD

00:39:505 (39505|0) - slider end here 00:39:576 or not here 00:39:576 . Should have "mini effect no sound at 00:39:576 to 00:39:718 , even if it short Already like that

00:48:633 - no slider here while this part 00:48:350 have one? same sound, just different pitch XD, so slider at 4? Already added

00:49:836 - oups forgot this sound wwww

00:50:048 - probably slider here, since this sound continue to 00:50:189

00:50:897 - add a note in 2 to continue these sound 00:50:755 (50755|1,50826|0,50968|0,51038|2)

00:59:812 - no slider here? keep consistent and add one? :3

01:01:227 (61227|0,61369|2,61510|1) - lower this slider to blue stick so we get the feeling of the new sound that is different from the previous

01:10:071 (70071|1,70071|0) - really note sure about this one, not the same as 01:10:001 (70001|3,70001|2) , sound pretty low, 2 note doesn't fit there

01:10:496 (70496|0) - remove no new piano sound and make 01:10:425 (70425|2) - 1/4 like this one 01:10:284 (70284|1)

01:19:623 and 01:19:906 - what happen here, no more 3 notes? xD

01:29:883 (89883|2) - this sound start at 01:29:859 , which is 1/6 @.@

01:30:095 (90095|1) - ^ start at 01:30:048 , 1/6 too

01:39:647 - this sound not mapped?

01:39:718 (99718|1) - the sound your trying to match should be here 01:39:765 (1/6)

01:57:548 (117548|3) - hmm remove slider, make it normal note and add one here 01:57:618 too to follow the note after

01:58:821 (118821|0) - make this a slider till 01:58:963 for piano?

Not answered mean applied

: Oki done~

Pretty nice mapset, so many rhythm >,< *shoot star* you derserve it :3

Remillion Cross wrote:

Sial, habis siap mod tau tau udah diupdate berkali2 ;w; kalau ada yang ga ketemu, berarti udah dimod sama orang orang sebelumnya >.> sorry

Hi, mod as requested orz
remind if i'm not good at modding 4K, so this mod shouldn't be helpful...

SPOILER
[INFINITE]
- 00:12:548 (12548|0) - this slider should be end at 00:12:831
- 00:31:369 (31369|1) - delete this slider because i dunno what is this representing for. Then move the end of this slider 00:31:086 (31086|0) - to 00:31:935 - ( don't forget to move 00:31:652 (31652|0) - to 2nd column )
- 00:45:024 - add a note for represent the last stream sound Better to not add this
- 00:45:095 - add a note for represent the little bit (i'm not sure about this, so you can free to ignore this) ^
- 00:56:769 (56769|3) - move to 3rd column, and 00:56:840 (56840|2) - move to 4th column. looks better with the next pattern imo
- 00:59:812 - add a slider from this time to 00:59:953 (since the only empty column is 2nd column, then it's the only possible place to add)
- 00:59:529 (59529|1) - move this slider to 1st, then move 00:59:600 (59600|0) - to 2nd column, and then move 00:59:741 (59741|0) - to 2nd column
- From 00:59:670 - to 01:01:227 - you should make a 1/4 full stream here ;; Nope, it's not clearly 1/4
- 01:01:935 - add one object for represent the cymbal sound
- 01:03:916 (63916|2) - move the object to 4th column for pitch, and move 01:04:199 (64199|3) - to 3rd column for the same reason
- 01:47:359 (107359|0) - since the sound on this time wasn't same like 01:47:218 (107218|2) and so on, change the slider to circle
- 01:57:618 - add a note on 4th column, i hear the piano sound in here but it smaller then the next circle
Not answered mean applied

[EXHAUST]
- 00:21:251 (21251|1) - move this circle to 4th column, then move 00:21:321 (21321|0) - to 2nd column Okay
- 01:13:892 (73892|1) - move to 3rd column Okay
- 01:20:048 - add note at 4th column Nope, added to 2 instead of that
- 01:32:925 (92925|1) - move this circle to 1st column, move 01:32:996 (92996|0) - to 2nd column, and move 01:33:067 (93067|1) - to 1st column. the pattern looks better imo Seems cool
- 01:32:784 (92784|2) - move to 2nd column Moved
- 01:37:878 (97878|2,98161|0) - ctrl+H, and move the slider to 1st, and move the circle to 3rd Arranged

[ADVANCED]
- 00:14:246 (14246|2) - move to 1st column for pitch Okay
- 00:16:439 (16439|2,16510|0,16581|1) - move those circles to 1 column to the right Okay
- 00:28:821 (28821|2,28821|0) - move the slider to 1st, and the circle to 3rd column, then move 00:29:104 (29104|0) - to 2nd, and 00:29:387 (29387|1) - to 1st column. this is for pitch relevancy Okay
- 00:31:369 (31369|0) - unnecessary pattern, delete and move 00:31:086 (31086|1) - to 1st, and drag the end of the slider to 00:31:935 - Okay
- 01:08:515 (68515|2) - move the circle to 1st, and move 01:08:586 (68586|1) - to 3rd column for pitch Move the first circle
- 01:28:114 (88114|3) - this is a nice pattern, but it's too hard for advanced players, move to 2nd column Already moved to 2

[NOVICE]
- 00:31:369 (31369|3) - delete this slider, move 00:31:086 (31086|1) - to 4th, and raise it's end to 00:31:935 - It's already like that
- 00:36:604 - add one circle at 3rd column No need to give this imo

That's all, good luck :D

Kruzon wrote:




My 4K Column Format: 1 l 2 l 3 l 4

Advanced

SPOILER
00:07:524 (7524|3,7524|0) - is not equal to 00:08:161 (8161|0,8161|3) - in term of sound, especially when they are within pattern area. I suggest Okay
00:08:161 (8161|0) - move to 3, make it ascending stair instead Seems hard, so nope
00:12:406 (12406|2,12548|3,12548|0) - Press Ctrl + J, and add a note on 2, Both sound deserve 2 notes each Okay
00:37:170 (37170|0) - perhaps add 1 more note, it hold the same loudness as 00:37:029 (37029|3,37029|0) - Yup, you're right, but there's no cymbal there, so no
01:03:491 (63491|1) - move to 3, and 01:03:633 (63633|3) - move to 2, better flow imo. I'd like to keep mine
01:59:246 (119246|1,119246|3) - Press Ctrl + H, and then shift them 1 time to the right Kinda something, so no
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Optional, as they may break your patterns, Please only use them when you deem it usefulAlso, Please Consider them <:

00:14:670 (14670|0,14741|1) - move to 3 and 4 respectively
00:14:883 (14883|2,14953|1) - move to 2 and 1 respectively
00:35:119 (35119|3,35331|2) - Press Ctrl + J
Nope

00:35:260 (35260|0,35331|3,35472|1,35543|3,35685|1,35755|3) - sound getting powerful, i suggest narrowing the notes per beat. Therefore,
00:35:685 (35685|1) - move to 3 (why narrow not widened? if we widened it then your pattern consistency will break apart, your current notes
flow felt descending therefore i'm going along with it) I re-arranged this

00:36:109 (36109|3) - move to 2 Okay
00:36:251 (36251|1) - move to 4 Okay
00:46:086 (46086|0) - move to 3, better flow Okay
------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Exhaust

SPOILER
00:03:279 (3279|3) - does not belong with this group 00:02:713 (2713|3,2996|3) - . I suggest move it to 2, and it looks nice here as well Moved

00:10:236 (10236|3,10331|0,10378|1,10425|2,10472|3,10519|0,10614|3,10614|2,10708|0,10708|1,10802|2,10802|3,10897|1,10897|0,10991|3,10991|2) -
Ctrl + H em all! C: Seems good

00:12:548 (12548|2) - move to 2, pitch-wise it's better Okay
00:13:255 (13255|1,13326|2) - Press Ctrl + J (?) Okay
00:14:104 (14104|0,14246|1) - Press Ctrl + J as well, consistent pattern with 00:13:326 (13326|1,13538|1,13892|1,14104|1) - Okay
00:17:925 (17925|2) - quite high pitch, perhaps move to 4? Moved
00:18:137 (18137|3,18279|3) - and these on the other hand, move them to column 3 is better Okay
00:18:491 (18491|2,18562|3) - Press Ctrl + J, better flow Seems okay

-Mod Ends-


Overall, this song is quite nice, and you mapped it very well. I like how you applied 1/8 snap on parts of the map. Good luck for your map c:
Thanks a lot guys, i'm sorry i can't answer mod in INF because i'm too sleepy to check lol
Danielslz9
Mod as request
Column Format:
|1|2|3|4|
[General]
SPOILER
No problem

[NOVICE]
SPOILER
00:00:803 (803|3) - Just I suggestion but what about end the LN in 00:02:501. I know that you are follow a long sound but I suggest this to avoid
that the novice player use the 4 keys so sudden in 00:03:420

00:13:397 to 00:16:510 This part was not fun, It was the only moment when I didnt feel the song.
My suggest http://puu.sh/eQB5p/670b3b868b.png

The rest is fine

[ADVANCED]
SPOILER
00:14:387 (14387|1) - Move to 4 for pitch

[EXHAUST]
SPOILER
00:17:571 Delete
01:18:986 (78986|3) - Delete?
01:07:453 Add note
01:07:949 Add note
01:30:378 Add note

[INFINITE]
SPOILER
00:17:925 (17925|3) - Move to 3 and in 00:18:208 add note in 4
00:22:170 (22170|2) - Move to 4?
00:24:364 (24364|3) - I don't hear any beat ,Move to 00:24:435
00:29:670 (29670|1) - Move to 1
00:34:482 (34482|2) - Move to 4
00:38:161 http://puu.sh/eQprb/2cde955964.png
00:41:416 (41416|0) - Became a LN
00:44:175 (44175|2) - Move to 1
00:44:883 http://puu.sh/eQtXp/05305cc367.jpg
00:48:491 Add note
01:10:213 (70213|3) - Delete
I hope I help you, Good map :)
Ryouta-
Maaf telat '-'
Collumn : |1|2|3|4|

Let's Check
NOVICE
00:24:718 - add note
01:02:218 (62218|1,62642|2) - Ctrl + H
01:03:633 (63633|2) - move to 1
01:05:048 - add note
01:09:859 (69859|1) - move to 4
01:45:519 (105519|2,105661|3) - Ctrl + J

ADVANCE
00:08:019 (8019|3) - move to 2
00:08:161 (8161|1) - move to 1
00:28:397 (28397|0) - move to 4
00:46:793 (46793|0) - ^
01:45:519 (105519|2,105661|0) - Ctrl + J

EXHAUST
00:08:161 - add note
00:08:656 (8656|0) - delete
00:31:935 (31935|1) - change with single note ?
01:03:350 (63350|0,63491|1) - Ctrl + J
01:20:402 (80402|3) - move to 1
01:57:548 (117548|0) - move to 4
01:57:618 (117618|1) - move to 3
GL ^^b
Topic Starter
Ichigaki

Danielslz9 wrote:

Mod as request
Column Format:
|1|2|3|4|
[General]
SPOILER
No problem

[NOVICE]
SPOILER
00:00:803 (803|3) - Just I suggestion but what about end the LN in 00:02:501. I know that you are follow a long sound but I suggest this to avoid
that the novice player use the 4 keys so sudden in 00:03:420 Yeah, i know this, but i decided to just re-arrange the pattern.

00:13:397 to 00:16:510 This part was not fun, It was the only moment when I didnt feel the song. Aggred, re-arranged this part, but with my own pattern
My suggest http://puu.sh/eQB5p/670b3b868b.png

The rest is fine

[ADVANCED]
SPOILER
00:14:387 (14387|1) - Move to 4 for pitch

[EXHAUST]
SPOILER
00:17:571 Delete
01:18:986 (78986|3) - Delete?
01:07:453 Add note
01:07:949 Add note
01:30:378 Add note

[INFINITE]
SPOILER
00:17:925 (17925|3) - Move to 3 and in 00:18:208 add note in 4
00:22:170 (22170|2) - Move to 4?
00:24:364 (24364|3) - I don't hear any beat ,Move to 00:24:435
00:29:670 (29670|1) - Move to 1
00:34:482 (34482|2) - Move to 4
00:38:161 http://puu.sh/eQprb/2cde955964.png
00:41:416 (41416|0) - Became a LN
00:44:175 (44175|2) - Move to 1
00:44:883 http://puu.sh/eQtXp/05305cc367.jpg
00:48:491 Add note
01:10:213 (70213|3) - Delete
I hope I help you, Good map :)

Ryouta- wrote:

Maaf telat '-'
Collumn : |1|2|3|4|

Let's Check
NOVICE
00:24:718 - add note
01:02:218 (62218|1,62642|2) - Ctrl + H
01:03:633 (63633|2) - move to 1
01:05:048 - add note
01:09:859 (69859|1) - move to 4
01:45:519 (105519|2,105661|3) - Ctrl + J

ADVANCE
00:08:019 (8019|3) - move to 2
00:08:161 (8161|1) - move to 1
00:28:397 (28397|0) - move to 4
00:46:793 (46793|0) - ^
01:45:519 (105519|2,105661|0) - Ctrl + J

EXHAUST
00:08:161 - add note
00:08:656 (8656|0) - delete
00:31:935 (31935|1) - change with single note ?
01:03:350 (63350|0,63491|1) - Ctrl + J
01:20:402 (80402|3) - move to 1
01:57:548 (117548|0) - move to 4
01:57:618 (117618|1) - move to 3
GL ^^b
Some applied, sorry i can't answer the mod :<
Harbyter
yoyo ichi here the mod :V


[INFINITE]

00:08:161 (8161|1) - suggest to remove one note here,there aren't any strong sounds or additional sound for 3 notes here,otherside you can move it here 00:08:126 - ,missing note

00:12:548 (12548|0) - end this LN here 00:12:831 - ,sound ends there,rest are theire eco lol

00:14:104 (14104|2) - move 4 ,pitch revelancy
00:14:246 (14246|3) - 1
00:14:387 (14387|1,14529|2) - 3 4
00:16:369 (16369|2,16439|1) - CTRL+J

00:17:005 (17005|2) - like this add a note here too 00:17:571 - ,col 2??then move 00:17:642 (17642|1) - in 3

00:33:527 (33527|1,33562|2,33597|3) - 1/6 here

00:34:836 (34836|1) - delete ??you haven't put notes for those little sound ,otherside you should put notes in a lot of the blue lines xd

00:38:019 (38019|0,38090|1) - CTRL+J and add 00:38:232 - col 2

00:41:274 - here and here 00:41:345 - different sound,do like the previous 2 1/4 LN???

00:41:699 (41699|1,41840|3,41840|2) - suggest something like this

00:42:972 (42972|2,43114|1) - CTRL+J ,pitch relevancy

00:44:104 (44104|3) - delete this,no other sound for 3 notes

00:45:236 (45236|0) - this LN is strange, turn in simmple note and move in 4??then add note 1 here 00:45:307 -

00:45:802 (45802|2,45944|0,46086|3) - those 3 LN too,suggest to turn in simple notes then 00:46:015 - add 2 here

00:46:298 - add 3 here

00:50:260 - don't ignore this sound,you plenty followed theire family

00:55:991 (55991|2) - if you put this LN for that sound then it should end here 00:56:133 -

00:56:416 (56416|2) - nothing for a LN , turn in note and move in 4??Then add note 3 here 00:56:486 -

00:56:911 - from here i highly reccomend you to put those notes in the blue line that you ignored

01:02:218 (62218|3,62501|2) - move 3 2 ,for pitch relevancy

01:04:859 (64859|2,64953|0,65142|3,65236|2) - if you have followed those piano then here a missing note 01:04:812 -

01:07:689 (67689|1,67784|2) - CTRL+J

01:12:336 - missing note?

01:14:034 (74034|0,74069|1) - wrong,1/6 starting from here 01:14:010 -

01:27:689 (87689|2) - this LN should end here 01:27:760 -

01:46:404 - add 2??

01:47:607 - here too??

01:54:765 (114765|1,114812|2,114906|2,114953|3) - if you start those 1/6 then i think you should start when this 1/6 pattern starts ,here 01:54:623 -

01:58:750 (118750|3,118821|0) - CTRL+H

01:58:892 (118892|1) - move here 01:58:963 -

01:59:246 - add note 2 xd



good luck :) :)
Topic Starter
Ichigaki

Harbyter wrote:

yoyo ichi here the mod :V


Harbyter
[INFINITE]

00:08:161 (8161|1) - suggest to remove one note here,there aren't any strong sounds or additional sound for 3 notes here,otherside you can move it here 00:08:126 - ,missing note

00:12:548 (12548|0) - end this LN here 00:12:831 - ,sound ends there,rest are theire eco lol

00:14:104 (14104|2) - move 4 ,pitch revelancy
00:14:246 (14246|3) - 1
00:14:387 (14387|1,14529|2) - 3 4
00:16:369 (16369|2,16439|1) - CTRL+J

00:17:005 (17005|2) - like this add a note here too 00:17:571 - ,col 2??then move 00:17:642 (17642|1) - in 3

00:33:527 (33527|1,33562|2,33597|3) - 1/6 here

00:34:836 (34836|1) - delete ??you haven't put notes for those little sound ,otherside you should put notes in a lot of the blue lines xd

00:38:019 (38019|0,38090|1) - CTRL+J and add 00:38:232 - col 2

00:41:274 - here and here 00:41:345 - different sound,do like the previous 2 1/4 LN??? Nope, 1/2 still more hearable

00:41:699 (41699|1,41840|3,41840|2) - suggest something like this Yes, but with my own

00:42:972 (42972|2,43114|1) - CTRL+J ,pitch relevancy

00:44:104 (44104|3) - delete this,no other sound for 3 notes

00:45:236 (45236|0) - this LN is strange, turn in simmple note and move in 4??then add note 1 here 00:45:307 -

00:45:802 (45802|2,45944|0,46086|3) - those 3 LN too,suggest to turn in simple notes then 00:46:015 - add 2 here

00:46:298 - add 3 here Nope

00:50:260 - don't ignore this sound,you plenty followed theire family

00:55:991 (55991|2) - if you put this LN for that sound then it should end here 00:56:133 -

00:56:416 (56416|2) - nothing for a LN , turn in note and move in 4??Then add note 3 here 00:56:486 -

00:56:911 - from here i highly reccomend you to put those notes in the blue line that you ignored

01:02:218 (62218|3,62501|2) - move 3 2 ,for pitch relevancy

01:04:859 (64859|2,64953|0,65142|3,65236|2) - if you have followed those piano then here a missing note 01:04:812 -

01:07:689 (67689|1,67784|2) - CTRL+J

01:12:336 - missing note?

01:14:034 (74034|0,74069|1) - wrong,1/6 starting from here 01:14:010 -

01:27:689 (87689|2) - this LN should end here 01:27:760 -

01:46:404 - add 2??

01:47:607 - here too??

01:54:765 (114765|1,114812|2,114906|2,114953|3) - if you start those 1/6 then i think you should start when this 1/6 pattern starts ,here 01:54:623 -

01:58:750 (118750|3,118821|0) - CTRL+H

01:58:892 (118892|1) - move here 01:58:963 -

01:59:246 - add note 2 xd



good luck :) :)
I'm sorry i can't answer your mod because i'm too sleepy :''
- Yuuto -
Keren mapnya, Ichi owo v
DrawdeX

Hello! :)
Mod as requested :)
I only focus on pitch relevancy and hand balance
4K = |1|2|3|4|
Everything modded
[NOVICE]
HD -1 ; OD -1
• 00:09:293 (9293|2) - Move to 2
• 00:26:486 (26486|2,26699|1,26840|2) - Ctrl+H, for hand balance
• 00:30:236 - Add a note, since you made 00:32:076 - two notes for this sound (1 LN and 1 note)
• 00:31:086 - ^
• 00:33:350 - ^
• 01:31:793 (91793|1,91935|2) - Ctrl+H, for hand balance
• 01:49:340 (109340|2,109482|1) - Ctrl+H, ^
• 01:49:906 (109906|3) - Move to 2, for hand balance
• 01:50:331 (110331|0) - Move to 4, ^
• 01:50:755 (110755|2) - Move to 1, ^
• 01:51:180 (111180|0) - Move to 3, ^
• 01:51:604 (111604|3) - Move to 1, ^
• 01:52:029 (112029|0) - Move to 4, ^

[ADVANCED]
• 00:00:803 (803|2) - Move to 2, for hand balance
• 00:28:255 (28255|3,28397|1) - Ctrl+G, for hand balance
• 00:45:236 (45236|2) - Move to 2, for hand balance
• 01:01:369 (61369|2,61652|1) - Ctrl+H, ^
• 01:18:916 (78916|2) - Move to 1 or 2, ^
• 01:20:189 (80189|2) - Move to 1, for hand balance
• 01:26:274 (86274|2) - Move to 2, ^
• 01:29:387 (89387|3,89529|3) - Move to 1, for hand balance
• 01:31:935 (91935|2,92076|1) - Ctrl+H, for hand balance
• 01:35:614 (95614|0) - Move to 4, for hand balance
• 01:37:878 (97878|0) - Move to 3, ^
• 01:39:859 (99859|1) - Move to 4, ^
• 01:49:482 (109482|2) - Move to 2, ^
• 01:49:906 (109906|1) - Move to 3, ^
• 01:50:331 (110331|3) - Move to 2, ^
• 01:50:755 (110755|0) - Move to 4, ^
• 01:51:180 (111180|3) - Move to 1, ^
• 01:52:029 (112029|0) - Move to 3, ^
• 01:52:736 (112736|2) - Move to 2, ^

[EXHAUST]
• 00:00:803 (803|2) - Move to 2, for hand balance
• 00:31:086 (31086|2) - Remove. Not too loud
• 00:45:802 - Add a note, for the cymbal sound
• 00:51:180 - ^
• 01:34:199 - ^

[INFINITE]
Eh, can't mod much lel

Good luck~! :)
LordRaika
yo ^^/ HM request from my queue

Hitsound Mod IRC
2015-01-25 20:50 LordRaika: yo :D
2015-01-25 20:51 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/603391 ZOGRAPHOS (Yu_Asahina+Yamajet) - Verse IV]
2015-01-25 20:51 Ichigaki: hi~
2015-01-25 20:51 LordRaika: regarding your HM request
2015-01-25 20:54 LordRaika: hmm
2015-01-25 20:54 LordRaika: u mw hitsoundnya sampleset atau pk sample import?
2015-01-25 20:55 Ichigaki: hitsound sample aja
2015-01-25 20:55 Ichigaki: biar ga repot
2015-01-25 20:56 LordRaika: oke brrti cuma 4?
2015-01-25 20:57 Ichigaki: banyak juga ga masalah sih
2015-01-25 20:57 Ichigaki: selama nanti aku bisa jaga konsistensi
2015-01-25 20:57 Ichigaki: *konsitensi
2015-01-25 20:58 Ichigaki: ah gitu deh
2015-01-25 20:58 LordRaika: ^^b
2015-01-25 20:58 LordRaika: soalny w ad Special effect yg bgs dan cocok :D
2015-01-25 20:58 LordRaika: ACTION is editing [http://osu.ppy.sh/b/603391 ZOGRAPHOS (Yu_Asahina+Yamajet) - Verse IV [INFINITE]]
2015-01-25 20:59 LordRaika: nih [https://www.dropbox.com/s/gnglr3e887vn0l5/LR_RevCyRDWs.wav?dl=0 w pk tuk reverse cymbal spt ini] 00:12:548 (12548|0) - pk sample import aja soalny cuma bbrp
2015-01-25 20:59 LordRaika: dksh 50-80% vol
2015-01-25 20:59 LordRaika: [https://www.dropbox.com/s/essq7gfvfp8su1b/LR_RevCyQSTs.wav?dl=0 atau yg ini, mgkn trlalu blend sama musik]
2015-01-25 21:01 LordRaika: trus [https://www.dropbox.com/s/a7ti35u345ah2pd/LR_CymbalSSD.wav?dl=0 ini sbg soft-hitfinish] bisa untuk smua cymbal, dan cocok banget ama tipe yg dipke di musik nih
2015-01-25 21:03 Ichigaki: internet oh...
2015-01-25 21:03 Ichigaki: lemot sekali
2015-01-25 21:03 LordRaika: stdkny bs kan?
2015-01-25 21:04 LordRaika: [https://www.dropbox.com/s/7fqz8nuodqihba3/LR4_KickDeepBassFR.wav?dl=0 ini untuk smua kick, rename jadi soft-hitwhistle], di sini 00:03:420 - , whistle smua 00:04:977 - dsini jg
2015-01-25 21:04 LordRaika: dan strsnya smua kick >w< fitting banget
2015-01-25 21:06 LordRaika: [https://www.dropbox.com/s/y9i5gn3uro1uiaf/LR_Snare%20Low%20Wet.wav?dl=0 soft-hitclap] cocok untuk smua snare spt ini 00:08:161 (8161|3,8161|2) - , 00:20:331 (20331|3,20331|0,20897|0,20897|1) -
2015-01-25 21:07 LordRaika: [https://www.dropbox.com/s/8q1o8s1zkto22iy/LR_Kick%20Low%20Strong%20Beat%20LV.wav?dl=0 ini cocok untuk soft-hitnormal.wav] >w< auto fix
2015-01-25 21:09 LordRaika: [https://www.dropbox.com/s/dfrvo8wttkzru62/LR_Chm%20Soft%20Normal.wav?dl=0 ini soft-hitnormal2.wav] cocok untuk bagian ini.... 01:02:218 - dikasih S:C2
2015-01-25 21:09 LordRaika: itu aja ud lgkp sih mnrt w....
2015-01-25 21:09 LordRaika: gmn????? O_O
2015-01-25 21:13 LordRaika: ntr ks tau aja... w lnjt yg lain dlu...
2015-01-25 21:13 LordRaika: tu smua HS nya ud w tes kok
2015-01-25 21:14 Ichigaki: belum coba
2015-01-25 21:15 Ichigaki: ini internet saking lemotnya dl hitsoundnya ga kelar-kelar
2015-01-25 21:15 Ichigaki: nerima chatmu aja lemot banget
2015-01-25 21:15 LordRaika: err tpi ud masuk smua kan?
2015-01-25 21:15 LordRaika: chat w
2015-01-25 21:15 LordRaika: dan hitsoundny sih rata2 low size smua XD
2015-01-25 21:17 Ichigaki: ok
2015-01-25 21:17 LordRaika: ks tau kl ud ok smua, biar w post >w<
2015-01-25 21:23 Ichigaki: ohya
2015-01-25 21:23 Ichigaki: semuanya aku pakai sepertinya
2015-01-25 21:23 Ichigaki: kecuali yang special effect
2015-01-25 21:23 Ichigaki: delaynya terlalu jelas, kurang cocok
2015-01-25 21:23 LordRaika: ^^b
2015-01-25 21:23 LordRaika: oh, iya
2015-01-25 21:23 LordRaika: itu total revcy nya 0.45s
2015-01-25 21:23 LordRaika: panjng LN nya cuma sktr 0.35s
2015-01-25 21:24 LordRaika: brrti editan w kurang
2015-01-25 21:24 LordRaika: lgpl , u cm bs pk 1 x
2015-01-25 21:24 LordRaika: jd g sah :D

GL for hitsounding it ^^b
GL for rank too
Topic Starter
Ichigaki

DrawdeX wrote:


Hello! :)
Mod as requested :)
I only focus on pitch relevancy and hand balance
4K = |1|2|3|4|
Everything modded
[NOVICE]
HD -1 ; OD -1 Nope, this' not even an Easy diff
• 00:09:293 (9293|2) - Move to 2 Nope, it's better on 3
• 00:26:486 (26486|2,26699|1,26840|2) - Ctrl+H, for hand balance Removed
• 00:30:236 - Add a note, since you made 00:32:076 - two notes for this sound (1 LN and 1 note) Okay, seems okay
• 00:31:086 - ^ ^
• 00:33:350 - ^ Nope, doesn't have enough sound to make it as double
• 01:31:793 (91793|1,91935|2) - Ctrl+H, for hand balance Nope, re-arrange the last part
• 01:49:340 (109340|2,109482|1) - Ctrl+H, ^ Okay

• 01:49:906 (109906|3) - Move to 2, for hand balance
• 01:50:331 (110331|0) - Move to 4, ^
• 01:50:755 (110755|2) - Move to 1, ^
• 01:51:180 (111180|0) - Move to 3, ^
• 01:51:604 (111604|3) - Move to 1, ^
• 01:52:029 (112029|0) - Move to 4, ^
Reject these

[ADVANCED]
• 00:00:803 (803|2) - Move to 2, for hand balance Nope, better on 3
• 00:28:255 (28255|3,28397|1) - Ctrl+G, for hand balance Nope
• 00:45:236 (45236|2) - Move to 2, for hand balance Okay
• 01:01:369 (61369|2,61652|1) - Ctrl+H, ^ okay
• 01:18:916 (78916|2) - Move to 1 or 2, ^ Nope
• 01:20:189 (80189|2) - Move to 1, for hand balance Nope
• 01:26:274 (86274|2) - Move to 2, ^ Okay
• 01:29:387 (89387|3,89529|3) - Move to 1, for hand balance Nope
• 01:31:935 (91935|2,92076|1) - Ctrl+H, for hand balance Okay
• 01:35:614 (95614|0) - Move to 4, for hand balance
• 01:37:878 (97878|0) - Move to 3, ^
• 01:39:859 (99859|1) - Move to 4, ^ Nope

• 01:49:482 (109482|2) - Move to 2, ^
• 01:49:906 (109906|1) - Move to 3, ^
• 01:50:331 (110331|3) - Move to 2, ^
• 01:50:755 (110755|0) - Move to 4, ^
• 01:51:180 (111180|3) - Move to 1, ^
• 01:52:029 (112029|0) - Move to 3, ^
• 01:52:736 (112736|2) - Move to 2, ^
Reject these

[EXHAUST]
• 00:00:803 (803|2) - Move to 2, for hand balance Nope
• 00:31:086 (31086|2) - Remove. Not too loud For cymbal
• 00:45:802 - Add a note, for the cymbal sound Nope
• 00:51:180 - ^ Okay
• 01:34:199 - ^ Okay

[INFINITE]
Eh, can't mod much lel Okay

Good luck~! :)

LordRaika wrote:

yo ^^/ HM request from my queue

Hitsound Mod IRC
2015-01-25 20:50 LordRaika: yo :D
2015-01-25 20:51 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/603391 ZOGRAPHOS (Yu_Asahina+Yamajet) - Verse IV]
2015-01-25 20:51 Ichigaki: hi~
2015-01-25 20:51 LordRaika: regarding your HM request
2015-01-25 20:54 LordRaika: hmm
2015-01-25 20:54 LordRaika: u mw hitsoundnya sampleset atau pk sample import?
2015-01-25 20:55 Ichigaki: hitsound sample aja
2015-01-25 20:55 Ichigaki: biar ga repot
2015-01-25 20:56 LordRaika: oke brrti cuma 4?
2015-01-25 20:57 Ichigaki: banyak juga ga masalah sih
2015-01-25 20:57 Ichigaki: selama nanti aku bisa jaga konsistensi
2015-01-25 20:57 Ichigaki: *konsitensi
2015-01-25 20:58 Ichigaki: ah gitu deh
2015-01-25 20:58 LordRaika: ^^b
2015-01-25 20:58 LordRaika: soalny w ad Special effect yg bgs dan cocok :D
2015-01-25 20:58 LordRaika: ACTION is editing [http://osu.ppy.sh/b/603391 ZOGRAPHOS (Yu_Asahina+Yamajet) - Verse IV [INFINITE]]
2015-01-25 20:59 LordRaika: nih [https://www.dropbox.com/s/gnglr3e887vn0l5/LR_RevCyRDWs.wav?dl=0 w pk tuk reverse cymbal spt ini] 00:12:548 (12548|0) - pk sample import aja soalny cuma bbrp
2015-01-25 20:59 LordRaika: dksh 50-80% vol
2015-01-25 20:59 LordRaika: [https://www.dropbox.com/s/essq7gfvfp8su1b/LR_RevCyQSTs.wav?dl=0 atau yg ini, mgkn trlalu blend sama musik]
2015-01-25 21:01 LordRaika: trus [https://www.dropbox.com/s/a7ti35u345ah2pd/LR_CymbalSSD.wav?dl=0 ini sbg soft-hitfinish] bisa untuk smua cymbal, dan cocok banget ama tipe yg dipke di musik nih
2015-01-25 21:03 Ichigaki: internet oh...
2015-01-25 21:03 Ichigaki: lemot sekali
2015-01-25 21:03 LordRaika: stdkny bs kan?
2015-01-25 21:04 LordRaika: [https://www.dropbox.com/s/7fqz8nuodqihba3/LR4_KickDeepBassFR.wav?dl=0 ini untuk smua kick, rename jadi soft-hitwhistle], di sini 00:03:420 - , whistle smua 00:04:977 - dsini jg
2015-01-25 21:04 LordRaika: dan strsnya smua kick >w< fitting banget
2015-01-25 21:06 LordRaika: [https://www.dropbox.com/s/y9i5gn3uro1uiaf/LR_Snare%20Low%20Wet.wav?dl=0 soft-hitclap] cocok untuk smua snare spt ini 00:08:161 (8161|3,8161|2) - , 00:20:331 (20331|3,20331|0,20897|0,20897|1) -
2015-01-25 21:07 LordRaika: [https://www.dropbox.com/s/8q1o8s1zkto22iy/LR_Kick%20Low%20Strong%20Beat%20LV.wav?dl=0 ini cocok untuk soft-hitnormal.wav] >w< auto fix
2015-01-25 21:09 LordRaika: [https://www.dropbox.com/s/dfrvo8wttkzru62/LR_Chm%20Soft%20Normal.wav?dl=0 ini soft-hitnormal2.wav] cocok untuk bagian ini.... 01:02:218 - dikasih S:C2
2015-01-25 21:09 LordRaika: itu aja ud lgkp sih mnrt w....
2015-01-25 21:09 LordRaika: gmn????? O_O
2015-01-25 21:13 LordRaika: ntr ks tau aja... w lnjt yg lain dlu...
2015-01-25 21:13 LordRaika: tu smua HS nya ud w tes kok
2015-01-25 21:14 Ichigaki: belum coba
2015-01-25 21:15 Ichigaki: ini internet saking lemotnya dl hitsoundnya ga kelar-kelar
2015-01-25 21:15 Ichigaki: nerima chatmu aja lemot banget
2015-01-25 21:15 LordRaika: err tpi ud masuk smua kan?
2015-01-25 21:15 LordRaika: chat w
2015-01-25 21:15 LordRaika: dan hitsoundny sih rata2 low size smua XD
2015-01-25 21:17 Ichigaki: ok
2015-01-25 21:17 LordRaika: ks tau kl ud ok smua, biar w post >w<
2015-01-25 21:23 Ichigaki: ohya
2015-01-25 21:23 Ichigaki: semuanya aku pakai sepertinya
2015-01-25 21:23 Ichigaki: kecuali yang special effect
2015-01-25 21:23 Ichigaki: delaynya terlalu jelas, kurang cocok
2015-01-25 21:23 LordRaika: ^^b
2015-01-25 21:23 LordRaika: oh, iya
2015-01-25 21:23 LordRaika: itu total revcy nya 0.45s
2015-01-25 21:23 LordRaika: panjng LN nya cuma sktr 0.35s
2015-01-25 21:24 LordRaika: brrti editan w kurang
2015-01-25 21:24 LordRaika: lgpl , u cm bs pk 1 x
2015-01-25 21:24 LordRaika: jd g sah :D

GL for hitsounding it ^^b
GL for rank too
Thanks guys
Zan-
market marked
Blocko
wassup ichi
Here's my mod as requested.





[General]
OK! No problems here!

4K Column:
| 1 | 2 | 3 | 4 |
[NOVICE]
00:07:524 (7524|1) - Move to 4. Having notes on the left and right sides would give better impact than it were to all be on the left.
00:10:425 (10425|1,10708|2,10991|3,10991|0) - Ctrl + H for pitch relevancy
If you applied the suggestion above, move 00:12:406 (12406|1) - to 3 for hand balance
00:35:897 (35897|1,36180|2) - Ctrl + H to give a better lead to the next pattern
00:42:548 (42548|0,42831|1,42972|0) - Switch these notes around by column for pitch relevancy and comfortability
00:43:114 (43114|2,43255|3) - Same suggestion as above, but only for pitch
00:44:246 (44246|3) - Hmm.. For this one, you could actually start the LN at 00:44:104 - ending at 00:44:458 - since the sounds actually keep on going.
01:02:218 (62218|1) - Move to 4, then 01:02:359 (62359|3,62501|2) - move 1 column to the left for pitch relevancy so the notes can accent the descending piano pitch better.
01:03:350 (63350|0,63491|1) - Move 1 column to the right for hand balance
01:04:482 (64482|1,64623|2) - Ctrl + H for pitch relevancy
01:28:255 (88255|1,88397|3) - Ctrl + J for pitch relevancy
01:29:104 (89104|3) - Move to 3 for a more comfortable pattern
01:35:614 (95614|0,95897|3) - Ctrl + H for pitch, and for this pattern to be like a mirrored pattern for the next one.
[ADVANCED]
- I think players transitioning to this level could handle HP 7.5, would they?

00:12:406 (12406|0,12406|3,12548|2,12548|1) - Ctrl + J for impact. Notes on the left-most and right-most columns would give a better impact for the player.
00:13:255 (13255|1,13326|0) - Ctrl + J to keep the pattern going
00:33:350 - Add a note at 4 for the sound heard here
00:40:991 (40991|1,41203|3) - Switch these around by column for pitch relevancy
00:41:982 (41982|3,42123|2) - Ctrl + J for pitch
00:42:972 (42972|0,43114|2) - Maybe move all of these notes to the right for pitch relevancy?
00:46:369 (46369|2,46652|1,46793|2,46864|1) - Ctrl + H for pitch and for a different pattern
00:48:916 - Maybe you could add a note here for consistency
01:07:170 (67170|0) - It feels kinda off when this note's on the left-side and the piano is really high-pitched. Move to the right side for better feedback on pitch. (might need to rearrange a few patterns around here for comfortability)
01:07:453 (67453|1) - You didn't seem to map the hi-hat on 01:07:736 - when there's one at this note. Remove the note make it easier to do or add a note on 01:07:736 - for consistency, the choice is yours.
01:07:949 - Add a note here for the piano
01:08:515 (68515|0,68586|1) - Ctrl + J for piano pitch
01:25:991 (85991|3,86062|2,86133|1,86203|0) - Pitch here is ascending, yet the notes are in a descending pattern. Try to rearrange this so the notes are ascending along with the song for best effect.
01:35:614 (95614|3) - Move to 2 so the upcoming pattern can act as a 'mirrored' pattern to this one.
01:57:548 (117548|0,117618|1,117689|2,117760|1) - It'd be better if the notes were to start in a descending pattern along with the piano for pitch relevancy
[EXHAUST]
00:06:675 - There's actually 2 sounds at this time, so add a note on 1 to accent 2 sounds.
If you applied the suggestion above, move 00:06:817 (6817|0) - to 2 for comfortability
00:23:161 (23161|3,23232|1) - Ctrl + J for pitch relevancy and better pattern flow
00:41:203 (41203|2,41274|0,41416|3) - Turn to a 1,3,2 arrangement to put a little pitch relevancy in
00:42:831 (42831|3,42972|1,43114|0) - Ctrl + H for pitch relevancy? You might need to rearrange the patterns around for better pattern flow
01:02:501 (62501|1,62642|2) - Ctrl + H for piano pitch
01:08:444 (68444|2,68515|3) - Ctrl + J, same reason as above
01:31:793 (91793|2) - Move to 4 for better synergy
01:36:180 (96180|2,96321|0,96746|2) - Ctrl + H for pitch
01:37:736 (97736|0,97878|1) - Move these notes 1 column to the right for comfortability
[INFINITE]
- Nerf HP to 8.5? It seems really hard to pass with HP 9 because of how challenging this map is. Changed to HP 8.7 by talking through IRC with Ichi about it.

00:06:923 (6923|0,6994|1) - The left index would have pseudo-triple jacks to hit for this section. Switch these notes around by column to prevent that.
00:17:925 (17925|3) - Maybe move this to 2 or 3 for a more comfortable pattern flow?
00:59:953 to 01:01:086 - You could map the rest of the kicks for this time period so there wouldn't be any missing notes. It'd also make a better lead-up to the switching mood.
01:20:472 (80472|0) - I think this note sort of messes up the core of the pattern, which is the full-hand trill. The whole pattern would be much better without this note.
01:27:972 (87972|0) - Move to 3 for pattern flow

Couldn't really find anything else to suggest, so this is just a little check.


This song's rhythm and mood changes a lot, but it seems to me that you know how to handle this type of song.
Hope my mod helps your map! Good luck!
Topic Starter
Ichigaki

Blocko wrote:

wassup ichi
Here's my mod as requested.





[General]
OK! No problems here!

4K Column:
| 1 | 2 | 3 | 4 |
[NOVICE]
00:07:524 (7524|1) - Move to 4. Having notes on the left and right sides would give better impact than it were to all be on the left.
00:10:425 (10425|1,10708|2,10991|3,10991|0) - Ctrl + H for pitch relevancy
If you applied the suggestion above, move 00:12:406 (12406|1) - to 3 for hand balance
00:35:897 (35897|1,36180|2) - Ctrl + H to give a better lead to the next pattern
00:42:548 (42548|0,42831|1,42972|0) - Switch these notes around by column for pitch relevancy and comfortability
00:43:114 (43114|2,43255|3) - Same suggestion as above, but only for pitch
00:44:246 (44246|3) - Hmm.. For this one, you could actually start the LN at 00:44:104 - ending at 00:44:458 - since the sounds actually keep on going.
01:02:218 (62218|1) - Move to 4, then 01:02:359 (62359|3,62501|2) - move 1 column to the left for pitch relevancy so the notes can accent the descending piano pitch better.
01:03:350 (63350|0,63491|1) - Move 1 column to the right for hand balance
01:04:482 (64482|1,64623|2) - Ctrl + H for pitch relevancy
01:28:255 (88255|1,88397|3) - Ctrl + J for pitch relevancy
01:29:104 (89104|3) - Move to 3 for a more comfortable pattern
01:35:614 (95614|0,95897|3) - Ctrl + H for pitch, and for this pattern to be like a mirrored pattern for the next one.

[ADVANCED]
- I think players transitioning to this level could handle HP 7.5, would they?

00:12:406 (12406|0,12406|3,12548|2,12548|1) - Ctrl + J for impact. Notes on the left-most and right-most columns would give a better impact for the player.
00:13:255 (13255|1,13326|0) - Ctrl + J to keep the pattern going
00:33:350 - Add a note at 4 for the sound heard here
00:40:991 (40991|1,41203|3) - Switch these around by column for pitch relevancy
00:41:982 (41982|3,42123|2) - Ctrl + J for pitch
00:42:972 (42972|0,43114|2) - Maybe move all of these notes to the right for pitch relevancy?
00:46:369 (46369|2,46652|1,46793|2,46864|1) - Ctrl + H for pitch and for a different pattern
00:48:916 - Maybe you could add a note here for consistency
01:07:170 (67170|0) - It feels kinda off when this note's on the left-side and the piano is really high-pitched. Move to the right side for better feedback on pitch. (might need to rearrange a few patterns around here for comfortability)
01:07:453 (67453|1) - You didn't seem to map the hi-hat on 01:07:736 - when there's one at this note. Remove the note make it easier to do or add a note on 01:07:736 - for consistency, the choice is yours. I decided to remove it, and re-arranged of course
01:07:949 - Add a note here for the piano
01:08:515 (68515|0,68586|1) - Ctrl + J for piano pitch
01:25:991 (85991|3,86062|2,86133|1,86203|0) - Pitch here is ascending, yet the notes are in a descending pattern. Try to rearrange this so the notes are ascending along with the song for best effect.
01:35:614 (95614|3) - Move to 2 so the upcoming pattern can act as a 'mirrored' pattern to this one.
01:57:548 (117548|0,117618|1,117689|2,117760|1) - It'd be better if the notes were to start in a descending pattern along with the piano for pitch relevancy

All accepted

[EXHAUST]
00:06:675 - There's actually 2 sounds at this time, so add a note on 1 to accent 2 sounds. Okay
If you applied the suggestion above, move 00:06:817 (6817|0) - to 2 for comfortability Fixed also
00:23:161 (23161|3,23232|1) - Ctrl + J for pitch relevancy and better pattern flow Seems okay
00:41:203 (41203|2,41274|0,41416|3) - Turn to a 1,3,2 arrangement to put a little pitch relevancy in Changed
00:42:831 (42831|3,42972|1,43114|0) - Ctrl + H for pitch relevancy? You might need to rearrange the patterns around for better pattern flow Re-arranged as well
01:02:501 (62501|1,62642|2) - Ctrl + H for piano pitch Okay
01:08:444 (68444|2,68515|3) - Ctrl + J, same reason as above Okay
01:31:793 (91793|2) - Move to 4 for better synergy Done
01:36:180 (96180|2,96321|0,96746|2) - Ctrl + H for pitch Okay
01:37:736 (97736|0,97878|1) - Move these notes 1 column to the right for comfortability Done
[INFINITE]
- Nerf HP to 8.5? It seems really hard to pass with HP 9 because of how challenging this map is. Changed to HP 8.7 by talking through IRC with Ichi about it. :)

00:06:923 (6923|0,6994|1) - The left index would have pseudo-triple jacks to hit for this section. Switch these notes around by column to prevent that. Flipped (Ctrl + G)
00:17:925 (17925|3) - Maybe move this to 2 or 3 for a more comfortable pattern flow? Moved to 2 instead of 3
00:59:953 to 01:01:086 - You could map the rest of the kicks for this time period so there wouldn't be any missing notes. It'd also make a better lead-up to the switching mood. Okay, i already reject some of this mod, so i decided to apply it now
01:20:472 (80472|0) - I think this note sort of messes up the core of the pattern, which is the full-hand trill. The whole pattern would be much better without this note. Removed as well
01:27:972 (87972|0) - Move to 3 for pattern flow Seems nice

Couldn't really find anything else to suggest, so this is just a little check.


This song's rhythm and mood changes a lot, but it seems to me that you know how to handle this type of song.
Hope my mod helps your map! Good luck!
All accepted, wat, how?
Thanks Blockorino
Rido
yoooo Ichi-senpai, from our queue

Column: 1 2 3 4

wat
INFINITE
- 00:03:279 (3279|3) - holdnya berhenti di sini 00:03:350 -
- 00:04:623 (4623|1,4694|0,4765|2,4836|3) - kenapa gak dibikin 1/2 note kyk sebelumnya? lebih menantang
- 00:06:463 (6463|0,6534|1,6604|2) - ^
- 00:07:029 (7029|3) - remove?
- 00:07:383 (7383|2) - panjangin sampai 00:07:524 -
- 00:08:161 - tambah note di 2, triple note buat snare itu mantab imo
- 00:12:548 (12548|0) - berhenti di sini 00:12:760 -
- 00:25:496 - tambah note di 2?
- 00:26:133 - ^ di 3?
- 00:28:397 (28397|3) - pindah ke 1, cuma saran aja sih
- 00:41:699 (41699|3,41769|2) - ini seharusnya jadi satu hold chord http://puu.sh/fhlt9/6c9b33c002.jpg
- 00:42:406 - tambah note di 3, hi hat atau apa gak kedengeran pokoknya punya suara
- 00:42:831 (42831|0) - berhenti di sini 00:42:902 -
- 00:46:793 (46793|1) - add note di 3, suaranya keras
- 00:46:793 (46793|1) - ^ di 4
- 00:46:793 (46793|1) - ^ di 1
- 01:04:812 - add note di 3 (ada suara piano) terus 01:04:859 (64859|2) - pindahin ke 2 atau 4
- 01:14:034 (74034|0,74069|1) - this should be 1/6 notes

EXHAUST
- 00:07:064 (7064|2) - remove, gak ada suaranya imo
- 00:32:996 (32996|3) - remove? suaranya sama kayak ini 00:33:137 (33137|2) -
- 00:55:991 (55991|2) - berhenti di sini 00:56:133 -
- 00:56:486 - tambah satu note di sini, kolomnya terserah
- 01:01:086 (61086|1) - pindah ke 3 terus 01:01:156 - tambah note di sini
- 01:04:812 - same issue with INFINITE, tambah note di sini
- 01:14:034 (74034|3,74069|2) - same issue with INFINITE [2], this should be 1/6 notes
- 01:49:482 (109482|3,109623|3,109906|0,110048|0,110331|3,110472|3) - note spt ini gak nyaman buat dimainin (same column after chord), rearrange pls

ADVANCED
- 00:06:746 (6746|3) - remove, bass drumnya udh ngikutin hold di sebelahnya kan, jadi remove aja
- 00:33:491 - add note di 4, ada bass drum
- 00:42:123 - add note di 2
- 01:09:718 (69718|2) - pindah ke 2?
- 01:33:633 (93633|2,93774|3) - jadiin satu hold aja, soalnya cuma ngikutin bass drum
-

NOVICE
- 00:08:586 (8586|1,8869|3) - suggestion http://puu.sh/fhpu1/629ce45bf0.jpg
- 00:19:057 (19057|2) - pindah ke 4 terus 00:19:694 (19694|3,20048|3) - pindah ke 3
- 00:36:321 (36321|0) - pindah ke sini 00:36:392 - ada bass drumnya
- 00:38:727 (38727|0) - ganti ke normal note, gak ada synth nya, cymbal kan?
- 00:52:736 (52736|0) - remove terus tambah satu note di 00:53:161 - kolom 2
- 01:02:925 (62925|1,63067|3,63067|0) - suggestion http://puu.sh/fhpWP/9434452db1.jpg
- 01:53:444 (113444|3) - selesai di sini 01:53:869 - soalnya masih ada suara bass drum
sorry for noob modding and thanks :'>
Taiwan-NAK
INF
Holy i cant pass :cry:

00:03:562 (3562|0) - Move to 3

00:06:321 (6321|3,6392|2) - Ctrl+J

00:08:267 - Missed sound

00:09:670 - Add

00:10:614 - https://osu.ppy.sh/ss/2656617

00:30:236 (30236|1) - Move to 3

00:41:699 (41699|2) - Fix to be normal note . not good for Double LN

00:47:147 (47147|0) - Remove

00:47:218 - https://osu.ppy.sh/ss/2656191

01:26:062 (86062|1,86133|2) - Ctrl+H

01:31:722 - Add

01:41:274 (101274|2,101345|1) - Ctrl+H

01:43:043 (103043|1,103114|0) - Ctrl+J

:)
Topic Starter
Ichigaki

bakabakemono wrote:

yoooo Ichi-senpai, from our queue

Column: 1 2 3 4

wat
INFINITE
- 00:03:279 (3279|3) - holdnya berhenti di sini 00:03:350 -
- 00:04:623 (4623|1,4694|0,4765|2,4836|3) - kenapa gak dibikin 1/2 note kyk sebelumnya? lebih menantang Awalnya emang aku buat 1/2 note juga, tapi pas aku pakai, ntar nubruk sama 1/8 notes diatasnya, masa lepas trus mencet lagi dalam 1/8 detik?
- 00:06:463 (6463|0,6534|1,6604|2) - ^
- 00:07:029 (7029|3) - remove?
- 00:07:383 (7383|2) - panjangin sampai 00:07:524 - Nope, udah berhenti disitu
- 00:08:161 - tambah note di 2, triple note buat snare itu mantab imo Snare disini kehitung satu note, sama kaya bass drum sebelumnya. Awalnya disini juga triple, tapi setelah beberapa mod, aku ganti ini ke double aja
- 00:12:548 (12548|0) - berhenti di sini 00:12:760 - No change untuk ini, jadi rada aneh
- 00:25:496 - tambah note di 2? Nope, ga cocok
- 00:26:133 - ^ di 3?
- 00:28:397 (28397|3) - pindah ke 1, cuma saran aja sih mini jack? nope
- 00:41:699 (41699|3,41769|2) - ini seharusnya jadi satu hold chord http://puu.sh/fhlt9/6c9b33c002.jpg
- 00:42:406 - tambah note di 3, hi hat atau apa gak kedengeran pokoknya punya suara
- 00:42:831 (42831|0) - berhenti di sini 00:42:902 -
- 00:46:793 (46793|1) - add note di 3, suaranya keras Yup, keras, tapi ga cocok untuk diikutin

- 00:46:793 (46793|1) - ^ di 4
- 00:46:793 (46793|1) - ^ di 1 wat? same timing :(

- 01:04:812 - add note di 3 (ada suara piano) terus 01:04:859 (64859|2) - pindahin ke 2 atau 4
- 01:14:034 (74034|0,74069|1) - this should be 1/6 notes

EXHAUST
- 00:07:064 (7064|2) - remove, gak ada suaranya imo Ada drum kok
- 00:32:996 (32996|3) - remove? suaranya sama kayak ini 00:33:137 (33137|2) -
- 00:55:991 (55991|2) - berhenti di sini 00:56:133 -
- 00:56:486 - tambah satu note di sini, kolomnya terserah Aku emang kasih ini LN biar nggak nambah note disitu
- 01:01:086 (61086|1) - pindah ke 3 terus 01:01:156 - tambah note di sini
- 01:04:812 - same issue with INFINITE, tambah note di sini
- 01:14:034 (74034|3,74069|2) - same issue with INFINITE [2], this should be 1/6 notes
- 01:49:482 (109482|3,109623|3,109906|0,110048|0,110331|3,110472|3) - note spt ini gak nyaman buat dimainin (same column after chord), rearrange pls

ADVANCED
- 00:06:746 (6746|3) - remove, bass drumnya udh ngikutin hold di sebelahnya kan, jadi remove aja
- 00:33:491 - add note di 4, ada bass drum
- 00:42:123 - add note di 2
- 01:09:718 (69718|2) - pindah ke 2?
- 01:33:633 (93633|2,93774|3) - jadiin satu hold aja, soalnya cuma ngikutin bass drum

NOVICE
- 00:08:586 (8586|1,8869|3) - suggestion http://puu.sh/fhpu1/629ce45bf0.jpg
- 00:19:057 (19057|2) - pindah ke 4 terus 00:19:694 (19694|3,20048|3) - pindah ke 3
- 00:36:321 (36321|0) - pindah ke sini 00:36:392 - ada bass drumnya
- 00:38:727 (38727|0) - ganti ke normal note, gak ada synth nya, cymbal kan?
- 00:52:736 (52736|0) - remove terus tambah satu note di 00:53:161 - kolom 2
- 01:02:925 (62925|1,63067|3,63067|0) - suggestion http://puu.sh/fhpWP/9434452db1.jpg
- 01:53:444 (113444|3) - selesai di sini 01:53:869 - soalnya masih ada suara bass drum
sorry for noob modding and thanks :'>
Zan-
m4m
so mod my map right now
i use bilingual, bcs i have bilingual class in middle school lol

| 1 | 2 | 3 | 4 |

mod
[NOV]
00:13:397 (13397|3) - delete? | mainnya jadi bingung kalo ada note ini, kirain tadinya ngikutin yang "nit not nit tetotetnit not nit"(?) taunya bukan.

00:26:486 (26486|2) - delete? | agak membingungkan dengan note yg tiba2 di blue line, or just me who too noob

00:41:840 (41840|3,42123|0,42548|1,42689|2,43114|3,43255|2,43538|3) - kalo gua jadi lu, gua delete ini, kaya di fks, fokus ke LN aja, 212bpm coy e_e up to you~

01:11:982 (71982|2,72123|1) - delete? | fokus ke kick kan? di sini ora ono kick rek

[ADV]
buset dah ADV 3.3SR
00:08:869 (8869|0) - delete | imba kalo cuma ini yg double

00:45:944 (45944|3,46086|2) - ctrl + j

01:01:652 (61652|2) - move to 2?

01:09:859 (69859|2,70001|1) - ctrl + j la

01:16:227 (76227|1) - delete | double je cukup
01:17:784 (77784|2) - ^
01:19:340 (79340|2) - ^

01:28:680 (88680|0) - move to 2
01:29:104 (89104|3) - ^ to 2
01:29:387 (89387|1) - ^ to 1

[EXH]
00:08:869 (8869|0,8869|2,9010|0,9010|1) - change to jomblo single | seems unconsistent

00:19:694 (19694|0,19765|3) - delete | not really loud, eventhough its kick

00:32:642 - add note | bcs 00:32:359 (32359|3) - or you just delete those

01:10:071 (70071|3) - delete

01:28:963 (88963|3,89104|2) - ke kiri 1 kolom
01:29:953 (89953|2) - ^ to 2
01:30:378 (90378|0) - ^ to 3
01:52:029 (112029|1) - ^ to 3 la

[INF]
00:00:732 (732|0) - to 2 la ;w;

00:04:836 (4836|3) - if you evil, extend till 00:04:977 -

00:08:232 (8232|1,8267|2,8302|3) - padahal lanjutin aja 1/4, lagian kan ini cuma sura gaje lol ignore me

00:19:057 (19057|3,19057|2,19104|1,19104|0,19128|3) - anjrit

00:30:166 (30166|1,30236|1) - at 212bpm, legit

00:40:001 (40001|0) - kalo kata sakura sih LN conflict sama EXH
00:41:416 (41416|0) - ^

01:49:623 (109623|3,109765|3) - dll beda pitch yo, tapi gapapa dih di kolom yg sama, namanya ge inf

01:54:152 - ini juga triple dong

01:56:133 (116133|0,116203|0) - dll | keram

01:59:246 (119246|2) - jadi LN juga dong biar endingnya keren

all hail JOGJAPHOS
Rido
itu mod ku yg gak di reply berarti accepted?
Topic Starter
Ichigaki
Ya, ini aku belum sempet bales :'
CephiCC
Map is very fun keep up the good work! ;) ;) ;)
Ryu Sei
Err timing check
Fixed the timing sig, hopefully
[TimingPoints]
803,283.018867924528,4,2,1,40,1,0
13255,283.018867924528,6,2,1,40,1,0
51179,283.018867924528,4,2,1,40,1,0
56556,283.018867924528,4,2,1,40,1,0
61933,283.018867924528,6,2,1,40,1,0
67027,283.018867924528,4,2,1,40,1,0
68159,283.018867924528,6,2,1,40,1,0
71272,283.018867924528,6,2,1,40,1,0
76224,283.018867924528,6,2,1,40,1,0
77780,283.018867924528,6,2,1,40,1,0
79336,283.018867924528,6,2,1,40,1,0
80892,283.018867924528,6,2,1,40,1,0
82590,283.018867924528,4,2,1,40,1,0
85420,283.018867924528,3,2,1,40,1,0
86269,283.018867924528,7,2,1,40,1,0
101552,283.018867924528,7,2,1,40,1,0
109476,283.018867924528,3,2,1,40,1,0
117265,283.018867924528,4,2,1,40,1,0

don't forget to remake the inherited timing point because it resets the timing sig~
Lunatic Raccoon
You must be very ambitious about this mapset
30 self-stars, much wow
Good luck and go rank, Ichi
Akasha-
dunno why until now i still love this song o.o
I will take the bubble's part ;) Please call me when you done and ready for bubble ~ Good luck :3
Akasha-


ZOGRAPHOS (Yu_Asahina+Yamajet) - Verse IV [Osu!Mania Modding]

===

From Kuo Kyoka's osu!mania Modding Queue

Mod Requested by Ichigaki


[Generals]
- BPM: okay
- Offset: 242 (It will fit for the song)
- AiMod: No Problem
- Tags: Add: 2 (cause its SOUND VOLTEX II so should be SDVX 2 when on tag then)
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: Okay
- Hitsound: Okay for now
- Timing: In every diffs, the timing on 00:11:062 - should move to 00:10:991 - and the timing on 00:13:326 - move to 00:13:255 - (even for hitsound, its still works)

Column
| 1 | 2 | 3 | 4 |


“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And dont forget my kud if my suggest is useful ~ Thanks for requested me ~
means I will come back

[NOVICE]

SPOILER
  1. 00:00:732 - add a note on here? (suggestion)
  2. 00:10:991 (10991|0) - the sound is ends till: 00:12:265 -
  3. 00:30:095 (30095|0,30236|2) - does are, I think should redo the timing, re-extend this: 00:30:095 (30095|0) - begin is the current but the end is 00:30:519 -
  4. and 00:30:236 (30236|2) - begin is in 00:30:519 - and end is the current, you will see the different
  5. 00:39:718 - add a note in 3 sound better
  6. 01:01:227 - add a note in here seems be better
  7. The rest seems fine! Be careful on adding more notes, it may make your diff to above to 2 stars

[ADVANCED]

SPOILER
  1. 00:05:012 (5012|3,5012|2,9293|0,10991|1) - better to be end on 00:12:265 - (the sound is till on there)
  2. 00:30:095 (30095|1,30236|0) - the suggest is like in NOVICE
  3. 01:07:949 (67949|0) - was checked, this note should be on 01:07:972 - (1/3) heard with 2% playback
  4. 01:29:812 (89812|3,89953|0,90095|3,90166|0) - not sue about this, suggest to remove, on hard diff is very hard to get the 300 rainbow
  5. 01:37:878 (97878|1) - the longsound is end till 01:38:232 - (like EXHAUST)
  6. The diff is okay to me

[EXHAUST]

SPOILER
  1. The first streaming is snapping
  2. 00:19:104 (19104|2,30095|3,30236|0) - the suggest is like in NOVICE
  3. 00:39:010 (39010|2) - re-extend this into a long note and end at 00:39:081 - and for like 00:39:081 (39081|3) - (have short sound on that)
  4. 00:43:538 (43538|3) - same in here, end at 00:43:680 -
  5. 00:47:218 - I suggest like this: sound have a short sound on here, so suggest to use the long note: http://osu.ppy.sh/ss/2784842
  6. 00:51:038 (51038|1) - suggest this to extend into long note and end at 00:51:180 - (seems have sound in here)
  7. 00:56:203 (56203|1) - this long note should be end on 00:56:345 - , same long sound as 00:55:991 (55991|2) -
  8. 01:04:871 (64871|1) - not confirm with ADVANCED, move to 01:04:859 - (1/3) , it seems snap with 1/3
  9. 01:07:949 (67949|2) - should be on 1/3 timing (01:07:972 - ) heard with 25% playback
  10. The rest is fine to me

[INFINITE]

SPOILER
  1. HP 8,5
  2. 00:05:260 - add a note on 4, it same strong sound like as 00:05:225 - but on 00:05:225 - you added two notes
  3. The first streaming (begin's part) is snap and confirm by EXHAUST's diff
  4. 00:30:236 (30236|3) - this long note, re-extend like this? http://osu.ppy.sh/ss/2784889
  5. 00:32:501 - better to add a note in here for cymbol and for like 00:32:076 - because they are seems strong sound
  6. 00:39:010 (39010|0) - remake this like as EXHAUST: here's the suggest: https://osu.ppy.sh/ss/2784898
  7. Nice catch on 1/6's part :)
  8. 00:56:416 - reextend the long note, its have that end and for the jack: have the same sound too (https://osu.ppy.sh/ss/2784915)
  9. 01:04:871 (64871|1) - not confirm with the ADVANCED, suggest to remove to 01:04:859 - (1/3)
  10. 01:07:972 (67972|1) - should be on 1/3 timing (01:07:972 - ) heard with 25% playback
  11. 01:46:416 (106416|1) - this note is snap with 1/8, its on 01:46:404 -
  12. 01:56:133 - those jack :| i suggest to move it like http://osu.ppy.sh/ss/2784931 and for the rest too
  13. 01:58:821 - Sound on here is mostly can hear is hithat, two notes is too much, suggest to remove one for those
  14. The diff is snap and great


[Comment]

Yu_Asahina <3 I still love this song ~ hue, dunno why
The map seems hard, but seems can rank it, the diff star is get over because of 1/6 only, but the previous map is HAELEQUIN is rank with the 1/6, 1/8 too so this is surely rankable :3
Good luck on the map then, recall me if you ready for bubble ~ The map seems great now
,
Zan-
i wont support this map
Starry-

Zan - wrote:

i wont support this map
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