Goodluck
thank you CNF~Card N'FoRcE wrote:
Revived
谢谢数字~Numbers 596108 wrote:
SPOILERMod Request from wanhyrzh
Before mod please read the meaning represented by the color
Color Help
Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern
Taiko
Timing :
00:00:-391 170.00 BPM - N - -> OK
00:01:020 1.0x - K - -> OK
00:08:608 1.0x - N - -> OK
00:39:138 1.0x - N - -> Remove
00:39:844 0.75x - N - -> OK
01:04:550 1.0x - K - -> OK
01:29:961 1.0x - N - -> Ok
Notes :
00:02:432 (5) -
00:03:844 (9) -
00:05:256 (13) -
00:41:961 (210) -
00:44:785 (221) -
00:56:079 (255) -
Others :
Song Difficulty -
HP Drain Rate - 7 -> OK
Circle Size - Max -> OK
Approach Rate - Max -> OK
Overall Difficulty - 7 -> OK
Total Result
Song favorite degree : 6 / 10
Note Pattern : 64 / 70
Other wrong : 10 / 10
Timing wrong : 10 / 10
Score : 90 / 100
thanks~Beren wrote:
★
thanks for testing and irc mod.loveFantasy wrote:
鬼...鬼畜..!不下qinche!
阿彻消息真灵通XDqinche wrote:
招你惹你了我!!loveFantasy wrote:
鬼...鬼畜..!不下qinche!
303,131,4903,2,0,B|246:168|181:127,1,120,4|8
看了,真心觉得要改要考虑的地方蛮多,不过这几天没啥空看图kanpakyin wrote:
SPOILERok tme to mod this.
[General][Normal]
- Disable countdown?It's unecessary I guess.
- The Audio Lead In and Preview of CJ's diff are difficult with others diff,please check it carefully!
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)Hitsound
- 00:04:903 (2) - 感覺這個放直線的話會有點生硬...彎一下會比較好?附上圖和code..
303,131,4903,2,0,B|246:168|181:127,1,120,4|8- 00:17:608 (2) - 這個被Slider(1)- 的hitburst遮住大丈夫?個人覺得這個可能會被MAT挑..而且你沒有Easy,所以一般新手會打這個diff,所以必須考慮到新手的能力...(除非自虐>_>)
- 01:05:961 (4) - 在這裏加個New combo?因為這個combo的長度比其他的都長..建議加一個平衡整體的combo長度!
- 01:24:314 (1) - 真心覺得這樣不是一個好辦法,但是用2個slider就會變成1/2 click,麻= =你自己看著辦..
(These are totally my thought only,it base on my taste,feel free to ignore them)[Hard]
- 00:09:138 (x) - 這條綠線的聲量可考慮再減一半 >15% 因為這個位置不太強,而且只有vocal,30%感覺略多和凹凸.
- 00:22:197 - 00:27:844 (x) - 考慮這部分使用whistle代替?我的想法就是和音樂堆上而已.
- 00:30:844 (x) - 這tick的音量過大了=0= 有點吵
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)[Crazy Jay]
- 00:20:432 (1) - 感覺在這裏沒比要要用到蟲子slider阿.感覺1/4 slider就很好了,蟲子slider有可能被人說 xD,而且在這裏真心不合適.
- 00:31:726 (3) - 個人不喜歡倆個slider的開始疊在一起...不過算了,看你把
- 00:33:138 (4) - 必須吐遭= = 感覺拉了和沒拉一個樣,可能是因為幅度不夠大把..而且個人覺得也沒啥原因需要拉這種slider.
- 01:16:020 (9,1) - 這個移動的不太順,unstack可能會好一點..
Difficulty setting
(These are totally suggestion only,you can ignore them if you disagree.)Beatmap design/suggestion
- AR9理解不能,為甚麼要選AR9?AR8已經很合適,而且這種BPM選AR9可能還會有反效果..
(These are totally suggestion only,you can ignore them if you disagree.)Hitsound
- 00:33:226 (9,10,11,12) - 好把= =有點nazi,不過這個5連確實排歪了,不知道你是不是故意的...
- 00:55:726 (5,6,7,8,9) - 在這裏突然來一個5連真心很怪..我知道背後是有連打的音樂,但相對來說就很小聲,所以這裏感覺很凸顯..很怪
- 01:26:961 (7) - 給我我會把這slider停在01:27:491 - 然後把之後的spinner往後移1/4.感覺會比較好
(These are totally my thought only,it base on my taste,feel free to ignore them)[Insane]
- 00:08:785 (x) - 試試把volume調到15~25%?45%感覺略大..
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)Beatmap design/suggestion
- 00:32:432 (7) - 這個真心太突然了,如果x0.75還好.x0.5根本就無法預測,一般都會誤認這個為1/2,而且整段也只有這個slider變速.
- 01:27:491 (1) - 我去...這個,極度confused..我能理解你為甚麼要放在中間,但是這spacing和(10)- 幾乎連在一起,於是會誤認為1/4.
(These are totally suggestion only,you can ignore them if you disagree.)[Daiko]
- 00:00:491 (2) - 試試把這個1/8延長到00:00:491 - ?而且作個減小音量的效果.如果改了,後面的(1)-可以考慮不調整位置直接當一個跳好了.
- 00:44:873 (x) - 把這個spinner移到00:44:829 - (1/8) 和前面的spinner一樣.
- 01:12:491 (11,12,13) - 把這個3連放在(4)- 的上面把,讓這個5邊形更完美!
Pattern/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)That's it!Pretty nice.
- 00:03:138 (x) - 種覺得這裡差一點東西,加note?
- 00:22:197 - 00:28:197 (x) - 在這部分我有其他pattern的看法,感覺這部分多用kat會比較好聽,詳細就看看test file把,覺得可以的話就拿來用 xD
- 00:46:903 (226) - 這裏是非重音位,所一加上finish感覺就有點怪,remove finish比較好..個人覺得
- 01:04:550 - 01:15:844 (x) - 同上上
Sallad4ever wrote:
[General]
Are you sure about the source? This video are the same song but with different source. I try searching the google and it give me the same result.
sallad could you give me the source you found? I think "Hanaoni ~Koi Someru Toki Towa no Sirusi~" is the right name of the PSP game itself.
Use 2 tick rate so the speed change on some slider (Insane - 00:32:432 (7), 01:21:844 (1) & Crazy Jay - 00:21:844 (3) this one is harder to read without any warning ) are easier to read
I think 2 sound weird...for my diff I'll do something for those sliders~
[Normal]
00:28:373 (1) - maybe use 2 stacked circles instead of a kick slider? it may only my preference but I found it flow better with circles than short slider. It's up to you ofc
yeah I agree with you that two circles clicks better, but I make this slider due to the slider before, I think make a symmetry here is better~
[Hard]
00:00:314 (1) - This is better to use the same rhythm as 00:00:138 (1) on Normal. I even found it strange how this Hard diff start with a simple 1/1 slider than a 1/2 slider repeat like on Easy
I think the higher slider speed in Hard makes this slider good for expressing this part, but the speed in Normal is very slow.
00:19:373 (1) - remove NC
I think NC is better due to the little speed and spacing change here~
[Insane]
00:19:020 (9,10,11,12) - same as 00:05:785 (5,6,7,8,9)
I think these ones are OK, at least better than the ones before
01:12:491 (1) - remove NC
I prefer to use NC here for the change of the pattern
01:27:491 (1) - a very cruel trap. I bet first time player will miss this =P
I thought that the NC and the approachcircle would tell ;_;
so I added kiai time to warn the slow slider,I think it's OK don't want to change it,sorrySallad4ever wrote:
ah the correct one is Shirushi not Sirusi as seen on this web. I guess the last one I give you is from a different version, sorry
Please tell CJ to do something about the slow slider I said on the general section, the slow down that look similar with 1/2 slider are not allowed without any warning
Add the repeat arrow too as it's one set with the hit circle
Also I forgot to tell you to disable the video on Taiko, it's looks bad with how it got pushed down by the taiko bar above so might as well disable it (and maybe add a taiko only BG ? :3)
thanks for these more suggestions, sallad!Sallad4ever wrote:
ah the correct one is Shirushi not Sirusi as seen on this web. I guess the last one I give you is from a different version, sorry
ok I changed~
Please tell CJ to do something about the slow slider I said on the general section, the slow down that look similar with 1/2 slider are not allowed without any warning
CJ has add a kiai for warning, but ifyou think it's not enough, I'll add another sb-warning there~
Add the repeat arrow too as it's one set with the hit circle
ok~
Also I forgot to tell you to disable the video on Taiko, it's looks bad with how it got pushed down by the taiko bar above so might as well disable it (and maybe add a taiko only BG ? :3)
both done~
ok sallad, I think it is fixed now~Sallad4ever wrote:
Unfortunately CJ, kiai time is still not enough of a warning, it's not like a kiai time means there's a change in slider speed anyway. 1 way to still keep the slider is to use slider tick rate 2. If you don't like the sound of the slider tick then you can silence it but don't silence the slider slide. Silencing both slider slide and slider tick are unrankable. So please use slider tick 2
I deny the kudosu you give me before wan, cause I just give a follow up from my previous post
thanks a lot salladSallad4ever wrote:
I have some talk with wan to change to use silent slider tick rather than using timing sections which will reduce the slider slide too, I wanted to talk with CJ about his diff too but it seems hard to find him and I see that wan is allowed to update his diff, so~
After 1 and a half year in pending and 2 times into graveyard, I see no reason for me to delay this map anymore so here's your Bubble~
That trap on Insane is arrrghhhh
all fixed~Alace wrote:
<Normal>
這AR太鬼畜了 建議+2 ?
<Hard>
AR+1 ?
00:13:020 (3) - 後面緊接的綠線用不到 可以砍了 (00:13:108)
00:22:197 (1) - slider裡的綠線也無用
<Insane>
00:32:432 (7) - 無用綠線在這裡
00:50:432 (1) - new combo (白痴bug)
<Copy Jay>
難得有一個我也許能FC的DIFF
<Daiko>
01:04:550 (1) - new combo
難爆了這鬼diff
Fix those tiny issues please, i will rank it after rechecking