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Avenged Sevenfold - Blinded In Chains

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Total Posts
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Topic Starter
Hullahopp
This beatmap was submitted using in-game submission on 2015. augusztus 5. at 14:41:42

Artist: Avenged Sevenfold
Title: Blinded In Chains
Tags: need for speed most wanted 2014 2006 best nfs song evah ever rock fast hard insane ultra epic great
BPM: 192
Filesize: 8538kb
Play Time: 05:48
Difficulties Available:
  1. Run away (5,85 stars, 1527 notes)
Download: Avenged Sevenfold - Blinded In Chains
Information: Scores/Beatmap Listing
---------------
24 - Avenged Sevenfold - Blinded In Chains

I'm working on this since the begginning of 2014 winter
I swear I'm gonna cry if this thing gets approved..

FINISHED!
I NEED MODS! WOOOOOOO

Some patterns look messed up, but they look like that because of the gameplay.
I aimed for the gameplay instead of beauty. So the map feels hard and ok, but in the editor.. oh well...


Zerss
kudo~
rank this plz ;-;

I'll mod it later :3
ChokeNoise
Yo. Here is the Mod you wanted :3


00:42:165 (2) - Maybe make him more straight.
00:49:587 (2) - Perfect stack with 1
00:50:837 (2) - ^
01:17:556 (7,1) - Perfect stack with these sliders :3
02:32:400 (3,4) - Perfect stack
02:35:993 (2,3) - Maybe a better blanket? :D

There you go c:
I hope i was helpful
Topic Starter
Hullahopp

ClickNoise wrote:

Yo. Here is the Mod you wanted :3


00:42:165 (2) - Maybe make him more straight. Nope
00:49:587 (2) - Perfect stack with 1 Osu doesn't allow me to do so
00:50:837 (2) - ^ ^
01:17:556 (7,1) - Perfect stack with these sliders :3 ^
02:32:400 (3,4) - Perfect stack ^
02:35:993 (2,3) - Maybe a better blanket? :D Done

There you go c:
I hope i was helpful

I must only give kudosu to those who give a helpful mod, this wasn't that one, only the blanket helped, wich isn't much, I hope you understand why I don't give kudosu
Zaphkael


yo, not from my queue, but I'll use the banner anyway.

consider changing the combo colours, the green hurts my eyes and is not relevant in any way....maybe make the colours a 50 shades of brown? lol jk, I'd say light brown, dark brown, dark red, white (but still a bit grey since something completely white is unrankable)

00:09:900 (3,4) - this overlap doesnt look that pretty, but maybe you can try to blanket them if you twist them a bit?

00:11:775 (1,2) - curve these

00:30:525 (1) - the new measure starts only here, so the new combo's before aren't needed, so I suggest keeping this and 00:29:275 (1) - this, delete the others in this part

00:36:775 (1,2) - change the angle of these to make the a bit more horizontal, it wouldn't interrrupt the flow as much as it does now

00:53:806 (3) - curve this one outwards, not inwards

00:54:900 (3) - ctrl+g

01:10:681 (1) - place this one on x 360 y 312

01:10:837 (2) - on x 96 y 348

01:15:993 (2) - curve this one upwards

01:20:525 (1,2,3) - maybe make these anti jumps and place the 2 and 3 on respectively x 280 y 80 and x 232 y 88

02:09:118 (5) - curve upwards

02:09:743 (2) - curve downwards

02:15:525 (1,2) - purely aestethical: these overlap by just that little bit, fix it

02:30:993 (2) - maybe ctrl + g?

02:43:025 - cmon, this break has some nice drums going on, please map it

(I am not skipping a part here, I think this part is way better than the first part

05:00:172 (4,5,6,7) - looks a little bit messy, maybe curve it from the left like this:

04:47:772 (1) - this part doesn't really feel like kiai, maybe remove it here

05:26:172 (5) - I'd say NC

05:27:572 (12,13) - you are building up a climax yet the spacing suddenly lowers here, fix it

05:40:172 (12) - if you do spaced streams, don't put the slider under the last note but space it too, it feels and looks better

also a suggestion: maybe gradually reduce hitsound volume at the end to emphasise the fade-out


That's it for this mod. I think this set could use a couple of mods more, but I definitely see the potential of this map.
Good luck!

~Scout
oscar45
My only complaint is that the song is censored, other than that good job.
Topic Starter
Hullahopp

inspectorscout wrote:



yo, not from my queue, but I'll use the banner anyway.

consider changing the combo colours, the green hurts my eyes and is not relevant in any way....maybe make the colours a 50 shades of brown? lol jk, I'd say light brown, dark brown, dark red, white (but still a bit grey since something completely white is unrankable)
Copy that, green has been changed (I might change it back to a dark green later, we'll see)

00:09:900 (3,4) - this overlap doesnt look that pretty, but maybe you can try to blanket them if you twist them a bit?
Ok

00:11:775 (1,2) - curve these
Nope

00:30:525 (1) - the new measure starts only here, so the new combo's before aren't needed, so I suggest keeping this and 00:29:275 (1) - this, delete the others in this part
Eeeeeh, no

00:36:775 (1,2) - change the angle of these to make the a bit more horizontal, it wouldn't interrrupt the flow as much as it does now
I broke that 3 times there, I just wonder why you point this out
That's the point of it, btw


00:53:806 (3) - curve this one outwards, not inwards
No

00:54:900 (3) - ctrl+g
Ok

01:10:681 (1) - place this one on x 360 y 312
No, why? xD

01:10:837 (2) - on x 96 y 348
No

01:15:993 (2) - curve this one upwards
No

01:20:525 (1,2,3) - maybe make these anti jumps and place the 2 and 3 on respectively x 280 y 80 and x 232 y 88
Nope, just the idea sounds bad for me :\

02:09:118 (5) - curve upwards
No

02:09:743 (2) - curve downwards
No

02:15:525 (1,2) - purely aestethical: these overlap by just that little bit, fix it
That thing disappears during gameplay, pointless

02:30:993 (2) - maybe ctrl + g?
No :D

02:43:025 - cmon, this break has some nice drums going on, please map it
Nope

(I am not skipping a part here, I think this part is way better than the first part
Cause it was mapped months after the last part xD

05:00:172 (4,5,6,7) - looks a little bit messy, maybe curve it from the left like this:
No, sorry

04:47:772 (1) - this part doesn't really feel like kiai, maybe remove it here
I keep it for now

05:26:172 (5) - I'd say NC
Agreed

05:27:572 (12,13) - you are building up a climax yet the spacing suddenly lowers here, fix it
No

05:40:172 (12) - if you do spaced streams, don't put the slider under the last note but space it too, it feels and looks better
After I did the rest like this, you think I don't know that? XD
But yes, it was a mistake, fixed :D


also a suggestion: maybe gradually reduce hitsound volume at the end to emphasise the fade-out
I might do, we'll see


That's it for this mod. I think this set could use a couple of mods more, but I definitely see the potential of this map.
Good luck!

~Scout
Thank you so much for this mod, you're awesome! ^^
Topic Starter
Hullahopp

oscar45 wrote:

My only complaint is that the song is censored, other than that good job.
Amm.. Thanks? xD
Zaphkael

Hullahopp wrote:

inspectorscout wrote:



yo, not from my queue, but I'll use the banner anyway.

consider changing the combo colours, the green hurts my eyes and is not relevant in any way....maybe make the colours a 50 shades of brown? lol jk, I'd say light brown, dark brown, dark red, white (but still a bit grey since something completely white is unrankable)
Copy that, green has been changed (I might change it back to a dark green later, we'll see)

00:09:900 (3,4) - this overlap doesnt look that pretty, but maybe you can try to blanket them if you twist them a bit?
Ok

00:11:775 (1,2) - curve these
Nope

00:30:525 (1) - the new measure starts only here, so the new combo's before aren't needed, so I suggest keeping this and 00:29:275 (1) - this, delete the others in this part
Eeeeeh, no

00:36:775 (1,2) - change the angle of these to make the a bit more horizontal, it wouldn't interrrupt the flow as much as it does now
I broke that 3 times there, I just wonder why you point this out
That's the point of it, btw


00:53:806 (3) - curve this one outwards, not inwards
No

00:54:900 (3) - ctrl+g
Ok

01:10:681 (1) - place this one on x 360 y 312
No, why? xD

01:10:837 (2) - on x 96 y 348
No

01:15:993 (2) - curve this one upwards
No

01:20:525 (1,2,3) - maybe make these anti jumps and place the 2 and 3 on respectively x 280 y 80 and x 232 y 88
Nope, just the idea sounds bad for me :\

02:09:118 (5) - curve upwards
No

02:09:743 (2) - curve downwards
No

02:15:525 (1,2) - purely aestethical: these overlap by just that little bit, fix it
That thing disappears during gameplay, pointless

02:30:993 (2) - maybe ctrl + g?
No :D

02:43:025 - cmon, this break has some nice drums going on, please map it
Nope

(I am not skipping a part here, I think this part is way better than the first part
Cause it was mapped months after the last part xD

05:00:172 (4,5,6,7) - looks a little bit messy, maybe curve it from the left like this:
No, sorry

04:47:772 (1) - this part doesn't really feel like kiai, maybe remove it here
I keep it for now

05:26:172 (5) - I'd say NC
Agreed

05:27:572 (12,13) - you are building up a climax yet the spacing suddenly lowers here, fix it
No

05:40:172 (12) - if you do spaced streams, don't put the slider under the last note but space it too, it feels and looks better
After I did the rest like this, you think I don't know that? XD
But yes, it was a mistake, fixed :D


also a suggestion: maybe gradually reduce hitsound volume at the end to emphasise the fade-out
I might do, we'll see


That's it for this mod. I think this set could use a couple of mods more, but I definitely see the potential of this map.
Good luck!

~Scout
Thank you so much for this mod, you're awesome! ^^
So, I'm awesome but 80% of my mod gets denied? Ok I guess...
Topic Starter
Hullahopp

inspectorscout wrote:

So, I'm awesome but 80% of my mod gets denied? Ok I guess...
You're awesome because you took the time to mod it without any request on a queue or something.
Of course, I asked you, but I wasn't expecting it!
Because of that, you're awesome! ^~^
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