arigatou raika nii.. soshite testapple san >n< seriously amazingLordRaika wrote:
http://puu.sh/eCsVR.rar
this is everything with hitsound...
thx testapple ^^b
thts really help me transcribe low volume pitch orz
its pain for me XD ahaha
arigatou raika nii.. soshite testapple san >n< seriously amazingLordRaika wrote:
http://puu.sh/eCsVR.rar
this is everything with hitsound...
thx testapple ^^b
thts really help me transcribe low volume pitch orz
its pain for me XD ahaha
Updated~avalon_n wrote:
My part desu . . . XD
aq kasih codenya ya...
nah, klo ada yang kurang ksih tau aq yah
soalnya ini pertama kali bikin chart 7k map
btw, the song is really good, i hope you can make the 4k collab too
okay i'll update it as soon as possible >n< also thank you so much avalon san for the star~ it means a lot.[ A v a l o n ] wrote:
okay muu-chan
my part in 4K is finished, check on your inbox XD
*shoot star :3
uhm sure thank you for re-checking ruberusu san^^RuberusuScarlet wrote:
sorry, i forgot write…
tag change : [ A v a l o n ] [_A_v_a_l_o_n_]
thank you raika nii :3 i would tell egas00 san. hihi.LordRaika wrote:
Appudetto~
Sry this is my mapping style,
my reason :
1st, it enters a slow down part, so i start it slow then i slowly increase the note amount and make it full of what i map, thats all ^^
also fixed all hitsound on my part
GL....
7K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
wuhuu thank you so much blocko san hihi i hope so :3 i would tell themBlocko wrote:
Yay marathons[Timing]
At 00:00:059 - , you don't need this timing point to start the slowjam since the 0.50x SV makes it start at that first.
You can remove that timing point and do the mod, or do the mod and remove that timing point. Doesn't matter.Heaven's Feel 7K Column:[]
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[LordRaika]Hitsound guy[]First things first: SVs.
00:44:392 - I don't really think this sudden speedjump fits the song. The music stops for a bit, then jumps right back into it, but it'll catch players off guard because they weren't warned about this sudden speedjump.
I would suggest making the SVs in the whole intro speed up slowly to emphasize the buildup of the intro, then when the music stops for a bit, slow it down then start right back up to fit the mood of the song. Be sure to have a good flow to it so players will know when the SVs change.
00:01:726 - It's quite faint, but you can add a very low-pitched piano note here to emphasize that note a little more.
00:24:392 (24392|3,25059|3) - Move both notes to 7 since they're in a higher pitch from the notes at column 6.
00:36:392 to 00:39:059 - Perhaps you could do a different alternating pattern different from the previous one? Here's a pattern suggestion for that.
That also fixes the pitch relevancy with the piano while keeping playability in mind.
00:39:225 (39225|3,39392|4,39559|2) - Rearrange to 3,4,5 for piano pitch?
00:41:892 (41892|3,42059|2,42225|4,42392|1,42559|5) - Maybe do a > pattern for this one too, for piano pitch relevancy
01:28:392 - Add a note at 4 to accent the crash
01:49:725 to 02:00:392 - For this one, the higher pitched notes should be placed on the right side, and the lower pitched on the left. Reason being is that it will make sense for the player if they play through this pattern, and to some, it will feel like the LN positions are 'reversed'. Also to apply pitch relevancy on the LNs.
[Muu-chan]Sharing fate in an eternal night[]00:56:059 (56059|4,56059|5) - Move both notes 2 columns to the left then 00:56:225 (56225|3,56225|4) - move both one column to the right for an easier chordstream pattern
If you applied the suggestion above, move 00:56:392 (56392|2) - to 4 for a better impact with the crash, or add another note at 4 to include chord consistency in the mix.
00:57:059 (57059|0) - Move to 4 for better impact with the snare
01:05:642 (65642|5,65725|4) - Ctrl + H to make the pattern easier and a bit more comfortable for the right hand.
01:06:892 - Add a note here to accent the crash
01:14:225 (74225|3,74559|4) - Ghost notes?
01:21:725 (81725|6) - Turn this to a regular note? I don't really hear a sound that can accent this one
03:59:059 - Add a note at either 1 or 5 for crash impact
04:01:642 (241642|5) - Move to 3 for better playability
04:04:392 - Add a note at 6 for crash impact
04:09:559 (249559|6,249725|3) - Switch these notes around by column, then add a 1/2 LN on column 3 on 04:09:892 - so the upcoming pattern can flow quite nicely.
04:20:392 - Add a note at either 4 or 7 for the drum crash
04:51:059 - Add a note for drum finish?
[A v a l o n]Spaces in between letters[]02:15:475 (135475|6) - Ghost note here. Remove?
03:07:225 (187225|4) - Move to 3 for pitch relevancy
03:07:725 (187725|2,187892|4,188059|2,188225|4) - Arrange this slow trill to this arrangement (5,4,3,2) for pitch relevancy
03:10:725 (190725|4,190892|6,191059|4) - Switch these notes around by column, pitch relevancy
03:19:725 (199725|5,199725|6,199809|2,199809|1,199892|6,199892|5) - Double-chorded hand trills might be a bit much... Reduce them?
You have single trills at 03:26:392 (206392|1,206475|5,206559|1) - and 03:27:392 (207392|2,207475|5,207559|2) - and all of them seem to have the same volume, so I think you should reduce them to have some pattern consistency.
Same for 03:25:059 (205059|4,205059|5,205142|0,205142|1,205225|5,205225|4) -
03:21:059 (201059|3) - Move to 6 for a better pattern flow
03:23:225 (203225|5) - Move to 2 and 03:23:392 (203392|4) - move to 7 for pitch relevancy
03:23:392 (203392|4) - Move to 2 and 03:24:225 (204225|1) - move to 7, pitch
03:29:975 - Missing e-guitar note here
03:30:225 (210225|6,210392|5) - Switch these notes around by column for e-guitar pitch
03:35:059 to 03:36:392 - Try this pattern for the same reason above?
03:36:642 (216642|5) - Remove ghost note, or move this note to column 2 at 03:36:559 - to emphasize the drum snare
[Eternalie]More like ETernalie02:30:725 (150725|4) - Move to 4 to avoid 1/2 shielding
02:33:225 (153225|3,153309|4,153392|5) - Move these notes one column to the right to increase crash impact
02:36:225 to 02:37:392 - Maybe spread this pattern out a bit more? Runningmen doesn't feel like it fits for this part.
02:47:559 (167559|5) - Move to 3 for the low kick
02:47:725 (167725|6) - Move to 5 to spread out the overall pattern
03:42:392 (222392|3,222559|2) - Ctrl + J for better pattern readability
03:43:392 (223392|3) - Move to 6 for e-guitar pitch
03:46:892 - Add a note at 3 to increase crash impact
03:52:892 (232892|0,232892|1) - Remove at least one note here since the sounds don't really sound strong enough
I'd like to see this ranked someday.
Good luck, everyone!
quoting that on pm which mean avalon asked me to handle his part. and everything is applied ><" Blocko san is amazing as always[ A v a l o n ] wrote:
hello Muu-chan .. .
untuk part ak. . . ak serahkan padamu...
soalnya feel ak buat 7K udah ilang T_T
ak takut malah akan tambah buruk klo ak yg handle . . .
jad ak minta maaf yah . ..
good luck Muu-Chan .... nyaa~
Thanks For mod BlockoET , Let's improve this desu~ ^^b , have a nice day ^^/Blocko wrote:
Yay marathons Blocko yey~[Timing]
At 00:00:059 - , you don't need this timing point to start the slowjam since the 0.50x SV makes it start at that first.
You can remove that timing point and do the mod, or do the mod and remove that timing point. Doesn't matter.Heaven's Feel 7K Column:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
[]
[Eternalie] i'm not ET ;w; but you can teach me that =^)More like ETernalie02:30:725 (150725|4) - Move to 4 to avoid 1/2 shielding Nicu~
02:33:225 (153225|3,153309|4,153392|5) - Move these notes one column to the right to increase crash impact hmm I think I got it right moved~
02:36:225 to 02:37:392 - Maybe spread this pattern out a bit more? Runningmen doesn't feel like it fits for this part. re-arranged it to make it more diversified
02:47:559 (167559|5) - Move to 3 for the low kick oh , nice i've learn something interresting here
02:47:725 (167725|6) - Move to 5 to spread out the overall pattern okaysu
03:42:392 (222392|3,222559|2) - Ctrl + J for better pattern readability think i got that right too , thanks moved
03:43:392 (223392|3) - Move to 6 for e-guitar pitch oh nicu~
03:46:892 - Add a note at 3 to increase crash impact got it :3
03:52:892 (232892|0,232892|1) - Remove at least one note here since the sounds don't really sound strong enough delete the one in 2 , i'll maybe delete both somedays , it's seem abit ghosting , well . :3
I'd like to see this ranked someday.
Good luck, everyone!
Thx for the mod blocko ^^bBlocko wrote:
Yay marathons
I fixed or change all SV on my part XD idk, it was there from collab part haha....
but ok, i will take care of the SV a bit ^^b thx and done
[LordRaika]Hitsound guyFirst things first: SVs.
00:44:392 - I don't really think this sudden speedjump fits the song. The music stops for a bit, then jumps right back into it, but it'll catch players off guard because they weren't warned about this sudden speedjump.
I would suggest making the SVs in the whole intro speed up slowly to emphasize the buildup of the intro, then when the music stops for a bit, slow it down then start right back up to fit the mood of the song. Be sure to have a good flow to it so players will know when the SVs change.
Yep, ive do smthg bout this, hope its neat now
00:01:726 - It's quite faint, but you can add a very low-pitched piano note here to emphasize that note a little more.
Yep it is, ... added D2H 25%
00:24:392 (24392|3,25059|3) - Move both notes to 7 since they're in a higher pitch from the notes at column 6.
Sure, rearrange this
00:36:392 to 00:39:059 - Perhaps you could do a different alternating pattern different from the previous one? Here's a pattern suggestion for that.
That also fixes the pitch relevancy with the piano while keeping playability in mind.
Ok, i made it a bit different thou, ^^
00:39:225 (39225|3,39392|4,39559|2) - Rearrange to 3,4,5 for piano pitch?
00:41:892 (41892|3,42059|2,42225|4,42392|1,42559|5) - Maybe do a > pattern for this one too, for piano pitch relevancy
Made them PR now...
01:28:392 - Add a note at 4 to accent the crash
Sure
01:49:725 to 02:00:392 - For this one, the higher pitched notes should be placed on the right side, and the lower pitched on the left. Reason being is that it will make sense for the player if they play through this pattern, and to some, it will feel like the LN positions are 'reversed'. Also to apply pitch relevancy on the LNs.
Oh, sorry ^^ no change for this part, this section is pattern based.... if you notice all the LN position is based on pattern
I'd like to see this ranked someday.
Good luck, everyone!
LordRaika wrote:
Thx for the mod blocko ^^bBlocko wrote:
Yay marathons
I fixed or change all SV on my part XD idk, it was there from collab part haha....
but ok, i will take care of the SV a bit ^^b thx and done
[LordRaika]Hitsound guyFirst things first: SVs.
00:44:392 - I don't really think this sudden speedjump fits the song. The music stops for a bit, then jumps right back into it, but it'll catch players off guard because they weren't warned about this sudden speedjump.
I would suggest making the SVs in the whole intro speed up slowly to emphasize the buildup of the intro, then when the music stops for a bit, slow it down then start right back up to fit the mood of the song. Be sure to have a good flow to it so players will know when the SVs change.
Yep, ive do smthg bout this, hope its neat now
00:01:726 - It's quite faint, but you can add a very low-pitched piano note here to emphasize that note a little more.
Yep it is, ... added D2H 25%
00:24:392 (24392|3,25059|3) - Move both notes to 7 since they're in a higher pitch from the notes at column 6.
Sure, rearrange this
00:36:392 to 00:39:059 - Perhaps you could do a different alternating pattern different from the previous one? Here's a pattern suggestion for that.
That also fixes the pitch relevancy with the piano while keeping playability in mind.
Ok, i made it a bit different thou, ^^
00:39:225 (39225|3,39392|4,39559|2) - Rearrange to 3,4,5 for piano pitch?
00:41:892 (41892|3,42059|2,42225|4,42392|1,42559|5) - Maybe do a > pattern for this one too, for piano pitch relevancy
Made them PR now...
01:28:392 - Add a note at 4 to accent the crash
Sure
01:49:725 to 02:00:392 - For this one, the higher pitched notes should be placed on the right side, and the lower pitched on the left. Reason being is that it will make sense for the player if they play through this pattern, and to some, it will feel like the LN positions are 'reversed'. Also to apply pitch relevancy on the LNs.
Oh, sorry ^^ no change for this part, this section is pattern based.... if you notice all the LN position is based on pattern
I'd like to see this ranked someday.
Good luck, everyone!
Here's the update : http://puu.sh/hbxb2.rar
To Muu-chan~ : i change the SV and note a bit here ... 00:44:891 - its smoother and easier to read even on the first time play.... i hope u dont mind of that little change.
thank you so much reiko san ><"Reikokaz wrote:
Here some ingame modding
SPOILER14:00 Reikokaz: c:
14:00 Muu-chan: ahah
14:00 Muu-chan: okay reiko san ><"
14:00 Muu-chan: enjoy your time
14:00 Reikokaz: haha
14:00 *Reikokaz is playing [http://osu.ppy.sh/b/596525 earthmind - Another Heaven [Heaven's Feel]] <osu!mania> |7K|
14:06 Muu-chan: yayy
14:06 *Muu-chan spectating
14:06 Reikokaz: the last burst was weird
14:06 Reikokaz: yea and the random misses to strong xD
14:09 Muu-chan: xD
14:09 Muu-chan: ahah my bad, i would fix it ><"
14:09 Muu-chan: which part reiko san ?
14:10 Reikokaz: i dont know if its just my opionion xD
14:10 Reikokaz: well i think it is x:
14:10 Muu-chan: xD
14:10 Muu-chan: i think so ><"
14:10 Muu-chan: i would fix it
14:10 Muu-chan: ahah
14:10 Muu-chan: thank you so much reiko san <3
14:10 Reikokaz: 04:35:391 (275391|3) - here this part i mean
14:11 Muu-chan: owh yes it it
14:11 Muu-chan: it is*
14:11 Reikokaz: yep it deffently is xd
14:12 Muu-chan: i just noticed that 04:35:475 - are ghost noets
14:12 Muu-chan: notes*
14:12 Muu-chan: xD
14:12 Reikokaz: :'D
14:13 Muu-chan: ><"
14:13 Muu-chan: thank you for noticing this reiko san
14:13 Reikokaz: well i think there is one more
14:13 Muu-chan: which one desu?
14:13 Reikokaz: 00:54:225 (54225|5) - whats about that?
14:13 Reikokaz: 00:54:891 (54891|3) - and that
14:14 Reikokaz: 00:56:225 (56225|4) - and this part seems to be in wrong offset
14:14 Muu-chan: ayy yay
14:14 Muu-chan: owh yes it is :O
14:15 Muu-chan: and i think 00:54:225 - there's a beat there
14:15 Muu-chan: xD
14:15 Muu-chan: for the rest is i think it is a problem now ><"
14:15 Muu-chan: imma check the offset
14:15 Reikokaz: okey
14:15 Muu-chan: ><"
14:17 Reikokaz: Eternalie mapped her part well expert for that hart part for 3,8* xD
14:19 Reikokaz: 02:40:391 (160391|4) - maybe change some notes possition here?
14:19 Reikokaz: to make it a bit easier to play
14:19 Reikokaz: 03:01:725 (181725|4) - same goes for here
14:20 Reikokaz: u indonesian player like LN's alot dont you x:
14:20 Muu-chan: i would tell him
14:20 Muu-chan: Lol
14:20 Muu-chan: no im not :>
14:20 Reikokaz: well alot indonesian player have LN maps like that xD
14:20 Reikokaz: well there is no need to change just saying
14:20 Reikokaz: u habe 2 parts @ the end too
14:21 Muu-chan: :3
14:21 Muu-chan: hihi
14:21 Reikokaz: but i think its fine i guess just my own personal preference i think xD
14:21 Reikokaz: its just*
14:21 Muu-chan: sure ><"
14:22 Muu-chan: ahah
14:22 Muu-chan: thank you so much reiko san
14:22 Muu-chan: imma fix it :3
14:23 Reikokaz: Haha no problem c:
14:27 Muu-chan: you could put this on the thread if you want :3
14:27 Muu-chan: so i could kds you reiko san
14:27 Reikokaz: that would be my first kds xD
14:27 Reikokaz: and how can i do that?
14:30 Reikokaz: ah nvm got it
desho ;w; thank you so much ene chan <3Takane6 wrote:
Muu chan~~ >w<
I hve suggestions about timing, bpm and others :v
Its a little bit tricky... the music's timing seems inconsistent :3
00:00:392 - maybe its more snap at 00:00:402
02:20:391 - add new timing (175 bpm) >> there is slightly a change of speed here... (if i was right :v)
and back to 180 bpm when back to kiai 02:24:419 -
hope it helps... ;w;
yayy ><" thank you so much KK-san :'3 applied desu. It is very kind of you <3Kuo Kyoka wrote:
earthmind - Another Heaven [OsuMania]
Hi there, i came for the request
Here is your offset result: This one more fit with the full mp3
BPM: 180.000
Offset: 385
Nice song, I love it ~
Good luck with rank xD