[General]
•
Rayz141 wrote:
osu!mania Ranking Criteria wrote:
Different key amounts within a mapset must be treated as different gamemodes and require an respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4k difficulty to your set, you must also design a whole 4K spread.
• Remove on the tags "cymaid Takahiro Eguchi The Lemon Squash", since they're already on the Beatmap Creator and Beatmap Name section.
• Add "kenon" on the tags, since he has a Guest Diff here.
• In every diff (selected keys), you should make every assigned keys to "4K", for example, as in capital K.
[4k NOVICE]
OD +2
• 00:04:635 - Add a note, there's a loud drum here
• 00:07:161 - ^ on line 1, for the loud drum and hand balance
• 00:09:687 - Add a note, ^
• 00:12:214 - Same at 00:07:161, but on line 4
• 00:17:266 - Same at 00:07:161
• 00:58:319 - Add a note, for the cymbal sound
• 01:36:214 (96214|2) - Move to 2, for hand balance
• 01:38:740 - Add a note, for the cymbal sound
• 01:41:266 (101266|0) - Remove. Not too loud
• 01:41:266 (101266|3) - Shorten LN to 01:45:056 - fade out sound ends here
[4k ADVANCED]
HD -1
• 00:07:161 - Add a note, for the loud drum
• 00:07:793 (7793|0) - Remove. Not too loud
• 00:12:214 - Add a note, for the loud drum
• 00:12:529 - ^
• 00:12:845 (12845|1) - Move to 4, for spread note and hand balance
• 00:17:266 - Add a note, for the loud drum
• 00:18:687 (18687|3) - Move to 2 (trying to avoid jacks)
• 00:23:108 (23108|3,23266|1) - Ctrl+J, for hand balance
• 00:25:635 (25635|2,25793|3) - Ctrl+H, ^
• 00:27:372 - Add a note, for the loud drum
• 00:29:740 (29740|3) - Remove. Not too loud
• 00:32:740 (32740|2) - ^
• 00:32:740 (32740|0) - Add a finisher hitsound
• 00:32:740 (32740|3) - Add a clap hitsound
• 00:33:056 (33056|3) - Remove. Not too loud
• 00:44:108 (44108|3) - ^, also two notes is enough (1 LN and 1 note)
• 00:45:372 (45372|0) - Add a finisher hitsound
• 00:47:898 - Add a note, for the finisher
• 00:49:003 (49003|0) - Move to 4, for hand balance
• 00:51:529 (51529|1) - Move to 1, for hand balance
• 00:51:687 (51687|0) - Remove. Not too loud
• 00:58:319 - Add a note, for the loud drum
• 01:00:845 ~ 01:03:372 - How about this?
https://osu.ppy.sh/ss/2542971 and
https://osu.ppy.sh/ss/2542975• 01:02:977 (62977|3) - Remove. Not too loud
• 01:12:214 (72214|2) - Remove. Not too loud (also following your pattern)
• 01:13:161 (73161|2) - ^
• 01:14:266 (74266|2) - Move to 1, for hand balance
• 01:19:793 (79793|1) - Move to 4, ^
• 01:41:266 (101266|0) - Remove. Not too loud
[4k EXHAUST]
OD -1
•
optional I suggest every finisher hitsound should have 3 notes
• 00:12:687 (12687|1) - Move to 4, for hand balance
• 00:18:056 (18056|3) - Move to 3, ^
• 00:21:056 (21056|1) - Move to 4, ^
• 00:25:872 (25872|0) - Move to 2, ^ (also, would be hard enough for a jack and LN to come together)
• 00:28:872 (28872|3) - Move to 3, ^ (^)
• 00:37:793 (37793|0) - Add a finisher hitsound
• 00:45:372 (45372|0) - ^
• 00:46:635 (46635|3) - ^
• 00:47:266 (47266|3) - ^
• 00:47:898 (47898|0) - ^
• 00:49:161 (49161|0) - ^
• 01:00:845 (60845|1) - ^
• 01:01:319 (61319|3) - ^
• 01:24:608 (84608|0) - Move to 2, for hand balance
[kenon's 8k another]
OD -1
• Everytime you hear a cymbal sound or loud sound like this 00:28:635 then it should be added on line 1. Follow patterns like in IIDX.