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Takahiro Eguchi - The Lemon Squash [OsuMania]

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Topic Starter
cymaid
This beatmap was submitted using in-game submission on 24 Januari 2015 at 17:58:00

Artist: Takahiro Eguchi
Title: The Lemon Squash
BPM: 190
Filesize: 2701kb
Play Time: 01:46
Difficulties Available:
  1. EXHAUST - 4Key (3,89 stars, 951 notes)
  2. ADVANCED - 4Key (2,93 stars, 639 notes)
  3. NOVICE - 4Key (1,58 stars, 321 notes)
Download: Takahiro Eguchi - The Lemon Squash
Information: Scores/Beatmap Listing
---------------
2nd beatmap
for rank !!!
8k another by kenon deleted ;-;
Rayz141
only 1 8K diff is unrankable AFAIK.

osu!mania Ranking Criteria wrote:

Different key amounts within a mapset must be treated as different gamemodes and require an respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4k difficulty to your set, you must also design a whole 4K spread.
Pilihan:
-Map/cari GD untuk 8K Normal & Hyper
-Remove 8K Another



...tapi ini 8K symmetrical atau 7+1K?
kalo 7+1K mungkin gw bisa bikin GD
DrawdeX

Hello! :)
Mod as requested :)
I only focus on pitch relevancy and hand balance
4K = |1|2|3|4|
Everything modded
[General]

Rayz141 wrote:

osu!mania Ranking Criteria wrote:

Different key amounts within a mapset must be treated as different gamemodes and require an respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4k difficulty to your set, you must also design a whole 4K spread.
• Remove on the tags "cymaid Takahiro Eguchi The Lemon Squash", since they're already on the Beatmap Creator and Beatmap Name section.
• Add "kenon" on the tags, since he has a Guest Diff here.
• In every diff (selected keys), you should make every assigned keys to "4K", for example, as in capital K.

[4k NOVICE]
OD +2
• 00:04:635 - Add a note, there's a loud drum here
• 00:07:161 - ^ on line 1, for the loud drum and hand balance
• 00:09:687 - Add a note, ^
• 00:12:214 - Same at 00:07:161, but on line 4
• 00:17:266 - Same at 00:07:161
• 00:58:319 - Add a note, for the cymbal sound
• 01:36:214 (96214|2) - Move to 2, for hand balance
• 01:38:740 - Add a note, for the cymbal sound
• 01:41:266 (101266|0) - Remove. Not too loud
• 01:41:266 (101266|3) - Shorten LN to 01:45:056 - fade out sound ends here

[4k ADVANCED]
HD -1
• 00:07:161 - Add a note, for the loud drum
• 00:07:793 (7793|0) - Remove. Not too loud
• 00:12:214 - Add a note, for the loud drum
• 00:12:529 - ^
• 00:12:845 (12845|1) - Move to 4, for spread note and hand balance
• 00:17:266 - Add a note, for the loud drum
• 00:18:687 (18687|3) - Move to 2 (trying to avoid jacks)
• 00:23:108 (23108|3,23266|1) - Ctrl+J, for hand balance
• 00:25:635 (25635|2,25793|3) - Ctrl+H, ^
• 00:27:372 - Add a note, for the loud drum
• 00:29:740 (29740|3) - Remove. Not too loud
• 00:32:740 (32740|2) - ^
• 00:32:740 (32740|0) - Add a finisher hitsound
• 00:32:740 (32740|3) - Add a clap hitsound
• 00:33:056 (33056|3) - Remove. Not too loud
• 00:44:108 (44108|3) - ^, also two notes is enough (1 LN and 1 note)
• 00:45:372 (45372|0) - Add a finisher hitsound
• 00:47:898 - Add a note, for the finisher
• 00:49:003 (49003|0) - Move to 4, for hand balance
• 00:51:529 (51529|1) - Move to 1, for hand balance
• 00:51:687 (51687|0) - Remove. Not too loud
• 00:58:319 - Add a note, for the loud drum
• 01:00:845 ~ 01:03:372 - How about this? https://osu.ppy.sh/ss/2542971 and https://osu.ppy.sh/ss/2542975
• 01:02:977 (62977|3) - Remove. Not too loud
• 01:12:214 (72214|2) - Remove. Not too loud (also following your pattern)
• 01:13:161 (73161|2) - ^
• 01:14:266 (74266|2) - Move to 1, for hand balance
• 01:19:793 (79793|1) - Move to 4, ^
• 01:41:266 (101266|0) - Remove. Not too loud

[4k EXHAUST]
OD -1
optional I suggest every finisher hitsound should have 3 notes
• 00:12:687 (12687|1) - Move to 4, for hand balance
• 00:18:056 (18056|3) - Move to 3, ^
• 00:21:056 (21056|1) - Move to 4, ^
• 00:25:872 (25872|0) - Move to 2, ^ (also, would be hard enough for a jack and LN to come together)
• 00:28:872 (28872|3) - Move to 3, ^ (^)
• 00:37:793 (37793|0) - Add a finisher hitsound
• 00:45:372 (45372|0) - ^
• 00:46:635 (46635|3) - ^
• 00:47:266 (47266|3) - ^
• 00:47:898 (47898|0) - ^
• 00:49:161 (49161|0) - ^
• 01:00:845 (60845|1) - ^
• 01:01:319 (61319|3) - ^
• 01:24:608 (84608|0) - Move to 2, for hand balance

[kenon's 8k another]
OD -1
• Everytime you hear a cymbal sound or loud sound like this 00:28:635 then it should be added on line 1. Follow patterns like in IIDX.

Good luck~! :)
Topic Starter
cymaid

Rayz141 wrote:

only 1 8K diff is unrankable AFAIK.

osu!mania Ranking Criteria wrote:

Different key amounts within a mapset must be treated as different gamemodes and require an respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4k difficulty to your set, you must also design a whole 4K spread.
Pilihan:
-Map/cari GD untuk 8K Normal & Hyper
-Remove 8K Another



...tapi ini 8K symmetrical atau 7+1K?
kalo 7+1K mungkin gw bisa bikin GD
itu 7+1k ._.
klo mau buat GD nggak papa biar ngeramein xD
Topic Starter
cymaid

DrawdeX wrote:


Hello! :)
Mod as requested :)
I only focus on pitch relevancy and hand balance
4K = |1|2|3|4|
Everything modded
[General]
• Remove on the tags "cymaid Takahiro Eguchi The Lemon Squash", since they're already on the Beatmap Creator and Beatmap Name section.
• Add "kenon" on the tags, since he has a Guest Diff here.
• In every diff (selected keys), you should make every assigned keys to "4K", for example, as in capital K.

[4k NOVICE]
OD +2
• 00:04:635 - Add a note, there's a loud drum here
• 00:07:161 - ^ on line 1, for the loud drum and hand balance
• 00:09:687 - Add a note, ^
• 00:12:214 - Same at 00:07:161, but on line 4
• 00:17:266 - Same at 00:07:161
• 00:58:319 - Add a note, for the cymbal sound
• 01:36:214 (96214|2) - Move to 2, for hand balance
• 01:38:740 - Add a note, for the cymbal sound
• 01:41:266 (101266|0) - Remove. Not too loud
• 01:41:266 (101266|3) - Shorten LN to 01:45:056 - fade out sound ends here

[4k ADVANCED]
HD -1
• 00:07:161 - Add a note, for the loud drum
• 00:07:793 (7793|0) - Remove. Not too loud
• 00:12:214 - Add a note, for the loud drum
• 00:12:529 - ^
• 00:12:845 (12845|1) - Move to 4, for spread note and hand balance
• 00:17:266 - Add a note, for the loud drum
• 00:18:687 (18687|3) - Move to 2 (trying to avoid jacks)
• 00:23:108 (23108|3,23266|1) - Ctrl+J, for hand balance
• 00:25:635 (25635|2,25793|3) - Ctrl+H, ^
• 00:27:372 - Add a note, for the loud drum
• 00:29:740 (29740|3) - Remove. Not too loud
• 00:32:740 (32740|2) - ^
• 00:32:740 (32740|0) - Add a finisher hitsound
• 00:32:740 (32740|3) - Add a clap hitsound
• 00:33:056 (33056|3) - Remove. Not too loud
• 00:44:108 (44108|3) - ^, also two notes is enough (1 LN and 1 note)
• 00:45:372 (45372|0) - Add a finisher hitsound
• 00:47:898 - Add a note, for the finisher
• 00:49:003 (49003|0) - Move to 4, for hand balance
• 00:51:529 (51529|1) - Move to 1, for hand balance
• 00:51:687 (51687|0) - Remove. Not too loud
• 00:58:319 - Add a note, for the loud drum
• 01:00:845 ~ 01:03:372 - How about this? https://osu.ppy.sh/ss/2542971 and https://osu.ppy.sh/ss/2542975
• 01:02:977 (62977|3) - Remove. Not too loud
• 01:12:214 (72214|2) - Remove. Not too loud (also following your pattern)
• 01:13:161 (73161|2) - ^
• 01:14:266 (74266|2) - Move to 1, for hand balance
• 01:19:793 (79793|1) - Move to 4, ^
• 01:41:266 (101266|0) - Remove. Not too loud

[4k EXHAUST]
OD -1
optional I suggest every finisher hitsound should have 3 notes
• 00:12:687 (12687|1) - Move to 4, for hand balance
• 00:18:056 (18056|3) - Move to 3, ^
• 00:21:056 (21056|1) - Move to 4, ^
• 00:25:872 (25872|0) - Move to 2, ^ (also, would be hard enough for a jack and LN to come together)
• 00:28:872 (28872|3) - Move to 3, ^ (^)
• 00:37:793 (37793|0) - Add a finisher hitsound
• 00:45:372 (45372|0) - ^
• 00:46:635 (46635|3) - ^
• 00:47:266 (47266|3) - ^
• 00:47:898 (47898|0) - ^
• 00:49:161 (49161|0) - ^
• 01:00:845 (60845|1) - ^
• 01:01:319 (61319|3) - ^
• 01:24:608 (84608|0) - Move to 2, for hand balance

[kenon's 8k another]
OD -1
• Everytime you hear a cymbal sound or loud sound like this 00:28:635 then it should be added on line 1. Follow patterns like in IIDX.

Good luck~! :)
okay thanks for this helpfull mods >w<)/
but maybe i will update it soon cuz i still have a whole of home work and must finished it soon ;w;
thanks
Hehoooh
hi~
i'm from Mania New Modding Team
column 1 2 3 4
Novice
00:07:161 (7161|0) - delete
00:08:424 (8424|1) - ~ move to 1
00:08:898 (8898|3) - ~ move to 3
00:10:951 (10951|0) - move to 4
00:11:424 (11424|2) - move to 2
00:12:214 (12214|3) - ~ delete
00:12:845 to 00:33:056 ~ why follow vocal ?
00:36:687 (36687|2) - end here 00:37:793
00:52:635 change to new LN , because sound change
01:03:214 (63214|0) - delete
01:13:003 (73003|0) - move to 2
01:22:161 (82161|0) - delete and this 01:21:845 (81845|1) - end here 01:22:319
01:26:898 (86898|1,87214|2) - ^
Advanced
00:06:529 (6529|0,7161|0) - delete ?
00:12:214 (12214|3,12529|3) - delete ?
00:17:266 (17266|2,17740|2) - ^
00:27:372 (27372|1) - ^
00:30:372 (30372|1) - change to normal note
00:32:582 (32582|3,32661|2) - delete and this 00:32:582 (32582|0) - move to 3
00:36:372 (36372|0) - move to 3
00:36:529 (36529|2) - delete
00:53:108 (53108|3,53108|2) - delete
01:03:214 (63214|0,63214|3) - delete
01:10:951 (70951|2,70951|1,71108|3,71108|0,71266|3,71266|0,71424|2,71424|1,71582|0,71582|3,71740|3,71740|0,71898|3,71898|0,72056|1,72056|2,72214|3,72214|0,72372|3,72372|0,72529|2,72687|0,72687|3,72845|2,73003|3,73003|0,73161|0,73161|3) - maybe like this more better http://osu.ppy.sh/ss/2556501
01:19:319 (79319|2) - move to 2
01:24:766 (84766|3) - delete
01:24:687 (84687|0) - move to 2
01:29:424 (89424|3) - move to 3
Exhaust
00:04:793 (4793|0,4872|0,5898|2,5977|2) - please change
00:27:924 (27924|3,27924|0) - delete
00:32:661 (32661|1) - delete
00:51:845 (51845|2,51845|1) - delete
00:53:108 (53108|2,53108|0) - ^
01:03:214 (63214|3,63214|0) - ^
01:02:898 (62898|3,62898|0,62977|3,62977|0,63056|0,63056|3) - please change
01:24:766 (84766|2) - delete
8K
00:17:819 (17819|6) - move to 8
00:36:687 (36687|4) - end here 00:37:793
00:41:740 (41740|4) - end here 00:42:845
00:52:793 (52793|5,53108|5) - delete and
00:52:635 (52635|6) - this end here 00:52:951
00:53:266 (53266|6) - this start here 00:53:108
01:03:214 (63214|6,63214|3) - delete
Note : don't follow vocal , and don't make jackhammer too much because not fit with the song~
okay good luck and thank you :D :D
Topic Starter
cymaid

Hassou Tobii wrote:

hi~
i'm from Mania New Modding Team
column 1 2 3 4
Novice
00:07:161 (7161|0) - delete
00:08:424 (8424|1) - ~ move to 1
00:08:898 (8898|3) - ~ move to 3
00:10:951 (10951|0) - move to 4
00:11:424 (11424|2) - move to 2
00:12:214 (12214|3) - ~ delete
00:12:845 to 00:33:056 ~ why follow vocal ?
00:36:687 (36687|2) - end here 00:37:793
00:52:635 change to new LN , because sound change
01:03:214 (63214|0) - delete
01:13:003 (73003|0) - move to 2
01:22:161 (82161|0) - delete and this 01:21:845 (81845|1) - end here 01:22:319
01:26:898 (86898|1,87214|2) - ^
Advanced
00:06:529 (6529|0,7161|0) - delete ?
00:12:214 (12214|3,12529|3) - delete ?
00:17:266 (17266|2,17740|2) - ^
00:27:372 (27372|1) - ^
00:30:372 (30372|1) - change to normal note
00:32:582 (32582|3,32661|2) - delete and this 00:32:582 (32582|0) - move to 3
00:36:372 (36372|0) - move to 3
00:36:529 (36529|2) - delete
00:53:108 (53108|3,53108|2) - delete
01:03:214 (63214|0,63214|3) - delete
01:10:951 (70951|2,70951|1,71108|3,71108|0,71266|3,71266|0,71424|2,71424|1,71582|0,71582|3,71740|3,71740|0,71898|3,71898|0,72056|1,72056|2,72214|3,72214|0,72372|3,72372|0,72529|2,72687|0,72687|3,72845|2,73003|3,73003|0,73161|0,73161|3) - maybe like this more better http://osu.ppy.sh/ss/2556501
01:19:319 (79319|2) - move to 2
01:24:766 (84766|3) - delete
01:24:687 (84687|0) - move to 2
01:29:424 (89424|3) - move to 3
Exhaust
00:04:793 (4793|0,4872|0,5898|2,5977|2) - please change
00:27:924 (27924|3,27924|0) - delete
00:32:661 (32661|1) - delete
00:51:845 (51845|2,51845|1) - delete
00:53:108 (53108|2,53108|0) - ^
01:03:214 (63214|3,63214|0) - ^
01:02:898 (62898|3,62898|0,62977|3,62977|0,63056|0,63056|3) - please change
01:24:766 (84766|2) - delete
8K
00:17:819 (17819|6) - move to 8
00:36:687 (36687|4) - end here 00:37:793
00:41:740 (41740|4) - end here 00:42:845
00:52:793 (52793|5,53108|5) - delete and
00:52:635 (52635|6) - this end here 00:52:951
00:53:266 (53266|6) - this start here 00:53:108
01:03:214 (63214|6,63214|3) - delete
Note : don't follow vocal , and don't make jackhammer too much because not fit with the song~
okay good luck and thank you :D :D
okay thanks ^_^
updated =w=)b
puxtu
ok semoga gw belum telat
[General]
OD/HP
nov: 7.5
adv: 8
exh: 8.5
preview time: 00:33:056 -
all sample volume set to 50%
I'm not sure about the metadata

[NOV]
sr-nya bisa di naikin lg karena 1.58 terlalu kecil dan masih agak jauh dr adv.
tambahin bbrp note di LN mungkin bisa membantu
contoh nya disini 00:33:056 -, 00:38:108 -, 00:50:740 - dst..
kalo cuma LN doang rasanya agak kurang :v

[ADV]
wow nice diff! :D
00:07:951 (7951|2) - move to 1
00:17:740 - kok kosong lel
00:31:477 (31477|2,31951|2) - ke 1 4 atau 4 1 jg bisa

[EXH]
err I'll leave this to other modders :v

overall nice map
gw liat ada peluang rank di map ini :D
good luck
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