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Display unused files in AImod

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Ayachi-
It will be useful to show the unused of some files like BG, storyboard elements, or Hitsounds
Should show a warning like
Bassdrum.wav has not been used in the mapset
This will be easier when theres like 200 .wav files
Please give me your opinions and feedbacks
Lust
AImod ideas should go here iirc. Thread is not too active but I suppose that would be the right place for this kind of stuff.

Anyway, I think you should be checking them yourself - bss already deletes files that aren't being used when submitting (at least the major ones, I think). Just need to be on the lookout for your own resources to make sure they are suitable.
Topic Starter
Ayachi-
Ok, I remember it only shows like BG but not small hitsound files.
I will check by myself then.
Starry-
Not sure how easy it is to implement things into AIMod but considering the 1ms unsnape thing was added recently I don't see why this can't be implemented too.

A feature like this would be extremely useful in my opinion. Me personally I have no trouble checking myself, but it becomes slightly tedious at times. If this could be easily implemented into AIMod I don't see why it shouldn't be.
I'd like to see some discussion on this.
Bara-
Why?
If you click upload, it says what files aren't used, and you have the option to delete them
Topic Starter
Ayachi-

baraatje123 wrote:

Why?
If you click upload, it says what files aren't used, and you have the option to delete them
It doesn't show something like snare.wav or something like that
Starry-

baraatje123 wrote:

Why?
If you click upload, it says what files aren't used, and you have the option to delete them
Often I see hitsounds and even unused BGs slip through, and it isn't just me because I see it a lot in other maps too.
Working with mania maps in particular also, which can have 50+ hitsounds, and checking for each one is extremely hard.

So I ask, why not? Again implying it's easy to implement.
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