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sweet ARMS - Blade of Hope (TV Size)

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Topic Starter
Lurei

Tarrasky wrote:

from my queue

General

I prefer you use the source: 新妹魔王の契約者(テスタメント), is more complete Then I'll gladly use that.
source

Easy

00:12:143 (2) - rotate this slider 15º clockwise and re-move for improve the flow in this transition 00:12:143 (2,3) - Done.
00:13:898 (1,2) - can blanket here? But it's blanketed already?
maybe you can switch this 00:49:643 (1,2,3) - for a spin, starting in 00:49:643 - and finish in 00:52:196 - Doesn't really fit with the song so I'll decline here.
this flow is really hard for a Easy, in my opinion, 1,3x distance in 188 bpm is a bit high 1.3x DS was to avoid making objects very clustered. SV is low enough to make 1/1 objects almost touch themselves, so I needed a bit higher DS to avoid overlappings. Otherwise, map would be very monotonous.

Hard

:idea: Any sound can be before the first bpm, this is unrankeable 00:01:026 (1) -, change the offset from -144 to fix | This is not unrankeable or anything like that. Objects are allowed before the red timing section, but it's unrankeable if you have a green section before the red one, since it messes timing up.
01:15:494 (2,3) - a bit high distance, i think It's okay IMO, since both sliders flow perfectly and the player can see the jump coming since the AR isn't really that high.


Insane

Unnecessary AR and DRAIN, i prefer AR8 and DRAIN 6 Using any AR lower than 9 kinda ruins some staked patterns and the rotating square pattern. It especially ruins 01:23:792 (5,6,1,2,3,4,5,6) - since it makes appear the notes before they need to be hitted, ruining players' visibility and per se ruining the pattern.
I testplay several times and this map is a perfect AR=8, please look calmly whether to reject my tip
00:01:026 (1) - same about Hard | Same thing I said there.
00:33:047 (1,2,3,4,1,2,3,4) - patterns of constant squares are more conducive for Extra, make like 00:49:643 (1,2,3,4,5,6,7,8) - is really better I'll really consider it if it's necessary, but I think it's a nice element to increase difficulty a little since toybot's diff has far more jumps and SV changes.
why you map only in Insane this time 00:52:196 (1,2,3,4) - ? Because it's the only diff where it's fitting, since mapping it in the other diffs is a bit more complicated. I had it mapped on Hard, but someone said the pattern was really hard to play (and I agreed too) so I deleted it.
have times with bad transition, like 01:05:281 (2,3,4,1) -, but the map is not bad, i like, just attention with this AR, i certainly prefer 8

good job and good luck
Thanks for modding. :D

@GDers: Change Source in your diffs before sending it to me please. ;w; Too lazy to do it myself :s
Atsuro

Tarrasky wrote:

from my queue


Atsuro's Normal

00:45:175 (2) - 2 circles the sounds is better for me, like 00:42:622 (2,3) -, and you improve the consistency The reason why they aren't circles is that this is followed by more circles 00:45:813 (3,4,5) - , spaced by 3/2 of a beat. It would be confusing for normal players and would raise the SD by a lot. Also it would remove the emphasis those same notes have.
01:07:197 (3) - 1/1 slider is cool here Prefer to leave it at 1/2 for the vocals, since i'm following them for the most part on this section.
01:12:303 (3) - ^ same Same reason.
01:20:281 (3,4) - stack for consistency, like 00:04:962 (3,4) - 00:10:069 (3,4) - 00:15:175 (3,4) - Nice, i'll do this.
nice normal, i like Thanks!

good job and good luck
Thanks for modding!

Update: http://puu.sh/hazXT/9146021d6a.rar
Topic Starter
Lurei
Updated for now.
Still waiting for toybot.
toybot
Lixrei, can you fix all except ctrl+g suggestion and NCs? Flow is fine imo and NC patterns are all intentional. BTW I think the source is incorrect, the word in the parentheses just mean "testament" in romanji. Plus, Amazon...? Sort for delay in response
Topic Starter
Lurei
k, fixed the Ctrl+G thing and some NCs I saw unfitting, so I guess it's okay for now.
Well, sometimes Amazon counts as an official source for metadata (and maybe having "Testament" in romanji there helps, Idk), but if a BN is against it, I'll change it back.

Updated.
Factorial
From my modding queue, as you requested:
[Easy]
  1. Use Distance Snapping of 1.1x here instead. This will greatly reduce the star difficulty.
  2. 01:09:750 (2,3) - Ctrl+G the rhythm
  3. 00:35:281 (2,3) - ^
  4. 00:23:154 (2) - Same rhythm as (1) as it follows the vocals
[Atsuro's Normal]
  1. 00:32:250 (2) - 1/1 slider followed by a 1/2 slider instead
  2. 01:00:175 (5) - 2 hitcircles stacked at (6)
  3. 01:10:388 (5) - similar as above
[Hard]
  1. 00:22:356 (3,4) - Stack at (5)?
  2. 00:58:500 - Add circle
  3. 01:08:712 - ^
[Insane]
  1. 00:58:500 - Add circle
  2. 01:08:633 - 01:08:712 - ^
Topic Starter
Lurei

Neil Leo wrote:

From my modding queue, as you requested:
[Easy]
  1. Use Distance Snapping of 1.1x here instead. This will greatly reduce the star difficulty. I think actual spacing is okay. It isn't really big at all, and it allows certain variety of patterns. It also helps to balance Easy-Normal diff gap as Normal has some high-spaced notes (that's due to SV more than anything else, tho).
  2. 01:09:750 (2,3) - Ctrl+G the rhythm k
  3. 00:35:281 (2,3) - ^ I think my rhythm follows drums a bit more accurately, without attaching much to vocals.
  4. 00:23:154 (2) - Same rhythm as (1) as it follows the vocals I wasn't really following vocals there, but rather the cymbals. D:
[Hard]
  1. 00:22:356 (3,4) - Stack at (5)? I think (5) is being emphatized if it's placed as a stand-alone note here, and it's cool since the note is actually strong.
  2. 00:58:500 - Add circle But overmapping D:
  3. 01:08:712 - ^ ^
[Insane]
  1. 00:58:500 - Add circle Jump pattern would be done for if I do this. ;w; I think this fits more the song than a triplet.
  2. 01:08:633 - 01:08:712 - ^ Overmapping D:
Thank you.
Ignore how much did I denied; it was actually useful D:
Atsuro

Neil Leo wrote:

From my modding queue, as you requested:
[Atsuro's Normal]
  1. 00:32:250 (2) - 1/1 slider followed by a 1/2 slider instead Nice catch, changed
  2. 01:00:175 (5) - 2 hitcircles stacked at (6) Would be a bit to hard
  3. 01:10:388 (5) - similar as above ^
Thanks!

Update
ErunamoJAZZ
Hola!

[easy]
  1. Interesante, ya no es comun encontrar este tipo de mapas de obvian los blankets y eso, de cierto modo, es genial :D
  2. 00:01:611 - por claridad a la hora de jugar, creo que es mejor si le agregas un whistle acá.
  3. 00:03:367 - acá en el tail del slider, quedaría mejor poner un sample normal, ya que el solo finish no se siente con suficiente impacto: http://puu.sh/hrMPj/ad67e330c8.jpg
  4. 00:12:143 - agrega un whistle pls. El hecho de que no suene nada, hace que sea más facil perder el ritmo, lo cual así sean novatos o jugadores comunes, no es buena idea!
  5. 00:21:558 (1) - no sé... no me convence mucho como hiciste esto acá, pero no se me ocurre otrra cosa que me convensa tampoco xD
  6. 00:26:664 (1) - el blanket respecto al circulo se puede mejorar.
  7. 00:36:877 (1) - podrías procurar curvear esto un poco para generar una especie de blanket... así: http://puu.sh/hrO0u/d73f54a4cd.jpg
  8. 00:56:026 (1) - pls, considera mover un poco más hacia abajo, con el fin de mejorar el flow hacia el siguiente slider, es decir, poniendolo masomenos en .
  9. 01:25:547 (2) - Hacer algo así es definitivamente mejor:
[Normal]
  1. por qué tiene diferentes colores de combo???, lo ideal es que esto sea igual en todas las diffs, aunque sea una GD, no hay nada que amerite colores distintos.
  2. 00:45:813 (3,4,5) - de todos los problemas de polaridad en el mapa, este es definitivamente el más grave xD. Para un hard podría estar bien, pero no estoy tan seguro si para un normal lo esté.
  3. El mapa en general si es intuitivo de jugar, pero aun así, los issues de polaridad le suben bastante la dificultad.
[hard]
  1. 00:20:441 (1) - es una diferencia pequeña, pero sería mejor si corriges que el espaciado de 2.0 en lo posible!.
  2. 00:45:015 (2,4,5) - acá pusiste el triple con la intención de seguir la batería, pero en 00:45:494 (1) - no lo hiciste, cuando jugué ese triple ahí lo sentí muy extraño. Te sugiero que pienses en algo que quede más consistente.
    Mi sugertencia particular, sería que sigas la voz, cambiando 00:45:494 (1,2,3,4,5) - por:

    (es posible que no te guste, ya que se pierde un poco la batería dentro de los sliders, pero en cuanto a jugabilidad, es bastante cómodo, y la voz es bastante potente en este punto :P )
  3. 00:48:845 (2) - meh, esto se siente feo. Mejor haz un circulo - slider. Queda mejor.
  4. 00:52:196 - nooo, el que pierdas esta nota acá hace que de cierto modo, el mapa se descompence. Deberías poner algo. Yo podría un slider que se repita hasta 00:52:835 - . Aunque puede que se te ocurra otra cosa qu et agrade más.
  5. 00:55:707 (1) - ... por qué pierdes el beat principal? esto le hace perder potencia a la canción. Eso lo hiciste mucho en este mapa, realmente es mejor si procuras usar las notas fuertes para poner cosas qué presionar ahí.
  6. En general, el mapa se siente con mucho spam de notas, aveces no se siente que concuerden con algo. Sí sería buena idea que con calma, mires donde puedes mejorar las cosas para que lo que mapeas, no se sienta spameado, si nó que si represente el sentido de la canción. No es que el mapa este malo, pero sí siento que puedes mejorlo bastante. :)
[Insane]
  1. 00:01:345 (2,3) - en cuanto a ritmo, hacerle Ctrl+G se siente mejor.
  2. 00:03:686 (1,2,3,4,1,2,3,4,1) - bueno, acá si pecas con el "spam" xD, digamos que en hard no es tan terrible ya que, bueno, es un hard, pero acá, teniendo la posibilidad de hacer algo más interesante con la melodía.
    Es decir, en sí mismo el poner todo eso no está malo, pero si muestra que desaprovechaste las posibilidades que te da la canción. El hecho de hacer variaciones en el ritmo hace que los mapas tengan más color, y que no se sientan repetitivos (y aburridos).
    Algo como esto, puede cambiar un poco la cuestión:


    Aunque claro, eso depende de cómo tu sientas el mapa. Recuerda que mi opinión respecto a la calidad es lo más subjetiva que hay xD.
  3. 00:45:494 (1) - sería mejor si no pierdes el tick grande u.u
  4. 01:00:813 (1) - ^
  5. 01:17:090 (1,2,3,4,5,6,7,8) - está como feo ese stream xD
  6. No sé. En lo personal, lo sentí desordenado, aunque no está mal.
[toybot]
  1. 00:01:133 (1,2,3,4,5) - :arrow: dude, this is 1/3 xD.
  2. 00:07:357 (1,2,3) - why start this in red ticks? this is very uncomfortable u.u (yeah, maybe you need change this a bit).
  3. 00:11:585 - :arrow: This is overmapping!, pls, delete circle and long a bit the slider. This is the true rhythm.
  4. 00:12:224 (4,5) - bad stack.
  5. 00:12:782 (1,1,1) - will be good idea if you try to keep a consistent spacing.
  6. 00:17:569 (1,2,3) - :arrow: same before.
  7. 00:21:080 (1) - why not a repeat?
  8. 01:05:601 (6) - short to red tick, and add a circle.
  9. 01:16:851 (2,4) - :arrow: Overmapping!, delete pls!
  10. 01:26:186 (1) - the end is in 01:26:664 - :/

Mucha suerte o/
Topic Starter
Lurei

ErunamoJAZZ wrote:

Hola! \o Senpai noticed me! \o/

[easy]
  1. Interesante, ya no es comun encontrar este tipo de mapas de obvian los blankets y eso, de cierto modo, es genial :D ~
  2. 00:01:611 - por claridad a la hora de jugar, creo que es mejor si le agregas un whistle acá. kk
  3. 00:03:367 - acá en el tail del slider, quedaría mejor poner un sample normal, ya que el solo finish no se siente con suficiente impacto: http://puu.sh/hrMPj/ad67e330c8.jpg No sé, realmente no me agrada que el ruido del Normal sampleset le haga "overpower" al cymbal del finish... :|
  4. 00:12:143 - agrega un whistle pls. El hecho de que no suene nada, hace que sea más facil perder el ritmo, lo cual así sean novatos o jugadores comunes, no es buena idea! k Aunque me siento como si spammeara whistles. ;w;
  5. 00:21:558 (1) - no sé... no me convence mucho como hiciste esto acá, pero no se me ocurre otrra cosa que me convensa tampoco xD Bienvenido al club (?
  6. 00:26:664 (1) - el blanket respecto al circulo se puede mejorar. Creo que está hecho (aunque realmente no se me da analizar blankets con los "wave-sliders" xD)
  7. 00:36:877 (1) - podrías procurar curvear esto un poco para generar una especie de blanket... así: http://puu.sh/hrO0u/d73f54a4cd.jpg k. Intenté no cambiar mucho la curva, para no interrumpir el flow con 00:36:239 (3) -
  8. 00:56:026 (1) - pls, considera mover un poco más hacia abajo, con el fin de mejorar el flow hacia el siguiente slider, es decir, poniendolo masomenos en . k
  9. 01:25:547 (2) - Hacer algo así es definitivamente mejor:
    K? :D
[hard]
  1. 00:20:441 (1) - es una diferencia pequeña, pero sería mejor si corriges que el espaciado de 2.0 en lo posible!. Realmente no le veo el problema, y no hay mucha diferencia al corregir el espaciado D: (la diferencia es que el cuadrado muere ;w;)
  2. 00:45:015 (2,4,5) - acá pusiste el triple con la intención de seguir la batería, pero en 00:45:494 (1) - no lo hiciste, cuando jugué ese triple ahí lo sentí muy extraño. Te sugiero que pienses en algo que quede más consistente.
    Mi sugertencia particular, sería que sigas la voz, cambiando 00:45:494 (1,2,3,4,5) - por:

    (es posible que no te guste, ya que se pierde un poco la batería dentro de los sliders, pero en cuanto a jugabilidad, es bastante cómodo, y la voz es bastante potente en este punto :P ) Eh... la sugerencia en sí no está mal (debo admitir, me gusta cómo suena), pero no quiero cambiar por ahora este ritmo. Primero: porque siento que el ritmo aquí sigue mejor los cambios en vocal "fuertes". Segundo: porque después de meditarlo y escuchar la canción, no encontré ningún triple en 00:45:494 (1) - como tú dijiste que había, por lo que no hay problema mayor. Tercero: si más bien te referias al triple en 00:46:930 - , igual no le encuentro mucho sentido el mappearlo (primero, por no ser muy notorio en este lugar; segundo, por un poco de consistencia con las otras diffs (excepto toybot); tercero, para enfatizar la pausa en las vocales).
  3. 00:48:845 (2) - meh, esto se siente feo. Mejor haz un circulo - slider. Queda mejor. k
  4. 00:52:196 - nooo, el que pierdas esta nota acá hace que de cierto modo, el mapa se descompence. Deberías poner algo. Yo podría un slider que se repita hasta 00:52:835 - . Aunque puede que se te ocurra otra cosa qu et agrade más. Bueno, puse un 1/1 slider con reversa en 00:52:515 - para no alterar mucho la densidad de notas, considerando que Easy y Normal no tienen nada más que un círculo en esta parte.
  5. 00:55:707 (1) - ... por qué pierdes el beat principal? esto le hace perder potencia a la canción. Eso lo hiciste mucho en este mapa, realmente es mejor si procuras usar las notas fuertes para poner cosas qué presionar ahí. No sé, realmente lo hago porque siento que es un poco más intuitivo; ya que cuando hago esto usualmente mantengo sonidos de vocal o una guitarra (o sea, hago que el jugador mantenga apretado el slider para "mantener (hold)" el sonido).
  6. En general, el mapa se siente con mucho spam de notas, aveces no se siente que concuerden con algo. Sí sería buena idea que con calma, mires donde puedes mejorar las cosas para que lo que mapeas, no se sienta spameado, si nó que si represente el sentido de la canción. No es que el mapa este malo, pero sí siento que puedes mejorlo bastante. :) Bueno, admito que realmente "spammeo" mucho (realmente no sé cómo tomármelo con calma; me gusta enfatizar muchas cosas D:), aunque siento que está mejor que antes, cuando realmente era sólo spam de 1/2 sliders y círculos... Siento que aún necesito un poco de ayuda aquí. :P
[Insane]
  1. 00:01:345 (2,3) - en cuanto a ritmo, hacerle Ctrl+G se siente mejor. Eh... no estoy mucho de acuerdo, porque siento que las notas que enlazan mejor al ritmo a la hora de jugarlo son 00:01:345 - y 00:01:824 - . Siento que es más natural hacer click allí al momento de probar el mapa.
  2. 00:03:686 (1,2,3,4,1,2,3,4,1) - bueno, acá si pecas con el "spam" xD, digamos que en hard no es tan terrible ya que, bueno, es un hard, pero acá, teniendo la posibilidad de hacer algo más interesante con la melodía.
    Es decir, en sí mismo el poner todo eso no está malo, pero si muestra que desaprovechaste las posibilidades que te da la canción. El hecho de hacer variaciones en el ritmo hace que los mapas tengan más color, y que no se sientan repetitivos (y aburridos).
    Algo como esto, puede cambiar un poco la cuestión:


    Aunque claro, eso depende de cómo tu sientas el mapa. Recuerda que mi opinión respecto a la calidad es lo más subjetiva que hay xD. Bueno, me gusta el ritmo que usas allí, y plasmé cómo sentí que sería adecuado jugarlo. Claro, aún necesito más jueces (mods). :P
  3. 00:45:494 (1) - sería mejor si no pierdes el tick grande u.u Aunque estoy "manteniendo" la vocal D: (como en Hard).
  4. 01:00:813 (1) - ^ ^
  5. 01:17:090 (1,2,3,4,5,6,7,8) - está como feo ese stream xD No le veo el problema ;w;
  6. No sé. En lo personal, lo sentí desordenado, aunque no está mal.

Mucha suerte o/
¡Gracias!
Bueno, aún necesito más jueces (aunque conseguir mods es muy difícil últimamente D:) (y los M4M son malos para mi horario ;w;)
Atsuro

ErunamoJAZZ wrote:

Hola!

[Normal]
  1. por qué tiene diferentes colores de combo???, lo ideal es que esto sea igual en todas las diffs, aunque sea una GD, no hay nada que amerite colores distintos. Ni idea, la verdad :p. Se los cambio. Cuando cambiaron los colores???
  2. 00:45:813 (3,4,5) - de todos los problemas de polaridad en el mapa, este es definitivamente el más grave xD. Para un hard podría estar bien, pero no estoy tan seguro si para un normal lo esté. No lo veo como un "problema". Si, hace más dificil al beatmap, pero se compensa con el hecho de que el easy es tecnicamente un normal en dificultad, así que el spread no es afectado. Por ahora se los dejo.
  3. El mapa en general si es intuitivo de jugar, pero aun así, los issues de polaridad le suben bastante la dificultad.
Mucha suerte o/
Gracias!

Update: http://puu.sh/hsir8/3dd66371e0.zip
toybot

ErunamoJAZZ wrote:

Hola!

[toybot]
  1. 00:01:133 (1,2,3,4,5) - :arrow: dude, this is 1/3 xD. - i just deleted the entire section, f it :P
  2. 00:07:357 (1,2,3) - why start this in red ticks? this is very uncomfortable u.u (yeah, maybe you need change this a bit). - because of sounds ending at red tick at 00:07:037 (3,4,1) -
  3. 00:12:224 (4,5) - bad stack. -it's fine stack
  4. 00:12:782 (1,1,1) - will be good idea if you try to keep a consistent spacing. - this pattern's entirely dependent on slider leniency so there doesn't have to be consistent spacing
  5. 00:17:569 (1,2,3) - :arrow: same before. - same reason
  6. 00:21:080 (1) - why not a repeat? - rather just leave it going in one movement then letting go
  7. 01:05:601 (6) - short to red tick, and add a circle. - then even more ugly overlap then before

Mucha suerte o/
deleted = fixed

https://0paste.tk/7469.txt
annika69
Heeey :)

Mod de la mod
[Hard]
00:01:814 (3) - Maybe move it to X:252 Y:236 so it becomes a more even triangle
00:45:803 (6) - oww ;-; fix the sliderhead
00:56:016 (1) - Fix blanket
00:59:846 (4) - Same^^
01:03:676 (1,2) - Maybe fix them so they blanket??
01:22:027 (2) - Fix sliderend or just make it a normal curved slider
01:26:176 (7) - Fix the slider, maybe something like this?? http://puu.sh/hxCzm/321bae5b71.jpg

[Insane]
00:11:814 (2) - Ctrl+G ?
00:16:442 (1) - Fix the sliderend, it looks a bit better if you just use 3-4 points..
00:31:761 (1) - Fix blanket
00:45:803 (6) - Fix sliderendddd
00:52:825 (3) - Same^^
01:11:016 (7) - Same^^
Topic Starter
Lurei
Note: I haven't ended my reply since I hadn't time. Will end later.

annika69 wrote:

Heeey :)

Mod de la mod
[Hard]
00:01:814 (3) - Maybe move it to X:252 Y:236 so it becomes a more even triangle Done
00:45:803 (6) - oww ;-; fix the sliderhead Little wiggle on slider-head is intentional, since slowing down sliders making wiggles is forbidden by RC.
00:56:016 (1) - Fix blanket Fixed (and fixed crossbow on the way).
00:59:846 (4) - Same^^ This one is alright.
01:03:676 (1,2) - Maybe fix them so they blanket?? Done.
01:22:027 (2) - Fix sliderend or just make it a normal curved slider Intentional wiggle. It's fun since ppl may think it's a little slow-down but it isn't, and slider leniency can help them in those cases.
01:26:176 (7) - Fix the slider, maybe something like this?? http://puu.sh/hxCzm/321bae5b71.jpg Nice idea. I wanted to keep transition a bit more curve, but I don't think this will cause any problem.

[Insane]
00:11:814 (2) - Ctrl+G ? No. Intentional symmetrical jump. Pretty fun and fitting enough to emphatize guitar :D
00:16:442 (1) - Fix the sliderend, it looks a bit better if you just use 3-4 points.. I like using wiggles like those. I think they fit the song better than a plain, boring straight (or curve) slider. Variety is important, and I can understand it now.
00:31:761 (1) - Fix blanket k
00:45:803 (6) - Fix sliderendddd I think the small wiggle at the end is fitting to the song, symbolizing the small vocal being held.
00:52:825 (3) - Same^^ The case here indicates when vocal stopped being really held.
01:11:016 (7) - Same^^ ^
Thanks for modding! Pretty cool modding.
On a side note, sliders with small wiggles like those are okay as long as they don't slow-down the slider (since slowing sliders with wiggles is unrankeable). I made them like that for two reasons: Because I think they fit the song, and for mere variety. That's the case for every "weird" shape you might've found.
ac8129464363
[general]
timing sounds really off at the start, listen on 25% in insane
also lol check aimod for toybot's diff

[Easy]
00:07:505 (3) - The diff seems to be full of patterns like this that skip claps while trying to follow drums. it's really odd to play as this object emphasizes drums then skips it. Would play a lot better as two 1/1 sliders and not be too hard to play either for the lowest diff.
00:11:335 (1,2) - The rhythm you use at 00:18:995 (1) - is more intuitive for an easy player and fits better in this spot anyways. You use 3/2 gaps anyways so it'd be good for consistency.
00:15:165 (2) - Same thing as before with skipping the clap. I'll stop mentioning it here and advise you to go through the map and change all of these patterns, as it will make it a lot better to play in my opinion.
00:21:548 (1,2,1,2,3,1,2,1,2) - this whole section is rhythmically weird as it's not entirely clear what rhythms you're mapping to. Most of the times it's vocals, but you have this circle (00:26:335 (3) - ) that might throw players off. Then, you use a repeat slider at 00:26:654 (1) - to hit some of the vocal notes, clashing with the circle right before. Additionally, the middle repeat doesn't seem to be a stressed vocal note at all, which would probably cause some confusion :p. I recommend you redo this part while making it a lot clear what you're mapping, be it the piano or the stressed vocal notes (like you mapped at 00:24:101 (1,2) - )
00:53:463 (1,2) - this doesn't really work how it seems like you've intended as the vocal is on a different polarity, and instead the sliders start on drum notes. The same stuff with not skipping claps continues to apply here.
01:01:122 (1,2) - design looks kind of random due to the placement of 4. you could rearrange this in a way that looks better I think. I'll leave that to you.

Design is mostly fine, though you'd do good to take better care to emphasized notes, as you should while mapping an easy diff.

[Atsuro]
00:20:431 (4,5,6) - would be better not to arrange these in the same pattern as 3, as they are very different sounds from that.
00:43:888 (5,1) - hm, flow shift might be too extreme for a normal but I dunno.
01:25:537 (4,5,6) - same as before, would be better if they didn't look like they were in the same pattern as the sound is very different and emphasized. I would even throw NC on to 4 for both of these.

[Hard]
00:01:069 (1,2,3) - why do all of these end on the emphasized beats lol
this hard needs more consistent distancing, using jumps sparingly, and not doing things like 00:27:133 (2) - (it's not even consistent with 00:29:208 (1,2) - ) or 00:33:357 (5,6,7) - . I think you should go through the diff and make things more consistent and sensical (placing higher spacing sparingly on beats that are emphasized a lot). as it stands the diff is too hard imo.
should also not overmap triples in a hard lol

[Insane]
00:01:335 (2) - ends on emphasized beat ;_;
00:22:665 (4,5) - not a fan of these spacings for 1/2
well I guess your spacings and rhythm choices could use work.
a couple of examples:
01:10:378 (3,4,5,6,7) - why is this a large star pattern when there isn't really much in the music that calls for a spacing increase like this?
01:22:505 (3,4,1,2,1,2,3) - this is just some drums at equal intensity, so the spacing should be the same

[toybot]
this diff pleases my eyes
you just might want to watch some of the overmapped 1/4, qats seem to be less accepting of that recently.
00:08:314 (4,5) - delete 5 and place 4 somewhere else like you did in the outro because the guitar sound starts on 6
00:09:591 (3) - this slider doesn't seem to start on any emphasized beat o.o it makes this pattern feel a bit disconnected from the song
00:18:527 (4,5) - same as before with deleting 5 and moving 4

well I think you guys should watch some of the triples that aren't in the song at all. I'm not against overmapping at all (hell I do it a lot) but at times it's a little excessive and detracting from gameplay. Insane has the most of them in the kiai.

good luck o/

just my opinions don't kill me pls
Topic Starter
Lurei

deetz wrote:

[general]
timing sounds really off at the start, listen on 25% in insane If you talk about the violin part, that shit's off-tempo (already verified by other people so yeah), so I only mapped it as closely as I could to the original. If you talk about the part where the beats actually are on, it isn't really wrong as the static of the beats actually is synced with timing.
also lol check aimod for toybot's diff Come to think of it, I was waiting for him to update. lol

[Easy]
00:07:505 (3) - The diff seems to be full of patterns like this that skip claps while trying to follow drums. it's really odd to play as this object emphasizes drums then skips it. Would play a lot better as two 1/1 sliders and not be too hard to play either for the lowest diff. My intention wasn't to follow drums but rather the guitar holds. :v Though I have to admit 1/1 sliders aren't bad, I don't want to fill the diff with 'em as this is fast BPM (I guess?) and too much 1/1 might be too hard. Plus, I want to keep this below 2 stars ;w;
00:11:335 (1,2) - The rhythm you use at 00:18:995 (1) - is more intuitive for an easy player and fits better in this spot anyways. You use 3/2 gaps anyways so it'd be good for consistency. Changed the section.
00:15:165 (2) - Same thing as before with skipping the clap. I'll stop mentioning it here and advise you to go through the map and change all of these patterns, as it will make it a lot better to play in my opinion. I really think the guitar holds are pretty intuitive to play. After testing that idea of 1/1 sliders I still think my actual arrangements are easier to play.
00:21:548 (1,2,1,2,3,1,2,1,2) - this whole section is rhythmically weird as it's not entirely clear what rhythms you're mapping to. Most of the times it's vocals, but you have this circle (00:26:335 (3) - ) that might throw players off. Then, you use a repeat slider at 00:26:654 (1) - to hit some of the vocal notes, clashing with the circle right before. Additionally, the middle repeat doesn't seem to be a stressed vocal note at all, which would probably cause some confusion :p. I recommend you redo this part while making it a lot clear what you're mapping, be it the piano or the stressed vocal notes (like you mapped at 00:24:101 (1,2) - ) I really (really) need some tips on how to map this part. lol (I did something, however)
00:53:463 (1,2) - this doesn't really work how it seems like you've intended as the vocal is on a different polarity, and instead the sliders start on drum notes. The same stuff with not skipping claps continues to apply here. Eh... I'm still on guitar holds, however. Those things are pretty easy to play, though. And Idk, I kinda like it a bit, personally.
01:01:122 (1,2) - design looks kind of random due to the placement of 4. you could rearrange this in a way that looks better I think. I'll leave that to you. I wanted to do something else, but take DS into account and... well, this came out. I've really ran out of ideas. ;w;

Design is mostly fine, though you'd do good to take better care to emphasized notes, as you should while mapping an easy diff.

[Hard]
00:01:069 (1,2,3) - why do all of these end on the emphasized beats lol I think it's like the best way to play the off-beat things? I mean, I tried other several arrangements but only this one convinced me.
this hard needs more consistent distancing, using jumps sparingly, and not doing things like 00:27:133 (2) - (it's not even consistent with 00:29:208 (1,2) - ) or 00:33:357 (5,6,7) - . I think you should go through the diff and make things more consistent and sensical (placing higher spacing sparingly on beats that are emphasized a lot). as it stands the diff is too hard imo. Well, I went around and checked. The things you mentioned are okay IMO: The jump on 00:27:133 (2) - is to emphatize my mapping on vocals, so that when players reach 00:29:208 (1,2,3,4) - they already know the rhythm. Btw, I let that part (00:29:208 (1,2,3,4) - ) intact because it works as a "transition" to a faster part. I continued on and fixed some jumps I thought were unfitting, however. Other ones I kept because I think they emphatize lots of parts of the song one way or another.
should also not overmap triples in a hard lol Uh... I literally checked everywhere, but all my triples follow something (guitar, drums, etc...)... ;w;

[Insane]
00:01:335 (2) - ends on emphasized beat ;_; ;w;
00:22:665 (4,5) - not a fan of these spacings for 1/2 Idk, I think it plays well, and it emphatizes notes a bit more IMO. I kinda liked the idea here.
well I guess your spacings and rhythm choices could use work.
a couple of examples:
01:10:378 (3,4,5,6,7) - why is this a large star pattern when there isn't really much in the music that calls for a spacing increase like this? Rearranged sightly.
01:22:505 (3,4,1,2,1,2,3) - this is just some drums at equal intensity, so the spacing should be the same Uh... Idk. ;w; This is too fun and cool to even want to change it. I need kinda more opinions.

well I think you guys should watch some of the triples that aren't in the song at all. I'm not against overmapping at all (hell I do it a lot) but at times it's a little excessive and detracting from gameplay. Insane has the most of them in the kiai. Triple-checked it, but I still don't think I'm overmapping... ;w;

good luck o/

just my opinions don't kill me pls
Thank you very much! o/
toybot
fixed all, thx deetz (nuts)

https://0paste.tk/7528.txt
Topic Starter
Lurei
Ok, now I need Atsuro's updates. D:
Atsuro

deetz wrote:

[Atsuro]
00:20:431 (4,5,6) - would be better not to arrange these in the same pattern as 3, as they are very different sounds from that. I don't really see the problem though
00:43:888 (5,1) - hm, flow shift might be too extreme for a normal but I dunno.Made it a bit more ok
01:25:537 (4,5,6) - same as before, would be better if they didn't look like they were in the same pattern as the sound is very different and emphasized. I would even throw NC on to 4 for both of these. Same, also it makes it look nicer.
Thanks!
Sorry for being late, here's the update: http://puu.sh/i6Rb4/6aabecf48b.zip
Topic Starter
Lurei
Alrighty, finally updated! \o/
Topic Starter
Lurei
Oh lord, how can I get mods for this set on those days when every open modding queue is for Mania?
;w;
Jano27
Good map i really liked c:
BanchoBot
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