Thanks for modding.Tarrasky wrote:
from my queue
General
I prefer you use the source: 新妹魔王の契約者(テスタメント), is more complete Then I'll gladly use that.
source
Easy
00:12:143 (2) - rotate this slider 15º clockwise and re-move for improve the flow in this transition 00:12:143 (2,3) - Done.
00:13:898 (1,2) - can blanket here? But it's blanketed already?
maybe you can switch this 00:49:643 (1,2,3) - for a spin, starting in 00:49:643 - and finish in 00:52:196 - Doesn't really fit with the song so I'll decline here.
this flow is really hard for a Easy, in my opinion, 1,3x distance in 188 bpm is a bit high 1.3x DS was to avoid making objects very clustered. SV is low enough to make 1/1 objects almost touch themselves, so I needed a bit higher DS to avoid overlappings. Otherwise, map would be very monotonous.
Hard
Any sound can be before the first bpm, this is unrankeable 00:01:026 (1) -, change the offset from -144 to fix | This is not unrankeable or anything like that. Objects are allowed before the red timing section, but it's unrankeable if you have a green section before the red one, since it messes timing up.
01:15:494 (2,3) - a bit high distance, i think It's okay IMO, since both sliders flow perfectly and the player can see the jump coming since the AR isn't really that high.
Insane
Unnecessary AR and DRAIN, i prefer AR8 and DRAIN 6 Using any AR lower than 9 kinda ruins some staked patterns and the rotating square pattern. It especially ruins 01:23:792 (5,6,1,2,3,4,5,6) - since it makes appear the notes before they need to be hitted, ruining players' visibility and per se ruining the pattern.
I testplay several times and this map is a perfect AR=8, please look calmly whether to reject my tip
00:01:026 (1) - same about Hard | Same thing I said there.
00:33:047 (1,2,3,4,1,2,3,4) - patterns of constant squares are more conducive for Extra, make like 00:49:643 (1,2,3,4,5,6,7,8) - is really better I'll really consider it if it's necessary, but I think it's a nice element to increase difficulty a little since toybot's diff has far more jumps and SV changes.
why you map only in Insane this time 00:52:196 (1,2,3,4) - ? Because it's the only diff where it's fitting, since mapping it in the other diffs is a bit more complicated. I had it mapped on Hard, but someone said the pattern was really hard to play (and I agreed too) so I deleted it.
have times with bad transition, like 01:05:281 (2,3,4,1) -, but the map is not bad, i like, just attention with this AR, i certainly prefer 8
good job and good luck
@GDers: Change Source in your diffs before sending it to me please. ;w;