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Suzuki Konomi - Absolute Soul

posted
Total Posts
121
Topic Starter
Ujimatsu Chiya
This beatmap was submitted using in-game submission on 2015년 1월 29일 목요일 at 오전 11:33:21

Artist: Suzuki Konomi
Title: Absolute Soul
Source: アブソリュート・デュオ
Tags: Absolute Duo opening Xinely Sonnyc Kibbleru Underflow tv size
BPM: 188
Filesize: 21352kb
Play Time: 01:27
Difficulties Available:
  1. Insane (4.44 stars, 330 notes)
  2. Quib's Hard (3.37 stars, 277 notes)
  3. Sonnyc's Hard (2.63 stars, 183 notes)
  4. Ufw's Normal (1.89 stars, 130 notes)
  5. Xinely's Easy (1.56 stars, 97 notes)
Download: Suzuki Konomi - Absolute Soul
Download: Suzuki Konomi - Absolute Soul (no video)
Information: Scores/Beatmap Listing
---------------
# 3rd Ranked Map

Absolute Duo TV Size Opening

Thanks to Xinely , Sonnyc , Kibbleru , Underflow for GD

Special thanks to Kominaru for Video & ts8zs for BG

Hope to enjoy~
[Map Set]
Xinely's Easy by Xinely : Done
Ufw's Normal by Underflow : Done
Sonnyc's Hard by Sonnyc : Done
Quib's Hard by Kibbleru : Done
Insane by eINess : Done


Mod History
Fortune
Kocari
HabiHolic
yf_bmp
Tenseki
[Kanbe Kotori]
[ Zzz ]
Kawaiwkyik
LexiaLovesU
MineC24
ts8zs
Karia
10nya
No_Gu :
-Yuzuriha-inori-
guineaQ
VINXIS
No_Gu :
alacat : cheak metadate
xxdeathx
No Dap
xxdeathx : re-cheak
pkk
xxdeathx :
Topic Starter
Ujimatsu Chiya
EDIT : NO MORE GD NOW owo
Kibbleru
bleh about .1 star rating harder than optimal :C
Topic Starter
Ujimatsu Chiya
need new normal diff ; ^ ; shit star rating orz
Sylphi
Here my difficulty :3

Star Rating: 1.88
Maximum Score: 747,688
Maximum Combo: 316

Ufw's Normal
osu file format v13

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 63886
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1174,13620,23833,34046,64525
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:eINess
Version:Ufw's Normal
Source:アブソリュート・デュオ
Tags:Absolute Duo anime opening Xinely Sonnyc Kibbleru tv size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG001.jpg",0,0
Video,980,"AbsoluteDuoOP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
855,319.148936170213,4,2,1,65,1,0
46812,-100,4,2,2,65,0,0
51280,-100,4,2,1,65,0,0
64525,-100,4,2,1,70,0,1
74099,-100,4,2,1,70,0,0
74737,-100,4,2,1,70,0,1
85269,-100,4,2,1,70,0,0


[Colours]
Combo1 : 160,19,244
Combo2 : 0,109,219
Combo3 : 255,128,64
Combo4 : 255,0,0

[HitObjects]
288,312,1174,6,0,P|376:324|456:276,2,165,0|0|0,0:0|0:0|3:0,0:0:0:0:
184,280,2450,1,0,3:0:0:0:
80,248,2769,2,0,L|16:264,1,55,2|2,0:0|0:0,0:0:0:0:
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252,112,4046,2,0,L|260:240,1,110,2|8,0:0|0:0,0:0:0:0:
316,316,4684,2,0,P|388:320|456:260,2,165,2|0|8,0:0|0:0|0:0,0:0:0:0:
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232,200,17291,2,0,P|172:180|120:96,1,165,0|2,0:0|0:0,0:0:0:0:
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388,336,21120,6,0,P|332:300|232:312,1,165,0|2,0:0|0:0,0:0:0:0:
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160,256,22237,1,2,0:0:0:0:
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268,232,23674,1,0,0:0:0:0:
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124,332,28940,6,0,P|208:340|280:288,2,165,2|0|8,0:0|0:0|0:0,0:0:0:0:
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128,76,30855,2,0,L|136:8,1,55,2|0,0:0|0:0,0:0:0:0:
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260,336,34684,2,0,L|180:320,2,82.5,0|2|2,0:0|0:0|0:0,0:0:0:0:
304,344,35323,1,2,0:0:0:0:
388,140,35961,2,0,L|472:120,2,82.5,0|2|2,0:0|0:0|0:0,0:0:0:0:
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128,108,37237,2,0,L|40:84,2,82.5,0|2|2,0:0|0:0|0:0,0:0:0:0:
164,132,37876,2,0,P|232:128|316:64,1,165,0|2,0:0|0:0,0:0:0:0:
336,40,38514,2,0,L|428:68,2,82.5,0|2|2,0:0|0:0|0:0,0:0:0:0:
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120,144,41706,5,6,0:0:0:0:
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292,96,42982,2,0,P|224:128|200:224,1,165,2|2,0:0|0:0,0:0:0:0:
196,252,43620,2,0,L|216:344,2,82.5,0|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,44259,12,2,46812,0:0:0:0:
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256,256,49365,6,0,P|312:288|348:324,1,110,2|0,0:0|0:0,0:0:0:0:
368,356,49844,2,0,L|388:240,1,110,2|0,0:0|0:0,0:0:0:0:
416,216,50323,2,0,P|452:144|344:100,1,220,2|0,0:0|0:0,0:0:0:0:
248,140,51280,2,0,L|132:116,1,110,0|0,0:0|0:0,0:0:0:0:
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232,332,61652,2,0,L|168:344,1,55,2|8,0:0|0:0,0:0:0:0:
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116,80,76014,2,0,P|208:64|272:28,1,165,0|8,0:0|0:0,0:0:0:0:
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236,344,78567,2,0,P|164:340|72:268,1,165,0|8,0:0|0:0,0:0:0:0:
56,260,79206,2,0,L|32:144,1,110
84,56,79844,6,0,P|152:44|232:104,1,165,2|8,0:0|0:0,0:0:0:0:
308,172,80642,2,0,L|292:304,1,110,2|8,0:0|0:0,0:0:0:0:
288,324,81120,2,0,P|360:292|456:328,1,165,2|8,0:0|0:0,0:0:0:0:
424,204,81918,2,0,L|404:76,1,110,2|8,0:0|0:0,0:0:0:0:
384,60,82397,6,0,P|308:48|236:108,1,165,2|8,0:0|0:0,0:0:0:0:
212,128,83035,2,0,L|224:256,1,110
172,336,83674,2,0,L|96:356,2,55,0|0|2,0:0|0:0|0:0,0:0:0:0:
280,328,84312,2,0,L|408:344,2,110,2|2|2,0:0|0:0|0:0,0:0:0:0:
212,240,85269,6,0,L|144:220,2,55,8|8|2,0:0|0:0|0:0,0:0:0:0:
256,248,85748,2,0,P|344:228|400:160,1,165,8|2,0:0|0:0,0:0:0:0:
416,68,86546,2,0,B|392:152|440:232|440:232|460:264|460:264|436:292|424:344|464:384,1,330,8|2,0:0|0:0,0:0:0:0:
Fortune_old_1
Virgin modding with m4m

my map -> http://osu.ppy.sh/s/252215

As my headset is broken, there's no hitsound mods ww

General

  1. 노말 안 왔네요

Xinely's Easy

  1. 00:13:940 (2,3,4) - you can make it more symmetric. 423||106?
  2. 00:27:982 (1) - 272||273
  3. 00:51:599 (3,2) - not a problem but stack them please :p
  4. 00:56:386 (1) - bend a little for better flow for newbies
  5. 00:58:301 (3,4) - distance check please
  6. 01:23:833 (2) - bend to opposite side of 01:21:918 (1).

손닉

  1. 00:05:163 (6,1) - 제대로 안아줘요. 세번째 틱 위 오른쪽으로 1그리드씩 옮기면 될듯?
  2. 00:17:610 (4) - 통일성을 위해 여기 노트 지워주세요
  3. 00:39:152 - 노트 추가해주세요
  4. 00:39:312 - ^
  5. 00:39:472 - ^
  6. 00:39:791 - ^
  7. 00:40:030 - ^
  8. 00:40:269 - ^
  9. 00:40:429 - ^
  10. 00:40:589 - ^
  11. 00:40:748 - ^
  12. 00:40:908 - ^
  13. 00:41:067 - 아나

Quib's Hard

  1. 00:03:168 (1,2) - too hard to catch this 1/4rythm here. Remove a note at 00:03:168 as this is a Had diff. It's plays great without the note
  2. 00:09:152 (3) - make the slider heads down little bit for better flow. Just like this. but.. nevermind lol
  3. 00:10:429 (3) - ctrl + R and turn it 15degree. Now it seems much better
  4. 00:11:386 (2) - bend it a little to left sider or move it to right side of these 00:10:908 (1,3).
  5. 00:12:823 (3) - awkward distance change. try 206||303 or 4||88 or 52||254. Find your own place of your style
  6. 00:16:652 (3) - 188||212 seems better for flow.
  7. 00:20:642 (4) - there's too clear voice at 00:20:801. please add a note. Here's my example
  8. 00:23:035 (3) - 292||43 for consistant distance
  9. 00:24:312 (3) - I think that the 1/1 slider should start at 00:24:472. why don't you try this?
  10. 00:40:748 (2) - how about this pattern? current flow is quite easy compared with 00:39:152 (1,2,3,4)
  11. 00:43:620 (5) - here's a overmap. i can't hear any specific sound at 00:43:780 and 00:44:019. you should remember that it's a Hard diff. As you know the rythm should be like this. Then you should replace 00:44:259 (1) as well.
  12. 00:53:833 - Add a note please. some players would click their keyboard at here because there's larger vocal at 00:53:833 than drum sounds at 00:53:993 (1,2,3). Or make it a slider to make them hit 50s or 100s not a miss!

Insane

  1. 00:01:175 (1) - NC 풀어주세요. 뉴콤 넣을만큼 뚜렷한 노래 변화는 아닌거 같네요.
  2. 00:12:185 (6) - 통일성을 위해 NC
  3. 00:28:941 (7,8) - 베이스에 맞추신다면 7에 NC, 보컬에 맞추신다면 8에 NC
  4. 00:34:207 (6,1) - NC 바꿔주세요
  5. 00:36:441 (3) - 슬라이더가 7시 방향을 가리키도록 살짝 돌려주세요
  6. 00:41:227 (3) - 연타 넣을 자리는 아닌거 같아요. 00:41:307 에 특별히 아무 소리도 안들리는데요?
  7. 00:49:844 (2) - 339||338
  8. 01:05:802 (5,1) - 이 부분에 스택하면 동선의 흐름이 망가지게 됩니다. 1번 써클을 80||159 정도로 옮겨 주세요.
  9. 01:10:909 (1,2) - 마찬가지로 이런 스택은 키아이 파트를 조금 루즈하게 만들 수 있어요. 1번 써클을 478||104 쯤에 둬보시는건 어떤가요
  10. 01:13:941 (4,5,6) - 연타 디스턴스를 0.7~0.8정도로 크게 하는것도 나쁘지 않아 보이네요
  11. 01:16:494 (2) - 01:16:014 (5) 에 스택하는게 동선이 더 좋아보입니다.
  12. 01:18:568 (5) - 472||213
  13. 01:21:600 (2,3,4) - 정삼각형으로 만들어주심이?
  14. 01:22:078 (5) - 01:21:600 (2) 에 스택하는게 동선이 더 좋아보입니다.
  15. 01:25:430 (2) - 232||231
  16. 01:27:503 (1) - 굳이 기타소리에 맞추시겠다면 한 주기 늘여서 01:27:783 까지 채워주세요

Good luck o/
Topic Starter
Ujimatsu Chiya

Fortune wrote:

Virgin modding with m4m

my map -> http://osu.ppy.sh/s/252215

As my headset is broken, there's no hitsound mods ww

General

  1. 노말 안 왔네요

Insane

  1. 00:01:175 (1) - NC 풀어주세요. 뉴콤 넣을만큼 뚜렷한 노래 변화는 아닌거 같네요.
  2. 00:12:185 (6) - 통일성을 위해 NC
    // 다음 슬라에 감속을 사용해서 오히려 역효과를 낼 수 있기때문에 이대로 가곘습니다.
  3. 00:28:941 (7,8) - 베이스에 맞추신다면 7에 NC, 보컬에 맞추신다면 8에 NC
  4. 00:34:207 (6,1) - NC 바꿔주세요
  5. 00:36:441 (3) - 슬라이더가 7시 방향을 가리키도록 살짝 돌려주세요

    //앞에 1/8슬라도 복붙했기때문에 이대로 가는 방향으로 하겠습니다.
  6. 00:41:227 (3) - 연타 넣을 자리는 아닌거 같아요. 00:41:307 에 특별히 아무 소리도 안들리는데요?
    //00:41:307 (4) - 보컬톤 시작이 저기부터 시작이기때문에 뺴면 오히려 어색하네요.
  7. 00:49:844 (2) - 339||338
    // 스페이싱 말하시는거 같은데 별로 내키지않네요.
  8. 01:05:802 (5,1) - 이 부분에 스택하면 동선의 흐름이 망가지게 됩니다. 1번 써클을 80||159 정도로 옮겨 주세요.
    // 앞뒤로 클렙을 사용하였으며 이 위치에 소리는 보컬의 목소리 이외에는 없습니다. 그렇기떄문에 딱히 강조할 서클이 아니며 뉴콤을 사용했기떄문에 동선의 변화를 알기 쉽다고 생각합니다.
  9. 01:10:909 (1,2) - 마찬가지로 이런 스택은 키아이 파트를 조금 루즈하게 만들 수 있어요. 1번 써클을 478||104 쯤에 둬보시는건 어떤가요
    // 위와 동일한 의견입니다.
  10. 01:13:941 (4,5,6) - 연타 디스턴스를 0.7~0.8정도로 크게 하는것도 나쁘지 않아 보이네요
    //완전히 겹치길 원했는데 그렇지 않은 이유가 다음 노트까지의 공백이 있어 흐름을 조금이라도 쉽게 판단할 수 있게 해놓았기떄문에 더이상 늘리고 싶지는않습니다.
  11. 01:16:494 (2) - 01:16:014 (5) 에 스택하는게 동선이 더 좋아보입니다.
  12. 01:18:568 (5) - 472||213
    // 글쎼요.. 지금이 낫은거 같네요 ㅎ
  13. 01:21:600 (2,3,4) - 정삼각형으로 만들어주심이?
    //일단은 스텍이 주목적이라 나중에 이런 의견이 들어오면 생각해보곘습니다.
  14. 01:22:078 (5) - 01:21:600 (2) 에 스택하는게 동선이 더 좋아보입니다.
    //무음 서클에서 점프를 넣는건 플레이할떄 애매해집니다.
  15. 01:25:430 (2) - 232||231 // 이것도 위에 스페이싱과 동일한 의견
  16. 01:27:503 (1) - 굳이 기타소리에 맞추시겠다면 한 주기 늘여서 01:27:783 까지 채워주세요
//여기만 그렇게 하면 오히려 플레이할떄 어색하기떄문에 늘리지 않겠습니다.

모딩감사합니다~

Good luck o/
Topic Starter
Ujimatsu Chiya
소니님이 오늘안으로 맵을 못주신다면 slap 해버리겠어!!
Kibbleru
lol my diff forced einess to add a diff again ;w;

so sorry im shit at spreads.

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Artist:Suzuki Konomi
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Source:アブソリュート・デュオ
Tags:Absolute Duo anime opening Xinely Sonnyc Kibbleru tv size
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220,164,45535,6,0,P|175:161|130:157,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
72,260,46174,2,0,P|116:262|161:266,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
276,244,46812,6,0,P|269:273|264:304,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
344,304,47131,2,0,P|348:325|353:348,1,44.999998626709,0|2,0:0|0:0,0:0:0:0:
284,384,47450,1,0,0:0:0:0:
360,188,47769,2,0,L|364:136,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
400,75,48089,6,0,P|343:112|277:113,1,134.999995880127,2|0,0:0|0:0,0:0:0:0:
184,80,48727,2,0,P|190:101|196:123,1,44.999998626709,2|0,0:0|0:0,0:0:0:0:
192,208,49046,2,0,P|179:226|163:242,1,44.999998626709,2|2,0:0|0:0,0:0:0:0:
264,168,49365,6,0,P|308:163|349:179,1,89.9999972534181,6|0,0:0|0:0,0:0:0:0:
432,272,49844,2,0,L|342:261,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
248,340,50323,2,0,L|337:350,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
348,372,51280,5,4,0:3:0:0:
432,312,51440,1,4,0:3:0:0:
340,208,51599,2,0,P|345:237|351:282,1,75,2|0,0:0|0:0,0:0:0:0:
264,168,51918,6,0,L|412:185,1,150,6|2,0:0|0:0,0:0:0:0:
232,88,52397,2,0,L|380:105,1,150,6|2,0:0|0:0,0:0:0:0:
200,8,52876,2,0,L|348:25,1,150,6|2,0:0|0:0,0:0:0:0:
168,132,53993,5,2,0:0:0:0:
116,196,54152,1,2,0:0:0:0:
172,256,54312,1,2,0:0:0:0:
244,220,54472,6,0,L|316:232,1,60,6|0,0:0|0:0,0:0:0:0:
396,352,54950,1,2,0:0:0:0:
340,300,55110,2,0,P|348:252|396:188,1,120,8|0,0:0|0:0,0:0:0:0:
480,68,55748,5,2,0:0:0:0:
404,88,55908,2,0,L|285:66,1,120,0|0,0:0|0:0,0:0:0:0:
224,116,56386,2,0,L|236:188,1,60,8|0,0:0|0:0,0:0:0:0:
156,164,56706,2,0,L|146:104,1,60,2|0,0:0|0:0,0:0:0:0:
100,220,57025,6,0,L|84:284,1,60,6|0,0:0|0:0,0:0:0:0:
176,360,57503,1,2,0:0:0:0:
220,296,57663,2,0,P|279:301|339:309,1,120,8|0,0:0|0:0,0:0:0:0:
484,368,58301,5,2,0:0:0:0:
407,355,58461,2,0,P|376:305|375:246,1,120,0|0,0:0|0:0,0:0:0:0:
428,160,58940,2,0,L|398:165|368:170,1,60,8|0,0:0|0:0,0:0:0:0:
304,128,59259,1,2,0:0:0:0:
304,44,59418,6,0,P|330:113|321:186,1,150,6|2,0:0|0:0,0:0:0:0:
252,228,59897,1,8,0:0:0:0:
196,164,60057,2,0,L|116:168,1,75,0|0,0:0|0:0,0:0:0:0:
40,188,60376,1,2,0:0:0:0:
20,268,60535,1,8,0:0:0:0:
112,344,60695,6,0,P|172:328|216:248,1,150,6|2,0:0|0:0,0:0:0:0:
180,184,61174,1,8,0:0:0:0:
244,136,61333,2,0,P|281:141|317:149,1,75,2|0,0:0|0:0,0:0:0:0:
356,252,61652,1,2,0:0:0:0:
432,216,61812,1,8,0:0:0:0:
324,188,61972,6,0,P|312:248|344:332,1,150,2|8,0:0|0:0,0:0:0:0:
252,360,62450,1,2,0:0:0:0:
252,360,62610,1,2,0:0:0:0:
220,268,62769,1,8,0:0:0:0:
220,268,62929,1,8,0:0:0:0:
124,256,63089,5,2,0:0:0:0:
64,332,63248,1,4,0:0:0:0:
316,152,64525,6,0,P|241:143|166:136,1,150,6|2,0:0|0:0,0:0:0:0:
63,108,65003,2,0,P|69:144|90:175,1,75,8|2,0:0|0:0,0:0:0:0:
156,224,65323,2,0,L|132:296,1,75,8|0,0:0|0:0,0:0:0:0:
184,360,65642,1,8,0:0:0:0:
312,324,65801,6,0,P|272:304|232:296,1,75,0|10,0:0|0:0,0:0:0:0:
244,216,66120,1,0,0:0:0:0:
312,172,66280,1,8,0:0:0:0:
380,220,66440,2,0,L|456:224,1,75,0|2,0:0|0:0,0:0:0:0:
488,148,66759,2,0,L|413:144,1,75,0|0,0:0|0:0,0:0:0:0:
320,71,67078,6,0,P|248:104|175:104,1,150,6|2,0:0|0:0,0:0:0:0:
108,60,67557,1,8,0:0:0:0:
48,116,67716,1,0,0:0:0:0:
80,192,67876,2,0,L|160:188,1,75,2|0,0:0|0:0,0:0:0:0:
220,236,68195,2,0,P|192:272|180:312,1,75,2|0,0:0|0:0,0:0:0:0:
272,172,68514,6,0,L|352:168,1,75,2|0,0:0|0:0,0:0:0:0:
412,216,68833,1,8,0:0:0:0:
471,160,68993,2,0,P|483:124|481:87,1,75,0|2,0:0|0:0,0:0:0:0:
400,24,69312,2,0,P|388:59|390:96,1,75,0|8,0:0|0:0,0:0:0:0:
316,132,69631,6,0,P|243:111|169:100,1,150,6|2,0:0|0:0,0:0:0:0:
108,156,70110,2,0,L|120:240,1,75,8|0,0:0|0:0,0:0:0:0:
188,276,70429,1,2,0:0:0:0:
188,276,70589,1,0,0:0:0:0:
256,232,70748,2,0,P|292:241|328:251,1,75,8|0,0:0|0:0,0:0:0:0:
501,254,71067,6,0,P|456:311|384:312,1,150,2|8,0:0|0:0,0:0:0:0:
304,336,71546,2,0,P|267:346|232:358,1,75,0|2,0:0|0:0,0:0:0:0:
180,296,71865,1,0,0:0:0:0:
100,276,72025,1,8,0:0:0:0:
32,368,72184,6,0,P|22:293|10:219,1,150,2|0,0:0|0:0,0:0:0:0:
68,160,72663,2,0,P|36:139|3:121,1,75,8|0,0:0|0:0,0:0:0:0:
96,236,72982,2,0,P|129:219|161:199,1,75,2|0,0:0|0:0,0:0:0:0:
200,128,73301,1,8,0:0:0:0:
280,212,73461,6,0,P|229:265|215:338,1,150,2|8,0:0|0:0,0:0:0:0:
324,376,73940,1,2,0:0:0:0:
392,280,74099,1,2,0:0:0:0:
416,316,74737,6,0,L|267:296,1,150,6|2,0:0|0:0,0:0:0:0:
260,216,75216,2,0,P|222:212|188:225,1,75,8|0,0:0|0:0,0:0:0:0:
128,284,75535,2,0,P|91:277|54:269,1,75,2|0,0:0|0:0,0:0:0:0:
16,196,75855,1,8,0:0:0:0:
32,116,76014,1,0,0:0:0:0:
151,88,76174,6,0,P|225:104|298:119,1,150,2|0,0:0|0:0,0:0:0:0:
404,163,76652,2,0,P|367:172|340:200,1,75,0|2,0:0|0:0,0:0:0:0:
304,272,76972,2,0,L|378:275,1,75,0|0,0:0|0:0,0:0:0:0:
252,192,77291,6,0,P|200:216|136:300,1,150,6|0,0:0|0:0,0:0:0:0:
132,368,77769,1,8,0:0:0:0:
56,332,77929,2,0,P|53:294|52:257,1,75,0|2,0:0|0:0,0:0:0:0:
16,184,78248,2,0,P|52:164|104:164,1,75,0|8,0:0|0:0,0:0:0:0:
168,144,78567,6,0,P|158:180|150:217,1,75,0|2,0:0|0:0,0:0:0:0:
192,288,78886,1,0,0:0:0:0:
276,292,79046,1,8,0:0:0:0:
328,228,79206,2,0,P|367:233|408:240,1,75,0|2,0:0|0:0,0:0:0:0:
464,188,79525,2,0,P|450:153|437:117,1,75,0|8,0:0|0:0,0:0:0:0:
448,8,79844,6,0,P|396:44|308:64,1,150,6|2,0:0|0:0,0:0:0:0:
299,144,80323,2,0,P|265:129|231:113,1,75,8|0,0:0|0:0,0:0:0:0:
124,152,80642,2,0,P|158:167|192:183,1,75,2|0,0:0|0:0,0:0:0:0:
240,252,80961,1,8,0:0:0:0:
164,316,81120,6,0,P|95:310|12:300,1,150,6|2,0:0|0:0,0:0:0:0:
24,172,81599,2,0,P|88:164|156:232,1,150,8|0,0:0|0:0,0:0:0:0:
216,164,82078,1,0,0:0:0:0:
216,164,82237,1,2,0:0:0:0:
248,288,82397,6,0,B|288:264|288:264|408:272,1,150,2|0,0:0|0:0,0:0:0:0:
460,224,82876,1,2,0:0:0:0:
428,148,83035,1,0,0:0:0:0:
348,172,83195,2,0,L|296:160,3,37.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
280,140,83514,2,0,L|232:148,3,37.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
216,176,83833,5,8,0:0:0:0:
140,124,83993,1,8,0:0:0:0:
136,272,84312,1,2,0:0:0:0:
316,248,84631,1,8,0:0:0:0:
172,144,84950,1,8,0:0:0:0:
228,292,85269,6,0,P|262:278|297:263,1,75,8|8,0:0|0:0,0:0:0:0:
340,192,85589,1,2,0:0:0:0:
442,124,85748,6,0,P|439:161|424:196,1,75,8|8,0:0|0:0,0:0:0:0:
340,192,86067,1,2,0:0:0:0:
300,120,86227,6,0,P|225:117|150:112,1,150,6|0,0:0|0:0,0:0:0:0:
272,40,86706,2,0,L|346:43,1,75,2|0,0:0|0:0,0:0:0:0:
404,100,87025,2,0,P|416:156|412:184,1,75,8|0,0:0|0:0,0:0:0:0:
356,268,87344,1,8,0:0:0:0:
232,192,87503,1,0,0:0:0:0:
216,208,87823,6,0,L|224:248,2,37.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Ujimatsu Chiya
^ baka :P
Winnie
Here as requested via modding queue. P.S. Kibbleru calm your sht... you're in every song I find GET OUT OF MY LIFE..... It's scaring me

Xinely's Easy
[Xinely's Easy]

00:05:642 - Slidertick3 here? I want to continue the clap sequence
00:06:599 (2,1,3) - As well as these 2
00:13:940 (2,4) - Why note just match these 2 sliders by moving (4) a little to the right and adjusting the previous note
00:26:067 (4,1,2,3) - My preference but arc accordingly to the previous slider at 00:25:110 (3) I felt moving straight up after that slider doesn't really bring the flow of what that slider had. I changed it to something like this and the sliders 00:25:110 (3,2) - match and is spaced equally http://puu.sh/eejdF/abfe321581.jpg
00:26:706 (2) - Clap at start and end would be nice and clap at the reverse point on this note 00:27:982 (1) - would sound appropriate to what you mapped with
00:44:259 (1) - Wrap the big slider in more by moving tail to the left up for a cleaner blanket look
00:48:089 (3) - Move 1 click to the right for better blanket
00:51:599 (3) - Clap here feels out of place, without one I believe it would sound good
01:09:152 (1) - Not sure if you would like it or not but a slidertick clap wouldn't be bad at all and rhythm flows with next couple of sliders
01:13:461 (2) - Would be nicer of a hitsound if you didn't have a slider clap here
01:15:855 (3) - Spacing is wrong
Nothing out of the ordinary here

Ufw's Normal
[Ufw's Normal]

Below is the spacing errors I found and is unrankable unless fixed :) I suggest just keeping it at 1.0 Distance Snap to maintain the constant flow of notes since nothing indicates a change in speed then I believe it should be consistently as well. FIX FIRST BEFORE DOING THE REST
00:07:078 (3)
00:07:716 (4)
00:12:184 (3)
00:14:737 (3)
00:17:291 (3)
00:19:844 (3)
00:21:120 (1)
00:22:397 (4)
00:23:833 (1)
00:25:589 (3)
00:27:503 (2)
00:32:450 (2)
00:35:323 (3)
00:35:961 (4) - Can be moved further
00:36:599 (1)
00:37:876 (3)
00:38:514 (4)
00:41:067 (4,1)
00:48:727 (2)
You can figure out the pattern here it's the transitions from note to slider that you are changing from 1.0 to .8 and I don't that's necessary at all

00:03:248 (1) - Finish at head of slider
00:04:684 (3) - Slidertick clap sound added here
00:09:152 (2) - I don't like the slant pattern as much I suggest doing this http://puu.sh/ejJBv/c45e06badb.jpg
00:24:152 - Clap should start here on the white tick so you can remove one from the tail
00:24:950 (2) - Add clap to head of slider
00:25:589 (3) - Clap at tail
00:26:386 (1) - Finish at head please for emphasis of next stanza
00:26:386 (1) - Same thing as mentioned above but on this slider - so add slidertick
00:28:301 (3) - Overlap is kinda meh something like this could work if you prefer http://puu.sh/ejKsB/886250cb3f.jpg but if you stayed with same pattern then clap at tail 00:28:301 (3)
00:28:940 (1) - Same ^
00:30:855 (3) - Clap on tail
00:32:769 (3) - Slidertick clap
00:33:408 (4) - If you made change above then remove whistle from head add a clap on head and tail would sound best
00:37:876 (3,4,1) - Overlapping here is kinda weird I suggest changing it around a bit something like this http://puu.sh/ejKRb/abbeeff64b.jpg and add hitsounds
00:39:791 (2,4,2,4) - For these I suggest removing the whistles and just adding claps on reverse head and tail for emphasis with the vocals
00:44:259 - Note should be added here with a finish and a spinner should start on red tick instead to bring out the end of the sequence with a bang
00:51:280 (4) - At tail make it a drum addition finish would sound pretty good there
00:51:918 (1,2,3) - Finish at head
00:52:876 (3) - Whistle at tail
00:55:589 (4) - Slidertick clap is better here because it would be late at the tail
00:58:142 (4) - At clap at head and remove from tail and 00:58:780 (5) - add clap remove whistle
00:59:418 (1) - Finish at head
01:10:269 (2) - Clap at tail
01:12:184 (5) - Same ^
01:13:142 (6) - Remove whistle add clap
01:13:461 (7) - Remove whistle add clap at head
01:14:099 (8) - Same ^
01:14:737 (1) - Finish at head
01:16:014 (2,3,1,2,3,4) - I feel this is too repetitive it can work but it doesn't bring out variety
01:25:748 (2) - Finish at tail
01:27:982 - Notes should end here if not add finish at tail here 01:26:546 (3)

Quib's Hard
[Quib's Hard]

00:02:131 (1) - Clap at tail really adds more emphasis to the rhythm at these conjunctions 00:02:769 (1,2) it will work as well if you take out hitsound for (1) but there is another guitar sound there so clap will work
00:04:684 (1) - Clap on tail
00:05:482 (3) - Clap can work here as well but that is your preference
00:05:801 (1,2) - Since these 2 aren't really blanketed as I can see your choice here. How about changing to something like this http://puu.sh/ejba3/2be2e0e20b.jpg so this note doesn't overlap and makes it cleaner playing through 00:06:599 (3)
00:07:716 (4) - To me this note doesn't serve a purpose but insteads make cursor movement a bit harder to transition. Would this look appealing to you to make it symmetrical? All Distance snapped in the picture http://puu.sh/ejbEL/9836d5b641.jpg
00:06:918 (4,1,2,3,4) - Also the I think the clap hitsounds are a little excessive and it doesn't follow the next sequence of hitsounds. What I would change it to, to make less claps but also lenient would be
00:07:078 (1) - Remove clap from tail
00:07:716 (4) - Same ^ but can be kept if you like it that way
00:09:791 (1) - Clap at end of slider? I don't see any reason of not having one there because the music is constant and no soft spots of anything that I can tell
00:10:908 (1,2) - Can these be blanketed?
00:12:184 (1,2,3) - These can be DS to have perfect spacing instead of mixing them around at different spaces
00:12:823 (3) - Possible finish to emphasize on the last note of the guitar?
00:13:620 (1) - I don't think a clap is necessary here just a finish would work
00:19:365 (3) - If you are using 1.3 DS here then this isn't spaced correctly
00:29:578 - A whistle I believe was meant to be here to follow the rhythm of hitsound. So how about like this? http://puu.sh/ejd8H/fd2562be8c.jpg
00:30:535 (2,4) - Awkward blanket
00:34:684 (3) - Move over to x:216 y:268 so spacing is consistent in this part 00:34:046 (1,2,3)
00:34:684 (3) - The hitsound at the head of the slider doesn't sound as nice as regular whistle on Auto: sampleset and addition to maintain the with the vocals
00:35:961 (4) - If you changed above then do same thing here 00:35:961 (4)
00:37:237 (4) - Same ^
00:37:876 (1) - Same ^
00:49:365 (1,2,3) - Keep distance somewhat the same by moving (3) up a little more
00:51:599 (3) - Try centering that a little more inside the slider?
00:59:259 (4) - Blanketing isn't too bad here
01:01:652 (4,5) - Same here but like this http://puu.sh/ejdVT/3266b43efa.jpg
01:05:003 (2,3,4,1) - Same with hitsound I stated above for here generally because it doesn't use the same rhythm for the next set of notes
01:08:195 (5) - Clap on head? and remove whistle
01:14:099 (3) - Possible finish to add emphasis
01:15:855 (4,5,1) - I feel this would just be partially creating an anti jump how about just regular DS them to make it simpler
01:16:174 (1) - Clap at end of slider?
01:16:972 (3) - Same ^
01:22:237 (4) - Clap and remove whistle
01:22:876 (2) - Same ^
01:24:312 (3) - Personally I feel this can be the same as above
01:27:503 (5) - Clap and finish for extra flare
01:27:823 (1) - At the tail how about Drum addition finish? It adds more effect to the sound that ends there instrumentally and it would be pretty nice

Sonnyc's Hard
Sonnyc's Hard

00:06:280 (2) - Remove clap on head and add clap on head and tail. Would continue with hitsound pattern because I can't find any purpose of not having one
00:12:184 (1,2) - Tell me your thoughts on this hitsound pattern. Change both to regular addition with claps and no whistles while next slider head is a finish?
00:22:397 (1,2,3) - How about adding clap hitsounds to where her vocals go out. I believe that really emphasis that part a lot
00:31:014 (2) - Works the same here too, if you want clap on head and tail and remove whistle from head
00:42:982 (3) - Continuing pattern, I believe the whistle doesn't play a big impact on the tail like the clap does so remove whistle and add clap to go with the vocals like you did on your next note
00:58:142 (2) - Clap on head
01:05:482 (3) - Slider clap should be added here to play on the red tick otherwise I felt the white tick clap is a little late
01:06:280 (5) - Same here I believe
01:19:844 (1) - I believe DS is a little far here move it up a bit more or closer I should say
01:23:993 (3) - I did this sound to the other mods as well, I believe it would sound best to follow the claps throughout that whole slider for head,tail,and reverse and removing whistles. It adds more emphasis to the vocals like previously
01:26:307 (1) - For the spinner I believe addition drum-finish would sound best rather than regular hitnormal sound
I think it's really nice with all those slider shapes. Hoped this help in anyway :)


Insane
[Insane]

00:04:047 (3) - Move to x:4 y:256 for a cleaner blanket
00:07:079 (1,2,3,4,5,6) - I also mentioned this for Quib's difficulty for hitsounding. I think it's sounds a bit excessive and doesn't sound as smooth. Maybe try this and give me your thoughts about it and it's a simple fix 00:07:079 (1) - Remove clap at tail and add a clap here 00:08:036 (5) and it will follow the next sequence quite nicely
00:10:430 (4) - As stated above add a clap at tail here and it will sound like the previous one
00:27:026 (3) - Removing whistle at tail and removing clap here 00:27:345 (4) - and adding a whistle would sound better, I didn't like those claps to stand out at points where they don't need to be but if you don't like it and want to keep it your way then skip the next 3
00:27:983 (3) - Same with clap at tail
00:28:941 (1) - Same ^
00:29:898 (5) - Same ^
00:32:770 (1) - Clap at tail to follow rhythm previously?
00:39:313 (1,2) - Better blanket or fine as is?
00:56:547 (7) - Clap at reverse to add emphasis?
01:08:196 (5) - Continue hitsound pattern and remove whistle and add a clap

Everything checks out fine after that on my part. Waiting for Sonnyc's GD as well to get that finished, metadata and timing sections check out ok for me and nothing stood out that was an error. I hope this mod helps at all considering how bad I am with hitsounds :o Hope this pops on the ranked page in the future :) If you have any questions regarding my mod I can always help if you message me, or irc mod as well. I'll thoroughly check it through with you anyone who wants to. It would be a pleasure of mine :)
Topic Starter
Ujimatsu Chiya

Kocari wrote:

Here as requested via modding queue. P.S. Kibbleru calm your sht... you're in every song I find GET OUT OF MY LIFE..... It's scaring me

[Insane]

00:04:047 (3) - Move to x:4 y:256 for a cleaner blanket
// I think It's ok now.
00:07:079 (1,2,3,4,5,6) - I also mentioned this for Quib's difficulty for hitsounding. I think it's sounds a bit excessive and doesn't sound as smooth. Maybe try this and give me your thoughts about it and it's a simple fix 00:07:079 (1) - Remove clap at tail and add a clap here 00:08:036 (5) and it will follow the next sequence quite nicely
//change something else~ thanks
00:10:430 (4) - As stated above add a clap at tail here and it will sound like the previous one
//hmm...I feel noise this hitsound ; ^ ;
00:27:026 (3) - Removing whistle at tail and removing clap here 00:27:345 (4) - and adding a whistle would sound better, I didn't like those claps to stand out at points where they don't need to be but if you don't like it and want to keep it your way then skip the next 3
//ok~
00:27:983 (3) - Same with clap at tail //ok~
00:28:941 (1) - Same ^ //ok~
00:29:898 (5) - Same ^ //ok~
00:32:770 (1) - Clap at tail to follow rhythm previously? // hmm... more think about this :3
00:39:313 (1,2) - Better blanket or fine as is? // I think it's ok
00:56:547 (7) - Clap at reverse to add emphasis? // vocal's voice being quietly, so clap feel noise I guess.
01:08:196 (5) - Continue hitsound pattern and remove whistle and add a clap // ok~

Everything checks out fine after that on my part. Waiting for Sonnyc's GD as well to get that finished, metadata and timing sections check out ok for me and nothing stood out that was an error. I hope this mod helps at all considering how bad I am with hitsounds :o Hope this pops on the ranked page in the future :) If you have any questions regarding my mod I can always help if you message me, or irc mod as well. I'll thoroughly check it through with you anyone who wants to. It would be a pleasure of mine :)
Really thanks mod~!! btw where is normal diff's mod? lol
Winnie
Sorry for making the mistake eINess thanks for pointing it out, I just finished normal. Now waiting for Sonnyc's Hard and I'll be done :)
Topic Starter
Ujimatsu Chiya

Kocari wrote:

Sorry for making the mistake eINess thanks for pointing it out, I just finished normal. Now waiting for Sonnyc's Hard and I'll be done :)
;)
Topic Starter
Ujimatsu Chiya
move to pending
Xinely

Fortune wrote:

Virgin modding with m4m

Xinely's Easy

  1. 00:13:940 (2,3,4) - you can make it more symmetric. 423||106?
  2. 00:27:982 (1) - 272||273
  3. 00:51:599 (3,2) - not a problem but stack them please :p
  4. 00:56:386 (1) - bend a little for better flow for newbies but i feel fine now lol
  5. 00:58:301 (3,4) - distance check please
  6. 01:23:833 (2) - bend to opposite side of 01:21:918 (1). feel fine with mine too

Kocari wrote:

Here as requested via modding queue. P.S. Kibbleru calm your sht... you're in every song I find GET OUT OF MY LIFE..... It's scaring me LOL

Xinely's Easy
[Xinely's Easy]

00:05:642 - Slidertick3 here? I want to continue the clap sequence
00:06:599 (2,1,3) - As well as these 2
00:13:940 (2,4) - Why note just match these 2 sliders by moving (4) a little to the right and adjusting the previous note
00:26:067 (4,1,2,3) - My preference but arc accordingly to the previous slider at 00:25:110 (3) I felt moving straight up after that slider doesn't really bring the flow of what that slider had. I changed it to something like this and the sliders 00:25:110 (3,2) - match and is spaced equally http://puu.sh/eejdF/abfe321581.jpg
00:26:706 (2) - Clap at start and end would be nice and clap at the reverse point on this note 00:27:982 (1) - would sound appropriate to what you mapped with
00:44:259 (1) - Wrap the big slider in more by moving tail to the left up for a cleaner blanket look
00:48:089 (3) - Move 1 click to the right for better blanket
00:51:599 (3) - Clap here feels out of place, without one I believe it would sound good cant agree coz it has drum here
01:09:152 (1) - Not sure if you would like it or not but a slidertick clap wouldn't be bad at all and rhythm flows with next couple of sliders
01:13:461 (2) - Would be nicer of a hitsound if you didn't have a slider clap here but i mapped like this because i have to use slider clap here
01:15:855 (3) - Spacing is wrong ee? 1,07x and 1,10x is fine
Nothing out of the ordinary here
no reply means fixed
thanks :D~

SPOILER
osu file format v13

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 63886
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 51918,64526
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.100001

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:eINess
Version:Xinely's Easy
Source:アブソリュート・デュオ
Tags:Absolute Duo anime opening Xinely Sonnyc Kibbleru tv size
BeatmapID:588139
BeatmapSetID:255919

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.849999999999999
SliderTickRate:1

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HabiHolic


Your Request (아 모딩하기 개귀찮은데 한국인이라서 거절을 못했네)

[General]

  1. None~
[Xinely's Easy]

  1. 00:03:248 - How about this add normal samplset?
  2. 00:11:706 (2) - missing whistle
  3. 00:15:216 (4) - this move 420:108. Parallel shape is batter imo.
  4. 00:29:578 (3) - this blanket fixed please.
  5. 00:38:514 (3) - this overlap?
[Ufw's Normal]

  1. 00:01:174 (1) - 힛사를 아무것도 쓰지 않으셨네요.. 이 부분은 히트사운드를 되도록이면 넣어주세요
  2. 00:03:248 (1) - 시작부분에는 휘슬보다는 피니쉬가 잘어울린다고 생각해요
  3. 00:04:684 (3) - 에로우에 휘슬
  4. 00:07:078 (3) - 시작부분에 휘슬
  5. 00:08:355 (1) - 시작부분에 휘슬 빼고 피니쉬
  6. 00:12:184 (3) - 이거 히트사운드 말인데요. 이지에서 사용했듯이 여기는 클랩이 더 잘어울린다고 생각해요
  7. 00:25:589 (3) - 이건 리듬이 많이 끊어지는 기분이네요. 그냥 하얀틱까지 늘리셔서 리듬에 맞추는게 좋을것같아요
  8. 00:33:408 (4) - 모양이 딱히 좋아보이지는 않네요. 이건 오른쪽으로 약간 이동시켜보세요
  9. 00:34:046 (1) - 그냥 피니쉬만 사용하세요. 아무리 강조라고해도 이곳에는 휘슬이 적합하지 않다고 생각합니다.
  10. 00:37:876 (3) - 여기도 시작부분에 휘슬 넣어주세요
  11. 01:03:248 - 클랩?
  12. 01:12:184 (5) - 시작부분에 피니쉬 넣어주시고 여긴 뉴콤보 넣어주세요
    ---------------------
  13. 힛사 강조가 많이많이 약하네요 모딩을 좀더 받으셔서 힛사 개선이 많이 필요할듯 합니다.
[Sonnyc's Hard]

  1. 00:06:280 (2) - 에로우에만 휘슬 남기시고 나머지 휘슬은 클랩 사용하시는게 어떠신가요?. 그게 더 잘어울릴거같아서..
  2. 00:47:929 (2) - 이건 슬라 시작부분에 겹치는것보다. (1)번 노트에 겹치는게 플로우가 좋다고 생각합니다.
  3. 01:03:089 (5) - Ctrl+G 하는게 저는 플로우가 좋은것같은데. 맘에 안드시면 고치지 않으셔도 됩니다.
  4. 01:05:482 (3,4,5) - 딱히 리듬감이 없어보이는 패턴이네요. 그냥 보컬 따라서 패턴 맞춰보시는건 어떨까요.
  5. 01:07:557 (2) - 아까 언급했던겁니다. 00:06:280 (2) -이거
  6. 01:26:067 (4,5) - 개인적으로 이건 슬라이더 하나로 맞추시는게 치기에 편할듯 합니다.
[Quib's Hard]

  1. 00:05:003 - missing clap
  2. 00:08:035 (5) - Three batters awkward. this rhythm change 1/2?
  3. 00:09:152 (3) - add whistle on the head and tail
  4. 00:10:110 - clap
  5. 00:12:823 (3) - ^
  6. 00:34:365 (2) - how about Ctrl+G? smaill jump funny imo
  7. 01:00:535 (5,1) - this bad spacing. Changing a constant distance
  8. 01:12:184 (1) - add finish on the head?
[Insane]

  1. 00:04:526 (1,2) - 패턴 바꾸시는게 흐름이 더 좋응거예요. 노트 다음 슬라이더가 잘 어울립니다.
  2. 00:09:153 (3) - 시작부분 끝부분 모두 휘슬 넣어주세요
  3. 00:12:185 (6) - 이런 슬라보다 저는 개인적으로 1/2 슬라이더를 두개 배치해서 리듬을 만들었을것 같네요 전. 스샷처럼 한번 해보세요
  4. 00:32:770 (1) - 끝부분에 아무힛사도 안들어간게 좀 이상하네요. 힛사 어울리는거 넣어보세요
  5. 00:38:515 (1,2) - 이건 뉴콤보 바꾸셔야 항듯요
  6. 00:39:313 (1) - 위에 뉴콤보 바꾸셨으면 여긴 뉴콤보 삭제해주세요
  7. 00:40:749 (2) - 1/1 슬라가 별로 안어울리고 흐름도 딱히 좋지는 않네요.. 1/2 슬라하나 추가하시고 00:41:067 - 이곳부터 보컬에 맞춰서 짜시는게 좋을것같아요
  8. 00:44:260 (9) - 보컬이 끝나니까 여기에 뉴콤보가 좋을것 같아요
  9. 00:45:536 (2) - 1번노트에 스텍하는게 좋을거예요.
  10. 00:47:691 (7) - 이건 없는편이 더 나을것 같아요
  11. 01:08:036 (4,5) - 배치 스왑하셔서 점프 형식으로 만들어보시는건 어때요?
  12. 01:12:185 (4) - 시작부분에 휘슬말고 피니쉬
  13. 01:14:579 (1) - 이런건 보기좋게 약간 위로 올려서 배치하는게 좋아요 스샷처럼
  14. 01:27:503 (1) - 이 리듬은 무슨 리듬인지 전 좀 이해가 안갑니다. 리듬 바꿔보세요..
Best of Luck ~
Topic Starter
Ujimatsu Chiya
HabiHolic
>> 00:04:526 (1,2) - 저는 이런 패턴이 좋다보니..ㅋ 일단 이대로 갈꼐요. 이것보다 좋은 패턴 예시로 누가 보여주면 한번 생각해보죠.
>> 00:12:185 (6) - 이것도 위랑 동일하게 제가 1/2 슬라이드 보단 1/4 슬라이드를 좋아하기떄문에 이대로 갈꼐요.
>> 00:45:536 (2) - 글쎼요 지금이 더 좋을거 같아요 저는
>> 01:27:503 (1) - 베이스기타 길게? 끄는? 소리? 맞나 모르곘네. 그거에 맞췄어요.

노코맨트는 전부 고침! 모딩감사합니다.
Sylphi

Kocari wrote:

Here as requested via modding queue. P.S. Kibbleru calm your sht... you're in every song I find GET OUT OF MY LIFE..... It's scaring me

Ufw's Normal
[Ufw's Normal]

Below is the spacing errors I found and is unrankable unless fixed :) I suggest just keeping it at 1.0 Distance Snap to maintain the constant flow of notes since nothing indicates a change in speed then I believe it should be consistently as well. FIX FIRST BEFORE DOING THE REST This spacing is not unrankable because spacing criteria is guideline.
00:07:078 (3)
00:07:716 (4)
00:12:184 (3)
00:14:737 (3)
00:17:291 (3)
00:19:844 (3)
00:21:120 (1)
00:22:397 (4)
00:23:833 (1)
00:25:589 (3)
00:27:503 (2)
00:32:450 (2)
00:35:323 (3)
00:35:961 (4) - Can be moved further
00:36:599 (1)
00:37:876 (3)
00:38:514 (4)
00:41:067 (4,1)
00:48:727 (2)
You can figure out the pattern here it's the transitions from note to slider that you are changing from 1.0 to .8 and I don't that's necessary at all

00:03:248 (1) - Finish at head of slider Added
00:04:684 (3) - Slidertick clap sound added here I don't want to use many green line.
00:09:152 (2) - I don't like the slant pattern as much I suggest doing this http://puu.sh/ejJBv/c45e06badb.jpg I like current pattern.
00:24:152 - Clap should start here on the white tick so you can remove one from the tail Same as 00:04:684.
00:24:950 (2) - Add clap to head of slider I think it doesn't need.
00:25:589 (3) - Clap at tail Same as above.
00:26:386 (1) - Finish at head please for emphasis of next stanza I can't hear cymbal sound on here.
00:26:386 (1) - Same thing as mentioned above but on this slider - so add slidertick Same as 00:04:684.
00:28:301 (3) - Overlap is kinda meh something like this could work if you prefer http://puu.sh/ejKsB/886250cb3f.jpg but if you stayed with same pattern then clap at tail 00:28:301 (3) Now is not bad.
00:28:940 (1) - Same ^ Same as 00:04:684.
00:30:855 (3) - Clap on tail I think it is not needed.
00:32:769 (3) - Slidertick clap Same as 00:04:684.
00:33:408 (4) - If you made change above then remove whistle from head add a clap on head and tail would sound best No change
00:37:876 (3,4,1) - Overlapping here is kinda weird I suggest changing it around a bit something like this http://puu.sh/ejKRb/abbeeff64b.jpg and add hitsounds I know. but i don't want to overlap this. so i'll consider about this.
00:39:791 (2,4,2,4) - For these I suggest removing the whistles and just adding claps on reverse head and tail for emphasis with the vocals No change
00:44:259 - Note should be added here with a finish and a spinner should start on red tick instead to bring out the end of the sequence with a bang I'll think about this.
00:51:280 (4) - At tail make it a drum addition finish would sound pretty good there Change sampleset to drum.
00:51:918 (1,2,3) - Finish at head Okay
00:52:876 (3) - Whistle at tail I think it is not needed.
00:55:589 (4) - Slidertick clap is better here because it would be late at the tail Same as 00:04:684.
00:58:142 (4) - At clap at head and remove from tail and 00:58:780 (5) - add clap remove whistle No change
00:59:418 (1) - Finish at head Okay
01:10:269 (2) - Clap at tail No change
01:12:184 (5) - Same ^ Change to clap.
01:13:142 (6) - Remove whistle add clap Now is better.
01:13:461 (7) - Remove whistle add clap at head Same as above.
01:14:099 (8) - Same ^ ^
01:14:737 (1) - Finish at head Okay
01:16:014 (2,3,1,2,3,4) - I feel this is too repetitive it can work but it doesn't bring out variety It follows vocals.
01:25:748 (2) - Finish at tail No change
01:27:982 - Notes should end here if not add finish at tail here 01:26:546 (3) Changed rhythm and pattern.

Everything checks out fine after that on my part. Waiting for Sonnyc's GD as well to get that finished, metadata and timing sections check out ok for me and nothing stood out that was an error. I hope this mod helps at all considering how bad I am with hitsounds :o Hope this pops on the ranked page in the future :) If you have any questions regarding my mod I can always help if you message me, or irc mod as well. I'll thoroughly check it through with you anyone who wants to. It would be a pleasure of mine :)

HabiHolic wrote:



Your Request (아 모딩하기 개귀찮은데 한국인이라서 거절을 못했네)

[General]

  1. None~
[Ufw's Normal]

  1. 00:01:174 (1) - 힛사를 아무것도 쓰지 않으셨네요.. 이 부분은 히트사운드를 되도록이면 넣어주세요 Add finish
  2. 00:03:248 (1) - 시작부분에는 휘슬보다는 피니쉬가 잘어울린다고 생각해요 Fixed
  3. 00:04:684 (3) - 에로우에 휘슬 넣을 필요는 없어보입니다.
  4. 00:07:078 (3) - 시작부분에 휘슬 위와 동일, 마찬가지로 추가 안하겠습니다.
  5. 00:08:355 (1) - 시작부분에 휘슬 빼고 피니쉬 Okay
  6. 00:12:184 (3) - 이거 히트사운드 말인데요. 이지에서 사용했듯이 여기는 클랩이 더 잘어울린다고 생각해요 Okay
  7. 00:25:589 (3) - 이건 리듬이 많이 끊어지는 기분이네요. 그냥 하얀틱까지 늘리셔서 리듬에 맞추는게 좋을것같아요 확실히 그편이 낫네요
  8. 00:33:408 (4) - 모양이 딱히 좋아보이지는 않네요. 이건 오른쪽으로 약간 이동시켜보세요 전 지금도 괜찮다 생각합니다.
  9. 00:34:046 (1) - 그냥 피니쉬만 사용하세요. 아무리 강조라고해도 이곳에는 휘슬이 적합하지 않다고 생각합니다. Okay
  10. 00:37:876 (3) - 여기도 시작부분에 휘슬 넣어주세요 No change
  11. 01:03:248 - 클랩? No change
  12. 01:12:184 (5) - 시작부분에 피니쉬 넣어주시고 여긴 뉴콤보 넣어주세요 Fixed
    ---------------------
  13. 힛사 강조가 많이많이 약하네요 모딩을 좀더 받으셔서 힛사 개선이 많이 필요할듯 합니다.
Best of Luck ~
Thanks for modding :3

Ufw's Normal
osu file format v13

[General]
AudioFilename: mp3.mp3
AudioLeadIn: 0
PreviewTime: 63886
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1174,13620,23833,34046,64525
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:eINess
Version:Ufw's Normal
Source:アブソリュート・デュオ
Tags:Absolute Duo anime opening Xinely Sonnyc Kibbleru tv size
BeatmapID:589315
BeatmapSetID:255919

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG001.jpg",0,0
Video,980,"AbsoluteDuoOP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
855,319.148936170213,4,2,1,65,1,0
46812,-100,4,2,2,65,0,0
51280,-100,4,2,1,65,0,0
64525,-100,4,2,1,70,0,1
74099,-100,4,2,1,70,0,0
74737,-100,4,2,1,70,0,1
85269,-100,4,2,1,70,0,0


[Colours]
Combo1 : 160,19,244
Combo2 : 0,109,219
Combo3 : 255,128,64
Combo4 : 255,0,0

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132,72,55110,2,0,P|200:52|240:36,1,110,8|0,0:0|0:0,0:0:0:0:
280,28,55589,2,0,P|344:64|320:144,1,165,0|8,0:0|0:0,0:0:0:0:
292,172,56227,2,0,P|224:212|152:296,1,165,2|8,0:0|0:0,0:0:0:0:
96,360,57025,5,2,0:0:0:0:
68,196,57503,1,2,0:0:0:0:
72,152,57663,2,0,L|84:36,1,110,8|0,0:0|0:0,0:0:0:0:
120,20,58142,2,0,P|204:32|264:104,1,165,0|8,0:0|0:0,0:0:0:0:
280,124,58780,1,2,0:0:0:0:
328,224,59099,2,0,L|320:300,1,55,8|8,0:0|0:0,0:0:0:0:
348,316,59418,6,0,P|416:320|476:240,1,165,4|0,0:0|0:0,0:0:0:0:
432,92,60376,2,0,L|372:64,1,55,2|8,0:0|0:0,0:0:0:0:
348,44,60695,2,0,P|360:120|328:216,1,165,2|0,0:0|0:0,0:0:0:0:
232,332,61652,2,0,L|168:344,1,55,2|8,0:0|0:0,0:0:0:0:
136,336,61972,6,0,P|80:308|56:204,1,165,2|8,0:0|0:0,0:0:0:0:
112,124,62769,2,0,P|184:96|256:32,1,165,2|2,0:0|0:0,0:0:0:0:
252,192,64525,6,0,L|240:360,2,165,4|8|0,0:0|0:0|0:0,0:0:0:0:
312,100,65801,2,0,P|380:112|472:44,1,165,0|8,0:0|0:0,0:0:0:0:
492,36,66440,2,0,L|456:200,1,165,0|8,0:0|0:0,0:0:0:0:
468,240,67078,6,0,P|436:304|340:280,1,165,2|8,0:0|0:0,0:0:0:0:
252,248,67876,2,0,L|140:272,1,110,2|8,0:0|0:0,0:0:0:0:
100,280,68355,2,0,P|152:228|184:136,1,165,0|8,0:0|0:0,0:0:0:0:
196,100,68993,2,0,P|256:56|360:88,1,165,0|8,0:0|0:0,0:0:0:0:
380,92,69631,6,0,L|432:256,1,165,0|8,0:0|0:0,0:0:0:0:
440,288,70269,2,0,P|380:256|328:248,1,110
240,292,70908,2,0,P|152:308|88:272,1,165,0|8,0:0|0:0,0:0:0:0:
60,240,71546,2,0,L|28:68,1,165,0|8,0:0|0:0,0:0:0:0:
20,36,72184,6,0,P|88:80|184:68,1,165,4|8,0:0|0:0,0:0:0:0:
328,28,73142,1,0,0:0:0:0:
292,132,73461,2,0,L|312:296,1,165,2|0,0:0|0:0,0:0:0:0:
320,340,74099,1,2,0:0:0:0:
320,340,74737,6,0,B|256:364|212:272|264:216|264:216|256:192|256:192|268:124|216:64|136:80,1,385,4|8,0:0|0:0,0:0:0:0:
116,80,76014,2,0,P|208:64|272:28,1,165,0|8,0:0|0:0,0:0:0:0:
312,16,76652,2,0,P|388:32|428:124,1,165,0|8,0:0|0:0,0:0:0:0:
444,144,77291,6,0,L|416:312,1,165,2|8,0:0|0:0,0:0:0:0:
440,344,77929,2,0,P|356:320|264:336,1,165,0|8,0:0|0:0,0:0:0:0:
236,344,78567,2,0,P|164:340|72:268,1,165,0|8,0:0|0:0,0:0:0:0:
56,260,79206,1,0,0:0:0:0:
28,152,79525,1,0,0:0:0:0:
84,56,79844,6,0,P|152:44|232:104,1,165,2|8,0:0|0:0,0:0:0:0:
308,172,80642,2,0,L|292:304,1,110,2|8,0:0|0:0,0:0:0:0:
288,324,81120,2,0,P|360:292|456:328,1,165,2|8,0:0|0:0,0:0:0:0:
424,204,81918,2,0,L|404:76,1,110,2|8,0:0|0:0,0:0:0:0:
384,60,82397,6,0,P|308:48|236:108,1,165,2|8,0:0|0:0,0:0:0:0:
212,128,83035,2,0,L|224:256,1,110
172,336,83674,2,0,L|96:356,2,55,0|0|2,0:0|0:0|0:0,0:0:0:0:
280,328,84312,2,0,L|408:344,2,110,2|2|2,0:0|0:0|0:0,0:0:0:0:
212,240,85269,6,0,L|144:220,2,55,8|8|2,0:0|0:0|0:0,0:0:0:0:
256,248,85748,2,0,P|344:228|400:160,1,165,8|2,0:0|0:0,0:0:0:0:
416,68,86546,2,0,B|432:132|408:200|408:200|456:240|468:332,1,275,2|2,0:0|0:0,0:0:0:0:
448,364,87503,2,0,P|352:364|284:320,1,165,2|2,0:0|0:0,0:0:0:0:
yf_bmp
THX for M4M

Hi Hi MOD

[General]

Nothing

[Insane]

NICE, but need to pay more attention to the spacing

00:03:728 (2,4) - most suggestion will be like this one, for the "standard spacing" between these twos should be coincident like 00:03:249 (1,2) - . In one word, they are a bit close.

00:10:909 (1,4) - They looks really close

00:27:504 (1,3,4) - I thought these three are as well

00:34:207 (1,2) - same problem

01:05:962 (1,3) - truly close

01:11:068 (1,2) - a little close

01:12:185 (4,1) - same problem

01:17:930 (3,4) - ^

01:27:503 (1,2,3,4) - make the spacing coincident

00:37:877 (1,2) - remove clap on their tails

00:41:386 (5) - clap on tail

00:42:983 (7) - finish on the head and NC

The most I want to suggest is: 00:34:046 - 00:38:993 this part (part 1) and 00:39:152 - 00:44:099 this part (part 2). About these two parts, I prefer exchange the whole patterns. (part 1 moves to part 2, and part 2 moves to part 1) For the increasing atmosphere, this will be better.

[Kibbleru]

NICE. Well, maybe a little hard.

I can't realize your thinking of addition on hitclap, so just skip that :P

00:07:397 (2,4) - These object can be dealt with blanket. That won't influence your flow and at the meantime, the map will looks tidier.

00:43:620 (5,6,7) - Try to change to this pattern to simplify your difficulty: 00:38:514 (2,3)

01:04:525 (1,2) - same problem, and try blanket

00:32:769 (1) - finish
00:41:706 (1) - ^
00:42:982 (1) - ^
01:13:461 (1) - ^, on the head
01:22:397 (1) - ^

[Sonnyc]

NICE. God sliders.

00:06:280 (2) - I am sure you lost the clap :P

00:26:386 - I recommend to add a rhythm here, following the heavy beat.

00:39:152 - ^

[Underflow]

OK. Some rhythm is a bit wired that I am not favor of.

00:23:833 (1) - I think you should follow the rhythm clearly, then please try this rhythm: set it to 1/2 slider and add a note at 00:24:791
00:26:386 (1) - ^
00:28:940 (1) - ^

00:42:982 (3) - finish on the head
00:51:918 (1,2) - finish on head and clap on tail √
00:52:876 (3) - finish on head
00:59:418 (1,3) - clap on tail. currently it was a little simple on hitsound.
01:01:972 (1) - finish
01:09:631 (1) - ^

01:23:035 (2) - clap on tail to follow that drum sound
01:23:674 (3) - clap on head to fit the above one

[黄美丽]

HI, GODDESS Xinely

00:30:855 (1) - finish one the arrow

00:37:237 (1,3,2) - I think the position of these three were not considered well. (why 1(former),3 is overlapped, and the connection between 3,2(latter) isn't that thoughtful)

00:53:195 (2,2) - overlap well

01:13:461 (2,2) - ^, and pay attention to the blanket between 01:13:461 (2,1)

01:19:046 (3,2) - oh that's.. :>

WIP for Normal and Easy's mod. Sry for incovineince. :(
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