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Various Artists - F-Zero X song compilation

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Topic Starter
A Mystery
This beatmap was submitted using in-game submission on Wednesday, 27 May 2020 at 22:09:22

Artist: Taro Bando & Hajime Wakai
Title: F-Zero X song compilation
Source: F-Zero X
Tags: Nintendo 64 N64 Endless Challenge The Long Distance of Murder Drivin' Through on Max Climb up! And get the last chance! All need is 30 deaths Crazy call at cry Rainbow Road Decide in the eyes Fall down to the scream Devil's call in your heart Dream chaser
BPM: 192
Filesize: 17355kb
Play Time: 05:13
Difficulties Available:
  1. Newer version (5,33 stars, 1293 notes)
  2. hitsounds (6,96 stars, 2329 notes)
  3. Xtra Cup (5,38 stars, 2329 notes)
Download: Taro Bando & Hajime Wakai - F-Zero X song compilation
Information: Scores/Beatmap Listing
---------------
Adol Christin
Hi from your M4M queue.

My mod will be ended at 04:51:401, cuz it is too hard for me to pass it from there. (Exactly, I tried about 7-8 pc and every time I run out all my power in the 6th or 7th song's stream and fail. Tried the 8th with no-fail, totally out of my strength. )
Nice map anyway. Didn't play F-Zero X before but, these songs are quite interesting, I like them :)
I highly recommend you creating a storyboard or requesting one from someone else, which tells players the name and BPM. Most compilations I've played do have this. (I guess the reason for this map in WIP is this. Right? )
HP=6.0. This map is long and a bit hard. If HP=7, a single error may lead to failure.

Xtra Cup

  1. 00:10:334 (3) - Try this. Flow might be better.
  2. 00:12:677 (2) - Add a whistle on slider tail and remove (4)'s whistle.
  3. 00:13:927 (6) - Add a whistle on slider head here.
  4. 00:15:177 (2) - Add a whistle on slider head here
  5. 00:16:427 (5) - Add a whistle on slider head here.
  6. 00:15:646 (3) - Remove whistle on slider tail. In my opinion, it's not necessary to force following the drum sound in the music. Change the hitsound as above until 00:32:209. A drum sound on a slider tail (especially a 1/1 slider tail) make me feel embarrassed while playing.
  7. 00:14:396 (7,8) - Try this, highly recommend.
  8. 00:15:959 (4,5) - Blank it better.
  9. 00:25:646 (3,4,5) - Flow is not that good. ctrl+j to the reverse slider and move down to 277*297. Taking this, your 1.6* DS will not be changed here.
  10. 00:34:396 (9) - Optional: Suggest changing this slider to 2 circles.
  11. 00:35:646 (4) - ^
  12. 01:08:459 (4,5) - ctrl+g
  13. 01:16:400 (1,2,3,4) - Change the rhythm like this would be much better.
  14. 01:17:988 (1,1) - Are you sure this space is rankable? (I am not sure, ask someone more experienced maybe)
  15. 01:39:076 (1) - This spinner is unnecessary.
  16. 01:49:768 - Not really a good idea to leave it empty due to your later-on rhythm. Add a circle here.
  17. 01:52:510 (8) - ctrl+g
  18. 01:54:123 (3) -
  19. 02:16:656 (2) - 02:19:212 (2) - Not a good stack, fix it.
  20. 02:22:084 (3,4) - Slider should go first, then circle.
  21. 02:28:643 (5,6,7,8,9,10) - A bit tricky. Suggest moving this stream away from the last stuff.
  22. 02:39:401 (4,5,6) - No hitsound at all?
  23. 03:13:451 (2,3) - Quite tricky here... Not expected this distance... (every time I could not catch the no.3 slider, mostly the no.2 circle as well....) Same rhythm, 03:25:350 (1,2,3) is much better.
  24. 03:35:117 (2,3) - It's quite weird stacking them. Try triangle, square, reverse or this:
  25. 03:50:117 (2) - In the music, there is a drum sound in the right middle of slider. Therefore you should break it. A 1/2 slider and one more circle will be fine.
  26. 03:55:117 (4) - ctrl+g
  27. 04:07:955 (4,5) - Move the circle to the tail and ctrl+g to the slider.
  28. 04:57:299 (3,4,5) - 05:34:921 (6,7,8) - Both patterns are easy to be read like this: Don't mind, it's just my feeling.
  29. 06:25:342 (2) - 06:26:605 (5) - 06:27:869 - (2) and so on - As I mentioned before. A 1/1 slider with only a whistle on the tail is weird. Add a whistle on these sliders' head.

That's all. A bit long maybe.

Edit: You may only tell me what you didn't agree if you want.

Good luck then~
Topic Starter
A Mystery
Thank you <3 I will reply tomorrow
Btw it's in WIP because I can't move it to pending for some reason (and I even asked a QAT to do this, but every time I want to update it doesn't allow me to move it to pending :( )
But good idea about the SB, I will think about it
Adol Christin
Ah, bug :) Maybe a BAT or a staff can solve this, do they?
Topic Starter
A Mystery

Adol Christin wrote:

Hi from your M4M queue.

My mod will be ended at 04:51:401, cuz it is too hard for me to pass it from there. (Exactly, I tried about 7-8 pc and every time I run out all my power in the 6th or 7th song's stream and fail. Tried the 8th with no-fail, totally out of my strength. ) - That's fine, and seems like a fair drain mod exchange as well
Nice map anyway. Didn't play F-Zero X before but, these songs are quite interesting, I like them :) - :P
I highly recommend you creating a storyboard or requesting one from someone else, which tells players the name and BPM. Most compilations I've played do have this. (I guess the reason for this map in WIP is this. Right? ) - I will ask someone to make it :p (I think I know some people)
HP=6.0. This map is long and a bit hard. If HP=7, a single error may lead to failure. - Maybe not a single error no mod, but I noticed people having trouble with hr. Changed

Xtra Cup

  1. 00:10:334 (3) - Try this. Flow might be better. - The flow is now better for going to the next slider, so it doesn't really matter
  2. 00:12:677 (2) - Add a whistle on slider tail and remove (4)'s whistle. - I carefully listened to where the bass drum sounds were in the music, and I want to map them just like that :P But I will think about the suggestion beneath.
  3. 00:13:927 (6) - Add a whistle on slider head here.
  4. 00:15:177 (2) - Add a whistle on slider head here
  5. 00:16:427 (5) - Add a whistle on slider head here.
  6. 00:15:646 (3) - Remove whistle on slider tail. In my opinion, it's not necessary to force following the drum sound in the music. Change the hitsound as above until 00:32:209. A drum sound on a slider tail (especially a 1/1 slider tail) make me feel embarrassed while playing.
  7. 00:14:396 (7,8) - Try this, highly recommend. - This plays fine to me though :(
  8. 00:15:959 (4,5) - Blank it better. - Done
  9. 00:25:646 (3,4,5) - Flow is not that good. ctrl+j to the reverse slider and move down to 277*297. Taking this, your 1.6* DS will not be changed here. - You're right, done your suggestion. (might work on the pattern there though, it has a weird shape now)
  10. 00:34:396 (9) - Optional: Suggest changing this slider to 2 circles.- I will have trouble with the flow then and I'd have to change the slider as well :(
  11. 00:35:646 (4) - ^ - Changed it here, because of consistency
  12. 01:08:459 (4,5) - ctrl+g - I really like this pattern though :(
  13. 01:16:400 (1,2,3,4) - Change the rhythm like this would be much better. - I will think about it, it does play in a fun way.
  14. 01:17:988 (1,1) - Are you sure this space is rankable? (I am not sure, ask someone more experienced maybe) - Between the spinners? Definitely
  15. 01:39:076 (1) - This spinner is unnecessary. - Not really, though, because it represents the fading guitar note
  16. 01:49:768 - Not really a good idea to leave it empty due to your later-on rhythm. Add a circle here. - for consistency? Yeah sure
  17. 01:52:510 (8) - ctrl+g - Adds a nice jump as well. Done
  18. 01:54:123 (3) - - I like this :) Changed. My current flow was terrible :s
  19. 02:16:656 (2) - 02:19:212 (2) - Not a good stack, fix it. - You mean overlap, right? :P I repositioned them a little, though I usually don't mind these kind of overlaps
  20. 02:22:084 (3,4) - Slider should go first, then circle. - I mapped to the guitar, which changed it tones at the slider head and the circle (which makes sense to me), no change here
  21. 02:28:643 (5,6,7,8,9,10) - A bit tricky. Suggest moving this stream away from the last stuff. - I don't even know how it got there
  22. 02:39:401 (4,5,6) - No hitsound at all? - But there is a clap?
  23. 03:13:451 (2,3) - Quite tricky here... Not expected this distance... (every time I could not catch the no.3 slider, mostly the no.2 circle as well....) Same rhythm, 03:25:350 (1,2,3) is much better. - You're soo right about this. I changed it
  24. 03:35:117 (2,3) - It's quite weird stacking them. Try triangle, square, reverse or this: - The stacks are all on purpose and I thought about it :P
  25. 03:50:117 (2) - In the music, there is a drum sound in the right middle of slider. Therefore you should break it. A 1/2 slider and one more circle will be fine. - I know, but there are a lot of spots like these, and I don't want to force a 1/2 rhythm throughout the whole song. Guitar>BG music anytime
  26. 03:55:117 (4) - ctrl+g - Repositioned everything here as well, there was a weird flow and overlap
  27. 04:07:955 (4,5) - Move the circle to the tail and ctrl+g to the slider. - Done, it plays nicely
  28. 04:57:299 (3,4,5) - 05:34:921 (6,7,8) - Both patterns are easy to be read like this: Don't mind, it's just my feeling. - They might read better, but I like the rhythm I created here to fit the music
  29. 06:25:342 (2) - 06:26:605 (5) - 06:27:869 - (2) and so on - As I mentioned before. A 1/1 slider with only a whistle on the tail is weird. Add a whistle on these sliders' head. - Same as above

That's all. A bit long maybe. - You mean the mod? Nah I think it was very great

Edit: You may only tell me what you didn't agree if you want. - Oops... Read this one too late. But I like to give feedback on why I agree

Good luck then~
Thank you very much! This mod was very useful to me
Setz
you have to name the diff Marathon to be able to move it into pending btw.
Topic Starter
A Mystery

Setz wrote:

you have to name the diff Marathon to be able to move it into pending btw.
I know that :P I even talked with irre about this and he found it weird, so he moved it manually. The point is that when I name it "marathon" I can click the pending button (which is otherwise grayed out), but then I get an error message which tells me that I should have a normal/easy at least
Nekomata
hey, tiny m4m (map):

just minor stuff, i'm not good enough to play through more than halfway :(

  1. 02:57:629 (5,1) - fix rounding, or move (5) left a bit around (316,268)
  2. 04:09:577 (2,3) - i think it can be rounded on that circle a bit better on the slider end point
  3. 02:29:130 (1) - finish
  4. 01:38:723 (8,9,10) - sounds better imo when these are removed
  5. 01:53:800 (3) - ctrl+g
good work on this map :)
Setz
asdf

[Marathon thing]

  1. 00:00:959 (1,2,3,4,5,6,7) - this combo feels kind of.... plain. I think you should make some jumps here to go with the drum roll. I am not even going to try to offer a suggestion, since you don't like my circle jump patterns :p this, musically, is similar to the drum part of the best freindS map everyone is bitching about being a PP gold mine. take advantage of it :p
  2. 00:12:209 (1,5) - stack maybe?
  3. 00:26:740 (8,9) - over mapped, stream doesn't start till the white tick. you did it correctly here 00:16:896 (6,7,8,9) -
  4. 00:42:209 (1,2,3,4) - hmmm, i am really not sure about this, no matter how I listen to this, they dont seem to be snapped correctly. the sound on the reverse seems to come after the blue tick. maybe take a second look at this.
  5. 01:53:478 (2,3,4) - this seems like really bad flow to me. maybe ctrl + g 3 and ctrl + h 4, and raise the pattern to compensate for the lost jump
    something like this
  6. 02:16:175 (1,2) - this overlap looks really ugly, just move 2 away from 1's track
  7. 02:18:732 (1,2) - ^
  8. 02:20:807 (6) - curving this downward would give this part a better feel while playing
  9. 07:31:325 (5,8) - fix stack
  10. 07:57:518 (3,4,5) - maybe make this a reverse slider, to re introduce the rhythm, since 07:57:104 (1) - could throw people off. the previous 1/2 slider, and then the spacing for these circles could be confusing. maybe my suggestion isnt the best here, but you should reconsider all the parts similar to this. Normally i wouldn't say anything about this, but this is at the end of a marathon, would be a dick move to have people combo break here :p
uhh, rest of the map is a teeny bit too hard for me to be able to really say much. hopefully you can take something from this crappy mod, GL with the marathon sir
Topic Starter
A Mystery

Nekomata wrote:

hey, tiny m4m (map):

just minor stuff, i'm not good enough to play through more than halfway :(

  1. 02:57:629 (5,1) - fix rounding, or move (5) left a bit around (316,268) - Improved the slider
  2. 04:09:577 (2,3) - i think it can be rounded on that circle a bit better on the slider end point - True
  3. 02:29:130 (1) - finish - Damn I forgot, added
  4. 01:38:723 (8,9,10) - sounds better imo when these are removed - No change, I'm going to let it end on the downbeat, but I understand that you want it to end when the guitar starts. It's just weird to map the bass drums and suddenly stop there :P
  5. 01:53:800 (3) - ctrl+g - But that would ruin the flow :( No change here I followed setz's suggestion here
good work on this map :) - Thank you!
Thank you for the mod! I will mod your map soon (and if not poke me in game)

Setz wrote:

asdf - Wait, A FREE MOD FROM SETZ? WHAT IS THIS? WHAT DID I DO? inb4 you expect a mod back

[Marathon thing]

  1. 00:00:959 (1,2,3,4,5,6,7) - this combo feels kind of.... plain. I think you should make some jumps here to go with the drum roll. I am not even going to try to offer a suggestion, since you don't like my circle jump patterns :p this, musically, is similar to the drum part of the best freindS map everyone is bitching about being a PP gold mine. take advantage of it :p - LOL, I will see what I can do. When I started mapping this compilation I wasn't serious at all because I thought it would become trash anyway. The patterns here are indeed terribly plain.
  2. 00:12:209 (1,5) - stack maybe? - Hmm it's barely visible though
  3. 00:26:740 (8,9) - over mapped, stream doesn't start till the white tick. you did it correctly here 00:16:896 (6,7,8,9) - If you listen carefully, you can hear the bass kick sound first and then the snares. So it does make sense. Damn setz, you can hear triples in your songs where they aren't, but you think this obvious stream is overmapped? :(
  4. 00:42:209 (1,2,3,4) - hmmm, i am really not sure about this, no matter how I listen to this, they dont seem to be snapped correctly. the sound on the reverse seems to come after the blue tick. maybe take a second look at this. - I know this already, and I have no idea what to do yet. It's a "guitar is not playing the rhythm on spot" thing so I might not even be able to fix this without making a spinner or something.
  5. 01:53:478 (2,3,4) - this seems like really bad flow to me. maybe ctrl + g 3 and ctrl + h 4, and raise the pattern to compensate for the lost jump
    something like this - Everyone seems to complain about this flow, so I changed it to your suggestion (with a little altering ofc)
  6. 02:16:175 (1,2) - this overlap looks really ugly, just move 2 away from 1's track - Which overlap lel http://puu.sh/fPFnF/fa98987b14.jpg Did you update the map? (or maybe I forgot to update the map. In that case I'm sorry :( )
  7. 02:18:732 (1,2) - ^ - There is no overlap here as well o.o
  8. 02:20:807 (6) - curving this downward would give this part a better feel while playing - Fixed and curved a little
  9. 07:31:325 (5,8) - fix stack - The editor stack is the worst
  10. 07:57:518 (3,4,5) - maybe make this a reverse slider, to re introduce the rhythm, since 07:57:104 (1) - could throw people off. the previous 1/2 slider, and then the spacing for these circles could be confusing. maybe my suggestion isnt the best here, but you should reconsider all the parts similar to this. Normally i wouldn't say anything about this, but this is at the end of a marathon, would be a dick move to have people combo break here :p - I will consider this, but not change it now as until now no one broke combo right there (I think it's not hard to see how the stream goes as well), and since there is a 1/2 gap it should be playable
uhh, rest of the map is a teeny bit too hard for me to be able to really say much. hopefully you can take something from this crappy mod, GL with the marathon sir
Thanks you setz <3 Now become a BAT and rank this shit
Tenderz
Small mod, ask me if something is unclear.

02:19:531 (3) - 02:20:169 (4) - Did you forget a circle between these 2, you should put one here
04:16:604 (6) - Goes better with a return slider imo.
04:23:496 (5) - Not as if it is audible, but maybe a clap since the music does the same as 04:23:360 (4) here
06:57:620 (1) - This stream has some weird starting position, and I also felt the spacing to be a little too small for this fast paced part of the map,
The best playing solution I found was to have the slider at 06:57:251 (5) - spilt up in two sliders with a clap on the start of the second and then the stream starting after that on the white tick http://puu.sh/fZLQ6/0842e9a4ab.png
07:08:917 (3) - http://puu.sh/fZM1q/026b1ee4ab.png I think this feels better and makes the start of the stream feel better, also the slidertail sound a little empty there
07:11:602 (2) - http://puu.sh/fZMjM/94f839bfd8.png I found a return slider on this and closer to the upcoming stack to play better
07:17:528 (2) - same here, with return slider
07:20:676 (2) - and here
07:33:176 (5) - No sure if blanket should be here, kind of breaks the flow of the big slider, also use 0,7 spacing on the stream or somthing
07:37:251 (4,5) - Flow better if you swap them around like this http://puu.sh/fZNuV/a9f90c90e0.png, might have to move the stream tho
08:23:587 (9) - Very hard to read and time this return-slider, consider doing just 2 1/2 notes befor this slider.
08:24:207 (13) - Also hard to read imo, replace 13 and 14 with a slider and put it between the slider and the stream http://puu.sh/fZP98/800c9ffedb.png
Doesn't really make sense to start that stream on a red tick instead of a white one (which mostly feels better, I think)

I probably missed some small things such as hitsounds and NC's but the whole map looks and feels prety consistent, so I won't bother.
This map is really nice though, and I can really see that you put a lot of effort and time into this, you even have a customized skin and all :)
It almost already feels like a ranked beatmap, a BAT should really look at this as soon as possible.
But yeah good luck on getting this map ranked, I know you can do it :D
Topic Starter
A Mystery

Tenderz wrote:

Small mod, ask me if something is unclear.

02:19:531 (3) - 02:20:169 (4) - Did you forget a circle between these 2, you should put one here - I guess it fits
04:16:604 (6) - Goes better with a return slider imo. - I prefer emphasizing the guitar note
04:23:496 (5) - Not as if it is audible, but maybe a clap since the music does the same as 04:23:360 (4) here - Nah I just forgot the clap lol, it's there in the music
06:57:620 (1) - This stream has some weird starting position, and I also felt the spacing to be a little too small for this fast paced part of the map,
The best playing solution I found was to have the slider at 06:57:251 (5) - spilt up in two sliders with a clap on the start of the second and then the stream starting after that on the white tick http://puu.sh/fZLQ6/0842e9a4ab.png - I tried something myself, and the stream felt weird because it started on the red tick which is quite unusual. Fixed that
07:08:917 (3) - http://puu.sh/fZM1q/026b1ee4ab.png I think this feels better and makes the start of the stream feel better, also the slidertail sound a little empty there - The slider is fine
07:11:602 (2) - http://puu.sh/fZMjM/94f839bfd8.png I found a return slider on this and closer to the upcoming stack to play better - Seems like I did some things wrong with mapping to the guitar
07:17:528 (2) - same here, with return slider
07:20:676 (2) - and here
07:33:176 (5) - No sure if blanket should be here, kind of breaks the flow of the big slider, also use 0,7 spacing on the stream or somthing - Kinda followed your suggestion
07:37:251 (4,5) - Flow better if you swap them around like this http://puu.sh/fZNuV/a9f90c90e0.png, might have to move the stream tho - You're right, moved everything
08:23:587 (9) - Very hard to read and time this return-slider, consider doing just 2 1/2 notes befor this slider. - I want to map to the drums here, it should be readable. And if not other people will suggest the same
08:24:207 (13) - Also hard to read imo, replace 13 and 14 with a slider and put it between the slider and the stream http://puu.sh/fZP98/800c9ffedb.png
Doesn't really make sense to start that stream on a red tick instead of a white one (which mostly feels better, I think) - The stream does start on a white tick, so it feels natural enough to me

I probably missed some small things such as hitsounds and NC's but the whole map looks and feels prety consistent, so I won't bother.
This map is really nice though, and I can really see that you put a lot of effort and time into this, you even have a customized skin and all :)
It almost already feels like a ranked beatmap, a BAT should really look at this as soon as possible.
But yeah good luck on getting this map ranked, I know you can do it :D
Finding a BAT is a different story, I should ask Setz to lend me his pocket

Thank you very much for the mod Tenderz, you're way better at it than I thought.
Uni
Add Marathon to the tags ???? KD pls *shot*
n0ah

shep wrote:

Add Marathon to the tags ???? KD pls *shot*
Bara-
From mod req via PM

[Xtra Cup]

Consider adding some kiai

00:00:959 (1,4) - Overlap doesn;t look nice IMO, but just personal preference
00:13:459 (5,6) - Consider making these sliders have the same shape, feels better
00:20:177 (2) - Slider doesn't look really nice, considering the sharp curve being right nea the end, consider making the curve appear earlier
00:23:927 (6) - ^^
00:25:959 (5) - ^^
00:42:209 (1,2,3,4,1,2,3,4,5,6,1) - This part is not 2/3, but 3/4 with 1/2 (xooxooxox)
00:57:694 (4,5,1) - Stack doesn't look pretty, try to move them away a little
SPOILER
Example
01:05:459 (2,3) - Try to blanket?
01:20:635 (1,2) - Slider doesn't look really nice, considering the sharp curve being right nea the end, consider making the curve appear earlier
02:19:212 (2) - ^^
02:24:639 (3,5) - Overlap doesn't look nice
02:28:724 (6) - Is there any point of having this here? There is no such sound in the music (like the 5 next notes), so I recommend deleting this (you might need to change some spacings tho
02:39:401 (4,5,6) - For consistency, distance them (ike a stream, not a stack)
03:02:186 (9,1) - Improve blanket? This could be due to AR showing different lines though
03:10:540 (4) - Looks kind ugly, considering it's horizontal movement goes to the right, while the previous notes all go to the left
03:11:299 (8) - ^^
03:16:236 (1,2) - Try to make the end of (1) and the start of (2) give the same way of movement (parallel to each other)
03:18:135 (2,3) - Improve blanket
03:44:171 (5,6,7) - Improve blanket ?
03:45:117 (8) - Turning the red node into a grey one makes it feel nicer (more smooth)
03:54:306 (2,4) - I'm not a fan of this overlap
04:19:982 (1,2,3) - What's the point in the red nodes? They feel useless
04:56:894 (1) - Move to 392:144 (so it looks more like 1/2)
04:57:948 (1) - 388:256 ^^
05:11:569 (5,6) - Consider making them prettier due to the ugly near-tailed red node
05:16:759 (5,6) - ^^
05:35:569 (1) - Move to 228:84 )see above)
06:10:185 (3) - Ugly end
06:30:395 (2,4) - Bad overlap
06:47:621 (1,2) - Improve blanket
06:47:621 (1,4) - Bad overlap
07:18:269 (7,1) - ^^
08:31:656 (7) - Really unsure about this one, because the silenced extended slider doesn't make sense. Also, there is a rule, that a slider must have OR a audible sliderslide, or an audible hitsound at the end, not hitsound less. It is normal sampled slider, so there is a sliderslide, but I'd rather consult a BN about this, since I'm not to familiar with this rule either

Great map!
Have a star
Topic Starter
A Mystery

baraatje123 wrote:

From mod req via PM

[Xtra Cup]

Consider adding some kiai - Doesn't fit in a song compilation

00:00:959 (1,4) - Overlap doesn;t look nice IMO, but just personal preference - I'll think about removing this one, but considering the high AR it is not that visible
00:13:459 (5,6) - Consider making these sliders have the same shape, feels better - Not the exact same shape, but changed it
00:20:177 (2) - Slider doesn't look really nice, considering the sharp curve being right nea the end, consider making the curve appear earlier - You're actually right about that, fixed
00:23:927 (6) - ^^ - ?
00:25:959 (5) - ^^ - Fixed
00:42:209 (1,2,3,4,1,2,3,4,5,6,1) - This part is not 2/3, but 3/4 with 1/2 (xooxooxox) - This part is weird to map because of the guitar. The first slider has a different rhythm from the rest, and the others seem to be a bit off, not my fault but the guitars'. What you suggested sounds even more off
00:57:694 (4,5,1) - Stack doesn't look pretty, try to move them away a little - I am sincerely not a fan of this, I prefer the stack I used.
SPOILER
Example
01:05:459 (2,3) - Try to blanket? - nah it would ruin my intended spacing
01:20:635 (1,2) - Slider doesn't look really nice, considering the sharp curve being right nea the end, consider making the curve appear earlier - It's not that bad with these
02:19:212 (2) - ^^ - There is only 1 curving point so it doesn't matter where to move it
02:24:639 (3,5) - Overlap doesn't look nice - I don't think so, I actually like those
02:28:724 (6) - Is there any point of having this here? There is no such sound in the music (like the 5 next notes), so I recommend deleting this (you might need to change some spacings tho - Good catch, didn't notice it was overmapped
02:39:401 (4,5,6) - For consistency, distance them (ike a stream, not a stack) - Sure
03:02:186 (9,1) - Improve blanket? This could be due to AR showing different lines though - Moved end curve a little, it was off
03:10:540 (4) - Looks kind ugly, considering it's horizontal movement goes to the right, while the previous notes all go to the left - I don't think it was visually a problem, but it did play kinda weird
03:11:299 (8) - ^^
03:16:236 (1,2) - Try to make the end of (1) and the start of (2) give the same way of movement (parallel to each other) - But they already do (slightly adjusted)
03:18:135 (2,3) - Improve blanket - Some blankets are overdone on purpose
03:44:171 (5,6,7) - Improve blanket ? - ^
03:45:117 (8) - Turning the red node into a grey one makes it feel nicer (more smooth) - I just made it straight
03:54:306 (2,4) - I'm not a fan of this overlap - Not bothering me though
04:19:982 (1,2,3) - What's the point in the red nodes? They feel useless - They are fine and still change the slider visibly
04:56:894 (1) - Move to 392:144 (so it looks more like 1/2) - They are close enough, also considering the auto stack of osu
04:57:948 (1) - 388:256 ^^ - It is easily playable so I don't see the problem
05:11:569 (5,6) - Consider making them prettier due to the ugly near-tailed red node - They seem to be fine to me
05:16:759 (5,6) - ^^ - I agree about these
05:35:569 (1) - Move to 228:84 )see above) - Adjusted my own way
06:10:185 (3) - Ugly end - Ugly slider
06:30:395 (2,4) - Bad overlap - Not that visible
06:47:621 (1,2) - Improve blanket - Done
06:47:621 (1,4) - Bad overlap - Doesn't bother me
07:18:269 (7,1) - ^^
08:31:656 (7) - Really unsure about this one, because the silenced extended slider doesn't make sense. Also, there is a rule, that a slider must have OR a audible sliderslide, or an audible hitsound at the end, not hitsound less. It is normal sampled slider, so there is a sliderslide, but I'd rather consult a BN about this, since I'm not to familiar with this rule either - Considering I've seen more recently ranked maps with similar sliders, I think it should be fine. And if not then I'll change it. Personally I really like the effect it creates

Great map! - Thank you!
Have a star
Thanks for the mod and the star!
Remco
A promising beatmap i enjoy playing it, honestly >.<
IRC mod is in dutch o.o
IRC mod
17:25 Ookami Ryouko: wil je m4m en mn map afmaken ik ben lui en ik heb like 2:30 uit de 3:20 denk ik xD ik ben sinds kort echt begonnen
17:27 A Mystery: lol
17:27 A Mystery: ligt eraan
17:27 A Mystery: np?
17:29 Ookami Ryouko: http://puu.sh/gmaft/db5cd579c5.osz
17:29 Ookami Ryouko: osu support wil mn 11+ maanden oude maps niet weghalen
17:29 Ookami Ryouko: dus hier heb je puush
17:30 Ookami Ryouko: ze zijn ook nog eens inactive ._.
17:30 Ookami Ryouko: voor letterlijk 11 maanden
17:30 A Mystery: dat is een bug
17:30 Ookami Ryouko: goh
17:30 A Mystery: vraag aan een QAT om hem te verwijderen
17:30 Ookami Ryouko: oh
17:30 A Mystery: doen ze meteen :p
17:30 Ookami Ryouko: ok
17:30 Ookami Ryouko: wie zijn QATs ?
17:31 A Mystery: probeer asphyxia
17:33 Ookami Ryouko: nu nog wachten op antwoord :)
17:34 A Mystery: hij is nie afk dus zal niet lang duren
17:34 A Mystery: uhm
17:34 A Mystery: ziet er moeilijk uit die map
17:35 Ookami Ryouko: hij is niet speciaal moeilijk ofzo
17:35 Ookami Ryouko: alleen de streams
17:35 Ookami Ryouko: zijn soms like 0.7 spacing
17:35 Ookami Ryouko: op 1.5 speed
17:36 A Mystery: en dat laatste wil je afhebben lol
17:36 A Mystery: ofja laatste 1/3 stuk
17:36 Ookami Ryouko: ja er zit een break
17:36 Ookami Ryouko: daar
17:36 Ookami Ryouko: en een langzaam stuk
17:36 Ookami Ryouko: maar
17:36 Ookami Ryouko: ik weet niet hoe ik da moet mappen
17:36 Ookami Ryouko: xD
17:37 A Mystery: dan zou ik eerder die break op dat gitaarstukje/vocal zetten lol
17:37 A Mystery: beetje nutteloos om dat te mappen
17:42 Ookami Ryouko: maar eh gooi eens ff een map naar mn hoofd o.o
17:44 A Mystery: wut?
17:44 Ookami Ryouko: ik zou m4m doen man gooi eens een map van je :)
17:46 A Mystery: oh m als je de tijd er voor wilt nemen dan sure
17:46 A Mystery: sec
17:46 A Mystery: https://osu.ppy.sh/s/252853
17:46 A Mystery: het is een marathon, dus je hoeft niet alles te modden
17:46 A Mystery: maar de laatste helft krijgt minder aandacht dan de eerste omdat blijkbaar veel mensen te slecht zijn om dat te spelen ofzo
17:46 Ookami Ryouko: ik ga ff spelen 2-3 x en dan zie ik wel
17:53 Ookami Ryouko: ok ben nu bij de 2e helft
17:53 Ookami Ryouko: ik weet niet over welk stuk het gaat
17:53 Ookami Ryouko: maar ik ga ff kijken
17:53 A Mystery: nja je merkt zelf toch wel dat het moeilijker en moeilijker word
17:54 Ookami Ryouko: bij de een deel in de eerste helft ga je volgens mij van een repeater naar een verdomd langzame stream die ik verneukte xD idk maar dat ben ik waarschijnlijk
17:54 Ookami Ryouko: ik zal zo allemaal wel aangeven
17:55 A Mystery: ok
17:58 Ookami Ryouko: dat einde is helemaal niet zo erg als dat iedereen zegt
17:58 Ookami Ryouko: alleen enige vervelende is een paar keer krijg je repeaters achter elkaar voor dat je dat ritme ooit heb moeten spelen
17:59 A Mystery: ja maar modders die ik tot nu toe heb gehad zijn rank 16k of meer
17:59 Ookami Ryouko: verklaart een hoop
17:59 Ookami Ryouko: xD
17:59 A Mystery: jup
18:00 A Mystery: repeaters zijn toch redelijk leesbaar nee?
18:00 A Mystery: of heb je het over dat allerlaatste lied
18:00 Ookami Ryouko: jawel leesbaar maar niet gelijk met het ritme dus als in
18:00 A Mystery: kan daar moeilijk een stream van maken
18:00 Ookami Ryouko: je krijgt constant een slider ritme
18:00 Ookami Ryouko: en op eens 3 random single taps
18:01 A Mystery: ik kan niet echt zien waar je het over hebt
18:01 A Mystery: kan je die stukjes zo linken?
18:01 Ookami Ryouko: ik verneukte hem direct toen ik hem zag ook met die 1/8 sliders voor een slider
18:01 Ookami Ryouko: ja doe ik wel ff
18:03 Ookami Ryouko: bijvoorbeeld deze repeaters 07:57:104 (1) - 08:11:173 (5) - bij allebij hoef je de noten ervoor niet lang je toets in te houden dus als in als ik speel bottom ik mn sliders als ze langer zijn dan 1/2 seconde
18:04 Ookami Ryouko: een 1/2 seconde kan je min of meer bijna als een 1/4 noot spelen
18:04 A Mystery: dat tweede voorbeeld is een probleem though
18:05 Ookami Ryouko: dus als ik net uit een stream kom korte singletaps geef moet ik opeens die volle 1/2 inhouden
18:05 A Mystery: ik kan daar niks anders van maken
18:05 A Mystery: omdat het 1/3 is
18:05 Ookami Ryouko: oh
18:05 Ookami Ryouko: ik zal ff koeken wat ik er aan kan doen
18:05 Ookami Ryouko: misschien kan ik het fixen
18:05 A Mystery: en die andere ook
18:06 Ookami Ryouko: die laatste is geen probleem meer
18:06 Ookami Ryouko: want je hebt die eerste kunnen doen
18:06 Ookami Ryouko: als die fout gaat kan je die laatste alsnog
18:06 Ookami Ryouko: want je ziet van oh die eerste was anders zal deze hetzelfde zijn
18:07 A Mystery: jup
18:07 A Mystery: maar het is 1/3, daar ligt het grootste probleem
18:08 Ookami Ryouko: ja denk ik ook
18:08 Ookami Ryouko: 08:23:587 (1) -
18:08 Ookami Ryouko: want hier had ik ook een probleem xD
18:08 Ookami Ryouko: die singletap je normaal
18:09 Ookami Ryouko: maar omdat 1/3e duurt hij iets langer
18:09 Ookami Ryouko: en combo break xd
18:09 A Mystery: ja rip
18:09 A Mystery: maar je ziet ook wel een verschil in slider lengte
18:09 Ookami Ryouko: ja klopt
18:10 Ookami Ryouko: je ziet het is anders spelen maar je weet nog niet hoe
18:10 A Mystery: jup
18:10 Ookami Ryouko: de stream die er achter aankomt verpeste ik deels 08:24:207 (4) -
18:10 Ookami Ryouko: want ik zat op een ander ritme na slider 2 te verneuken
18:12 A Mystery: jup
18:12 A Mystery: maar dat is dan weer 1/2
18:13 Ookami Ryouko: daarom maar ik kijk wat ik ff kan doen of het helpt
18:13 A Mystery: ik kan van die triple stack wel een slider maken
18:13 A Mystery: dat is de enige manier om het ritme aan te duiden van die stream
18:19 A Mystery: ik maak gewoon een slider daar
18:19 A Mystery: je bent niet de eerste die daar in de war was
18:22 Ookami Ryouko: het probleem is gewoon dat je nergens anders die 1/3 terug ziet als je die misschien vaker kan verwerken vooral in het begin dan kan het nog best ok zijn denk ik
18:22 Ookami Ryouko: want je krijgt het eerste stuk alleen maar 1/4
18:22 Ookami Ryouko: en daarna spontaan 1/3 nadat je eerst 200 1/4 speelt
18:22 A Mystery: ja maar het probleem is
18:23 A Mystery: die 1/3 in de song zelf komt daar pas voor
18:23 A Mystery: ik kan niet zomaar 1/3 gaan plaatsen
18:23 Ookami Ryouko: ja i know
18:23 Ookami Ryouko: gekke dillemas
18:23 A Mystery: haha
18:23 A Mystery: nja ik kan niet gaan overmappen
18:23 A Mystery: wil ik ook niet
18:28 Ookami Ryouko: nouja de enige plaatsen waar ik het verneukte was op een 1/3 stuk xD
18:28 Ookami Ryouko: 03:01:046 (1) -
18:28 Ookami Ryouko: hier ook
18:29 A Mystery: hm
18:29 A Mystery: kzal eerst zien of err veel mensen over klagen
18:30 Ookami Ryouko: 03:39:442 (2,3,4,5,1,2,3,4) -
18:30 Ookami Ryouko: dit soort dingen vind ik persoonlijk moeilijk
18:30 Ookami Ryouko: ik weet niet wat andere mensen vinden
18:30 Ookami Ryouko: maar ik heb moeite met als ik eenmaal in een snelle jump zit
18:30 Ookami Ryouko: ik kan stoppen maar niet snel weer verder
18:32 Ookami Ryouko: maar deze deed ik wel goed
18:32 Ookami Ryouko: 04:24:306 (1) -
18:32 Ookami Ryouko: vanaf dat stuk
18:34 Ookami Ryouko: ik heb ook mezelf altijd aangeleerd niet te veel met 1/3 te kloten want ik vind het altijd moeilijk om die shit goed te krijgen maar tot zo verren gaat het je goed af man xd
18:54 A Mystery: oh sorry ik was ff eten
18:54 Ookami Ryouko: np
18:54 Ookami Ryouko: ik ook
18:54 Ookami Ryouko: na het laatste wat ik zei
18:54 A Mystery: aha
18:54 A Mystery: nja opnieuw
18:54 A Mystery: die sliders duiden het ritme aan van die stream
18:55 A Mystery: btw als je dit wilt posten als mod gaat dat gewoon he
18:56 Ookami Ryouko: np hoef geen mod post kudosu is overbodig voor mij ik heb toch geen kans op enige rankings anytime soon
18:58 A Mystery: lol, maar het geeft mijn map wel priority (A)
18:58 Ookami Ryouko: oh echt waar
18:58 Ookami Ryouko: dan doe ik da wel ff
19:00 A Mystery: gewoon /savelog en dan posten in een box en als code, als je snapt wat ik bedoel
19:00 A Mystery: want uiteindelijk heb ik toch wat dingen veranderd dus waarom ook niet
19:02 Ookami Ryouko: ./savelog wat doet et xd ?
19:03 A Mystery: oh dan plaatst het een txt bestand in je osu folder
19:03 Ookami Ryouko: oh
]
[Shiny]
Interesting beatmap of a compilation of a classic amazing game, very good job!
Good luck with this beatmap :)
Topic Starter
A Mystery

The_Manu_ wrote:

Interesting beatmap of a compilation of a classic amazing game, very good job!
Good luck with this beatmap :)
thank you :P
byfar
hi m4m

[marathon]
  1. 00:11:896 (5) - ctrl+ g (anti flow is better for downbeat)
  2. 00:12:209 (1) - move to x:319 y:259 because downbeat emphasis. also i suggest lowering SV by like .15x for the entire part before for better emphasis
  3. 00:13:146 (3,4) - 1.3x spacing and make a bigger jump to 00:13:459 (5) -
  4. 00:13:459 (5) - ctrl + h, rotate 35 degrees, move to x:319 y:259
  5. 00:13:927 (6) - following suggestion above, ctrl+g and blanket with new 00:13:459 (5) -
  6. 00:14:396 (7,8) - same, 1.3x spacing and make bigger jump on emphasis 00:14:709 (1) -
  7. for everything else with the similar rhythm just do the same every time
  8. 00:23:146 (3,4,5) - this flow is off. you have a curved slider that isn't aligned with previous note causing imperfect flow
    yours (off flow)
    http://puu.sh/gJRlS/04611c3eb0.jpg
    better flow
    http://puu.sh/gJRvb/a4f4f9dd14.jpg
  9. 00:25:959 (5) - this is ugly, use a white anchor point for curvy slider or make it perfect like http://puu.sh/gJRCn/f1b007d2e4.jpg
  10. 00:25:959 (5,6,7,8) - do a cross pattern here? http://puu.sh/gJRHI/11f8e853f1.jpg
  11. 00:30:646 (3,4,5,6) - this flow is off (same as before)
  12. 00:42:209 (1,2,3,4,5,1,2,3,4,5,6,1) - ew. consider making neater
  13. 00:59:988 (2,3,4) - to x:197 y:195, better flow
  14. 01:10:400 (8,1) - create antiflow by rotating 01:10:400 (8) - 90 degrees http://puu.sh/gJSb6/90e5652cdf.jpg
  15. 01:10:753 (1) - ctrl + h the other way http://puu.sh/gJSew/dbdfb8f305.jpg
  16. 01:17:106 (3,4) - both should individually ctrl + g
  17. 01:34:753 (1,2,3,4) - these 1/4 spacing are way too large
  18. 04:17:685 (10,1) - flow issues
  19. 04:19:847 (8,1) - same as above
  20. 07:00:769 (6,1) - same ^
nice and gl

sorry for shit mod
Topic Starter
A Mystery

byfar wrote:

hi m4m

[marathon]
  1. 00:11:896 (5) - ctrl+ g (anti flow is better for downbeat) - That's true
  2. 00:12:209 (1) - move to x:319 y:259 because downbeat emphasis. also i suggest lowering SV by like .15x for the entire part before for better emphasis - Moved, but I think a lower SV would be rather unnecessary. I will think about it
  3. 00:13:146 (3,4) - 1.3x spacing and make a bigger jump to 00:13:459 (5) - Tried something myself to add the jump
  4. 00:13:459 (5) - ctrl + h, rotate 35 degrees, move to x:319 y:259 - Uhm I did something different in this entire part which I'm still going to refine, but I changed it anyway
  5. 00:13:927 (6) - following suggestion above, ctrl+g and blanket with new 00:13:459 (5) -
  6. 00:14:396 (7,8) - same, 1.3x spacing and make bigger jump on emphasis 00:14:709 (1) -
  7. for everything else with the similar rhythm just do the same every time
  8. 00:23:146 (3,4,5) - this flow is off. you have a curved slider that isn't aligned with previous note causing imperfect flow - Lol I changed this with your previous suggestions exactly like it
    yours (off flow)
    http://puu.sh/gJRlS/04611c3eb0.jpg
    better flow
    http://puu.sh/gJRvb/a4f4f9dd14.jpg
  9. 00:25:959 (5) - this is ugly, use a white anchor point for curvy slider or make it perfect like http://puu.sh/gJRCn/f1b007d2e4.jpg - Sure but i never get these kind of things
  10. 00:25:959 (5,6,7,8) - do a cross pattern here? http://puu.sh/gJRHI/11f8e853f1.jpg - That's actually a good idea
  11. 00:30:646 (3,4,5,6) - this flow is off (same as before) - Same, I changed it with the previous suggestions
  12. 00:42:209 (1,2,3,4,5,1,2,3,4,5,6,1) - ew. consider making neater - Tried
  13. 00:59:988 (2,3,4) - to x:197 y:195, better flow - Moved it a bit, your suggestion seems to add a large unnecessary spacing though
  14. 01:10:400 (8,1) - create antiflow by rotating 01:10:400 (8) - 90 degrees http://puu.sh/gJSb6/90e5652cdf.jpg - Hmm sure
  15. 01:10:753 (1) - ctrl + h the other way http://puu.sh/gJSew/dbdfb8f305.jpg - Already did that after previous suggestion lel
  16. 01:17:106 (3,4) - both should individually ctrl + g - Sure, also made larger jump for last circle here
  17. 01:34:753 (1,2,3,4) - these 1/4 spacing are way too large - Why? This is not hard or awkward to play and playing it without slider releasing is fairly easy
  18. 04:17:685 (10,1) - flow issues - Nitpicky, but fixed
  19. 04:19:847 (8,1) - same as above
  20. 07:00:769 (6,1) - same ^
nice and gl

sorry for shit mod
Nah very useful mod! Thank you so much for this
Don't forget to remind me when your guest diffs are finished, because otherwise I will certainly forget to mod it
Topic Starter
A Mystery
Alright revived
I'm going to do some remaps probably most things
There are too many flow-issues, too few patterns that are not completely mapped to the DS, and I mapped one of the songs completely wrong, since most of my objects were not snapped to the guitar of the song.
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