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David Wise - Aquatic Ambience

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PedroGabriel
star u_u
Crimmi
Take "David Wise & Donkey Kong Country" off the tags since it's in the source.
Topic Starter
fabriciorby
Ok, I made it. (:
Utena
Música chata xD

Mas o mapa ta bem feitinho.
Topic Starter
fabriciorby
I'm making a Insane Diff :D
Tomboy_old_1
Jogava DKC no meu Snes :D

Star
troni_old
Good Map
TheVileOne
Your maps are nice and relaxing like the music. Making the notes move with the music is what few maps can accomplish. Really good job.



Easy

01:45:400 (2) – Touch this slider up a bit. It looks strange. (Particularly because of the flat end)

01:54:798 (4) – Make this slider look more spiral like.

Hard

00:32:000 (1,2,3) – I don’t like where these are placed. You should like them up to the end point of the previous combo and remap all the notes after it.

01:45:400 (6) – Still looks a bit odd.(Flatend)


Insane

So far fine.
xHugoxD
ohai wut a gudi mépi
Bittersweet
bla bla bla whiskas sachê :o

titia falou com ele pelo irc e. pra constar: termine esse insano <3
Hamuko
legalzin champz, q
Bianco
legalzin
Fabricio4p
I loved the jumps in Insane diff
Nice one,
star'd
Xgor
[General]
Cut/Fade the mp3 a large part of it is unmapped.

There is no hitsounds at all, I guess is because it's a WIP but you need it for getting it ranked and it's plays/feels better with them. (If done right)


[Easy]
This feels far more like a Normal imo.

Can you please use the background for the other difficulites, it fits the song much better.

Lower the overall difficulity and HP drain please.

01:29:200 (7) - New combo.
01:32:800 (9) - ^
01:42:000 (8) - ^
01:49:200 (3) - ^
01:54:800 (4) - Please move this 1/1 foward on the timeline and place a circle where you started the slider before.

[Hard]

00:22:600 (1) - 2 seconds of repeats is very boring (In general short repeating sliders are very boring)
00:33:600 (5) - New combo.
00:35:200 (9) - ^
00:36:000 (1) - Remove new combo
00:36:800 (2) - New combo
00:40:000 (2) - ^
00:41:600 (5) - ^
00:43:200 (8) - ^
01:16:600 (9) - Maybe start the break here instead?
01:32:800 (5) - New combo
01:44:800 (5) - ^
01:54:800 (4) - Same thing as in Easy/Normal

[Insane]

I'm not gonna mod this due to it's not finish but it felt a bit too fast for this song :/

Well that's it, I kinda wished you or somebody else made a real easy but there is no must.
I'm not gonna star it right now as you got tons of newbie friends starring it.
I will do though it after this is finished and I feels that this is ready though.
Zeugziumy
1:24:653

Overlap sliders are not cool, try retire that "?" slider, and remake another one...

I will give you an star because the map is great...
Topic Starter
fabriciorby
Andrea revived the beatmap for me, thank you Andrea :D
nimi
concordo com a utena XD de qualquer forma, star
Guerra
boa Fabricio ^^
Dragvon
Seol pooto

Info
Suggestões! Se não quiser mudar, não precisa.
Problemas! De uma olhada nesses. Talvez seja melhor corrigi-los.
Erros! Arrume essas merdas -q

<Geral>
• Tudo ok.

<Timing>
Algumas timing sections como essas do exemplo tem um volume parecido e o mesmo tipo de som (soft) tente reduzir esse mar de barrinhas verdes.
Se você só for mapear até os 2 minutos mesmo, use essa mp3: David Wise (Jogue a mp3 na pasta antes de abrir o osu!, e depois dê full submit)

<Normal>
00:44:800 (1) - Tire esse combo :3 (Se quiser mova pro lado do 3 tbm)
01:28:600 (6) - Não é muito bom esconder notas na dificuldade mais fácil do mapa :3! Mova essa.
01:32:800 (1) - Você não acha que este slider não está estranho não? Preste atenção na música D:!
01:39:600 (1,2,3) - Slider está escondendo as notas...
01:44:800 (1) - E de novo escondido xD!
01:55:200 (5) - Coloque uma repetição neste slider, uma timing section no novo fim dela, aumente o volume e ponha um Whistle(ou finish) na última nota :D!

<Hard>
00:22:400 (12,1) - Ponha o novo combo no 12.
00:44:800 (1) - Vide o normal.
01:04:000 (1) - Que tal tirar 2 repetições e mover o slider seguinte pro branco que vai liberar? (Se fizer isso estenda depois o outro)
01:12:000 (1,2,3,4,5,6,7,8) - Tem como você mover um pouco só para que a coluna da esquerda não fique no mesmo lugar do combo anterior? Como você fez no combo seguinte~
01:29:200 (3,4,1) - Ctrl C do normal? Não faça isso ;0;
01:42:000 (3,4) - ^ Flip haha
01:44:800 (1,2) - Sério, eu tive que remapear a escapist inteira por causa de ctrl C :X
01:55:200 (5) - Vide a sugestão no normal xD!

<Insane>
00:22:400 (5) - Novo combo?
00:24:000 (11) - Aqui tbm? ^
00:44:800 (1) - Adivinha -q
01:14:400 (5,6) - Um só slider com 2 repetições fica melhor.
01:16:000 (5,6) - ^
01:20:800 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - VAI SE FODER ;-;

Comentários: Gostei do insane apesar de algumas coisinhas.
Alguns sliders são feio que dói mas tudo bem 8D!
Não gosto muito de notas silenciosas como já disse~

Nada mal pro primeiro beatmap, mas vai ter que arrumar bastante coisas ainda ;-;!

Estrela~
Crimmi
I've Found A Suitable Background For Your Map. =]

Mismagius
Geral
Adicione um Preview Point em todas as dificuldades. Se tu não sabe como fazer isso, é só ir, no editor, para o local EXATO onde você quer que toque a música no menu/website. Então, lááá em cima, na aba Timing (na barra cinza), tem "Set Preview Point" ou algo assim. Clica ali e vai adicionar um preview point na diff. Você tem que fazer isso em todas as dificuldades, e todas devem estar no mesmo lugar.

Normal
00:58:800 (1) - Remove o whistle
01:04:800 (2) - Usa o grid 3 como um macho de verdade e bota isso aqui: http://osu.ppy.sh/ss/34257
01:44:800 (1,2) - NÃO, PORRA. tenta fazer uma stack de duas notas em cima do (2) ao invés desse slider confuso

Hard
00:24:800 (8) - Usando grid 3, move isso um quadradinho pra esquerda, vai ficar perfeitamente stackeado com o (3)
00:25:600 (1,2,3,4,5) - Se fizer isso acima, faz algo com esses aí que vão ficar overlapped, eles tão bem feios no distance snap, btw
00:58:800 (1) - Tira o whistle do final do slider
01:02:000 (1) - ^
01:24:000 (1,2,3,4,5,6,7,8,1,2,3,4) - Eu sei que tu pode fazer melhor que esse spacing. Remapeia, sério.
01:36:800 (1,2,3,4,5,6,7,8,1,2,3,4,1,2) - ^

Insane
00:58:800 (1,2,3,4,5,6,7,8,9,10,11,12,13) - SPACING DOS INFERNOS AFASDASDASFSA
01:05:200 (1) - Tira o whistle daqui D:
01:20:800 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - AHAM CLÁUDIA SENTA LÁ AEHUEAHAEUIOHEOIUEHIOUHSI
01:24:600 (2) - slider lindo
01:31:000 (1) - bota um pouco mais longe do centro, ele fica coberto pelo "300!" do spinner
01:49:200 (1,2,3,4,5) - ^U^

Precisa de mais trabalho nesses sliders (e aquela stream no insane), então ianda num vou dar Star D: mas pede lá na queue por uma recheck

EDIT: Minha diff~

Download: David Wise - Aquatic Ambiance (fabriciorby) [BD's Easy].osu
Topic Starter
fabriciorby

CrimmiSkye wrote:

I've Found A Suitable Background For Your Map. =]
CrimmiSkye, thank you :D
XepherX3
yea..what to say bout this...nice map :o
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)


it's a instrument song so remove countdown


Insane

00:41:600 (2,3,4,5,6) - I think it plays better if you change this arrangement into a triangle (4 up)
01:31:200 - add a spinner here?
01:45:600 (1) - end it at 01:48:800?


Hard

00:32:800 (4,1,2,3) - this kind of arrangement plays uncomfortable to me.maybe you can put 1,2,3 on the side of this slider or change the slider into a 3-note one
00:34:400 (4,1,2,3) - ^
00:36:000 (4,1,2,3) - ^
00:37:600 (4,1,1) - spacing


Normal

seems fine


BD's Easy

00:32:000 (1,2) - I suggest you not stack them in this diff
01:05:700 (1) - start it at 01:05:800
02:00:000 (1) - start it at 01:58:800?



star 8-)
Mismagius

shabao_pig wrote:

BD's Easy

00:32:000 (1,2) - I suggest you not stack them in this diff You have 1.4 seconds to read (2). I think that is enough.
01:05:700 (1) - start it at 01:05:800 following the music
02:00:000 (1) - start it at 01:58:800? This makes the star rating go UUUUUP to a point that doesn't feel like the real difficulty. Sorry;
Topic Starter
fabriciorby

shabao_pig wrote:

hi :D

(>'(oo)')> my mod <('(oo)'<)


it's a instrument song so remove countdown


Insane

00:41:600 (2,3,4,5,6) - I think it plays better if you change this arrangement into a triangle (4 up) -> Yeah, I agree
01:31:200 - add a spinner here? -> I think it's fine without this spinner
01:45:600 (1) - end it at 01:48:800? -> Hm, I think with the spinner ending at 01:48:800 it will be a loong spinner, so I just put a hitcircle there


Hard

00:32:800 (4,1,2,3) - this kind of arrangement plays uncomfortable to me.maybe you can put 1,2,3 on the side of this slider or change the slider into a 3-note one
00:34:400 (4,1,2,3) - ^
00:36:000 (4,1,2,3) - ^
00:37:600 (4,1,1) - spacing

Ok, I fixed everything

Normal

seems fine


BD's Easy

00:32:000 (1,2) - I suggest you not stack them in this diff
01:05:700 (1) - start it at 01:05:800
02:00:000 (1) - start it at 01:58:800?



star 8-)

Thank You :D
Hyguys
as you requested

General
:!: So much long sliders
:!: Star * ~

Easy
:arrow: 00:40:000 Remove clap
:arrow: 00:41:600 ^
:arrow: 00:44:800 Add Finish

Normal
:arrow: 01:05:200 Delete then add beat
:arrow: 01:05:400 Spinner here (end at 01:08:880)
:arrow: 01:16:800 Add a beat here with finish
:arrow: 01:34:600 Break here
:arrow: 01:47:400 ^

Hard
:arrow: 00:52:000 Delete , add spinner (end at 00:57:600)
:arrow: 01:05:200 replace with spinner
:arrow: 01:35:200 Remove finish
:arrow: 01:55:200 Replace with spinner

Insane
:arrow: 00:24:400 (1,2) Remove Finish
:arrow: 01:03:200 break here

orz , cabô lolq
Topic Starter
fabriciorby

Hyguys wrote:

as you requested

General
:!: So much long sliders
:!: Star * ~

Normal
:arrow: 01:05:200 Delete then add beat -> Acho que assim está bom :P
:arrow: 01:05:400 Spinner here (end at 01:08:880) -> ^
:arrow: 01:16:800 Add a beat here with finish -> Ok
:arrow: 01:34:600 Break here Ok
:arrow: 01:47:400 ^ -> ^

Hard
:arrow: 00:52:000 Delete , add spinner (end at 00:57:600) -> Sei lá, acho que tá bom assim
:arrow: 01:05:200 replace with spinner -> ^
:arrow: 01:35:200 Remove finish -> ^
:arrow: 01:55:200 Replace with spinner -> Bls

Insane
:arrow: 00:24:400 (1,2) Remove Finish -> Acho que assim ficou legal
:arrow: 01:03:200 break here -> Tá ficando louco ? :s

orz , cabô lolq

Não mexi na do BD, ele se vira rara
RageTH
Sutaa~
GabrielRKF
gudi o/
Mismagius

Hyguys wrote:

Easy
:arrow: 00:40:000 Remove clap Não
:arrow: 00:41:600 ^ Não
:arrow: 00:44:800 Add Finish Já tem whistle e Finish é muito forte praquela parte
K3nsh1n_H1mur4
Estrelinha pelo esforço e pela qualidade do Easy, Normal e Hard.

O Insane não é minha praia, mas é opinião pessoal. Mapa lento pra mim não pede jumps. Mas há quem goste.
Xgor
[General]

Add Blue Dragon in the tags in all difficulties.

[BD's Easy]

Rhythm
SPOILER
Bit tricky to follow for an easy but works most of the times.

01:28:600 (2) - I think this would be much easier to follow if you moved this 1/2 forward on the timeline, I know it's follows the main melody but it's pretty confusing as it's at a different place as the combo before it.
01:41:400 (2) - ^

Also
00:38:400 (3) - Add new combo here
00:40:000 (1) - Remove new combo
Hitsounds
SPOILER
Nice use of hitsounds, some things that bugged me though

00:40:000 (1,2) - The claps here feels so out of place...
01:34:400 (5) - Maybe make this a bit less louder.
01:42:400 (3) - ^ at the clap

[Normal]

Rhythm
SPOILER
01:55:200 (5) - I suggest you add a reverse arrow at this slider so this difficulty ends on the same place as the other difficulties.

Hitsounds
SPOILER
I suggest lower the volume at all the hitsounds before the first break, It's pretty loud compared to the rest of the map even if the start is the calmest part.

Other
SPOILER
I said this before but please please use a picture from the level. Fits so much better!

[Hard]

Rhythm
SPOILER
01:16:800 - I said it before but.... Please end the 1/2 stream there instead of 01:15:000 (8). It just sounds odd right now!

Spacing
SPOILER
00:25:400 (10,1) - Make these further apart from each other.


Hitsounds
SPOILER
I suggest lower the volume at all the hitsounds before the first break, It's pretty loud compared to the rest of the map even if the start is the calmest part.


[Insane]


Spacing
SPOILER
I fail to see how many of those jumps make any sense to the music, they just feel there for extra difficulty.

Hitsounds
SPOILER
I suggest lower the volume at all the hitsounds before the first break, It's pretty loud compared to the rest of the map even if the start is the calmest part.

Also the clap and finish placement just sucks here.



Easy, Normal, Hard is nice but Insane feels just like a drag and Insane's doesn't work with this song
Well, it's better than before so I give you a star but I hate Insane :|
*star*
Mismagius

Xgor wrote:

[General]

Add Blue Dragon in the tags in all difficulties.

[BD's Easy]


Rhythm

Bit tricky to follow for an easy but works most of the times.

01:28:600 (2) - I think this would be much easier to follow if you moved this 1/2 forward on the timeline, I know it's follows the main melody but it's pretty confusing as it's at a different place as the combo before it. It's fine IMO
01:41:400 (2) - ^ ^, but I added a whistle on both notes

Also
00:38:400 (3) - Add new combo here ok
00:40:000 (1) - Remove new combo ok

Hitsounds

Nice use of hitsounds, some things that bugged me though

00:40:000 (1,2) - The claps here feels so out of place... nah
01:34:400 (5) - Maybe make this a bit less louder. ok
01:42:400 (3) - ^ at the clap It's already the lowest volume
Download: David Wise - Aquatic Ambience (fabriciorby) [BD's Easy].osu
Ruisu-kun_old
Another from david wise! :D! i love donkey kong... Star!
naptime
:oops:
Shiro
General
Remove countdown. It sounds awful.

Normal
You shouldn't use small jumps between new combos (like 00:41:200 (3,1) - ) it's very confusing for new players.
01:44:800 (3,4,5) - This rhythm is too hard to play in a Normal diff imo, so stacked ? Make the two first a slider at least.

Hard
This feels terribly weird. Might be because, while the song is very calm and smooth, the map is not.
01:44:800 (1,2) - This jump is extremely surprising and doesn't even make sense. Just reverse (1), it should fix it.

Insane
Sorry but this is overmapped imo. All these jumps/anti-jumps absolutely don't fit the song. It plays fine, though.

BD's Easy
Pretty nice, although I really hate the claps.
01:05:700 (1) - Surprisingly soon after the note. Make it start later ?
01:10:400 (1) - sweet <3
rrtyui
Donkey Kong Country yeahhhhhhhhhhhhhhhhhhhh :)
~ Star ~
Topic Starter
fabriciorby

Odaril wrote:

General
Remove countdown. It sounds awful. -> Ok

Normal
You shouldn't use small jumps between new combos (like 00:41:200 (3,1) - ) it's very confusing for new players. -> Ok
01:44:800 (3,4,5) - This rhythm is too hard to play in a Normal diff imo, so stacked ? Make the two first a slider at least. -> Ok

Hard
This feels terribly weird. Might be because, while the song is very calm and smooth, the map is not.
01:44:800 (1,2) - This jump is extremely surprising and doesn't even make sense. Just reverse (1), it should fix it. -> Ok

Insane
Sorry but this is overmapped imo. All these jumps/anti-jumps absolutely don't fit the song. It plays fine, though.
Topic Starter
fabriciorby
double post FFFFUUUU
Doomsday
Hey :)

  1. That offset feels pretty early to me. I'd add at least +20 to it (Offset: 20. Heh)
  2. It's minor, but could you perhaps make those backgrounds 4:3? (as in, make them 1024x768) so they fit the screen perfectly?
  3. Easy and normal don't have the countdown on, while Hard and Insane does. Perhaps you could make those the same?
[BD'S EASY]

Looks good. Some pretty sliders too in here.

[NORMAL]

It's a map of two halves. The first half is pretty dull. Mainly constant beats stuck in straight lines. It gets boring quickly. On the other hand, the second half is more interesting (from 01:24:000 onwards), but then you've got pretty fast beats which compared to the first half, feels out of place, and are pretty damn tough for a normal. It's an odd case.

I'd tone that second half down a bit. Perhaps for the triples (like 01:26:800 (1,2,3)), you could use little sliders instead. Right now, those triples in a normal feel out of place.

[HARD]

00:52:000 (1) - These sliders fit in with the easier difficulties, and as much as I like long sliders, In a hard, ones this long don't really work. They're a bit too slow-paced for the difficulty. Perhaps use something else here? (a break would be a good idea, since the other difficulties have breaks here).
01:05:200 (2) - Same with this one. This one isn't quite as out-of-place as the other one imo.

I see you tried doing some sliderwork. Not bad, but it's still an interesting map nonetheless.

[INSANE]

Hmm. Personally. I really don't think a song as calm as this needs anything more than a Hard. This is ridiculous though. All these jumps and streams don't work at all for a song like this. When you've got jumps like at 00:25:600 with practically nothing in the song backing it up, it's like playing the jumps with no music at all.

Personally, I would remove this difficulty and keep Hard as the hardest difficulty. I don't know if you'd agree with me, but a difficulty of this sheer insanity has no place in a map for this song.

This one's a bit of a mixed bag. most of it is okay, Easy and Hard are pretty nice, Normal is average but passable, and Insane is silly. Ignoring Insane, this is a pretty nice map.

With Insane there, I can't really star this one.
Topic Starter
fabriciorby

Doomsday wrote:

Hey :)

  1. That offset feels pretty early to me. I'd add at least +20 to it (Offset: 20. Heh) -> Done :D
  2. It's minor, but could you perhaps make those backgrounds 4:3? (as in, make them 1024x768) so they fit the screen perfectly? -> I gonna do this when I get time :x
  3. Easy and normal don't have the countdown on, while Hard and Insane does. Perhaps you could make those the same?
-> Done :D

[BD'S EASY]

Looks good. Some pretty sliders too in here.

[NORMAL]

It's a map of two halves. The first half is pretty dull. Mainly constant beats stuck in straight lines. It gets boring quickly. On the other hand, the second half is more interesting (from 01:24:000 onwards), but then you've got pretty fast beats which compared to the first half, feels out of place, and are pretty damn tough for a normal. It's an odd case.

I'd tone that second half down a bit. Perhaps for the triples (like 01:26:800 (1,2,3)), you could use little sliders instead. Right now, those triples in a normal feel out of place.

-> I remapped some hitcircles, I hope it's better now :D

[HARD]

00:52:000 (1) - These sliders fit in with the easier difficulties, and as much as I like long sliders, In a hard, ones this long don't really work. They're a bit too slow-paced for the difficulty. Perhaps use something else here? (a break would be a good idea, since the other difficulties have breaks here). -> Done, I used a spinner :D
01:05:200 (2) - Same with this one. This one isn't quite as out-of-place as the other one imo. -> ^

I see you tried doing some sliderwork. Not bad, but it's still an interesting map nonetheless.

[INSANE]

Hmm. Personally. I really don't think a song as calm as this needs anything more than a Hard. This is ridiculous though. All these jumps and streams don't work at all for a song like this. When you've got jumps like at 00:25:600 with practically nothing in the song backing it up, it's like playing the jumps with no music at all.

Personally, I would remove this difficulty and keep Hard as the hardest difficulty. I don't know if you'd agree with me, but a difficulty of this sheer insanity has no place in a map for this song. -> Insane does not exist anymore :D

This one's a bit of a mixed bag. most of it is okay, Easy and Hard are pretty nice, Normal is average but passable, and Insane is silly. Ignoring Insane, this is a pretty nice map. -> Thank you :D

With Insane there, I can't really star this one. -> No more Insane xD
laport
Donkey Kong music ftw!!
I like the hard map 8-) starred
Doomsday
Now the Insane's gone, I'll give you a star :)
Shiro
General
I'm glad to see you removed the Insane. :)
There are two unused osb files; if you want, remove them (you aren't force to though).
Add "Blue Dragon" and "BD" to the tags of all difficulties.

Normal
00:23:220 (4) - Slightly too close to (3).
00:25:620 (1,3,5,7) - I find these kick sliders confusing for a Normal diff, because the number of repeats is unexpected.
00:38:420 (1) - Too close to previous note.
00:44:820 (1) - Too far from previous note.
01:16:820 (1) - Too close to previous note.
01:28:620 (4) - Move it to the left so the spacing is more even with the previous and next notes.
01:36:820 - The spacing starting from here is not consistent. The first combo is spaced using 0.8x, then the next one using 1.00x, then 0.8x again.
01:44:820 (3,4) - I suggest you first move (3) closer to (2) because of the big spacing, then that you make the same rhythm as (1,2), as this one is pretty confusing to play.
01:49:220 - Inconsistent spacing strikes again here.

Hard
I honestly don't like it much because it is not as calm as the song, but I didn't see any major error.

BD's Easy
I like what you did with the hitsound volume a lot. Very nice touch.
01:05:720 (1) - The spinner starts too soon after the note.
Nice diff. It's calm and yet not boring. It fits the song a lot, good job on it.
Topic Starter
fabriciorby

Odaril wrote:

General
I'm glad to see you removed the Insane. :)
There are two unused osb files; if you want, remove them (you aren't force to though).
Add "Blue Dragon" and "BD" to the tags of all difficulties. -> ok

Normal
00:23:220 (4) - Slightly too close to (3).
00:25:620 (1,3,5,7) - I find these kick sliders confusing for a Normal diff, because the number of repeats is unexpected. -> I liked it D:
00:38:420 (1) - Too close to previous note.
00:44:820 (1) - Too far from previous note.
01:16:820 (1) - Too close to previous note.
01:28:620 (4) - Move it to the left so the spacing is more even with the previous and next notes.
01:36:820 - The spacing starting from here is not consistent. The first combo is spaced using 0.8x, then the next one using 1.00x, then 0.8x again.
01:44:820 (3,4) - I suggest you first move (3) closer to (2) because of the big spacing, then that you make the same rhythm as (1,2), as this one is pretty confusing to play.
01:49:220 - Inconsistent spacing strikes again here.

All done

Hard
I honestly don't like it much because it is not as calm as the song, but I didn't see any major error. -> I think it is a calm diff D:
Xgor
Well, say this is ready for a bubble just some stuff that I seems to have forgotten in my earlier mods and think would be better changed.

[Normal]
01:16:820 (1) - Considering the spacing before it moving this up 3 grids make a lot more sense.
01:28:620 (4) - Spacing makes a bit more sense if you move it one grid up and one grid to the left.


[Hard]

01:55:220 (1) - 6 second spinner is way too long for the hardest difficulty, I suggest you do something like with the other difficulties.

Not that mayor or important but just stuff that would be better as changed before bubbling this.
Please PM me or something after you have done this (or not)

(No kd for this post please)
Xgor
Soooo....
CheeseWarlock
Those tiny breaks are annoying. Remove the shortest one on Normal and the two shortest on Hard.

And the offset seems best to me at 10.
CheeseWarlock
Okay.
Pesar
DKC *----* :)
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