Hyguys wrote:
Easy
00:40:000 Remove clap Não
00:41:600 ^ Não
00:44:800 Add Finish Já tem whistle e Finish é muito forte praquela parte
Hyguys wrote:
Easy
00:40:000 Remove clap Não
00:41:600 ^ Não
00:44:800 Add Finish Já tem whistle e Finish é muito forte praquela parte
Download: David Wise - Aquatic Ambience (fabriciorby) [BD's Easy].osuXgor wrote:
[General]
Add Blue Dragon in the tags in all difficulties.
[BD's Easy]
Rhythm
Bit tricky to follow for an easy but works most of the times.
01:28:600 (2) - I think this would be much easier to follow if you moved this 1/2 forward on the timeline, I know it's follows the main melody but it's pretty confusing as it's at a different place as the combo before it. It's fine IMO
01:41:400 (2) - ^ ^, but I added a whistle on both notes
Also
00:38:400 (3) - Add new combo here ok
00:40:000 (1) - Remove new combo ok
Hitsounds
Nice use of hitsounds, some things that bugged me though
00:40:000 (1,2) - The claps here feels so out of place... nah
01:34:400 (5) - Maybe make this a bit less louder. ok
01:42:400 (3) - ^ at the clap It's already the lowest volume
Odaril wrote:
General
Remove countdown. It sounds awful. -> Ok
Normal
You shouldn't use small jumps between new combos (like 00:41:200 (3,1) - ) it's very confusing for new players. -> Ok
01:44:800 (3,4,5) - This rhythm is too hard to play in a Normal diff imo, so stacked ? Make the two first a slider at least. -> Ok
Hard
This feels terribly weird. Might be because, while the song is very calm and smooth, the map is not.
01:44:800 (1,2) - This jump is extremely surprising and doesn't even make sense. Just reverse (1), it should fix it. -> Ok
Insane
Sorry but this is overmapped imo. All these jumps/anti-jumps absolutely don't fit the song. It plays fine, though.
Doomsday wrote:
Hey-> Done
- That offset feels pretty early to me. I'd add at least +20 to it (Offset: 20. Heh) -> Done
- It's minor, but could you perhaps make those backgrounds 4:3? (as in, make them 1024x768) so they fit the screen perfectly? -> I gonna do this when I get time
- Easy and normal don't have the countdown on, while Hard and Insane does. Perhaps you could make those the same?
[BD'S EASY]
Looks good. Some pretty sliders too in here.
[NORMAL]
It's a map of two halves. The first half is pretty dull. Mainly constant beats stuck in straight lines. It gets boring quickly. On the other hand, the second half is more interesting (from 01:24:000 onwards), but then you've got pretty fast beats which compared to the first half, feels out of place, and are pretty damn tough for a normal. It's an odd case.
I'd tone that second half down a bit. Perhaps for the triples (like 01:26:800 (1,2,3)), you could use little sliders instead. Right now, those triples in a normal feel out of place.
-> I remapped some hitcircles, I hope it's better now
[HARD]
00:52:000 (1) - These sliders fit in with the easier difficulties, and as much as I like long sliders, In a hard, ones this long don't really work. They're a bit too slow-paced for the difficulty. Perhaps use something else here? (a break would be a good idea, since the other difficulties have breaks here). -> Done, I used a spinner
01:05:200 (2) - Same with this one. This one isn't quite as out-of-place as the other one imo. -> ^
I see you tried doing some sliderwork. Not bad, but it's still an interesting map nonetheless.
[INSANE]
Hmm. Personally. I really don't think a song as calm as this needs anything more than a Hard. This is ridiculous though. All these jumps and streams don't work at all for a song like this. When you've got jumps like at 00:25:600 with practically nothing in the song backing it up, it's like playing the jumps with no music at all.
Personally, I would remove this difficulty and keep Hard as the hardest difficulty. I don't know if you'd agree with me, but a difficulty of this sheer insanity has no place in a map for this song. -> Insane does not exist anymore
This one's a bit of a mixed bag. most of it is okay, Easy and Hard are pretty nice, Normal is average but passable, and Insane is silly. Ignoring Insane, this is a pretty nice map. -> Thank you
With Insane there, I can't really star this one. -> No more Insane xD
Odaril wrote:
General
I'm glad to see you removed the Insane.
There are two unused osb files; if you want, remove them (you aren't force to though).
Add "Blue Dragon" and "BD" to the tags of all difficulties. -> ok
Normal
00:23:220 (4) - Slightly too close to (3).
00:25:620 (1,3,5,7) - I find these kick sliders confusing for a Normal diff, because the number of repeats is unexpected. -> I liked it D:
00:38:420 (1) - Too close to previous note.
00:44:820 (1) - Too far from previous note.
01:16:820 (1) - Too close to previous note.
01:28:620 (4) - Move it to the left so the spacing is more even with the previous and next notes.
01:36:820 - The spacing starting from here is not consistent. The first combo is spaced using 0.8x, then the next one using 1.00x, then 0.8x again.
01:44:820 (3,4) - I suggest you first move (3) closer to (2) because of the big spacing, then that you make the same rhythm as (1,2), as this one is pretty confusing to play.
01:49:220 - Inconsistent spacing strikes again here.
All done
Hard
I honestly don't like it much because it is not as calm as the song, but I didn't see any major error. -> I think it is a calm diff D: