STAR~
we need more rock ;D
we need more rock ;D
I agree with this. This part is like 5x harder than the rest of the map.DiamondCrash wrote:
03:23:909 to 03:49:026 - This is horrendously overmapped.
Thanks for the mod.Lybydose wrote:
Armin.png - what's this for? It's unused (except a line in the .osb that doesnt do anything). Fixed
lyr.png - crop this so it doesn't have a bunch of extra transparent pixels That's not really necessary since lyr.png occupies few kbs (and it runs correctly on a low-end machine), but If I search someone which can crop that, I'll fix it
Normal:
00:29:840 (4,5) - spacing here is confusing I'm still amazed that none didn't notice this 00:29:491 (3,4) or this 00:28:096 (1,2), instead of that pattern, but anyway Fixed.
03:35:944 (6,7,8) - this part was kind of confusing for this difficulty level Can you specify why is this confusing? I saw many newbie playing this diff and they had no problems on this part.
Beuchi:
OD+1 plays better imo
03:32:282 (1,2) - these two sliders seemed kind of random to me
why not map to the same point as the other diffs?
I'll check this with beuchi later
Collab:
Bunch of unsnapped notes Fixed
Why are there no storyboarded names? I don't know who made each part (except Armin because the sliders give it away). Hmhmh, I'm not sure about this (see above).I agree with this. This part is like 5x harder than the rest of the map. This is unfortunately overmapped, but I love how beats are placed. If LoweH wants to fix this okay, if not deal with it.DiamondCrash wrote:
03:23:909 to 03:49:026 - This is horrendously overmapped.
04:41:700 (2) - slowdown makes no sense
04:41:700 (2,3,1,2) - actually this whole part makes little sense. Maybe try placing the notes on the timeline like this (with no slowdown), it sounds better: http://osu.ppy.sh/ss/23211
04:53:212 (1,2,3,1) - slowdown makes no sense here either. it looks like these are just slower so you can make smaller patterns That's a LoweH's part again. I will check with him later.
That's not really necessary since lyr.png occupies few kbs (and it runs correctly on a low-end machine), but If I search someone which can crop that, I'll fix itOk I can do that (the white borders around the letters are still there, you just can't see it against the forum background):
Fixed, thanks.Lybydose wrote:
That's not really necessary since lyr.png occupies few kbs (and it runs correctly on a low-end machine), but If I search someone which can crop that, I'll fix itOk I can do that (the white borders around the letters are still there, you just can't see it against the forum background):
[attachment=0:86633]lyr.png[/attachment:86633]
don't kudosu
Thanks for horrendously DC, btw i don't agree your modsLybydose wrote:
I agree with this. This part is like 5x harder than the rest of the map.DiamondCrash wrote:
03:23:909 to 03:49:026 - This is horrendously overmapped.
For example, there's nothing in the music to suggest a pattern like 03:42:576 (4,5,6,7) or the jumps like 03:40:309 (7,8). Compare this to say 03:47:107 (1,2,3,4), which is a much better use of jumps, and the stream at 03:48:158 fits the music well.
04:41:700 (2) - slowdown makes no sense
04:41:700 (2,3,1,2) - actually this whole part makes little sense. Maybe try placing the notes on the timeline like this (with no slowdown), it sounds better: http://osu.ppy.sh/ss/23211
04:53:212 (1,2,3,1) - slowdown makes no sense here either. it looks like these are just slower so you can make smaller patterns
Lybydose wrote:
Beuchi:
OD+1 plays better imo Right, increased.
03:32:282 (1,2) - these two sliders seemed kind of random to me I don't think they're that random... I'm following the drums >;
why not map to the same point as the other diffs? Oh, I finished the diff when Armin's diff wasn't even finished so I thought this would be a nice ending place, but now that they mapped the full song I'll do the same.
Thanks for modding~Garven wrote:
[Beuchi's Hard]
00:39:258 (6) - These little finishes sound cooler as normal finishes at about half volume. Done o:
02:21:468 (3) - Your return arrow is pointing all wonky. Lol, fixed.
02:23:910 (3) - ^ Double lol, fixed.
Neat
Thanks~Lunah wrote:
Beuchi's Hard
General : Stack Leniency +3 on Rarely Stack Done!
00:43:096 (1) - Make slider art of this slider like others, is bad to see ._. it's the same slider as the other ones...
00:43:793 (2) - ^ Same D:
01:02:979 (3,4,5) - Snap better with auto-snap on the finish of the slide Fixed~
02:10:479 (4) - ^ Fixed~
03:27:224 (2) - ^ Fixed~
03:56:177 (4,5) - ^ Fixed~
For some reason, I see a 2.19 SB Load, but no SB. Mind explaining about this? It's because of the SB names, in the insane diff.Thanks for the mod.
[Normal]
Looks okay so far.Though I still wonder why the map is mostly using soft hitsounds... I think they fit better with the songs. And actually I really hate how normal-whistles sound in the song.
[Insane - Collab]
Quite intense, though seems reasonable for the score it has. Still wondering why most of the map also has soft hitsounds where it's more "louder". See the same reason of Normal. ^
Nice job overall though. Starring for now to allow room for any changes. Remind me for a recheck after the map is set.
Uh, sorry but I don't agree with them D:Louis Cyphre wrote:
[Beuchi's Hard]
01:17:979 - remove clap add finish
01:23:909 - add finish at start of this slider
01:30:537 - ^
01:36:119 - finish at end
04:53:212 - ^