and instead let players pass if they have over 50%? accurracy at the end of the map, and that means you wont fail at the middle of the map if your not playing with SD/PF.
some benefits:
>you can practice on hard maps without NF and enjoy a 1.0x multiplier
>multiplayer: no more notes turning gray-ish when failing, no revivals
>no more "omg i can pass airman its too ez" or "what? i failed while following the sliderball" or "this map is impossibru with HR"
some benefits:
>you can practice on hard maps without NF and enjoy a 1.0x multiplier
>multiplayer: no more notes turning gray-ish when failing, no revivals
>no more "omg i can pass airman its too ez" or "what? i failed while following the sliderball" or "this map is impossibru with HR"