This map has been deleted on the request of its creator. It is no longer available.
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Since holds already are availible through awp's method, I think adding it in an easier way would be better because storyboarding that much just to make a special note is stupid.awp wrote:
Here's some code for a hold-slider. Note there's no warning (just like in DDR!) but you can storyboard that in. This slider appears near the very start of a beatmap and holds for ~1s in the middle.96,176,411,2,0,C|96:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:17
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They're kind of easy to make. Just set two verticies close together where you want the hold to take place (in this example, 208:176|206:176, two px in the x direction apart) and then copypasta the SHIT out of it.
Yeah, these are just sliders where you don't move, I think that they'd fit better in certain places where having a slider would seem wouldn't fit as well.Echo49 wrote:
With DDR though, you can still press other beats when you're holding. But with osu, there's only one cursor. So when you're holding, there's nothing else you can do.
osu! could have its own version of holding one note and hitting another though.Echo49 wrote:
With DDR though, you can still press other beats when you're holding. But with osu, there's only one cursor. So when you're holding, there's nothing else you can do.
Precisely. A slider with zero motion. A hold.Awp wrote:
Though I think EiJi meant holding sliders?
I do not plan to do anything else while you're holding, it's there just to give you something to do until he beat returns.Maybe I'm misunderstanding but... uh something to do? Hold your mouse button down and don't move it? That's not really "something to do". IMO. More than doing nothing, I admit, but really.
I think by "something to do" he meant making it so that there are no big spaces. I'm sure lots of people hate it when there's a big empty space with nothing in it and no break. And since it culd just be a couple seconds, not really long enough for a break, well...Yeah.rtsmarty wrote:
Seems pointless. Just use a spinner, or a slider, or something.I do not plan to do anything else while you're holding, it's there just to give you something to do until he beat returns.Maybe I'm misunderstanding but... uh something to do? Hold your mouse button down and don't move it? That's not really "something to do". IMO. More than doing nothing, I admit, but really.
If you get killed by the drain rate while you're waiting and there isn't a break, then do better next time. If you're doing well and still failing then the beatmap is badly designed and shouldn't have been ranked in the first place, IMO.MegaTailzChao wrote:
I think by "something to do" he meant making it so that there are no big spaces. I'm sure lots of people hate it when there's a big empty space with nothing in it and no break. And since it culd just be a couple seconds, not really long enough for a break, well...Yeah.rtsmarty wrote:
Seems pointless. Just use a spinner, or a slider, or something.I do not plan to do anything else while you're holding, it's there just to give you something to do until he beat returns.Maybe I'm misunderstanding but... uh something to do? Hold your mouse button down and don't move it? That's not really "something to do". IMO. More than doing nothing, I admit, but really.
But no offense, you're not a mapper. Now I'm not saying I'm better than you or anything, but what I will say, having 30+ ranked beatmaps, is that I have more experience than you when it comes to mapping.I don't want to start an argument or something, but players also have a good feel for maps, since they play the game. Look at Saturos, he hasn't made a single map (afaik) but he's on the mod team, and you always get him to mod your maps.
The only time I've ever messed with beatmapping was when I restructured Kodou VerB in a couple small areas in lue of trying to explain it. ;xEcho49 wrote:
Look at Saturos, he hasn't made a single map (afaik)
Then leave the section blank. It's not a huge problem, especially if it's such a "ridiculously short" slider/spinner. You don't NEED to be CONSTANTLY doing something.EiJi wrote:
And during this experience I have run into many situations where a hold would have been ideal. Yet instead I was forced to either leave the section blank or add a ridiculously short slider, followed by other notes immediately after it.