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R> Holds

posted
Total Posts
18

Add holds

Yes
4
33.33%
Don't care
0
0.00%
No
8
66.67%
Total votes: 12
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
EiJi
This map has been deleted on the request of its creator. It is no longer available.
awp
Here's some code for a hold-slider. Note there's no warning (just like in DDR!) but you can storyboard that in. This slider appears near the very start of a beatmap and holds for ~1s in the middle.

96,176,411,2,0,C|96:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:17

6|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:

176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|20

6:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|

208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:17

6|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:

176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|32

0:176,1,245

They're kind of easy to make. Just set two verticies close together where you want the hold to take place (in this example, 208:176|206:176, two px in the x direction apart) and then copypasta the SHIT out of it.
Topic Starter
EiJi
Hence why I am requesting they be added.
Cecilthemos

awp wrote:

Here's some code for a hold-slider. Note there's no warning (just like in DDR!) but you can storyboard that in. This slider appears near the very start of a beatmap and holds for ~1s in the middle.

96,176,411,2,0,C|96:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:17

6|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:

176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|20

6:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|

208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:17

6|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:

176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|208:176|206:176|32

0:176,1,245

They're kind of easy to make. Just set two verticies close together where you want the hold to take place (in this example, 208:176|206:176, two px in the x direction apart) and then copypasta the SHIT out of it.
Since holds already are availible through awp's method, I think adding it in an easier way would be better because storyboarding that much just to make a special note is stupid.
Echo
With DDR though, you can still press other beats when you're holding. But with osu, there's only one cursor. So when you're holding, there's nothing else you can do.
Cecilthemos

Echo49 wrote:

With DDR though, you can still press other beats when you're holding. But with osu, there's only one cursor. So when you're holding, there's nothing else you can do.
Yeah, these are just sliders where you don't move, I think that they'd fit better in certain places where having a slider would seem wouldn't fit as well.
awp

Echo49 wrote:

With DDR though, you can still press other beats when you're holding. But with osu, there's only one cursor. So when you're holding, there's nothing else you can do.
osu! could have its own version of holding one note and hitting another though.

A note can be indicated as being a hold note by having the inner portion of that be an inverse colour than it's natural colour. When you hit the note, the note becomes filled in with that inverse colour and will start to shrink into nothing. Whichever of left/right click you hit the note with would need to be held down until the hold note exploded, leaving you to click only with the alternate button for a while.

Though I think EiJi meant holding sliders?
Topic Starter
EiJi
I often run into case where there's a beat, and then a sort of silence or nothing mappable for a short time. I could add a slider, but then the tick rate would be off since there's no beat. I could not to anything and leave those duration unmapped, or I can add a short spinners with beats immediately following it, which Echo loves btw.

In cases like this is where I'd like to see holds. I do not plan to do anything else while you're holding, it's there just to give you something to do until he beat returns.

Granted there will be far more uses for this, but this is my intention.

Awp wrote:

Though I think EiJi meant holding sliders?
Precisely. A slider with zero motion. A hold.
rtsmarty
Seems pointless. Just use a spinner, or a slider, or something.

I do not plan to do anything else while you're holding, it's there just to give you something to do until he beat returns.
Maybe I'm misunderstanding but... uh something to do? Hold your mouse button down and don't move it? That's not really "something to do". IMO. More than doing nothing, I admit, but really.
MegaTailzChao

rtsmarty wrote:

Seems pointless. Just use a spinner, or a slider, or something.

I do not plan to do anything else while you're holding, it's there just to give you something to do until he beat returns.
Maybe I'm misunderstanding but... uh something to do? Hold your mouse button down and don't move it? That's not really "something to do". IMO. More than doing nothing, I admit, but really.
I think by "something to do" he meant making it so that there are no big spaces. I'm sure lots of people hate it when there's a big empty space with nothing in it and no break. And since it culd just be a couple seconds, not really long enough for a break, well...Yeah.
Cecilthemos
It would fix the drain rate for when there aren't any beats to go with.
rtsmarty

MegaTailzChao wrote:

rtsmarty wrote:

Seems pointless. Just use a spinner, or a slider, or something.

I do not plan to do anything else while you're holding, it's there just to give you something to do until he beat returns.
Maybe I'm misunderstanding but... uh something to do? Hold your mouse button down and don't move it? That's not really "something to do". IMO. More than doing nothing, I admit, but really.
I think by "something to do" he meant making it so that there are no big spaces. I'm sure lots of people hate it when there's a big empty space with nothing in it and no break. And since it culd just be a couple seconds, not really long enough for a break, well...Yeah.
If you get killed by the drain rate while you're waiting and there isn't a break, then do better next time. If you're doing well and still failing then the beatmap is badly designed and shouldn't have been ranked in the first place, IMO.

I stick by my notion that, more often than not, a spinner will do the job just as well.
Topic Starter
EiJi
Ok, so far we have things along the lines of "I spinner will do, just use that".

Okay. So you want to use a slider in a part of the song that has no beat. That makes sense. Wait, it doesn't, does it? What if the best place to end a spinner is only half a beat away from where the song regains its beat?

What would be easier, spinner -> half beat delay -> slider/beat or slider -> half beat delay -> slider/beat? Bingo.

I don't know about you, but I don't like abusing spinners. I know that sounds like a lie since all my maps have a crapload of them, but that's because I'm forced to us them. What I hate more than spinners is blank spaces with nothing, yet too short to add a break.

You're heavily objecting this based on the belief that "if a spinner can do it, a hold isn't needed", rtsmarty. But no offense, you're not a mapper. Now I'm not saying I'm better than you or anything, but what I will say, having 30+ ranked beatmaps, is that I have more experience than you when it comes to mapping. And during this experience I have run into many situations where a hold would have been ideal. Yet instead I was forced to either leave the section blank or add a ridiculously short slider, followed by other notes immediately after it.

Meh.
Echo
Personally if a section has no beats, I'd either not map it or put in a break.

Even better would be to either edit out a section like that from the music or to simply not map the song.

But no offense, you're not a mapper. Now I'm not saying I'm better than you or anything, but what I will say, having 30+ ranked beatmaps, is that I have more experience than you when it comes to mapping.
I don't want to start an argument or something, but players also have a good feel for maps, since they play the game. Look at Saturos, he hasn't made a single map (afaik) but he's on the mod team, and you always get him to mod your maps.
Saturos

Echo49 wrote:

Look at Saturos, he hasn't made a single map (afaik)
The only time I've ever messed with beatmapping was when I restructured Kodou VerB in a couple small areas in lue of trying to explain it. ;x

Anyways, on topic: No to holds. It's not authentic to the ouendan series to begin with, and is really unnecessary in most instances to even consider having something like that for reasons already mentioned.
LuigiHann
I think if the pause is long enough to be a problem, you can probably put a break there. Nothing wrong with a short break. Hit in the USA, for example, does this pretty often and it works well.
rtsmarty

EiJi wrote:

And during this experience I have run into many situations where a hold would have been ideal. Yet instead I was forced to either leave the section blank or add a ridiculously short slider, followed by other notes immediately after it.
Then leave the section blank. It's not a huge problem, especially if it's such a "ridiculously short" slider/spinner. You don't NEED to be CONSTANTLY doing something.
awp
wtf is my slider code not good enough or something you can all go to hell
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