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TOMOSUKE x Jazzin'Park - LANA - Kiroku no Kakera -

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Topic Starter
fanzhen0019
This beatmap was submitted using in-game submission on 2015年3月9日 at 23:45:42

Artist: TOMOSUKE x Jazzin'Park
Title: LANA - Kiroku no Kakera -
Source: jubeat saucer
Tags: kodora 村上来渚 Murakami Rana Macuilxochitl
BPM: 84
Filesize: 15102kb
Play Time: 01:10
Difficulties Available:
  1. Hard (2.62 stars, 168 notes)
  2. Kodora's Easy (1.51 stars, 57 notes)
  3. Never Ending Story (3.91 stars, 243 notes)
  4. Normal (1.95 stars, 113 notes)
Download: TOMOSUKE x Jazzin'Park - LANA - Kiroku no Kakera -
Download: TOMOSUKE x Jazzin'Park - LANA - Kiroku no Kakera - (no video)
Information: Scores/Beatmap Listing
---------------

◤LANA◢ Project



      ——TOMOSUKE x Jazzin'Park Presents

This map is for the promotion of LANA series, an epic set by KONAMI.

Video quality credits to Lust and Shad0w1and !! Thank you guys!
Fatfan Kolek
Gave you some suggestions. :3
Overall pretty nice mapset, the video is so awesome! :O
GO FOR RANK!

Chatlog if someone is interested
09:11 Fatfan Kolek: 00:10:793 (1) - 
09:11 Fatfan Kolek: nice spinner :D
09:12 fanzhen0019: haha
09:12 fanzhen0019: going for rank
09:12 fanzhen0019: Normal and Hard are both mapped in recent 3 hours
09:12 Fatfan Kolek: lool
09:12 Fatfan Kolek: nice :D
09:12 Fatfan Kolek: love the video
09:52 fanzhen0019: :D
09:53 fanzhen0019: do you have any time about writing something to it? xD
09:53 Fatfan Kolek: what am i supposed to write? xD
09:53 fanzhen0019: some random thing :D
09:53 Fatfan Kolek: you mean like
09:53 Fatfan Kolek: WOW, NICE MAP
09:53 Fatfan Kolek: :OOO
09:53 Fatfan Kolek: ? xD
09:54 fanzhen0019: suggestions :D
09:54 Fatfan Kolek: ahh, you mean a short chat mod then? :D
09:55 fanzhen0019: yea
09:55 fanzhen0019: :3
09:55 Fatfan Kolek: ok, first thing
09:55 fanzhen0019: preview time?!
09:55 Fatfan Kolek: you need to higher stack leniency to 3
09:56 Fatfan Kolek: yes
09:56 Fatfan Kolek: this aswell
09:56 Fatfan Kolek: :D
09:56 fanzhen0019: yes
09:56 Fatfan Kolek: 2 is unrankable ;w;
09:58 Fatfan Kolek: 00:04:364 (2,3) -
09:58 Fatfan Kolek: i think these in normals a bit hard to read for newer players
09:58 Fatfan Kolek: :O
09:58 fanzhen0019: a i see...
09:59 Fatfan Kolek: 00:23:829 (4) -
09:59 Fatfan Kolek: this ends actually on a yellow tick :p
09:59 Fatfan Kolek: on 00:24:454 -
10:00 Fatfan Kolek: i'm not sure if 1/8 is allowed tho in normals :O
10:01 fanzhen0019: haha spinner
10:03 fanzhen0019: gg but i remember sl2 is rankable now
10:03 Fatfan Kolek: it is? :O
10:04 fanzhen0019: umm my 8bit-princess is ranked
10:04 fanzhen0019: and it's sl2 hahaha
10:04 Fatfan Kolek: xD
10:04 Fatfan Kolek: no one noticed
10:04 Fatfan Kolek: btw, in your normal
10:05 Fatfan Kolek: some 1/4 slider are somehow hard to play
10:05 fanzhen0019: yes
10:05 fanzhen0019: sv is too low
10:06 fanzhen0019: http://puu.sh/dnjV5/4222e514ae.jpg
10:06 fanzhen0019: i think it works better now
10:06 fanzhen0019: because number could be sen
10:06 Fatfan Kolek: yes
10:06 Fatfan Kolek: 00:33:471 (1,2) -
10:07 Fatfan Kolek: i think that circle, circle, slider would work better
10:07 Fatfan Kolek: it's emphasized then
10:07 Fatfan Kolek: and better to read
10:08 fanzhen0019: yes!
10:11 Fatfan Kolek: http://puu.sh/dnkf4/0e62c18014.jpg
10:11 Fatfan Kolek: something like this maybe :O
10:11 fanzhen0019: http://puu.sh/dnkiT/1a396c850b.jpg
10:12 fanzhen0019: lol
10:12 Fatfan Kolek: yours looks better :D
10:14 Fatfan Kolek: 00:42:852 -
10:14 Fatfan Kolek: I'd put a circle inbetween here
10:14 Fatfan Kolek: since you can hear a vocal from lana
10:14 Fatfan Kolek: follow that rhythm pattern later on in the kiai part
10:15 Fatfan Kolek: 00:46:423 (1,2,3) - just like you did it here :D
10:15 fanzhen0019: yes
10:16 Fatfan Kolek: i think the rest should be fine
10:17 fanzhen0019: yayaya
10:17 fanzhen0019: \:D/
10:20 Fatfan Kolek: 00:09:543 (1,2,3,1,2,3,1) - on insane
10:21 Fatfan Kolek: i think the past is a bit odd somehow :O
10:21 fanzhen0019: http://puu.sh/dnkXa/bb1ce10b6f.jpg
10:21 fanzhen0019: could be better now
10:21 Fatfan Kolek: i have something like that in my mind :D
10:21 Fatfan Kolek: http://puu.sh/dnkYO/9ab2484e01.jpg
10:23 fanzhen0019: :o
10:23 Fatfan Kolek: i can give you the code if you wanna you it, because it's perfectly symmetrical :D
10:23 Fatfan Kolek: use*
10:23 Fatfan Kolek: or you leave it like you want
10:23 Fatfan Kolek: you decide :D
10:24 fanzhen0019: ya i think it's good just move 1
10:25 Fatfan Kolek: that's all i can find atm
10:25 Fatfan Kolek: go for rank \:D/
10:26 fanzhen0019: wa thanks!
10:26 fanzhen0019: you can post log now :D
10:26 Fatfan Kolek: btw
10:26 Fatfan Kolek: is konami ok with a rank on this one? xD
10:27 fanzhen0019: okokok
10:27 fanzhen0019: no iid rip
10:27 fanzhen0019: iid something
10:27 Fatfan Kolek: indeed
10:27 Fatfan Kolek: :D
10:27 Fatfan Kolek: ok then
10:27 Fatfan Kolek: i'll post the log
10:27 fanzhen0019: :D
10:27 Fatfan Kolek: wait
10:27 Fatfan Kolek: how do i save the log
10:27 Fatfan Kolek: D:
10:28 fanzhen0019: savelog
Lavender
From your M4M queue.
Red means you must fix
Blue means highly recommended to fix
Black means my personal comments, feel free to ignore


[General]
  1. From AI mod: Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
  2. Maybe you need to move "Jubeat" from tags to source?
  3. Disable countdown and letterbox during break.
  4. Stack leniency seems too low.
  5. I personally think that default soft hitsound doesn't fit this song.
[Normal]
  1. SV is so low that head and tail of a 1/2 slider overlap. 1.5 is better. When it comes to 00:10:078 (2,3) - it becomes a mess, and I can see that objects before kiai all in a mess.
  2. You don't need to change BPM to 168 in kiai time, that will cause lots of problem in normal. If you don't want to change, reduce the SV when bpm changes.(If you accept my previous suggestion)
  3. You must follow distance snap.
    That's not permitted in normal. Set an appropriate DS please.
  4. Kiai looks fine. 00:54:101 - Missing clap?
[Hard]
  1. 00:05:079 (1) - Please end at 00:07:221
  2. 00:48:387 (1) - Remove NC
Overall fine.

[Never Ending Story]
  1. 00:35:436 (1,2,1,2,1) - Flow is bad, try to change it.
  2. 00:37:852 (1,2,3) - That will make people confused, increase the distance.
  3. 00:44:102 (6,1) - Too far
  4. 00:38:923 (1) - 00:41:780 (1) - 00:45:709 (1) - 00:44:816 (1) - 00:47:673 (1) - Remove NC.
  5. 00:58:922 (2) - Split it into two circles.
[Others]

还是感觉摸不动,感觉需要女装才能摸。
对了求个mu呀!

祝顺利rank
Topic Starter
fanzhen0019

[Teichan] wrote:

From your M4M queue.
Red means you must fix
Blue means highly recommended to fix
Black means my personal comments, feel free to ignore


[General]
  1. From AI mod: Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0. :arrow: It's a 190/V2 imo...
  2. Maybe you need to move "Jubeat" from tags to source? It's a different version from Jubeat ver.
  3. Disable countdown and letterbox during break. Yeah
  4. Stack leniency seems too low. :arrow: changed in Normal and Hard
  5. I personally think that default soft hitsound doesn't fit this song. Kinda noisy but idk which hitsound to switch..
[Normal]
  1. SV is so low that head and tail of a 1/2 slider overlap. 1.5 is better. When it comes to 00:10:078 (2,3) - it becomes a mess, and I can see that objects before kiai all in a mess. :arrow: however i use only 1.6 in the highese diff...
  2. You don't need to change BPM to 168 in kiai time, that will cause lots of problem in normal. If you don't want to change, reduce the SV when bpm changes.(If you accept my previous suggestion) :arrow: In fact the original BPM set is 84 to 168. I just followd the set in the game.
  3. You must follow distance snap.
    That's not permitted in normal. Set an appropriate DS please. :arrow: kkk, ds: 1.5 -> 0.8. 1.5 is for a better reading in the low BPM part.
  4. Kiai looks fine. 00:54:101 - Missing clap? yes
[Hard]
  1. 00:05:079 (1) - Please end at 00:07:221 k
  2. 00:48:387 (1) - Remove NC done
Overall fine.

[Never Ending Story]
  1. 00:35:436 (1,2,1,2,1) - Flow is bad, try to change it. :arrow: ...it's a pattern
  2. 00:37:852 (1,2,3) - That will make people confused, increase the distance. :arrow: anti-jumps in highest diff is normal..
  3. 00:44:102 (6,1) - Too far :arrow: i accept it..
  4. 00:38:923 (1) - 00:41:780 (1) - 00:45:709 (1) - 00:44:816 (1) - 00:47:673 (1) - Remove NC. changed some
  5. 00:58:922 (2) - Split it into two circles. D:
[Others]

还是感觉摸不动,感觉需要女装才能摸。
对了求个mu呀!

祝顺利rank
谢啦!
BeatofIke
Hi fanzhen0019. Time to mod. :)

[General]
  1. Wait a minute, isn't konami music unrankable now due to DMCA (even though it's a different version)? :? Correct me if I'm wrong ._.
  2. Your timing is too early after 00:12:902. Try shifting the timing sections by (+16) after 00:12:902. Also add an extra red timing section at 00:12:902 and 00:13:616. Is this the reason why you lowered the OD? :P
  3. Isn't the BPM just 168? You don't really need to start with 84 BPM at the slow part then double it to 168 BPM at the kiai section. You could just use 0.5x sv in the slow (84 BPM) part instead.
  4. Personally, I would add a silenced soft-sliderslide due to the nature of the song, but you don't really have to do it XD.
  5. The mp3 file cuts off at the end. Would be better to use a fade out instead. Try this one (you don't need to change offset for this version).
  6. For some reason, the video lags my computer (possibly because it's on size 1280x720 lol). Time for me to get a new video card XD. If I would have to suggest, I would say to reduce the size to like 1024x576 or something.
[Normal]
  1. 00:04:671 (3) - Not sure if done intentionally (because it's consistent for all difficulties), but I think you missed a soft-whistle here since you added one at 00:10:386 (3). If you added the soft-whistle at 00:10:386 (3) because of pitch difference, I will let this one pass.
  2. 00:15:386 (4,1) - Try swapping the normal sampleset at the head of these sliders (normal sampleset at the start of 4 and no normal sampleset at the start of 5). Also, the spacing is a bit off here. Try to re-angle the end of 4 away from the start of 5 (and maybe move this slider a grid up). You could even make the sliders parallel to each other if you like.
  3. 00:33:421 (1,2,3,4,5) - This spacing can be improved too. Try readjusting it like this:
    Code
    256,180,33421,5,0,0:0:0:0:
    232,208,33600,1,2,0:0:0:0:
    220,244,33779,2,0,P|216:276|224:312,1,50,0|0,0:0|0:0,0:0:0:0:
    293,293,34493,2,0,P|295:268|292:244,1,50,0|0,0:0|0:0,0:0:0:0:
    256,180,35207,2,0,L|256:155,1,25,0|2,0:0|0:2,0:0:0:0:
    Other spacing issues worth fixing too
    00:36:552 (1,2) - Move 2 a grid left.
    00:39:944 (2) - Move 2 a grid right.
    00:47:087 (3) - Move to 256|94.
    01:00:479 (1) - Move to 18|300.
  4. 00:37:802 (1,2,3) - Maybe make these hit circles linear? The spacing looks nicer too:
    Image and Code
    128,272,37802,5,2,0:0:0:0:
    192,232,38159,1,2,3:2:0:0:
    256,192,38516,1,2,0:0:0:0:
  5. 00:52:265 (3,1) - Very strange blanket here (the flow between these notes could be better too). Try switching the direction of this slider and make 2 a linear slider:
    Image and Code
    156,124,52980,6,0,P|156:100|140:72,1,50,2|0,0:0|1:0,0:0:0:0:
    160,40,53337,2,0,L|212:36,1,50,8|0,0:0|0:0,0:0:0:0:
    244,56,53694,2,0,P|264:104|264:152,1,100,0|8,1:0|0:0,0:0:0:0:
    224,220,54408,1,0,0:0:0:0:
[Hard]
  1. I would say, increase this OD to 6, should you fix the timing (see General).
  2. 01:07:265 (4,1) - I would start combo at 4 instead due to new measure/musical section.
  3. 01:07:444 (2,3) - In addition to above, you can follow the vocals better, you should probably start with a circle first then a slider.
    Code (for both suggestions)
    172,348,67265,5,2,0:0:0:0:
    172,348,67444,1,0,1:0:0:0:
    160,272,67622,2,0,P|194:272|224:290,1,70,8|0,0:0|1:0,0:0:0:0:
[Never Ending Story]
  1. Nothing to point out, but for the hardest difficulty of this short mapset, it's probably a good idea to increase to OD to like 8 or something.
That's all I got so far. Good luck with your map! Star~
cmn_891127
[General]
Stack Leniency 现在没有限制了么?

[Never Ending Story]
00:33:957 (3,4) - 之前都是circle和slider错位的,这里变成重叠只是为了跟右边对称?完全没有必要呀,这里错位的话,右边三个note也可以错位啊。https://osu.ppy.sh/ss/2327731,我这么摆是为了00:32:707 (4,4) - 这两个对称,00:33:957 (3,4,5,6) - 这四个对称,00:35:029 (1,2) - 这两个距离适中
00:43:516 (5,6) - 这两个弧度都大一些
00:56:015 (5) - 连打接跳?!断了很忧伤的……https://osu.ppy.sh/ss/2327754

[Hard]
00:53:694 (1,2,3) - 稍微调整下嘛,https://osu.ppy.sh/ss/2327766
00:58:337 (2,3,1) - https://osu.ppy.sh/ss/2327776

亲,加油~
Topic Starter
fanzhen0019
BeatofIke:
SPOILER

BeatofIke wrote:

Hi fanzhen0019. Time to mod. :)

[General]
  1. Wait a minute, isn't konami music unrankable now due to DMCA (even though it's a different version)? :? Correct me if I'm wrong ._. It's the iidx series only get banned... RiP
  2. Your timing is too early after 00:12:902. Try shifting the timing sections by (+16) after 00:12:902. Also add an extra red timing section at 00:12:902 and 00:13:616. Is this the reason why you lowered the OD? :P Oh i see! But I think 00:12:902 is unnecessary. :) Thanks for timing advice!
  3. Isn't the BPM just 168? You don't really need to start with 84 BPM at the slow part then double it to 168 BPM at the kiai section. You could just use 0.5x sv in the slow (84 BPM) part instead. umm i'll put a picture to explain about it.
  4. Personally, I would add a silenced soft-sliderslide due to the nature of the song, but you don't really have to do it XD. aha!
  5. The mp3 file cuts off at the end. Would be better to use a fade out instead. Try this one (you don't need to change offset for this version). WOW Thank you!
  6. For some reason, the video lags my computer (possibly because it's on size 1280x720 lol). Time for me to get a new video card XD. If I would have to suggest, I would say to reduce the size to like 1024x576 or something. /me lags too ;w;
[Normal]
  1. 00:04:671 (3) - Not sure if done intentionally (because it's consistent for all difficulties), but I think you missed a soft-whistle here since you added one at 00:10:386 (3). If you added the soft-whistle at 00:10:386 (3) because of pitch difference, I will let this one pass. added~
  2. 00:15:386 (4,1) - Try swapping the normal sampleset at the head of these sliders (normal sampleset at the start of 4 and no normal sampleset at the start of 5). Also, the spacing is a bit off here. Try to re-angle the end of 4 away from the start of 5 (and maybe move this slider a grid up). You could even make the sliders parallel to each other if you like. yea!
  3. 00:33:421 (1,2,3,4,5) - This spacing can be improved too. Try readjusting it like this: goooooood
    Code
    256,180,33421,5,0,0:0:0:0:
    232,208,33600,1,2,0:0:0:0:
    220,244,33779,2,0,P|216:276|224:312,1,50,0|0,0:0|0:0,0:0:0:0:
    293,293,34493,2,0,P|295:268|292:244,1,50,0|0,0:0|0:0,0:0:0:0:
    256,180,35207,2,0,L|256:155,1,25,0|2,0:0|0:2,0:0:0:0:
    Other spacing issues worth fixing too
    00:36:552 (1,2) - Move 2 a grid left.
    00:39:944 (2) - Move 2 a grid right.
    00:47:087 (3) - Move to 256|94.
    01:00:479 (1) - Move to 18|300.
    Thanks!
  4. 00:37:802 (1,2,3) - Maybe make these hit circles linear? The spacing looks nicer too: um.. , because the vocal turns up and down. im following them :3
    Image and Code
    128,272,37802,5,2,0:0:0:0:
    192,232,38159,1,2,3:2:0:0:
    256,192,38516,1,2,0:0:0:0:
  5. 00:52:265 (3,1) - Very strange blanket here (the flow between these notes could be better too). Try switching the direction of this slider and make 2 a linear slider: coool!
    Image and Code
    156,124,52980,6,0,P|156:100|140:72,1,50,2|0,0:0|1:0,0:0:0:0:
    160,40,53337,2,0,L|212:36,1,50,8|0,0:0|0:0,0:0:0:0:
    244,56,53694,2,0,P|264:104|264:152,1,100,0|8,1:0|0:0,0:0:0:0:
    224,220,54408,1,0,0:0:0:0:
[Hard]
  1. I would say, increase this OD to 6, should you fix the timing (see General). done~
  2. 01:07:265 (4,1) - I would start combo at 4 instead due to new measure/musical section. did some other changes!
  3. 01:07:444 (2,3) - In addition to above, you can follow the vocals better, you should probably start with a circle first then a slider. Taken :D
    Code (for both suggestions)
    172,348,67265,5,2,0:0:0:0:
    172,348,67444,1,0,1:0:0:0:
    160,272,67622,2,0,P|194:272|224:290,1,70,8|0,0:0|1:0,0:0:0:0:
[Never Ending Story]
  1. Nothing to point out, but for the hardest difficulty of this short mapset, it's probably a good idea to increase to OD to like 8 or something.
That's all I got so far. Good luck with your map! Star~

cmn_891127:
SPOILER

cmn_891127 wrote:

[General]
Stack Leniency 现在没有限制了么? 大概吧

[Never Ending Story]
00:33:957 (3,4) - 之前都是circle和slider错位的,这里变成重叠只是为了跟右边对称?完全没有必要呀,这里错位的话,右边三个note也可以错位啊。https://osu.ppy.sh/ss/2327731,我这么摆是为了00:32:707 (4,4) - 这两个对称,00:33:957 (3,4,5,6) - 这四个对称, 00:35:029 (1,2) - 这两个距离适中 改了
00:43:516 (5,6) - 这两个弧度都大一些
00:56:015 (5) - 连打接跳?!断了很忧伤的……https://osu.ppy.sh/ss/2327754 感觉原地三连还是可以打的吧。。

[Hard]
00:53:694 (1,2,3) - 稍微调整下嘛,https://osu.ppy.sh/ss/2327766 其实是为了下面摆轴对称..
00:58:337 (2,3,1) - https://osu.ppy.sh/ss/2327776 好!

亲,加油~ 谢谢!

Thank You!!!
Nyxa
Hi fanzhen, HW asked me to do a mod

General
  1. Inconsistency in the Normal's kiai times. It starts and ends 16ms before the kiai times in the Hard and Insane.
  2. Normal's red timing sections differ from the Hard and Insane. Add a section at 00:13:616 - , move the section at 00:36:552 - to 00:36:568 - and the section at 00:47:980 - to 00:47:986 -
  3. Any reason why your stack leniency is so low in the Normal and Hard?

Normal
I think this might be a little too easy for a Normal. It's not unrankable or anything, just pointing that out. You might want to spice it up a little. Your spacing is also a little inconsistent, but in this case it's not a huge playability issue. I think that making the spacing a little more consistent would make the map look better, though. Up to you.
00:15:386 (4) - Change this into two hit circles?
00:18:243 (5) - ^
00:23:779 (4) - Why not try a rhythm like this instead? Then add a clap to (4)'s sliderend and a whistle to (5). If you're not sure about this, at least try it out in the editor before ditching it. I think it'd be a lot better this way.
00:35:752 - Try adding another 1/4 slider here, to preserve the continuity in the rhythm. As it is now, it's undermapped, and that detracts from the map's quality pretty badly.

Hard
00:39:246 (4) - Why don't you turn this into a 1/2 slider that starts on 00:38:889 - ? That would preserve the rhythm you have going there much better in my opinion. Right now the pause feels kind of awkward. Even though I know you're trying to follow the vocals, it still doesn't feel right, especially since there's a 5/4 break in the vocals that you can't just leave silent. I found something like this to flow nicely.
The rest seems fine to me, nice work!


Never Ending Story
00:05:029 (1) - I'd end this on the red tick if I were you, it gives the player a bit more time to find the next note and also feels more intuitive rhythmically
00:08:405 (4) - Unsnapped slider
00:15:921 (2) - This was kinda awkward to play, even on my subsequent tries. Why not stack it on the sliderhead instead? You might want to angle 00:16:100 (1,2) - downwards afterwards though, to make the jump smaller
00:36:100 (1) - Why not make this into a slider that ends on a yellow tick? Putting a hitcircle here is pretty counter-intuitive due to the stacked slider, it makes you want to hit 00:36:552 (1) - too fast. Try something like this or whatever aesthetics you might prefer
00:45:123 (1,2) - These would look and play so much nicer if they were bent. As it is now the left slider causes you to sliderbreak due to the sharp angle at which you have to jump. Bending it smoothens that motion a little
00:56:210 (6) - Ctrl G'ing this would make for a more interesting flow here
00:58:531 (3,1) - This jump could definitely be a little larger, I almost overshoot it whenever I play, regardless of whether I use DT or not
Also, for the rhythm and patterning in that section, I think something similar to this would fit the music better, provided that you keep the hitsounds as they are now. The slider on the red tick felt pretty awkward to play, and this would also lead to semi-tonal mapping which I find pretty cool
01:10:479 (1,2,3) - I think this would work better as a triangle angled like this http://puu.sh/dnMjt.png

Neat diff, pretty fun with dt

Good luck!
[Seraphin]
mod as HW req
crazy mod as usual )w
feel free to ignore all
very nice song

no kd

for reference, illust for movie is by あさぎり (pixiv 4357166)

Never Ending Story
blanket nazi:
00:51:924 (6) - end point to x493y289
00:57:817 (6) - end point to around x179y103

other:
01:05:674 (3,4,1) - maybe increase ds between objects a little, hard to read imo (noob opinion)
00:26:295 (1) - maybe lead into (2) a little more

Hard
nazi:
00:19:151 (2) - up1right1
00:21:116 (6,7) - weird look
01:02:281 (2) - end point down2
01:05:138 (3) - middle point x429y56, end point x475y108

other:
00:50:496 (9) - maybe blanket (8)/have (8) blanket into this
ZZHBOY
骗个m4m
[General]
  1. wildscreen和letterbox那啥可以去掉
[Normal]
  1. Stack LeniencyStack Leniency可以弄成默认值因为你全图没stack免得到时候被找麻烦
  2. 00:05:029 (1) - 可以拖到00:07:886 - 然后直到00:09:493 - 都空出来 之前不是有规定最低难度转盘后面要空多点 这样会不会安全点
  3. 00:13:243 (1) - 反正没鼓点 考虑去了 原因同上
  4. 00:50:480 (1) - 感觉换成两个圈好不然重音在滑条尾上感觉不太好
[Hard]
  1. 00:04:493 (4) - 移到332 268感觉好看点 http://osu.ppy.sh/ss/2332176
  2. 00:10:207 (4) - 180 116 同上
  3. 00:32:901 - 加个normal sampleset?
  4. 00:37:282 (3) - 移开点好看点 https://osu.ppy.sh/ss/2332185
  5. 00:39:960 (2,3) - ^
  6. 00:41:925 (2) - 前后ds差0.1明显能看出来 最好还是弄一样美观点 把3和00:42:639 (2) - 往下拖点能让后面看起来也好点
  7. 00:44:068 - 加whistle?
  8. 00:45:675 (2) - 加个drum的sampleset?
[Never Ending Story]
  1. 00:04:850 (1) - 00:10:564 (1) - 为啥这两个不加whistle啊
  2. 00:35:759 (1) - 加whistle?
  3. 00:27:544 - 怎么这里没加圈了 前面都是1/4跳的特别远 感觉有点坑=.=
  4. 00:30:223 - ^
  5. 00:57:638 (5,6) - 这两个感觉节奏换下好点 https://osu.ppy.sh/ss/2332204
美丽
P A N
[Never Ending Story]
  1. 00:16:830 - this rhythm is more fit with vocal imo (if you follow the vocal) 1 slider = one word of vocal because of click just once ( just imo ) so you need two click for two words. like you did on 00:21:830 (3,1,2,3) , that's really fit nicely.
  2. 00:20:045 (1) - remove NC or add NC on 00:14:330 (3) for consistent.
  3. 00:26:295 (1) - remove NC or add NC on 00:23:437 (4) for consistent.
  4. 00:33:437 (1) - I think this suppose to be NC instead of 00:33:259 (5) if follow the vocal and you can make it further more from next (2) to be a jump because there has strong beat on 2.
  5. 00:50:853 (1) - it will much more flow if curve it like this or other shape that you think it's flow.
  6. 00:57:638 (5,6) - use this instead? to make it more fit with vocal.
  7. 00:58:710 (4,5) - same as above.
  8. 01:06:210 (1,2) - swap NC would be nice. (fit with vocal)
  9. 01:08:710 (1) - just want to tell you that you can make its tail to perfect stack with previous 8 for neater. also you can make 01:10:317 (2,3) perfect stack with some note there or not also fine.
[Hard]
  1. 00:30:402 (1,2) - swap NC for vocal is better imo.
  2. 00:31:652 (1) - no need NC imo.
  3. 00:53:174 (1) - no need NC
  4. 00:49:424 (6) - add NC
  5. 00:52:281 (5) - ^
  6. 00:58:710 (1,4) - swap NC.
  7. 01:00:138 (1,3) - swap NC.
  8. 01:01:924 (1,2) - swap NC
  9. 01:02:995 (1,3) - swap NC
  10. 01:04:424 (1,3) - swap NC
  11. 01:06:210 (1,2) - swap NC.
  12. 01:09:424 (5,1) - swap NC
    tbh, you can no change swap NC but I think you need to add NC on big white tick i mentioned because it really fit with both vocal and beat. so please reconsider.
[Normal]
  1. tbh, this diff is really hard normal. the 1/2 slider is really hard to read because head and tail are almost stack, and the note that 1/1 spacing on slow part are overlapped. they are really hard to read for beginner.
  2. I love the kiai part though, it's really nice.
GL !
Kaguya Hourain
Tags: konami bemani

What a bait
Zweib
[Normal]
fine.

[Hard]
just some suggestions(you won't use it lol)
00:25:758 (2,3) - ctrl +g and stack (3) to (4)?
00:26:830 (5) - end at 00:27:187? follow the bass is quite obscure here
00:47:103 (3,4) - quite weird when playing it, maybe remove 00:47:639 (4) - and ctrl+g to 00:47:103 (3) -
the kiai part: why you didn't put the dnb rhythm which could be of more fun lol, for example, replace 00:57:103 (2,3) with a 1/1 length slider; move 01:04:424 (1) to 01:04:603; just personal view.

01:07:281 (4) - remove note?

[Never End story]
increase AR by 0.5? the various spacing maybe confusing under AR8
00:59:245 (3) - move it to 488,48?
00:20:758 (5) - move it to 00:20:937

sorry cannot find any nazi issue to mod
Irie Miyuki
as hw's req

[General]
preview time是不是没snap啊 可能会有BAT来说? 我当年被挑过一次

[Never Ending Story]
00:11:279 - 这里也可以加条绿线降低点音量试试? 背景那个变化还是满明显的啊
00:51:924 (6,1) - 我nazi啊 差一点没包好
01:07:638 (8) - NC? 像01:04:067 (1,2,3,4,5,1,2) - 这一串一样
01:10:853 (3) - 这个我觉得直着下来更好...哎我瞎说的qwq

呃还有OD6真的感觉有点低 打起来很不适应...

[Hard]
CS稍微高一点点点? 有些因为圈大了点出现的overlap看着不太舒服orz
00:36:116 (1) - 移到320, 80这里? 前面有个渐变间距这里可以也加一点啊
00:49:424 (6) - NC?

[Normal]
红线和其他diff不一样啊?? 00:13:616 - 应该还有条?



完了爷爷你别拉黑我...qwq
Kodora
deepest apologies for delay orz

[General]

  1. Last offset on Normal diff is different from other diffs, make it +16 for consistency. Also you need to fix kiai time on Normal as well.
  2. Add to tags: 村上来渚 Murakami Rana (she's vocalist)
  3. Remove countdown please, it isn't works nice here
[Never Ending Story]

*It may be just me, but I feel that redusing CS a tiny bit (to 4.3-4.5) would wourks better for such a calm tempo
*OD6 is way too easy for this map - timing changes aren't too hard here, and OD6 would case lost of stucking SS scores as map is very short. Raise it by 1 tick please for more balanced setting and to make it more challenging for accuraccy.
*Please check AIMod for unsnapped stuff.

  1. 00:04:850 (1) - Whistle here works pretty nice (if you'll apply it here add it to 00:10:564 (1) - for consistency, and you can do it in other diffs if you'll do so)
  2. 00:09:850 (3,1) - for some reasons I feel this jump quite jarring here ;.; I'd simple remove this jump, but if you really wants to keep it can you please at least slighty reduse spacing here?
  3. 00:17:187 (3,4) - I guess this one should be slighty unstacked too as you did at all similiar patterns here (I mean stuff like 00:18:080 (1,2) - ) - for consistency
  4. 01:00:853 (5) - add soft-finish here follow vocals? (and add to 01:05:674 (3) - too if you'll apply)
  5. 01:10:853 (3) - Remove soft-whistle from here and add finish (And same to other diffs)
[Hard]

*Same thing about reducing Circle Size

  1. 00:04:493 (4,5) - Just estetical thing, but please re-space it here to avoid overlapping
  2. 00:10:207 (4,5) - ^ (as this pattern is a copy of previous)
  3. 00:13:421 (2,3) - (here too, as DS screwed due to timing change)
  4. 00:19:151 (2,3) - ^
  5. 00:22:723 (2,3) - Inproperly stacked, fix it please
  6. 00:27:902 (1) - Whistle on tail sounds quite nice
  7. 00:30:759 (2,2) - Same to both of them (to tails)
  8. 00:36:568 (1,2,3) - Re-space them a bit please to avoid overlapping here
  9. 00:39:425 (1,2,3) - Same to this one, as it's copy of previous one
  10. 00:47:639 (4) - This one is barely audible with such loud vocal; I think adding whistle on it would fir very well with vocal and will solve this problem.
  11. 00:53:174 (1) - This note is quite hard to read here, and this pattern seems a bit too tricky for a Hard diff >.< Maybe unstack it tiny bit to make it easier to read?

[Normal]

*Since it's easiest diff in mapset, I'd recommend you reduse AR & OD by 1 tick to make it more beginner-friendly
*DS choice feels very, very low, which makes placement looks kinda messy, and which might be quite confusing while playing - can you please consider raise it please?
*Diff feels quite hard as for an easiest diff - there's lots of 1/2, and some rhythm/placement feels tricky. Adding easier difficulty would be very nice (I can map it quicky for you if you want), you you can consider make your Normal easier instead.

  1. 00:05:029 (1,1) - Questionable distance after spinner.
  2. 00:10:743 (1) - Spinner end isn't snapped to the beat
  3. 00:10:743 (1,1) - Questionable distance after spinner again/
  4. 00:25:743 (2,3) - I think it would plays better as stacked
Awesome song & map. Bet of luck!

+Starred.
Nyxa
Kinda sucks that there's no reply to any of the mod posts.
Topic Starter
fanzhen0019
i have not replied yet because i did no changes. the recent update is just for adding new diff by Kodora. i will check them asap
Nyxa
Ohh, alright. Thanks for explaining!
kakifly
hello o/ m4m from your queue

General

  1. inherited timing point conflicts between diffs, please check them over
Never Ending Story

  1. 00:08:243 (3,4) - unsnapped notes
  2. 00:05:029 (1) - imo it would be better to end the spinner at 00:07:231 - (snapped to 1/8) because right now the spinner end doesnt follow anything
  3. 00:10:743 (1) - end at 00:12:529 - to follow the sound? same applies to your other diffs
  4. 00:44:782 (1,2,3,4) - this part seems a bit overmapped to me, nothing so strong on the 1/8 , especially on 00:44:871 (2,3) -
Hard

  1. It would be nice if you used a higher spacing for places such as 00:13:243 (1,2,3,4) - etc etc so the objects dont touch
  2. 00:57:638 (4) - stack on 00:56:211 (4) - better
  3. i wouldnt suggest to skip over 00:14:330 - , try putting a circle at 00:14:151 - and a 1/2 slider at 00:14:330 - to emphasize the sound there, but if you were following vocals then just ignore me
  4. 00:19:866 (4) - ^ same concept
  5. 00:54:424 (3) - y=49 for better symmetry, just then adjust 00:54:246 (2) - a bit
Normal

  1. 00:04:314 (2,3) - i think if you just use a 3/4 slider here instead, it makes it easier for normal players, kind of like how you simplified the rhythm here 00:02:172 (1,2) -
  2. 00:10:028 (2,3) - ^
  3. 00:10:743 (1,1) - sorry but you need more recovery time here, 700ms minimum but you have 625ms, you can ending the spinner at 00:12:529 - which is what i suggested previously
  4. 00:50:480 (1) - i would suggest having 2 circles instead, so you can emphasize the downbeat better , currently i find it a bit awkward to play with the slider ending on the downbeat
kodora's Easy

  1. slider tick rate 1 would work just fine for easy
  2. put an ending point for your kiai please lol
  3. 00:02:172 (1) - imo it would be better to end the slider at 00:03:064 - so the slider covers the entire violin part rather than just part of it and leaving the rest awkwardly unmapped
  4. 00:07:886 (1) - ^ end at 00:08:779 -
  5. 00:10:743 (1) - i believe it was 1 measure recovery time from spinner to next note for easy? or was it 1000ms or something (if so then this doesnt need fixing) .. correct me on this please
sorry i couldnt find much,its a really cool mapset and i tried not to mod out of your style but i hope that at least helped a bit
good luck!
Kodora

kakifly wrote:

kodora's Easy

  1. slider tick rate 1 would work just fine for easy tick rate 2 works better here due to rhythm choice
  2. put an ending point for your kiai please lol iai time being a bit late at the end is not a problem, the map ends anyway and there are no more objects to show.
  3. 00:02:172 (1) - imo it would be better to end the slider at 00:03:064 - so the slider covers the entire violin part rather than just part of it and leaving the rest awkwardly unmapped
  4. 00:07:886 (1) - ^ end at 00:08:779 - I prefer mine for the sake of simplicity
  5. 00:10:743 (1) - i believe it was 1 measure recovery time from spinner to next note for easy? or was it 1000ms or something (if so then this doesnt need fixing) .. correct me on this please [color=#F0000]this "rule is not finalized yet, this shouldn't be a problem[/color]
sorry i couldnt find much,its a really cool mapset and i tried not to mod out of your style but i hope that at least helped a bit
good luck!
Topic Starter
fanzhen0019
Sorry for delaying reply

Tess

Tess wrote:

Hi fanzhen, HW asked me to do a mod

General
  1. Inconsistency in the Normal's kiai times. It starts and ends 16ms before the kiai times in the Hard and Insane.
  2. Normal's red timing sections differ from the Hard and Insane. Add a section at 00:13:616 - , move the section at 00:36:552 - to 00:36:568 - and the section at 00:47:980 - to 00:47:986 - fixed timing issues
  3. Any reason why your stack leniency is so low in the Normal and Hard?

Normal
I think this might be a little too easy for a Normal. It's not unrankable or anything, just pointing that out. You might want to spice it up a little. Your spacing is also a little inconsistent, but in this case it's not a huge playability issue. I think that making the spacing a little more consistent would make the map look better, though. Up to you.
00:15:386 (4) - Change this into two hit circles? k
00:18:243 (5) - ^ k
00:23:779 (4) - Why not try a rhythm like this instead? Then add a clap to (4)'s sliderend and a whistle to (5). If you're not sure about this, at least try it out in the editor before ditching it. I think it'd be a lot better this way. fixed!
00:35:752 - Try adding another 1/4 slider here, to preserve the continuity in the rhythm. As it is now, it's undermapped, and that detracts from the map's quality pretty badly. umm i think the vocal stops here, so another slider is not needed.

Hard
00:39:246 (4) - Why don't you turn this into a 1/2 slider that starts on 00:38:889 - ? That would preserve the rhythm you have going there much better in my opinion. Right now the pause feels kind of awkward. Even though I know you're trying to follow the vocals, it still doesn't feel right, especially since there's a 5/4 break in the vocals that you can't just leave silent. I found something like this to flow nicely. good suggestion!
The rest seems fine to me, nice work!


Never Ending Story
00:05:029 (1) - I'd end this on the red tick if I were you, it gives the player a bit more time to find the next note and also feels more intuitive rhythmically yes
00:08:405 (4) - Unsnapped slider fixed
00:15:921 (2) - This was kinda awkward to play, even on my subsequent tries. Why not stack it on the sliderhead instead? You might want to angle 00:16:100 (1,2) - downwards afterwards though, to make the jump smaller okie
00:36:100 (1) - Why not make this into a slider that ends on a yellow tick? Putting a hitcircle here is pretty counter-intuitive due to the stacked slider, it makes you want to hit 00:36:552 (1) - too fast. Try something like this or whatever aesthetics you might prefer good advice but.. i want to make an effect like "cutting down" (sorry for my bad english) so i choose a single note. btw it's not hard to miss here since the next combo starts with a slider.
00:45:123 (1,2) - These would look and play so much nicer if they were bent. As it is now the left slider causes you to sliderbreak due to the sharp angle at which you have to jump. Bending it smoothens that motion a little good!
00:56:210 (6) - Ctrl G'ing this would make for a more interesting flow here done
00:58:531 (3,1) - This jump could definitely be a little larger, I almost overshoot it whenever I play, regardless of whether I use DT or not
Also, for the rhythm and patterning in that section, I think something similar to this would fit the music better, provided that you keep the hitsounds as they are now. The slider on the red tick felt pretty awkward to play, and this would also lead to semi-tonal mapping which I find pretty cool another pattern is applied and accepted your rhythm suggestion
01:10:479 (1,2,3) - I think this would work better as a triangle angled like this http://puu.sh/dnMjt.png done

Neat diff, pretty fun with dt

Good luck!

Applied all [Seraphin]'s Mod!

ZZHB

Elaine wrote:

骗个m4m
[General]
  1. wildscreen和letterbox那啥可以去掉 done
[Normal]
  1. Stack LeniencyStack Leniency可以弄成默认值因为你全图没stack免得到时候被找麻烦 改了
  2. 00:05:029 (1) - 可以拖到00:07:886 - 然后直到00:09:493 - 都空出来 之前不是有规定最低难度转盘后面要空多点 这样会不会安全点 大概不用吧...
  3. 00:13:243 (1) - 反正没鼓点 考虑去了 原因同上 因为和后面对称所以不去了
  4. 00:50:480 (1) - 感觉换成两个圈好不然重音在滑条尾上感觉不太好 Normal而已啦 而且对称
[Hard]
  1. 00:04:493 (4) - 移到332 268感觉好看点 http://osu.ppy.sh/ss/2332176
  2. 00:10:207 (4) - 180 116 同上
  3. 00:32:901 - 加个normal sampleset?
  4. 00:37:282 (3) - 移开点好看点 https://osu.ppy.sh/ss/2332185 hao
  5. 00:39:960 (2,3) - ^ k
  6. 00:41:925 (2) - 前后ds差0.1明显能看出来 最好还是弄一样美观点 把3和00:42:639 (2) - 往下拖点能让后面看起来也好点 hao
  7. 00:44:068 - 加whistle? yes
  8. 00:45:675 (2) - 加个drum的sampleset? 还是不用 不过加了whistle
[Never Ending Story]
  1. 00:04:850 (1) - 00:10:564 (1) - 为啥这两个不加whistle啊 加了一个
  2. 00:35:759 (1) - 加whistle?
  3. 00:27:544 - 怎么这里没加圈了 前面都是1/4跳的特别远 感觉有点坑=.= 没音...
  4. 00:30:223 - ^ 这个可以有
  5. 00:57:638 (5,6) - 这两个感觉节奏换下好点 https://osu.ppy.sh/ss/2332204 已换
美丽

P A N

P A N wrote:

[Never Ending Story]
  1. 00:16:830 - this rhythm is more fit with vocal imo (if you follow the vocal) 1 slider = one word of vocal because of click just once ( just imo ) so you need two click for two words. like you did on 00:21:830 (3,1,2,3) , that's really fit nicely. done
  2. 00:20:045 (1) - remove NC or add NC on 00:14:330 (3) for consistent.
  3. 00:26:295 (1) - remove NC or add NC on 00:23:437 (4) for consistent.
  4. 00:33:437 (1) - I think this suppose to be NC instead of 00:33:259 (5) if follow the vocal and you can make it further more from next (2) to be a jump because there has strong beat on 2.
  5. 00:50:853 (1) - it will much more flow if curve it like this or other shape that you think it's flow. umm..no
  6. 00:57:638 (5,6) - use this instead? to make it more fit with vocal. yes but i want to keep it.
  7. 00:58:710 (4,5) - same as above. ^
  8. 01:06:210 (1,2) - swap NC would be nice. (fit with vocal)
  9. 01:08:710 (1) - just want to tell you that you can make its tail to perfect stack with previous 8 for neater. also you can make 01:10:317 (2,3) perfect stack with some note there or not also fine. k
[Hard]
  1. 00:30:402 (1,2) - swap NC for vocal is better imo.
  2. 00:31:652 (1) - no need NC imo.
  3. 00:53:174 (1) - no need NC
  4. 00:49:424 (6) - add NC
  5. 00:52:281 (5) - ^
  6. 00:58:710 (1,4) - swap NC.
  7. 01:00:138 (1,3) - swap NC.
  8. 01:01:924 (1,2) - swap NC
  9. 01:02:995 (1,3) - swap NC
  10. 01:04:424 (1,3) - swap NC
  11. 01:06:210 (1,2) - swap NC.
  12. 01:09:424 (5,1) - swap NC I did many NC changes. Sorry for not applying all of NC suggestions ;_;
    tbh, you can no change swap NC but I think you need to add NC on big white tick i mentioned because it really fit with both vocal and beat. so please reconsider.
[Normal]
  1. tbh, this diff is really hard normal. the 1/2 slider is really hard to read because head and tail are almost stack, and the note that 1/1 spacing on slow part are overlapped. they are really hard to read for beginner.
  2. I love the kiai part though, it's really nice.
GL !

To Kaguya Hourain: I'll delete them lol

Zweib

Zweib wrote:

[Normal]
fine.

[Hard]
just some suggestions(you won't use it lol)
00:25:758 (2,3) - ctrl +g and stack (3) to (4)? done
00:26:830 (5) - end at 00:27:187? follow the bass is quite obscure here k
00:47:103 (3,4) - quite weird when playing it, maybe remove 00:47:639 (4) - and ctrl+g to 00:47:103 (3) -
the kiai part: why you didn't put the dnb rhythm which could be of more fun lol, for example, replace 00:57:103 (2,3) with a 1/1 length slider; move 01:04:424 (1) to 01:04:603; just personal view. Following vocal fits the rhythm of dnb as well..

01:07:281 (4) - remove note? ah nop

[Never End story]
increase AR by 0.5? the various spacing maybe confusing under AR8 yes
00:59:245 (3) - move it to 488,48? pattern changed
00:20:758 (5) - move it to 00:20:937 no

sorry cannot find any nazi issue to mod

meixue

Irie Miyuki wrote:

as hw's req

[General]
preview time是不是没snap啊 可能会有BAT来说? 我当年被挑过一次 好 改了

[Never Ending Story]
00:11:279 - 这里也可以加条绿线降低点音量试试? 背景那个变化还是满明显的啊 ok
00:51:924 (6,1) - 我nazi啊 差一点没包好 .......
01:07:638 (8) - NC? 像01:04:067 (1,2,3,4,5,1,2) - 这一串一样 ok
01:10:853 (3) - 这个我觉得直着下来更好...哎我瞎说的qwq /.\

呃还有OD6真的感觉有点低 打起来很不适应... 加了点

[Hard]
CS稍微高一点点点? 有些因为圈大了点出现的overlap看着不太舒服orz k
00:36:116 (1) - 移到320, 80这里? 前面有个渐变间距这里可以也加一点啊
00:49:424 (6) - NC? 不用了

[Normal]
红线和其他diff不一样啊?? 00:13:616 - 应该还有条? 加上了



完了爷爷你别拉黑我...qwq

Kodora

Kodora wrote:

deepest apologies for delay orz

[General]

  1. Last offset on Normal diff is different from other diffs, make it +16 for consistency. Also you need to fix kiai time on Normal as well.
  2. Add to tags: 村上来渚 Murakami Rana (she's vocalist) k
  3. Remove countdown please, it isn't works nice here k
[Never Ending Story]

*It may be just me, but I feel that redusing CS a tiny bit (to 4.3-4.5) would wourks better for such a calm tempo
*OD6 is way too easy for this map - timing changes aren't too hard here, and OD6 would case lost of stucking SS scores as map is very short. Raise it by 1 tick please for more balanced setting and to make it more challenging for accuraccy.
*Please check AIMod for unsnapped stuff.

all done ↑

  1. 00:04:850 (1) - Whistle here works pretty nice (if you'll apply it here add it to 00:10:564 (1) - for consistency, and you can do it in other diffs if you'll do so) k
  2. 00:09:850 (3,1) - for some reasons I feel this jump quite jarring here ;.; I'd simple remove this jump, but if you really wants to keep it can you please at least slighty reduse spacing here? yes
  3. 00:17:187 (3,4) - I guess this one should be slighty unstacked too as you did at all similiar patterns here (I mean stuff like 00:18:080 (1,2) - ) - for consistency pattern changed
  4. 01:00:853 (5) - add soft-finish here follow vocals? (and add to 01:05:674 (3) - too if you'll apply) it may be too noisy
  5. 01:10:853 (3) - Remove soft-whistle from here and add finish (And same to other diffs) bgm is quiet.. so i think finish is a must
[Hard]

*Same thing about reducing Circle Size k

  1. 00:04:493 (4,5) - Just estetical thing, but please re-space it here to avoid overlapping k
  2. 00:10:207 (4,5) - ^ (as this pattern is a copy of previous) k
  3. 00:13:421 (2,3) - (here too, as DS screwed due to timing change) k
  4. 00:19:151 (2,3) - ^ ^
  5. 00:22:723 (2,3) - Inproperly stacked, fix it please done
  6. 00:27:902 (1) - Whistle on tail sounds quite nice k
  7. 00:30:759 (2,2) - Same to both of them (to tails) k
  8. 00:36:568 (1,2,3) - Re-space them a bit please to avoid overlapping here k
  9. 00:39:425 (1,2,3) - Same to this one, as it's copy of previous one k
  10. 00:47:639 (4) - This one is barely audible with such loud vocal; I think adding whistle on it would fir very well with vocal and will solve this problem. k
  11. 00:53:174 (1) - This note is quite hard to read here, and this pattern seems a bit too tricky for a Hard diff >.< Maybe unstack it tiny bit to make it easier to read? k

[Normal]

*Since it's easiest diff in mapset, I'd recommend you reduse AR & OD by 1 tick to make it more beginner-friendly
*DS choice feels very, very low, which makes placement looks kinda messy, and which might be quite confusing while playing - can you please consider raise it please?
*Diff feels quite hard as for an easiest diff - there's lots of 1/2, and some rhythm/placement feels tricky. Adding easier difficulty would be very nice (I can map it quicky for you if you want), you you can consider make your Normal easier instead.

  1. 00:05:029 (1,1) - Questionable distance after spinner. still wondering
  2. 00:10:743 (1) - Spinner end isn't snapped to the beat fixd
  3. 00:10:743 (1,1) - Questionable distance after spinner again/ gg
  4. 00:25:743 (2,3) - I think it would plays better as stacked imo too hard for normal
Awesome song & map. Bet of luck!

+Starred.

kakifly

kakifly wrote:

hello o/ m4m from your queue

General

  1. inherited timing point conflicts between diffs, please check them over done!
Never Ending Story

  1. 00:08:243 (3,4) - unsnapped notes fixed
  2. 00:05:029 (1) - imo it would be better to end the spinner at 00:07:231 - (snapped to 1/8) because right now the spinner end doesnt follow anything to another line~
  3. 00:10:743 (1) - end at 00:12:529 - to follow the sound? same applies to your other diffs no ;w;
  4. 00:44:782 (1,2,3,4) - this part seems a bit overmapped to me, nothing so strong on the 1/8 , especially on 00:44:871 (2,3) - so 1/4
Hard

  1. It would be nice if you used a higher spacing for places such as 00:13:243 (1,2,3,4) - etc etc so the objects dont touch
  2. 00:57:638 (4) - stack on 00:56:211 (4) - better done
  3. i wouldnt suggest to skip over 00:14:330 - , try putting a circle at 00:14:151 - and a 1/2 slider at 00:14:330 - to emphasize the sound there, but if you were following vocals then just ignore me
  4. 00:19:866 (4) - ^ same concept
  5. 00:54:424 (3) - y=49 for better symmetry, just then adjust 00:54:246 (2) - a bit it's symmetry now in fact..
Normal

  1. 00:04:314 (2,3) - i think if you just use a 3/4 slider here instead, it makes it easier for normal players, kind of like how you simplified the rhythm here 00:02:172 (1,2) - good opinion, but i would keep them
  2. 00:10:028 (2,3) - ^ ^
  3. 00:10:743 (1,1) - sorry but you need more recovery time here, 700ms minimum but you have 625ms, you can ending the spinner at 00:12:529 - which is what i suggested previously done
  4. 00:50:480 (1) - i would suggest having 2 circles instead, so you can emphasize the downbeat better , currently i find it a bit awkward to play with the slider ending on the downbeat nvm :)
sorry i couldnt find much,its a really cool mapset and i tried not to mod out of your style but i hope that at least helped a bit
good luck!

Thanks!!!!!
Irie Miyuki
Hollow Wings
bubbled.
Aka
hey
take my apologizes cause i have to pop the bubble due to the unplayability of normal diff. so, reffer to the words below and have my mod :? /

general

jubeat saucer should be moved from tags to source, reffering to "First Music Game Appearance" line here → https://remywiki.com/LANA_-_kiroku_no_kakera_-
・maybe you want to use the picute Irie Miyuki linked as a bg


normal

・the sv and spacing is extremely low. objects are overlapping often and placed too close to each other so it is hard to read.
and as for kiai part, 0.80x for this sv and bpm is pretty low, again. i contacted a few bats and they agreed the diff needs some reconstructions/remapping overall. you are using multiple spacings and jumps which are not really appropriate as well, so:
we would really like you to add more SV to the calm, 84bpm part. you can try to add ~1.20-1.25x greenlines; use 1.50 spacing for 1/1 rhythms, choose another spacing with which you are going to use 1/2 and keep them consistent all over the diff. i would also recommend adding more spacing for kiai part. 0.80x for 1/1 168bpm and your sv is feels pretty clamped. 0.95~1.0 would be ideal. after things written above are applied (if nothing were remapped overall etc) you can poke me for rebubble, the rest of diffs are great.


hard

・i didnt really feel comfortable playing it with AR7 during the kiai time. as for 168bpm 7,2 would be much better, i believe. and as this is the main part of the map, it sounds like a good idea, i believe. try it out.
・00:29:687 (4) - since the long vocal sound ended here 00:30:044 - , there is also a beat and it basically sounds same as 00:23:437 (4,5,6) - this, what about shortening the slider to 1/2 and adding one more circle?
・00:26:830 (5) - you stopped using claps from this part and it felt pretty empty just with normal sampleset only. why not to add soft clap at the end of the slider and 00:29:687 (4) - here, too?


изя

・70% в начале оооочень бьют по ушам с этим нормал семплетом. даже у фанжена во всех диффах там по 45%. понизь в начале, а @_@
Kodora

Aka wrote:

изя

・70% в начале оооочень бьют по ушам с этим нормал семплетом. даже у фанжена во всех диффах там по 45%. понизь в начале, а @_@ лол, а хитсаунды кстати делал фанжен. да, надо бы понизить
fanzhen, can you please reduse volume at the very beginning for my diff to 45%?
Topic Starter
fanzhen0019

Kodora wrote:

Aka wrote:

изя

・70% в начале оооочень бьют по ушам с этим нормал семплетом. даже у фанжена во всех диффах там по 45%. понизь в начале, а @_@ лол, а хитсаунды кстати делал фанжен. да, надо бы понизить
fanzhen, can you please reduse volume at the very beginning for my diff to 45%?
okay

@Aka: I remapped Normal... I hope it's okay now.
*Hard's AR -> 7.5; Applied all suggestions.
*About tag and source, Imo this is not a original version from jubeat so I think....Meh, anyway I'll change it to source. I won't change BG because I'll map the rest songs of LANA series. BG should be similar :D

Thanks for modding!
Aka
aaaaaa its not really that thing for normal diff, you probably misunderstood what i meant >:
i tried to readjust the sv and spacings, you can take a look and i hope, get what i meant by highering the sv at the beginning part and spacing for kiai o.o
http://puu.sh/fZD3H/1804f6f8f0.osu


also please, make 2nd red section in kodora's diff with 45% of volume, too, its really loud with 70% >_<


and poke me once again for rebubble, once normal is ~nearly what i linked to you as an example owo
Topic Starter
fanzhen0019
ffffixed!
Aka
bubbled ・ω・)

to the next bn:
please confirm that recovery time after spinners are fine in normal/easy diff, cause it seems okay for me
Topic Starter
fanzhen0019
Thank you!! xD
Avena
General
  1. Add Macuilxochitl to tags, considering you've ranked a map with that username.
Kodora's Easy
  1. 00:10:743 (1,1) - I'm sorry, but this gap won't fly, please consider using a slider instead of a spinner.
  2. Unsnapped Green Line: 00:46:373 - snap to 00:46:389
  3. 00:45:139 (3,1,1) - Any chance for you to make the spacing consistent? I can't see any reason to make it like that.
  4. 01:10:853 (1) - Remove NC to be consistent with the set.
Normal
  1. 00:59:067 (1) - Having a slider end on a cymbal seems a bit not intuitive to me, Maybe put a slider start or a circle instead of making the slider repeat?
Hard
  1. Stack Leniency 2 is risky for a Hard, consider using 3/4.
  2. 00:22:723 (2) - Maybe make this a bit lower so it's closer to (3)? Current jump feels a bit too big.
  3. 00:28:794 (2) - Maybe remove the normal- hitnormal from the head? it doesn't feel so fitting at the blue tick.
  4. 00:35:402 (1,1) - Is this NC spam really needed? please consider removing the new combos from these two sliders.
  5. 00:50:853 (1) - Ctrl+G? Flows much better like that imo.
  6. 00:52:817 (6,1) - Switch NC locations? Feels nicer with the way the pattern is.
  7. 00:53:710 (1,4) - Not properly stacked
  8. 01:07:638 (6,1) - Switch NC locations? works better with vocals.
Never Ending Story
  1. OD7 for a simple short Insane? please use OD8.
  2. 00:02:172 (1) - I personally dislike maps that start with a circle without any music beforehand, it makes it really hard to hit the first note properly, especially if you play with Hidden. Maybe change this into a slider? (If this is changed, consider changing 00:07:886 (1,2) - too)
  3. 00:31:295 (4) - Maybe put the normal-hitnormal on the head instead of the tail? sounds a bit nicer imo.
  4. 00:32:723 (4) - ^
  5. 00:58:531 (3,4) - Maybe make these x1.1 spacing to match the rest of the combo?
  6. 01:09:960 (1,2,1,2,3) - This triangle is kind of imperfect, could you possibly make it with the Create Polygon Circles (Ctrl+Shift+D) tool?
Kodora

Priti wrote:

General
  1. Add Macuilxochitl to tags, considering you've ranked a map with that username.
Kodora's Easy
  1. 00:10:743 (1,1) - I'm sorry, but this gap won't fly, please consider using a slider instead of a spinner. come on, that's just 84 bpm, there is nothing too hard & next object is completely visible
  2. Unsnapped Green Line: 00:46:373 - snap to 00:46:389
  3. 00:45:139 (3,1,1) - Any chance for you to make the spacing consistent? I can't see any reason to make it like that. in fact spacing is consistent here; stupid DS shows it like "jump" due to offset shift - it's done here only to avoid overlap
  4. 01:10:853 (1) - Remove NC to be consistent with the set. [b]I guess whole comboing in my diff was redone by fanzhen?.. Anyway, up to him
Thanks for mod
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