hi there!
from my queue, just making suggestions :3
General
aah, this is okay to play, but sooooo repetitive! why? :c in the middle part the rhythm stays the same for like.. ever. it really gets a little boring. ;-; maybe you can try to spice this up a bit?
great diff! just some minor things -
okay to play, I'm a little bothered by the anti-jumps in the beginning tho. :c -
omg, this is really great! I like the diff, one of the few Insanes I can play and it's really fun >w<
from my queue, just making suggestions :3
General
- considering the combo colours, try this maybe -thiiisthey're better to see and match the background
[Colours]
Combo1 : 68,111,153
Combo2 : 255,240,200
Combo3 : 162,205,249
Combo4 : 245,199,101 - hmh, such a long break. ;-; it's a little boring to wait that long, maybe you can find someone who can do a SB? cause that's less boring than watching the background for 20 seconds >w<
aah, this is okay to play, but sooooo repetitive! why? :c in the middle part the rhythm stays the same for like.. ever. it really gets a little boring. ;-; maybe you can try to spice this up a bit?
- 00:36:154 (2,3) - a little confusing for beginner players, cause 3's end is closer to 2 than the head and at the perfect next-to-hit-object spot, please move it, so it won't confuse anyone
same for 00:41:639 (2,3) - - 00:44:382 (2) - rhythm feels off, especially cause the vocals start in the middle of the slider, maybe you can change the rhythm up, so it matches both, beat and vocals? example:
- 00:46:439 (1) - if you know that the downbeat is clearly audiable and pretty strong you might want to make it a clickable object, cause atm it doesn't have any effect on gameplay :c same goes for 00:49:182 (1) - and several others - you'd be better of with circles, imo
- 01:52:611 (2,1) - this overlap is a no for Easy (imo), it's way too confusing >-< if the DS make it impossible to move it somewhere so they won't overlap, then choose a different shape for one of the sliders, or both :b (btw, it's not bad if the slidertracks overlap, it's just confusing when you cover starts and ends of sliders!)
example (with overlapping slidertracks) - https://osu.ppy.sh/ss/2495961 - 02:13:182 (1) - is this missing a clap? 02:14:554 (2) - probably too?
- 02:37:868 (3) - suggestion cause I really miss some variety - remove whistle from reverse and extend the slider like this, plays nice, sounds nice, moar variety :3 ->
- 02:47:468 (1) - curve this in the other direction to improve flow? :3 (just move last anchor to 424|308
- 02:50:554 (1) - this might confuse beginners. :/ not sure, I don't think more than 1 reverse is suitable for Easy diff, but it might be okay ~ since it's the only time you use 2 reverses I'd prefer if you map this differently, tho.
- 03:10:782 (3,4,1) - this would flow way better if you curve 4 a little less and adjust 1, example: https://osu.ppy.sh/ss/2496109
great diff! just some minor things -
- 00:32:039 (5,6,1) - movement feels a little awkward, you could re-arrange them a little to smoothen it, example: https://osu.ppy.sh/ss/2496185
- 01:02:211 (4) - aah, Idk about the rhythm. it doesn't really match the pace of the song, imo. but you could try this isntead, adds a little more variety too: https://osu.ppy.sh/ss/2496221
- 01:11:468 (5) - is this missing a NC?
- 01:26:211 (3,4) - minor DS issue, please fix? xD
- 01:51:754 (5,6) - and every other stack before short reverse-slider - please unstack them! stacking is fine, but the reverse arrows get partly hidden which is super confusing for Normal players! :c
- 02:14:896 (2) - aah, you could blanket 02:13:868 (5) - so nicely with this, why don't you? ;-;
- 02:20:382 (2,4) - the overlap is visible while playing ;-; how about making 4 parallel to 2? looks better to me
- 02:27:925 (5,1,2,3,4) - movement feels a little forced, you could change the pattern to this, works better imo - https://osu.ppy.sh/ss/2496293
okay to play, I'm a little bothered by the anti-jumps in the beginning tho. :c -
- 00:22:096 (1,2) - here you use an anti-jump, I wonder why tho? also you've ignored the beats on the red and the blue tick, but they're clearly audiable. ._. and at 00:23:296 (5) - this matches the melody, but I'd prefer if the downbeat was clickable, cause it's more dominant than the others. maybe you can try this rhythm:
- 00:25:525 (1) - what's with this NC? remove?
- 00:28:954 (1,2) - another anti-jump that feels very weird to play. the music doesn't slow down and there is no break of anything either, space regularly?
//sidenote - I obviously don't point out every anti-jump I don't see fitting, because that's close to all.. I'm only mentioning the ones that break flow and don't play well at all (imo), up to you if you wanna change any, but I highly recommend to think about their usage again :/ - 00:31:011 (1) - remove NC?
- 00:35:468 (8,1) - there's nothing on the blue tick 8 is mapped to, but the one with a beat (between 8 and 1) is empty.. replace 8 with a circle and add two more circles at 00:35:639 - and 00:35:725 -
- 00:38:211 (8) - here is one, but on the next blue tick is the same, try this? -
- 00:52:268 (1,1,1) - why so many NCsss? :c I think you should check your comboing scheme, cause it's really inconsistent
- 01:49:868 (1) - uhm. I think this is waaay to long. it's just super tiring and no fun to play, imo :/ you should end the spinner sooner
if you don't want to at least decrease hitsound volume.. cause the longer the spinner gets the louder the spinner-spin will play. and that's not really pleasant to the ears. >-< - 02:10:439 (4,1) - long break feels off, why don't you add another circle at 02:11:125 - ?
- 02:55:696 (5) - map the break after? there's no reason to have another break here. the first one was long enough so it's not needed and it's even mapped in Easy/Normal.. :/
omg, this is really great! I like the diff, one of the few Insanes I can play and it's really fun >w<
- fun or not, playing that long without a break is too much. add a short break (maybe just 3-5 seconds, that's enough) at some point please >-<
- 00:24:668 (7) - ctrl+g for minor flow improvement
there are some more of this, you don't have to change any, but personally I think it's more comfortable to play that way - 00:30:154 (6) - 00:35:639 (7) - 00:39:754 (8) - 00:49:182 (5) - 01:19:525 (7) - 02:40:782 (7) - - 01:09:154 (3) - feels a little off while playing, not sure why. ;-; maybe cause it start's on the blue tick? (I do that often, too, and regularly get screamed at for it. x-x .. xD) consider switching places with 01:09:068 (2) - so first the reverse slider, then the circle
- 01:11:811 (2,1) - reverse 2, curve in opposite direction. the curve 1 differently, too and you'll end up with a slightly better flow (imo) .. (and you could rotate 01:12:496 (2) - slightly, too) - https://osu.ppy.sh/ss/2496677 - https://osu.ppy.sh/ss/2496687
- 01:13:868 (1) - uuuhm what's with this speed up. it doesn't really match the song I think. there's just no indicator for a speed up like this :/
- 01:46:782 (7) - I'd prefer if you split this in slider + circle, cause of the beat on the red tick
- 02:00:496 (8) - ^
- 02:14:211 (8) - rotate by 170° selection cente for better flow :3
- 02:33:754 (1,2,3,4,5,6,1) - aaaah, this is so fun to play >w<