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Bada Kim - Ventil of Nightmare

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Topic Starter
Larto
This beatmap was submitted using in-game submission on Tuesday, March 23, 2010 at 20:45:33

Artist: Bada Kim
Title: Ventil of Nightmare
Tags: Land of Chaos Online LOCO MMORPG Audition
BPM: 115
Filesize: 6506kb
Play Time: 02:52
Difficulties Available:
  1. Hard (4.34 stars, 254 notes)
  2. Insane (4.87 stars, 374 notes)
  3. Normal (2.88 stars, 208 notes)
Download: Bada Kim - Ventil of Nightmare
Information: Scores/Beatmap Listing
---------------
Completed!
Astom
In blue suggestions, In red maybe important

[General]
-Source: Land of Chaos Online (LOCO)
-Bada Kim - Ventil of Nightmare (Larto).osb, if u don't use it, kill it x3
-Maybe try to use AIMod but is only a suggestion
-take off countdown

[Hard]
-01:43:436 (1)(2)(3)(4) I think that distance is strange
-00:53:219 (8) remove this circle? or add slider in 00:53:089 to 00:53:349
-My acc :3


That's all i think, StaR
If u finish other dif only tell me.
aRiskOfRain
Normal;

00:30:132 (3) - On the end of the 1.
00:44:741 (7) - On the start of the 5.
02:41:871 (6) - Lower the left side.
02:50:219 (6) - Lower the right.
02:51:784 (1) - On the horizontal axis.

Hard;

01:35:089 (2) - Lulz.

Insane;

00:50:741 (1,2) - Dat spacing.
Diasios
[General]

  • • Offset 3265 (resnap all notes)
    • Add some Source
    • Delete the .osb file, then "Full submission"
[Hard]

  • • 00:36:654 (1) - End this slider here 00:37:176 (white tick) and add a circle here 00:37:308 (blue tick)
    • 00:40:830 (1) - Like ^
    • 00:45:004 (1) - ^
    • 00:49:178 (6) - ^ (also, New combo)
    • 01:26:743 (1) - ^
    • 01:30:917 (1) - ^
    • 01:35:091 (2) - ^
    • 01:39:264 (5) - ^ (also, New combo)

    • 02:32:482 (7) - Move it toward the center
[Insane]

  • • 00:50:741 (1,2,3,4) - Spacing here could confuse people :S
Kecco
•Insane•
00:36:654 (1) - Is this jump necessary?
00:50:741 (1,2,3) - This two different timing jump but same on distance might confuse the player. Try to fix it make the (2) more near to (2)

That's all xD
Very nice map~
Star~
<3~
Lokamp
Normal
01:45:523 (1,2,3,4,5,6) - Ok, jumps are fun, but this combo series's spacing is TOO changeling for a Normal mode... uniformize spacing, please...
01:54:393 (1) - clap here
02:14:871 (spinner) - start it on 02:15:263 (same end point)
02:29:089 (2) - move it 2 squares right

Hard
01:02:219 (1) - start it with clap (or whistle, perhaps)

Insane
Looks fine. (Maybe make it a little more Insane-ish...)

For Normal and Hard a little check with AIMod can be useful... the rest was nice! Have your star.
Ph0X
starz
Dotsu
~star~
Larto-fangirl
.
Armin
starred because..i love you
Crimmi
Crimmi's Judgement <3

Alright, Nazi Time!! (I Guess)

[Normal]
Good.

[Hard]
00:12:201 (4) Try To align with (3) Or (2) Your Choice. (But You Might Go Crazy on me For That >.>)
00:14:347 ^

[Insane]
00:12:108 (2) align with (1)
01:18:902 (1,2) make them symmetrical.

overall: Star =]
James2250
Normal:
00:42:132 (4) - new combo
02:09:263 (5,6) - align (or is it meant to be like this)
02:08:741 (4,7) - ^
02:22:045 (4,5,6) - keep spacing equal?
02:28:828 (1) - remove new combo
02:29:870 (9) - new combo

Hard:
00:16:697 (2,3) - spacing

Insane:
01:25:436 (4) - make symmetrical?

*star*
(looks at other comments...there is a larto fangirl now?)
Shulin
General

-- Offset 3,274 imo (could be my UO I guess)
-- Delete .osb lol

Normal:

01:01:446 (x) – Add note?
01:07:707 (x) - ^
01:59:881 (x) - ^
02:35:359 (x) - ^
02:52:055 (x) - ^

Suggested notes are just suggestions ^_^

Hard:

+ 1 OD plays much better imo.

00:36:664 (1) – Maybe end on a white tick and add a beat at 00:37:316 (It might be interesting if you interchanged between two different rhythms for these parts, though it’s just a suggestion ^_^)
00:40:838 (1) - ^
00:45:012 (1) - ^
00:49:186 (1) - ^ etc.

I found the rhythms easier to follow in Insane for some reason, but other than that nice difficulty.

Insane:

Nice!

All suggestions, feel free to ignore all of them. :D

~ Star.
Kytoxid
[General]

The audio sounds kinda unclear/too soft. The hitsounds sometimes stuck out because of this, since they're pretty sharp-sounding.

The left/right-side finishes were interesting, lol. Dunno how well it fits in though.

[Normal]

00:19:958 - This inherited timing section is kinda unnecessary, remove it and change audio settings on the first timing section?

Feels okay. I felt kinda..."let down" at the start of the first 2 kiai sections; the 1/1 pattern didn't really feel like it matched the heightened ("excitement"?) from kiai.

[Hard]

00:17:610 (3) - Distance snap this note? The jump's kinda random.
00:40:828 (1) - Hard to read the timing on this slider; I expected it to end 1/4 sooner. Maybe make it end 1/4 sooner, and add a note where it ends now? Maintains the consistent pattern from before.
00:49:176 (1) - If you change the last one, might as well change this too.
01:30:915 (1) - Yeah, same as before, although by now, you get the hang of it. Ending on 1/4 just feels kinda weird.

[Insane]

In the beginning of Insane, I felt it was a bit too overmapped for my tastes, but it felt smoother once I got to the second half or so. On my second play-through, it felt okay overall.

Maybe it was because I was looking at the 1/4 spacing in the beginning since it was a bit inconsistent, but it's not really anything major. You can still tweak it a bit though, since it was slightly distracting. XD

Oh yeah, I liked the doublets in this too.

Star. You can poke me if you'd like a protobubble too, I guess. :P I think my main gripe is with the MP3, but if nothing can be done, nothing can be done.

EDIT: Proto-bubbled.
yaya
bubbled
tieff
Charming song and cool map.
Ranked!
ShaggoN
LOL@timing XDDD
Topic Starter
Larto
wat
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