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ELISA connect EFP - EONIAN -eonian-

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Topic Starter
ZZHBOY

Narcissu wrote:

小圈毀歌!毀歌!
提了
AnOzi Changle
不愉快です
Topic Starter
ZZHBOY

ctpsky wrote:

不愉快です
提了
Irie Miyuki
接了 你看着分
Topic Starter
ZZHBOY

Irie Miyuki wrote:

接了 你看着分
我还没听完 你先睡觉觉把 到时候喊你
EncoreW
我真心觉得AR8.5 OD7.5不错 AR9DT是很不善良的 而且150BPM的曲子感觉AR9还是有点快了 OD6又太善良。。
00:23:394 (3) - 285,161吧 不要逼死强迫症了 00:24:194 (6) - 00:24:594 (1) - 一样
00:23:594 (4,5) - 也是和前后保持一样的DS吧
00:24:994 (3,4) - 00:25:394 (5,6) - 感觉可以直接把00:24:594 (1,2) - 拿过去 控制好DS 这样可能会更好看
00:26:194 (1,2) - 直接跟着动一下就好
00:39:194 (1) - 00:45:394 (1) - 总感觉这两个能换成别的什么东西。。
01:01:394 (1,2) - 两个之间总觉得缺了什么 好像是有一个音节没用note表示出来 可能是01:01:794 - 这里
01:10:594 (7,8) - 总感觉好像是你用了3个120度的旋转 这两个没地方放了一样。。
01:27:794 - 这里取消break似乎更好?
02:03:994 (2) - 168,236吧 等差数列不是很好么?当然后面的几个也跟着动
02:08:194 (3) - 302,43吧 后面的几个也跟着动
02:10:394 (3) - 489,239吧
02:11:994 - 加个转盘?
02:49:194 (2) - 不知道是不是需要一个blanket
03:03:794 (1) - 不如把03:02:994 (1) - 直接复制来转180度再找个好地方摆上去
03:06:194 (1,2,3,1,2,3,1,2,3,1,2,3) - 这段感觉可以不要kiai 03:06:194 (1) - 这里差不多可以结束kiai了 03:07:794 (1) - 开始新的一段kiai


这歌也是有点长啊
Noine-
我的妈真长,今天看的第二个5分多钟的图了,我喝口热翔慢慢看。。。
[general]
AR9OD6我就见过一张图,我是觉得不太好
[Expelled]
00:39:189 (1) 00:45:389 (1) - 这俩转盘摆在这里太奇怪了,还这么长,map了吧
01:01:589这里我觉得应该加两个二分
01:06:989 (3) - whistle
01:12:589 (6) - ^
01:54:789 (4) - 好好地摆个五边形不行么。。。。
03:30:989 (1) - NC
03:37:789 (1,2,3,4,5,6) - flow略难受。。。
04:30:189 (1,2,3,4) - 别跟04:29:989 (6) -重叠起来了
04:56:589 (1,2,3,1,2,3) - 节奏有点不对劲
05:37:889 (1,2,3) - 就算音乐是这样我也不建议摆这个短连打,可能短滑条这返好一点。
Topic Starter
ZZHBOY
tm1209

tm1209 wrote:

我真心觉得AR8.5 OD7.5不错 AR9DT是很不善良的 而且150BPM的曲子感觉AR9还是有点快了 OD6又太善良。。
00:23:394 (3) - 285,161吧 不要逼死强迫症了 00:24:194 (6) - 00:24:594 (1) - 一样
00:23:594 (4,5) - 也是和前后保持一样的DS吧
00:24:994 (3,4) - 00:25:394 (5,6) - 感觉可以直接把00:24:594 (1,2) - 拿过去 控制好DS 这样可能会更好看
00:26:194 (1,2) - 直接跟着动一下就好
00:39:194 (1) - 00:45:394 (1) - 总感觉这两个能换成别的什么东西。。
01:01:394 (1,2) - 两个之间总觉得缺了什么 好像是有一个音节没用note表示出来 可能是01:01:794 - 这里
01:10:594 (7,8) - 总感觉好像是你用了3个120度的旋转 这两个没地方放了一样。。
01:27:794 - 这里取消break似乎更好?
02:03:994 (2) - 168,236吧 等差数列不是很好么?当然后面的几个也跟着动
02:08:194 (3) - 302,43吧 后面的几个也跟着动
02:10:394 (3) - 489,239吧
02:11:994 - 加个转盘?
02:49:194 (2) - 不知道是不是需要一个blanket
03:03:794 (1) - 不如把03:02:994 (1) - 直接复制来转180度再找个好地方摆上去
03:06:194 (1,2,3,1,2,3,1,2,3,1,2,3) - 这段感觉可以不要kiai 03:06:194 (1) - 这里差不多可以结束kiai了 03:07:794 (1) - 开始新的一段kiai


这歌也是有点长啊
pg

ProdigyGrape wrote:

我的妈真长,今天看的第二个5分多钟的图了,我喝口热翔慢慢看。。。
[general]
AR9OD6我就见过一张图,我是觉得不太好
[Expelled]
00:39:189 (1) 00:45:389 (1) - 这俩转盘摆在这里太奇怪了,还这么长,map了吧
01:01:589这里我觉得应该加两个二分
01:06:989 (3) - whistle
01:12:589 (6) - ^
01:54:789 (4) - 好好地摆个五边形不行么。。。。
03:30:989 (1) - NC
03:37:789 (1,2,3,4,5,6) - flow略难受。。。
04:30:189 (1,2,3,4) - 别跟04:29:989 (6) -重叠起来了
04:56:589 (1,2,3,1,2,3) - 节奏有点不对劲
05:37:889 (1,2,3) - 就算音乐是这样我也不建议摆这个短连打,可能短滑条这返好一点。

thx for mod
liangv587
ar9确实显得物件稀疏了,串什么的也少
00:38:989 (1) - 之前和05:17:389 (1) - 之后滑条静音?
00:14:489 - 这里不加一个浑身难受
00:38:189 (8) - 换个1/8?并在头部加whistle
00:39:189 (1) - 显得突兀,用whistle,00:45:389 (1) - 也是
01:10:989 (1,2,3) - 可以做成一个风扇形状http://puu.sh/dm2Fm.jpg如果改了的话后面也自己调下变得更自然吧
01:20:589 (1,2,3) - bad flow,移到左边会好些,比如295,43
01:26:589 (4,1) - 换下位置?增加些跳
01:28:589 - 这也加个normal clap感觉更好听
01:30:189 (1) - 这段kiai可以加点normal的底音http://puu.sh/dm3AN.jpg红色标记的部分加上normal的底音。如果有额外音效的记得additions要改回s,比如红色箭头
02:54:989 (1) - 这段kiai前13用softclap,24用normalclap
02:09:589 (4,1) - 换下位置比较好
02:11:789 - 到02:13:789 - 来个0.5的激霸怎样?
02:44:989 (3,4) - bad flow,换位会好些
02:48:589 (1,2) - 也像02:46:989 (1,2) - 一样成对,比如把02:46:989 (1,2) - ctrl+cvh
02:54:989 (1) - 这段kiai13用softclap,24用normalclap
03:43:789 (3) - 这个直,03:44:589 (1) - 这个弯
03:55:789 (1,2,3,1,2,3,1,2) - 这是两个一组好些吧
04:02:989 (3,4) - http://puu.sh/dm4vr.jpg
04:31:689 (3) - 删了吧,两个显得更重,叠在一起更重
04:41:189 (2,3,4) - bad flow, 掉头也许会好点
05:41:389 (1) - whistle就够了,轻松的结局
sjoy
[Expelled]
ar 降降 OD加加 我就不信你在RANK之前还能保持这种状态
00:38:989 (1,1,1) - 这种转圈+BREAK 感觉巨蠢无比
00:55:589 (2) - 这跟的啥JB节奏 完全不清楚
00:58:189 (1,2,3) - 我觉得这里还是跟鼓好 太松了
01:01:989 (2,3,4,5,1,2,3) - 这啥JB 2345是VOCAL 123是钢琴不能忍
01:35:389 (2) - 滑条阿 比较有连续感
01:54:989 (1,2,3) - 5连不要了?
02:04:389 (4) - 删 完全没音
02:11:789 (1) - 后面加转圈阿
02:27:389 (1,2,3,4) - 用鼓音效阿 用什么WHIS
02:42:589 (3) - 我觉得用1/1好
02:51:789 (1,2,1,2,1,2,3) - 2连 2连的间奏阿 被你毁了
03:39:489 漏音阿
03:40:989 (4,5,1) - 这什么排列 太JB了
03:52:589 (1) - FIN
04:30:189 (1,2,3,4,1) - 叠起来太蠢了
04:37:389 (1) - FIN
04:43:789 (1) - FIN
04:50:189 (1) - FIN
04:53:389 (1) - FIN
前半段的节奏无法认同
Topic Starter
ZZHBOY
sjoy

sjoy wrote:

[Expelled]
ar 降降 OD加加 我就不信你在RANK之前还能保持这种状态
00:38:989 (1,1,1) - 这种转圈+BREAK 感觉巨蠢无比
00:55:589 (2) - 这跟的啥JB节奏 完全不清楚
00:58:189 (1,2,3) - 我觉得这里还是跟鼓好 太松了
01:01:989 (2,3,4,5,1,2,3) - 这啥JB 2345是VOCAL 123是钢琴不能忍
01:35:389 (2) - 滑条阿 比较有连续感
01:54:989 (1,2,3) - 5连不要了?加了
02:04:389 (4) - 删 完全没音
02:11:789 (1) - 后面加转圈阿
02:27:389 (1,2,3,4) - 用鼓音效阿 用什么WHIS
02:42:589 (3) - 我觉得用1/1好
02:51:789 (1,2,1,2,1,2,3) - 2连 2连的间奏阿 被你毁了
03:39:489 漏音阿
03:40:989 (4,5,1) - 这什么排列 太JB了
03:52:589 (1) - FIN
04:30:189 (1,2,3,4,1) - 叠起来太蠢了
04:37:389 (1) - FIN
04:43:789 (1) - FIN
04:50:189 (1) - FIN
04:53:389 (1) - FIN
前半段的节奏无法认同 QAQ
587

liangv587 wrote:

ar9确实显得物件稀疏了,串什么的也少
00:38:989 (1) - 之前和05:17:389 (1) - 之后滑条静音?
00:14:489 - 这里不加一个浑身难受
00:38:189 (8) - 换个1/8?并在头部加whistle
00:39:189 (1) - 显得突兀,用whistle,00:45:389 (1) - 也是
01:10:989 (1,2,3) - 可以做成一个风扇形状http://puu.sh/dm2Fm.jpg如果改了的话后面也自己调下变得更自然吧
01:20:589 (1,2,3) - bad flow,移到左边会好些,比如295,43
01:26:589 (4,1) - 换下位置?增加些跳
01:28:589 - 这也加个normal clap感觉更好听
01:30:189 (1) - 这段kiai可以加点normal的底音http://puu.sh/dm3AN.jpg红色标记的部分加上normal的底音。如果有额外音效的记得additions要改回s,比如红色箭头
02:54:989 (1) - 这段kiai前13用softclap,24用normalclap
02:09:589 (4,1) - 换下位置比较好
02:11:789 - 到02:13:789 - 来个0.5的激霸怎样?
02:44:989 (3,4) - bad flow,换位会好些
02:48:589 (1,2) - 也像02:46:989 (1,2) - 一样成对,比如把02:46:989 (1,2) - ctrl+cvh
02:54:989 (1) - 这段kiai13用softclap,24用normalclap
03:43:789 (3) - 这个直,03:44:589 (1) - 这个弯
03:55:789 (1,2,3,1,2,3,1,2) - 这是两个一组好些吧
04:02:989 (3,4) - http://puu.sh/dm4vr.jpg
04:31:689 (3) - 删了吧,两个显得更重,叠在一起更重
04:41:189 (2,3,4) - bad flow, 掉头也许会好点
05:41:389 (1) - whistle就够了,轻松的结局

thx for mod
SolrosRepica
modding
01:32:589 (5) - 01:56:989 (4) - 02:59:789 (1) - 03:00:589 (1) -
03:04:589 (1) - 03:06:189 (1) - 03:06:589 (1) - 03:06:989 (1) - 03:07:389 (1) -
03:12:989 (2) - 03:13:789 (3) - 04:36:589 (1) - 04:39:789 (1) - 04:42:189 (1,3) -
04:42:989 (1,3) - 04:49:389 (1) -
Add sound "Finish"

02:46:689 (5) - Delete note

01:54:189 (1,2,3,4,1,2,3,4,5,6) - If you like example: http://puu.sh/dmjM6/7b12d35ef2.jpg (About shapes?pattern?)

awesome song and nice mapping skill :) I like it.
P.S.My quque rule's Total song length than 5:00.Be careful.
Topic Starter
ZZHBOY

SolrosRepica wrote:

modding
01:32:589 (5) - 01:56:989 (4) - 02:59:789 (1) - 03:00:589 (1) -
03:04:589 (1) - 03:06:189 (1) - 03:06:589 (1) - 03:06:989 (1) - 03:07:389 (1) -
03:12:989 (2) - 03:13:789 (3) - 04:36:589 (1) - 04:39:789 (1) - 04:42:189 (1,3) -
04:42:989 (1,3) - 04:49:389 (1) -
Add sound "Finish"

02:46:689 (5) - Delete note

01:54:189 (1,2,3,4,1,2,3,4,5,6) - If you like example: http://puu.sh/dmjM6/7b12d35ef2.jpg (About shapes?pattern?)

awesome song and nice mapping skill :) I like it.
P.S.My quque rule's Total song length than 5:00.Be careful.
sorry for my careless anyway thanks for your mod
emilia
M4M~

  • [Expelled]
  1. First off, hitsounds sound super weird and don't really fit the map :P
  2. 00:34:189 (1,2) - Parallel? Or make difference in angle bigger
  3. 00:40:989 (1) - Rather sad that you are completely gonna miss mapping the vocals :P
  4. 00:57:789 (3) - Shift this up to form this. Flow is better IMO
  5. 01:02:989 (1,2,3) - Maybe manually unstack
  6. 01:11:789 (3,4) - blanket fix
  7. 01:13:389 (1,2,3,4) - Try using a regular pentagon with one less point so it looks more regular
  8. 01:19:789 (1,2,3,4) - Try 1,3,2,4
  9. 01:20:589 (1,2) - Too close IMO
  10. 01:22:189 (1,2) - blanket fix
  11. 01:31:789 (1,2,3,4,5) - Try using a regular hexagon with one less point and 2 being the center
  12. 01:34:989 (1) - Don't see a point in NC
  13. 01:38:589 (3,5) - blanket fix
  14. 01:46:989 (3,4) - Too close
  15. 02:06:189 (3,4,5) - Try having equal distance between 3-4 and 4-5
  16. 02:13:989 (1,2,3,4,5) - Try a regular triangle
  17. 02:32:589 (1,2) - slight blanket fix
  18. 02:43:589 (3,1) - ^
  19. 03:11:789 (1,2,3,4,5,1) - Parallel?
  20. 03:15:789 (1) - Suggest ctrlg then shift the 2 notes after
  21. 03:30:589 (3,1) - Suggest stack, if not players may jump too quick to 1 and play it as 1/4 on instinct
  22. 03:33:389 (1,2) - blanket fix
  23. 04:18:189 (1,2,3,4,1,2,3,4) - Feels a bit boring, maybe try ctrlg a few notes to have a more random + build-up effect
  24. 04:43:789 (1,2) - Too close
  25. 04:50:189 (1,2,3) - Overlap by 1 & 3 feels quite ugly, try shift away
  26. 05:02:989 (1,2,1,2,1,2,1,2) - Same thing as just now, try ctrlg a few sliders
  27. 05:09:389 (1,2,3) - This pattern feels very boring and uneven, try something more interesting?
  28. 05:37:789 (5) - Shift this to the white line earlier so its easier for players to hit
  29. 05:40:189 (4,1) - Feel like you can add a jump from 4-1

    Its a rather ok map in general, maybe needs nicer patterns and more jumps. Another thing to mention is that there are some parts with rather abrupt flow like: 01:38:989 (5,6,1) - when players have to move to move against the flow to hit notes (6-1 is reverse from slider 1 body) and 04:02:189 (1,2,3,4) - flow here in general is rather awkward and 04:40:589 (1,2,3) - same issue as first. But if this is a style, then please keep it. Cool map!
Everything I've modded are basically just opinions. GL :D
[CSGA]Ar3sgice
irc
11:06 Elaine: lai kan tu ya
11:06 [CSGA]Ar3sgice: 啊
11:06 [CSGA]Ar3sgice: 对
11:07 [CSGA]Ar3sgice: 你的图呢
11:07 *Elaine is listening to [http://osu.ppy.sh/b/556909 ELISA connect EFP - EONIAN]
11:07 Elaine: liangxin
11:07 [CSGA]Ar3sgice: 。
11:07 [CSGA]Ar3sgice: 下不了
11:08 Elaine: qwq
11:08 Elaine: 我传个拜倒
11:08 Elaine: 拜读
11:08 Elaine: 百度*
11:08 [CSGA]Ar3sgice: 啊
11:09 Elaine: http://pan.baidu.com/s/1dD3Y9tJ
11:13 [CSGA]Ar3sgice: tags里的-Expelled from Paradise-复读了
11:13 [CSGA]Ar3sgice: 不对 先别改
11:13 [CSGA]Ar3sgice: 我拿板子试试图
11:13 [CSGA]Ar3sgice: 不对 你美丽
11:14 Elaine: qwq
11:14 [CSGA]Ar3sgice: zxzx
11:20 [CSGA]Ar3sgice: 最后那个空了半拍的地方
11:20 [CSGA]Ar3sgice: 好坑啊 差点被坑断了
11:21 Elaine: a
11:21 Elaine: 半拍?
11:21 [CSGA]Ar3sgice: 我找找
11:21 [CSGA]Ar3sgice: 05:00:189 -
11:21 [CSGA]Ar3sgice: 这里
11:22 Elaine: 放太近了吗
11:22 [CSGA]Ar3sgice: 不是 为什么要空啊
11:23 Elaine: 因为那里就是空的啊o.o
11:23 [CSGA]Ar3sgice: ..
11:23 [CSGA]Ar3sgice: 思考
11:23 Elaine: 死啊kao
11:23 [CSGA]Ar3sgice: 那你放远点吧
11:25 Elaine: hao
11:25 Elaine: 我是不是变良心了啊
11:26 [CSGA]Ar3sgice: 是啊
11:26 [CSGA]Ar3sgice: 好良心
11:26 Elaine: qwq
11:29 Elaine: 对了 tag里那个要去掉吗
11:29 [CSGA]Ar3sgice: 对啊
11:29 [CSGA]Ar3sgice: 复读的那个去掉
11:29 Elaine: hao
11:31 [CSGA]Ar3sgice: 03:20:189 (2) - 这个1/16 auto打不出300 要在中间加个红点
11:31 Elaine: 红点?
11:31 [CSGA]Ar3sgice: 嗯 随便加一个就行了
11:32 [CSGA]Ar3sgice: https://osu.ppy.sh/ss/2328742
11:33 Elaine: 为啥加了还是100啊
11:33 [CSGA]Ar3sgice: 03:39:389 (2,3,4,5) - 这个串怎么和别的不一样
11:33 [CSGA]Ar3sgice: 。那就不知道了
11:33 [CSGA]Ar3sgice: 好像是要在原来白点的位置
11:33 [CSGA]Ar3sgice: 然后把白点放到后面 什么的
11:36 Elaine: 好 解决了
11:36 [CSGA]Ar3sgice: 04:02:989 (3,4) - 这个我觉得应该把3往下走 4往上
11:36 [CSGA]Ar3sgice: 好
11:36 Elaine: 原来还有这种原理=.=
11:36 Elaine: 03:39:389 (2,3,4,5) - 这个怎么了吗
11:37 [CSGA]Ar3sgice: 怎么不是那个小间距啦!
11:37 [CSGA]Ar3sgice: 刚才一瞬间就不知道是几连了
11:38 Elaine: 因为他这里不是有那个stack修正
11:38 [CSGA]Ar3sgice: 对啊
11:38 [CSGA]Ar3sgice: 就是因为有才觉得不好看啊
11:38 Elaine: =.=
11:39 [CSGA]Ar3sgice: 你看看嘛 我觉得还是那种小间距好
11:40 [CSGA]Ar3sgice: 04:16:589 (1) - 这个放到这里来好不好 https://osu.ppy.sh/ss/2328754
11:43 Elaine: 那样感觉flow会奇怪
11:43 [CSGA]Ar3sgice: 啊 那就算丽
11:43 Elaine: 啊辅导员查寝了我先上床躲一下.-.
11:43 [CSGA]Ar3sgice: 思考
12:06 Elaine: qwq
12:06 [CSGA]Ar3sgice: 0.0
12:07 [CSGA]Ar3sgice: 等等 我喂一下卡
12:08 Elaine: 你觉得这图如何啊
12:08 Elaine: xiale
12:08 Elaine: ll?
12:09 [CSGA]Ar3sgice: duia
12:10 Elaine: aji3
12:10 [CSGA]Ar3sgice: aji3
12:10 [CSGA]Ar3sgice: 好了
12:11 Elaine: 唉 自从不是8000拿活动卡我就基本quit了
12:12 [CSGA]Ar3sgice: 。
12:12 [CSGA]Ar3sgice: 活动吗 我记得一直是11000和25000
12:13 [CSGA]Ar3sgice: 刚出了个新活动 三连EX
12:13 [CSGA]Ar3sgice: 04:44:389 (2) - 这个往下面一点比较好
12:13 Elaine: QAQ
12:15 Elaine: 好 移了点
12:15 [CSGA]Ar3sgice: 04:53:789 (3) - 这个感觉有些破坏flow, 往左上角是不是好一下 https://osu.ppy.sh/ss/2328803
12:15 [CSGA]Ar3sgice: 我去拿一下外卖
12:15 Elaine: 壕
12:21 [CSGA]Ar3sgice: 好了
12:22 [CSGA]Ar3sgice: 不过我觉得没有能挑的了 我还是去贴irc
Topic Starter
ZZHBOY
Estellia-

Estellia- wrote:

M4M~

  • [Expelled]
  1. First off, hitsounds sound super weird and don't really fit the map :P
  2. 00:34:189 (1,2) - Parallel? Or make difference in angle bigger
  3. 00:40:989 (1) - Rather sad that you are completely gonna miss mapping the vocals :P
  4. 00:57:789 (3) - Shift this up to form this. Flow is better IMOfine
  5. 01:02:989 (1,2,3) - Maybe manually unstack
  6. 01:11:789 (3,4) - blanket fix
  7. 01:13:389 (1,2,3,4) - Try using a regular pentagon with one less point so it looks more regularyea, fiexed
  8. 01:19:789 (1,2,3,4) - Try 1,3,2,4fine
  9. 01:20:589 (1,2) - Too close IMOmoved further
  10. 01:22:189 (1,2) - blanket fixfixed
  11. 01:31:789 (1,2,3,4,5) - Try using a regular hexagon with one less point and 2 being the center
  12. 01:34:989 (1) - Don't see a point in NCthat's an inpatient mistake, fixed
  13. 01:38:589 (3,5) - blanket fixfxed
  14. 01:46:989 (3,4) - Too closemoved further
  15. 02:06:189 (3,4,5) - Try having equal distance between 3-4 and 4-5
  16. 02:13:989 (1,2,3,4,5) - Try a regular triangle
  17. 02:32:589 (1,2) - slight blanket fix
  18. 02:43:589 (3,1) - ^
  19. 03:11:789 (1,2,3,4,5,1) - Parallel?
  20. 03:15:789 (1) - Suggest ctrlg then shift the 2 notes after
  21. 03:30:589 (3,1) - Suggest stack, if not players may jump too quick to 1 and play it as 1/4 on instinct
  22. 03:33:389 (1,2) - blanket fix
  23. 04:18:189 (1,2,3,4,1,2,3,4) - Feels a bit boring, maybe try ctrlg a few notes to have a more random + build-up effect
  24. 04:43:789 (1,2) - Too close
  25. 04:50:189 (1,2,3) - Overlap by 1 & 3 feels quite ugly, try shift away
  26. 05:02:989 (1,2,1,2,1,2,1,2) - Same thing as just now, try ctrlg a few sliders
  27. 05:09:389 (1,2,3) - This pattern feels very boring and uneven, try something more interesting?
  28. 05:37:789 (5) - Shift this to the white line earlier so its easier for players to hit
  29. 05:40:189 (4,1) - Feel like you can add a jump from 4-1

    Its a rather ok map in general, maybe needs nicer patterns and more jumps. Another thing to mention is that there are some parts with rather abrupt flow like: 01:38:989 (5,6,1) - when players have to move to move against the flow to hit notes (6-1 is reverse from slider 1 body) and 04:02:189 (1,2,3,4) - flow here in general is rather awkward and 04:40:589 (1,2,3) - same issue as first. But if this is a style, then please keep it. Cool map!
Everything I've modded are basically just opinions. GL :D

nice mod and almost fixed
thx
zxhzxhz
[Expelled]
00:15:789 (5) - del
01:18:589 (4,5) - 这两个掰开,不跟6重叠
01:30:989 (3,4) - 再弯一点
01:36:589 (1,2,3) - 01:42:989 (1) - 更弯
01:49:389 (1) - ^
02:30:189 (1) - 向右上挪一点
02:42:189 (1,2,3) - 这个地方我怎么看不懂(以头锤地
02:46:589 (4,5,6) - 换成折返?(我觉得这里都是啪-啪-啪-啪的节奏,这个改成点击一下会好点
02:58:189 (1,2,3,4,1) - 脑洞。。。
04:08:589 (1) - 再弯点

纸张波姥爷的图神神神,摸不动_(:з」∠)_
Karen
[Expelled]
  1. offset是不是应该再+个2或者4?我总觉得不对..不过你好像还没压mp3.
  2. 检查一下aimod,kiai time开始结束都有1ms的unsnapp,不知道是不是我这里的bug
  3. 00:39:189 (1,1) - 纸张波这么偷懒你家里人知道吗
  4. 02:02:789 (1) - 这里为何不加whistle了
  5. 04:40:589 (1) - ctrl+G
  6. 02:33:391 (3,4) - 这个实在有点违和,要不忽视后面那个音吧._.
  7. 02:42:591 (3) - 这个换成1个note+一个滑条比较好,这个折返听起来奇怪
  8. 03:11:791 (1,2,3,4,5,6,1) - 这不太顺吧,可以把03:12:389 (6) - 放在滑条上
    就这么点了..
Topic Starter
ZZHBOY
zxhzxhz

zxhzxhz wrote:

[Expelled]
00:15:789 (5) - del
01:18:589 (4,5) - 这两个掰开,不跟6重叠
01:30:989 (3,4) - 再弯一点
01:36:589 (1,2,3) - 01:42:989 (1) - 更弯
01:49:389 (1) - ^
02:30:189 (1) - 向右上挪一点
02:42:189 (1,2,3) - 这个地方我怎么看不懂(以头锤地换了下
02:46:589 (4,5,6) - 换成折返?(我觉得这里都是啪-啪-啪-啪的节奏,这个改成点击一下会好点
02:58:189 (1,2,3,4,1) - 脑洞。。。
04:08:589 (1) - 再弯点

纸张波姥爷的图神神神,摸不动_(:з」∠)_

Kagamine Ren

Kagamine Ren wrote:

[Expelled]
  1. offset是不是应该再+个2或者4?我总觉得不对..不过你好像还没压mp3. 改了点
  2. 检查一下aimod,kiai time开始结束都有1ms的unsnapp,不知道是不是我这里的bug
  3. 00:39:189 (1,1) - 纸张波这么偷懒你家里人知道吗QAQ
  4. 02:02:789 (1) - 这里为何不加whistle了好 补上了
  5. 04:40:589 (1) - ctrl+G
  6. 02:33:391 (3,4) - 这个实在有点违和,要不忽视后面那个音吧._.
  7. 02:42:591 (3) - 这个换成1个note+一个滑条比较好,这个折返听起来奇怪
  8. 03:11:791 (1,2,3,4,5,6,1) - 这不太顺吧,可以把03:12:389 (6) - 放在滑条上
    就这么点了..

thx for mod
Kayano
From ur req

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Fine
[ Expelled]
Rhythm
  1. ok
Hitsounds
  1. 01:43:597 (2) - Sampleset Auto
  2. 01:51:197 (2,3) - swap clap 衔接后面的音效会更好一点
  3. 01:57:397 (1,2) - 同上
  4. 02:04:597 (1) - remove whistle 没必要 太吵了
  5. 02:07:797 (1) - 同上
  6. 02:18:997 (2,3,4) - 这我倒是觉得能whistle 还有02:22:197 (2) -
  7. 02:37:397 (1) - 开头好像少了whistle
  8. 04:02:997 (3) - missing clap on slider head
  9. 04:15:797 - 又少了个clap?
Placement
  1. 01:26:197 (3) - 注意blanket 这些细节我不想多说 前后还有
  2. 01:47:597 (4) - 可以往左下挪一点 大概288:168 蹭到滑条不好看
  3. 02:33:697 (4) - 可以考虑换成一个1/2滑条 比较不坑读图 不改也无所谓
  4. 03:20:197 (2) - 1/16可能会死 给你打个预防针
flow感觉挺不错的 跳可能稍微再平均一下 有些感觉过大 大部分又比较小 不过也没必要吹毛求疵
Lobelia
[Expelled]
00:52:397 来个三连?感觉这里停顿的怪怪的
01:01:797 加一个NOTE
02:29:797 (3,4) 这里换滑条,跟VOCAL一起延长的感觉
02:29:797 (3,1) blanket 没包好
02:49:797 (4) - 右边去点← ←
03:18:997 这块连打形状不考虑变下吗?感觉不太顺
04:21:397 (1,2) 这一组跟后面机组的DS不一致啊
04:46:997 (1,2) 这里也来个blanket如何← ←

ZZH姥爷的神图,作为一名新人只好这样了,触触触
:)
rs_fadeaway
大体就是note间距的把握了,还有太抛离vocal,有些地方会觉得不太爽

00:59:797 (1) - 上个NC放到这开始吧
01:10:797 (8) - 这里空一下会不会比较好,后个note anti-jump
02:50:197 (1,2,3,4,5,6,7,8) - 可以把二连距离拉开些
03:01:997 (3) - 与周围有点违和,还是换成连打吧
03:10:197 (1,2) - 反正也不好看,不如契合鼓声换成连打算了
03:18:197 (1,2) - 同上吧
03:26:997 (1,2,3,4) - 慢慢加点SV吧
03:28:597 (1,2,3,4,1,2,3,4,1,2,3) - note间距渐变点啊,也别太良心了
05:06:197 (1,2,1,2,3,4) - 这里为何要这样下,不太懂
так
Topic Starter
ZZHBOY
OniJAM

OniJAM wrote:

From ur req

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Fine
[ Expelled]
Rhythm
  1. ok
Hitsounds
  1. 01:43:597 (2) - Sampleset Auto
  2. 01:51:197 (2,3) - swap clap 衔接后面的音效会更好一点
  3. 01:57:397 (1,2) - 同上
  4. 02:04:597 (1) - remove whistle 没必要 太吵了
  5. 02:07:797 (1) - 同上
  6. 02:18:997 (2,3,4) - 这我倒是觉得能whistle 还有02:22:197 (2) -
  7. 02:37:397 (1) - 开头好像少了whistle
  8. 04:02:997 (3) - missing clap on slider head
  9. 04:15:797 - 又少了个clap?
Placement
  1. 01:26:197 (3) - 注意blanket 这些细节我不想多说 前后还有
  2. 01:47:597 (4) - 可以往左下挪一点 大概288:168 蹭到滑条不好看
  3. 02:33:697 (4) - 可以考虑换成一个1/2滑条 比较不坑读图 不改也无所谓
  4. 03:20:197 (2) - 1/16可能会死 给你打个预防针[/color]
flow感觉挺不错的 跳可能稍微再平均一下 有些感觉过大 大部分又比较小 不过也没必要吹毛求疵
其他的全fixed

Abhor

[ Abhor ] wrote:

[Expelled]
00:52:397 来个三连?感觉这里停顿的怪怪的
01:01:797 加一个NOTE
02:29:797 (3,4) 这里换滑条,跟VOCAL一起延长的感觉
02:29:797 (3,1) blanket 没包好
02:49:797 (4) - 右边去点← ←
03:18:997 这块连打形状不考虑变下吗?感觉不太顺
04:21:397 (1,2) 这一组跟后面机组的DS不一致啊
04:46:997 (1,2) 这里也来个blanket如何← ←

ZZH姥爷的神图,作为一名新人只好这样了,触触触
:)

rs_fadeaway

rs_fadeaway wrote:

大体就是note间距的把握了,还有太抛离vocal,有些地方会觉得不太爽

00:59:797 (1) - 上个NC放到这开始吧
01:10:797 (8) - 这里空一下会不会比较好,后个note anti-jump
02:50:197 (1,2,3,4,5,6,7,8) - 可以把二连距离拉开些
03:01:997 (3) - 与周围有点违和,还是换成连打吧
03:10:197 (1,2) - 反正也不好看,不如契合鼓声换成连打算了
03:18:197 (1,2) - 同上吧
03:26:997 (1,2,3,4) - 慢慢加点SV吧
03:28:597 (1,2,3,4,1,2,3,4,1,2,3) - note间距渐变点啊,也别太良心了
05:06:197 (1,2,1,2,3,4) - 这里为何要这样下,不太懂
так

thx for mod
KaedekaShizuru
真是好久没听elisa的歌了 好棒好棒
[Expelled]
我觉得可以从一开始就下节奏
00:33:397 (3,4,5) - 感觉和00:26:997 (3,4,5,1)一样对仗比较好
00:39:197 (1) - 我最讨厌这种偷懒的spin了
00:45:397 (1) - ↑中间break去掉下节奏
01:32:597 (5) - overlap?
01:46:197 (1) - 尾端出界
03:33:397到03:42:997感觉不应该算KIAI而05:02:997到05:09:397继续KIAI 毕竟是最后一段副歌旋律比较激昂直到最后
05:17:997 (2) - 在05:18:197换成circle
05:19:597 (2) - 在05:19:797换成circle
05:21:397 (3) - 直接换成circle
最后一个circle后面可以再接一个spin
感觉好多spin和break莫名其妙(思考
Topic Starter
ZZHBOY
KaedekaShizuru

KaedekaShizuru wrote:

真是好久没听elisa的歌了 好棒好棒
[Expelled]
我觉得可以从一开始就下节奏
00:33:397 (3,4,5) - 感觉和00:26:997 (3,4,5,1)一样对仗比较好
00:39:197 (1) - 我最讨厌这种偷懒的spin了仅仅有vocal的地方不想放note
00:45:397 (1) - ↑中间break去掉下节奏
01:32:597 (5) - overlap?
01:46:197 (1) - 尾端出界
03:33:397到03:42:997感觉不应该算KIAI而05:02:997到05:09:397继续KIAI 毕竟是最后一段副歌旋律比较激昂直到最后
05:17:997 (2) - 在05:18:197换成circle
05:19:597 (2) - 在05:19:797换成circle
05:21:397 (3) - 直接换成circle
最后一个circle后面可以再接一个spin
感觉好多spin和break莫名其妙(思考

thx for mod
Yumeno Himiko
pm req

[General]
音效好
几个串可以拿出来排一下 不用都原地打
其他懒得查了

[Expelled]
00:37:397 (4,5,6,7,8) - 不太好看诶=A= 换个顺flow好了 这里没必要摆跳,可以放个ds变大的flow
01:09:397 (1,2,3,4,5,6,7,8) - 这个flow漂亮
01:25:397 (1,2,3,4) - 建议用个跟这个01:23:797 (1,2,3,4) - 相似的flow
01:41:997 - 感觉突然少一个音
02:11:797 (1,1,2,3,4,5) - 音效换鼓音是不是更有感觉
03:24:997 - 没跟vocal 感觉容易误导人
04:11:397 (5) - 跟04:10:397 (2) - stack


其实我就是来骗个分的
Harubi Lira
到底还是没逃过去

[Expelled]
嘛,我到时觉得,应该是AR8CS5搞起来更舒服
我的感觉是梗没什么问题,然后音效还要改
具体你可以看看我下的音效
http://puu.sh/dvpez/2255dac7f4.osu
Topic Starter
ZZHBOY
examination

examination wrote:

pm req

[General]
音效好
几个串可以拿出来排一下 不用都原地打
其他懒得查了

[Expelled]
00:37:397 (4,5,6,7,8) - 不太好看诶=A= 换个顺flow好了 这里没必要摆跳,可以放个ds变大的flow后面音渐强好跳
01:09:397 (1,2,3,4,5,6,7,8) - 这个flow漂亮 小苹果里有=.=
01:25:397 (1,2,3,4) - 建议用个跟这个01:23:797 (1,2,3,4) - 相似的flow
01:41:997 - 感觉突然少一个音
02:11:797 (1,1,2,3,4,5) - 音效换鼓音是不是更有感觉换了更重的音
03:24:997 - 没跟vocal 感觉容易误导人
04:11:397 (5) - 跟04:10:397 (2) - stack


其实我就是来骗个分的

lsahi

lsahi wrote:

到底还是没逃过去

[Expelled]
嘛,我到时觉得,应该是AR8CS5搞起来更舒服
我的感觉是梗没什么问题,然后音效还要改
具体你可以看看我下的音效
http://puu.sh/dvpez/2255dac7f4.osu
very helpful :)
fixed much sound effect problems

thx for mod
Narcissu
M4M: https://osu.ppy.sh/s/241037

General

  1. MP3限制192Kbps以下
  2. kiai段落的soft-hitnormal完全沒有存在感……我覺得可以換成自帶的drum會響一點……整個音效組名字換過去就行,另外soft-hitclap2就是自帶的normal-hitnormal可以直接用左上角更換,不需要額外文件……
  3. 4/4的曲子建議用4色
  4. soft-hitnormal.wav是不合格的音效……這個我剛剛被ticclick給換過ahh…… http://puu.sh/dwRdT/6f860eec8d.wav


Expelled

  1. 00:39:193 (1,1) - 這兩個純粹噌時間的轉盤建議去掉換成正常節奏和排列……或者直接去掉……
  2. 01:16:993 (5,6,1) - 浪費排版……
  3. 03:30:193 - 去掉多餘的線減少文件體積
  4. 04:14:193 (2,3) - 是3/8不是連音
  5. 04:22:993 (1,2,3,4) - 建議換成單純的1/2滑條接兩個圈
  6. 05:12:793 (1) - 去掉音效或者降音量……這裡已經是淡出了

Others

  1. 新人渣摸不要打我 :? ……
Topic Starter
ZZHBOY
Narcissu

Narcissu wrote:

M4M: https://osu.ppy.sh/s/241037

General

  1. MP3限制192Kbps以下
  2. kiai段落的soft-hitnormal完全沒有存在感……我覺得可以換成自帶的drum會響一點……整個音效組名字換過去就行,另外soft-hitclap2就是自帶的normal-hitnormal可以直接用左上角更換,不需要額外文件……
  3. 4/4的曲子建議用4色
  4. soft-hitnormal.wav是不合格的音效……這個我剛剛被ticclick給換過ahh…… http://puu.sh/dwRdT/6f860eec8d.wav


Expelled

  1. 00:39:193 (1,1) - 這兩個純粹噌時間的轉盤建議去掉換成正常節奏和排列……或者直接去掉……
  2. 01:16:993 (5,6,1) - 浪費排版……
  3. 03:30:193 - 去掉多餘的線減少文件體積
  4. 04:14:193 (2,3) - 是3/8不是連音
  5. 04:22:993 (1,2,3,4) - 建議換成單純的1/2滑條接兩個圈
  6. 05:12:793 (1) - 去掉音效或者降音量……這裡已經是淡出了

Others

  1. 新人渣摸不要打我 :? ……
thx for mod
Rizia
[General]
總覺得timing有點off 建議找人來檢查一下
MP3 320kbps的話unrankable的

[Expelled]
00:23:812 (5,5) - 頭加whistle 我看你前面兩個都加了
00:37:412 (4) - NC一下 你是每次大白線都NC的
00:42:412 - 這裡不map一下? 感覺map了會挺有feel
00:56:012 (3) - 折返一下
01:29:612 (4,5) - off了 應該是鼓手打早
02:55:012 - 這段和下一段kiai建議只下24clap 白線塞滿了有點吵
03:29:012 (3,4) - ctrl+g
03:29:812 (3,4) - ^
03:49:212 (4) - 距離梗放歪了 x140 y96
04:25:012 (3,4,3,4) - stack在一起會好點
04:26:612 (2) - ctrl+g?
04:29:012 (1) - finish
05:07:812 (1,2,3,4,5,6,7,8) - 這裡sampleset用auto比較合適啊
05:18:012 (2) - 頭whistle
05:19:612 (2) - ^
05:21:012 (2) - 尾whistle
05:22:612 (2) - ^
05:24:212 (2) - ^
05:26:012 (3) - ^
大約跟這個規律下
wcx19911123
as your request

[General]
the difficulty is too low, especially the HP, you should raise it up to around 7. also AR can be increased a bit too
unused hitsound: soft-hitclap.wav

[Expelled]
00:45:412 - I suggest to add a note here, same as what you did at 00:39:012 - . it would fit the song better imo
03:25:012 - I strongly suggest you to add a note here to follow the voal. keeping empty here sounds really odd to me
05:37:812 (5) - put its volume down a bit, would fit the song better
05:41:412 (1) - remove whistle, for same reason as ^

nice map, call me back then
Topic Starter
ZZHBOY

wcx19911123 wrote:

as your request

[General]
the difficulty is too low, especially the HP, you should raise it up to around 7. also AR can be increased a bit too现在是HP6了 ar太高感觉不好
unused hitsound: soft-hitclap.wav可以redl下这里好像删了

[Expelled]
00:45:412 - I suggest to add a note here, same as what you did at 00:39:012 - . it would fit the song better imoadded
03:25:012 - I strongly suggest you to add a note here to follow the voal. keeping empty here sounds really odd to meadded
05:37:812 (5) - put its volume down a bit, would fit the song betterdone
05:41:412 (1) - remove whistle, for same reason as ^^

nice map, call me back then
thx
wcx19911123
we also changed the romanised title from "EONIAN" to "EONIAN -eonian-". since there's no official English name of the song, I think the current one should be suitable
bubbled #1
Konge
Go,zzh!(๑ŐдŐ)b
Shohei Ohtani
Hey let's see how much shit I get for modding this hahahahahahhaha

I've got a bucket here that you can place it in.

Angela Balsac is seriously one of the hottest women I've seen in anime ever.

Diff
00:27:012 (3,4,5) - Like, this is a huge consistency issue. There's no reason to have it shorter, and it's not consistent with the rest of the map.
00:39:212 (1) - . . . no. The vocals are way more important than this.
00:45:612 (1) - ^
00:45:612 (1) - REMEMBER THOSE SPINNERS THAT I TOLD YOU TO TAKE OUT, WELL PUT ONE OF THEM HERE
02:02:812 (1,2,3,4) - ok now this would be fine if you kept it consistent with the other iterations of it, but you didn't, so now this looks stupid.
02:33:812 (5) - hitnormal?
03:44:212 (4) - Ok this might be a little too big.
04:31:012 (1) - This is a little too strong for my taste. drumfinish maybe?
05:07:812 (1,2,3,4,5,6,7,8,9) - hitsounds pls

Fix these and I can give bubble #2.
Topic Starter
ZZHBOY

CDFA wrote:

Hey let's see how much shit I get for modding this hahahahahahhaha

I've got a bucket here that you can place it in.

Angela Balsac is seriously one of the hottest women I've seen in anime ever.

Diff
00:27:012 (3,4,5) - Like, this is a huge consistency issue. There's no reason to have it shorter, and it's not consistent with the rest of the map.moved them further
00:39:212 (1) - . . . no. The vocals are way more important than this.
00:45:612 (1) - ^
00:45:612 (1) - REMEMBER THOSE SPINNERS THAT I TOLD YOU TO TAKE OUT, WELL PUT ONE OF THEM HERE
in fact, i think spinner is the best way to show the sound here, you can listen it clearly from 00:40:612 - to 00:42:212 - , i don't know how to follow vocal well also vocal here is a little unsnapped
02:02:812 (1,2,3,4) - ok now this would be fine if you kept it consistent with the other iterations of it, but you didn't, so now this looks stupid.moved this circle 02:03:812 (1) - for a better flow
02:33:812 (5) - hitnormal?hitnormal should be at 02:33:712 (4) - and here i added drum sampleset
03:44:212 (4) - Ok this might be a little too big.here will be fine, i even can play
04:31:012 (1) - This is a little too strong for my taste. drumfinish maybe?maybe, i changed it to soft finish
05:07:812 (1,2,3,4,5,6,7,8,9) - hitsounds plsadded drum sampleset

Fix these and I can give bubble #2.
qwq
Shohei Ohtani
The vocals aren't too much out of time to really map to. Even at point where they might be, there's also guitar.

It's just really weird to have all of this stuff going but you're just like "nah, just spinnin"
those
Just a few things I noticed while I took a quick look over:
  1. Combo1 and 2 are very similar in colour; try something with a little bit more Lum in 2 (try HSL 37,225,210).
  2. It's recommended that you use two different hitsounds to differentiate between a bass and a snare hit. In your Kiai section, you're missing out on a lot of potential rhythms.
  3. 03:06:212 (1,2,3,1,2,3,1,2,3,1,2,3) - With the way you mapped this, you're trying to represent a rhythm that just repeats itself four times. However, there are some noticeably stronger parts in this rhythm. Something like this is a little bit more accurate http://puu.sh/dBy0T.jpg, and if you don't like this, you can simply replace the sliders with just a circle, like this http://puu.sh/dBy4C.jpg.
  4. 03:20:612 (1,2) - You want to click at 03:21:212 - instead of having an awkward falling off 1/1 break. Try something like http://osu.ppy.sh/ss/2363232
Solid mapping.
Topic Starter
ZZHBOY

CDFA wrote:

The vocals aren't too much out of time to really map to. Even at point where they might be, there's also guitar.

It's just really weird to have all of this stuff going but you're just like "nah, just spinnin"
i hope you to have a think again to judge if this part is really has to change.
three points:
  1. i tried to follow the vocal but i still think two spinner is the best way to show the music here.we all know a spinner will become larger when we playing, so it could suit the growing volume at 00:41:412 - and 00:47:812 - well.
  2. beside that, here is the most soft part of the music, without drum, so i don't think mapping any notes here is better for an app map.a map never be funner by just add more note to fill the music casually.
  3. this part can also play a good role in transition between guitar part and the drum part after.if i map to follow vocal here, it will cause this part inconsistent with other parts imo.
finnally i still prefer to use spinner here, if you think this would be a disqualified issue, i can remove these two spinner to make a break time
qwq
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