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Wizet, Nexon - Snowy Village

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Topic Starter
Biri Biri
This beatmap was submitted using in-game submission on Wednesday, April 8, 2015 at 2:58:05 PM

Artist: Wizet, Nexon
Title: Snowy Village
Source: Maplestory
Tags: El Nath Snow Orbis Tower mmo rpg Zakum Winter Title Login
BPM: 134
Filesize: 5271kb
Play Time: 02:32
Difficulties Available:
  1. KamiMerx's Collab (3.19 stars, 307 notes)
  2. Normal (1.87 stars, 190 notes)
  3. Wandering (3.29 stars, 313 notes)
Download: Wizet, Nexon - Snowy Village
Information: Scores/Beatmap Listing
---------------
My second mapset-to-be! This "cool" BGM plays over the town of El Nath and several surrounding areas; at the bottom of Maplestory's Orbis Tower. I was inspired to remap this beautiful song after stumbling across an *incorrectly-titled*, yet very well mapped segment of this song mapped by F D Flourite.

Maple BGMs. <3

Normal diff - Complete
Wandering diff - Complete
KamiMerx's Collab ft. XiMerx- Complete (Hitsounding)
Topic Starter
Biri Biri
Upcoming Changes:
-Hitsounding
-Reworking [Wandering]'s difficulty and possibly the whole nameset, or vice versa with [Level 40]
Bara-
Hi
M4M from your queue

[General]
Diff names are unrankable
Only the highest diff in a mapset can have a custom name (Wandering)
Change level 40 to normal

[Level 40]
Ar 8.0/Hp 7.0/OD7.0 WTF, it's normal, set AR to 5.0, HP to 4.5 and OD to 4.5 at MAX
Remember to Always use Distance snap in lower difficulties

00:06:796 (1,2) - These are better if they are like this

00:08:587 (3) - Move to 00:08:363 (You need to change location of (1,2,3) to keep the Distance proper
00:10:378 (1) - Remove New combo, instead give it to 00:10:826 (2) (It's recommended to do a new combo at a Big white tick
00:13:512 (1,2) - ^^
00:11:721 (3) - Move to 00:11:497
00:15:303 (3) - Move to 00:15:080
00:17:094 (3) - Don't use sliders with red points in calm songs. Red points usually mean harsh sounds, while grey points feel calm
00:18:885 (3) - Move to 00:19:109 (3) - In this song, the beat is very weak, so I recommend you to follow the tune of it, and not the beat
00:25:154 (3) - New combo, the tutututu appears, so that's why I think it feels better
00:25:378 (4) - Too curvy, it gives a bad flow (Try to do what I said in the spoilerbox)
SPOILER
This is how I'd do it, the slider also blankets the circle, which is Always nice (In case you don't know what a blanket it, it means the the slider goes perfectly with a(n) (approach)circle. As you see in the image, the slider follows the approach circle
00:26:721 (2) - What did I tell you about red points? This slider is a no-go, also, such wiggle sliders are unrankable afaik. Also, this slider would be better if it was 1/2, like
00:28:065 (3,4) - Please make this 1 reverse slider, 3/4 is kinda weird for normal in circles
00:30:527 (3) - Please think about distance, also, because it goes straight up, it doesn't flow really good. Try moving it to the right (For example 408:200)
00:32:318 (1) - Red point slider, but this one is most definitely unrankable afaik, I really recommend changing
00:39:035 (6) - Distance, place it farter from (5)
00:43:960 (3) - Red point slider, which I recommend changing, but it has good flow. Maybe add grey points to it so it looks like this This one is pure own preference (Note, my slider looks really ugly, if you want a curve, don't copy the things from mine
Also, DISTANCE
00:46:647 (4,5) - You know what I'm gonna say, don't you? Red points, however, grey flow really well, for example
00:49:333 (3,4) - Make (3) a reverse slider, and place a note at the big white tick

00:57:393 (1,2) - You can't have more than 1 reverse on a small slider in Easy/Normal, change
01:00:975 (6) - New combo (Combo of 11 is way to long for Easy/Normal)
01:02:542 (9) - Jump is way to big for Normal, change to make distance smaller
00:57:393 (1,2,3,4,5,6,7,8,9,10,11) - Rhythm is really weird (Song's rhythm), thus this part feel weird, not much you can do about it, except use some reverses for same time differences, for example (3,4,5, as they are all 1 beat apart)
01:20:677 (1) - Distance
01:22:468 (4) - ^^
01:23:363 (1,2,3,4) - Please look at the distance
01:29:632 (1) - Slider looks kinda ugly, and it has a red point
01:38:587 (6) - ^^
01:40:378 (1) - ^^
01:45:751 (1,2,3,4,5) - This part needs some fixing. Set beat snap divisor to 1/1, and press ctrl shift D (Create polygon circles)
Set that to 5, with offset angle of 18, and distance of 0.6. Then move the notes un the upper bar to get the star with DS of 0.97. Then moveall the notes
01:58:288 (1) - This feels really out of place. A break, and then a spinner, and then the end. Or delete it, or move it to 01:47:766 (1) - , ending at 01:51:124
Also, consider mapping the rest, Afaik, all diff must have same start/end time

[Wandering]
Ar --> 7.0 (It's quite slow, map +song)
Hp --> 6.0 (Seriously, 9.0?)
Od --> 6.0 (Seriously, 9.0?)
I'll NOT note the red point sliders, as I have seen, you used quite a lot

00:06:796 (1) - Delete, it seems better to start on the Big white tick
00:09:035 (6) - Never EVER use 3/4, when the music is 1/2 or 1/1
00:09:482 (7) - Distance, compared with (6) and (8) is weird. Even though it's hard, people will think, it all 1/4 away from each toher
00:14:408 (1) - Make it 1/2 reverslider, a 1/2 slider + circle, or 3 1/2 circles
00:16:647 (4) - Distance is way to big for 1/4. People will thik it's 1/2
00:17:094 (5) - WTF, there is no 1/8 in the song, let alone 1/4
00:21:348 (1) - move to 00:21:404 and delete 1 reverse
00:24:930 (1) - This one uses 1/6, not 1/8
00:26:721 (3,4,5) - The overlap looks really ugly tbh, place (4) a little higher
00:32:318 (1) - God, this slider, try to make it like this
00:34:781 (2,3,4) - Make it one 3/4 reverse slider
00:50:229 (5) - The only hitsound in the map huh?
01:00:975 (1,2) - These two have quite ugly overlap
01:03:662 (4) - Please don't. Also, silencing slider heads is unrankable afaik
01:17:990 (3) - ^^
01:18:662 (1) - Red point sliders like these are generally okay, but ones like 01:19:333 (2) - aer so awful imho
01:33:885 (5) - Too high, it overlaps with HP bar, which is afaik unrankable
01:42:617 (3,4) - Please don't. Also, silencing slider heads is unrankable afaik
01:45:751 (8) - New combo? The combo gets kinda long
TBH, I really like the way this kiai is mapped :D
02:09:930 (7,8) - Reayyl ugly overlap
02:12:057 (6) - This flows terrible with (5), for the best flow, make it a weak normal curve, or make it smth like this
02:15:751 (6) - Low distance feels really bad tbh. I'd recommend stacking it to (5)
02:17:990 (1,4) - Wow, I really LOVE this blanket
02:26:945 (1) - Long sliders don't really fit, make it 1/2
Please, also map the last second. Ending at (4) feels so blank. I recommend

Good luck!
Topic Starter
Biri Biri

baraatje123 wrote:

[General]
Diff names are unrankable
Only the highest diff in a mapset can have a custom name (Wandering)
Change level 40 to normal Mhm

[Level 40]
Ar 8.0/Hp 7.0/OD7.0 WTF, it's normal, set AR to 5.0, HP to 4.5 and OD to 4.5 at MAX
Remember to Always use Distance snap in lower difficulties Had no idea what to make this diff, but adjusted closer to Normal and adjusted both difficulty's ArHpOD.

00:06:796 (1,2) - These are better if they are like this Changed

00:08:587 (3) - Move to 00:08:363 (You need to change location of (1,2,3) to keep the Distance proper Changed
00:10:378 (1) - Remove New combo, instead give it to 00:10:826 (2) (It's recommended to do a new combo at a Big white tick Changed
00:13:512 (1,2) - ^^ Changed
00:11:721 (3) - Move to 00:11:497 Changed
00:15:303 (3) - Move to 00:15:080 Changed
00:17:094 (3) - Don't use sliders with red points in calm songs. Red points usually mean harsh sounds, while grey points feel calm Changed
00:18:885 (3) - Move to 00:19:109 (3) - In this song, the beat is very weak, so I recommend you to follow the tune of it, and not the beat Changed
00:25:154 (3) - New combo, the tutututu appears, so that's why I think it feels better Remapped
00:25:378 (4) - Too curvy, it gives a bad flow Remapped (Try to do what I said in the spoilerbox) Very helpful :)
SPOILER
This is how I'd do it, the slider also blankets the circle, which is Always nice (In case you don't know what a blanket it, it means the the slider goes perfectly with a(n) (approach)circle. As you see in the image, the slider follows the approach circle
00:26:721 (2) - What did I tell you about red points? This slider is a no-go, also, such wiggle sliders are unrankable afaik. Also, this slider would be better if it was 1/2, like No more wiggle.
00:28:065 (3,4) - Please make this 1 reverse slider, 3/4 is kinda weird for normal in circles Remapped
00:30:527 (3) - Please think about distance, also, because it goes straight up, it doesn't flow really good. Try moving it to the right (For example 408:200) Changed
00:32:318 (1) - Red point slider, but this one is most definitely unrankable afaik, I really recommend changing Remapped
00:39:035 (6) - Distance, place it farter from (5) Remapped
00:43:960 (3) - Red point slider, which I recommend changing, but it has good flow. Maybe add grey points to it so it looks like this Gonna keep this one, moved it though
Also, DISTANCE
00:46:647 (4,5) - You know what I'm gonna say, don't you? Red points, however, grey flow really well, for example Gotcha, gotcha
00:49:333 (3,4) - Make (3) a reverse slider, and place a note at the big white tick Remapped with this in mind

00:57:393 (1,2) - You can't have more than 1 reverse on a small slider in Easy/Normal, change Changed
01:00:975 (6) - New combo (Combo of 11 is way to long for Easy/Normal) Mhm
01:02:542 (9) - Jump is way to big for Normal, change to make distance smaller Changed
00:57:393 (1,2,3,4,5,6,7,8,9,10,11) - Rhythm is really weird (Song's rhythm), thus this part feel weird, not much you can do about it, except use some reverses for same time differences, for example (3,4,5, as they are all 1 beat apart) Remapped, and yeah.
01:20:677 (1) - Distance Yup
01:22:468 (4) - ^^ Yup
01:23:363 (1,2,3,4) - Please look at the distance Yup
01:29:632 (1) - Slider looks kinda ugly, and it has a red point Yup
01:38:587 (6) - ^^ Yup
01:40:378 (1) - ^^ Yup
01:45:751 (1,2,3,4,5) - This part needs some fixing. Set beat snap divisor to 1/1, and press ctrl shift D (Create polygon circles)
Set that to 5, with offset angle of 18, and distance of 0.6. Then move the notes un the upper bar to get the star with DS of 0.97. Then moveall the notesDid something similar, but took into account the manner of doing it.

01:58:288 (1) - This feels really out of place. A break, and then a spinner, and then the end. Or delete it, or move it to 01:47:766 (1) - , ending at 01:51:124
Also, consider mapping the rest, Afaik, all diff must have same start/end time Going to finish mapping this, most certainly. I'd lost the ending in a local computer switch. >_>

[Wandering]
Ar --> 7.0 (It's quite slow, map +song)
Hp --> 6.0 (Seriously, 9.0?)
Od --> 6.0 (Seriously, 9.0?)
I'll NOT note the red point sliders, as I have seen, you used quite a lot

00:06:796 (1) - Delete, it seems better to start on the Big white tick Gonna keep it for now
00:09:035 (6) - Never EVER use 3/4, when the music is 1/2 or 1/1 What's the difference here? ->Trakition - The Near Distant Future 00:56:232 (4,1)
00:09:482 (7) - Distance, compared with (6) and (8) is weird. Even though it's hard, people will think, it all 1/4 away from each toher Changed
00:14:408 (1) - Make it 1/2 reverslider, a 1/2 slider + circle, or 3 1/2 circles Keeping it, but changed and distanced combo
00:16:647 (4) - Distance is way to big for 1/4. People will thik it's 1/2 Fixed
00:17:094 (5) - WTF, there is no 1/8 in the song, let alone 1/4 Changed
00:21:348 (1) - move to 00:21:404 and delete 1 reverse There's nothing on 00:21:404, but I changed slider length and moved to 00:21:348
00:24:930 (1) - This one uses 1/6, not 1/8 Remapped
00:26:721 (3,4,5) - The overlap looks really ugly tbh, place (4) a little higher Remapped
00:32:318 (1) - God, this slider, try to make it like this
00:34:781 (2,3,4) - Make it one 3/4 reverse slider Changed
00:50:229 (5) - The only hitsound in the map huh? lol, i bet it was an accident too
01:00:975 (1,2) - These two have quite ugly overlap Changed
01:03:662 (4) - Please don't. Also, silencing slider heads is unrankable afaik It is, forgot to remove that point
01:17:990 (3) - ^^ ^
01:18:662 (1) - Red point sliders like these are generally okay, but ones like 01:19:333 (2) - aer so awful imho Changed, i kinda agree
01:33:885 (5) - Too high, it overlaps with HP bar, which is afaik unrankable Nudged it down
01:42:617 (3,4) - Please don't. Also, silencing slider heads is unrankable afaik Changed with above
01:45:751 (8) - New combo? The combo gets kinda long Nice spot, changed
TBH, I really like the way this kiai is mapped :D Thank you. :3
02:09:930 (7,8) - Reayyl ugly overlap
02:12:057 (6) - This flows terrible with (5), for the best flow, make it a weak normal curve, or make it smth like this Changed and respaced for a better looking pattern
02:15:751 (6) - Low distance feels really bad tbh. I'd recommend stacking it to (5) Feels a little weird, but I rather have the space filler
02:17:990 (1,4) - Wow, I really LOVE this blanket :*)
02:26:945 (1) - Long sliders don't really fit, make it 1/2 Eh, I'll keep it and move it.
Please, also map the last second. Ending at (4) feels so blank. I recommend Sure, I'll try it out.

Good luck!
Much appreciated for the mod! Changed slider velocity for [Wandering] to make it consistent with new mapwide 1.3x DS. Changed slider velocity to 1.0 on [Normal].
Come[Back]Home
Normal
00:07:915 (2) Delete this slider and put a circle there and 00:08:363 here. After that make this one 00:08:587 (3) a slider till 00:09:035 here
00:08:587 (3,6) Stack them
00:11:497 (2) Slider till 00:11:945
00:15:080 (2) ^
00:23:363 (4) Make this slider more beautiful
00:40:826 (7,1) Use the same distance as before
00:43:512 (2,3) ^
01:16:199 (3,4,5) Why the different distance?
01:30:527 (2,3,4,5,6,7) Ugly overlap
01:35:005 (1,2) ^
01:44:856 (3,4) Why the different Distance?

Wandering
AR 7
OD 6
HP 6
00:07:244 (2,3,1) Ugly overlap
00:09:482 (7,8,9) ^
00:11:945 (5) Looks ugly
00:25:154 (1) ^
00:27:169 (2,3) Improve the blank
00:33:214 (3,4) Ugly overlap
00:41:609 (2) Looks ugly
00:57:841 (2,1) Ugly overlap
00:58:736 (2,1) ^
01:21:796 (4,2) ^
01:22:915 (3) NC
01:29:408 (1,2) Unrankable


Good Luck with it :3
Topic Starter
Biri Biri

Come[Back]Home wrote:

Normal
00:07:915 (2) Delete this slider and put a circle there and 00:08:363 here. After that make this one 00:08:587 (3) a slider till 00:09:035 here Fixed, rearranged too
00:08:587 (3,6) Stack them Cool
00:11:497 (2) Slider till 00:11:945 Feels better, gonna use this a bit
00:15:080 (2) ^
00:23:363 (4) Make this slider more beautiful I'd love to
00:40:826 (7,1) Use the same distance as before Fixed
00:43:512 (2,3) ^
01:16:199 (3,4,5) Why the different distance? Cause I'm a nub and I fixed it
01:30:527 (2,3,4,5,6,7) Ugly overlap Changed
01:35:005 (1,2) ^
01:44:856 (3,4) Why the different Distance? I seem to have accidentally had 1.2 and 1.3 on a couple sections I was emphasizing. Went through entire diff and resnapped more consistently. 1.0 main, 1.2 and 1.3 for several patterns near kiai.

Wandering
AR 7 Damnit, I want ar8 but I'm gonna let 7 run for now.
OD 6 Sure.
HP 6 Changed.
00:07:244 (2,3,1) Ugly overlap I guess it's oddly placed. Changed.
00:09:482 (7,8,9) ^Changed.
00:11:945 (5) Looks ugly Changed
00:25:154 (1) ^
00:27:169 (2,3) Improve the blank No idea what this means, there's no blank and that's incorrect time.
00:33:214 (3,4) Ugly overlap Removed
00:41:609 (2) Looks ugly Changed
00:57:841 (2,1) Ugly overlap Fixes urrwhere
00:58:736 (2,1) ^ Yay
01:21:796 (4,2) ^ Green means changed, of course
01:22:915 (3) NC I actually like this
01:29:408 (1,2) Unrankable Gonna keep this and get a confirm. Or if I can somehow make it rankable.


Good Luck with it :3
Thanks a lot for the mod! Finally nice to come back to this map with better knowledge and rules. It's such a nice song. :3
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