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Shimotsuki Haruka - Re:Call

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Topic Starter
Fushimi Rio

AIR wrote:

打不了,射星跑
233
liangv587
[Re:Collab]
  1. 相当厉害呢
  2. normal-slidertick和soft-hitclap的左右声音不一样,后面的空白页太长了,是不是可以编辑处理下,减小点体积
  3. bpm186用ar9.3感觉太快了
  4. 02:14:633 (1) - slidertick声音太大了,考虑下降音量,02:14:713 - 这里绿线40,02:24:873 - 这里恢复
  5. 02:55:838 - 可以加个圈
  6. 02:55:918 (2) - 这段滑条静音比较好,到03:06:240 (1) - 这里
  7. 03:15:271 (1,2,3,1,2,3) - 这里太难了,可以用点1/6滑条代替些,比如这样http://puu.sh/gJdzW.jpg
  8. 03:19:142 (1) - 向右出来点
  9. 03:48:978 (1) - 跟血条有点擦边了,拉下来点
  10. 04:17:361 (1) - ^
  11. 04:22:199 (7) - ^
  12. 04:23:651 - break不是很理解,到这里就可以了
  13. 05:10:098 (1) - 把前面那个ctrl+h不就好咯?同样的slidertick声音太大了
Krauv
Boo. I'm scary.

Re:Call
01:13:349 (1,1,1) - not sure about this NC (seems like you could remove the 2nd and 3rd's NC)
01:20:364 (5,1) - remove from under the slider (place on (2), maybe)
05:04:507 (3,4) - spacing too far, imo
If you aren't doing a SB, delete the .osb folder in your mapset.
Your soft-hitclap.wav and normal-slidertick.wav can be cut a little more, seeing as more than half of it seems to be empty.
drum-hitfinish.wav I think is okay, but maybe consider cutting it, too.

Suggestions, of course.
Topic Starter
Fushimi Rio

Krauv wrote:

01:13:349 (1,1,1) - not sure about this NC (seems like you could remove the 2nd and 3rd's NC) fixed nc
01:20:364 (5,1) - remove from under the slider (place on (2), maybe) it looks good to me
05:04:507 (3,4) - spacing too far, imo I'm not satisfied with this pattern too. gonna change if better idea comes out
If you aren't doing a SB, delete the .osb folder in your mapset. I'll do the sb. I wish.
Your soft-hitclap.wav and normal-slidertick.wav can be cut a little more, seeing as more than half of it seems to be empty.
drum-hitfinish.wav I think is okay, but maybe consider cutting it, too. cutted them

Suggestions, of course.
Thanks for mods.

liangv587 wrote:

[Re:Collab]
  1. 相当厉害呢
  2. normal-slidertick和soft-hitclap的左右声音不一样,后面的空白页太长了,是不是可以编辑处理下,减小点体积 从歌里切出来的 左右声不一样不太会处理 空白去掉了
  3. bpm186用ar9.3感觉太快了ar9有人抱怨读不懂
  4. 02:14:633 (1) - slidertick声音太大了,考虑下降音量,02:14:713 - 这里绿线40,02:24:873 - 这里恢复 嗯 降了
  5. 02:55:838 - 可以加个圈 这里不太舒服 不过前面有个地方我加了
  6. 02:55:918 (2) - 这段滑条静音比较好,到03:06:240 (1) - 这里 嗯 种了一片草……
  7. 03:15:271 (1,2,3,1,2,3) - 这里太难了,可以用点1/6滑条代替些,比如这样http://puu.sh/gJdzW.jpg
  8. 03:19:142 (1) - 向右出来点 改了
  9. 03:48:978 (1) - 跟血条有点擦边了,拉下来点 改了
  10. 04:17:361 (1) - ^ 后面这两个都是要尽量往上甩 不改了
  11. 04:22:199 (7) - ^
  12. 04:23:651 - break不是很理解,到这里就可以了 应该拉到04:28:812 - ,这样前面的急停和人声起都能搭得很好
  13. 05:10:098 (1) - 把前面那个ctrl+h不就好咯?同样的slidertick声音太大了 你书的很有道理 第一段改了 这里也降
谢谢mod.
z1085684963
[Re:Collab]
01:48:345 (1,2) - ctrl+g
02:25:035 (1) - 空出点时间再接转盘?不够5min的话无视
02:56:402 (1,2,3,1,2,3,1,2,3) - 右下平行移动?
03:15:110 (1) - 不叠到3头上吗
03:47:364 (4) - ctrl+g?
突然想到:可以在o oo o的节奏用遮挡滑条然后别的节奏不用

太菜了摸不出东西了
Topic Starter
Fushimi Rio

z1085684963 wrote:

[Re:Collab]
01:48:345 (1,2) - ctrl+g 个人口味吧 后面用了相同的flow还是这样好 不过也保留看看以后别人的反应
02:25:035 (1) - 空出点时间再接转盘?不够5min的话无视 还是别 现在这样开HR最低pass也要400转速了 空了就真gg了
02:56:402 (1,2,3,1,2,3,1,2,3) - 右下平行移动? 不明白……?
03:15:110 (1) - 不叠到3头上吗 不了 背景音是三段finish 做成两段note感觉有些莫名
03:47:364 (4) - ctrl+g? 这个会考虑 等以后看看更多人打的反应
突然想到:可以在o oo o的节奏用遮挡滑条然后别的节奏不用 似乎很有道理 但还是没太听懂

太菜了摸不出东西了
谢谢mod.
Kuuhaku
ReCollab
*强烈建议自定义音效里面补充上空音效的normal-sliderslide和soft-sliderslide
尤其是从02:58:499 (2) - 开始简直比较难受

试验型意见:
00:13:678 (2) - 00:14:968 (2) - 00:15:774 (1) - 00:16:258 (2) -
开头全加whistle
同时去掉00:14:000 (3) - 00:15:291 (3) - 的whistle音效

00:23:999 (2) - 加whistle

00:28:192 (3) - 感觉少了个whistle

00:49:480 (1) - 是不是加上个什么音效比较好,比如soft-clap或者drum-finish?

01:12:865 (3,4) - 这里我觉得并成一个滑条比较好
另外1~5的whistle觉得比较突兀,建议参照前面01:11:252 (1,2,1,2) - 来铺设音效

01:13:833 (2) - 这里的开头是不是少了点什么?

01:22:703 (8,9) - ctrl+g,莫名觉得这样更好……

01:45:603 (1,2,1,2,1,1,2,3,4) - 全选,ctrl+H,这样感觉更能衔接01:48:990 (1,2,3) - 以及后面

01:52:699 (1) - 还是参照01:51:409 (1) - 同时加上clap和finish吧

02:04:795 (1) - 和02:07:375 (1) - 开头果然还是normal-hit比较好吧,
后面几个地方也是一样

02:35:275 题外话一句,这里之后的部分中咚咚咚的地方其实找个音效能更好

02:40:758 (2,3) - 头部都加上whistle,既然这里节奏开朗起来了,音效是不是更活泼点比较好

02:55:918 (2) - 和02:57:209 (2) - 都加上clap吧,后者把whistle去掉

02:56:402这里可以选择减弱音效,然后在02:57:047 (1) - 加强02:57:692 (1) - 继续加强
再往后一些的地方就是我说的觉得难受的地方了,这里滑条滑动的时候只听到人声是更好的
我看你也采取了空一部分来凸显辽阔感的思路,这里如果能去掉滑条音应该能更好

03:14:465 (4) - 和03:14:626 (1) - 重合如何?

03:26:076 (1,2) - 是不是该用normal-hit音效?

03:56:557 (1,2,1,2,3,1,2,3) - 这里有些过难了吧……

04:50:100 (1) - 剪短一半,然后于原结尾处在(280,152)附近加上一个note试试看
04:52:680 (1) - 也是一个意见,先ctrl+h 04:53:164 (1) - 再将它ctrl+>移动到(376,44)
最后再把04:52:680 (1) -移动到(300,128)附近
Topic Starter
Fushimi Rio

Kuuhaku wrote:

ReCollab
*强烈建议自定义音效里面补充上空音效的normal-sliderslide和soft-sliderslide
尤其是从02:58:499 (2) - 开始简直比较难受 lol 会去找的 我太懒了

试验型意见:
00:13:678 (2) - 00:14:968 (2) - 00:15:774 (1) - 00:16:258 (2) -
开头全加whistle
同时去掉00:14:000 (3) - 00:15:291 (3) - 的whistle音效 挺好

00:23:999 (2) - 加whistle

00:28:192 (3) - 感觉少了个whistle

00:49:480 (1) - 是不是加上个什么音效比较好,比如soft-clap或者drum-finish? 加什么都不好

01:12:865 (3,4) - 这里我觉得并成一个滑条比较好
另外1~5的whistle觉得比较突兀,建议参照前面01:11:252 (1,2,1,2) - 来铺设音效 我觉得这段挺好

01:13:833 (2) - 这里的开头是不是少了点什么?

01:22:703 (8,9) - ctrl+g,莫名觉得这样更好…… 这里还是用线形比较舒服 不要乱跳

01:45:603 (1,2,1,2,1,1,2,3,4) - 全选,ctrl+H,这样感觉更能衔接01:48:990 (1,2,3) - 以及后面 你给别人写这么一条多半要被打死233

01:52:699 (1) - 还是参照01:51:409 (1) - 同时加上clap和finish吧 两个地方歌曲不是同一个感觉 不好

02:04:795 (1) - 和02:07:375 (1) - 开头果然还是normal-hit比较好吧, 并不好 太粗了
后面几个地方也是一样

02:35:275 题外话一句,这里之后的部分中咚咚咚的地方其实找个音效能更好 其实是timing有点没对准 加了音效之后显得很傻逼

02:40:758 (2,3) - 头部都加上whistle,既然这里节奏开朗起来了,音效是不是更活泼点比较好 3有点过了 2加了

02:55:918 (2) - 和02:57:209 (2) - 都加上clap吧,后者把whistle去掉 你书的队 这里确实有clap

02:56:402这里可以选择减弱音效,然后在02:57:047 (1) - 加强02:57:692 (1) - 继续加强 ok 好的
再往后一些的地方就是我说的觉得难受的地方了,这里滑条滑动的时候只听到人声是更好的
我看你也采取了空一部分来凸显辽阔感的思路,这里如果能去掉滑条音应该能更好 去去去 干吗不去

03:14:465 (4) - 和03:14:626 (1) - 重合如何? 感觉还是不如叠3

03:26:076 (1,2) - 是不是该用normal-hit音效?

03:56:557 (1,2,1,2,3,1,2,3) - 这里有些过难了吧…… 其实很好打 如果读清楚了的话

04:50:100 (1) - 剪短一半,然后于原结尾处在(280,152)附近加上一个note试试看 不了 整个曲子都在用这个节奏
04:52:680 (1) - 也是一个意见,先ctrl+h 04:53:164 (1) - 再将它ctrl+>移动到(376,44)
最后再把04:52:680 (1) -移动到(300,128)附近 思路是挺好 不过类似的在第二段kiai有了 而且这里也不太舒服
谢谢mod!
lightr
Hi =v=

Re:Collab
  1. 有些地方打起来异常的蛋疼,比如开头那一部分的一些滑条重叠在一起。。00:12:710 (3,1) - 00:23:032 (3,1) - ......
  2. 01:18:348 (1) - 为什么要加NC
  3. 01:18:832 (3) - ^
  4. 01:40:765 (1,2) - flow不好,ctrl+G
  5. 01:43:507 (4) - 好卡手啊,移到x92,y148附近吧
  6. 02:03:666 (1,2,3,4) - 建议还是弄整齐点吧,示例:http://puu.sh/gNnwS/15680d040b.jpg
  7. 02:12:052 (1,2,3,1,2,3,1,2) - 根据音乐的氛围这里应该逐渐加大间距才对,而你是缩小
  8. 03:41:397 (2,2) - 这俩好像没叠好诶,故意的吗
  9. 03:56:557 - 我有这部分需要remap的预感(
  10. 04:18:168 (2) - x348,y128
  11. 04:20:345 (3,4,1,2,3) - flow炒鸡卡手
  12. 04:21:716 (5) - NC
  13. 05:10:259 - 绿线vol.10%

Good Luck~
Topic Starter
Fushimi Rio

lightr wrote:

Hi =v=

Re:Collab
  1. 有些地方打起来异常的蛋疼,比如开头那一部分的一些滑条重叠在一起。。00:12:710 (3,1) - 00:23:032 (3,1) - ...... 我打着挺好的……虽然都是直接划过去不看形状
  2. 01:18:348 (1) - 为什么要加NC
  3. 01:18:832 (3) - ^ 都改了
  4. 01:40:765 (1,2) - flow不好,ctrl+G 这段让我再re一re
  5. 01:43:507 (4) - 好卡手啊,移到x92,y148附近吧 ^
  6. 02:03:666 (1,2,3,4) - 建议还是弄整齐点吧,示例:http://puu.sh/gNnwS/15680d040b.jpg 不了 这个打着感觉挺好
  7. 02:12:052 (1,2,3,1,2,3,1,2) - 根据音乐的氛围这里应该逐渐加大间距才对,而你是缩小 你书的对
  8. 03:41:397 (2,2) - 这俩好像没叠好诶,故意的吗 不 是移前面的滑条的时候漏了……
  9. 03:56:557 - 我有这部分需要remap的预感( 爷爷 简化了两次了
  10. 04:18:168 (2) - x348,y128 没必要 让我改改
  11. 04:20:345 (3,4,1,2,3) - flow炒鸡卡手 咦我觉得很舒服 这里再看看别人的意见
  12. 04:21:716 (5) - NC 改了
  13. 05:10:259 - 绿线vol.10% oops 改了

Good Luck~
谢谢mod~
OPYoshi
Some suggestion from my side:

00:39:240 (1) - After a long slider, a long spinner is not really necesarry, maybe short it a bit and add a break

01:21:079 - It would sound a bit better, if you add an additional note here.

02:25:035 (1) - The same as point 1

02:58:015 (3) - Move this one a bit higher. Than it's fits better with the notes before

04:23:436 - Maybe you can start already here with the break


This song has a pretty nice rhythm. Hope the points above are a bit helpful.
Bearizm
a bit of modding because I want a full version ranked c:

04:19:780 (1) - unsnapped.

01:51:732 (1,1,1) - unecessary NCs

02:08:827 (1,2,3,4,5,6) - difficulty jump spike, it's pretty overdone and it doesn't suit the rest of how the song is mapped because its things like these that boosts the star difficulty up.

02:54:951 (1) - remove nc

03:15:271 (1,2,3,1,2,3,1,2,3,1) - the jumps are unecessary imo.

03:22:206 (1,1,1,1,1,1,1,1,1) - please fix the NCs here.. there's a lot of unecessary NCs in this map. Please fix them as from this point I will no longer point out NC spams like this.

03:52:041 (1,2,3,4,5,6) - this curve is extremely harsh, and again, it doesn't have to be spaced that far away. or if you want to keep that, at least make the last 3 notes closer because you can hear the drums' volume getting into a lower pitch.

03:56:557 (1,2,1,2,3,1,2,3,1,2) - unecessary difficulty spike.

04:00:750 (1,2,3) - very hard to read/know that it's a 1/3 triple. turning them into a repeat slider should fix it.

04:09:781 (1,2,3,1,2,3,1,2,3) - maybe you could turn the first 1/3 triple into a repeat slider as a warning that the upcoming triples will be 1/3. with an inconsistent spacing, it's difficult to really read which is 1/3 and which is 1/4.

05:04:292 (1,2,3,4,5,6) - again lol

05:11:246 - I absolutely LOVE this slider <3



bottom line is that the NCs needs more work, there are several unecessary difficulty jumps which throws me off a bit, and I actually find the rhythm of hitsounds a bit weird because it doesn't really follow the song, but more towards the mapper's personal taste. Changing them like PinkHeart's ranked short ver would be great but that's really up to you.

that's all c: Good luck!
Topic Starter
Fushimi Rio
Sorry for late reply.

OPYoshi wrote:

Some suggestion from my side:

00:39:240 (1) - After a long slider, a long spinner is not really necesarry, maybe short it a bit and add a break maybe, but here setting a break is worse than a spinner.

01:21:079 - It would sound a bit better, if you add an additional note here. Sorry, didn't get your meaning

02:25:035 (1) - The same as point 1 the same

02:58:015 (3) - Move this one a bit higher. Than it's fits better with the notes before nope, it fits better now.

04:23:436 - Maybe you can start already here with the break I'll adjust the break time at last.


This song has a pretty nice rhythm. Hope the points above are a bit helpful.
Thanks for mod.

[ Madoka ] wrote:

a bit of modding because I want a full version ranked c:

04:19:780 (1) - unsnapped. fixed

01:51:732 (1,1,1) - unecessary NCs nope. nc makes it easier to read. It's same in the short ver.

02:08:827 (1,2,3,4,5,6) - difficulty jump spike, it's pretty overdone and it doesn't suit the rest of how the song is mapped because its things like these that boosts the star difficulty up. 1/6 is there, no reason to adjust patterns because of star difficulty.

02:54:951 (1) - remove nc I prefer keep since it doesn't change much here

03:15:271 (1,2,3,1,2,3,1,2,3,1) - the jumps are unecessary imo. i feel a bit off here too. but no idea of how to make it better now

03:22:206 (1,1,1,1,1,1,1,1,1) - please fix the NCs here.. there's a lot of unecessary NCs in this map. Please fix them as from this point I will no longer point out NC spams like this. since I don't think they're nc spams, we can stop this topic I guess.

03:52:041 (1,2,3,4,5,6) - this curve is extremely harsh, and again, it doesn't have to be spaced that far away. or if you want to keep that, at least make the last 3 notes closer because you can hear the drums' volume getting into a lower pitch. I played it well. Maybe I'll change it if more people complain about it.

03:56:557 (1,2,1,2,3,1,2,3,1,2) - unecessary difficulty spike. will change if I got better idea.

04:00:750 (1,2,3) - very hard to read/know that it's a 1/3 triple. turning them into a repeat slider should fix it. listen to the song and players will know it's a 1/3 triple. there's no reason to change it into a slider just to help people 1pc ss it.

04:09:781 (1,2,3,1,2,3,1,2,3) - maybe you could turn the first 1/3 triple into a repeat slider as a warning that the upcoming triples will be 1/3. with an inconsistent spacing, it's difficult to really read which is 1/3 and which is 1/4. repeat sliders give different feeling and they doesn't fit here.

05:04:292 (1,2,3,4,5,6) - again lol

05:11:246 - I absolutely LOVE this slider <3



bottom line is that the NCs needs more work, there are several unecessary difficulty jumps which throws me off a bit, and I actually find the rhythm of hitsounds a bit weird because it doesn't really follow the song, but more towards the mapper's personal taste. Changing them like PinkHeart's ranked short ver would be great but that's really up to you.
sorry I'm bad at hitsound ._.

that's all c: Good luck!
Thanks for mod.
Bearizm
uh.. follow up mod. I didn't include these because I forgot. hehe

03:47:364 (4) - i think it plays better if you ctrl+g. it makes a zigzag pattern. or you can ctrl+> twice and make it look like this


04:27:199 - put break here 04:28:812 - ? i think it's better hehe

05:10:098 (1) - the head of the slider touches the circle. (nazi)

no kd.
Liana Fimble
滑条完接转盘 没转完就死掉了
Topic Starter
Fushimi Rio

Liana Fimble wrote:

滑条完接转盘 没转完就死掉了
a 加了hr是正常状况 和short ver一样难转……

Edit:原来是我hp设错了
Karen

General


Re:Collab

  1. 01:28:670 (4,1) - 这个跳大的有点不合理,音乐里感觉01:28:508 (3,4) - 这个更适合大跳,并且01:29:153 (3,4) - 这个应该大跳
  2. 01:37:862 (3,1) - 这啥,我凑,好鬼畜
  3. 02:12:536 (1,2) - ctrl+g感觉这个跳爽一点
  4. 03:15:271 (1,2,3,1,2,3) - 这个方向实在是太几把了,后面两个是顺着的多好(虽然一样接不上
  5. 03:26:399 (4,5) - ctrl+g试试,个人觉得这样的03:25:915 (3,1,2,3,4) - 直线来回不好玩
  6. 03:44:945 (4,5) - 试试滑条?突然停下来太违和了
  7. 03:57:525 (2) - 为啥只有这一个隔那么开,太突然了,还是顺着跟03:56:880 (2) - 叠起来好,你这样是为难而难
  8. 03:58:170 (4) - 有一句说一句,这个不好看
  9. 04:06:717 (1,2) - ctrl+g试试,04:06:395 (1,2,3,1) - 隔太近了感觉
  10. 04:08:653 (1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 这里似乎是弹错了,但是确实snap错了的感觉,另外rank版本不能作为依据,该被干还是要被干
  11. 04:18:006 (1,2,3,1,1,2,3,4,1,2,3,4,1,2,3,4,1) - ^ 我日这音这么乱七八糟的
  12. 05:08:485 (3,1) - 跟前面某条一样,把前面的跳弄小点,这个跳拉大点
  13. 05:10:098 (1) - 你不觉得这个头跟身体碰到很逼死强迫症么
  14. 另外
    03:47:203 (3) - Unsnapped slider (end).
    03:47:364 (4) - Unsnapped slider (end).
    虽然我没看出有unsnap

鬼畜风潮
Topic Starter
Fushimi Rio

Kagamine Ren wrote:

General


Re:Collab

  1. 01:28:670 (4,1) - 这个跳大的有点不合理,音乐里感觉01:28:508 (3,4) - 这个更适合大跳,并且01:29:153 (3,4) - 这个应该大跳 34也不适合大跳 不要被已经有的map影响了
  2. 01:37:862 (3,1) - 这啥,我凑,好鬼畜 据说是粉心的新理论 我是没看懂是个啥
  3. 02:12:536 (1,2) - ctrl+g感觉这个跳爽一点 区别不大
  4. 03:15:271 (1,2,3,1,2,3) - 这个方向实在是太几把了,后面两个是顺着的多好(虽然一样接不上 就我个人来说现在这样最容易接 其他人我还没见过接上的(虽然他们只打了1pc
  5. 03:26:399 (4,5) - ctrl+g试试,个人觉得这样的03:25:915 (3,1,2,3,4) - 直线来回不好玩 并不是直线来回的问题 这里要逆时针才能接后面的滑条
  6. 03:44:945 (4,5) - 试试滑条?突然停下来太违和了 要的就是违和感
  7. 03:57:525 (2) - 为啥只有这一个隔那么开,太突然了,还是顺着跟03:56:880 (2) - 叠起来好,你这样是为难而难 草 之前都隔开嫌难 现在连起来又嫌太突然 我心深伤透
  8. 03:58:170 (4) - 有一句说一句,这个不好看 形象地表达了我对型月厨的看不起
  9. 04:06:717 (1,2) - ctrl+g试试,04:06:395 (1,2,3,1) - 隔太近了感觉 没事 antiflow距离近一点不会出事
  10. 04:08:653 (1,2,3,1,2,1,2,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 这里似乎是弹错了,但是确实snap错了的感觉,另外rank版本不能作为依据,该被干还是要被干 玩家会按1/4打 下的也是1/4所以打起来不会有问题 当然这不是重点 重点是某位大爷够不够牛逼来解决这个问题
  11. 04:18:006 (1,2,3,1,1,2,3,4,1,2,3,4,1,2,3,4,1) - ^ 我日这音这么乱七八糟的 混成这样都能拿到年度歌曲奖 不服不要玩
  12. 05:08:485 (3,1) - 跟前面某条一样,把前面的跳弄小点,这个跳拉大点 同一开始那条 真要改大小的话原曲也是强调最后四个音 并不是只强调两个 所以不应该弄大这个跳
  13. 05:10:098 (1) - 你不觉得这个头跟身体碰到很逼死强迫症么
  14. 另外
    03:47:203 (3) - Unsnapped slider (end).
    03:47:364 (4) - Unsnapped slider (end).
    虽然我没看出有unsnap 其实是有的 因为sv在变 改了

鬼畜风潮
Syameimaru-Aya
超~~~~~~~~~~~~~~级~~~~~~~~~~~~~~~~~~~~~~好听啊!!111111!11!1!11!1111!!11!!1
上学的时候有一天上课全天脑内回放无法停止。

只是图是不是太难了啊,打着都听不了歌了。要不你把ar改成9或者8.9什么的,至少能一边听听一边打打。
还有我试着打了打,第二段高潮开始瞬间fail,太恐怖了点啊。
01:10:123 (2,1,2,1,2,1,2) - 这里滑条渐缩会更带点feel啊。
Topic Starter
Fushimi Rio

Syameimaru-Aya wrote:

超~~~~~~~~~~~~~~级~~~~~~~~~~~~~~~~~~~~~~好听啊!!111111!11!1!11!1111!!11!!1
上学的时候有一天上课全天脑内回放无法停止。

只是图是不是太难了啊,打着都听不了歌了。要不你把ar改成9或者8.9什么的,至少能一边听听一边打打。
还有我试着打了打,第二段高潮开始瞬间fail,太恐怖了点啊。
01:10:123 (2,1,2,1,2,1,2) - 这里滑条渐缩会更带点feel啊。
我草你怎么一回帖就进坟了 你说的有道理 哎等等你怎么出来了
是不是需要个简单点的难度
Starlights
太监(x
Bearizm
Glad to see this back.
Starlights
7啥啊
7years for app
Hollow Wings
from pending

Re:Collab

  1. 01:15:768 (1,2,1,2,1,2,1,2) - 这段跟鼓好像更好玩点。
  2. 01:28:186 (1,2,3,4) - 这边还是跳小一点,不,跳得很小比较好,原因你懂的。
  3. 01:33:024 (2) - 建议改,理由略。
  4. 01:42:539 (1,2,3) - 跳小点。
  5. 01:46:732 (2,1) - 这个跳太大了,没必要。
  6. 01:48:022 (3,4) - 建议并成一个在4附近的1/2滑条。。。目前这么跳实在是太难。。。
  7. 01:51:409 (1,1,1,1) - 类似这种nc spam建议全部取缔。。。03:55:267 (1,2,1,2,1,2,1,2) - 同理。
  8. 01:59:150 (1) - 从这里开始跳怎么又变得这么小,和前面差不多的旋律的说,瞬间感觉萎了。。。
  9. 03:15:271 (1,2,3,1,2,3,1,2,3,1,2,3) - 卧槽。。。卧槽。。。不评价。。。你想保留这个梗的话,想必是在03:13:981 (1,2,3,4,1,2,3) - 大跳为其做准备,我只想说在这样的大跳里03:14:142 (2,3) - 的stack并不是很好的选择,分开能更好地让玩家的光标甩起来,去接你那个crazy梗,否则打起来会非常非常吃力,真的。
  10. 03:58:170 (1) - 很明确地告诉你这个unrankble,头尾分开,不然你应该可以战2年。
  11. 04:10:749 (1) - 从这里开始的这段random吉他我也想不出怎么摆节奏比较好。。。如果被砍不要抱怨,这段吉他就是random的。后04:18:813 (1) - 同。
  12. 04:13:007 (2,3) - 我觉得这两个换一下效果更佳。
  13. 04:15:265 (1,2,3) - 这个好像也没必要跳那么大。
  14. 不知为何,摸这个图心累。大概是因为摸过太多次这个曲子,以及这图居然和之前粉心某个图很像,导致我有种一张图摸了两次的脱力感。。。
其实就随便看了下,勿怪。。。

good luck.
Topic Starter
Fushimi Rio

Hollow Wings wrote:

from pending

Re:Collab

  1. 01:15:768 (1,2,1,2,1,2,1,2) - 这段跟鼓好像更好玩点。 没差太多 算了
  2. 01:28:186 (1,2,3,4) - 这边还是跳小一点,不,跳得很小比较好,原因你懂的。 我看看怎么改
  3. 01:33:024 (2) - 建议改,理由略。 改了
  4. 01:42:539 (1,2,3) - 跳小点。 改了改
  5. 01:46:732 (2,1) - 这个跳太大了,没必要。 放到了左边
  6. 01:48:022 (3,4) - 建议并成一个在4附近的1/2滑条。。。目前这么跳实在是太难。。。 改了改,修改略
  7. 01:51:409 (1,1,1,1) - 类似这种nc spam建议全部取缔。。。03:55:267 (1,2,1,2,1,2,1,2) - 同理。 感觉有点瞎 不过改了就改了吧
  8. 01:59:150 (1) - 从这里开始跳怎么又变得这么小,和前面差不多的旋律的说,瞬间感觉萎了。。。 感觉还行啊 放大一点
  9. 03:15:271 (1,2,3,1,2,3,1,2,3,1,2,3) - 卧槽。。。卧槽。。。不评价。。。你想保留这个梗的话,想必是在03:13:981 (1,2,3,4,1,2,3) - 大跳为其做准备,我只想说在这样的大跳里03:14:142 (2,3) - 的stack并不是很好的选择,分开能更好地让玩家的光标甩起来,去接你那个crazy梗,否则打起来会非常非常吃力,真的。 不知道为什么好像全世界只有我打这个梗挺轻松 改了
  10. 03:58:170 (1) - 很明确地告诉你这个unrankble,头尾分开,不然你应该可以战2年。 哎 本来是分开的 又改回去了
  11. 04:10:749 (1) - 从这里开始的这段random吉他我也想不出怎么摆节奏比较好。。。如果被砍不要抱怨,这段吉他就是random的。后04:18:813 (1) - 同。 gantamade吉他
  12. 04:13:007 (2,3) - 我觉得这两个换一下效果更佳。我更喜欢现在的
  13. 04:15:265 (1,2,3) - 这个好像也没必要跳那么大。 看着比较舒服 留着拿来控star吧
  14. 不知为何,摸这个图心累。大概是因为摸过太多次这个曲子,以及这图居然和之前粉心某个图很像,导致我有种一张图摸了两次的脱力感。。。
其实short版是这个的草稿 结果草稿rank了 这张被我坑了
其实就随便看了下,勿怪。。。

good luck.
Topic Starter
Fushimi Rio
----五年。
----五年。
----五年。
日数に換算すれば.1825日。
こう考えると、多いのか少ないのか、よく分からなくなる。
その「五年」を記憶の中で辿るのは容易なことだったが、
実際にこの身をもって過ごしていくのは、ずいぶん長かった。
きっとそれは、一人の少女の姿を求め続けていたからなのだろう。
Kinomi
我开新人queue你凑什么热闹
不错,第二段主歌节奏有问题,还有几个反人类的东西
等我有心情摸吧,或者你自己来找我IRC
Kencho
[Re:Collab]
  1. Use HP5

  2. 物件的結尾沒有對齊時間軸! 03:47:128
    物件的結尾沒有對齊時間軸! 03:47:278

  3. 01:30:766 - 01:32:056 - 分別加個圓圈(物件+2

    01:50:603 (3) - 滑條尾出界太多

    02:34:469 (1,2,3) - 改成折返(物件-2

    02:58:983 (3) - ctrl+G更順

    03:15:379 (2,3,1,2,3,1,2,3,1,2,3) - 太幾把了,其他的都還好

沒什麼好摸的了
Topic Starter
Fushimi Rio

Kencho wrote:

[Re:Collab]
  1. Use HP5 不 就是要让玩家转盘死

  2. 物件的結尾沒有對齊時間軸! 03:47:128
    物件的結尾沒有對齊時間軸! 03:47:278 fixed

  3. 01:30:766 - 01:32:056 - 分別加個圓圈(物件+2这里音不是准的 加了的话还得加红线……

    01:50:603 (3) - 滑條尾出界太多 特地开了800x600看了一下 没问题

    02:34:469 (1,2,3) - 改成折返(物件-2折返滑条看着有点大 而且重音是最后一个音……

    02:58:983 (3) - ctrl+G更順 考虑后面的话这样更好

    03:15:379 (2,3,1,2,3,1,2,3,1,2,3) - 太幾把了,其他的都還好 其实不难打

沒什麼好摸的了
先这样吧 没电了
Vert
大概是这曲子最好的版本了,除了有些连打太ZZ
Topic Starter
Fushimi Rio

Vert wrote:

大概是这曲子最好的版本了,除了有些连打太ZZ
good map got graved because of lazy imoutosan
Misure

imoutosan wrote:

good map got graved because of lazy imoutosan
Net0
Update :D :D :D are you going foward with it?
GenesisR
妹妹桑神图!长滑条很好看,转圈的梗好厉害,伏地膜。
于是我水摸一下
我的图的link:https://osu.ppy.sh/s/447874
感谢!

SPOILER
00:14:000 (3) - 仔细听了一下,滑条头的地方似乎没有音
00:15:291 (3) - 滑条头似乎应该延到00:15:129
00:15:774 (1) - 滑条似乎长了,听起来滑条尾在00:15:936
00:18:032 (2) - 中间那个红锚点再往下一点应该可以让blanket更好
00:22:064 (3) - 滑条头押到的地方好像没有音
00:25:612 (3,3) - - 滑条头似乎应该往前延1/4拍
00:27:386 (1) - 从25%听起来,建议滑条尾往前1/4,然后在2后面补上一个circle,或者把2做成滑条
01:05:608 (3,1) - 听起来感觉105930和106092放在一个滑条里也许会更好
01:32:702 (2) - 前半部分比较空,建议把长度缩减到一半放在后面,132702放一个circle
01:59:312 (2) - 这里的whistle也许应该是想要加在滑条头上
02:08:827 (1,2,3,4,5,6) - 感觉好像稍微有点刺耳,也许可以把音量调低一点
02:12:052 (1,2,1,2,3,1,2,3) - 这里建议只把N组加到最后四个note上,听起来最后四个是重音,如果觉得梗可以换的话,建议后四个一组
03:15:486 (3) - 感觉这个note可以放得稍微偏右一点,似乎会容易一些
03:17:690 (1) - 03:20:271 (1) - 03:28:012 (1) - 03:30:592 (1) - 也许可以把1和2的顺序换一下,长条的头都押到秒针的声音上似乎表现力会比较强
04:54:615 (4) - 这个感觉可以离3近一点点,感觉会比较容易读出
Topic Starter
Fushimi Rio

GenesisR wrote:

00:14:000 (3) - 仔细听了一下,滑条头的地方似乎没有音 开头这一段都是自创节奏 没有跟东西
00:15:291 (3) - 滑条头似乎应该延到00:15:129
00:15:774 (1) - 滑条似乎长了,听起来滑条尾在00:15:936
00:18:032 (2) - 中间那个红锚点再往下一点应该可以让blanket更好 咦 哪里有blanket(
00:22:064 (3) - 滑条头押到的地方好像没有音
00:25:612 (3,3) - - 滑条头似乎应该往前延1/4拍
00:27:386 (1) - 从25%听起来,建议滑条尾往前1/4,然后在2后面补上一个circle,或者把2做成滑条
01:05:608 (3,1) - 听起来感觉105930和106092放在一个滑条里也许会更好 不 不是这样的.jpg
01:32:702 (2) - 前半部分比较空,建议把长度缩减到一半放在后面,132702放一个circle 试过 感觉滑条太短了
01:59:312 (2) - 这里的whistle也许应该是想要加在滑条头上 想了想 不要这个whistle了
02:08:827 (1,2,3,4,5,6) - 感觉好像稍微有点刺耳,也许可以把音量调低一点
02:12:052 (1,2,1,2,3,1,2,3) - 这里建议只把N组加到最后四个note上,听起来最后四个是重音,如果觉得梗可以换的话,建议后四个一组 搞了个渐强 梗就不换了
03:15:486 (3) - 感觉这个note可以放得稍微偏右一点,似乎会容易一些
03:17:690 (1) - 03:20:271 (1) - 03:28:012 (1) - 03:30:592 (1) - 也许可以把1和2的顺序换一下,长条的头都押到秒针的声音上似乎表现力会比较强 是这个道理 但我跟的是vocal 秒针只是个点缀的音效而已(还是我自己加的)
04:54:615 (4) - 这个感觉可以离3近一点点,感觉会比较容易读出
Syameimaru-Aya
三年磨一剑,剑芒而截玉。
Topic Starter
Fushimi Rio

Syameimaru-Aya wrote:

三年磨一剑,剑芒而截玉。
不 不是这样的 现在看看 好菜的剑
Syameimaru-Aya

imoutosan wrote:

Syameimaru-Aya wrote:

三年磨一剑,剑芒而截玉。
不 不是这样的 现在看看 好菜的剑
喜欢这种sb

不谈图

可是图真的也很好啊
Lasse
m4m as requested ingame (my map)
would've been nice to know who of you mapped which parts as that makes things a bit easier but whatever

I just noticed you already changed the sliders to the full overlaps while I was modding, so ignore the point about that, I'll keep it in the mod for reference/if someone wants to see the reasoning for changing them back to the "harder to read" ones

how about adding a muted spinnerbonus.wav? would fit well with how you placed the spinners

source for metadata? (previously ranked maps are not a valid source)

is that weird hp setting needed for hr passability or something? cause it looks kinda weird to have that instead of 6 when you only use non-decimal settings. and the difference is not really noticeable in gameplay


no idea about this lol

http://lasse.s-ul.eu/NOLYNjgK
resolution of the storyboard font could be way better...
[]




unrankable things:
sb\b.jpg
sb\hour.png
sb\L00'.png
sb\L01.png
sb\L02.png
sb\L03.png
get shown as unused => make sure they are used or delete them

00:08:195 - red and green line have different settings (volume) => make them the same (guess you wanted 30% here?)
[]




main points:
this
2016-12-05 17:14 Lasse: just wondering why you decided to have these sliders like http://i.imgur.com/9D8zDKp.jpg and not http://i.imgur.com/AqwhZQJ.jpg cause it looks kinda weird
2016-12-05 17:15 imoutosan: it was considered as unrankable in 2014
2016-12-05 17:15 Lasse: i just
2016-12-05 17:15 imoutosan: and personally I prefer http://i.imgur.com/AqwhZQJ.jpg
2016-12-05 17:15 Lasse: yes
2016-12-05 17:16 Lasse: i just got something like that ranked
2016-12-05 17:16 Lasse: lol
2016-12-05 17:16 imoutosan: but idk is it still questionable now
2016-12-05 17:16 Lasse: ACTION is editing [https://osu.ppy.sh/b/1102760 Hotaru Murasaki - Re:TrymenT [Lasse's Ex:TrA]]
2016-12-05 17:16 Lasse: look at this lol
2016-12-05 17:16 Lasse: just ranked some weeks ago
2016-12-05 17:16 Lasse: used the same idea in chorus
2016-12-05 17:16 Lasse: and nobody cared
2016-12-05 17:16 imoutosan: someone showed me this yesterday
2016-12-05 17:17 imoutosan: if it's rankable I'd like to fix them
2016-12-05 17:19 Lasse: well, they are fine for me
=> summary: I'm totally fine with you changing these sliders back to how they were initially cause I think it's totally fine to read and just ranked something with a very similar concept without anyone complaining


and 03:15:594 (1,2,3,1,2,3,1,2,3) - this is the only 1/6 I'm not okay with after playing and checking it in the editor
it just feels so frustrating to play
mainly the angle+jump on 03:15:809 (3,1) - as it's basically a weirdly angled medium 280bpm 1/2 jump
really hope you can bring this a bit more in line with the other similar 1/6 patterns
I'm fine with this being the hardest 1/6 pattern on the map cause it fits the intensity well, but not by this much and with such weird playability
how about changing 03:15:809 (3,1,2,3) - for something like http://i.imgur.com/OhYxKw1.jpg ? still fits your increasing concept and all, but there should also be other nice solutions

04:10:642 (3,1) - stack here makes this whole thing extremely weird
also the 1/6 => 1/8 transition with purely circles is really frustrating to play, would love to see 04:10:749 (1,2,3,4) - replaced by a 1/8 repeat to make the rhythm transition much nicer
[]




additional modding:
normal-sliderslide should be muted as it sounds really weird on spots like 00:23:677 - and your normal tick is audible enough anyways
also consider reducing volume on those n:c1 timing points in the intro as the custom tick is pretty loud for something that is not even clickable, like 20% or maybe 25%
00:27:870 (2,3) - autostacking messes this up ingame, enable stacking in the editor (http://i.imgur.com/ayYNz8u.jpg)if you haven't already and move 00:28:192 (3) - down/right to fix // 04:43:326 (4,5,6) - same here
00:28:837 (1) - how about adjusting this a bit? think it looks neater like http://i.imgur.com/40y2nqB.jpg and since players are on this for such a long time, it should be as nice as possible
if you want the code, feel free to use and further adjust if you want:
a
80,187,28837,38,0,B|153:187|194:129|211:71|211:71|238:83|258:119|254:145|232:187|232:187|191:279|232:410|387:445|512:439|603:206|473:129|413:104|375:98|375:98|392:139|384:204|356:239,2,1153.15315315315,4|8|8,0:3|0:0|0:0,0:0:0:0:
00:50:609 (4,1) - jump here feels pretty big for how calm the music is and this is such a weak beat too, how about moving the whole 00:49:480 (1,2,3,4) - pattern to reduce it a bit?
01:25:606 (1,2,3,1,2,3,1,2,3,1,2,3) - can you explain why you went for a triangle/3 note pattern here? to me it sounds more like groups of 4 or 2 would match the music better
01:32:702 (2) -you could add more green lines on this to make the volume increase more gradual instead of so sudden?
02:11:407 (1,1) - this looks so unpolished :c could just move 02:11:407 (1) - a bit for http://lasse.s-ul.eu/arpuTPjV
02:14:633 (1) - start of this looks kinda broken, something more like http://lasse.s-ul.eu/GeB2psaT would be great (just ctrlg the slider, fix and ctrlg again)
02:40:758 (2) - sliderwhistle seems unintentional here
02:57:692 (1,2,3) - looks kinda weird having such noticeably uneven spacing on this pattern when the ones before are nearly evenly spaced and the music still does the same thing, just move 02:57:853 (2) - to keep the overlap pattern and all of that
03:02:047 (1,2) - shouldn't one of those have whistle?
03:10:433 (2,3,4) - sudden high spacing for the 1/8 gap makes it really hard to recognize as such, would like less spacing for 03:10:433 (2,3) - // same for 01:18:832 (4,5,1) -
03:15:594 (1,2,3,1,2,3,1,2,3) - see the long thing at the start of the mod
03:36:882 (2) - I think doing the sv change thing from 01:53:506 (1) - would be great here too
04:06:556 (3,1) - spacing here makes this really weird. why not swap 04:06:072 (1,2,3) - and 04:06:395 (1,2,3) - ?
04:08:169 (1) - really minor, but having the curve more balanced would look great http://lasse.s-ul.eu/wDK4RTqW
04:11:394 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - snapping of guitar seems kinda weird here, but I think your current rhythm is a fine solution/simplification as it felt okay to me when I played it (except the transition mentioned at the start of the mod=
04:14:781 (1,2,3,1,2,3) - this honestly feels overdone spacing wise
05:00:259 (1) - looks like tail was supposed to be stacked on 04:59:615 (4) - tail? if so, obviously also change 05:01:227 (1) -
05:03:324 (1) - seems like the only time here you don't put it in the middle of the last slider, should probably be 346/200 ?

spacing seems a bit high on some spots but I think it's still okay
feel free to call me back to recheck this
Topic Starter
Fushimi Rio

Lasse wrote:

would've been nice to know who of you mapped which parts as that makes things a bit easier but whatever I can't even remember which part is mapped by myself now :o

I just noticed you already changed the sliders to the full overlaps while I was modding, so ignore the point about that, I'll keep it in the mod for reference/if someone wants to see the reasoning for changing them back to the "harder to read" ones

how about adding a muted spinnerbonus.wav? would fit well with how you placed the spinners Added.

source for metadata? (previously ranked maps are not a valid source)
is that weird hp setting needed for hr passability or something? cause it looks kinda weird to have that instead of 6 when you only use non-decimal settings. and the difference is not really noticeable in gameplay Because of the last long spinner, hp6 is not passable for hr. hp5.8 is an acceptable setting imo.


no idea about this lol
I changed some sb files' names. Maybe redownload this map?

http://lasse.s-ul.eu/NOLYNjgK
resolution of the storyboard font could be way better...
I don't know how to improve it... Files got automaticly enlarged in osu.
[]




unrankable things:
sb\b.jpg
sb\hour.png
sb\L00'.png
sb\L01.png
sb\L02.png
sb\L03.png
get shown as unused => make sure they are used or delete them

Removed b.jpg and hour.png. Others were added to sb.

00:08:195 - red and green line have different settings (volume) => make them the same (guess you wanted 30% here?) fixed
[]




main points:
this
2016-12-05 17:14 Lasse: just wondering why you decided to have these sliders like http://i.imgur.com/9D8zDKp.jpg and not http://i.imgur.com/AqwhZQJ.jpg cause it looks kinda weird
2016-12-05 17:15 imoutosan: it was considered as unrankable in 2014
2016-12-05 17:15 Lasse: i just
2016-12-05 17:15 imoutosan: and personally I prefer http://i.imgur.com/AqwhZQJ.jpg
2016-12-05 17:15 Lasse: yes
2016-12-05 17:16 Lasse: i just got something like that ranked
2016-12-05 17:16 Lasse: lol
2016-12-05 17:16 imoutosan: but idk is it still questionable now
2016-12-05 17:16 Lasse: ACTION is editing [https://osu.ppy.sh/b/1102760 Hotaru Murasaki - Re:TrymenT [Lasse's Ex:TrA]]
2016-12-05 17:16 Lasse: look at this lol
2016-12-05 17:16 Lasse: just ranked some weeks ago
2016-12-05 17:16 Lasse: used the same idea in chorus
2016-12-05 17:16 Lasse: and nobody cared
2016-12-05 17:16 imoutosan: someone showed me this yesterday
2016-12-05 17:17 imoutosan: if it's rankable I'd like to fix them
2016-12-05 17:19 Lasse: well, they are fine for me
=> summary: I'm totally fine with you changing these sliders back to how they were initially cause I think it's totally fine to read and just ranked something with a very similar concept without anyone complaining


and 03:15:594 (1,2,3,1,2,3,1,2,3) - this is the only 1/6 I'm not okay with after playing and checking it in the editor
it just feels so frustrating to play
mainly the angle+jump on 03:15:809 (3,1) - as it's basically a weirdly angled medium 280bpm 1/2 jump
really hope you can bring this a bit more in line with the other similar 1/6 patterns
I'm fine with this being the hardest 1/6 pattern on the map cause it fits the intensity well, but not by this much and with such weird playability
how about changing 03:15:809 (3,1,2,3) - for something like http://i.imgur.com/OhYxKw1.jpg ? still fits your increasing concept and all, but there should also be other nice solutions Sure. Nice idea.

04:10:642 (3,1) - stack here makes this whole thing extremely weird
also the 1/6 => 1/8 transition with purely circles is really frustrating to play, would love to see 04:10:749 (1,2,3,4) - replaced by a 1/8 repeat to make the rhythm transition much nicer fixed and exchanged two patterns to avoid stacking.
[]




additional modding:
normal-sliderslide should be muted as it sounds really weird on spots like 00:23:677 - and your normal tick is audible enough anyways
also consider reducing volume on those n:c1 timing points in the intro as the custom tick is pretty loud for something that is not even clickable, like 20% or maybe 25% added the file and changed these greenline volume
00:27:870 (2,3) - autostacking messes this up ingame, enable stacking in the editor (http://i.imgur.com/ayYNz8u.jpg)if you haven't already and move 00:28:192 (3) - down/right to fix // 04:43:326 (4,5,6) - same here fixed
00:28:837 (1) - how about adjusting this a bit? think it looks neater like http://i.imgur.com/40y2nqB.jpg and since players are on this for such a long time, it should be as nice as possible Sure. and I used your code
if you want the code, feel free to use and further adjust if you want:
a
80,187,28837,38,0,B|153:187|194:129|211:71|211:71|238:83|258:119|254:145|232:187|232:187|191:279|232:410|387:445|512:439|603:206|473:129|413:104|375:98|375:98|392:139|384:204|356:239,2,1153.15315315315,4|8|8,0:3|0:0|0:0,0:0:0:0:
00:50:609 (4,1) - jump here feels pretty big for how calm the music is and this is such a weak beat too, how about moving the whole 00:49:480 (1,2,3,4) - pattern to reduce it a bit? ok
01:25:606 (1,2,3,1,2,3,1,2,3,1,2,3) - can you explain why you went for a triangle/3 note pattern here? to me it sounds more like groups of 4 or 2 would match the music better The second group sounds more like 3+3 to me. And 3 note patterns fits the general feeling of the music here.
01:32:702 (2) -you could add more green lines on this to make the volume increase more gradual instead of so sudden? added
02:11:407 (1,1) - this looks so unpolished :c could just move 02:11:407 (1) - a bit for http://lasse.s-ul.eu/arpuTPjV oops, fixed
02:14:633 (1) - start of this looks kinda broken, something more like http://lasse.s-ul.eu/GeB2psaT would be great (just ctrlg the slider, fix and ctrlg again) I don't quite like this kind of blanket, but made some changes.
02:40:758 (2) - sliderwhistle seems unintentional here I intended to, for some new rhythm
02:57:692 (1,2,3) - looks kinda weird having such noticeably uneven spacing on this pattern when the ones before are nearly evenly spaced and the music still does the same thing, just move 02:57:853 (2) - to keep the overlap pattern and all of that
02:55:918 (2,2,2,2) - are mapped in a group. These 3 notes patterns are evenly spaced as a whole.
03:02:047 (1,2) - shouldn't one of those have whistle? added
03:10:433 (2,3,4) - sudden high spacing for the 1/8 gap makes it really hard to recognize as such, would like less spacing for 03:10:433 (2,3) - // same for 01:18:832 (4,5,1) - I feel these are still readable. (and I have no idea how to change them
03:15:594 (1,2,3,1,2,3,1,2,3) - see the long thing at the start of the mod changed some pattern
03:36:882 (2) - I think doing the sv change thing from 01:53:506 (1) - would be great here too the slider will become too short under 0.5x sv, I'd like to keep it
04:06:556 (3,1) - spacing here makes this really weird. why not swap 04:06:072 (1,2,3) - and 04:06:395 (1,2,3) - ? otherwise the flow of 04:06:556 (3,1,2) - would be rather awkward. It's still acceptable to me now.
04:08:169 (1) - really minor, but having the curve more balanced would look great http://lasse.s-ul.eu/wDK4RTqW fixed
04:11:394 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - snapping of guitar seems kinda weird here, but I think your current rhythm is a fine solution/simplification as it felt okay to me when I played it (except the transition mentioned at the start of the mod=
I think so
04:14:781 (1,2,3,1,2,3) - this honestly feels overdone spacing wise I intended to emphasize the stress on 04:15:265 (1,3) -
05:00:259 (1) - looks like tail was supposed to be stacked on 04:59:615 (4) - tail? if so, obviously also change 05:01:227 (1) - Fixed
05:03:324 (1) - seems like the only time here you don't put it in the middle of the last slider, should probably be 346/200 ? Yes, fixed.

spacing seems a bit high on some spots but I think it's still okay
feel free to call me back to recheck this
Thanks for mod!
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