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Oishi Masayoshi - KIMIJYANAKYA DAMEMITAI

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Topic Starter
Lobelia

ZZHBOY wrote:

这个妹打了星标人美丽 我帮你打爆他
[General]
unused .wav files: normal-hitnormal2.wav 把这个删了
[Normal]
01:28:646 - useless time point把删了
00:14:448 (6) - 间距好尴尬 还是和前面差了3/2拍 我认为也许可以去掉这个圈去掉了
00:22:005 (6) - 加个Normal clap
00:35:975 (1,3) - 调整下形状把blanket好点
00:40:555 (1) - 提前到00:42:387 - 结束 有必要和后面空的多点
00:58:875 (1,2) - 低难度最好别放一起 把移开吧
01:02:998 (2,3) - 低难度连续单点我认为并不好 也许可以考虑把01:03:227 (3) - 删了
01:07:807 (3) - 放328 304附近 这个包的好丑已调整
01:08:265 (1,2) - 移开 别放一起
01:09:868 (1) - 这个感觉真的好丑 你可以试试这个 https://osu.ppy.sh/ss/3017736
建议在01:11:242 - 加个圈 只空一拍这样容易打点
01:24:524 (1) - 这里没有任何理由用转盘 把转盘去了好好map了解ORZ
01:26:356 - 相反的我建议从这里放一个一直到01:28:646 - 结束的转盘 这样会比较好点
[Hard]
00:07:578 - 加速去了 没必要类似加速的都去掉了
00:08:150 (5) - 这个snap的不对 这里不是四分拍我建议还是把这个圈去了好点 当然你也可以换成这样 https://osu.ppy.sh/ss/3017754
00:10:326 (3) - 这里不是1/4 我建议把这个折返滑条换成一个1/2滑条 免得这里听的太乱
00:15:822 (3) - 这个弧度怎么比其他几个大了点 调成一样会美观点已调整
00:22:005 (6) - 加个Normal clapOK
00:14:448 - 不要总是变速 没意义 hard就要做的清爽点
00:38:723 (1,2,3,4,5,6,7,8) - 这个不适合放在hard里 节奏弄简单点吧改了QWQ
01:14:677 - 漏音
01:15:364 (1,2) - 折返箭头和前一个滑条尾别碰到
01:16:280 (3,4) - 也是建议直接用1/2的滑条免得声音听的乱
01:22:005 - 建议这样 https://osu.ppy.sh/ss/3017800
01:22:578 (7) - 这里不是四分拍 建议这个圈去了免得听的乱
01:22:692 (3,4,5,6) - 也许这四个可以用一个滑条复制粘贴然后旋转 那样会好看点

先改着吧 我去打爆妹
ZZHBOY
妹最近忙你等等他吧
HabiHolic
Hi,

[General]

  1. it's offset is little late. i think 240 better.
[Collab Normal]

  1. 00:08:265 (2) - better delete note this part.
  2. 00:13:074 (4,5) - this 1/3 rhythm sound. change please
  3. 00:35:059 (5,1) - Swap NC
  4. 00:36:891 (3,1) - same (^)
  5. 00:44:219 (2) - NC? cus start vocal this part.
  6. 01:26:356 (1) - add finish
[Hard]

  1. 00:13:074 - clap better
this map set need Easy diff imo. add Easy diff after 3 get modding call me please
Topic Starter
Lobelia

HabiHolic wrote:

Hi,

[General]

  1. it's offset is little late. i think 240 better.


[Collab Normal]

  1. 00:08:265 (2) - better delete note this part.i think it doesn't matter....
  2. 00:13:074 (4,5) - this 1/3 rhythm sound. change please fixed
  3. 00:35:059 (5,1) - Swap NCfixed
  4. 00:36:891 (3,1) - same (^)
  5. 00:44:219 (2) - NC? cus start vocal this part.
  6. 01:26:356 (1) - add finish


[Hard]

  1. 00:13:074 - clap better


this map set need Easy diff imo. add Easy diff after 3 get modding call me please
Easy added
Mafumafu
IRC mod about Easy:
Log:
No kudosu :3
12:29 Regraz: 00:46:957 (2,1) - 
12:30 [ Abhor ]: 好
12:30 Regraz: http://puu.sh/hiV23/d0bc83893b.jpg
12:30 Regraz: 700:57:033 (1,2,3) -
12:30 Regraz: http://puu.sh/hiV3N/de327c20b6.jpg
12:31 [ Abhor ]: 恩QWQ
12:31 Regraz: 01:10:316 (2,1) -
12:31 Regraz: 01:11:690 (1) -
12:32 Regraz: http://puu.sh/hiV7t/95fa6a4bb3.jpg
12:32 Regraz: 01:12:148 (2,3) - 删
12:32 [ Abhor ]: 厚QWQ
12:32 Regraz: 01:13:064 这里加1/1
12:33 Regraz: 01:14:438不要折返
12:33 [ Abhor ]: 好快啊QWQ
12:33 Regraz: 01:18:102 (2,1) -
12:33 Regraz: 不要折返
12:33 Regraz: 没了
Karen
[Easy]
  1. widescreen support没关
  2. NC下的太频繁了,改成两个大白线一个NC
  3. 00:17:644 (3,1) - 试试都用直滑条,然后避免00:16:728 (1,1) - 碰到
  4. 01:24:972 - ??这后面怎么不map,转盘前不用空这么多的
  5. 00:14:438 - 加个圈试试
Topic Starter
Lobelia

Kagamine Ren wrote:

[Easy]
  1. widescreen support没关
  2. NC下的太频繁了,改成两个大白线一个NC
  3. 00:17:644 (3,1) - 试试都用直滑条,然后避免00:16:728 (1,1) - 碰到
  4. 01:24:972 - ??这后面怎么不map,转盘前不用空这么多的了解。。。
  5. 00:14:438 - 加个圈试试ZZB刚要我最好不要这个QWQ
Wing My Way
[Easy]
00:11:690 (2) - 类似这种叠到1上面试试 后面也是叠的好少
00:52:453 (2) - 建议改成1/4折返
00:58:865 (1,2) - 建议改成slider
非kiai的物件到比kiai的物件数要密集orz
感觉Easy摆的太随意了
sodarose
M4M

[Easy]
00:28:636 (4) - 头尾对调?
01:16:270 (4) - ^
00:46:957 (5) - 结尾Finish
00:58:865 (1) - Finish
01:02:072 (5) - 结尾Finish
01:19:018 (3) - 拉直

Good luck
Topic Starter
Lobelia

Wing My Way wrote:

[Easy]
00:11:690 (2) - 类似这种叠到1上面试试 后面也是叠的好少EASY叠了不好吧QWQ
00:52:453 (2) - 建议改成1/4折返不太舒服的感觉。。。
00:58:865 (1,2) - 建议改成slider
非kiai的物件到比kiai的物件数要密集orzQWQ
感觉Easy摆的太随意了
Topic Starter
Lobelia

sodarose wrote:

M4M

[Easy]
00:28:636 (4) - 头尾对调?
01:16:270 (4) - ^
00:46:957 (5) - 结尾Finish
00:58:865 (1) - Finish
01:02:072 (5) - 结尾Finish
01:19:018 (3) - 拉直

Good luck
all fixed
sodarose
才发现33post你就1st rank了
看来我要转行当modder了
HabiHolic
Rebubbled good job!
xxdeathx
some irc
2015-04-25 02:21 [ Abhor ]: 你好,请问能看一张bubbled tv size吗?QWQ
2015-04-25 02:22 xxdeathx: 哪一个
2015-04-25 02:22 [ Abhor ]: ACTION is listening to [http://osu.ppy.sh/b/601661 Oishi Masayoshi - KIMIJYANAKYA DAMEMITAI]
2015-04-25 02:23 xxdeathx: hmm
2015-04-25 02:23 [ Abhor ]: QWQ
2015-04-25 02:30 xxdeathx: 对不起,这张图不该泡的
2015-04-25 02:30 [ Abhor ]: ORZ
2015-04-25 02:31 xxdeathx: 还有很多objects被snap错了
2015-04-25 02:31 [ Abhor ]: 新人一只。。。
2015-04-25 02:31 xxdeathx: 你去叫zzhboy帮你看snap
2015-04-25 02:31 [ Abhor ]: 唔。。。好
2015-04-25 02:31 xxdeathx: ACTION is listening to [http://osu.ppy.sh/b/647119 Oishi Masayoshi - KIMIJYANAKYA DAMEMITAI]
2015-04-25 02:32 xxdeathx: 这个是ranked,可以帮助你们
2015-04-25 02:32 [ Abhor ]: 嗯好谢谢
2015-04-25 02:33 xxdeathx: 修完以后可以再找我点心
2015-04-25 02:35 xxdeathx: 你hard里 00:08:026 (5) - 这个尾巴应该在 1/6 的 00:08:178 -
2015-04-25 02:35 [ Abhor ]: 唔。。。好的
2015-04-25 02:37 xxdeathx: 我觉得还有几个,就要仔细跟bn或者qat看看
2015-04-25 02:38 xxdeathx: 其实我可以看,但是我这里快三点钟了,所以我懒..
2015-04-25 02:38 [ Abhor ]: 好。。。
2015-04-25 02:38 [ Abhor ]: QWQ
2015-04-26 01:18 [ Abhor ]: 唔。。。你好
2015-04-26 23:06 [ Abhor ]: 请问现在有时间么。。。
2015-04-26 23:11 xxdeathx: orz
2015-04-26 23:11 xxdeathx: 我要出去
2015-04-26 23:12 [ Abhor ]: QWQ好吧
2015-04-26 23:12 xxdeathx: 等我两个小时
2015-04-26 23:13 [ Abhor ]: 谢谢!没问题
2015-04-27 00:49 [ Abhor ]: are you come back?QWQ
2015-04-27 01:25 [ Abhor ]: are you free now?
2015-04-27 01:32 xxdeathx: yeah
2015-04-27 01:32 [ Abhor ]: XD
2015-04-27 01:33 [ Abhor ]: ACTION is listening to [http://osu.ppy.sh/b/601661 Oishi Masayoshi - KIMIJYANAKYA DAMEMITAI]
2015-04-27 01:33 [ Abhor ]: Thanks ...
2015-04-27 01:34 [ Abhor ]: i realized you are live in US,but i spoke chinese to you for last time....so sorry
2015-04-27 01:34 [ Abhor ]: QWQ
2015-04-27 01:34 xxdeathx: lol
2015-04-27 01:34 xxdeathx: my chinese is 60% maybe
2015-04-27 01:35 [ Abhor ]: wow
2015-04-27 01:49 xxdeathx: hmm
2015-04-27 01:49 xxdeathx: offset is early i think
2015-04-27 01:50 [ Abhor ]: habiholic let me change it... so....
2015-04-27 01:50 xxdeathx: nvm
2015-04-27 01:50 xxdeathx: i think its fine
2015-04-27 01:51 xxdeathx: one place it was early a little
2015-04-27 01:51 [ Abhor ]: where?
2015-04-27 01:52 xxdeathx: who helped you fix snap?
2015-04-27 01:52 [ Abhor ]: Regraz QWQ
2015-04-27 01:52 xxdeathx: ok
2015-04-27 01:55 xxdeathx: well offset was early at 00:08:713 -
2015-04-27 01:55 xxdeathx: but it's small difference
2015-04-27 01:56 [ Abhor ]: ....so i should revise it?
2015-04-27 01:58 [ Abhor ]: my english is not very good....这里感觉不太好调整对齐啊。。。
2015-04-27 01:59 xxdeathx: i don't know
2015-04-27 01:59 xxdeathx: let me think
2015-04-27 01:59 [ Abhor ]: well QWQ
2015-04-27 02:00 xxdeathx: maybe i will ask about snapping in bn forum
2015-04-27 02:01 xxdeathx: because it still conflicts with ranked versions
2015-04-27 02:01 [ Abhor ]: emm....well
2015-04-27 02:06 [ Abhor ]: i change the offset as 250 and it sounds well....
2015-04-27 02:07 xxdeathx: ok
2015-04-27 02:07 xxdeathx: 00:09:858 (2) - i think should be 1/43
2015-04-27 02:07 xxdeathx: 1/4
2015-04-27 02:08 [ Abhor ]: ok ,revised
2015-04-27 02:20 xxdeathx: t/323731 i asked around for you
2015-04-27 02:20 xxdeathx: this is too hard to take care of quickly
2015-04-27 02:21 [ Abhor ]: thanks!

Need to fix snapping in several places first

sorry for being so late in checking this thoroughly

[General]
  1. Rakuen suggests offset +10
  2. artist is wrong maybe...other mapsets have オーイシマサヨシ as artist
  3. normal-hitnormal2.wav is unused, must delete

[Easy]
  1. 00:31:385 - remove finish since it doesn't fit music and isn't consistent with hard
  2. 00:42:377 - add finish ^
  3. 01:03:217 (2,3,4) - too many 1/2 gaps, please remove at least one of them. i suggest deleting 01:04:820 (4) - and extending previous slider to this time.
  4. 01:08:484 (1) - remove NC
  5. 01:24:514 (1) - unnecessary to end there, should end at 01:24:972
[Normal]
  1. 00:08:255 (2) - snapped wrong since no sound on this tick. you have 3 choices: move circle to 00:08:178, delete circle, or delete circle and also end slider at 00:08:178
  2. 00:10:087 (2) - also recommend deleting because sound on 00:10:087 is very faint and should not be followed
  3. 00:11:919 (2) - same as 00:08:255 (2), delete or snap to 00:11:843
  4. 00:28:636 (3,1) - spacing error?
  5. 01:00:698 (5) - NC
  6. 01:15:354 (3) - ^
  7. 01:20:850 (3) - nc and 01:21:766 (1) - remove nc and 01:22:682 (4) - add nc (stay consistent with nc pattern)
  8. 01:21:537 (4) - same thing i said earlier, sound is on 01:21:461
  9. 01:23:369 (3) - this one is hard to tell, but it's definitely not on the 1/2 tick, so it's best to delete
  10. 01:25:201 (2) - sound is on 01:25:125
[Hard]
  1. 01:17:644 (2) - snap to 1/4
I think that's it, call me back
Topic Starter
Lobelia

xxdeathx wrote:

some irc
2015-04-25 02:21 [ Abhor ]: 你好,请问能看一张bubbled tv size吗?QWQ
2015-04-25 02:22 xxdeathx: 哪一个
2015-04-25 02:22 [ Abhor ]: ACTION is listening to [http://osu.ppy.sh/b/601661 Oishi Masayoshi - KIMIJYANAKYA DAMEMITAI]
2015-04-25 02:23 xxdeathx: hmm
2015-04-25 02:23 [ Abhor ]: QWQ
2015-04-25 02:30 xxdeathx: 对不起,这张图不该泡的
2015-04-25 02:30 [ Abhor ]: ORZ
2015-04-25 02:31 xxdeathx: 还有很多objects被snap错了
2015-04-25 02:31 [ Abhor ]: 新人一只。。。
2015-04-25 02:31 xxdeathx: 你去叫zzhboy帮你看snap
2015-04-25 02:31 [ Abhor ]: 唔。。。好
2015-04-25 02:31 xxdeathx: ACTION is listening to [http://osu.ppy.sh/b/647119 Oishi Masayoshi - KIMIJYANAKYA DAMEMITAI]
2015-04-25 02:32 xxdeathx: 这个是ranked,可以帮助你们
2015-04-25 02:32 [ Abhor ]: 嗯好谢谢
2015-04-25 02:33 xxdeathx: 修完以后可以再找我点心
2015-04-25 02:35 xxdeathx: 你hard里 00:08:026 (5) - 这个尾巴应该在 1/6 的 00:08:178 -
2015-04-25 02:35 [ Abhor ]: 唔。。。好的
2015-04-25 02:37 xxdeathx: 我觉得还有几个,就要仔细跟bn或者qat看看
2015-04-25 02:38 xxdeathx: 其实我可以看,但是我这里快三点钟了,所以我懒..
2015-04-25 02:38 [ Abhor ]: 好。。。
2015-04-25 02:38 [ Abhor ]: QWQ
2015-04-26 01:18 [ Abhor ]: 唔。。。你好
2015-04-26 23:06 [ Abhor ]: 请问现在有时间么。。。
2015-04-26 23:11 xxdeathx: orz
2015-04-26 23:11 xxdeathx: 我要出去
2015-04-26 23:12 [ Abhor ]: QWQ好吧
2015-04-26 23:12 xxdeathx: 等我两个小时
2015-04-26 23:13 [ Abhor ]: 谢谢!没问题
2015-04-27 00:49 [ Abhor ]: are you come back?QWQ
2015-04-27 01:25 [ Abhor ]: are you free now?
2015-04-27 01:32 xxdeathx: yeah
2015-04-27 01:32 [ Abhor ]: XD
2015-04-27 01:33 [ Abhor ]: ACTION is listening to [http://osu.ppy.sh/b/601661 Oishi Masayoshi - KIMIJYANAKYA DAMEMITAI]
2015-04-27 01:33 [ Abhor ]: Thanks ...
2015-04-27 01:34 [ Abhor ]: i realized you are live in US,but i spoke chinese to you for last time....so sorry
2015-04-27 01:34 [ Abhor ]: QWQ
2015-04-27 01:34 xxdeathx: lol
2015-04-27 01:34 xxdeathx: my chinese is 60% maybe
2015-04-27 01:35 [ Abhor ]: wow
2015-04-27 01:49 xxdeathx: hmm
2015-04-27 01:49 xxdeathx: offset is early i think
2015-04-27 01:50 [ Abhor ]: habiholic let me change it... so....
2015-04-27 01:50 xxdeathx: nvm
2015-04-27 01:50 xxdeathx: i think its fine
2015-04-27 01:51 xxdeathx: one place it was early a little
2015-04-27 01:51 [ Abhor ]: where?
2015-04-27 01:52 xxdeathx: who helped you fix snap?
2015-04-27 01:52 [ Abhor ]: Regraz QWQ
2015-04-27 01:52 xxdeathx: ok
2015-04-27 01:55 xxdeathx: well offset was early at 00:08:713 -
2015-04-27 01:55 xxdeathx: but it's small difference
2015-04-27 01:56 [ Abhor ]: ....so i should revise it?
2015-04-27 01:58 [ Abhor ]: my english is not very good....这里感觉不太好调整对齐啊。。。
2015-04-27 01:59 xxdeathx: i don't know
2015-04-27 01:59 xxdeathx: let me think
2015-04-27 01:59 [ Abhor ]: well QWQ
2015-04-27 02:00 xxdeathx: maybe i will ask about snapping in bn forum
2015-04-27 02:01 xxdeathx: because it still conflicts with ranked versions
2015-04-27 02:01 [ Abhor ]: emm....well
2015-04-27 02:06 [ Abhor ]: i change the offset as 250 and it sounds well....
2015-04-27 02:07 xxdeathx: ok
2015-04-27 02:07 xxdeathx: 00:09:858 (2) - i think should be 1/43
2015-04-27 02:07 xxdeathx: 1/4
2015-04-27 02:08 [ Abhor ]: ok ,revised
2015-04-27 02:20 xxdeathx: t/323731 i asked around for you
2015-04-27 02:20 xxdeathx: this is too hard to take care of quickly
2015-04-27 02:21 [ Abhor ]: thanks!

Need to fix snapping in several places first

sorry for being so late in checking this thoroughly

[General]
  1. Rakuen suggests offset +10
  2. artist is wrong maybe...other mapsets have オーイシマサヨシ as artist
  3. normal-hitnormal2.wav is unused, must delete



[Easy]
  1. 00:31:385 - remove finish since it doesn't fit music and isn't consistent with hard
  2. 00:42:377 - add finish ^
  3. 01:03:217 (2,3,4) - too many 1/2 gaps, please remove at least one of them. i suggest deleting 01:04:820 (4) - and extending previous slider to this time.
  4. 01:08:484 (1) - remove NC
  5. 01:24:514 (1) - unnecessary to end there, should end at 01:24:972
[Normal]
  1. 00:08:255 (2) - snapped wrong since no sound on this tick. you have 3 choices: move circle to 00:08:178, delete circle, or delete circle and also end slider at 00:08:178
  2. 00:10:087 (2) - also recommend deleting because sound on 00:10:087 is very faint and should not be followed
  3. 00:11:919 (2) - same as 00:08:255 (2), delete or snap to 00:11:843
  4. 00:28:636 (3,1) - spacing error?
  5. 01:00:698 (5) - NC
  6. 01:15:354 (3) - ^
  7. 01:20:850 (3) - nc and 01:21:766 (1) - remove nc and 01:22:682 (4) - add nc (stay consistent with nc pattern)
  8. 01:21:537 (4) - same thing i said earlier, sound is on 01:21:461
  9. 01:23:369 (3) - this one is hard to tell, but it's definitely not on the 1/2 tick, so it's best to delete
  10. 01:25:201 (2) - sound is on 01:25:125
[Hard]
  1. 01:17:644 (2) - snap to 1/4
I think that's it, call me back
all fixed :)
ziin
Where do you guys keep getting these shitty encodes?

https://copy.com/IJmTWqGdUyjXm7jj (you can use mp3directcut to fix the offset).
Topic Starter
Lobelia

ziin wrote:

Where do you guys keep getting these shitty encodes?

https://copy.com/IJmTWqGdUyjXm7jj (you can use mp3directcut to fix the offset).
Thank you so much~~
xxdeathx
[Normal]
  1. 00:09:410 (1) - i did not say you could snap this to 1/6. this is snapped wrong.
Also, Ziin gave you a better mp3 and video to use. Why aren't you using them? Add his files as instructed and ask someone to find the new offsets.
Topic Starter
Lobelia

xxdeathx wrote:

[Normal]
  1. 00:09:410 (1) - i did not say you could snap this to 1/6. this is snapped wrong.
Also, Ziin gave you a better mp3 and video to use. Why aren't you using them? Add his files as instructed and ask someone to find the new offsets.
I will change it soon......
xxdeathx
Rebubbled after fixing hitsounds, inconsistencies, and video offset
ziin
[collab normal]
00:10:296 (1) - Are you sure about this snapping? Looks like it should be on 1/6 like the others.
Topic Starter
Lobelia

ziin wrote:

[collab normal]
00:10:296 (1) - Are you sure about this snapping? Looks like it should be on 1/6 like the others.
in fact,1/4 sounds well than 1/6
Topic Starter
Lobelia

[ Abhor ] wrote:

ziin wrote:

[collab normal]
00:10:296 (1) - Are you sure about this snapping? Looks like it should be on 1/6 like the others.
in fact,1/4 sounds better than 1/6
ZZHBOY
seems fine, qualified.
Mafumafu
gratz on first rank!
xxdeathx
I noticed you have changed the video file after I have bubbled this map, but no mention of it anywhere. The video offset used to be correct when I bubbled it, but now it is now too early by about 700-800 ms. This is an undocumented change; I would not have bubbled this map in its current state.
ziin
The uploaded video isn't the video I provided, which is part of the issue.
xxdeathx
It was your video when I bubbled it. He must have swapped it out between my bubble and before qualification and didn't bother to find a new video offset.
Topic Starter
Lobelia
Sorry to Ziin and xxdeathx: i didn't know the video offset can be fixed in the design panel, so i thought that I need to change a video to fix it. It's my fault! Now I can only say sorry to you! I am really sorry for the late apology!
ziin
Well the music and the video were initially synced, so the video offset for mine should be 0.
Mao
###AM

Yo,

unfortunately we have to disqualify this beatmap after some internal discussion for the following reasons:

[General]
  1. As already stated above, your video offset appears to be off by 700~800ms;
    Please change this or just use the video provided by ziin instead!
  2. Your hitnormals provide too few feedback;
    The hitsound file you are using as your hitnormal is so quiet and has so few impact that it doesn't give a lot feedback when playing which makes it feel a bit weird. Additionally the hitsound doesn't suit the music too well. Therefore we recommend you to use the default soft-hitnormal as your hitnormal.

[Hard]
  1. Some patterns in this difficulty are unpolished which makes them feel a bit messy;
    We see that this was your first qualified map but still, we think this needs more work. Have a look at patterns like 00:17:624 (1,2,3,4,5,6) - for example and try to use more DS. Also if there's a SV change like at 00:15:334 (3,1) - , just make the DS appear similiar to the rest.
    Other Examples:
    00:26:784 (1,2,3,4) - The close positions of the two sliders can't really show your intention or effort on placing every object. Example
    00:37:777 (1,2,3,4,5) - Example
    00:45:563 (2,3,4,5) - Some angles are recommended for more comfortable movement, Exmaple
----

So yeah, in general some more mods could work to polish the Hard difficulty. Just keep an eye on your DS and concept to make your patterns appear better.

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.
This map will be handled by the BNG from now on. Good luck! ;)
IamKwaN
Hi, I am here as a pure modder to help you a bit with the Hard.

[Hard]
  1. 00:15:334 (3,1) - Frankly speaking, the shape is ugly. And you could take care of the distance snap to make it tidier even there's SV change.
  2. 00:17:624 (1,2,3,4,5,6) - Why is this messy? http://puu.sh/hH4xj/121dae56a4.png Graphically, these would be a lot tidier if you unify the distances between objects (i.e. arrows).
  3. 00:22:204 (5,6,1) - This is okay as you apply the technique above and CTRL+G (1). However, the overlaps of 00:23:578 (2,3) - and 00:22:891 (6) - lower the aesthetics. Suggestions: https://osu.ppy.sh/ss/3108137 http://osu.ppy.sh/ss/3108140
  4. 00:26:784 (1,2,3,4) - Again, the close positions of the two sliders can't really show your intention or effort on placing every object. This would be great: https://osu.ppy.sh/ss/3108153
  5. 00:37:777 (1,2,3,4,5) - Again, http://puu.sh/hH4Yh/d2306372ba.png
  6. 00:42:128 (2,3) - Stacking perfectly is a piece of cake.
  7. 00:45:105 (1,2) - Parallel please.
  8. 00:45:563 (2,3,4,5) - Some angles are recommended for more comfortable movement, e.g. http://osu.ppy.sh/ss/3108163
  9. 01:02:967 (4,5) - http://puu.sh/hH5dM/c8861005d7.png
  10. 01:10:295 (5,3) - Such overlap.
  11. 01:16:249 (1,2,3) - Within-Cluster-Spacing-Issue.
    and so on.
  12. Just some general suggestions on approaches placing objects:
    1. Blanket
    2. Parallel patterns
    3. Polygons
    4. Symmetry
    etc.
Hope it helps, sincerely.
Topic Starter
Lobelia

Mao wrote:

###0

Yo,

unfortunately we have to disqualify this beatmap after some internal discussion for the following reasons:

[General]
  1. As already stated above, your video offset appears to be off by 700~800ms;
    Please change this or just use the video provided by ziin instead!
  2. Your hitnormals provide too few feedback;
    The hitsound file you are using as your hitnormal is so quiet and has so few impact that it doesn't give a lot feedback when playing which makes it feel a bit weird. Additionally the hitsound doesn't suit the music too well. Therefore we recommend you to use the default soft-hitnormal as your hitnormal.

[Hard]
  1. Some patterns in this difficulty are unpolished which makes them feel a bit messy;
    We see that this was your first qualified map but still, we think this needs more work. Have a look at patterns like 00:17:624 (1,2,3,4,5,6) - for example and try to use more DS. Also if there's a SV change like at 00:15:334 (3,1) - , just make the DS appear similiar to the rest.
    Other Examples:
    00:26:784 (1,2,3,4) - The close positions of the two sliders can't really show your intention or effort on placing every object. Example
    00:37:777 (1,2,3,4,5) - Example
    00:45:563 (2,3,4,5) - Some angles are recommended for more comfortable movement, Exmaple
----

So yeah, in general some more mods could work to polish the Hard difficulty. Just keep an eye on your DS and concept to make your patterns appear better.

Please keep in mind that the above listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.
This map will be handled by the BNG from now on. Good luck! ;)
thanks to your advice,i will follow these and be carful of these in the future
Topic Starter
Lobelia

IamKwaN wrote:

Hi, I am here as a pure modder to help you a bit with the Hard.

[Hard]
  1. 00:15:334 (3,1) - Frankly speaking, the shape is ugly. And you could take care of the distance snap to make it tidier even there's SV change.
  2. 00:17:624 (1,2,3,4,5,6) - Why is this messy? http://puu.sh/hH4xj/121dae56a4.png Graphically, these would be a lot tidier if you unify the distances between objects (i.e. arrows).
  3. 00:22:204 (5,6,1) - This is okay as you apply the technique above and CTRL+G (1). However, the overlaps of 00:23:578 (2,3) - and 00:22:891 (6) - lower the aesthetics. Suggestions: https://osu.ppy.sh/ss/3108137 http://osu.ppy.sh/ss/3108140
  4. 00:26:784 (1,2,3,4) - Again, the close positions of the two sliders can't really show your intention or effort on placing every object. This would be great: https://osu.ppy.sh/ss/3108153
  5. 00:37:777 (1,2,3,4,5) - Again, http://puu.sh/hH4Yh/d2306372ba.png
  6. 00:42:128 (2,3) - Stacking perfectly is a piece of cake.
  7. 00:45:105 (1,2) - Parallel please.
  8. 00:45:563 (2,3,4,5) - Some angles are recommended for more comfortable movement, e.g. http://osu.ppy.sh/ss/3108163
  9. 01:02:967 (4,5) - http://puu.sh/hH5dM/c8861005d7.png
  10. 01:10:295 (5,3) - Such overlap.
  11. 01:16:249 (1,2,3) - Within-Cluster-Spacing-Issue.
    and so on.
  12. Just some general suggestions on approaches placing objects:
    1. Blanket
    2. Parallel patterns
    3. Polygons
    4. Symmetry
    etc.
Hope it helps, sincerely.
哇,骏喵给我摸图啦QWQ我稍微有点脑子不太灵光,谢谢帮助。
ZZHBOY
把该改的都改了然后喊我
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