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Qverktett:|| - OVERLAPPERS

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Topic Starter
Iceskulls
Fantastica

Fantastica wrote:

yay.... :3 M4M

INOU BATTLE XD XD XD



[Easy]
  1. 00:37:039 (1) - I think it's not a good Idea to ignore 00:37:450 because this part has a big effect of music's sound... I suggest to make it like http://puu.sh/eXcQt/9e4d22c5db.png :arrow: I'm fine with it
  2. 00:40:327 (1,2) - This part must be same (hitsound of the tail) you want to use clap or not ? (I suggest to use) :arrow: (1)'s tail doesn't has any drum sound in the music
  3. 01:16:491 (1,2,3) - I suggest to repair those blankets : :arrow: looks fine
    01:16:491 (1) - 3rd dot to x:354 y:158 - 4th dot to x:404 y:142 :arrow: ^
    01:18:135 (3) - 3rd dot to x:453 y:215 :arrow: ^
    01:19:368 (4) - move to x:405 y:272 (To repair the distance) :arrow: ^
[Normal]
  1. 00:38:066 - don't ignore this.... I suggest remove 00:38:272 (2) - and add a slider start at 00:38:080 (HitClap) end at 00:38:272 (No Hitsound) :arrow: Add circle at 1/2 beat , it works better for me imo
  2. 00:40:327 (1,2) - Like Easy... :arrow: same reason
[Hard]
  1. 00:09:916 (3,4) - Better if remove (4) and change to repeated 1/4 slider :arrow: k
  2. 00:37:861 (4,5) - Here I hear the clap is on 00:38:066 not on 00:37:861 or 00:38:272 :arrow: fixed a bit
  3. 01:25:738 (4) - What did you follow here ? I hear the vocal is at 01:25:840 - but if this slider end at 01:25:943 - and add a circle at 01:26:148 - I can assume that you follow the instrument... :arrow: :( ,why this song has so many 1/4 vocal beat
[Insane]
  1. 00:17:518 (2,3,4,5) - try to move (4) 00:17:827 and stack with (5) :arrow: I'm fine here
  2. 00:56:148 (3) - I don't know why it's here... I didn't hear any instrument here. but it's not a big deal (Just IMO).. you can keep it like that :) :arrow: I want to maintain the polarity but I guess it bit hard for this song well might consider your suggestion untill some modder say somthing about this again
Okay That's all :3
That's not much I mod but I hope it'll help

kamikin wrote:

Hi hi! For M4M!

Easy
In this diff I think the claps are too loud, also AR could be reduced by 1 - 0.5 as the song is quite slow :arrow: Might consider this since lower AR can be a bit hard to play too, the clap sound fine here imo

00:02:518 (2) - Whistle to make it consistent with 1 :arrow: doesn't sound right for me
00:04:162 (1) - try and make this slider so that it is even (the lengths on each side of the red point are the same) to make it look more appealing :arrow: fixed a bit
00:05:601 (1) - Finish :arrow: k
00:10:327 (2) - this is quite a calm part of the song so I wouldn't put a clap here :arrow: I put clap because there is drum sound like in the music
00:10:738 (1) - NC as the NC before is very short :arrow: fine as it is imo
00:15:669 (2,3) - Remove whistles from the repeat and 3 as it sounds better that way imo :arrow: not good for me
00:18:546 (2,4) - Remove whistle as otherwise it gets over used and hitnormal is used less, the hitsounds start to lose their effect if they are always used (maybe try and place whistles on the large white tick and the second tick after that then the second tick after that (a big white tick)) :arrow: I can't use clap here since , there aren't any drum sound in the music so I use whistle at 2nd and 4th white tick , well fixed a bit here
00:37:039 (1) - imperfect blanket :arrow: looks fine
00:38:683 (3,4) - place claps on the end of these sliders to be conistent with 2 :arrow: there aren't any drum sound in the music
00:41:970 (2) - make the second part of this curved to blanket 1 better? :arrow: I like the current pattern
00:55:121 (3) - This blanket looks awkward imo :arrow: looks fine
00:58:409 (3) - Make this a long slider as it feels better with the vocals :arrow: Sound weird if I leave the drum sound there empty
01:01:285 Hitcircle? :arrow: No
01:05:806 (3) - Slightly imperfect blanket :arrow: looks fine
01:13:203 (1) - Imperfect blanket :arrow: looks fine , I guess , I don't know lol the slider just disappear before I can check if it blanket correct or not
01:16:491 (1) - Awkward and imperfect blanket :arrow: fine for me
01:25:532 (1) - No NC for consistency witht the other combos :arrow: no, it fine as it is

Normal
Reduce AR by 1 :arrow: why?

00:04:162 (1) - Remove whistle at the end :arrow: I want to emphasis the vocal
00:05:806 (1) - Finish :arrow: k
00:12:381 (1,2,3,4) - these slider ends don't seem to map anything and sound strange :arrow: what? there is a beat there, isn't it ?
00:14:847 (2) - Remove whistle at the end :arrow: vocal on 1/4 ....sfadsadsad
00:15:669 (4) - Remove whistle on repeat :arrow: no
00:16:902 (5) - Remove whistle :arrow: no
00:17:313 (1) - Remove whistle at the end (just try and reserve whistle and not use them more often than you use nothing) :arrow: Since I can't use clap here because no drum sound in the music so I use whistle on 2nd and 4th white tick instead :P
00:33:751 The claps disappear here for some reason :arrow: fixed a bit
00:38:683 (3,4) - Claps on the ends of these sliders :arrow: can't hear drum sound there
00:09:916 (1,2) - Swap NC :arrow: whoops
00:12:381 (1) - No NC (to keep all NC around 2 stanzas long like it is for a lot of the beatmap) :arrow: not weird, it make people know that the rhythm is changing imo
00:22:244 (1) - No NC :arrow: k
00:23:888 (3) - NC :arrow: k
01:26:559 (1) - No NC :arrow: emphasis the impact here
01:27:792 (1) - No NC? :arrow: ^

Hard
00:13:511 This space feels empty :arrow: fixed
00:29:642 (3) - Imperfect blanket :arrow: looks fine
00:30:464 (1,3) - Imperfect blankets :arrow: fixed a bit
00:42:792 (2) - imo, this should face the same way as 1 to improve flow :arrow: not really need to do that
00:51:011 (3) - Straighten this to make a cleaner overlap with 1 :arrow: I like mine
00:56:251 (3) - Imperfect blanket :arrow: fine
01:03:957 (3) - Imperfect blanket :arrow: fixed a bit
01:21:011 (6) - Imperfect blanket :arrow: fine

Thanks for the mods :)
A Mystery
Hello, from my queue (very late, I know)

General

  1. Soft-hitclap.wav is a lot longer than needed
  2. Offset sounds a bit too late to me
  3. I think the mapset needs more work, and while it plays fine most of the time it is visually not very appealing
Insane

00:09:916 (3) - In the Hard you made a return slider to map the streamy sound in the background music. However, you don't map this in the insane. Maybe a little stream would fit. It's up to you
00:16:696 (4) - Stack is off
00:17:313 (1,2,5) - I don't see why the DS should be different between (5) and (4) compared to (1) and (2)
00:21:422 (4) - You can map to the vocals by making the slider 1 tick shorter and it's possible to add a circle after it as well
00:23:272 (4) - I would rather see this unstacked, since the very small distance doesn't really make sense and plays awkwardly. Consider moving it to somewhere else
00:25:943 (4,6) - Improve the blanket
00:28:820 (1,2,3,4,5,6) - I see what you're trying to do, but why not a regular triangle instead of this? Again, there is no real reason for the distances to be different from each other
00:32:724 (3) - Unnecessary offbeat slider, consider removing this, it would sound better if the rhythm of the slider and the next circle was swapped
00:51:422 (6) - Improve this blanket
01:03:957 (1) - Why is the entire slider whistled?
01:14:025 (1) - ^
01:27:587 (5,1) - I really don't like this overlap, though, see for yourself what you will do with it
01:28:409 - Why not move this inherited to where the slider starts or ends? Currently the slider ticks are suddenly (and with no valid reason) a lot softer halfway through the slider, which doesn't really make sense to me :P

Hard

  1. Consider using AR7.5 instead, because of the density and the SV used in this diff. I believe it will make it easier to read
00:14:642 (3,4) - Consider making this a blanket
00:30:464 (1,2,3) - You can also improve this, by making the blankets the same
00:32:724 (3,4) - Swap the rhythms to avoid unnecessary offbeat sliders
00:44:436 (3) - Again the whistle on the slider itself doesn't really make sense
00:56:251 (3) - ^
01:19:162 (4,5) - This jump might be a bit too hard since the music doesn't really do something obvious that this jump would represent.
Same thing about the inherited point

Normal

00:23:888 (1,2,3) - I don't really see what these sliders are mapped to, eg you could make (1) 1 tick shorter so it will represent the vocal.
01:08:888 (5) - Why not make the slider tale blanket 01:09:916 (1) - ?
01:13:614 (2) - Another offbeat slider which doesn't really fit
Same thing about the inherited point

Easy

  1. Please take a closer look to every blanket, in an easy it's easily visible when they are off by a few pixels
00:46:902 (1,2) - This doesn't sound very good, why not make 2 2/1 sliders instead? Currently the slider ends on a downbeat and then there is an empty space while the vocals continue.
01:27:176 (3) - Finish on slider head like in the normal?
Same thing about the inherited point

Good luck!
Topic Starter
Iceskulls

A Mystery wrote:

Hello, from my queue (very late, I know)

General

  1. Soft-hitclap.wav is a lot longer than needed :arrow: try shorten a bit
  2. Offset sounds a bit too late to me :arrow: fixed a bit
  3. I think the mapset needs more work, and while it plays fine most of the time it is visually not very appealing :arrow: Thanks
Insane

00:09:916 (3) - In the Hard you made a return slider to map the streamy sound in the background music. However, you don't map this in the insane. Maybe a little stream would fit. It's up to you :arrow: fixed
00:16:696 (4) - Stack is off :arrow: fixed
00:17:313 (1,2,5) - I don't see why the DS should be different between (5) and (4) compared to (1) and (2) :arrow: remap a bit here
00:21:422 (4) - You can map to the vocals by making the slider 1 tick shorter and it's possible to add a circle after it as well :arrow: k
00:23:272 (4) - I would rather see this unstacked, since the very small distance doesn't really make sense and plays awkwardly. Consider moving it to somewhere else :arrow: remap this part
00:25:943 (4,6) - Improve the blanket :arrow: fixed a bit
00:28:820 (1,2,3,4,5,6) - I see what you're trying to do, but why not a regular triangle instead of this? Again, there is no real reason for the distances to be different from each other :arrow: k
00:32:724 (3) - Unnecessary offbeat slider, consider removing this, it would sound better if the rhythm of the slider and the next circle was swapped :arrow: remap a bit
00:51:422 (6) - Improve this blanket :arrow: fixed
01:03:957 (1) - Why is the entire slider whistled? :arrow: fixed
01:14:025 (1) - ^ :arrow: fixed
01:27:587 (5,1) - I really don't like this overlap, though, see for yourself what you will do with it :arrow: fixed
01:28:409 - Why not move this inherited to where the slider starts or ends? Currently the slider ticks are suddenly (and with no valid reason) a lot softer halfway through the slider, which doesn't really make sense to me :P :arrow: moved to slider end

Hard

  1. Consider using AR7.5 instead, because of the density and the SV used in this diff. I believe it will make it easier to read :arrow: k
00:14:642 (3,4) - Consider making this a blanket :arrow: k
00:30:464 (1,2,3) - You can also improve this, by making the blankets the same :arrow: I tried
00:32:724 (3,4) - Swap the rhythms to avoid unnecessary offbeat sliders :arrow: k
00:44:436 (3) - Again the whistle on the slider itself doesn't really make sense :arrow: fixed
00:56:251 (3) - ^ :arrow: fixed
01:19:162 (4,5) - This jump might be a bit too hard since the music doesn't really do something obvious that this jump would represent. :arrow: I lower spacing a bit
Same thing about the inherited point :arrow: fixed

Normal

00:23:888 (1,2,3) - I don't really see what these sliders are mapped to, eg you could make (1) 1 tick shorter so it will represent the vocal. :arrow: k
01:08:888 (5) - Why not make the slider tale blanket 01:09:916 (1) - ? :arrow: If I do the slider will just looks weird
01:13:614 (2) - Another offbeat slider which doesn't really fit :arrow: okay this might be the things I don't understand tbh I don't know how this offbeat slider work I just mapped to a snare here
Same thing about the inherited point :arrow: fixed

Easy

  1. Please take a closer look to every blanket, in an easy it's easily visible when they are off by a few pixels :arrow: pls ;; a pixel!! what a bulleye
00:46:902 (1,2) - This doesn't sound very good, why not make 2 2/1 sliders instead? Currently the slider ends on a downbeat and then there is an empty space while the vocals continue. :arrow: k
01:27:176 (3) - Finish on slider head like in the normal? :arrow: k
Same thing about the inherited point :arrow: fixed

Good luck!
Thanks for the mods :)
xxdeathx
Hi, M4M from my queue.

This is my favorite anime from last season. I love this song >w<

[General]
  1. Don't need the comma after Haruka Yamazaki in tags
  2. Add tv size to tags?
  3. I'd set the preview point a 1/4 beat earlier so the fade-in doesn't occur while the chorus has already started.
    Hitsound suggestions apply to all diffs that have them.
  4. 00:37:848 - clap doesn't fit music here
  5. 00:40:930 (2) - ^
  6. 00:54:081 to 00:54:389 - ^
[Easy]
  1. 01:26:341 (2,3) - I get that you're going polarity here, but it follows the music a lot better if you do this:
[Hard]
  1. 00:02:505 (1) - Curve the slider the other way, it'll play better.
  2. 00:21:718 (5) - Was the whistle an accident? I didn't hear it on the Insane.
[Insane]
  1. 00:26:546 (4,5,6) - Maybe this is easier to play:
  2. 00:32:916 (4,5) - This is a really awkward transition because the cursor is moving northeast in order to hit (4) but then it has to slightly change its direction to hit (5) and then reverse the direction to play the slider and head towards (6). Try the following, which should play much better:
  3. 00:54:081 (3,4,5,6) - Remove claps from these, since they don't start in the music yet.
  4. 00:54:183 (4,6) - Really I'd delete these since they're overmapped and rework 00:53:875 (2,3,4,5,6) - into this rhythm:
  5. 01:09:697 (8) - This may flow better:
  6. 01:10:725 (4,5,6) - Moving these lower and changing the curve on the first slider makes it more comfortable to play:
  7. 01:18:841 - There is a vocal here that you should map, since you've been following the vocals for the whole map so it sounded out of place to ignore it here.
Great map, call me back!
Topic Starter
Iceskulls

xxdeathx wrote:

Hi, M4M from my queue.

This is my favorite anime from last season. I love this song >w<

[General]
  1. Don't need the comma after Haruka Yamazaki in tags :arrow: fixed
  2. Add tv size to tags? :arrow: k
  3. I'd set the preview point a 1/4 beat earlier so the fade-in doesn't occur while the chorus has already started. :arrow: nice
    Hitsound suggestions apply to all diffs that have them.
  4. 00:37:848 - clap doesn't fit music here :arrow: I don't think so
  5. 00:40:930 (2) - ^ :arrow: ^
  6. 00:54:081 to 00:54:389 - ^ :arrow: agree on this one , I would delete clap on streams here and let the crescendo in the music do the thing here
[Easy]
  1. 01:26:341 (2,3) - I get that you're going polarity here, but it follows the music a lot better if you do this: :arrow: k
[Hard]
  1. 00:02:505 (1) - Curve the slider the other way, it'll play better. :arrow: k
  2. 00:21:718 (5) - Was the whistle an accident? I didn't hear it on the Insane. :arrow: whoops lol
[Insane]
  1. 00:26:546 (4,5,6) - Maybe this is easier to play: :arrow: okay lol
  2. 00:32:916 (4,5) - This is a really awkward transition because the cursor is moving northeast in order to hit (4) but then it has to slightly change its direction to hit (5) and then reverse the direction to play the slider and head towards (6). Try the following, which should play much better: :arrow: k
  3. 00:54:081 (3,4,5,6) - Remove claps from these, since they don't start in the music yet. :arrow: k
  4. 00:54:183 (4,6) - Really I'd delete these since they're overmapped and rework 00:53:875 (2,3,4,5,6) - into this rhythm: :arrow: I try listen this part at 25% and I actually hear a beat on blue tick so I think it not overmapped , the beats here have crescendo effect
  5. 01:09:697 (8) - This may flow better: :arrow: yea , I'm kinda don't know why I make the flow like that <.<
  6. 01:10:725 (4,5,6) - Moving these lower and changing the curve on the first slider makes it more comfortable to play: :arrow: k
  7. 01:18:841 - There is a vocal here that you should map, since you've been following the vocals for the whole map so it sounded out of place to ignore it here. :arrow: k
Great map, call me back!
Thanks for the mods :)
xxdeathx
Bubbled!

Topic Starter
Iceskulls
Nice :D

Thanks xxdeathx <3<3<3
Tari
More of this song :O
Ozato Fumika
random check :3 cuz song is moe
[General]
  1. video offset should be 200 imo
[Easy]
  1. 00:02:505 (2) - I don't see why you would end this here. End it 00:03:122 - to follow vocal and guitar
  2. 00:32:094 - whistle?
  3. 00:41:546 - clap?
  4. 00:41:957 - whistle instead of clap?
  5. 00:44:423 - ^
  6. 00:44:834 - clap insated of whistle?
  7. 00:48:122 - random finish, delete?
  8. 01:07:437 - whistle instead of clap?
  9. 01:19:355 - whistle?
  10. 01:21:409 - random finish, not really fitting imo. you can add finish 01:19:766 - instead
  11. 01:28:807 - maybe 20% volume? the lower, the better with the music :3
    the hitsounds apply to all diffs
[Normal]
  1. 00:02:505 (2) - same as easy
  2. 00:46:375 - this finish is really random and erratic
    00:49:355 - ^
    same to all diff
  3. 00:25:108 (2,4) - you can try to avoid such overlap. not really looking good :3
[Hard]
  1. 00:08:875 (4) - maybe move it down a little. the spacing is kinda too much for nothing
  2. 00:32:505 (2,3,4) - try to have a better spacing here. 2->3 and 3->spacing gap is almost double.
  3. 00:46:375 - I wish this was mapped. really fun melody..
  4. 01:01:478 (4,1) - jump is really too big
  5. 01:04:971 (1) - maybe better shape? lol
  6. 01:05:793 (2,3,4,5) - how about this? too many circles and hard flow
  7. 01:17:094 (2) - 01:18:738 (3) - I wish the vocals were mapped, but that would make things complicated I guess
  8. 01:24:697 (1) - this felt really awkward to me. starting on vocal 01:24:903 - makes much more sense. delete this note please.
    or just map the spinner for alternative choice.
[Insane]
  1. HP7?
  2. 00:26:341 (3,4,5,6) - 00:26:649 - i think you should focus on the 3/4 sound here
  3. 00:27:985 (4,6,7,1) - the stack is appears ugly in game, doesn't affect the game play much though
  4. 00:33:533 (7,1) - too close compared to 00:33:327 (6,7) - ?
  5. 00:36:204 (3,4) - missed claps
  6. 00:55:622 (2) - you should place this further so it's easier to tell its 3/4.
  7. 01:07:437 (4,5,6,7) - claps here sound too much and erratic
call me back~
Topic Starter
Iceskulls

No Dap wrote:

random check :3 cuz song is moe
[General]
  1. video offset should be 200 imo :arrow: mhmh..yea ok
[Easy]
  1. 00:02:505 (2) - I don't see why you would end this here. End it 00:03:122 - to follow vocal and guitar :arrow: ok , I'm ending there to balance the polarity but ending at 1/2 also fine
  2. 00:32:094 - whistle? :arrow: Doesn't sound right to me
  3. 00:41:546 - clap? :arrow: ok ( after this for hitsound , no reply = fixed )
  4. 00:41:957 - whistle instead of clap?
  5. 00:44:423 - ^
  6. 00:44:834 - clap insated of whistle?
  7. 00:48:122 - random finish, delete?
  8. 01:07:437 - whistle instead of clap?
  9. 01:19:355 - whistle? :arrow: Doesn't sound right to me
  10. 01:21:409 - random finish, not really fitting imo. you can add finish 01:19:766 - instead :arrow: replace with whistle
  11. 01:28:807 - maybe 20% volume? the lower, the better with the music :3 :arrow: ok
    the hitsounds apply to all diffs
[Normal]
  1. 00:02:505 (2) - same as easy :arrow: fixed
  2. 00:46:375 - this finish is really random and erratic :arrow: fixed
    00:49:355 - ^ :arrow: fixed
    same to all diff
  3. 00:25:108 (2,4) - you can try to avoid such overlap. not really looking good :3 :arrow: fixed
[Hard]
  1. 00:08:875 (4) - maybe move it down a little. the spacing is kinda too much for nothing :arrow: k lower spacing a bit here , I make jumps because I think 00:09:081 (1) - is emphaisized enough to make a jumps
  2. 00:32:505 (2,3,4) - try to have a better spacing here. 2->3 and 3->spacing gap is almost double. :arrow: ok
  3. 00:46:375 - I wish this was mapped. really fun melody.. :arrow: ok
  4. 01:01:478 (4,1) - jump is really too big :arrow: lower spacing a bit
  5. 01:04:971 (1) - maybe better shape? lol :arrow: ok
  6. 01:05:793 (2,3,4,5) - how about this? too many circles and hard flow :arrow: ok
  7. 01:17:094 (2) - 01:18:738 (3) - I wish the vocals were mapped, but that would make things complicated I guess :arrow: yea, rhythm kinda a bit too complex so no
  8. 01:24:697 (1) - this felt really awkward to me. starting on vocal 01:24:903 - makes much more sense. delete this note please.
    or just map the spinner for alternative choice.
    :arrow: ok
[Insane]
  1. HP7? :arrow: mmhmmm...k :)
  2. 00:26:341 (3,4,5,6) - 00:26:649 - i think you should focus on the 3/4 sound here :arrow: I guess I want to emphasis the 1/2 and 1/1 beat more here , it doesn't sound that bad , I think it because I really don't think that 1/4 beat is really sound emphasized and 1/4 slider is a bit noisy enough to make this rhythm sound good imo
  3. 00:27:985 (4,6,7,1) - the stack is appears ugly in game, doesn't affect the game play much though :arrow: fixed
  4. 00:33:533 (7,1) - too close compared to 00:33:327 (6,7) - ? :arrow: fixed
  5. 00:36:204 (3,4) - missed claps :arrow: added clap to (4) 's tail
  6. 00:55:622 (2) - you should place this further so it's easier to tell its 3/4. :arrow: ok
  7. 01:07:437 (4,5,6,7) - claps here sound too much and erratic :arrow: fixed
call me back~ sure :>
Thanks for the mods :)
Ozato Fumika
ok, the map is ready, but since there are already 8 qualified maps today... I will qualify later :3

Edit : Ranked!!
A Mystery
Gratz!
Tari
00:13:601 (5) - I thought this was 1/6 snapped :O
Ozato Fumika

Tari wrote:

00:13:601 (5) - I thought this was 1/6 snapped :O
no it's 1/8
xxdeathx
00:13:227 (5) - in kibbleru's insane of the other ranked set is 1/8
Topic Starter
Iceskulls
Yay 2nd ranked
Thanks , No Dap <3<3<3

@Tari
for that note I try to listen to it carefully at 25% and I think it's 1/8
meii18
Gratz Celsius ! >///<
KantoKun
love you and congratz :3
Cerulean Veyron
That note is surely snapped, don't judge it~

Gz Celsius ^w^/
Topic Starter
Iceskulls
Finally 7 days have passed

Thanks everyone ><
<3<3<3
kamikin_old
Congratulations! :)
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