forum

Fall Out Boy - Immortals

posted
Total Posts
11
Topic Starter
dorillis
This beatmap was submitted using in-game submission on Monday, November 24, 2014 at 12:12:59 PM

Artist: Fall Out Boy
Title: Immortals
Source: Big Hero 6
Tags: disney pixar
BPM: 108
Filesize: 3112kb
Play Time: 03:12
Difficulties Available:
  1. Hard (2.66 stars, 360 notes)
  2. Normal (2.17 stars, 262 notes)
Download: Fall Out Boy - Immortals
Information: Scores/Beatmap Listing
---------------
Hope you enjoy! I'm still new to this so feel free to give any input. Even a little bit can help!

Currently working on:

- flow
- hit sounds
- reoccurring themes
Forsaiken
Hi xD M4M

[General]

Need more hitsounds in both dificultes

[Normal]

01:10:388 (1) - More distance, turn off distance snap
01:32:333 (3) - Distance
02:26:222 - NC
02:28:722 - NC

[Hard]

The problem in Hard is the Distance, change Distance Spacing > 1,6
and don't be afraid in put distance x.x




00:07:611 (7) - change slide > Note - 00:07:888 (8) - too
00:12:333 - Slide - 00:12:611 - Tick - 00:12:333 - End Slide
00:13:166 - Slide at 00:13:444
00:14:277 (2) - not stick
00:30:111 - Slide at 00:30:388
00:30:666 - Spin start here
00:36:222 - NC
00:37:333 - NC
00:35:111 (2,3,4,5,1,2,3,4,1,2,3) - repetitive - change this as combo ^
01:19:833 (1,2,3,4,5,6,7) - innovate
01:50:666 (1,2,3,4) change this or this 01:51:777 (1,2,3,4)
02:04:416 (2) - move to 02:04:277 - 02:04:555 - add note
Topic Starter
dorillis
thank you! I'll take take into consideration!
Factorial
[Timing]
Slider tick rate: 2

[Normal]
Slider velocity's too slow on Normal, I suggest 1.5
00:36:777 (9) - New combo
01:52:333 (8) - ^
01:15:111 (7) - ^
01:19:555 (13) - ^

GL on map
Avishay
Hey, thank you for modding my map!

[General]
Try to use consistent distance snap when mapping easier difficulties, it will make the map much more fun to play and look much neater.
Look at the new maps on the ranked section, you barely use any interesting patterns, try making good flow patterns, use this guide: t/86329

[Hard]
01:48:444 (1,2) - stack properly.
02:17:055 (1,2,3) - The overlap doesn't look that good.
02:20:944 (2,3,4) - The DS is way too high for a Hard difficulty, it is so sudden and hard to read, make the spacing smaller.
02:29:833 (2,3) - Spacing too high.
02:38:166 - Add a note here.
02:52:055 (2) - The overlap with the previous slider is ugly.
02:57:333 (1,2,3,4) - Try copy-pasting sliders, the overall thing doesn't look so nice.

I'll be honest, the map is timed good and well but the patterns are really pale and don't look that nice, please find sometime to look at ranked beatmaps, read some guides (like the one I sent), and go over your map again and fix every small thing that you think is not proper, if you want me to, I will recheck your beatmap after you do so, good luck!
Your Good Self
Here for M4M
(ughhhh wrote another wall of crap sorry D: )

[General]
Normal is above 2 stars, which means the mapset as a whole is unrankable without an Easy. If you keep to 1/1 and 2/1 rhythms in Easy, getting below 2 stars should be a piece of cake.
Of course, you can do away with it if you can nerf Normal to below 2 stars. Changing some of the 1/2 notes to 1/1 and reducing the distance of jumps will help a lot.

[Normal]
00:12:888 - Not mapping the downbeat? A simple hitcircle will do.
00:15:388 (1,3) - Overlap looks meh
00:17:611 (1,2,3,4) - Completely horizontal is a bit boring. How about we rotate it 15 degrees? Rotate 00:17:611 (1,2,3) counterclockwise and 00:18:444 (4) clockwise.
00:21:777 - Add note to map the downbeat. Then change 00:22:055 (1,2,3) into a 1/2 beat repeating slider.
00:26:500 (5) - NC here instead of 00:27:333 (1)
00:34:555 (4,5) - Join with a slider, then blanket around 00:35:666 (1)
00:37:333 (2) - Change to 1/2 beat repeating slider, then remove 00:37:888 (3)
00:49:000 (2,3,4,5) - Spacing is kind of uneven here, should be more uniform
00:50:666 (6) - NC here instead of 00:51:222 (1)
00:52:055 (5,6) - Blanket can be improved. Look from 00:52:472
00:52:611 (6,1) - Whoa 2.0x DS in the easiest difficulty. Needs to be nerfed. I'd suggest just using the usual spacing, then curve 00:54:000 (1) to blanket around 00:55:111 (3)
00:55:111 (3) - Can form a better triangle here.
00:56:777 (4) - Big jump again. Would be more acceptable if you had an Easy, but since you don't you might want to cut down on these.
00:59:555 (5) - NC
01:01:222 (1) - Remove NC
01:02:611 (1) - ^
01:18:444 (3,4) - Curve so that there's a blanket
01:19:277 (4,1) - Blanket can be that little bit better. Look from 01:19:069
01:22:888 (3) - Change to 1 beat slider
01:30:944 (1) - 2.56x spacing :O
01:37:333 - Map this note
01:38:444 (1) - No need for NC here
01:40:666 (1) - ^
01:44:000 - Map this downbeat too
01:52:888 (3) - 2+ repeats are generally not recommended on easier diffs, but it's quite slow so change it if you want
02:03:444 - Map this note?
02:30:666 - Extend the break to this point.
How to do it, if you don't know
If you look closely enough at the timeline on top, before the word "Break" there's this little less opaque break coloring. I'm not sure what exactly to call it, but it's a short time before the 'actual' break (when letterboxing and stuff happens).


Now if you move your cursor closer to the boundary between the more opaque and less opaque break regions, the cursor will become a double-ended horizontal cursor. Click and drag to change when the 'actual' break starts.

Tip: You can do this to make the 'actual' break end earlier too.
02:37:333 - Should map this
02:38:166 - ^
02:39:555 to 02:42:888 - You have to manually insert a break here. Hit the "Insert Break Time" button right below the Beat Snap Divisor.
02:44:000 (4,1) - Blanket can be improved. Look from 02:44:590
02:45:944 (1) - Avoid doing 2+ repeats on 1/2 sliders in Easy/Normal
02:48:166 (1,2,3) - Would be great if you could make these the same shape. Rotate each slider 120 degrees more than the previous one.
What I got from copypasting (1)
Bonus points if you can make a perfect circle with them.
02:52:888 (1,2) - Improve blanket scrap that. The spacing will get very messed up.
02:54:000 (3,4) - Blanket can be improved. Look from 02:54:416 or 02:54:486
02:55:111 - Map the downbeat, maybe by extending 02:54:833 (4) ?
03:01:222 - Map this
03:03:722 (5,1) - ahhh 3.18x :O :O
03:05:666 - Should map this
03:06:222 (2,3) - Can improve the blanket here.
03:12:610 - Should map to the same point as your Hard. It's in the Ranking Criteria guidelines.

Overall, I think this map could use more visually appealing patterns (e.g. symmetry and blankets).
It will be a very challenging map for new players with all those jumps. Try not to go above 1.5x DS.

[Hard]
00:03:999 (1,2) - Blanket can be better. Look from 00:04:451
00:05:944 (2,3) - ^ (I suggest just copy/paste and rotate 00:03:999 (1,2) after you've fixed the blanket there)
00:07:611 (5) - Point slider upwards instead of to the right.
00:10:388 (2,3) - Improve blanket. ctrl+C, ctrl+V, ctrl+G, ctrl+H (in order) 00:08:444 (1,2,3) since it's already a pretty good blanket.
00:12:888 - Map this note by changing 00:12:611 (3) into a 1/2 beat slider.
00:13:722 (1,2) - Doesn't flow well. Also the blanket can be better.
00:14:833 (3) - Use the shape of 00:15:944 (6) and rotate 180 degrees for better blanket
00:16:500 (1) - No need to have such a huge jump. Can also make a better flow with 00:17:055 (2) using 1.7x DS: 00:17:611 - Map this
00:22:611 (2) - ctrl+J for better flow to 00:23:166 (3) . Add ctrl+H for even better flow.
00:28:166 (4,1,2) - Doesn't flow well. Try making 00:28:722 (1) point to the right instead.
00:30:527 (1) - Start at 00:30:805 instead and add a note on 00:30:666
00:37:611 (2,1) - Doesn't flow well. ctrl+H on 00:38:444 (1) should help.
00:38:444 (1) - NC not necessary here
00:39:555 (1) - Refer to 00:30:527 (1) three lines above
00:43:444 (1) - Blanket can be that little bit better. Using a higher grid level helps.
00:44:000 to 00:47:333 - Manually insert break
00:47:333 - Add note, stacked on 00:47:611 (1)
00:47:611 (1,2) - Improve flow
00:48:444 (1,2) - ^
00:49:833 (1,2) - Don't stack
00:50:388 (3) - Change to hitcircle + 1/2 beat slider to map 00:50:944
00:51:500 (2) - Point downwards to improve flow
00:52:055 (3,4,5) - Move (4) up to create a triangle
00:52:611 (5,6,7) - Sliders here are great, but you could use some finishing touches to make it perfect. 00:52:611 (5,6) can have a better parallel section.
SPOILER
Just a rough idea, need to perfect the parallel with (5) and (6), and the blanket with (6) and (7)
00:57:611 (1,2,3,4,1) - ctrl+H to have a better flow from 00:57:055 (4) 00:59:555 (2,3) - Blanket can be better. Look from 00:59:972
01:00:666 (4) - Form a triangle with the tails of 00:59:555 (2,3)
01:00:944 (5) - ctrl+H, then move up for better flow
01:01:500 (1,2) - More blanket issues. Look from 01:02:125
01:03:722 (3,1) - ^
01:05:388 (2) - Point downwards for better flow
01:08:444 - Map this
01:09:555 (1) - NC not needed here if you already have one on 01:08:722 (1)
01:09:833 (2) - Point to the left
01:12:888 - Add hitcircle and blanket with 01:13:166 (1)
01:14:833 (4) - Use 01:14:277 (3) rotated 180 degrees
01:15:666 (2,3,4) - Improve blankets
01:16:777 (4) - Add a repeat to map the downbeat
01:17:611 (1) - If you did ^ that, move this around to maintain flow
01:21:500 (7) - Change to 1/2 beat slider
01:23:166 (3,4,5) - ctrl+< to flow better
01:28:305 - Add note
01:28:444 - ^ (make sure the spacing of the later notes is adjusted accordingly)
01:30:388 (5) - Change to 1/2 beat slider
01:37:611 (3,4) - Improve blanket
01:38:166 (4) - ctrl+H for better flow
01:39:277 (3,4) - Improve blanket
01:40:388 (1,2) - ^ look from 01:39:972
01:42:055 (1,2,3) - ^ look from 01:42:333
01:43:722 (2) - Point to the right to improve flow
01:44:833 - Map this
01:45:111 (1,2) - Blanket can be better. Look from 01:45:527
01:52:888 (1,1) - ^
01:53:722 (1) - Can remove the NC here
01:57:055 (5,1) - Blanket can be better. Look from 01:56:673
01:57:888 (2) - Stack it properly
01:58:444 (1) - Can remove NC
02:02:888 - Map the white tick
02:03:444 - ^
02:05:388 (5) - Point down for better flow
02:06:222 (2) - NC this and remove NC on 02:05:944 (1) and 02:06:638 (1)
02:10:388 (3) - Move this to the right of 02:09:277 (2) . Helps to flow better to 02:11:777 (1) and also makes an awesome readable crossover. Alternatively you can copy/paste and flip/reverse (2) or rework the entire thing to create Krisom Criss-Crosses
02:12:888 (5) - Change to 1/2 beat slider and move upwards to flow from 02:12:611 (4)
02:16:500 (4) - Rotate 180 degrees to flow better
02:24:000 - Map this
02:26:222 (1,2,3,4) - Love this pattern, looks great.
02:28:444 - Map this
02:28:722 (1,2) - Blanket?
02:30:666 - Add note
02:35:111 - ^
02:36:500 (1,2) - Blanket?
02:39:277 (3,1) - ^
02:42:888 - Map the white tick
02:43:444 - ^
02:47:055 (1) - Point downwards for better flow
02:47:055 (1) - Can remove NC here
02:48:166 (1,2,3) - Pretty sure you can cook up a better way to shape/arrange these sliders
02:54:555 (4) - Move to x=208, y=80
02:54:555 (4) - Add repeat to map the downbeat. Adjust 02:55:388 (1) accordingly.
02:57:333 (1,2,3,4) - Whole pattern can be done better
02:59:555 - Map this
03:00:111 (2,3) - Can be done better
03:06:222 (5,1) - ^
03:07:611 (3,4) - ^ look from 03:07:333 or 03:07:298
03:08:444 - Map this
03:12:333 (9) - Personally I would replace this with a 1/2 beat repeating slider, to map all the way to 03:12:888

[Thoughts]
Downbeats (the long white ticks) are a pretty strong component of the music. You should map to it more. Other than that, rhythm-wise there isn't much of a problem.

When I mention "Map this" or something like that, it means I can't really think of any good way to add the note offhand. So feel free to adjust some of the later notes just so that it flows well.

Flow is a really important aspect of mapping. Maps that have better flow are generally more fun to play than others, while antiflow is used occasionally to emphasize something. It's especially important in easier difficulties since it makes the map more intuitive for new players.

EDIT: whoops I didn't see that you were working on flow, in that case fell free to ignore the flow issues mentioned above

Having neat patterns is equally important. The Mapping Techniques subforum can give you quite a few to get started (tip: scroll to the bottom of page 1 to start seeing relevant content). If you make more of these patterns and do them well, you'll have a solid map at your hands.

Good luck! :)
Mvsk
Normal

00:39:555 (1) - move this spinner to 00:44:000 (1) - (where the beat stops)

00:30:666 (1,2,3,4,1,2,3,4,5) - fill the break after moving the spinner with something like this but change it up so it isn't quite the same (either add change up it's format a bit or flip it)

I see that you're working on hit sounds so that good will leave that part out =)

00:47:888 (1) - add a note here x96 y200 (or w.e you prefer)

01:55:111 (1) - do the same with this spinner (move it to when the beat stops) and fill area left behind it with a coupe of combo's

02:35:388 (1,2,1,2) - move this section to 02:35:111 (1,2,1,2) - so it's in sync when the beat kicks in

move 03:05:944 (1) - to 03:05:666 (1) -
step 2 - 03:05:666 (1) - move note to coordinates : x328 y208

03:06:222 (2) - move note to coordinates : x456 y80 (to make up for the change above and improve flow) :idea:

^ I think this flows better

General

-If you open up ai mod there are quite a few spacing issues use distant snap throughout the map since it's normal mode (i got grilled with this as well in mod lol XD )

-In some parts the mouse movement doesn't feel natural but i think it's due to the spacing issue.

Saw the post before but it was TL:DR , however i hope there are some things here that you will find useful c:
Sieg
• The difficulties in the mapset must be in a consecutive order. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars.
From http://osu.ppy.sh/wiki/Ranking_Criteria

If you wish you can apply again to my queue after mapping easy. No kd.
polka
I feel like this would be way better if you kept distance snap on.
immijimmi
Hi! I'm gonna mod Hard for you since I really like this song :D
The changes are basically all to make the map look better.

^ = same reason as above

SPOILER
The first slider's last node I moved to (165,19) to conform to curving around the next circle perfectly.
For the same reason on the slider at 00:05:527 I changed the last node slightly to (374,369).
Again to curve perfectly round the hit circle after it I move the last node on the slider at 00:10:666 slightly to (162,21)
Slider at 00:14:833 moved the last node to (131,118) same reason again ^
Slider at 00:15:944 moved the middle node to (268,9) and the last node to (297,38) ^
At 00:18:166 the slider I moved so that the first node is on (322,215) and the second on (282,191).
I then moved the following two circles to (416,246) and (398,148).
This makes the distance between each object in that combo identical and forms equilateral triangles from them for aesthetic effect.
I removed the middle node of the slider at 00:22:055 and then placed it with first node at (75,274) and second at (95,335).
I then moved the following slider's first node to (172,293) and second node to (208,322).
I feel that this looks better and is more consistent than a curved slider followed by a straight one.
The slider at 00:24:277 I moved the middle node to (287,38) and the last node to (233,32).
I then moved the following slider's nodes to (163,8), (157,37), (170,68) in order.
The slider following THAT I moved to (209,115), (257,104).
Finally the two circles at the end of this combo I moved to (128,128) and (180,190).
I think this clears the section up somewhat.
00:43:444 the slider's middle node I moved to (256,304) and the last node to (298,289) to curve around the circle perfectly.
00:57:888 the slider's middle node moved to (31,146) and the last node to (87,164) ^
01:01:500 the slider's last node moved to (149,0) ^
01:02:611 the slider's last node moved to (419,220) ^
01:04:833 the slider's last node I moved all the way round to (144,152) ^
01:05:944 last node to (112,82) ^
Circle at 01:06:777 moved to (237,83) and circle at 01:07:888 to (422,110) ^
Slider at 01:49:000 second node moved to (220,9) and last node to (255,244) ^

That's as far as I got in the time I had but I think it would be a big improvement on the look of the map.
Sorry I didn't get all the way through ^^' I might come back later and do the rest, in another post if there's enough left to change to be worth its own entry.
zoug25
I am completely convinced that this beatmap was made by 2 different people. The first half is so off beat and just has random parts all over for no good reason whereas the second half was done perfectly. (for hard mode)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply