Tournament Schedule
Week 1/15th Dec-21st Dec: Winner Bracket Round 1 (16 matches)
Week 2/22th Dec-28th Dec: Break for Comic Fiesta (no matches)
Week 3/29th Dec-4th Jan: Winner Bracket Round 2 (8 matches), Loser Bracket Round 1 (8 matches)
Week 4/5th Jan-11th Jan: Loser Bracket Round 2 (8 matches)
Week 5/12th Jan-18th Jan: Winner Bracket Round 3 (4 matches), Loser Bracket Round 3 (4 matches)
Week 6/19th Jan-25th Jan: Loser Bracket Round 4 (4 matches), Loser Bracket Round 5 (2 matches)
Week 7/26th Jan-1st Feb: Winner Bracket Round 4 (2 matches), Loser Bracket Round 6 (2 matches)
Week 8/2nd Feb-8th Feb: Winner Bracket Semi-Finals (1 match), Loser Bracket Round 7 (1 match), Loser Bracket Semi-Finals (1 match)
Week 9/9th Feb-15th Feb: Grand Final (1 or 2 matches)
Prizes
1st place: 4 months supporter tag sponsored by caleb123456
2nd place: 2 months supporter tag sponsored by [MY] yummy90 XP
3rd place: 1 month supporter tag sponsored by caleb123456
Organisation
Tournament Organiser: ClawViper
Map Selector: [ -Scarlet- ]
Referees: ClawViper, [ -Scarlet- ], ffstar0716, TequilaWolf, wacats
Streamers: wacats, ffstar0716
Commentators: ClawViper, TequilaWolf
Links
Match Schedule
Tournament Bracket
Registration Thread
Mappool Post
Tournament Stream
Ruleset
Tournament Format
1. The osu! Malaysia Winter Tournament is an individual tournament (1v1) with 32 participants.
2. The matches from Week 1 to Week 6 will be played in a Best-of-7 format (First to get 4 points win.)
3. Weeks 7-8 will be played in a Best-of-9 format (First to get 5 points win.)
4. The grand finals (Week 9) will be played in a Best-of-11 format (First to get 6 points win.)
5. The tournament is a double elimination tournament. (A double-elimination tournament is a type of elimination tournament competition in which a participant ceases to be eligible to win the tournament's championship upon having lost two matches. It stands in contrast to a single-elimination tournament, in which only one defeat results in elimination.)
6. The tournament uses a veto format, where each player can ban two beatmaps of his choice.
Tournament Rules
1. The beatmaps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
2. One beatmap will be given as tiebreaker map. This beatmap will be played when the score is tied at 3-3, and cannot be selected by the players.
3. Players who failed at the end of the map will have their score considered as 0. However, if the player revives before the map ends his score is counted as if he passed the map. If both players fail at the end of the map, the player with the higher fail score will be considered to have won.
4. If the beatmap ends in a draw, no points are added to any side and the beatmap is played again.
5. If a player disconnects, the point will go to the opponent
6. If both players disconnect, it is treated as a draw. (See rule 4)
7. Beatmaps cannot be re-used in the same match.
8. Lag is not a valid reason to nullify a beatmap.
9. If a player does not turn up for the match, the opponent who turned up will win by the score of 4-0.
10. If both players do not turn up for the match, both of them forfeit their match and their opponent in the next round will get a bye.
11. Referees are not allowed to judge their own matches.
12. Unexpected incidents are handled by the referee.
Match Instructions
1. A referee will create a multiplayer room 10 minutes before the scheduled time. Both players must be online and ready. If a player is not online when the room is created, the referee will wait until 10 minutes past the scheduled start time. After that, the player who turns up will win by default.
2. As soon as both players enter the room, each player is free to select a warm-up beatmap.
3. The warm-up beatmap must be under 5 minutes. The referee has the right to reject a warm-up beatmap that is deemed to be inappropriate.
4. After warm-up, both players can ban two beatmaps each from the mappool. Both bans must be used, and the same beatmap cannot be banned twice.
5. After the ban phase, beatmap selection will alternate between each player selecting a beatmap out of the map pool. Banned beatmaps and the tiebreaker beatmap cannot be selected. A single beatmap cannot be picked twice.
6. To determine which player ban and picks first, both players must use "!roll" once in #multiplayer. The player with the higher points will go first in both picks and bans.
7. Unexpected incidents are handled by the referee.
Match Scheduling
1. The match schedule will be determined by the tournament management. All matches scheduled by the tournament management are held on Friday night or the weekends.
2. If a player cannot make it at the time of the match, the player has to take the initiative to inform the organiser and his opponent to rearrange the time or day of the match.
3. The day of the match can only be changed to 1-3 days before or after the schedule match, with the exception of week 1 matches, where delayed matches can be carried into the duration of week 2.
4. If your match time has changed, please send a PM to the tournament organiser. BOTH players have to PM me the day/time of their changed match.
5. If the other player cannot make it on any time but the scheduled time, there will be no change in the match schedule.
6. If there is clear evidence that the other player ignores your request (not reject) and refuses to communicate, that player will be disqualified.
Questions
If you have any questions regarding the tournament, please reply in the thread below or send me a PM. I highly recommend you to read all the rules before asking a question.
Timing Preference on Weekends
Use this thread to state the preference for the time for your match to be held. If possible, the management will schedule your match according to your preference. If you do not post any preference, you are considered to have flexible timing.
Week 1/15th Dec-21st Dec: Winner Bracket Round 1 (16 matches)
Week 2/22th Dec-28th Dec: Break for Comic Fiesta (no matches)
Week 3/29th Dec-4th Jan: Winner Bracket Round 2 (8 matches), Loser Bracket Round 1 (8 matches)
Week 4/5th Jan-11th Jan: Loser Bracket Round 2 (8 matches)
Week 5/12th Jan-18th Jan: Winner Bracket Round 3 (4 matches), Loser Bracket Round 3 (4 matches)
Week 6/19th Jan-25th Jan: Loser Bracket Round 4 (4 matches), Loser Bracket Round 5 (2 matches)
Week 7/26th Jan-1st Feb: Winner Bracket Round 4 (2 matches), Loser Bracket Round 6 (2 matches)
Week 8/2nd Feb-8th Feb: Winner Bracket Semi-Finals (1 match), Loser Bracket Round 7 (1 match), Loser Bracket Semi-Finals (1 match)
Week 9/9th Feb-15th Feb: Grand Final (1 or 2 matches)
Prizes
1st place: 4 months supporter tag sponsored by caleb123456
2nd place: 2 months supporter tag sponsored by [MY] yummy90 XP
3rd place: 1 month supporter tag sponsored by caleb123456
Organisation
Tournament Organiser: ClawViper
Map Selector: [ -Scarlet- ]
Referees: ClawViper, [ -Scarlet- ], ffstar0716, TequilaWolf, wacats
Streamers: wacats, ffstar0716
Commentators: ClawViper, TequilaWolf
Links
Match Schedule
Tournament Bracket
Registration Thread
Mappool Post
Tournament Stream
Ruleset
Tournament Format
1. The osu! Malaysia Winter Tournament is an individual tournament (1v1) with 32 participants.
2. The matches from Week 1 to Week 6 will be played in a Best-of-7 format (First to get 4 points win.)
3. Weeks 7-8 will be played in a Best-of-9 format (First to get 5 points win.)
4. The grand finals (Week 9) will be played in a Best-of-11 format (First to get 6 points win.)
5. The tournament is a double elimination tournament. (A double-elimination tournament is a type of elimination tournament competition in which a participant ceases to be eligible to win the tournament's championship upon having lost two matches. It stands in contrast to a single-elimination tournament, in which only one defeat results in elimination.)
6. The tournament uses a veto format, where each player can ban two beatmaps of his choice.
Tournament Rules
1. The beatmaps for each round will be announced by the mapset selector in advance on the Sunday before the actual matches take place. Only these will be used during the respective matches.
2. One beatmap will be given as tiebreaker map. This beatmap will be played when the score is tied at 3-3, and cannot be selected by the players.
3. Players who failed at the end of the map will have their score considered as 0. However, if the player revives before the map ends his score is counted as if he passed the map. If both players fail at the end of the map, the player with the higher fail score will be considered to have won.
4. If the beatmap ends in a draw, no points are added to any side and the beatmap is played again.
5. If a player disconnects, the point will go to the opponent
6. If both players disconnect, it is treated as a draw. (See rule 4)
7. Beatmaps cannot be re-used in the same match.
8. Lag is not a valid reason to nullify a beatmap.
9. If a player does not turn up for the match, the opponent who turned up will win by the score of 4-0.
10. If both players do not turn up for the match, both of them forfeit their match and their opponent in the next round will get a bye.
11. Referees are not allowed to judge their own matches.
12. Unexpected incidents are handled by the referee.
Match Instructions
1. A referee will create a multiplayer room 10 minutes before the scheduled time. Both players must be online and ready. If a player is not online when the room is created, the referee will wait until 10 minutes past the scheduled start time. After that, the player who turns up will win by default.
2. As soon as both players enter the room, each player is free to select a warm-up beatmap.
3. The warm-up beatmap must be under 5 minutes. The referee has the right to reject a warm-up beatmap that is deemed to be inappropriate.
4. After warm-up, both players can ban two beatmaps each from the mappool. Both bans must be used, and the same beatmap cannot be banned twice.
5. After the ban phase, beatmap selection will alternate between each player selecting a beatmap out of the map pool. Banned beatmaps and the tiebreaker beatmap cannot be selected. A single beatmap cannot be picked twice.
6. To determine which player ban and picks first, both players must use "!roll" once in #multiplayer. The player with the higher points will go first in both picks and bans.
7. Unexpected incidents are handled by the referee.
Match Scheduling
1. The match schedule will be determined by the tournament management. All matches scheduled by the tournament management are held on Friday night or the weekends.
2. If a player cannot make it at the time of the match, the player has to take the initiative to inform the organiser and his opponent to rearrange the time or day of the match.
3. The day of the match can only be changed to 1-3 days before or after the schedule match, with the exception of week 1 matches, where delayed matches can be carried into the duration of week 2.
4. If your match time has changed, please send a PM to the tournament organiser. BOTH players have to PM me the day/time of their changed match.
5. If the other player cannot make it on any time but the scheduled time, there will be no change in the match schedule.
6. If there is clear evidence that the other player ignores your request (not reject) and refuses to communicate, that player will be disqualified.
Questions
If you have any questions regarding the tournament, please reply in the thread below or send me a PM. I highly recommend you to read all the rules before asking a question.
Timing Preference on Weekends
Use this thread to state the preference for the time for your match to be held. If possible, the management will schedule your match according to your preference. If you do not post any preference, you are considered to have flexible timing.