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utsuP - MiKUSABBATH

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Topic Starter
- Milhofo -

Wiped wrote:

Hello, since you've requested a mod in #modreqs , I'll try, but don't expect too much. tytyty :3

General
I'd put kiai time between 02:29:345 (1) - and 02:39:450 (1) - as it is the "strongest" part of the song (don't you want to headbang so much when listening to it) unless it will make 1/3 of the map in kiai. I did do this previously and that was exactly the problem, kiai was more than 1/3 of the map, and I didn't want to put kiai in half the stream only

Insane
The whole difficulty felt a little weird to play, to be honest. As if the note placement was all random. Everybody says this about my mapping style ; ; I just don't like to repeat the same patterns over and over :b

00:48:293 (1) - clap, perhaps? yeah, I don't know how I forgot this section lol, the others are correct, I literally missed it, fixed

00:48:924 (3) - ^ ^

00:49:556 (1) - ^ ^

00:50:187 (3) - ^ ^

02:03:135 (2,3) - i'd put a circle there instead of a slider, pretty much as in 02:08:187 (2,3) - A lot of people mentioned this so, finally changed it xD

02:23:029 (1) - what is this slider even A beautiful and unique slider <3

03:15:766 (5,6,1) - spaced almost as if it was 1/4, confusing to play some people like it, I consider it a reading / rythm challenge, but if more people agree, I'll def change it

03:26:503 (2,3,4) - ^ ^

Collab
The only part I did not really like was the deathstream beginning at 02:29:345 (1) - . As it is the "strongest" part of the song, I'd increase spacing a little, because comparing this to the rest of the map, you have to move the cursor much slower, and change 02:38:187 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - , as the drums and guitar are different here. If the stream would go faster it would probably be really hard to clear, I think it's in a good spot right now, but agreed on the second point, will change it when I receive Flyxz's changes

00:41:977 (1) - kicksliders would fit more imo true, will talk this with Flyxz

01:07:240 (1) - ^ ^

Hopefully it'll help at least a little. Also, have a star, because 鬱P.
Ty so much for modding and the star :D
Exa
[Easy]


00:55:240 (4,1) - You can avoid that overlap. It's ok to break DS just for that part.
01:15:766 (4,1) - Not a perfect blanket.
01:17:029 (2,1) - Not a perfect blanket.
02:04:082 (1,2) - Not a perfect blanket.
02:07:240 (2,1) - Not a perfect blanket.
02:17:661 (2,3) - Not a perfect blanket.
02:46:082 (2,3) - Not a perfect blanket.

[Normal]


00:44:503 (3,4) - Not a perfect blanket.
00:45:766 (5,6) - Not a perfect blanket.
01:09:766 (3,4) - Not a perfect blanket.
01:19:556 (2,3) - Not a perfect blanket.
01:30:924 (3,1) - Almost.
02:11:661 (1,2) - Are you trying to blanket?
02:39:135 (6,1) - Not a perfect blanket. Look at the top part.
03:21:135 (1,2) - Not a perfect blanket.

[Hard]


01:03:450 (1) - Ctrl+G this and replace respectively.
01:05:977 (1,2) - They don't have the same X coos.
01:26:503 (2,4) - Not a perfect blanket.
02:19:240 (1,2) - Not a perfect blanket.
02:25:240 (2,3) - Not a perfect blanket.
I see you are using a certain kind of slider for 1/2. So I am not going to ruin your consistency by pointing out more unimportant blankets.

[-Tochi's Insane]


00:32:661 (2,3) - Ctrl+G these for better flow.
00:46:082 (3,4,5,6,7) - Try making a pattern here.
01:07:240 (6,7) - Not a perfect blanket.
01:19:714 (5,6) - Avoid touching.
01:41:977 (3,4,1) - Use consistent flow here or make a noticeable jump.
02:29:345- How about mapping this part?
03:14:819 (1,2) - Not a perfect blanket.
03:36:608 (2,5) - Not a perfect blanket.

[General]

- Perfect mapset in terms of rhythm and flow.
- Hard might be a little bit... Too hard.
- I was unable to detect any problems with the difficulties I did not mod.

Why is is this not ranked yet? Kds for you!
Topic Starter
- Milhofo -

Ant wrote:

M4M from my queue!

Blue for personal taste.
Red for something I see as a problem.
Orange for a small problem.

Insane

01:04:082 (4,5,1) - Why are these spaced like this? why not? :b It's on time and readable, just a change of pattern
01:12:924 (3,4,1) - It makes some more sense here, but it's still not very consistent. ^
01:21:450 (2,3,4,5,6) - Try making this more symmetrical. Done
01:59:029 (1) - This is a bit high-SV for right after a break. might be a surprise for some, but I think the shape and size of the slider kind of warn the player, I'll consider this though
02:10:398 (1,2,3) - Why are these spaced differently? It was one of the oldest parts of the map, prob forgot to update, fixed
02:18:608 (3) - Try moving it a bit to the right, I don't think this overlap looks good. true, fixed
02:21:766 (1,2,3) - Still, why are they unevenly spaced? same reason as above, fixed
02:43:556 (1,2,3,4,5,6,1,2) - Try moving this whole thing to the right so you can do this kind of thing http://puu.sh/ix6Mi.jpg I just changed the pattern here, I hated the one I had lol
02:56:819 (6,7,8,1) - Why the sudden pause? I'ts not really a pause, just a stack, then the triple to keep the pattern, timing wise nothing changed
02:58:398 (1,3) - Barely touching doesn't make them look nice. keeping this, hard to find an alternative without ruining flow
03:15:766 (5,6,1) - Why the sudden slowdown? this one is on purpose, you see it in a lot of maps, it's more of a reading challenge
03:16:082 (1,3) - I don't like how these overlap. it's a nice pattern :c
03:16:398 (2,4) - ^
03:26:503 (2,3,4) - Another random slowdown. same as above

Hard

01:00:293 (7) - Try something like http://puu.sh/ix7Dz.jpg Tried and fixed.
That's all.

Gonna stop there.[/notice]

I like the collab diff. The other two insanes seem a bit unpolished, though. Good luck getting it ranked!
I will wait for Flyxz to fix the Collab diff, but all orange poins will be fixed prob. Thanks for modding ^^
Topic Starter
- Milhofo -

Exa wrote:

[Easy]


00:55:240 (4,1) - You can avoid that overlap. It's ok to break DS just for that part. I'll trust you on that one ahah fixed
01:15:766 (4,1) - Not a perfect blanket. fixed
01:17:029 (2,1) - Not a perfect blanket. ^
02:04:082 (1,2) - Not a perfect blanket. ^
02:07:240 (2,1) - Not a perfect blanket. ^
02:17:661 (2,3) - Not a perfect blanket. This one seems fine
02:46:082 (2,3) - Not a perfect blanket. fixed

[Normal]


00:44:503 (3,4) - Not a perfect blanket. fixed
00:45:766 (5,6) - Not a perfect blanket. fixed
01:09:766 (3,4) - Not a perfect blanket. fixed
01:19:556 (2,3) - Not a perfect blanket. fixed
01:30:924 (3,1) - Almost. damn this one was bad xD fixed
02:11:661 (1,2) - Are you trying to blanket? No because a blanket would ruin spacing
02:39:135 (6,1) - Not a perfect blanket. Look at the top part. This is the closest I could get, because the slider end has to stack with that note and still keep spacing
03:21:135 (1,2) - Not a perfect blanket. fixed

[Hard]


01:03:450 (1) - Ctrl+G this and replace respectively. I'll keep it as is, because I have a lot of patterns like that before this one, and want this one to be different
01:05:977 (1,2) - They don't have the same X coos. Now they do :^)
01:26:503 (2,4) - Not a perfect blanket.Fixed
02:19:240 (1,2) - Not a perfect blanket. Fixed
02:25:240 (2,3) - Not a perfect blanket. Fixed
I see you are using a certain kind of slider for 1/2. So I am not going to ruin your consistency by pointing out more unimportant blankets.

[General]

- Perfect mapset int terms of rhythm and flow.
- Hard might be a little bit... Too hard. Everyone says that D: but I hope it's still acceptable
- I was unable to detect any problems with the difficulties I did not mod.

Why is is this not ranked yet? Kds for you!
Thanks for the nice mod and the kds! :D
Loughje
Still waiting for ranking!
Wiped
We all do.
Topic Starter
- Milhofo -
Still waiting on CTB unfortunately, can't search for nominators with an unfinished set :c
Spayyce


Hey from M4M queue, map: here

[General]

In AiMod on the CtB map some notes aren't snapped (I am baka with CtB maps so I dont know if it's a problem or not :3)



[Easy]

00:31:871 (1) - Perhaps, try this instead it would make for a more even slider:


00:47:661 (2,1) - I'm not confident on this flow and I find that slider 2 leads into nothingness, I would fix it so slider 2 flows into the other slider.

01:28:082 (1) - Finish on the end of the slider to provide emphasis?

01:38:187 (1) - ^

01:46:082 (3,4) - I believe this would be hard for new players to follow due to the excessive overlap.

02:00:924 (1) - Copy this slider, then use Ctrl+J and replace the slider with this one 02:02:187 (2) for a more even look.

02:38:187 (2,1) - I am not fond with this overlap, I would rearrange it so it doesn't overlap so bad

02:48:924 (1) - Add finish on the end?

02:59:029 (1) - ^

03:01:871 (3) - I would curve this more so it flows to the next note better

03:27:135 (3,4) - Same overlap reason as 01:46:082 (3,4)

03:33:766 (1) - Would this not look better?


[Normal]

00:29:345 (3,4) - Make these the same type of slider for nicer consistency

01:14:819 (3,1) - I would align these parallel for nicer looks and consistency

01:30:924 (3) - Wot? 2009 sliders too stronk

01:33:450 (3) - ^

01:59:029 (1) - Move the first red box down 2 sections for a more even slider.

02:04:082 (1) - Move the first red box to the right 2 and the second one to the left 1 for the same reason above

02:09:135 (1) - I would curve this more to give it nicer looks, I think the soft curve isn't that nice tbh :3

02:13:556 (4) - This doesn't blanket with slider 2 properly at the end

02:39:450 (1) - Move the middle white box of the slider to these co-ords for a even blanket (x:356 y:120) the end one to: (x:180 y:180)

02:51:766 (3) - 2009 sliders strike again xD

02:54:293 (3) - ^

03:11:977 (3) - Move the end of the slider in a little bit so it is more even as a result.

[Hard]

00:36:924 (1,2) - I think they're a touch too loud and break from the music

00:41:977 (1,2) - ^

01:18:293 (1,2) - Make these the same slider for consistency perhaps?

01:23:661 (1) - That sudden diff rise? Why not make it more gradual for the player to phase and flow back into rather than a sudden spike?

01:59:029 (1) - I think this slider can be made to understand better, why not this?


02:04:082 (1) - ^

02:05:661 (1,2,1) - Why two different styles in the same part of the song? No music change so why change? XD

02:14:187 (1) - The curve is quite ugly imo (no offence please) Why not make it like this?


02:24:293 (1) - ^

03:02:661 (2,3,4,5) - Why break in the middle, ruins consistency imo

[Insane]

00:31:871 (1) - You can make this slider more even, atm it looks a bit weird not having it consistent

00:54:608 (1,3) - Why not make slider 3 the same (or similar) slider for parallel sliders creating more consistency and nicer looks?

01:18:924 (2,3,4,5,6) - Nothing here warrents this kind of pattern, the music doesn't change.

01:59:029 (1) - The directions and quite erratic and don't follow a pattern, I would change it so that the curves end in a nice parallel position with one another with similar or equal spacing.

02:04:082 (1) - ^

02:14:187 (1) - I would prefer if it were more even and less quick because it will catch players out imo, plus it creates a lot of overlaps which aren't pleasant

02:23:029 (1) - I don't understand this slider, and it ruins flow a lot imo by the fact it is so curved.

02:28:714 (1) - lmao that diff spike, I would tone it down a bit because it is totally unexpected. Also a lot of your streams don't add up and have fluctuation spaces between them. I recommend converting sliders to stream like so:





02:38:187 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Make these parallel and on the same DS because the music doesn't warrant this

03:16:398 (2,4) - I wouldn't cover a blanket like this, I would keep them seperated

03:26:503 (2,3,4) - No. I wouldn't try this it is like a middle finger because you just ripped the DS down for no reason which will trick players into a triple stream.

I would recommend that a remap of the end take place because I believe the quality drops off a little bit and the diff spike it quite high, but it's just my opinion.

[-Tochi's Insane]

01:46:082 (1,2) - I wouldn't have the sides of the slider touching , it creates bad looks imo

02:24:293 (1) - This slider can be improved to have a better blanket like so:


02:24:924 (2) - If you agree to the above suggestion make sure to change this accordingly for consistency

02:28:240 (1) - Why a break after this? You're missing out on a clear mapping opportunity

02:40:714 (1,2,3,4) - I don't agree with this antijump I think the music doesn't tone down to warrant such

02:45:766 (1,2,3,4) - ^

03:04:398 (4,5) - Again, fake streams don't go down well XDD

03:35:029 (1,2,3,4,5,6,7,8) - I would make it so that the circles arrange themselves in a more circular manner , especially at the end. :3

03:45:135 (1,4) - I would make these sliders the same for consistency

Maybe add a slider at the end like previous difficulties.






[Collab]

00:29:977 (6,2) - These sliders skip over important beats in the song imo plus it's inconsistent because this is the only time it appears

I cant really play anything else too well so I am not gonna mod due to inexperience.

Good luck in map! :D
Topic Starter
- Milhofo -

[ Space ] wrote:

No reply means I fixed, since the mod is pretty big.

[Easy]

00:31:871 (1) - Perhaps, try this instead it would make for a more even slider:

00:47:661 (2,1) - I'm not confident on this flow and I find that slider 2 leads into nothingness, I would fix it so slider 2 flows into the other slider. I changed it a little, hopefully flows better

01:28:082 (1) - Finish on the end of the slider to provide emphasis?

01:38:187 (1) - ^

01:46:082 (3,4) - I believe this would be hard for new players to follow due to the excessive overlap.

02:00:924 (1) - Copy this slider, then use Ctrl+J and replace the slider with this one 02:02:187 (2) for a more even look.

02:38:187 (2,1) - I am not fond with this overlap, I would rearrange it so it doesn't overlap so bad This is really the only way to map this without ruining my idea of the pattern, at least it's centered :b

02:48:924 (1) - Add finish on the end?

02:59:029 (1) - ^

03:01:871 (3) - I would curve this more so it flows to the next note better

03:27:135 (3,4) - Same overlap reason as 01:46:082 (3,4)

03:33:766 (1) - Would this not look better? the result is almost the same :c

[Normal]

00:29:345 (3,4) - Make these the same type of slider for nicer consistency in theory their not the same since one has a blanket and the other is a reverse, I'll keep it

01:14:819 (3,1) - I would align these parallel for nicer looks and consistency would ruin the pattern ; ;

01:30:924 (3) - Wot? 2009 sliders too stronk it was made in 2014 though :^)

01:33:450 (3) - ^

01:59:029 (1) - Move the first red box down 2 sections for a more even slider.

02:04:082 (1) - Move the first red box to the right 2 and the second one to the left 1 for the same reason above

02:09:135 (1) - I would curve this more to give it nicer looks, I think the soft curve isn't that nice tbh :3 I like the current flow

02:13:556 (4) - This doesn't blanket with slider 2 properly at the end slider 2 is already gone when 4 appears

02:39:450 (1) - Move the middle white box of the slider to these co-ords for a even blanket (x:356 y:120) the end one to: (x:180 y:180)

02:51:766 (3) - 2009 sliders strike again xD never too old

02:54:293 (3) - ^

03:11:977 (3) - Move the end of the slider in a little bit so it is more even as a result.

[Hard]

I reworked the whole diff based off some mods including this one, it was too hard and ruined the spread, hopefully it's fixed now

00:36:924 (1,2) - I think they're a touch too loud and break from the music

00:41:977 (1,2) - ^

01:18:293 (1,2) - Make these the same slider for consistency perhaps?

01:23:661 (1) - That sudden diff rise? Why not make it more gradual for the player to phase and flow back into rather than a sudden spike?

01:59:029 (1) - I think this slider can be made to understand better, why not this?

02:04:082 (1) - ^

02:05:661 (1,2,1) - Why two different styles in the same part of the song? No music change so why change? XD

02:14:187 (1) - The curve is quite ugly imo (no offence please) Why not make it like this?

02:24:293 (1) - ^

03:02:661 (2,3,4,5) - Why break in the middle, ruins consistency imo

[Insane]

00:31:871 (1) - You can make this slider more even, atm it looks a bit weird not having it consistent

00:54:608 (1,3) - Why not make slider 3 the same (or similar) slider for parallel sliders creating more consistency and nicer looks?

01:18:924 (2,3,4,5,6) - Nothing here warrents this kind of pattern, the music doesn't change. there's a difference, you can hear the china from the drums playing 4 times, and it's loud enough to ask for a change of pattern

01:59:029 (1) - The directions and quite erratic and don't follow a pattern, I would change it so that the curves end in a nice parallel position with one another with similar or equal spacing. Changed it slightly to improve flow and readability

02:04:082 (1) - ^ ^

02:14:187 (1) - I would prefer if it were more even and less quick because it will catch players out imo, plus it creates a lot of overlaps which aren't pleasant ^

02:23:029 (1) - I don't understand this slider, and it ruins flow a lot imo by the fact it is so curved. ^ but it's still the same shape, looks so cool >.<

02:28:714 (1) - lmao that diff spike, I would tone it down a bit because it is totally unexpected. Also a lot of your streams don't add up and have fluctuation spaces between them. I recommend converting sliders to stream like so: I reworked the solo, now the streams have nice flow and better spacing, the diff spike is necessary though, as it is the strongest part of the song, and it's either this type of mapping or undermapping, but as this is an Insane diff the streams aren't "illegal"

02:38:187 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Make these parallel and on the same DS because the music doesn't warrant this this was reworked

03:16:398 (2,4) - I wouldn't cover a blanket like this, I would keep them seperated just my choice of pattern

03:26:503 (2,3,4) - No. I wouldn't try this it is like a middle finger because you just ripped the DS down for no reason which will trick players into a triple stream. plenty of other maps have this, and if the player knows the rhythm of the song, which he has learned for the last 3 mins, it's perfectly readable and playable

[Collab]

00:29:977 (6,2) - These sliders skip over important beats in the song imo plus it's inconsistent because this is the only time it appears This was one of the key points in Flyxz's diff and a lot of people liked it, it doesn't miss the rhythm nor is it overmapped so I guess it's ok to keep it

Good luck in map! :D
Thanks for the great mod and sorry I took so long to reply!
-Makishima S-
Dropping star since i like this song, waiting for rank!
Loughje
Almost S
votex09
Seems like you pretty much have this modded to the Tee - unfortunately I'm too scrubby to complete your insane so:

Hard
Honestly pretty fun, some tricky stuff was thrown in here which IMO makes it a bit hard to read. Notes under notes under notes haha. Maybe try to make them easier to see by cascading. Other than that I enjoyed the map.

Examples:
03:37:240 - Note 5
01:44:187 - 2&3 cascaded?

Small things like that.

Normal
02:24:293 - This slider is close enough to be viewed as an early hit. I believe it would be better if it was moved over more to the right so it gives the image that it takes a beat before you hit the note. As it stands right now it looks like i should hit it directly after the slider end before it.
Topic Starter
- Milhofo -

votex09 wrote:

Seems like you pretty much have this modded to the Tee - unfortunately I'm too scrubby to complete your insane so:

Hard
Honestly pretty fun, some tricky stuff was thrown in here which IMO makes it a bit hard to read. Notes under notes under notes haha. Maybe try to make them easier to see by cascading. Other than that I enjoyed the map. I want to fix that one btu I don't wanna ruin the pattern, I'll check when I make some changes to the diff

Examples:
03:37:240 - Note 5
01:44:187 - 2&3 cascaded? this is pretty standard though :b

Small things like that.

Normal
02:24:293 - This slider is close enough to be viewed as an early hit. I believe it would be better if it was moved over more to the right so it gives the image that it takes a beat before you hit the note. As it stands right now it looks like i should hit it directly after the slider end before it. I didn't have this with consistent spacing for some reason x.x fixed
Thanks for the mod! you did catch a really important fail I did xd
Kalibe
Ok, here's my part ( from your M4M queue )

Focusing on Easy and Normal

general :

It's ok, i think.


[Easy]

Oh : AR 3 and HP 2 will be better tho

00:37:556 (2,1,2) - you could do better this sliders positions like this : http://puu.sh/kZKmz/71771c705a.jpg
00:52:082 (2,1) - i'm not sure about anti - jumps on Easy .
00:56:187 (1) - curve this to make blanket with 00:55:240 (4) -
01:46:082 (3,4) - ehh.. could you do symmetrical sliders?
01:48:924 (2) - x: 172 y: 48
01:59:661 (2) - http://puu.sh/kZLew/4d4d26b3b6.jpg ?
02:03:135 (1,2,1) - idk, but imo this flow is little weird:(
02:12:924 (3,1) - do far blanket bettea
02:17:661 (2,3) - perfect this blankett
02:29:345 (1) - use DS?!
02:54:293 (4,1,2,3,4,5) - http://puu.sh/kZM92/9c5fdb7f2e.jpg this will be more neat :3
03:06:608 (3) - x: 389 y: 24
03:53:977 - i think spinner should end here

[Normal]

AR : 5 will be have more sense

check AIMOD ~

00:36:924 (1,2,3) - plays bad imo, so try this : http://puu.sh/kZNpG/fa5154097a.jpg
00:57:766 (4,5) - ^ do something similar
01:26:187 (5) - x: 219 y: 171
01:29:661 (1,3) - NC swaps?
01:30:924 (3,1) - better blanket dood
01:39:766 (1) - curve this a little .
01:45:766 (3) - ehh... http://puu.sh/kZNNk/ddad2ed6c8.jpg
02:10:398 (1) - why NC here? :o that's nonsense imo
02:20:503 (3,4) - i'm not fan of stacking 1/2 reapetet slider on Normal, but okay.
02:54:293 (3,1) - flow is really odd here D: http://puu.sh/kZO1X/3e7dba68e3.jpg
03:25:240 (2,1) - blanket?

And that's all. Hope I helped :3 ~~
blooming tea
Check AiMod


for ex. insane diff.

moot2
This map is so Awesome! :D
desteke
loved it
kozi_old_1
This map set is so fun, nice job!
Vyander
god revive this already
professorSugoi
2 years old and people STILL pullin this up in multi lobbies
indubitablement
Really good set. It's sad to see in the graveyard.
Repetti
bump
Zhen Ji
Go ranked pls! I love this song and map
shusha9951
This my love song & beatmap.
Sergey_Maslov
Good sone, great beatmaps.
Jubaa
275 favorite and its not loved ? Why ? I want scoreboards :v
Hebi
pls revive or loved
KoloMl
Why this great map isn't ranked/loved?
BanchoBot
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