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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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Kymsar
In the post game window, the aplause sound sometimes is the one on my skin, sometimes is the one in the default skin and sometimes doesnt even sound any aplause at all. Build b20151030.1
VeilStar

KoLkkE wrote:

So if a song has a really long slider u are not going to see where the slider end anymore? sigh
It fades in the same way as short sliders. It's still slightly visible untill the slider had ended. But yeah, that's how it currently works in cuttingedge right now, and it's not a bug.
Graphite Edge
Graphics glitch/bug issue see:
https://osu.ppy.sh/ss/3890265
https://osu.ppy.sh/ss/3890259
https://osu.ppy.sh/ss/3890267
https://osu.ppy.sh/ss/3890290
(its hard to take screenshots of it because its so random and disapears if you press F8/F9/scroll etc)

It also happens on gameplay too, interface/graphics goes all bugged, multiplayer and chat is not a problem at all but when it happens on gameplay its annoying and make me miss sometimes, i was running osu! on windows 10 all fine no bugs then i had to reinstall it, latest gpu drivers/tablet/keyboard etc, i updated osu! to latest CE build and it started to happens.

I tried in a fresh installed osu! cutting edge latest build but the graphic bug/glitch is still there. I hope it helps to find a fix for this. If more detail information is needed about hardware etc ask me. Thanks in advance!

PD: Sorry for my terrible english :P
Drezi

BanchoBot wrote:

[*] Don't apply dim animations to repeat endpoints of sliders (looks silly). (peppy)
After this, the reverse arrow itself shows up right away with full opacity (being more dominant than the combo number itself), and I find this very distracting, because it is harder to determine at first sight where the slider starts. Before this, when the slider started to appear only one of the ends was non-empty, the reverse arrow showed up a tiny bit later, it was perfect. (Also, currently the animation starts a bit earlier, so the reverse arrow reaches it's peak animation size as the slider fully appears, drawing even more focus from the slider start.)

Before:
SPOILER
:288


:460


:545

Currently:
SPOILER
:288


:460


:545
k3m0k3
Texture corruption can randomly happen when you alt-tab the game and come back in. Here is a SS: http://up.ppy.sh/files/screenshot001-115.jpg
Im running a A10-5757M with radeon 8750M on latest drivers.
k3m0k3

pingal1ty wrote:

Switched to Unlimited and now no problems on MP playing but I can't see the FPS counter because in this release its not showing while playing and I only see the input lag, so I don't know on how much FPS I was playing. What is the point on having an FPS counter that it just shows on the game menu and not while playing? Can't understand.
Its showing frametimes instead of fps. It shows frametimes in ms (1000/fps).
_T_O_T_O_R_O_
It opens up to a blank white window, I tried repairing it but did not work.
A Mystery

k3m0k3 wrote:

Texture corruption can randomly happen when you alt-tab the game and come back in. Here is a SS: http://up.ppy.sh/files/screenshot001-115.jpg
Im running a A10-5757M with radeon 8750M on latest drivers.
Are you sure it's not your graphics card driver? I have very similar texture corruptions when my drivers crash and I tab back into the game.
Fatal3ty
Mania Scrollspeed Issues open any Beatmaps



Every time I open the Beat Maps, constantly put back to 1. Under Settings, it is enabled and it just does not want to remember this speed. :(
Ciuriya
Just noticed that if a beatmap is qualified and you have a local offset on it, the qualified warning appears and is promptly replaced by the local offset warning which vanishes shortly after.

Then, all that's left is a loading wheel for the remainder of the qualified warning duration instead of the warning itself.
Haskorion
fatal3ty's post

Fatal3ty wrote:

Mania Scrollspeed Issues open any Beatmaps



Every time I open the Beat Maps, constantly put back to 1. Under Settings, it is enabled and it just does not want to remember this speed. :(

Everytime the option gets disbaled it doesn't store the speeds anymore. That's the natural part.

The unnatural part is that all maps are reset to a speed of 1. After playing one map it stores the used speed but plays on other maps still use 1 instead of the last played speed.
O2MasterFX
Mania scroll speed is resetted after october 27 update.
I would like to update the client again but I'm having connection issue right now.
k3m0k3

A Mystery wrote:

k3m0k3 wrote:

Texture corruption can randomly happen when you alt-tab the game and come back in. Here is a SS: http://up.ppy.sh/files/screenshot001-115.jpg
Im running a A10-5757M with radeon 8750M on latest drivers.
Are you sure it's not your graphics card driver? I have very similar texture corruptions when my drivers crash and I tab back into the game.
I just reinstalled drivers. Did full DDU uninstall then reinstalled the new ones, still the same. And the more i alt-tab more and more textures get corrupted. But when i hover over ex. corrupted fonts on search box they reset back to normal.
Also i cant seem to stream osu at all. The input i get from game capture in obs is completely corrupted.

#edit nevermind, i flashed a new BIOS and did some driver trick i found online and it seems to be fixed for now.
imagaK
Bug with spectating, after clicking on spectate it switches from beginning of the beatmap played to the score screen and back, this goes on indefinitly until I kill the process or spam altf4 fast enough (ESC spam does nothing).
It just sometimes happens randomly I have no 100% way of reproducing but I recorded it and will upload if needed.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix spinners being broken in replays with time mods while different mods are applied in song select. (Tom94)
The changes will be applied to builds newer than b20151102.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Sonnyc

[ S a k u r a ] wrote:

osu! version: 20150920.2cuttingedge
Unicdoe tags display as "?" on website in forums when updating maps with cutting edge.
http://puu.sh/kiFZX/7e225890ee.png
http://puu.sh/kiG0D/33bb866197.png
p/4457950

IamKwaN wrote:

Metadata fields aren't shown correctly in the beatmap forum while those are correct in the beatmap listing. Moreover, creator's words are all gibberish in both forum and listing. Here are two examples:
  1. https://osu.ppy.sh/s/348089
  2. https://osu.ppy.sh/s/66901

Sonnyc wrote:

Cutting edge beatmap submission destroys unicode in the beatmap description post.

http://puu.sh/kjrGQ/f95d105f26.png
Can we at least get some explanations or progresses regarding this issue? (I can't found any respond for this)

This is one of the most annoying part of mapping forum these days which is lasting nearly 2 months.
Denro
Just wanted to say that my previous problem is still not fixed, i still get the broken chain icon every few seconds. Furthermore, there are more german players who got this problem. This leads to us having problems in multiplayer (waiting for player to finish) or having to buffer every few seconds while we spectate somebody.
Still this error
18.10.2015 10:06:23: BANCHO error: System.Net.WebException: Die Verbindung mit dem Remoteserver kann nicht hergestellt werden. ---> System.Net.Sockets.SocketException: Es konnte keine Verbindung hergestellt werden, da der Zielcomputer die Verbindung verweigerte 141.101.112.193:443
bei System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
bei System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Int32 timeout, Exception& exception)
--- Ende der internen Ausnahmestapelüberwachung ---
bei #=qOqnn2py2PwnU6$uIXam5$1hXzS6UUieMPbkKDI_FVPc=.#=q$Bz1$LBsM96PprOLQ9E5__Q_74h1lBvci5dKAo1UTAo=()
bei #=qM_sMLwEooPizZhaXp7Xl7VKF4UtuhpKQmwS$eHLM$CA=.#=qdgnVfxXyE9duXHDbDpkxmw==(Boolean #=q1ocCHbkqEwatFzDdnT_mzg==)
bei #=qM_sMLwEooPizZhaXp7Xl7VKF4UtuhpKQmwS$eHLM$CA=.#=qCXneXgBcG5TjuIpFeEWoSg==()
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Ensure windows key blocking function is only run once when necessary. (peppy)
The changes will be applied to builds newer than b20151104cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Fatal3ty
I have a new Problem.

FPS Lag, unlimited stops working. I've only got 240 fps border and 2.4 ms, I can no longer play. Please fix, i play unlimited fps and 0.3ms. :(
Trosk-

Fatal3ty wrote:

I have a new Problem.

FPS Lag, unlimited stops working. I've only got 240 fps border and 2.4 ms, I can no longer play. Please fix, i play unlimited fps and 0.3ms. :(
Unlimited is not a thing anymore. The FPS will be unlimited while playing. You can hold Alt to have your FPS unlimited in the menu.
Jetzu
Osu! is stuck on updater, performing 15 updates over and over again

Fatal3ty

Trosk- wrote:

Unlimited is not a thing anymore. The FPS will be unlimited while playing. You can hold Alt to have your FPS unlimited in the menu.
I can not press the period key "Alt" yet. So I want it on permanently, as before the update. :o
Trosk-

Fatal3ty wrote:

I can not press the period key "Alt" yet. So I want it on permanently, as before the update. :o
Anyways, why would you want unlimited FPS on the menu?
Fatal3ty

Trosk- wrote:

Anyways, why would you want unlimited FPS on the menu?
Because look at Autoplay or spectators it jerky. And that is much better, much smoother with unlimited FPS. :?



Not found. :(
Abysswalker_old_1

Trosk- wrote:

Fatal3ty wrote:

I have a new Problem.

FPS Lag, unlimited stops working. I've only got 240 fps border and 2.4 ms, I can no longer play. Please fix, i play unlimited fps and 0.3ms. :(
Unlimited is not a thing anymore. The FPS will be unlimited while playing. You can hold Alt to have your FPS unlimited in the menu.
Unlimited while playing? You have to teach me how that works then because it caps at 240 FPS. And i have random ass frame drops, and instead of playing with 0.80 ms. I play with 4.10's now.
Why are they fixing what is not broken again?
Ted_the_red

Abysswalker wrote:

Unlimited while playing? You have to teach me how that works then because it caps at 240 FPS. And i have random ass frame drops, and instead of playing with 0.80 ms. I play with 4.10's now.
Why are they fixing what is not broken again?
yeah I don't think it is intended for Unlimited(gameplay) to cap at 240fps. if you want a temporary fix change "CustomFrameLimit = 240" in osu!.user.cfg to some arbitrary number like 1000 or 2000
Fatal3ty
Unlimited and 240fps switch issues :?

This problem bothers me extremely. Particularly in Tag-Coop in multiplayer makes it almost impossible to create that change constantly "Unlimited" and "240" fps. The brakes and is extremely unplayable. Especially when you realize Taiko streak total. Unlimited FPS works like "vsync". Option with "vsync 60fps" you can barely use with mouse pointer blurred/lagged extreme. Targets is not possible. Please use the old options again, always unlimited fps is for me better. :cry:
ShadOhhh
Can we at least keep unlimited frame rate at the beginning of the song(so intro and skip sections) and during breaks, I also feel that switching to the limited frame rate and then switching back to unlimited is a little unnecessary during the break sections. Does this sound unreasonable?
peppy
- Autoplay / replays should not be jerky at 240fps. If that's the case, your system is likely misconfigured.
- Unlimited was not removed for no reason. It has threading implications and also unnecessarily contributed to global warming.
buny
The new update seems to have messed my sliders up completely

http://puu.sh/la5UT/3aa1c0d943.webm

The quality isn't the best, but if you look closely you can see in the next few sliders that they make some sort of silhouette
peppy
I can't see crap.
Houtarou Oreki
I've got a problem in editor.

I already have some sliders placed, and then after changing the slider velocity and starting music + changing their lengths, osu! crashes and asks me to save the beatmap. Tried replicating, doesn't seem to crash in stable.
buny
it's hard (for me) to record it in any better quality, try looking at the (3) pink slider at 14s and the (3) blue slider at 21s, or the two sliders at 36s. There's an outline of a slider that extends near the actual slider. It is a lot more noticeable in the actual gameplay
Multtari


0:14

There is some weird effect with sliders.

Cutting Edge Build: b20151105

smoogipoo
@Multtari: Can you replicate this in the editor?
peppy
The latest CE patches should fix the "black screen of doom" that was introduced earlier today. Let me know if you still experience it.
Yauxo

Houtarou Oreki wrote:

I've got a problem in editor.

I already have some sliders placed, and then after changing the slider velocity and starting music + changing their lengths, osu! crashes and asks me to save the beatmap. Tried replicating, doesn't seem to crash in stable.
Can confirm, have a similar problem.
Happens seemingly randomly, but the last time it happened I did something with Sliders and Ctrl+z (undo). Osu stops working, crashes and asks me to save the map (atleast).

2: Just happened as I tried to flip multiple objects, stack them and play the music again
Haskorion
I get drops in fps everytime a slider is drawn while they are snaking.

Screenshots are with frame time display open and played on this map: https://osu.ppy.sh/b/541990


I normally get 1.6ms up to 3ms when sliders appear on stable with snaking.
On cuttingedge I get 1.6ms up to 6ms when slightly longer sliders appear with snaking on.

I have an Intel Core i3-4158U processor with an integrated Intel Iris Graphics 5100 graphic card on a laptop if it is of any help.
Fatal3ty
Please check the Tag-Coop multiplayer. The FPS has large lag between Player changes, especially with Tag4 map. Between 240fps (player) and I (Unlimited) slows down extremely. Nevertheless again need the ability to create infinite FPS again. Simply remove and still make more problems is just not good. Earlier Osu was much better, even with DirectX. :|
peppy
Tag-coop will be fixed. Any other issues?
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