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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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drum drum
It's for experimentation don't expect anything soon
MillhioreF
I thought I was crazy, but I actually noticed the exact same thing even on 60hz. It probably has to do with the new transition system not being optimized yet, so let's wait a while and see if it goes away on its own after more fixes.
drum drum

Astar wrote:

Clicking message notification while in mod selection screen breaks it.
t/193755
Arnold0

Arnold0 wrote:

Lonelyginger wrote:

The hit error on the score meter is acting very odd. The marks seem to be uniformly spaced and stack on the same spots as shown in this pic. It seems to show up the best on 200bpm maps where there are a lot of singletaps, and occurs on multiple beatmaps.

I tested it on both stable and in cutting-edge and it seems to be working fine in stable. (sorry if the score meter is small in those images)

Replays of plays done on stable appear normal while watching them on cutting edge.

Hopefully this is enough information on the issue!
I saw this too sometimes, especialy when I play maps far too hard for me (For exemples fast insanes with DT). Seams to happen only on fast maps, don't think it happen on slower songs (Or maybe I don't see it because my acccuracy is better dunno).
Just saw it again so screen :
https://osu.ppy.sh/ss/2292337 <- Link because IMG tags doesn't works.
The map is the ranked stream compilation. When I unpaused the game and continued playing it reverted back to normal so it's weird.
MillhioreF
That's an old bug which (mostly) only applies to maps with a BPM multiple of 50. Don't worry too much about it.
IA42
get this when changing tab
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
drum drum
SPOILER
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
Adding to the list thanks
Tom94

IA42 wrote:

get this when changing tab
System.ObjectDisposedException: The SmartThreadPool has been shutdown
Object name: 'Amib.Threading.Internal.WorkItemsQueue'.
at Amib.Threading.Internal.WorkItemsQueue.ValidateNotDisposed()
at Amib.Threading.Internal.WorkItemsQueue.EnqueueWorkItem(WorkItem )
at Amib.Threading.SmartThreadPool.Enqueue(WorkItem )
at Amib.Threading.Internal.WorkItemsGroupBase.QueueWorkItem(Action , WorkItemPriority )
at #ti.#hp.#Vxb(TreeGroupMode , Boolean , VoidDelegate )
at #ji.#qi.#bV(TreeGroupMode , Boolean , String , Boolean )
at #ji.#qi.#EU(Object , EventArgs )
at #Ch.#Ij.#41(#Dm , Boolean )
at #Ch.#Ij.#61(Object , EventArgs )
at #Ch.#Dm.#61(Object , EventArgs )
at #gj.#fj.#f0(Boolean )
at #jj.#qp.#szb(Boolean )
at #jj.#qp.#szb(Boolean )
at #xn.#8n.#Tjb()
at #sn.#do.#Teb()
at #Lg.#Ng.#rs()
at #tb.#zb.#8s()
at #tb.#zb.#jt(Object , EventArgs )
at #tb.#Db.#Dt()
at #tb.#Tb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #tb.#Tb.Run()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
This should have been fixed with the latest update. Please check if you can still get this error. :)
drum drum
Yep, all fixed

Updated the OP
IA42
Yep Fixed now :D


Edit: I Just found new bug but i dunno is intended or bug (hope this intended because is seems like a new feature XD)
Here for the problem and how to replicate
Song background still show when processing new beatmap (but yeah i still hope this intended)

How to replicate:
- Go to song selection menu and don't close osu!
- Open your browser and download any beatmap
- Double click the song you just downloaded before (make sure you still in song selection menu)
- Gotcha you got the cool things XD
[ -Harasho- ]
menu glow ignores the skin.ini color after you enter to the song select screen
When open osu, the menu glow color its ok, but if you go to the song select screen and then back to the main menu, the menu glow turns blue.
i used a black background for the main menu to be more clear

this happens with all skins, and i found 2 ways to recreate it

1.- After any screen transition (song select, multi or beatmap editor)
2.- After you change to another skin



Spinners

Stable version


Cutting Edge (doesnt show the spinner background)
- Marco -
^ Already known i think
- Marco -
Sry for double post but i found that the mania-only mods don't disappear when changing mode


Supairo

marcostudios wrote:

Sry for double post but i found that the mania-only mods don't disappear when changing mode
Confirming... In both ways: osu!standard mods don't dissapear too.

By the way, to avoid double post, there's bugs I found:
  1. Combobursts sounds not playing (tested with other skins, didn't worked, tested in stable, worked)
  2. Specific map applause.wav not playing, skin applause.wav plays instead (still works in stable, tested with this map for example)
  3. CtB banana sounds glitching (high-pitched at the start, then same sound for every banana)
  4. Hyperdash fruits staying at the bottom (tested with default skin, happening too)
drum drum

koopa712 wrote:

marcostudios wrote:

Sry for double post but i found that the mania-only mods don't disappear when changing mode
Confirming... In both ways: osu!standard mods don't dissapear too.

By the way, to avoid double post, there's bugs I found:
  1. Combobursts sounds not playing (tested with other skins, didn't worked, tested in stable, worked)
  2. Specific map applause.wav not playing, skin applause.wav plays instead (still works in stable, tested with this map for example)
  3. CtB banana sounds glitching (high-pitched at the start, then same sound for every banana)
  4. Hyperdash fruits staying at the bottom (tested with default skin, happening too)
Most of the others are already known
- Marco -
oh, sorry :<
atank_tc
Hello. I'm new here.
Hitsound for taiko in cutting edge (20141202) not playing.
It fixed in version 20141213.2.
- Marco -
Confirming that ^
DeletedUser_4662594
///
drum drum
It's intended

If i need to start making a list of intended features...
DeletedUser_4662594
///
Two Fruit Cakes

atank_tc wrote:

Hello. I'm new here.
Hitsound for taiko in cutting edge (20141202) not playing.
Adding onto this it only seems to be small notes that don't have hit sounds. Big ones still play hit sounds for me.
drum drum
Sound engine stuff dw about it for now and head back to stable
[ -Harasho- ]
triangles colors doesnt change after change the main menu background
ithieve
All the beatmaps from my Collections list are gone in the latest update :L

http://s23.postimg.org/xganh2zuh/screenshot004.jpg
[Yong]
With lastest 20141202 build, combo burst sound doesnt play


I Read the update description multiple times, but ppy didnt mention anything about disabling combo bursts (removing combo burst sounds would be dumb anyhow) so I am assuming it is a bug. The cutting edge build before this latest one didnt have such problem either.

Basically, my skin with custom combo burst sounds:
DOESNT PLAY on cutting edge
PLAYS no prob on stable

** The combo burst images appears without any problem. It is just the sound**

This happens in all Mods
kaetwo
I noticed in 20141202, when I switch languages, the back button in the options menu doesn't change in accordance to the language chosen.
Sorry for the potato quality.
drum drum
That's an old bug and I'm not sure the new back button is supposed to even do that it does (thanks memory)
[Yong]

[Yong] wrote:

With lastest 20141202 build, combo burst sound doesnt play


I Read the update description multiple times, but ppy didnt mention anything about disabling combo bursts (removing combo burst sounds would be dumb anyhow) so I am assuming it is a bug. The cutting edge build before this latest one didnt have such problem either.

Basically, my skin with custom combo burst sounds:
DOESNT PLAY on cutting edge
PLAYS no prob on stable

** The combo burst images appears without any problem. It is just the sound**

This happens in all Mods


FIXED b20141203
Thank you!
Soma Cruz
Excuse me, i was searching for a multiplayer game, i entered a room but there was a host with no name, and there was another users saying he/she has no name. I'm confused, i don't know if it's a bug or people "Hacking". :?: :|


drum drum
There is no host t/256935
Bara-
Idk if this is intended, but custom hit-n.png appear in scoreboard
So the 300(g/k), 100(g(?)), 50 and misses appear, as they are in the map, and not like they used to be
- Marco -
Confirm



Also [-MrSergio-] can confirm this btw :)
IA42
I dunno why but my Skin.ini seems error now
- first "Version: latest" no longer available

- then i tried change to new version "Version: 2.4" but it's always make new line of "Hitcircleoverlayabovenumber" when change skin and "menuglow, keys, key(num)" line when change mania key

Jetzu
Latest update broke my skin

These circles shouldn't be so big -


And sliders were black/transparent -
NoxTuk
(I'll use a translator). The option "Use as tint color combo for slider ball" does not work to be disabled. The slider is still the color combo. And ... it bothers me a little.

Pics:
drum drum
ok ok we get it calm down
ZenithPhantasm
Rip my beautiful skin. Peppy please fix.
Bara-
If you can't tank it, switch to stable
IA42

IA42 wrote:

I dunno why but my Skin.ini seems error now
- first "Version: latest" no longer available

- then i tried change to new version "Version: 2.4" but it's always make new line of "Hitcircleoverlayabovenumber" when change skin and "menuglow, keys, key(num)" line when change mania key

dunno with other issue but my issue seems fixed now \:D/
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