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Kugimiya Rie - Snowstorm

posted
Total Posts
25
Topic Starter
Wafu
This beatmap was submitted using in-game submission on 2014年12月22日 at 22:22:26

Artist: Kugimiya Rie
Title: Snowstorm
Source: ロザリオとバンパイア CAPU2
Tags: Rosario + Vampire Pjecoo Shirayuki Mizore 白雪みぞれ
BPM: 106
Filesize: 6064kb
Play Time: 03:19
Difficulties Available:
  1. Easy (1.34 stars, 125 notes)
  2. Hard (2.58 stars, 342 notes)
  3. Pjecoo's Normal (1.61 stars, 187 notes)
Download: Kugimiya Rie - Snowstorm
Information: Scores/Beatmap Listing
---------------
Happy Christmas!
Crystal
hi~ mod as requested

[General]
check AiMod~

[Hard]
00:26:588 (6) - how about setting it at 124|80? it shows the rhythm better
00:47:107 (1,2) - sorry for nazi, but please blanket better if you want to do so
02:04:654 (3) - try this rhythm? it seems better for following the drums
03:02:956 (1) - this object is 1 grid upper so it doesn't stack with 03:02:673 (5,6) -

[Pjecoo's Normal]
01:27:861 - start the break here, to fit the other diffs
01:39:748 (2,3,4) - i suggest change these circles into a reverse slider since the vocal is at 01:40:173 and circles can be confusing on the rhythm
03:16:540 (4) - consider changing into a slider which ends at 03:16:965, since the vocal here is also strong

[Easy]
there are some NC spams imo, consider removing some NCs? (for example. 00:28:993 (1) - 00:35:786 (1) - )
00:19:937 (1) - reduce the volume to 30% or 40% would be fine
00:23:333 (1) - consider deleting this slider due to the rule, also it fits the song better if you delete this
01:23:333 (1) - just end at 01:23:757, it's ok since it's the last object of this period


nothing more to point out, nice map and song :)
good luck, Wafu~
Mortem

Crystal wrote:

[Pjecoo's Normal]
01:27:861 - start the break here, to fit the other diffs - Sure, fixed.
01:39:748 (2,3,4) - i suggest change these circles into a reverse slider since the vocal is at 01:40:173 and circles can be confusing on the rhythm- Okay, fixed.
03:16:540 (4) - consider changing into a slider which ends at 03:16:965, since the vocal here is also strong - Fixed.
Thank you for mod.
Code
osu file format v13

[General]
AudioFilename: snowstorm.mp3
AudioLeadIn: 0
PreviewTime: 61258
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Snowstorm
TitleUnicode:Snowstorm
Artist:Kugimiya Rie
ArtistUnicode:釘宮理恵
Creator:Wafu
Version:Pjecoo's Normal
Source:ロザリオとバンパイア CAPU2
Tags:Rosario + Vampire Pjecoo
BeatmapID:541551
BeatmapSetID:233311

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,87861,95718
2,149193,174963
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1824,566.037735849057,4,2,1,60,1,0
62956,-100,4,2,1,70,0,1
83333,-100,4,2,1,60,0,0
96918,-100,4,2,1,50,0,0
100880,-100,4,2,1,60,0,0
126352,-100,4,2,1,70,0,1
148993,-100,4,2,1,60,0,0
176163,-100,4,2,1,70,0,1
196540,-100,4,2,1,60,0,0
197107,-100,4,2,1,20,0,0
199937,-100,4,2,1,10,0,0
202201,-100,4,2,1,5,0,0


[Colours]
Combo1 : 181,106,255
Combo2 : 128,191,255
Combo3 : 53,154,255
Combo4 : 193,255,220
Combo5 : 125,255,190
Combo6 : 220,168,255

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Topic Starter
Wafu

Crystal wrote:

hi~ mod as requested

[General]
check AiMod~

[Hard]
00:26:588 (6) - how about setting it at 124|80? it shows the rhythm better If more people mention this, I will fix it
00:47:107 (1,2) - sorry for nazi, but please blanket better if you want to do so The circle is 1.20x from start and end of the slider, while the approach circle fits too, so the blanket is right
02:04:654 (3) - try this rhythm? it seems better for following the drums
03:02:956 (1) - this object is 1 grid upper so it doesn't stack with 03:02:673 (5,6) - Yeah, fixed

[Pjecoo's Normal]
01:27:861 - start the break here, to fit the other diffs
01:39:748 (2,3,4) - i suggest change these circles into a reverse slider since the vocal is at 01:40:173 and circles can be confusing on the rhythm
03:16:540 (4) - consider changing into a slider which ends at 03:16:965, since the vocal here is also strong

[Easy]
there are some NC spams imo, consider removing some NCs? (for example. 00:28:993 (1) - 00:35:786 (1) - ) They are here for consistency
00:19:937 (1) - reduce the volume to 30% or 40% would be fine Okay, done on all diffs
00:23:333 (1) - consider deleting this slider due to the rule, also it fits the song better if you delete this I'll consider this later
01:23:333 (1) - just end at 01:23:757, it's ok since it's the last object of this period Sure, fixed


nothing more to point out, nice map and song :)
good luck, Wafu~
Thanks for your mod :3
Lanturn
From the Christmas Queue. Just giving a few suggestions for now in Easy. call me back later after you get enough mods, and we can get this thing ranked hopefully by Christmas.

[Easy]
In all honesty, you should NC every two measures. The short 1 or 2 combos aren't that much. It's much better to let them go up to 3-5.
  1. 00:23:333 (1) - Too soon after a spinner. Remove this lead-in and you'll be perfectly fine! This is unrankable!
  2. 00:33:522 (1) - This blanket could be improved on heavily. Try to use the approach circle to help! | http://puu.sh/dq5no.jpg
  3. 00:40:314 (1,2) - The way you have this set up with the previous combo. You would try to let it drown out a bit more by skipping 00:40:880 - where the tail is. Might sound a little confusing, but anyways. Try to extend the (1)'s length to 00:41:446 - (remove the circle). It'll make the 2/1 gap into 00:42:578 (1) - fit. | A perfect example is 00:49:371 (1) - where it feels natural to have the 2/1 gap because of the slider.
  4. 00:56:163 (1,2) - Consider a 3/2 slider here for varied rhythm and to catch the finishes nicely. Don't forget to SC:2 at 00:57:295 - as well if you do this.
  5. 01:09:182 - and 01:11:446 (2) - To be honest, if you were to leave a gap. It should be where the (2) is and 01:09:182 - should have a circle in it. The key idea is to watch for sets of 4 measures when doing this. You seem to skip a lot of lead-in anyways with examples like 00:42:012 - for example. This would be the same case here. | In other words. Delete (2) and place a circle at 01:09:182 - to follow the music properly.
  6. 01:18:805 (1,2) - Basically the same suggestion as before. Combine these into one long slider. If you are following the vocals instead, then you'd have to make a slider like 01:23:333 (1) - .
  7. 01:48:805 (2,3) - try placing the (2) at x164 y148 (or somewhere close) and adding a curve into 01:49:371 (3) - so the (3) flows into the 01:50:503 (1) - a little bit better. | http://puu.sh/dq5T6.jpg
  8. 01:50:503 (1) - you could try another 3/2 slider with a reverse here. It'd fit pretty nicely actually :) | If not, then you should add a circle at 01:52:201 - because it feels empty without one. Personally just adding the circle would be enough!
  9. 01:59:559 (1,2) - This should definitely be 3/2 because the beat gets off at this point. You can choose to add a reverse or not if you want as well. | http://puu.sh/dq615.jpg | I highly highly suggest this.
  10. 02:08:616 (1,2) - 02:17:673 (1,2) - These are extremely awkward to play. In all honestly, it would be a lot easier and even more fun to play if you extended the sliders to 2/1 | ex: http://puu.sh/dq66P.jpg
  11. 02:21:635 - You should add a circle here as well. For the musical reasons I spoke of above. This just feels empty since it's in the middle of the measure. If you want to have a gap, then you can remove: 02:23:899 (2) -
  12. 02:26:729 (1) - You can move the middle node in a little for a better blanket.
  13. 03:00:125 - for the same reasons. Consider adding a circle here.
  14. 03:04:088 (2) - This circle is a bit hard to play. The true rhythm plays somewhat like this: http://puu.sh/dq6gW.jpg | I'm not saying to use this, but consider something similar to that 03:04:088 - is skipped. 3/2 slider works wonders again here.
  15. 03:07:484 (1,2) - Another awkward gap to play here. Maybe perhaps try and use a 4/1 slider here?
  16. 03:09:748 (1,2,3,4) - Copy (1,2). Delete (3,4), Paste a new (3,4) from (1,2) and control+H for better symmetry. It'll make the pattern look a bit more polished.
  17. 03:19:724 - consider ending the spinner point here so it isn't so long. It ends it on the last key note. This applies to all diffs.
Topic Starter
Wafu

Lanturn wrote:

From the Christmas Queue. Just giving a few suggestions for now in Easy. call me back later after you get enough mods, and we can get this thing ranked hopefully by Christmas.

[Easy]
In all honesty, you should NC every two measures. The short 1 or 2 combos aren't that much. It's much better to let them go up to 3-5 Fixed
  1. 00:23:333 (1) - Too soon after a spinner. Remove this lead-in and you'll be perfectly fine! This is unrankable! ok
  2. 00:33:522 (1) - This blanket could be improved on heavily. Try to use the approach circle to help! | http://puu.sh/dq5no.jpg I know what do you mean, but not fixed, actually it was not supposed to be a blanket like that, I just wanted it in a middle, but the blanket was not the point here, sorry.
  3. 00:40:314 (1,2) - The way you have this set up with the previous combo. You would try to let it drown out a bit more by skipping 00:40:880 - where the tail is. Might sound a little confusing, but anyways. Try to extend the (1)'s length to 00:41:446 - (remove the circle). It'll make the 2/1 gap into 00:42:578 (1) - fit. | A perfect example is 00:49:371 (1) - where it feels natural to have the 2/1 gap because of the slider. Fixed
  4. 00:56:163 (1,2) - Consider a 3/2 slider here for varied rhythm and to catch the finishes nicely. Don't forget to SC:2 at 00:57:295 - as well if you do this. Ok
  5. 01:09:182 - and 01:11:446 (2) - To be honest, if you were to leave a gap. It should be where the (2) is and 01:09:182 - should have a circle in it. The key idea is to watch for sets of 4 measures when doing this. You seem to skip a lot of lead-in anyways with examples like 00:42:012 - for example. This would be the same case here. | In other words. Delete (2) and place a circle at 01:09:182 - to follow the music properly. Ok
  6. 01:18:805 (1,2) - Basically the same suggestion as before. Combine these into one long slider. If you are following the vocals instead, then you'd have to make a slider like 01:23:333 (1) - . Ok
  7. 01:48:805 (2,3) - try placing the (2) at x164 y148 (or somewhere close) and adding a curve into 01:49:371 (3) - so the (3) flows into the 01:50:503 (1) - a little bit better. | http://puu.sh/dq5T6.jpg I know what you mean, but actually the flow I made was supposed to be a big circle going firstly down and then back into its previous value but on right side then. Actually the flow you suggested would tend me to reverse the another slider, thus making a bad flow to another pattern. Just my personal style, I am sorry, cannot use something against my style.
  8. 01:50:503 (1) - you could try another 3/2 slider with a reverse here. It'd fit pretty nicely actually :) | If not, then you should add a circle at 01:52:201 - because it feels empty without one. Personally just adding the circle would be enough! Ok, I just put the circle here.
  9. 01:59:559 (1,2) - This should definitely be 3/2 because the beat gets off at this point. You can choose to add a reverse or not if you want as well. | http://puu.sh/dq615.jpg | I highly highly suggest this. Fixed, but without the reverse
  10. 02:08:616 (1,2) - 02:17:673 (1,2) - These are extremely awkward to play. In all honestly, it would be a lot easier and even more fun to play if you extended the sliders to 2/1 | ex: http://puu.sh/dq66P.jpg Okay
  11. 02:21:635 - You should add a circle here as well. For the musical reasons I spoke of above. This just feels empty since it's in the middle of the measure. If you want to have a gap, then you can remove: 02:23:899 (2) - Sure
  12. 02:26:729 (1) - You can move the middle node in a little for a better blanket. Fixed
  13. 03:00:125 - for the same reasons. Consider adding a circle here. Fixed
  14. 03:04:088 (2) - This circle is a bit hard to play. The true rhythm plays somewhat like this: http://puu.sh/dq6gW.jpg | I'm not saying to use this, but consider something similar to that 03:04:088 - is skipped. 3/2 slider works wonders again here. Changed to 3/2
  15. 03:07:484 (1,2) - Another awkward gap to play here. Maybe perhaps try and use a 4/1 slider here? Fixed, but I think you meant 2/1 slider, 4/1 would be too long :3
  16. 03:09:748 (1,2,3,4) - Copy (1,2). Delete (3,4), Paste a new (3,4) from (1,2) and control+H for better symmetry. It'll make the pattern look a bit more polished. I do not use much symmetry in my maps, this actually was copied like you said, but I rotated it so it is not symmetrical, sorry, I do not see anything wrong in preferring flow over the symmetry.
  17. 03:19:724 - consider ending the spinner point here so it isn't so long. It ends it on the last key note. This applies to all diffs. Well, okay.
Thanks for your mod Lanturn :3
Rakuen


Christmas☆Queue 2014

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

A mod and a star to aid the map!

Storyboard

  • Tick storyboard warning for all diffs, the falling snow might affect reading the notes

Easy

  1. 02:54:465 - Can try putting the ready time here by the vocal
  2. 02:27:861 - Normal add + clap
  3. 03:00:125 (4) - Clap
  4. 03:06:352 - Normal add with clap? (bass sound). Check the notes after this too, there are a few missing
  5. Double check the hitsounds, I found some part inconsistent, not sure if it's done on purpose

Pjecoo's Normal

  1. 00:26:729 (1,2) - Prefer not to stop here, just the start after spinner and it looks flowy for the notes near it
  2. 00:43:710 - Normal add + clap
  3. 01:13:144 - ^ ?
  4. 02:16:540 - ^ ?
  5. 02:54:465 - Can try putting the ready time here by the vocal
  6. Double check the hitsounds if it's okay

Hard

  1. 00:26:588 (6) - 4x jump looks a bit hard to read here (at the start), meanwhile 00:27:154 (2,3) - is too close
  2. 01:48:946 (3) - Feels a bit over
  3. 01:54:040 (4) - Triplets, most of the time (in slower diffs) shouldn't go downbeat, like first hit at white tick, last hit at red. Except they're covered in the song
  4. 03:06:352 - Prefer to map here
Topic Starter
Wafu

Rakuen wrote:



Christmas☆Queue 2014

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

A mod and a star to aid the map!

Storyboard

  • Tick storyboard warning for all diffs, the falling snow might affect reading the notes Well.. actually it is an epilepsy warning and there are no storbing effects, but well... I changed it, but it might change :)

Easy

  1. 02:54:465 - Can try putting the ready time here by the vocal Sure
  2. 02:27:861 - Normal add + clap I know what you meant, but I did want to hitsound it to the music, the sound which would get this hitsound is actually on 02:27:720, sorry.
  3. 03:00:125 (4) - Clap Sure
  4. 03:06:352 - Normal add with clap? (bass sound). Check the notes after this too, there are a few missing Sorry, it is same as before, the bass sound is on 03:06:635
  5. Double check the hitsounds, I found some part inconsistent, not sure if it's done on purpose Rechecked, some were really missing, but some were missing on purpose because of the previous reason, those were later or earlier in music :3

Pjecoo's Normal

  1. 00:26:729 (1,2) - Prefer not to stop here, just the start after spinner and it looks flowy for the notes near it Sure
  2. 00:43:710 - Normal add + clap
  3. 01:13:144 - ^ ?
  4. 02:16:540 - ^ ?
  5. 02:54:465 - Can try putting the ready time here by the vocal
  6. Double check the hitsounds if it's okay About all the hitsounds and ready time, fixed what was appropriate for the same reason I said on easy, just based on whether it was in the song or not.

Hard

  1. 00:26:588 (6) - 4x jump looks a bit hard to read here (at the start), meanwhile 00:27:154 (2,3) - is too close Changed to a regular 1/2 jump, just removed the one 1/4 note, I think it fits better now
  2. 01:48:946 (3) - Feels a bit over Well.. I do not think so, the sound is on the same place as a note, so there should not be a problem.
  3. 01:54:040 (4) - Triplets, most of the time (in slower diffs) shouldn't go downbeat, like first hit at white tick, last hit at red. Except they're covered in the song Sorry, I do not see anything bad on mapping into the music, notes are on same place as music, so there is no real problem, in my opinion it does not make any confusion in a gameplay and nor it does overmap it, because the sound is really there.
  4. 03:06:352 - Prefer to map here Fixed
Thanks for your mod Rakuen~
Gordon123
Hello~ Merry Christmas :)
[General]

  • add in tags : Pjecoo
    02:06:351 - 60% (in map!!)
    good map ,go go!! :)
[Easy]
[Pjecoo's Normal]
[Hard]

  • Good Job
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

for you and XDD
Good Luck ;)
Topic Starter
Wafu

Gordon123 wrote:

Hello~ Merry Christmas :)
[General]

  • add in tags : Pjecoo
    02:06:351 - 60% (in map!!)
    good map ,go go!! :)
[Easy]
[Pjecoo's Normal]
[Hard]

  • Good Job
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

for you and XDD
Good Luck ;)
Thanks for your mod~ I mostly fixed the suggestions, but I did not add most notes, because the sound in the music was not that efficient as others. :)
Lust
Hey

[General]
  1. Take off epilepsy warning, theres no real strobing or flashing effects.
[Easy]
  1. 00:19:937 (1) - Add a whistle to this spinner perhaps? Would sound neat imo
  2. 03:17:107 (1) - I think the final beat of the song should be accented with a circle, you can follow that circle with the spinner though.
[Pjecoo's Normal]
  1. 03:17:107 (1) - Same as in easy
Call me back!
Topic Starter
Wafu

Lust wrote:

Hey

[General]
  1. Take off epilepsy warning, theres no real strobing or flashing effects. Mentioned above, I was also not sure about this needing the warning, fixed.
[Easy]
  1. 00:19:937 (1) - Add a whistle to this spinner perhaps? Would sound neat imo Though it does not reflect the song, it sounds fine, so I added it :) (also done on other diffs for consistency)
  2. 03:17:107 (1) - I think the final beat of the song should be accented with a circle, you can follow that circle with the spinner though. Since the circle would have 3/4 space between it, I better remade it to a slider so the rhythm is not hard to catch for newbies, shall be okay now.
[Pjecoo's Normal]
  1. 03:17:107 (1) - Same as in easy Same was to fix as I did on easy.
Call me back!
Thanks for your mod :3
Lust
Bubbled
Topic Starter
Wafu

Lust wrote:

Bubbled
Thank you Lust~
Gamu
  1. soft-hitclap and soft-slidertick are unrankble. please try using this http://puu.sh/dEGmx/1a75aa7add.zip

    Ranking Criteria wrote:

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
  2. Preview Time isn't snapped. please set to 61257

Please ask Lust in order to repair the bubble after you fixed these. Then I will check your map :3
Lanturn
Nice :)

If you need help pushing this forward still after Lust/Gamu have looked at it, then let me know. otherwise, early grats :)
Topic Starter
Wafu
Fixed the preview time, notes on easy, I didn't notice the editor put the DS on 1.2, nevermind :D About the hitsounds I knew it all the time, but I thought I replaced them, this was my mistake, I did not use your files, but mine, which I just had here for a long time... it shall be okay now :3
Rakuen
Everything looks ok~

Rebubbled

Wanna get this done quick but Lust isn't online, sorry for him if he can't bubble/rank this
Gamu
Okay let me check tomorrow~ :D

Maybe i will edit this post.
Topic Starter
Wafu

Gamu wrote:

Okay let me check tomorrow~ :D

Maybe i will edit this post.
Already sent PM to Lust, but nevermind :)
Gamu
Go!

No kds

[ General]
  1. About Tags: Add "Shirayuki Mizore"
    This is her Character song, so add a name?

[ Easy]
  1. Difficulty settings are a little low. Given the balance with other diffs, HP2/CS3/AR3/OD2 are better than now.
  2. 01:23:333 (1) - normal-hitclap is missing at the end point. Clearly, it has the same bass drum sound as the start point.
  3. 03:16:540 (5) - Add a new combo in order to keep the consistency. It should be the same as this 01:23:333 (1).

[ Pjecoo's Normal]
  1. 02:28:993 (4) - Add a new combo in order to keep the consistency. It is necessary in your new combo pattern.
  2. 03:10:880 (2) - normal-hitclap is missing. Maybe you have forgotten it.
  3. 03:16:540 (4) - Add a new combo in order to keep the consistency. It should be the same as this 01:23:333 (1).

[ Hard]
  1. I think difficulty settings are Insane level, so i'd like to recommend that you change the HP6/CS4/AR7 or 7.5/OD6. Also given the balance with other diffs, it would be better.
  2. 00:13:144 (4) - Add a new combo in order to keep the consistency.
  3. 01:23:050 (6) - It would be good to add a soft-hitclap at the start point and remove a soft-hitclap of end point.
  4. 02:26:729 (1) - Add a normal-hitclap at the end point.
  5. 02:28:144 (5) - ^ at here
  6. 02:28:427 (6) - ^ at the end point.

call me back :3
Topic Starter
Wafu

Gamu wrote:

Go!

No kds

[ General]
  1. About Tags: Add "Shirayuki Mizore"
    This is her Character song, so add a name?

[ Easy]
  1. Difficulty settings are a little low. Given the balance with other diffs, HP2/CS3/AR3/OD2 are better than now.
  2. 01:23:333 (1) - normal-hitclap is missing at the end point. Clearly, it has the same bass drum sound as the start point.
  3. 03:16:540 (5) - Add a new combo in order to keep the consistency. It should be the same as this 01:23:333 (1).

[ Pjecoo's Normal]
  1. 02:28:993 (4) - Add a new combo in order to keep the consistency. It is necessary in your new combo pattern.
  2. 03:10:880 (2) - normal-hitclap is missing. Maybe you have forgotten it.
  3. 03:16:540 (4) - Add a new combo in order to keep the consistency. It should be the same as this 01:23:333 (1).

[ Hard]
  1. I think difficulty settings are Insane level, so i'd like to recommend that you change the HP6/CS4/AR7 or 7.5/OD6. Also given the balance with other diffs, it would be better.
  2. 00:13:144 (4) - Add a new combo in order to keep the consistency.
  3. 01:23:050 (6) - It would be good to add a soft-hitclap at the start point and remove a soft-hitclap of end point. Actually neither hitsound was supposed to be on this slider, just removed the previous one, but I did not add a clap.
  4. 02:26:729 (1) - Add a normal-hitclap at the end point.
  5. 02:28:144 (5) - ^ at here
  6. 02:28:427 (6) - ^ at the end point.

call me back :3
Thanks for your mod~
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