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Pendulum - Salt In The Wounds

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Total Posts
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Topic Starter
Kanye
This beatmap was submitted using in-game submission on Sunday, 29 January 2017 at 10:01:22 p.m.

Artist: Pendulum
Title: Salt In The Wounds
Tags: dnb drum and bass immersion edm dance music knife party marathon
BPM: 174
Filesize: 9664kb
Play Time: 02:17
Difficulties Available:
  1. Insolence (5.07 stars, 464 notes)
Download: Pendulum - Salt In The Wounds
Information: Scores/Beatmap Listing
---------------
Approved soon? (hopefully)

14/06/15 - Finally finished and ready for modding
15/06/15 - Redl, bg change
14/06/16 - A year later, significant remap inc.

My first ever map

Thanks to the modders!
Chisaki-san
VINXIS
Rizen
-Kanzaki
Anxient
moph
pkk
zeborg

Thanks to Chisaki for the bg!

Thanks to pishifat and Charles445 for timing help!

Thanks to - [ U z z I ] - for the difficulty name!
VINXIS
lmao
chat mod
2014-11-12 23:34 VINXIS: 00:56:206 (5,6) -
2014-11-12 23:34 VINXIS: imo better stacked ^
2014-11-12 23:36 VINXIS: 01:03:263 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - son move everything back 1 blue tick lo l
2014-11-12 23:36 VINXIS: and add 01:03:091 (4) - to the stream
2014-11-12 23:36 RAGING_Tomato10: what
2014-11-12 23:36 VINXIS: wha
2014-11-12 23:37 RAGING_Tomato10: idek
2014-11-12 23:37 RAGING_Tomato10: what you mean
2014-11-12 23:37 VINXIS: ok for the first one
2014-11-12 23:37 VINXIS: 00:56:206 (5,6) -
2014-11-12 23:37 VINXIS: stack them
2014-11-12 23:37 RAGING_Tomato10: oic
2014-11-12 23:37 RAGING_Tomato10: yeah igot that
2014-11-12 23:37 RAGING_Tomato10: wait
2014-11-12 23:37 RAGING_Tomato10: oic
2014-11-12 23:37 VINXIS: lmao
2014-11-12 23:38 VINXIS: 01:03:263 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - the stream starts one blue tick late so make the first note of the stream start at 01:03:177
2014-11-12 23:38 VINXIS: 01:03:177 (1) - this time
2014-11-12 23:38 VINXIS: and add 01:03:091 (4) - to the streame
2014-11-12 23:39 VINXIS: delete the timing points btw aside from the first once
2014-11-12 23:39 VINXIS: one*
2014-11-12 23:39 VINXIS: aka the red ones in F6
2014-11-12 23:40 RAGING_Tomato10: they were for hitsounds lol
2014-11-12 23:40 RAGING_Tomato10: does it matter?
2014-11-12 23:40 RAGING_Tomato10: or does it affect stuff
2014-11-12 23:40 VINXIS: ya it affects top timeline and stuf
2014-11-12 23:40 VINXIS: use inherited points
2014-11-12 23:41 VINXIS: for hitsounds too
2014-11-12 23:41 RAGING_Tomato10: i do
2014-11-12 23:41 RAGING_Tomato10: i have a bunch cos i got lost
2014-11-12 23:41 VINXIS: timing points is only for bpm/time sig changes
2014-11-12 23:41 VINXIS: lol rip
2014-11-12 23:41 RAGING_Tomato10: alright
2014-11-12 23:41 VINXIS: alright
2014-11-12 23:42 VINXIS: 01:03:090 (4) - ya if u didnt already get me the first time rip this is actually the first note of the stream rip
2014-11-12 23:42 VINXIS: u sud add new combo to that and remove new combo on 01:03:177 (1) -
2014-11-12 23:44 VINXIS: 01:05:431 (6) - also start slider at 01:05:517 instead
2014-11-12 23:44 VINXIS: and add a circle at where the slider originally was :V
2014-11-12 23:45 RAGING_Tomato10: i changed it
2014-11-12 23:45 RAGING_Tomato10: cos the stream
2014-11-12 23:45 VINXIS: kk
2014-11-12 23:46 VINXIS: 01:08:965 (3,4) - also this was hte other spacing problem it's ahrd to read when it's as equally space as 01:08:620 (1,2,3) - imo u sud stack or smth rip
2014-11-12 23:46 VINXIS: equaly spaced*
2014-11-12 23:47 VINXIS: also try -10 offset
2014-11-12 23:54 VINXIS: ya
2014-11-12 23:54 VINXIS: kbrbsleep
lolkdpls
chisaki-san

:^)

[insane]
  1. pls snap all these green points to the blue ticks/the ticks right after themjk i'll do that for you
  2. 01:05:558 (7) - make this slider go to the next white tick
  3. 01:12:453 (1,2,3,4) - to increase difficulty, maybe add spacing between the sliders?
  4. 01:23:833 (3,4,5) - pls fix stack to something like this
  5. 01:30:557 (3) - move this from x208/y136 to x188/y140 and 01:30:384 (2) to y140 so that 3 stacks with the end of 01:30:041 (1) for #aesthetics
  6. 01:31:591 (7) - x288/y284 -> x296/y284 to stack with start of next slider for #aesthetics
  7. going from 01:31:764 (8) to 01:32:281 (1,2) looks a bit weird and idk try spacing out those two from the slider to increase difficulty hooray, if you don't want to do that pls at least make sure 01:31:764 (8,1,2) look nicer by either stacking 01:32:281 (1) with the end of the slider and maybe make some kind of blanket thing with 01:32:453 (2) like this? i'm terrible at blanketing
  8. 01:34:006 (4,4) - pls stack these
  9. the spacing between the end of 01:39:350 (1), 01:40:126 (2) and 01:40:212 (3) is uneven rn so maybe do something like this and space 01:40:384 (4) out a little more away from them
  10. 01:43:143 (1,2) - crying
  11. i feel like more spacing between the end of 01:47:281 (1) and the start of 01:47:626 (2) would be more appropriate
  12. move 02:12:799 (2) to the end of 02:12:454 (1) and ctrl+h
  13. 02:33:489 (1,2,3,4,5,6,7,8,1,2,3,4,5) - try redoing the stream before the slider to a slider that would kinda compliment 02:34:523 (5) so that the 2 sliders (with the first slider/the new one you'll make) will go with the current slider to make it into a curved shape that's made up of 2 sliders u feel me (basically, copy+paste, ctrl+j, ctrl+g, try making a slider like this, convert slider to stream and get the desired amount of circles by adjusting distance snap and damn son where'd you find this)
idk i'll think of more later :'^)
Topic Starter
Kanye
ily ♥

[Chisaki-san] wrote:

:^)

[insane]
  1. pls snap all these green points to the blue ticks/the ticks right after themjk i'll do that for you
  2. 01:05:558 (7) - make this slider go to the next white tick
fixed01:12:453 (1,2,3,4) - to increase difficulty, maybe add spacing between the sliders? spaced a little, small spacing was the idea ;^)01:23:833 (3,4,5) - pls fix stack to something like this fixed01:30:557 (3) - move this from x208/y136 to x188/y140 and 01:30:384 (2) to y140 so that 3 stacks with the end of 01:30:041 (1) for #aesthetics fixed01:31:591 (7) - x288/y284 -> x296/y284 to stack with start of next slider for #aesthetics fixedgoing from 01:31:764 (8) to 01:32:281 (1,2) looks a bit weird and idk try spacing out those two from the slider to increase difficulty hooray, if you don't want to do that pls at least make sure 01:31:764 (8,1,2) look nicer by either stacking 01:32:281 (1) with the end of the slider and maybe make some kind of blanket thing with 01:32:453 (2) like this? i'm terrible at blanketing tried xD01:34:006 (4,4) - pls stack these fixedthe spacing between the end of 01:39:350 (1), 01:40:126 (2) and 01:40:212 (3) is uneven rn so maybe do something like this and space 01:40:384 (4) out a little more away from them fixed i think xD01:43:143 (1,2) - crying samei feel like more spacing between the end of 01:47:281 (1) and the start of 01:47:626 (2) would be more appropriate fixed maybemove 02:12:799 (2) to the end of 02:12:454 (1) and ctrl+h fixed02:33:489 (1,2,3,4,5,6,7,8,1,2,3,4,5) - try redoing the stream before the slider to a slider that would kinda compliment 02:34:523 (5) so that the 2 sliders (with the first slider/the new one you'll make) will go with the current slider to make it into a curved shape that's made up of 2 sliders u feel me (basically, copy+paste, ctrl+j, ctrl+g, try making a slider like this, convert slider to stream and get the desired amount of circles by adjusting distance snap and damn son where'd you find this) fixed
idk i'll think of more later :'^)
VINXIS
lol
2015-02-17 20:30 RAGING_Tomato10: aight
2015-02-17 21:47 VINXIS: stuff like 00:29:351 (1,2,3,4,5,6) - and 00:35:213 (2,3,4) - and 00:56:765 (8,9,1,2,3) - are like the first
2015-02-17 21:47 VINXIS: signs
2015-02-17 21:49 VINXIS: 01:03:747 (8,6) - using 2 repeats instead play better trust ive been told
2015-02-17 21:49 VINXIS: 01:19:696 (1,2,1) - another 2011 style
2015-02-17 21:50 VINXIS: 01:56:592 (1,2,3,4) -
2015-02-17 21:50 VINXIS: stuf like dat are old patterns
2015-02-17 21:50 RAGING_Tomato10: kk
2015-02-17 21:50 RAGING_Tomato10: ty
2015-02-17 21:50 VINXIS: kknp
2015-02-17 21:51 VINXIS: if ur goin 4 symmetrical mapping then look at cb's or galvenize's maps. for D.S. mapping look at HelloSCV's maps
2015-02-17 21:51 VINXIS: generic -> Fycho and Kibbleru
2015-02-17 21:51 VINXIS: yah
2015-02-17 21:52 RAGING_Tomato10: ahk
2015-02-17 21:52 RAGING_Tomato10: ty
2015-02-17 21:52 VINXIS: 00:30:385 (6,4,4) - also btw I'd change the first two into just 1 circle and the csecond one like a squigly kinda shiet cuz aesthetic ya
2015-02-17 21:52 VINXIS: lmaonp
2015-02-17 21:52 VINXIS: k
2015-02-17 21:53 VINXIS: i shoudl really mod those fukin maps in my modding queue its been lik
2015-02-17 21:53 VINXIS: 2 weeks holy fuk
2015-02-17 21:53 RAGING_Tomato10: lmao
2015-02-17 21:53 RAGING_Tomato10: put this on the forum for my map
2015-02-17 21:53 RAGING_Tomato10: so i can give you kd
2015-02-17 21:53 VINXIS: o nic
2015-02-17 21:54 VINXIS: klol

niec

and then some other bs after that

yea
Rizen
yahuu
  1. 00:21:598 (1) - remove nc, it's unneccessary
  2. 00:21:081 (1,1,1) - about these sliders, shouldn't they all be same slider velo? for consistency
  3. 00:30:391 (6) - you can definitely make a prettier slider :^)
  4. 00:55:736 (4) - you can probably make it blanket around the circle 3
  5. 00:59:012 (4,5,6) - equal spacing
  6. 01:16:598 (2,3) - copy and paste slider 2 and ctrl+h
  7. 01:23:495 (1) - i don't think this should be that close to end of slider 3, because there's a gap in between (in beats)
  8. 01:28:840 (4) - make this slightly lower so it's in line with the rest of the stream
  9. 01:37:633 (5) - ctrl+g and angle it slightly? img
  10. 01:40:736 (2) - move to x:239 u:68?
  11. 01:51:081 (4,5,6,7) - better to make it symmetrical? copy and paste a slider at 45deg, then ctrl+h, then select the two slider and ctrl+j
  12. 01:52:978 (3) - copy/paste and ctrl+h 01:52:633 (1) - for symmetry
  13. 01:53:495 (5) - ^ but with 01:53:150 (4) -
  14. 01:53:840 (1,2,3,4,5,6,7,8) - nice circle polygon
  15. 02:22:978 (6,7,8) - maybe try instead of (6) right (7,8) left, try (6)left, (7)right, (8)left
  16. 04:01:867 (6,7,8) - too spread out imo (since this is the "slow" part) try making them closer
  17. 04:03:153 (1) - slider doesn't really suit it. maybe a circle?
  18. 04:49:689 (4) - nc?
  19. 05:24:861 (2) - curve it the other way? better flow

good work on fully mapping a 6min song :)
Topic Starter
Kanye

[ Rizen ] wrote:

yahuu
  1. 00:21:598 (1) - remove nc, it's unneccessary fixed
  2. 00:21:081 (1,1,1) - about these sliders, shouldn't they all be same slider velo? for consistency fixed
  3. 00:30:391 (6) - you can definitely make a prettier slider :^) fixed
  4. 00:55:736 (4) - you can probably make it blanket around the circle 3 fixed
  5. 00:59:012 (4,5,6) - equal spacing fixed
  6. 01:16:598 (2,3) - copy and paste slider 2 and ctrl+h was already like this lmao
  7. 01:23:495 (1) - i don't think this should be that close to end of slider 3, because there's a gap in between (in beats) fixed the whole pattern
  8. 01:28:840 (4) - make this slightly lower so it's in line with the rest of the stream fixed
  9. 01:37:633 (5) - ctrl+g and angle it slightly? img fixed
  10. 01:40:736 (2) - move to x:239 u:68? changed pattern ds
  11. 01:51:081 (4,5,6,7) - better to make it symmetrical? copy and paste a slider at 45deg, then ctrl+h, then select the two slider and ctrl+j fixed
  12. 01:52:978 (3) - copy/paste and ctrl+h 01:52:633 (1) - for symmetry fixed
  13. 01:53:495 (5) - ^ but with 01:53:150 (4) - fixed
  14. 01:53:840 (1,2,3,4,5,6,7,8) - nice circle polygon u2
  15. 02:22:978 (6,7,8) - maybe try instead of (6) right (7,8) left, try (6)left, (7)right, (8)left fixed
  16. 04:01:867 (6,7,8) - too spread out imo (since this is the "slow" part) try making them closer fixed
  17. 04:03:153 (1) - slider doesn't really suit it. maybe a circle? fixed
  18. 04:49:689 (4) - nc? fixed
  19. 05:24:861 (2) - curve it the other way? better flow idk what you mean, show me

good work on fully mapping a 6min song :)
ty for mod
-Kanzaki
Hey, from my m4m queue.

Insolence :



  • 00:22:202 (1) - add spin or long slider even if you want there empty add break time but since you did this one 00:30:391 (6) you should do something to others too.

    00:24:960 (1) - ^

    00:28:064 (1) - ^ there are more i think you know them.

    00:31:771 (7) - add circle

    00:54:357 (1) - 00:55:047 - I dont know what you followed with that spin but i tried shorter spin and used at this time try.

    01:03:172 - at this section using the same drum hitsound fits better.

    00:55:623 - use slower SV at this section dont think 2.00 neccesary also u used this SV here but at kiai time u used less SV i didnt understand that.

    01:06:253 - use more SV at this section or use less SV previous parts because it feels easy or empty w/e you call it after the previous part

    01:49:012 (4) - NC

    01:51:081 (4) - ^

    01:59:357 (4) - ^

    02:40:391 (2) - ^

    02:49:702 (5) - ^

    02:51:426 (4) - ^ (basicly if you follow another sound use NC)

    03:56:939 (1) - stack better

    02:25:219 (3,4) - Doesn't seems good

    02:05:564 (5,6) - this distance isnt ok

    03:55:975 (7,8) - ^

    03:44:082 (1,2,3,4,5,6,7,8,9) - 03:57:796 (1,2,3,4,5,6,7) - Isn't this parts are same but why used another sv and used less taps.

    04:35:207 (1) - The BPM feels like starting going down again from here to here : 04:40:724

    05:04:344 (1,2) - Doesn't seem and feel good while playing.

    05:48:137 (6) - delete

    05:49:517 (7) - ^

    05:52:275 (2) - ^

    05:53:655 (1) - ^ and there are more

Good luck wtih the map!


You can mod this one or this one
Topic Starter
Kanye

-Kanzaki wrote:

Hey, from my m4m queue.

Insolence :



  • 00:22:202 (1) - add spin or long slider even if you want there empty add break time but since you did this one 00:30:391 (6) you should do something to others too. fixed them all

    00:24:960 (1) - ^

    00:28:064 (1) - ^ there are more i think you know them.

    00:31:771 (7) - add circle extended slider with no silent end

    00:54:357 (1) - 00:55:047 - I dont know what you followed with that spin but i tried shorter spin and used at this time try. just moved spinner along

    01:03:172 - at this section using the same drum hitsound fits better. fixed

    00:55:623 - use slower SV at this section dont think 2.00 neccesary also u used this SV here but at kiai time u used less SV i didnt understand that. lol idek i did this part ages ago and didn't realise, fixed i think

    01:06:253 - use more SV at this section or use less SV previous parts because it feels easy or empty w/e you call it after the previous part fixed kinda

    01:49:012 (4) - NC fixed all

    01:51:081 (4) - ^

    01:59:357 (4) - ^

    02:40:391 (2) - ^ except this, unneccesary

    02:49:702 (5) - ^

    02:51:426 (4) - ^ (basicly if you follow another sound use NC)

    03:56:939 (1) - stack better fixed

    02:25:219 (3,4) - Doesn't seems good fixed

    02:05:564 (5,6) - this distance isnt ok fixed

    03:55:975 (7,8) - ^ fixed

    03:44:082 (1,2,3,4,5,6,7,8,9) - 03:57:796 (1,2,3,4,5,6,7) - Isn't this parts are same but why used another sv and used less taps. fixed sv, less taps because of sliders

    04:35:207 (1) - The BPM feels like starting going down again from here to here : 04:40:724 charles timed it

    05:04:344 (1,2) - Doesn't seem and feel good while playing. fixed

    05:48:137 (6) - delete i don't see why, if someone else suggests i will

    05:49:517 (7) - ^

    05:52:275 (2) - ^

    05:53:655 (1) - ^ and there are more

Good luck wtih the map!


You can mod this one or this one
I'll fix these up and mod yours when I wake up, thanks :D Thanks for the mod, I'll mod yours in a bit finished modding yours :)
Anxient
fak
m4m~
00:19:529 (1) - 00:19:357 - sttart here because thats where the high pitched sound begins
00:24:529 (3,5) - try to allign sliderend with 3?
00:32:115 - why the normal hitsound? the previous was better imo
00:42:978 (1) - start on blue tick
00:54:098 (1) - 00:54:012 - starts here m8
00:55:219 (1,2,3) - perfect triangle plz? use equal ds for this or use polygon circles.
00:56:426 (6,7,8) - equal ds
01:00:909 (4,5,6) - triangle
01:01:771 (2,3,4,5) - square? polygon circles.
01:12:460 (1,2,3,4) - why not space these out? these look like 3/4 sliders
01:20:736 (1,2,3,4,5,6,7,8,9) - perfect triangles plz
01:25:047 (1) - pretty sure you dont need an overlap here. relocate.
01:45:047 (5,8) - avoidable overlap
01:57:288 (4,5,6) - ayy dont do this m8
02:16:771 (3,4) - woaa ctrl+g. makes a nice jump.
well for the most part, the majority of the jumps you put here seems random. out of place, but let us continue shall we?
03:43:653 - 03:44:082 - stream?
03:47:082 - 03:47:510 - ^
03:50:510 - 03:50:939 - ^
04:10:653 - 04:35:207 - dont put a break here... map something ;w;
04:42:448 (6,7) - overlap?
05:14:517 (8) - curve this slider the other way
05:16:586 (1,4) - use the same slider plz
05:18:999 (4,5) - overlap
05:19:517 (6,8) - ^
05:19:517 (6,8) - ^
05:29:689 (7,1) - ^
05:32:103 (7,8) - blanket plz

well for a first map this isnt too bad... but still needs a ton of work. but im sure you can pull it off if you have the motivation to do it! \:D/
moph
yooo
[General]
  1. any reason HP is so low? Try increasing it to 6.5 or 7
  2. AR could be increased to 9.3 unless you specifically want it to be 9
  3. untick widescreen support as there is no storyboard
  4. aimod stuff - 03:33:981 (1) - slider end is not snapped - 02:34:528 - kiai end is not snapped
  5. set a preview point plz
  6. set a few combo colours?
[Insolence]
  1. 00:19:529 (1) - I think the spinner should start here 00:19:357 - as that noise starts there
  2. 00:22:115 (5) - I'm pretty sure 5% volume is unrankable on sliders and singles, try increasing to 20% to be safe, applies to all the other sliders
  3. 00:54:098 (1) - don't think this spinner is necessary, if you want to keep it try starting it on a less obscure beat like a large white tick.
  4. 00:57:288 (9,1,2,3) - rather awkward flow here from (9) to the triple as it goes against the flow set out by (9), try placing it somewhere else or change the direction of the triple
  5. 01:02:633 (1) - I don't recommend starting these sliders on a red tick, the more dominant beat is on the white tick here 01:02:805 - so that note should be clickable compared to 01:02:633 -
  6. If you listen carefully the 1/4 notes don't actually start until 01:03:322 (3) - so you should remove this note 01:03:236 (2) -
  7. 01:03:753 (1) - It would make more sense to start this here 01:03:840 - at the 1/1 instead of the 3/4 beat. It would make it less awkward to play as players won't have to stop at an awkward time if that makes sense (I'm bad at explaining).
  8. 01:04:615 (1) - ^
  9. 01:05:564 (9) - seems like a wasted opportunity to cover the notes up with this long slider. Try this
    01:05:564 (9) - also keep in mind you should end a slider on such as strong note here 01:06:253 - Its generally a good idea to make them clickable
  10. 01:09:357 (4) - the spacing of this note should not be similar to the 1/2 spacing you used earlier as this can be hard to read. A lot of the placement in this area seems rather random to me, Its a good idea to use distance snap when you first start mapping to get used to using spacing correctly.
  11. 01:11:771 - another example of a slider end that got covered up, try making this beat clickable.
  12. 01:12:460 (1,2,3,4) - any reason you spaced these like this? It kinda makes them seem like 3/4 sliders. I recommend spacing them out normally as there really is not need to nuke the spacing here imo
  13. 01:18:322 (2,3,4) - I assume you're trying to add variety by using these triples here, however they feel a little out of place as there aren't really any 1/4s in the music. I not sure about this so it's up to you whether you keep them or not
  14. 01:30:736 (1,2,3,4,5) - its kinda the same story with these streams, kinda just seem like unnecessary overmap, but again its up to you whether you want to keep them or not
  15. 01:39:874 - here would be the idea place for a 5 note stream as you can hear the 1/4 notes, like what you did here 01:42:633 (4) - relating to the previous two points these are the idea places to use them as the music supports it
  16. 01:47:633 (2) - can't say i really agree with this being here, too long and covers up a lot of strong beats for this difficulty.
  17. 02:11:771 - you should map this note, feels weird skipping it imo
  18. 02:36:771 - ^ but apply to the whole section, few random gaps that feel rather weird skipping over. Try listening closely to the song (with lower playback maybe) and plot out what notes you want to map.
  19. 04:01:439 (5,6,7,8) - its a bit of an awkward transition from the reverse slider to the triple, if you want to keep the reverse slider its probably a good idea to reverse the order so put the circles before the slider which would play a lot nicer imo. If you do that probably take away a reverse and add an extra circle so its not a quad.
  20. 04:12:355 - you should map this part :3
  21. 04:40:207 (9) - same suggestion as before
  22. 05:29:861 (1) - any reason for this anti-jump from (7) to (1), try spacing it out more consistently
  23. 05:46:930 (1,2,3) - awkward flow here as each note's flow seems to go in a conflicting direction to the last one. Try re-positioning (2) and maybe reverse (1)?
  24. 05:58:482 - as mentioned earlier, good place to do a steam of 5 notes, and several other points in this section as well, try using them as it will add variety to the game play nicely instead of mostly 1/2 beats.
Overall it plays nicely but currently lacks a bit in the structure department if you want to eventually rank this. Its definitely got promise tho! Message me if you've got any questions and I'll be happy to do a recheck sometime in the future.
Good luck \:D/
Topic Starter
Kanye

Anxient wrote:

fak
m4m~
00:19:529 (1) - 00:19:357 - sttart here because thats where the high pitched sound begins fixed
00:24:529 (3,5) - try to allign sliderend with 3? lmao didn't even realise when i made it, fixed
00:32:115 - why the normal hitsound? the previous was better imo fixed
00:42:978 (1) - start on blue tick previous or later?
00:54:098 (1) - 00:54:012 - starts here m8 fixed
00:55:219 (1,2,3) - perfect triangle plz? use equal ds for this or use polygon circles. fixed kinda
00:56:426 (6,7,8) - equal ds fixed
01:00:909 (4,5,6) - triangle fixed
01:01:771 (2,3,4,5) - square? polygon circles. fixed basically
01:12:460 (1,2,3,4) - why not space these out? these look like 3/4 sliders idk, fixed i guess
01:20:736 (1,2,3,4,5,6,7,8,9) - perfect triangles plz u makin me die, fixed
01:25:047 (1) - pretty sure you dont need an overlap here. relocate. fixed
01:45:047 (5,8) - avoidable overlap fixed
01:57:288 (4,5,6) - ayy dont do this m8 klmao i ran out of ideas, fixed
02:16:771 (3,4) - woaa ctrl+g. makes a nice jump. fixed
well for the most part, the majority of the jumps you put here seems random. out of place, but let us continue shall we? lmao
03:43:653 - 03:44:082 - stream? fixed all, didn't even hear that originally xD
03:47:082 - 03:47:510 - ^
03:50:510 - 03:50:939 - ^except here, hitting those sliders would be difficult
04:10:653 - 04:35:207 - dont put a break here... map something ;w; maybe if it's requested again
04:42:448 (6,7) - overlap? fixed
05:14:517 (8) - curve this slider the other way fixed
05:16:586 (1,4) - use the same slider plz i thought i did lol, fixed
05:18:999 (4,5) - overlap fixed all
05:19:517 (6,8) - ^
05:19:517 (6,8) - ^uwot
05:29:689 (7,1) - ^
05:32:103 (7,8) - blanket plz fixed

well for a first map this isnt too bad... but still needs a ton of work. but im sure you can pull it off if you have the motivation to do it! \:D/ thanks!
Thanks heaps!
Topic Starter
Kanye

moph wrote:

yooo
[General]
  1. any reason HP is so low? Try increasing it to 6.5 or 7 I felt hp7 would be a bit difficult originally, never thought to change it. fixed
  2. AR could be increased to 9.3 unless you specifically want it to be 9 I was thinking that xD fixed
  3. untick widescreen support as there is no storyboard fixed
  4. aimod stuff - 03:33:981 (1) - slider end is not snapped - 02:34:528 - kiai end is not snapped fixed
  5. set a preview point plz
  6. set a few combo colours?
[Insolence]
  1. 00:19:529 (1) - I think the spinner should start here 00:19:357 - as that noise starts there fixed in previous mod
  2. 00:22:115 (5) - I'm pretty sure 5% volume is unrankable on sliders and singles, try increasing to 20% to be safe, applies to all the other sliders only used for slider ends, it isn't always unrankable
  3. 00:54:098 (1) - don't think this spinner is necessary, if you want to keep it try starting it on a less obscure beat like a large white tick. shifted from previous mod
  4. 00:57:288 (9,1,2,3) - rather awkward flow here from (9) to the triple as it goes against the flow set out by (9), try placing it somewhere else or change the direction of the triple fixed
  5. 01:02:633 (1) - I don't recommend starting these sliders on a red tick, the more dominant beat is on the white tick here 01:02:805 - so that note should be clickable compared to 01:02:633 - fixed
  6. If you listen carefully the 1/4 notes don't actually start until 01:03:322 (3) - so you should remove this note 01:03:236 (2) - woops mb, fixed
  7. 01:03:753 (1) - It would make more sense to start this here 01:03:840 - at the 1/1 instead of the 3/4 beat. It would make it less awkward to play as players won't have to stop at an awkward time if that makes sense (I'm bad at explaining). kinda get you, fixed both
  8. 01:04:615 (1) - ^
  9. 01:05:564 (9) - seems like a wasted opportunity to cover the notes up with this long slider. Try this made something of it

    01:05:564 (9) - also keep in mind you should end a slider on such as strong note here 01:06:253 - Its generally a good idea to make them clickable
  10. 01:09:357 (4) - the spacing of this note should not be similar to the 1/2 spacing you used earlier as this can be hard to read. A lot of the placement in this area seems rather random to me, Its a good idea to use distance snap when you first start mapping to get used to using spacing correctly. um, ill try something
  11. 01:11:771 - another example of a slider end that got covered up, try making this beat clickable. fixed
  12. 01:12:460 (1,2,3,4) - any reason you spaced these like this? It kinda makes them seem like 3/4 sliders. I recommend spacing them out normally as there really is not need to nuke the spacing here imo fixed in previous mod
  13. 01:18:322 (2,3,4) - I assume you're trying to add variety by using these triples here, however they feel a little out of place as there aren't really any 1/4s in the music. I not sure about this so it's up to you whether you keep them or not idk i did this ages ago and thought it was cool xD
  14. 01:30:736 (1,2,3,4,5) - its kinda the same story with these streams, kinda just seem like unnecessary overmap, but again its up to you whether you want to keep them or not fixed it a bit
  15. 01:39:874 - here would be the idea place for a 5 note stream as you can hear the 1/4 notes, like what you did here 01:42:633 (4) - relating to the previous two points these are the idea places to use them as the music supports it eh I'll leave it as is
  16. 01:47:633 (2) - can't say i really agree with this being here, too long and covers up a lot of strong beats for this difficulty. fixed
  17. 02:11:771 - you should map this note, feels weird skipping it imo eh okay fixed
  18. 02:36:771 - ^ but apply to the whole section, few random gaps that feel rather weird skipping over. Try listening closely to the song (with lower playback maybe) and plot out what notes you want to map. i kinda try follow the main beat
  19. 04:01:439 (5,6,7,8) - its a bit of an awkward transition from the reverse slider to the triple, if you want to keep the reverse slider its probably a good idea to reverse the order so put the circles before the slider which would play a lot nicer imo. If you do that probably take away a reverse and add an extra circle so its not a quad. i did something, let me know in game what you think
  20. 04:12:355 - you should map this part :3 ehhhhhh alrighttttttt
  21. 04:40:207 (9) - same suggestion as before fixed
  22. 05:29:861 (1) - any reason for this anti-jump from (7) to (1), try spacing it out more consistently fixed
  23. 05:46:930 (1,2,3) - awkward flow here as each note's flow seems to go in a conflicting direction to the last one. Try re-positioning (2) and maybe reverse (1)? #aesthetics (fixed)
  24. 05:58:482 - as mentioned earlier, good place to do a steam of 5 notes, and several other points in this section as well, try using them as it will add variety to the game play nicely instead of mostly 1/2 beats. the idea was it was the end and I didn't wanna be the guy who caused breaks at the end of his map, but I guess I can sacrifice that xD
Overall it plays nicely but currently lacks a bit in the structure department if you want to eventually rank this. Its definitely got promise tho! Message me if you've got any questions and I'll be happy to do a recheck sometime in the future.
Good luck \:D/
I'll do this tomorrow lmao Thanks heaps for the mod!
pkk
taking a look soon™
Topic Starter
Kanye

pkk wrote:

taking a look soon™
sik
pkk
Insolence

  • The part before the first break was really nice and the jumps were sik
    Anyways, your NCs are sometimes inconsistent (e.g. 05:05:206 (1,2) - should be switched). Try to have them either on the downbeat of every measure or every other measure, with some exceptions if you need to emphasize notes/make patterns easier to read.
  1. 01:03:150 (1,2,3,4,5,6,7,1) - this can be a confusing pattern since the spacing varies a lot. Mostly the problem lies at 01:03:150 (1,2) - , the 1/2 gap looks like it's 1/4 and that (1) is part of the stream because of the spacing, when there's actually a pause after it. I suggest you space (1) away from (2) so that they're not touching, this way it's easier to predict that there's a gap after (1). Also for 01:03:322 (2,3,4,5,6,7,1) - , if you didn't have a specific reason for using different spacing in the stream then I suggest using the same spacing between each note to make the stream look neater.
  2. 01:10:909 (2,2) -, 01:12:460 (1,2) - , 03:09:702 (7,9) - , etc - not sure if this was intentional, but they can be perfectly symmetrical if you copy one slider, paste and then ctrl+h+j
  3. 01:37:978 (1,2,3,4,5,6,7,8) - nice
  4. 01:43:322 (2,3) - consider switching the order of these objects since you usually have the downbeat mapped to a circle or the start of the slider instead of the slider tail. It creates more emphasis/is more intuitive to have a clickable object on a downbeat/strong beats. Of course, it's also fine to have slider tails on strong beats in some cases but for the most part you usually have circles/slider heads on strong beats. Same suggestion for 02:16:426 (2,3) - , etc but you can also use either ctrl+h or ctrl+j in combination with ctrl+g
  5. 02:47:633 (1,2) - imo this can be difficult to read because it's spaced almost the same as 02:47:460 (6,1) - which is a 1/2 gap, but there's actually a 1/1 gap in between 02:47:633 (1,2) - . What you can do to make this slightly less confusing is to remove NC from 02:47:633 (1) - and put NC at 02:47:978 (8) - instead. This will signify a gap in between the two combos. At 02:48:840 (2,3) - it's pretty much the same thing, here you can NC 02:49:184 (3) - to indicate that it's its own pattern and there's a gap between 02:48:840 (2,3) - so players don't hit the note too early.
  6. 02:55:219 (1) - in cases where a spinner starts on a strong beat, you can instead put a circle on the strong beat and start the spinner 1/4 beats later. So in this case if you want to emphasize the strong beat, you can add a circle at 02:55:219 - and move the spinner to 02:55:305 -
  7. 02:56:943 (1,1) -, 03:18:155 (2) - imo there isn't a need for the NCs here so I suggest removing them
  8. 02:59:184 (9) - just adding on to what I mentioned earlier about emphasis and slidertails. Here a lot of emphasis is lost because a slider tail was used to map the strong beat 02:59:357 - . If you want to use a slider, I suggest swapping the position of 02:59:012 (8,9) - so the slider comes before the circle, that way you have the circle to emphasize the beat.
  9. 03:13:150 (7) - should be a NC here according to your previous NCing pattern. Also consider spacing it out from 03:12:460 (6) - , I don't see any need for them to be hugging each other
  10. 03:16:598 (3) - consider adding NC here to make it easier to read the speed-up
  11. 05:32:103 (7,8) - just an example of where you can copy paste ctrl+h+j to make it symmetrical
  12. 06:08:999 (9) - consider using normal or soft addition (ctrl+w or ctrl+e) and then adding a finish. That way even though your inherited timing point is on a drum sample, you can use the finish hitsound from other samples (normal/soft). Personally I think the normal finish sounds better here

Nice map, but it can be cleaned up a bit, visually. Try to avoid small overlaps/small spacing like 05:50:379 (4,5) - or 05:59:344 (2,1) - and it will make your map look that much neater :)
Good luck and have fun mapping :D
Topic Starter
Kanye

pkk wrote:

Insolence

  • The part before the first break was really nice and the jumps were sik dank
    Anyways, your NCs are sometimes inconsistent (e.g. 05:05:206 (1,2) - should be switched). Try to have them either on the downbeat of every measure or every other measure, with some exceptions if you need to emphasize notes/make patterns easier to read. ic
  1. 01:03:150 (1,2,3,4,5,6,7,1) - this can be a confusing pattern since the spacing varies a lot. Mostly the problem lies at 01:03:150 (1,2) - , the 1/2 gap looks like it's 1/4 and that (1) is part of the stream because of the spacing, when there's actually a pause after it. I suggest you space (1) away from (2) so that they're not touching, this way it's easier to predict that there's a gap after (1). Also for 01:03:322 (2,3,4,5,6,7,1) - , if you didn't have a specific reason for using different spacing in the stream then I suggest using the same spacing between each note to make the stream look neater. fixed all
  2. 01:10:909 (2,2) -, 01:12:460 (1,2) - , 03:09:702 (7,9) - , etc - not sure if this was intentional, but they can be perfectly symmetrical if you copy one slider, paste and then ctrl+h+j fixed dem except 1:12 one
  3. 01:37:978 (1,2,3,4,5,6,7,8) - nice i should probably change this lmao
  4. 01:43:322 (2,3) - consider switching the order of these objects since you usually have the downbeat mapped to a circle or the start of the slider instead of the slider tail. It creates more emphasis/is more intuitive to have a clickable object on a downbeat/strong beats. Of course, it's also fine to have slider tails on strong beats in some cases but for the most part you usually have circles/slider heads on strong beats. Same suggestion for 02:16:426 (2,3) - , etc but you can also use either ctrl+h or ctrl+j in combination with ctrl+g fixed
  5. 02:47:633 (1,2) - imo this can be difficult to read because it's spaced almost the same as 02:47:460 (6,1) - which is a 1/2 gap, but there's actually a 1/1 gap in between 02:47:633 (1,2) - . What you can do to make this slightly less confusing is to remove NC from 02:47:633 (1) - and put NC at 02:47:978 (8) - instead. This will signify a gap in between the two combos. At 02:48:840 (2,3) - it's pretty much the same thing, here you can NC 02:49:184 (3) - to indicate that it's its own pattern and there's a gap between 02:48:840 (2,3) - so players don't hit the note too early. just changed the spacing and changed the nc
  6. 02:55:219 (1) - in cases where a spinner starts on a strong beat, you can instead put a circle on the strong beat and start the spinner 1/4 beats later. So in this case if you want to emphasize the strong beat, you can add a circle at 02:55:219 - and move the spinner to 02:55:305 - fixed
  7. 02:56:943 (1,1) -, 03:18:155 (2) - imo there isn't a need for the NCs here so I suggest removing them fixed
  8. 02:59:184 (9) - just adding on to what I mentioned earlier about emphasis and slidertails. Here a lot of emphasis is lost because a slider tail was used to map the strong beat 02:59:357 - . If you want to use a slider, I suggest swapping the position of 02:59:012 (8,9) - so the slider comes before the circle, that way you have the circle to emphasize the beat. fixed
  9. 03:13:150 (7) - should be a NC here according to your previous NCing pattern. Also consider spacing it out from 03:12:460 (6) - , I don't see any need for them to be hugging each other fixed
  10. 03:16:598 (3) - consider adding NC here to make it easier to read the speed-up fixed
  11. 05:32:103 (7,8) - just an example of where you can copy paste ctrl+h+j to make it symmetrical fixed
  12. 06:08:999 (9) - consider using normal or soft addition (ctrl+w or ctrl+e) and then adding a finish. That way even though your inherited timing point is on a drum sample, you can use the finish hitsound from other samples (normal/soft). Personally I think the normal finish sounds better here dank

Nice map, but it can be cleaned up a bit, visually. Try to avoid small overlaps/small spacing like 05:50:379 (4,5) - or 05:59:344 (2,1) - and it will make your map look that much neater :) itadankimasu
Good luck and have fun mapping :D
Thanks for the mod, I'll fix things when I get home:)
zeborg
here coems a mod after a year (well I suck at modding so pls cooperate)

Insolence
00:24:874 (5,1) - ew | not ew
00:30:391 (6,1) - overlap can be improved
01:47:978 (4) - clap?
02:30:736 (4) - ^
02:36:943 (9) - ^
05:05:896 (2) - ^
02:57:978 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - recheck hitsounds

~GJ for completely mapping it~
Topic Starter
Kanye

zeborg wrote:

here coems a mod after a year (well I suck at modding so pls cooperate) Oh man I got no notification of this, and I can't give kd now, maybe delete this and repost so i can?

[Insolence]00:24:874 (5,1) - ew | not ew me irl
00:30:391 (6,1) - overlap can be improved
01:47:978 (4) - clap? these will all be fixed sometime
02:30:736 (4) - ^
02:36:943 (9) - ^
05:05:896 (2) - ^
02:57:978 (1,2,3,4,5,6,7,1,2,3,1,2,3,4) - recheck hitsounds

~GJ for completely mapping it~
:o
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