forum

Seizi Kimura - felt

posted
Total Posts
45
show more
Sonnyc
[Easy]
01:24:781 (4) - Consider removing the reverse and adding a small spinner at 01:26:732. Or do as the Normal difficulty. 0 spinner at an easy isn't a good idea.

[D33d's Normal]
00:22:343 (3,1) - Can you think of another placement please??? This spacing is too stessful, even considering as a long note.
01:10:636 (5,1) - ^
01:16:733 (1) - Fix distance.
I can see the originality of a beatmap here. Good map.

[Hard]
00:18:197 (5,1) - Are you sure of this distance reduction?
Modem
Hi~! From PM request (^ w ^)/

General
I think the right preview point is at 00:55:513 or 00:55:757

Easy
HP Drain Rate is way too high! It must be HD-2 so HD would be at 3
CS is too big. Increase it -> CS+1
AR-1
OD-1
00:08:684 (1) Add finish hitsound here, because it feels a bit quiet without any sound at the start of the song
00:14:537 (2) It doesn't lined up with the previous slider -> (1) so move it at x:192 y:64
Ummm... nothing more found by me. Nice flow! :)

D33d's Normal
HP Drain Rate-1
AR is too fast! It should be : AR-2 so AR will be at 4
OD-1
00:12:098 Add a note to complete the flow
00:14:537 Add a slider from here to 00:15:269 to follow the music since that part feels so silent without any notes and sliders and because you need to map the music too ;)
00:15:757 Add a note
00:16:001 Add a note + clap hitsound
00:39:903 Add a note + finish hitsound then, stack it with the head of this slider -> (1) at 00:37:952 or put it at x:256 y:264
00:47:708 Add a note + finish hitsound
00:50:147 At this part you need to map the music too. Not just the vocal. So, my suggestion is to add a slider from 00:50:147 to 00:50:635 then reverse it once. After that add clap at 00:51:123 . Or add a slider from 00:50:147 to 00:50:635 then add a note at 00:51:123 + clap hitsound at that note
01:10:879 Disable kiai time then enable kiai time at 01:11:123 to match with other diff.

Hard
AR-0,5
00:08:684 (1) Add finish hitsound here, because it feels a bit quiet without any sound at the start of the song
00:10:271 (4) This object isn't snapped. Check Ai Mod. This might be unrankable issue
00:21:366 (3,4,5,6) How about make this star-shaped flow a little harder? First, ctrl + G for 4 and 6 note, then ctrl + G again for 5 and 6 note. Or just ctrl + G for 4 and 5 note
00:39:903 (1) You really need to add finish hitsound the head of this slider I think ;)

Well, that's all!!! Good luck on getting this map ranked!!! \(^ w ^)/
D33d
I need a translation on some of those mods. I'm busy again today, so I'll probably be in the mood for going through my diff tomorrow. Since I'm picky and I have my own approach to mapping, I'll likely only apply a few suggestions. Depends if they'd actually be practical and beneficial to the flow and pacing of the map.
Winnie
Here as requested from my modding queue
First off are you really sure you want the preview point to be at the start of the song instead of the chorus?

[Easy]
00:10:635 (2) - Can be DS correctly/snap back in place
00:26:244 (2) - Move a little more to the left for a better blanket
00:30:147 (2) - Same as the ^

[D33d's Normal]

The hitsounds are all over the place. Drums, Claps, Whistles all don't match up that well. Especially when you have samplesets and additions set on everything and then just put hitsounds on them, it doesn't work that way. You match hitsounds with the song on which fits best and how it applies when being played. This was awkward to listen to
00:14:049 (4) - I dont feel like a clap is necessary here
Here 00:14:537 to here 00:16:001 has creatable parts but there was a 2 second gap. Really? :?
00:22:343 (3) - DS wrong because you are using 1.1 but this here isn't 1.1 DS
00:24:294 (1) - Same with this problem
00:28:197 (1) - Same
00:28:197 (1) - Like I stated the hitsound here is a fat whistle and idk why
00:30:148 (4) - DS wrong
00:32:099 (1) - Same here as well 00:34:050 (1)
Basically just go back and use the 1.1 you chosen at the start and stick with that, and adjust hitsounds to make them play and flow well with the music

I can't go any further than this. I just revise to go back and properly use the assets given to make it a better map. Just change a few spacing and hitsounds and you can be good. All I can say is polarity changes on hard because it helps with the song if used correctly. That is all
cmn_891127
[Hard]

01:05:270 (1) - 通篇都是3/4+1/2slider,有点枯燥,可以试试这样子的节奏

01:09:660 (3,4,5,6) -
01:10:757 (5,6,1,2,3) -
这几个都是为了节奏或者形式多变的

[Normal]
The volume of the hitsound is a bit loud!
00:22:342 (3,1) - Keep constant distance
00:53:075 (4) - do not touch the scorebar
00:57:709 (6,1) - distance
01:05:513 (6,1) - distance
01:10:636 (5,1) - disrance
Normal need more work!

[General]
如果是ED的话,不是应该要在title标注的么
Tag bl就不用了,因为小于3个字符,搜索时没有用的
Megurine Luka

tutuhaha wrote:

you better map something on the break, or bat will said "you need another better normal and hard /口\!"

hahaha感受到了深深的恶意23333
Topic Starter
Mafumafu

Megurine Luka wrote:

tutuhaha wrote:

you better map something on the break, or bat will said "you need another better normal and hard /口\!"

hahaha感受到了深深的恶意23333
23333
D33d

Kocari wrote:

[D33d's Normal]

The hitsounds are all over the place. Drums, Claps, Whistles all don't match up that well. Especially when you have samplesets and additions set on everything and then just put hitsounds on them, it doesn't work that way. You match hitsounds with the song on which fits best and how it applies when being played. This was awkward to listen to This is more of a difference in opinion than anything else. I make ample and varied use of the hitsounds, in a way that I believe to fit the flow and pacing of the song. My approach to samples and additions is actually how mm intended them to be used when he redid the hitsounding mechanics.
00:14:049 (4) - I dont feel like a clap is necessary here It's placed over a rimclick, which is a sharp snapping sound--however, it may be better to hitsound to the vocal at the start. I'll think about it.
Here 00:14:537 to here 00:16:001 has creatable parts but there was a 2 second gap. Really? :? Really. I wanted the pacing to be gentle towards the start, then build it up. That is how I usually approach mapping and I believe that e/n/h at the very least should have moments of space between phrases.
00:22:343 (3) - DS wrong because you are using 1.1 but this here isn't 1.1 DS This has no bearing on the readability of the map. In fact, the 1.1-1.4 snap is used specifically to make 1/2 patterns look clear, while I was using 0.9-1 elsewhere. Spacing doesn't need to be 100% rigid in any difficulty--it just needs to be clear and readable.
00:24:294 (1) - Same with this problem
00:28:197 (1) - Same
00:28:197 (1) - Like I stated the hitsound here is a fat whistle and idk why It's a soft jingle with the default skin. I'm not sure if you're using a custom skin, but I really don't think it stands out too much.
00:30:148 (4) - DS wrong
00:32:099 (1) - Same here as well 00:34:050 (1)
Basically just go back and use the 1.1 you chosen at the start and stick with that, and adjust hitsounds to make them play and flow well with the music

I can't go any further than this. I just revise to go back and properly use the assets given to make it a better map. Just change a few spacing and hitsounds and you can be good. All I can say is polarity changes on hard because it helps with the song if used correctly. That is all

Sorry if I seemed too dismissive, but I can't really agree with much of your mod at all. Come to think of it, I can't say that I appreciate the condescending and presumptuous tone of your mod either. It isn't necessary and it makes the modding/applying process feel like more of a battle than a collaborative effort. Thanks for trying anyway, even though it was frustrating for you.

For Regraz' sake, I also think that "polarity" is a gospel that people are too quick to enforce. I enjoy complex patterns a lot more when they're laid out in interesting and challenging ways while still being readable. I don't think that anything in Hard was too difficult to read and I fear that it may have become less interesting after some of the suggested changes.

cmn_891127 wrote:

[Normal]
The volume of the hitsound is a bit loud! I actually lowered the sample volume from Regraz' diffs! I think they're quiet enough while still feeling like a layer on top of the music, but I'll see what other people think.
00:22:342 (3,1) - Keep constant distance This is more of a flow thing for me, given the harsher back-and-forth motion into the following pattern. Normal doesn't have to have constant spacing if it works, so I'll look at the pattern and try to make something that's smoother and doesn't spoil the consistency of the patterns.
00:53:075 (4) - do not touch the scorebar I never really cared for this sort of thing, since doing so can ruin patterns for little reason. However, I moved the whole section down a grid and everything's fine now.
00:57:709 (6,1) - distance More of a flow thing again, but I think the amount of space makes it playable enough. I'll look into it.
01:05:513 (6,1) - distance ^
01:10:636 (5,1) - disrance^
Normal need more work!

I generally agree with what you've pointed out, so I'll try and address these points if I can.

tutuhaha wrote:

Normal
too loud about hitsound....maybe use 50% I think that would be too quiet with the softer hitsounds and just too quiet overall.
you better map something on the break, or bat will said "you need another better normal and hard /口\!" I think they'd be reasonable enough about short breaks. This is my preferred approach to TV sizes--leaving a quick break for half of the bridge and then mapping a lead-in to the chorus.

Sonnyc wrote:

D33d's Normal
00:22:343 (3,1) - Can you think of another placement please??? This spacing is too stessful, even considering as a long note. You weren't the first to point this out, so I'll try and try to change it in a way that suits my style. I can't promise anything, but I'll give it a shot.
01:10:636 (5,1) - ^
01:16:733 (1) - Fix distance. I know this might seem asinine, but it's a structure thing. Come to think of it, I had to move (1) around if I wanted structure. I'm not gonna stress about it for now.
I can see the originality of a beatmap here. Good map. Thanks. B)

Modem wrote:

D33d's Normal
HP Drain Rate-1
AR is too fast! It should be : AR-2 so AR will be at 4 I don't know about this. It's at a fair setting for a normal and it's currently 1.5 lower than Regraz' hard diff. I might lower it by a point, but I don't think it would benefit readability at all--could even worsen it with the offbeats.
OD-1
00:12:098 Add a note to complete the flow I'm sticking to the lyrics at the start, because I want the pacing to feel more relaxed. I also didn't want to switch between lines, so that the player could get more of a feel of the melody.
00:14:537 Add a slider from here to 00:15:269 to follow the music since that part feels so silent without any notes and sliders and because you need to map the music too ;) Same as above. I obviously could add a slider very easily, but I wanted to build up the density.
00:15:757 Add a note
00:16:001 Add a note + clap hitsound
00:39:903 Add a note + finish hitsound then, stack it with the head of this slider -> (1) at 00:37:952 or put it at x:256 y:264 I prefer the feel of starting the break on a downbeat. I also wouldn't want to place an object as you suggested, as it would feel untidy and too constrained for my approach.
00:47:708 Add a note + finish hitsound I really think it's better to start on the vocal.
00:50:147 At this part you need to map the music too. Not just the vocal. So, my suggestion is to add a slider from 00:50:147 to 00:50:635 then reverse it once. After that add clap at 00:51:123 . Or add a slider from 00:50:147 to 00:50:635 then add a note at 00:51:123 + clap hitsound at that noteFor the bridge, I wanted a contrast in density, so that the chorus felt more powerful.
01:10:879 Disable kiai time then enable kiai time at 01:11:123 to match with other diff. Thanks; I missed that.
The following mods were translated from Chinese by Regraz, so I'm quoting and replying to them in English for the convenience of myself and others. I'll have my responses translated back if the modders want it.

Abhor wrote:

Abhor wrote:
00:19:659- Putting another single note after two stacked single notes is little hard for newbie players, I just say this because I felt that during my test play. This is a good point and I was unsure of doing this myself. I thought it wouldn't be too hard and I wanted a few moments of density, but I'll look into changing this.
01:00:635- Before this part, you are following the vocal, while here, suddenly, you follow the drumbeat, feeling a little weird. Also there is the same problem as above. I did this because I wanted the chorus to feel more dense and challenging--I think this is okay, because it flows smoothly between vocal lines.
01:08:440- Same as above.

I kinda hoped you were talking about 01:11:123 - as this felt awkward to me while I was mapping it. I'm assuming you were implying that I should change this as well, which I'll try to do myself.

Mei wrote:

Mei wrote:
00:53:075(4)- Dunno if this slider touches hp bar, please check it. You're right and somebody else wanted me to fix it as well. As I said before, I don't usually care about this as fixing it can ruin patterns. However, I did so without ruining the pattern.
00:57:709(6)- There is a jump. I suggest not using a jump, try this? (Picture) I think there's enough recovery time for the jump to feel okay. I'm not sure if I'd want a repeat slider either, because the notes are quite detached. I don't understand the language, so it may be that it's all a single word, but my ears are telling me to break up the phrase.
01:13:074(1,2,3)- This rhythm is hard in NM. Try make it into a reverse slider. I understand, but I think that this is fine after it was already indicated earlier in the song. I also think it's okay to have some challenge in normal, so as to make it more interesting and to give me more pattern options.
01:22:831(1)- The spinner at the last sounds weird, try to start it at 01:24:781 and you can complete the blank part before it. I don't know about this, as I don't like mapping incomplete patterns going into spinners--it feels too interrupted for me. I can try and make it feel alright, otherwise I'll just leave it as it is.
It seems that you are placing some jumps in aimod. Though I dunno if it meets the ranking criteria, I still think these jumps are hard and confusing for newbie players. Jumps are perfectly rankable in easy and normal, especially if they help to make things readable. I know they can't be too challenging, so I'd understand if some need to be changed.
Thanks for the mods, people. Good luck getting this ranked, Regraz! <3

Here's my slightly modified diff for now. I've changed my tick rate back to 2, because I think it's more appropriate for the song. I strongly encourage you to do the same for your diffs, because TR2 makes the most sense when the chorus comes in.
Konei
Hey there.

[General]

  1. Preview points are not consistent, please fix that, may be that it wasn't updated correctly though.

  2. Could you maybe get the video? Would be awesome for a TV size.

  3. Please add "nitro chiral" to the tags.

[Hard]

  1. 00:10:268 (4) - This note sounds weird and doesn't really fit the song, better to remove it.
  2. 00:19:170 (3) - Improve the blanket with 1 a bit? Looks unpolished.
  3. 00:24:048 (7) - The blue tick this lands on does not have any sound, you might want to delete 7 and add a repeat to 6, or maybe just delete 7 and leave this place empty.
  4. 00:25:512 (4) - Stack it perfectly, just for the looks.
  5. 00:31:853 (5) - Same as for the previous spot.
  6. 00:33:560 (4) - Might want to remove the repeat and redesign placement, current end of this Slider hits nothing audible.
  7. 00:35:753 (6) - Same as for previous ones.
  8. 00:35:999 (1) - Shorten this by 1/4 to catch the drum and be consistent with previous rhythm, also add a note to the white tick after this.
  9. 00:37:463 (3) - Same as for 00:33:560 (4) - .
  10. 00:39:902 - Starting from here, you could use Normal hitnormals instead of whistles for the upbeats to fit the drums, please try that as hitsounding will improve a lot.
  11. 00:43:682 (6) - Remove this note? It's redundant for the rhythm.
  12. 00:51:365 (6) - Replace this by a single circle, current rhythm doesn't fit the song well.
  13. 00:55:512 (1) - Far too high spacing for a Hard difficulty, please tone this down.
  14. 01:10:634 (5,6,7) - Might want to try lowering spacing for this triplet? Fits better for a Hard difficulty.
  15. 01:12:097 (3,4,5,1) - Make this a perfect square, this is not polished.
  16. 01:18:926 (1) - Sudden huge jump, might be better to tone this down as well.
  17. 01:26:243 (4,5,1) - Lower the spacing here, this is a Hard difficulty and it's quite hard to read this jump.

[D33d's Normal]

  1. 00:21:608 - As you follow the vocals so closely, it might be a good idea not to skip this beat, try to remove the repeat and add some notes.
  2. 00:24:292 (1) - Well, I see that it's intentional, but I think this spacing is too high, please try lowering it even if it's only to 1,70 or something.
  3. 00:39:901 - I can't really accept this break as it's mapped in the easier difficulty, please unify this.
  4. Really well structured difficulty, my only concern is that break thing.

[Easy]

  1. 00:23:560 (3,4) - I can't let stacks and 1/2 rhythms in Easy difficulties go, please try to delete 3 and move 4 to its position, should be working.
  2. 00:39:901 (1) - You've missed a finish on the start, also I want you to think about the thing I said on Hard about this section here as well.
  3. 01:19:413 (1) - Stack this perfectly for the looks.
  4. 01:22:340 (5) - I think a single note here should be enough, no need to follow the whole vocal and make it complicated.
  5. 01:23:560 (2,3) - Please make this a Slider, it will be easier to catch for newbies.
  6. 01:24:779 (1) - This spinner is kind of too short for an Easy difficulty, please replace it by a Slider or something.
Overall this is not a bad mapset, however Hard could need more polishment.
Get more mods and improve the Hard and if you think you're ready, you may call me back; but please be sure that the Hard has improved a lot when you do!
Topic Starter
Mafumafu

Konei wrote:

Hey there.

[General]

  1. Preview points are not consistent, please fix that, may be that it wasn't updated correctly though. OK

  2. Could you maybe get the video? Would be awesome for a TV size. I do add a video :3

  3. Please add "nitro chiral" to the tags.

[Hard]

  1. 00:10:268 (4) - This note sounds weird and doesn't really fit the song, better to remove it.
  2. 00:19:170 (3) - Improve the blanket with 1 a bit? Looks unpolished.
  3. 00:24:048 (7) - The blue tick this lands on does not have any sound, you might want to delete 7 and add a repeat to 6, or maybe just delete 7 and leave this place empty.
  4. 00:25:512 (4) - Stack it perfectly, just for the looks.
  5. 00:31:853 (5) - Same as for the previous spot.
  6. 00:33:560 (4) - Might want to remove the repeat and redesign placement, current end of this Slider hits nothing audible.
  7. 00:35:753 (6) - Same as for previous ones.
  8. 00:35:999 (1) - Shorten this by 1/4 to catch the drum and be consistent with previous rhythm, also add a note to the white tick after this.
  9. 00:37:463 (3) - Same as for 00:33:560 (4) - .
  10. 00:39:902 - Starting from here, you could use Normal hitnormals instead of whistles for the upbeats to fit the drums, please try that as hitsounding will improve a lot.
  11. 00:43:682 (6) - Remove this note? It's redundant for the rhythm.
  12. 00:51:365 (6) - Replace this by a single circle, current rhythm doesn't fit the song well.
  13. 00:55:512 (1) - Far too high spacing for a Hard difficulty, please tone this down.
  14. 01:10:634 (5,6,7) - Might want to try lowering spacing for this triplet? Fits better for a Hard difficulty.
  15. 01:12:097 (3,4,5,1) - Make this a perfect square, this is not polished. Fixed in another way.
  16. 01:18:926 (1) - Sudden huge jump, might be better to tone this down as well.
  17. 01:26:243 (4,5,1) - Lower the spacing here, this is a Hard difficulty and it's quite hard to read this jump.
All fixed.
Overall this is not a bad mapset, however Hard could need more polishment.
Get more mods and improve the Hard and if you think you're ready, you may call me back; but please be sure that the Hard has improved a lot when you do!
Will check the mod of Easy later...too tired since it is 1:29AM now...
Really thank you Konei
Topic Starter
Mafumafu

Konei wrote:

Hey there.

[General]

  1. Preview points are not consistent, please fix that, may be that it wasn't updated correctly though.

  2. Could you maybe get the video? Would be awesome for a TV size.

  3. Please add "nitro chiral" to the tags.
[Easy]

  1. 00:23:560 (3,4) - I can't let stacks and 1/2 rhythms in Easy difficulties go, please try to delete 3 and move 4 to its position, should be working. Yeah I fixed the stack, but I guess it is better to have 3. :3
  2. 00:39:901 (1) - You've missed a finish on the start, also I want you to think about the thing I said on Hard about this section here as well.
  3. 01:19:413 (1) - Stack this perfectly for the looks.
  4. 01:22:340 (5) - I think a single note here should be enough, no need to follow the whole vocal and make it complicated.
  5. 01:23:560 (2,3) - Please make this a Slider, it will be easier to catch for newbies.
  6. 01:24:779 (1) - This spinner is kind of too short for an Easy difficulty, please replace it by a Slider or something.
Overall this is not a bad mapset, however Hard could need more polishment.
Get more mods and improve the Hard and if you think you're ready, you may call me back; but please be sure that the Hard has improved a lot when you do!
Others are all fixed, THANK U~
Sieg
offset +8
also better version of video would be nice, you can try to ask around #modhelp (:
call me to mod after Konei recheck
Topic Starter
Mafumafu

Sieg wrote:

offset +8
also better version of video would be nice, you can try to ask around #modhelp (:
call me to mod after Konei recheck
Wow! Sieg-sama!
I'll do it!
Thank you!! :3
D33d

Konei wrote:

[D33d's Normal]

  1. 00:21:608 - As you follow the vocals so closely, it might be a good idea not to skip this beat, try to remove the repeat and add some notes. I really don't think this would be beneficial. The sliders convey a consistent rhythm that's echoed from the vocals by the bass figure. To me, it's the ideal flow for the phrase.
  2. 00:24:292 (1) - Well, I see that it's intentional, but I think this spacing is too high, please try lowering it even if it's only to 1,70 or something. No. They'd overlap and look hideous to me. The follow circle mitigates slider-to-object spacing, so I never see it as a problem.
  3. 00:39:901 - I can't really accept this break as it's mapped in the easier difficulty, please unify this. I don't think this is tremendously necessary, because break usage is part of a mapper's style--as a guest diff, it's a completely separate style with different sensibilities. I personally don't want to remove the break, as it reflects my approach to pacing and the diff as a whole is still notably harder.
  4. Really well structured difficulty, my only concern is that break thing.
Thanks for the mod. I'll upload the diff again when I've made the other changes I said I'd make.

00:19:665 - Removed the stack here, so that there isn't a sudden transition off the vocals and an equally sudden shift in density.

00:20:153 (1,2,3) - Changed this slider pair into a centred circle pattern for finality and flow, then stacked a circle on the following pattern at 00:23:933 - for a direct transition.

01:11:129 (1,2) - Still looking to change this pattern to something less awkward, but for the time being, I modified (1) to form a circle with (2), so that it looks prettier.

Updated diff
Kyouren
That i have a trouble with metadata~

Artist and tittle: Kimura Seiji - felt
I searching samura seiji in google but is nothing, but that name is actor movie
and felt is not use capital!
http://dmmd-anime.com/discography/detail.php?id=1007693

Let Sieg answer that!

NO KDS~
Topic Starter
Mafumafu

gokugohan12468 wrote:

That i have a trouble with metadata~

Artist and tittle: Kimura Seiji - felt
I searching samura seiji in google but is nothing, but that name is actor movie
and felt is not use capital!
http://dmmd-anime.com/discography/detail.php?id=1007693

Let Sieg answer that!

NO KDS~
Yeah you are right. The Artist should be Kimura Seiji,title should be Felt. The video tells by itself lol.
Kyouren

Regraz wrote:

gokugohan12468 wrote:

That i have a trouble with metadata~

Artist and tittle: Kimura Seiji - felt
I searching samura seiji in google but is nothing, but that name is actor movie
and felt is not use capital!
http://dmmd-anime.com/discography/detail.php?id=1007693

Let Sieg answer that!

NO KDS~
Yeah you are right. The Artist should be Kimura Seiji,title should be Felt. The video tells by itself lol.
in official website, felt is not use captial~ :3
Kawai Boyy:3:3:3:3
Topic Starter
Mafumafu
Done with updating D33d's diff~
Sieg
huh, tired of waiting

[Metadata]
  1. Artist "木村世治"
  2. Romanised Artist "Seizi Kimura" - http://www.say-zee.net/
  3. Title "felt" - http://dmmd-anime.com/discography/detail.php?id=1007693 http://puu.sh/emyo7/b15338f1d3.jpg
  4. Add "Seiji" in tags
[General]
  1. There is no video in D33d's Normal
  2. Set video offset to -520
[Easy]
  1. 00:20:397 (1) - whistle on end
  2. 00:32:104 (1) - ^
  3. 01:24:787 (3) - would be good to place spinner instead of this slider, will fit music great and will add some scores variety
[D33d's Normal]
  1. would be really great to see something mapped instead of break, because song is quite calm and short, also break placed in spot where music starts to be more intense is kinda not a good decision :/
  2. 00:48:689 (3,4) - move this up a bit
  3. and minor thing - make DS more constant\clear within 1/2 rhytms e.g. https://puu.sh/emztV/076791d834.jpg https://puu.sh/emzyd/1770fa1ef0.jpg
  4. as always great hitsounding <3
[Hard]
  1. 00:31:616 (4) - rotate this, https://puu.sh/emA5h/ab767602ee.jpg works great with 00:31:129 (3) and provide nice flow
  2. 00:49:665 (1) - quality of this slider shape is quite questionable :\
  3. 01:23:202 (2,3) - move right https://puu.sh/emAnF/96b589f4b3.jpg for better flow
  4. 01:26:250 (4,5,1) - https://puu.sh/emAt9/3ee20b39c4.jpg little jumps will fit here better
Konei
Alright, get me back after Sieg has bubbled this then.
EmingK
恭喜rank!
Topic Starter
Mafumafu

EmingK wrote:

恭喜rank!
Wuuuuut so early to say that lol
Topic Starter
Mafumafu

Sieg wrote:

huh, tired of waiting

[Metadata]
  1. Artist "木村世治"
  2. Romanised Artist "Seizi Kimura" - http://www.say-zee.net/
  3. Title "felt" - http://dmmd-anime.com/discography/detail.php?id=1007693 http://puu.sh/emyo7/b15338f1d3.jpg
  4. Add "Seiji" in tags
[General]
  1. There is no video in D33d's Normal
  2. Set video offset to -520
[Easy]
  1. 00:20:397 (1) - whistle on end
  2. 00:32:104 (1) - ^
  3. 01:24:787 (3) - would be good to place spinner instead of this slider, will fit music great and will add some scores variety
[Hard]
  1. 00:31:616 (4) - rotate this, https://puu.sh/emA5h/ab767602ee.jpg works great with 00:31:129 (3) and provide nice flow
  2. 00:49:665 (1) - quality of this slider shape is quite questionable :\
  3. 01:23:202 (2,3) - move right https://puu.sh/emAnF/96b589f4b3.jpg for better flow
  4. 01:26:250 (4,5,1) - https://puu.sh/emAt9/3ee20b39c4.jpg little jumps will fit here better
All fixed! Waiting for D33d now.
Thank you very much Sieg-san^ω^
D33d

Sieg wrote:

[D33d's Normal]
  1. would be really great to see something mapped instead of break, because song is quite calm and short, also break placed in spot where music starts to be more intense is kinda not a good decision :/ I generally like having a short break in a map of this length, because it allows me to have a more intense pattern with ample cooldown time after it. I also find that it feels right for pacing, as it makes the chorus feel more important and I get to map a lead-in where the build actually climaxes. However, since I don't want Regraz to have to remove sections for consistence, I'll more than likely fill it in--it's certainly not a laziness thing.
  2. 00:48:689 (3,4) - move this up a bit Moved the top of it onto the x axis and moved the following pattern's middle onto the axis.
  3. and minor thing - make DS more constant\clear within 1/2 rhytms e.g. https://puu.sh/emztV/076791d834.jpg https://puu.sh/emzyd/1770fa1ef0.jpg I'll do what I can, but I prefer to keep objects and sliderends snapped and structured wherever possible--this way, it's easier to avoid slight, annoying flaws. There's only so much I can do with exact distances.
  4. as always great hitsounding <3 Glad you like them--as ever, I've been very particular about them.
Okay I mapped that section and I'm quite happy with it. I've forced my own combo colours again, so that they stand out from the background and video. If they don't bother you too much, then would you mind keeping them? Change them if you want.

Here's my diff:

Seizi Kimura - felt [D33d's Normal]
Topic Starter
Mafumafu
ok done :3 ready again!
Sieg

D33d wrote:

I've forced my own combo colours again, so that they stand out from the background and video. If they don't bother you too much, then would you mind keeping them?
one question
forced my own combo colors again = set them to default?
D33d

Sieg wrote:

D33d wrote:

I've forced my own combo colours again, so that they stand out from the background and video. If they don't bother you too much, then would you mind keeping them?
one question
forced my own combo colors again = set them to default?
I've set my own, which are basically modifications of the default colours that I can actually stand. So, they're essentially default, which means they should stand out against a video.
Sieg
alright
Topic Starter
Mafumafu

Sieg wrote:

alright
Thank you Sieg :3
Konei
Had a check on this IRC, mainly hitsound fixes on Hard and some small rhythm and placement changes.

IRC log
17:02 Regraz: Good afternoon, Konei ;w;
17:03 Konei: hey there
17:03 Regraz: :3
17:03 Regraz: I am really sorry for poking you again ;w;
17:04 Konei: thats alright
17:04 Konei: no problem
17:04 Regraz: :3
17:04 Regraz: I've implemented the hitsound change in Hard diff
17:05 Regraz: Oh sorry, I mean,
17:05 *Regraz is editing [http://osu.ppy.sh/b/593899 Seizi Kimura - felt [Hard]]
17:05 Konei: okay
17:06 Regraz: If later, when it is convenient for you, would you like to have a check? :3
17:06 Konei: let's just irc?
17:06 Regraz: OK
17:07 *Konei is editing [http://osu.ppy.sh/b/593899 Seizi Kimura - felt [Hard]]
17:07 Konei: 00:27:714 (4) - would be cool to remove this wavepoint, makes the Slider look odd
17:08 Konei: 00:33:568 (4) - missing whistle I guess
17:08 Konei: Okay, so the drums on the pre-KIAI swing a different way too, please do the following
17:09 Konei: 00:39:909 (1) - add normal to slider end
17:09 Konei: 00:40:397 (2) - remove from start
17:09 Regraz: Yeah
17:09 Konei: 00:41:860 (1) - add to the end
17:09 Konei: 00:42:348 (2) - remove from the end
17:10 Regraz: wuh..you mean in non-Kiais it is the same?!
17:10 Konei: from here until KIAI, yeah
17:10 Konei: 00:43:811 (1,2) - same here
17:10 Regraz: Yah OK
17:10 Konei: 00:48:080 (2,3) - here as well
17:11 Konei: 00:49:665 (1,2) - here too
17:11 Regraz: I see :3
17:11 Konei: 00:51:616 (1,2) - and here ~
17:11 Konei: 00:53:933 (3,4) - and here
17:12 Regraz: Well, let me fix one by one.
17:12 Regraz: :3
17:13 Regraz: Btw, what do you mean by this? http://puu.sh/eBb3b/ba62f55dbb.jpg
17:13 Konei: 01:06:738 (4,5,6,7) - and remove the normal from 6 here and add it on 7, will be more accurate
17:14 Konei: oh, just remove one of the sliderpoints
17:14 Regraz: Ah you mean 00:27:714 (5) - this one, yeah OK
17:14 Konei: oh yeah
17:15 Konei: and in general, could you set hitsound volume to 60% ?
17:15 Regraz: In Kiai?
17:16 Konei: yep
17:16 Regraz: OK
17:16 Konei: 01:11:372 (2) - and for this one, you might want to change the rhythm so you'll have the blue tick on 01:11:494 - mapped to catch the drums correctly :3
17:18 Regraz: OK
17:23 Regraz: Well, all stuffs in Hard have been fixed. :3
17:23 Konei: okay, update please
17:23 Regraz: OK
17:23 Konei: btw no custom colours?
17:24 Regraz: In D33d's diff, no custom colors
17:24 Regraz: That's his decision.
17:24 Konei: ah i see
17:25 Konei: gonna testplay Hard after you've updated
17:26 Regraz: Done :3
17:28 Konei: alright, plays really good to me
17:28 Regraz: Yeah:3 thank you
17:29 Konei: 00:50:885 (4,5,6) - would be great to have those in a line, though
17:29 Konei: could you do this and update?
17:30 Konei: 01:22:592 (7,8) - oh and switch hitnormal here again ;_;
17:30 Konei: forgot this one
17:30 Konei: so remove from 7 and put it on 8
17:30 Regraz: yah
17:30 Regraz: Let me fix
17:30 Regraz: I see
17:32 Regraz: Done :3

I think this should be good to go, osu! needs more dmmd!

Qualified.
Topic Starter
Mafumafu

Konei wrote:

Had a check on this IRC, mainly hitsound fixes on Hard and some small rhythm and placement changes.

IRC log
17:02 Regraz: Good afternoon, Konei ;w;
17:03 Konei: hey there
17:03 Regraz: :3
17:03 Regraz: I am really sorry for poking you again ;w;
17:04 Konei: thats alright
17:04 Konei: no problem
17:04 Regraz: :3
17:04 Regraz: I've implemented the hitsound change in Hard diff
17:05 Regraz: Oh sorry, I mean,
17:05 *Regraz is editing [http://osu.ppy.sh/b/593899 Seizi Kimura - felt [Hard]]
17:05 Konei: okay
17:06 Regraz: If later, when it is convenient for you, would you like to have a check? :3
17:06 Konei: let's just irc?
17:06 Regraz: OK
17:07 *Konei is editing [http://osu.ppy.sh/b/593899 Seizi Kimura - felt [Hard]]
17:07 Konei: 00:27:714 (4) - would be cool to remove this wavepoint, makes the Slider look odd
17:08 Konei: 00:33:568 (4) - missing whistle I guess
17:08 Konei: Okay, so the drums on the pre-KIAI swing a different way too, please do the following
17:09 Konei: 00:39:909 (1) - add normal to slider end
17:09 Konei: 00:40:397 (2) - remove from start
17:09 Regraz: Yeah
17:09 Konei: 00:41:860 (1) - add to the end
17:09 Konei: 00:42:348 (2) - remove from the end
17:10 Regraz: wuh..you mean in non-Kiais it is the same?!
17:10 Konei: from here until KIAI, yeah
17:10 Konei: 00:43:811 (1,2) - same here
17:10 Regraz: Yah OK
17:10 Konei: 00:48:080 (2,3) - here as well
17:11 Konei: 00:49:665 (1,2) - here too
17:11 Regraz: I see :3
17:11 Konei: 00:51:616 (1,2) - and here ~
17:11 Konei: 00:53:933 (3,4) - and here
17:12 Regraz: Well, let me fix one by one.
17:12 Regraz: :3
17:13 Regraz: Btw, what do you mean by this? http://puu.sh/eBb3b/ba62f55dbb.jpg
17:13 Konei: 01:06:738 (4,5,6,7) - and remove the normal from 6 here and add it on 7, will be more accurate
17:14 Konei: oh, just remove one of the sliderpoints
17:14 Regraz: Ah you mean 00:27:714 (5) - this one, yeah OK
17:14 Konei: oh yeah
17:15 Konei: and in general, could you set hitsound volume to 60% ?
17:15 Regraz: In Kiai?
17:16 Konei: yep
17:16 Regraz: OK
17:16 Konei: 01:11:372 (2) - and for this one, you might want to change the rhythm so you'll have the blue tick on 01:11:494 - mapped to catch the drums correctly :3
17:18 Regraz: OK
17:23 Regraz: Well, all stuffs in Hard have been fixed. :3
17:23 Konei: okay, update please
17:23 Regraz: OK
17:23 Konei: btw no custom colours?
17:24 Regraz: In D33d's diff, no custom colors
17:24 Regraz: That's his decision.
17:24 Konei: ah i see
17:25 Konei: gonna testplay Hard after you've updated
17:26 Regraz: Done :3
17:28 Konei: alright, plays really good to me
17:28 Regraz: Yeah:3 thank you
17:29 Konei: 00:50:885 (4,5,6) - would be great to have those in a line, though
17:29 Konei: could you do this and update?
17:30 Konei: 01:22:592 (7,8) - oh and switch hitnormal here again ;_;
17:30 Konei: forgot this one
17:30 Konei: so remove from 7 and put it on 8
17:30 Regraz: yah
17:30 Regraz: Let me fix
17:30 Regraz: I see
17:32 Regraz: Done :3

I think this should be good to go, osu! needs more dmmd!

Qualified.
Thank you Konei :3~
D33d
Victoryyyyyyyyyyyyy
Sieg
yay
Mei
恭喜!!
Topic Starter
Mafumafu

Mei wrote:

恭喜!!
谢谢Mei!😁
AnreFM
late gratz Regraz! <3

sorry I can't touch this at all in the end :'))
Topic Starter
Mafumafu

AnreFM wrote:

late gratz Regraz! <3

sorry I can't touch this at all in the end :'))
Ah not at all Anre.
Thank you for your attention anyway!
Please sign in to reply.

New reply