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Silver Forest - Fanatic Wind

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Total Posts
44
Topic Starter
Natteke
This beatmap was submitted using in-game submission on 27 March 2010 at 23:15:28

Artist: Silver Forest
Title: Fanatic Wind
Source: Touhou
Tags: shameimaru aya orioncomet
BPM: 144
Filesize: 6207kb
Play Time: 02:52
Difficulties Available:
  1. Easy (1.65 stars, 121 notes)
  2. Hard (4.98 stars, 430 notes)
  3. Normal (3.22 stars, 209 notes)
  4. orioncomet (4.99 stars, 523 notes)
Download: Silver Forest - Fanatic Wind
Information: Scores/Beatmap Listing
---------------
Aya Shameimaru's theme.
Thanks orioncomet for your diff :3
Jinxy
Gudu SHAMEIMARU Mapu.
Topic Starter
Natteke

JInxyjem wrote:

Gudu SHAMEIMARU Mapu.
Thanks <3
KIA
D:
Topic Starter
Natteke
D:
RainForce
Star -_^
Good map
YGOkid8
General
.osb file not in use. Delete from Song Folder, then Full Submit
Maximum dimensions for backgrounds are 1024x768. Resize both of your backgrounds.
Crop unused audio(?)
Your normal diff. is too hard for the easiest diff. I suggest making an Easy diff.

Normal

IMO, you should rename this diff. to Normal+. My reasons are that the beats are... how should I put this... too frequent. Also, the Slider Velocity is too fast imo. Was good at the beginning, maybe keep the velocity like that?

Combo Mod~
/me send instead of post. Save time.
Download: Silver Forest - Fanatic Wind (Natteke desu) [Normal].osu

Normal Mod~
01:30:137 (1,2) - Flip these vertical?

Hard

Combo Mod~
Download: Silver Forest - Fanatic Wind (Natteke desu) [Hard].osu

Topic Starter
Natteke

YGOkid8 wrote:

General
.osb file not in use. Delete from Song Folder, then Full Submit - Done
Maximum dimensions for backgrounds are 1024x768. Resize both of your backgrounds. - Both of them are 1024x768
Crop unused audio(?) - Done
Your normal diff. is too hard for the easiest diff. I suggest making an Easy diff.

Normal

IMO, you should rename this diff. to Normal+. My reasons are that the beats are... how should I put this... too frequent. Also, the Slider Velocity is too fast imo. Was good at the beginning, maybe keep the velocity like that? - No :3

Combo Mod~
/me send instead of post. Save time.
[attachment=1:43e89]Silver Forest - Fanatic Wind (Natteke desu) [Normal].osu[/attachment:43e89]

Normal Mod~
01:30:137 (1,2) - Flip these vertical? -Done

Hard

Combo Mod~
[attachment=0:43e89]Silver Forest - Fanatic Wind (Natteke desu) [Hard].osu[/attachment:43e89]
Thanks~
YGOkid8
oh pfft, sorry, I misread the size on your backgrounds

/me facepalms
Cyril Scarlet
w(*゚o゚*)w☆ nice song nice map ~
orioncomet
offset 565 resnap all note and check all notes too
star, nice song

Ps. I've help out about BG, TAG too
Topic Starter
Natteke

orioncomet wrote:

offset 565 resnap all note and check all notes too
star, nice song

Ps. I've help out about BG, TAG too
Are you sure about the offset? It's really off :<
orioncomet
EDIT: Ok! Get it lol~
Astom
[Normal]
-Acc 100% nice :3

[Hard]
-Acc 94%
-Maybe the life bar drops too fast


Nice song star :3
Topic Starter
Natteke

Astom wrote:

[Normal]
-Acc 100% nice :3

[Hard]
-Acc 94%
-Maybe the life bar drops too fast - Nah it's fine for hard :3


Nice song star :3
thanks for checking
YGOkid8

Natteke desu wrote:

Astom wrote:

[Normal]
-Acc 100% nice :3

[Hard]
-Acc 94%
-Maybe the life bar drops too fast - Nah it's fine for hard :3


Nice song star :3
thanks for checking
you don't kudosu! post if you didn't find anything useful. :|
Topic Starter
Natteke

YGOkid8 wrote:

you don't kudosu! post if you didn't find anything useful. :|
Well, he checked the map and that is useful to me.
YGOkid8

Natteke desu wrote:

Well, he checked the map and that is useful to me.
perhaps I should rephrase...
if there was something in his post, as in, a mod that was useful, you kudosu!. If you didn't apply anything (like you did), you don't kudosu!...
orioncomet
Orz... Anton don't waiting for me.. This week I'm busy again T^T
Topic Starter
Natteke

orioncomet wrote:

Orz... Anton don't waiting for me.. This week I'm busy again T^T
Still have time until I rank "Yesterday" = =
Fuuko
Fuuko's mod DEKIMASHITA! <33'

I don't really have many things to point out.

General:

Why a green colour combo? Try using these for normal:

Combo1 : 114,141,252
Combo2 : 229,229,229
Combo3 : 255,128,64


And these for hard:

Combo1 : 255,255,108
Combo2 : 255,128,64
Combo3 : 255,0,0
Nothing wrong found with the mapping itself, so star.

Ps: I love the background at hard.
Hikato
[Normal]
00:39:798 (2,3,4,5,6) - looks so random. o:

[Hard]
Nothing. ;-;

Nice o:

Delete that osb~ :3
orioncomet
I will dies

Download: whe.rar
Topic Starter
Natteke

orioncomet wrote:

I will dies
Thaaaanks >_<
AngelHoney
orioncomet

00:00:631 (1,2,3,4) - symmetry ?
00:02:297 (7,8) - ^
00:24:589 (1) - remove ? or remove new combo ,00:24:797 (2) - new combo ?
00:43:339 (7,8,9) - overlap ?
01:49:172 (2,3,4,5,6,7) - symmetry ?
01:55:839 (5) - move 1 gird right ?
02:03:339 (7,8,9) - overlap ?

The 2nd half of the map is pretty boring , especially compared to the first half ,Try to be more creative
0 stack leniency is unrankable...

Hard

00:15:215 - move this timing point to left (Volume is different
00:21:882 - ^
00:23:027 (8) - move to 00:23:236 ?
00:24:694 (4) - ^
00:26:986 - add a note ?
01:05:215 (1) - end at 01:06:465 ?
0 stack leniency is unrankable...

Normal

00:15:215 - move this timing point to left (Volume is different
00:21:882 - ^

Easy

BG size is wrong (BG should be 1024x768. Yours is 1089x767...
Topic Starter
Natteke
BG size is wrong (BG should be 1024x768. Yours is 1089x767...
a few pixels won't make a difference
orioncomet

AngelHoney wrote:

orioncomet
00:00:631 (1,2,3,4) - symmetry ?
isn't it?
00:02:297 (7,8) - ^
isn't it?
00:24:589 (1) - remove ? or remove new combo ,00:24:797 (2) - new combo ?
X
00:43:339 (7,8,9) - overlap ?
X
01:49:172 (2,3,4,5,6,7) - symmetry ?
X, Sorry I don't like symmetry.
01:55:839 (5) - move 1 gird right ?
X
02:03:339 (7,8,9) - overlap ?
X

The 2nd half of the map is pretty boring , especially compared to the first half ,Try to be more creative
0 stack leniency is unrankable...
Fine =] about half of my diff is boring I don't think you will notice this If you've playing, and maybe I will fix it later, about 0 stack leniency
Topic Starter
Natteke

AngelHoney wrote:

Hard

00:15:215 - move this timing point to left (Volume is different) - What? you didn't check audio settings for the previous timing section, did you?
00:21:882 - ^ - ????????????? There is a bpm change, not sound
00:23:027 (8) - move to 00:23:236 ? - wat
00:24:694 (4) - ^ - ^
00:26:986 - add a note ? - No
01:05:215 (1) - end at 01:06:465 ?
0 stack leniency is unrankable... - If it was, then it wouldn't be included in the editor

Normal

00:15:215 - move this timing point to left (Volume is different
00:21:882 - ^

Easy

BG size is wrong (BG should be 1024x768. Yours is 1089x767...
Dude, I'm REALLY not sure about your modding ;_;
H1ko
My ployyyy awesome like alwayss <3333
Glass
~★
Topic Starter
Natteke

H1ko wrote:

My ployyyy awesome like alwayss <3333
Omg only Ploy? ;_;


:3 Thanks for the star
yeahyeahyeahhh
Easy:
Fine ^^

Normal:
Hitsound suggestion:
01:07:298 (1,2,3) - No clap
02:27:298 (1,2,3) - ^

hmm.. that all xD

Hard:
Hitsound suggestion:
01:07:298 (1,2,3) - No clap again xD
02:27:298 (1,2,3) - ^

This diff is awesome xD

orioncomet:
Fine xD I think you should use the custom hitsound clap though!
Lokamp
Easy
00:37:298 (3) - move this beat a square right (Grid level 3)
01:01:882 (1,2,3) - a little suggestion to make this part more original: replace the 2nd slider with a copy flipped horizontally of the 1st slider!
01:18:548 (7,1) - try to fill this little break time (maybe like you've done during the 2nd kiai time section...)

Normal
01:48:965 (2) - move it a square left

Hard
Sounds fine.

orioncomet
00:54:381 (6) - clap & finish this slider's start
02:14:381 (6) - ^

A good map that it can be improved with some of the AIMod advises along Normal and Hard.
Beside, some copy-pasted sections on the guest mode don't lower its quality. Good job!
Topic Starter
Natteke

Lokamp wrote:

Easy
00:37:298 (3) - move this beat a square right (Grid level 3)
01:01:882 (1,2,3) - a little suggestion to make this part more original: replace the 2nd slider with a copy flipped horizontally of the 1st slider!
01:18:548 (7,1) - try to fill this little break time (maybe like you've done during the 2nd kiai time section...)

Done!


Normal
01:48:965 (2) - move it a square left

Done!

Hard
Sounds fine. - ^_^

orioncomet
00:54:381 (6) - clap & finish this slider's start
02:14:381 (6) - ^

Changed, but didn't put claps. Sorry ploy I didn't ask you :|


A good map that it can be improved with some of the AIMod advises along Normal and Hard.
Beside, some copy-pasted sections on the guest mode don't lower its quality. Good job!
orioncomet

Natteke desu wrote:

Lokamp wrote:

orioncomet
00:54:381 (6) - clap & finish this slider's start
02:14:381 (6) - ^

Changed, but didn't put claps. Sorry ploy I didn't ask you :|
oh, It ok ~ If I fix I will add only finish too ^^
Shulin
~ Random mod (sort of) Lokamp asked me to check this XD ~

General:

-- Offset 215 on all difficulties.
-- Delete .osb and full submit lol.

Easy:

02:46:882 (3) - Hits HP bar so it's kinda ugly. Not that important but you could reposition this?

Normal:

-- Remove countdown.

00:51:881 (1,2) - Imo it would be best not to map the vocal here because the everything before this is mapped on 1/2 so it plays a bit weird.
01:51:881 (1,2,3,4,1,2,3,4,1) - Sudden spacing change is weird compared to the rest of the 1/1 spacing.

Hard:

-- Remove countdown.

01:35:007 (5) - New combo here makes the double easier to see, maybe space it like 02:53:965 (1,2,3,4,5) - I liked that better lol.
02:55:007 (5) - ^ for the new combo.

orioncomet:

-- Didn't like the white combo color here, especially since there is white in the BG.
-- Offset starts on the wrong note, use 215.
-- Preview point is different to the others.

01:04:172 (6,1) - Spacing? Looks like a 1/4, if its supposed to be an anti jump its terrible imo.(Also compare to 02:24:172 (6,1) - )

Nice maps over all, I could pubble this if you wanted :D

~ Star.
Topic Starter
Natteke

Shulin wrote:

~ Random mod (sort of) Lokamp asked me to check this XD ~

General:

-- Offset 215 on all difficulties.
-- Delete .osb and full submit lol.

Done.

Easy:

02:46:882 (3) - Hits HP bar so it's kinda ugly. Not that important but you could reposition this?

Done

Normal:

-- Remove countdown.

00:51:881 (1,2) - Imo it would be best not to map the vocal here because the everything before this is mapped on 1/2 so it plays a bit weird. - Done
01:51:881 (1,2,3,4,1,2,3,4,1) - Sudden spacing change is weird compared to the rest of the 1/1 spacing. - It just makes a flower :( I use this kind of thing alsmot everytime

Hard:

-- Remove countdown.

01:35:007 (5) - New combo here makes the double easier to see, maybe space it like 02:53:965 (1,2,3,4,5) - I liked that better lol.
02:55:007 (5) - ^ for the new combo.
Done.

orioncomet:

-- Didn't like the white combo color here, especially since there is white in the BG. - Up to orioncomet...
-- Offset starts on the wrong note, use 215. - Done.
-- Preview point is different to the others. - Done

01:04:172 (6,1) - Spacing? Looks like a 1/4, if its supposed to be an anti jump its terrible imo.(Also compare to 02:24:172 (6,1) - ) - Up to orioncomet.

Nice maps over all, I could pubble this if you wanted :D

~ Star.
Thanks!
orioncomet

Shulin wrote:

orioncomet:

-- Didn't like the white combo color here, especially since there is white in the BG. < fixed owo

01:04:172 (6,1) - Spacing? Looks like a 1/4, if its supposed to be an anti jump its terrible imo.(Also compare to 02:24:172 (6,1) - )
Noooo ~ sorry
Download: Silver Forest - Fanatic Wind (Natteke desu) [orioncomet].osu
Shulin
Okay then.

Proto Bubbled :D
yaya
bubbled
Topic Starter
Natteke
Thanks yaya >w<
Andrea
Little IRC Modding.

- Resized the "bgeasy".
- Fixed an offscreen note on easy difficulty.

Ranked~
Topic Starter
Natteke
Thank you Andrea >w<
Orkel
Orioncomet diff..

0:43 Triple stack screwed up
2:03 Same thing
:?
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