osu!hexagon is a game mode based off of the game Super Hexagon, but with rhythm added to it. If you play a normal level, the barriers will face towards or away from the cursor. If you play a special level, however, then keep this in mind:
1. A range of 4 through 8 sides is acceptable. No higher, no lower.
2. The harder the notes hit, the more walls.
3. Beats = barriers
4. Sliders = wall layers
5. The lower the walls, the higher the pitch and the farther up your cursor needs to be.
6. Controls:
a. A or Left Arrow = Move Left
b. D or Right Arrow = Move Right
c. Shift = Sprint
d. Ctrl = Focus
7. On spinners: sprint as fast as you can in the direction signaled by the warning arrow a certain amount of revolutions to pass. Uses spinner-circle.png and play-warningarrow.png
Skinning:
This mode uses combo bursts.
Hexagon:
hexagon-wall.png (A line; part of the hexagon.)
hexagon-hit0.png (Miss)
hexagon-hit100.png (Okay)
hexagon-hit300.png (Great)
hexagon-hit300g.png (Perfect or 5 300's)
Section Rank (Pass/Fail):
pointtext.png (text: point)fail
linetext.png (text: line)okay
triangletext.png (text: triangle)okay
squaretext.png (text: square)pass
pentagontext.png (text: pentagon)pass
hexagon.png (text: hexagon)pass
point.png (a dot)
line.png (a line)
triangle.png (a triangle)
square.png (a square)
pentagon.png (a pentagon)
hexagon.png (a hexagon)
So what do you think?
1. A range of 4 through 8 sides is acceptable. No higher, no lower.
2. The harder the notes hit, the more walls.
3. Beats = barriers
4. Sliders = wall layers
5. The lower the walls, the higher the pitch and the farther up your cursor needs to be.
6. Controls:
a. A or Left Arrow = Move Left
b. D or Right Arrow = Move Right
c. Shift = Sprint
d. Ctrl = Focus
7. On spinners: sprint as fast as you can in the direction signaled by the warning arrow a certain amount of revolutions to pass. Uses spinner-circle.png and play-warningarrow.png
Skinning:
This mode uses combo bursts.
Hexagon:
hexagon-wall.png (A line; part of the hexagon.)
hexagon-hit0.png (Miss)
hexagon-hit100.png (Okay)
hexagon-hit300.png (Great)
hexagon-hit300g.png (Perfect or 5 300's)
Section Rank (Pass/Fail):
pointtext.png (text: point)fail
linetext.png (text: line)okay
triangletext.png (text: triangle)okay
squaretext.png (text: square)pass
pentagontext.png (text: pentagon)pass
hexagon.png (text: hexagon)pass
point.png (a dot)
line.png (a line)
triangle.png (a triangle)
square.png (a square)
pentagon.png (a pentagon)
hexagon.png (a hexagon)
So what do you think?