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AKB48 - Yoyakushita Christmas

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Topic Starter
Kibbleru

Lanturn wrote:

Metadata. Just passing by. no KD obviously.

Romanised Title: Yoyakushita Christmas
http://www.akb48.co.jp/english/disc/index.html -> http://puu.sh/cUZrX.jpg

Add "Chance no junban" "チャンスの順番" (Album) and if you want "Akihabara" (AKB means Akihabara) to the tags.

maybe I'll mod this later. For now you can check metadata off the list <3
ty <3
wcx19911123
from Xmas queue

[General]
fine, maybe need to double check the timing of the song's end

[Normal]
00:34:765 (1,2) - make 2's head line up with 1? like what you did at 00:35:965 (2,3) - , would look better
00:48:265 (5) - move it to 00:47:965 - ? fit the song better imo(and you can follow the drums at 00:48:565 - too)
01:33:565 (2) - move to x:320 y:216 for better blanket? you may need to fix the spacing to the next object too if you accept this suggestion

really nice map, nothing to point out..
good luck with it :3
Topic Starter
Kibbleru

wcx19911123 wrote:

from Xmas queue

[General]
fine, maybe need to double check the timing of the song's end yeah i intend to do that soon hopefully

[Normal]
00:34:765 (1,2) - make 2's head line up with 1? like what you did at 00:35:965 (2,3) - , would look better k
00:48:265 (5) - move it to 00:47:965 - ? fit the song better imo(and you can follow the drums at 00:48:565 - too) hm i wanted a bit of a break for the players, also i can't find a good way to do that without the placement being awkward
01:33:565 (2) - move to x:320 y:216 for better blanket? you may need to fix the spacing to the next object too if you accept this suggestion ok

really nice map, nothing to point out..
good luck with it :3
ty wcx!
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Clearing mod requests

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3

I'm not sure about how it's hitsounded, seems a bit complicated for me x_x (especially whistles). Might wanna double check them

[Normal]
  1. About the SV in slow part, I'd prefer 0.9x SV seems you only added +10% DS instead of +15% DS there. Just personal opinion
  2. 00:47:965 - I'd put a circle for clap
  3. 00:49:165 - I'd use back 1.0x SV or something faster here, but both works
  4. 00:49:165 - Finish sounds here in song? (low vol)
  5. 00:52:465 - ^ for 01:17:365 -
  6. 01:03:565 (1) - Missing whistle at tail? It has whistle for 01:13:165 (1) -
  7. 01:07:165 (5) - ^
  8. 01:11:665 (5) - Missing whistle?
  9. 01:29:965 - New combos starting here are not constant, previous are every 2 beat (big white tick), from there is every 1 beat. I'd prefer every 1 tick for all tho, your choice
  10. 01:38:365 (2) - Whistle?
  11. 01:39:565 (4) - Should NC here if you want 1 beat NC
  12. 01:49:165 - Backed to 2 beat ; w ;
  13. 01:52:765 - Normal add + Clap, bass sound
  14. 01:58:765 - Finish?
  15. 02:02:065 - ^
[Hard]
  1. AR: +0.5 (6) , feels more suitable for SV
  2. 00:49:165 - Finish? 00:52:465 - too
  3. Looks ok
[Luminous]
  1. 01:49:165 (1) - Might mistake to hit 1/4 here. Maybe make 01:48:865 (6) - slider or space further?
  2. 04:04:194 (1) - Sounds 4 hits of 1/8
There will be a Christmas queue soon, keep an eye~

Nice diffs!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
Kibbleru

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

Clearing mod requests

Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

[General]
:3

I'm not sure about how it's hitsounded, seems a bit complicated for me x_x (especially whistles). Might wanna double check them k

[Normal]
  1. About the SV in slow part, I'd prefer 0.9x SV seems you only added +10% DS instead of +15% DS there. Just personal opinion hmm .9 not enough of a change to me imo xD, also the ds, i just chose something that was close enough, so imo its close enough.
  2. 00:47:965 - I'd put a circle for clap i wanted a gap here for players to rest, its consistent with other part so i think its fine
  3. 00:49:165 - I'd use back 1.0x SV or something faster here, but both works <
  4. 00:49:165 - Finish sounds here in song? (low vol) eh don't rly hear one
  5. 00:52:465 - ^ for 01:17:365 -
  6. 01:03:565 (1) - Missing whistle at tail? It has whistle for 01:13:165 (1) - yep
  7. 01:07:165 (5) - ^ ^
  8. 01:11:665 (5) - Missing whistle? nah not for this one
  9. 01:29:965 - New combos starting here are not constant, previous are every 2 beat (big white tick), from there is every 1 beat. I'd prefer every 1 tick for all tho, your choice the fk, i think i was drunk. NC should be consistent now :>
  10. 01:38:365 (2) - Whistle? k
  11. 01:39:565 (4) - Should NC here if you want 1 beat NC ^
  12. 01:49:165 - Backed to 2 beat ; w ;
  13. 01:52:765 - Normal add + Clap, bass sound dont hear one here
  14. 01:58:765 - Finish? ^
  15. 02:02:065 - ^ ^
[Hard]
  1. AR: +0.5 (6) , feels more suitable for SV hmm this keeps a more balanced spread though i think this ar is good
  2. 00:49:165 - Finish? 00:52:465 - too ^
  3. Looks ok
[Luminous]
  1. 01:49:165 (1) - Might mistake to hit 1/4 here. Maybe make 01:48:865 (6) - slider or space further? eh i played around with it slightly, but i think its playable enough
  2. 04:04:194 (1) - Sounds 4 hits of 1/8 its actually 1/12 but yeah thx for helping me realize.
There will be a Christmas queue soon, keep an eye~ yeh im in that team :3

Nice diffs!
~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
thanksss
Topic Starter
Kibbleru
Why is everyone using my background as an avatar >:(

squigly beautiful iamkwan
Gaia
because neko para :3
AndreasHD
Hello! I'll try to mod this map the best I can :)


[General]

00:20:365 This inheriting section exists, just so you know. It's for no use, plz remove.

Your Normal difficulty has "E" icon on website and your Hard difficulty has "N" icon. I dunno, change it if you can I guess.

[Normal]

Can't seem to find anything here. Seems ready to me.


[Hard]

01:41:065 (3) - make this slider more curvy so that it makes a blanket, its only one grid to the right, and your good.

I looked through the whole diff, and I can't really find anything else to improve..gj



[Luminous]

00:07:165 (3) - Im not a big fan of overlaps like this, its okay with sliderends, but not singlenotes or beginning of sliders. Change it if you want a better map ^^

00:08:965 (2,3,4) - The rhythm you're using here is extremly odd, and it caught me off guard when playing for the first time. It doesn't follow the music either. Im not sure how to change it though, without making a 1/3 stream.

00:16:765 (3) - Overlay's like this is ugly to read..

00:31:465 (4) - Make the angle more visible, looks better that way




Sorry for small mod, but it's pretty much ready for rank in my eyes. Good luck with it :)
Topic Starter
Kibbleru

AndreasHD wrote:

Hello! I'll try to mod this map the best I can :)


[General]

00:20:365 This inheriting section exists, just so you know. It's for no use, plz remove. yee

Your Normal difficulty has "E" icon on website and your Hard difficulty has "N" icon. I dunno, change it if you can I guess. as ive been explaining q: it doesnt actually PLAY like an easy and normal. or certainly not mapped to be that way

[Normal]

Can't seem to find anything here. Seems ready to me.


[Hard]

01:41:065 (3) - make this slider more curvy so that it makes a blanket, its only one grid to the right, and your good. prefer not to, dont intend to blanket

I looked through the whole diff, and I can't really find anything else to improve..gj



[Luminous]

00:07:165 (3) - Im not a big fan of overlaps like this, its okay with sliderends, but not singlenotes or beginning of sliders. Change it if you want a better map ^^ i like them though :(

00:08:965 (2,3,4) - The rhythm you're using here is extremly odd, and it caught me off guard when playing for the first time. It doesn't follow the music either. Im not sure how to change it though, without making a 1/3 stream. but it represents the music well.. the music is odd in general here.

00:16:765 (3) - Overlay's like this is ugly to read.. ^

00:31:465 (4) - Make the angle more visible, looks better that way fixed i guess? clarification needed.


Sorry for small mod, but it's pretty much ready for rank in my eyes. Good luck with it :)
sankyuu :3
Pururut
hi~ o/
from MQ.
awesome bg :>
your map is pretty fine :D

[Luminous]
00:05:365 - remove drum clap?
00:10:165 - remove clap,whistle is enough.
00:53:665 (4,1) - parallel.
01:39:565 (1) - ctrl g better flow
01:54:865 (2) - ^

[Hard]
00:07:465 (3) - ctrl+g?
01:36:865 (1) - fnish 30% vol?
02:12:265 (4,5,1) - a bit ugly

[Easy]
Fine

i can't point any more :(
hope you can get this ranked on xmas day :)
Topic Starter
Kibbleru

Pururut wrote:

hi~ o/
from MQ.
awesome bg :> gaia<3
your map is pretty fine :D

[Luminous]
00:05:365 - remove drum clap? there is a drum there in the music though
00:10:165 - remove clap,whistle is enough. yeah nice
00:53:665 (4,1) - parallel. fine imo
01:39:565 (1) - ctrl g better flow i don't rly see how, but i like this
01:54:865 (2) - ^ nah

[Hard]
00:07:465 (3) - ctrl+g? hmm i will consider this one owo but idk i like this pattern. its kinda interesting atm
01:36:865 (1) - fnish 30% vol? i think this is fine
02:12:265 (4,5,1) - a bit ugly idk it looks quite fine to me o-o do u have any suggestions though?

[Easy]
Fine normal not easy ><

i can't point any more :(
hope you can get this ranked on xmas day :)
thank you!
Little
From in-game.
How to even mod this?

no kds pls

[Normal]
  1. 00:11:665 (2) - I think this would be better curved the other way to lead more nicely into (3): http://puu.sh/d8u4g/0f0deb36e4.jpg
  2. 00:24:565 (6) - Maybe add normal clap on the end? It matches the drum.
  3. 00:28:765 (6) - Whistle to go with the piano or whatever.
  4. 00:43:165 (5) - Add normal clap on head?
[Hard]
  1. 00:31:165 (4) - Fix stack.
  2. 00:35:365 (2,3) - Maybe you can give it a little jump or a larger direction change, just to distinguish the pattern more.
  3. 01:13:765 (3) - I think it sounds better if you add a whistle on the end.
  4. 03:34:165 (6,7) - Fix stack.
  5. 03:44:365 (1) - Just in my opinion, it flows better if you move it like this: http://puu.sh/d9ed2/c0ed34358d.jpg
  6. 03:57:565 (4) - Fix stack.
[Luminous]
  1. Nothing to point out.
Took me forever because maps with low SV make me sleepy every time I start modding them.
Topic Starter
Kibbleru

CloudSplash16 wrote:

From in-game.
How to even mod this?

no kds pls oops

[Normal]
  1. 00:11:665 (2) - I think this would be better curved the other way to lead more nicely into (3): http://puu.sh/d8u4g/0f0deb36e4.jpg hmm what i have looks better imo
  2. 00:24:565 (6) - Maybe add normal clap on the end? It matches the drum. yee
  3. 00:28:765 (6) - Whistle to go with the piano or whatever. yee
  4. 00:43:165 (5) - Add normal clap on head? naw not the same sound here
[Hard]
  1. 00:31:165 (4) - Fix stack. ye
  2. 00:35:365 (2,3) - Maybe you can give it a little jump or a larger direction change, just to distinguish the pattern more. nah i think i like it the way it is
  3. 01:13:765 (3) - I think it sounds better if you add a whistle on the end. dont want to spam too much whistle
  4. 03:34:165 (6,7) - Fix stack. ya
  5. 03:44:365 (1) - Just in my opinion, it flows better if you move it like this: http://puu.sh/d9ed2/c0ed34358d.jpg did something similar
  6. 03:57:565 (4) - Fix stack. ye
[Luminous]
  1. Nothing to point out. fixed
Took me forever because maps with low SV make me sleepy every time I start modding them.
ily <3
aigoh
Sorry for late mod!

[General]

1) Timing: beat is right on except from 03:01:165 - to 03:20:365 - due to this section starting ~20ms faster. So first add a timing point at 03:20:365 - and then add another timing point at around 03:01:142 -

2) hitsounds look great




[Luminous]



  • [*Timing/composition/flow]
  1. 03:10:765 (1,2,3,1,2,3,4,1,2,3,4) - vocal uses simpler rhythm, so reduce the 1/8 sliders?
  2. 04:02:157 (1,1,1,1,1,1) - this part is unnecessary imo. Replace with a spinner from 04:02:059 -
    to 04:04:194 - ?
  3. 02:29:965 (1,2,3) - http://puu.sh/d9nnf.jpg
  4. 02:58:765 (1) - reduce to 03:00:865 - ?


    [*Aesthetics/ patterns]
  5. 02:57:940 (5) - move to 372,112 so that it looks neater
  6. 00:47:365 (2) - drag down the tail to 136, 52 so that it looks neater
  7. 00:48:790 (5) - move to 196, 328?
  8. 01:19:165 (3,4) - move to 168, 216 for a more symmetrical look




[Hard]

[*Timing/composition/flow]
  1. 00:45:865 - 00:50:065 - add note? (add normal "additions" clap if you apply this mod)



    [*Aesthetics/ patterns]
  2. 01:46:765 (1) - move to 180, 212?
  3. 01:17:515 (1,2) - 02:27:115 (1,2) - cswap NC?
  4. 03:38:365 (3) - move the tail to 132, 168?




[Normal]

00:09:565 (6,1) - improve blanket?
03:40:765 (3,1) - kinda hard to blanket these, but try..? XD
pkk
hhhhhnnnnnnGGGGGGGGGGGGGGGGG

IRC
19:29 Kibbleru: dude
19:29 *Kibbleru is listening to [http://osu.ppy.sh/b/493851 Jin feat.LiSA - Yuukei Yesterday]
19:29 Kibbleru: damnae is a god
19:30 pkk: ew
19:30 Kibbleru: just play the map
19:30 pkk: no
19:30 Kibbleru: ull see
19:30 pkk: first i need to mod your map
19:30 Kibbleru: no
19:30 pkk: k fine
19:30 Kibbleru: it uses keysounds
19:30 pkk: wtf
19:30 Kibbleru: keysounds
19:30 pkk: !?!?
19:30 Kibbleru: so
19:30 Kibbleru: the vocals
19:30 Kibbleru: are litteraly
19:30 Kibbleru: HITSOUNDED
19:30 Kibbleru: in
19:30 Kibbleru: its a program damnae made
19:30 Kibbleru: or something
19:30 Kibbleru: play it lmfao
19:30 Kibbleru: so gud
19:30 pkk: ..
19:32 pkk: pretty cool stuff
19:32 pkk: unlike your christmasuu map
19:32 Kibbleru: lol.
19:32 Kibbleru: my christmas map so cool its cold
19:33 pkk: you shot 5 stars at your own map
19:33 pkk: rip your 1 star collection
19:34 Kibbleru: i just wanted it above 12 sp lol
19:34 pkk: wowowow
19:34 pkk: ow
19:34 pkk: background makes this song 100% better
19:37 Kibbleru: i wonder if something like this can be ranked
19:49 pkk: good job kibb, map 100 bpm song nothing for me to mod
19:49 pkk: since i only have like 3 points i'll tell you them over irc
19:49 *pkk is editing [http://osu.ppy.sh/b/530223 AKB48 - Yoyakushita Christmas [Luminous]]
19:49 pkk: 02:07:765 (1) - how about ctrl+g
19:50 Kibbleru: hm
19:50 Kibbleru: damn idk
19:50 pkk: lol me too
19:50 Kibbleru: ill give it further thought
19:50 Kibbleru: i like the flowbreak
19:50 pkk: 02:30:565 (2) - how about moving second last point to the right/down by 2 pixels
19:51 pkk: that way you get 10% more curve
19:51 Kibbleru: moved it down by 1
19:51 Kibbleru: i want it to be somewhat similar to the first part
19:51 pkk: k
19:51 pkk: 02:42:865 (4,5) - I think you can make this look better
19:52 pkk: idk I don't like it LOL
19:52 Kibbleru: uhh
19:52 Kibbleru: even if u say so idk whats wrong with it LOL
19:52 pkk: nvm
19:53 pkk: 02:58:765 (1) - do you want the last part to be straighrt
19:53 pkk: I think it looks too straight
19:53 pkk: maybe move second last point to the left a bit
19:54 Kibbleru: yeah ill agree with that one
19:54 pkk: 03:19:165 (1,2,1,2) - wow so pro
19:55 Kibbleru: mlg
19:56 pkk: http://puu.sh/d9tfo/f472787af1.jpg 03:51:565 (1) -
19:57 pkk: 04:06:472 - starting from here you can add some green lines to rapidly reduce volume
19:57 pkk: when you're spinning you hear loud as fk ding ding ding noises
19:57 pkk: so you can add some green lines to make them not loud as fk
19:57 Kibbleru: lol i prefer having the kink on the tick
19:58 Kibbleru: ok ill do that
19:58 pkk: also wtf is this 00:01:165 (1) -
19:58 Kibbleru: what
19:59 pkk: lol nothing, see if this is better http://puu.sh/d9trV/d032c85098.jpg
19:59 pkk: nothing wrong with it I just don't like linear sliders that much
19:59 Kibbleru: fycho uses it so i use them too :D
19:59 pkk: alright if fycho senpai approves then I guess it's fine
19:59 pkk: jk fk linear sliders
20:00 Kibbleru: lol
20:00 Kibbleru: well linear sliders hate u too >:U
20:00 pkk: 00:24:665 (5) - how about whistle on head and tail for these kind of kick sliders
20:02 Kibbleru: idk sounds weird lol
20:02 pkk: lol ok
20:03 pkk: 01:58:765 (1) - please ctrl+g this twice so I don't have to look at slider points
20:03 Kibbleru: k
20:04 pkk: 02:27:565 (1) - I would have preferred a curvier curve here, maybe move last point down a few pixels
20:05 Kibbleru: i moved the middle point instead
20:05 pkk: ok
20:05 pkk: ye that's all I think
20:06 pkk: if I find anything in your hard or normal I will post on forum or message you
20:06 pkk: good song good map good BG
20:06 pkk: rank pls
20:06 Kibbleru: k
20:07 Kibbleru: tks
20:07 Kibbleru: wtf when did i even
Topic Starter
Kibbleru

Ninja Bunny wrote:

Sorry for late mod!

[General]

1) Timing: beat is right on except from 03:01:165 - to 03:20:365 - due to this section starting ~20ms faster. So first add a timing point at 03:20:365 - and then add another timing point at around 03:01:142 - i think this is fine o-o not rly early imo.

2) hitsounds look great




[Luminous]



  • [*Timing/composition/flow]
  1. 03:10:765 (1,2,3,1,2,3,4,1,2,3,4) - vocal uses simpler rhythm, so reduce the 1/8 sliders? i wanted to emphasize in the little vocal things idk
  2. 04:02:157 (1,1,1,1,1,1) - this part is unnecessary imo. Replace with a spinner from 04:02:059 -
    to 04:04:194 - ? eh. i wanted to map those out. idk ill get more opinions cuz ill probably end up replacing it with a spinner since its awkward to play
  3. 02:29:965 (1,2,3) - http://puu.sh/d9nnf.jpg nah
  4. 02:58:765 (1) - reduce to 03:00:865 - ? ^


    [*Aesthetics/ patterns]
  5. 02:57:940 (5) - move to 372,112 so that it looks neater not rly o-o
  6. 00:47:365 (2) - drag down the tail to 136, 52 so that it looks neater don't prefer so
  7. 00:48:790 (5) - move to 196, 328? that goes off screen? o-o
  8. 01:19:165 (3,4) - move to 168, 216 for a more symmetrical look k




[Hard]

[*Timing/composition/flow]
  1. 00:45:865 - 00:50:065 - add note? (add normal "additions" clap if you apply this mod) nah not mapping vocals this section



    [*Aesthetics/ patterns]
  2. 01:46:765 (1) - move to 180, 212? k
  3. 01:17:515 (1,2) - 02:27:115 (1,2) - cswap NC? yep
  4. 03:38:365 (3) - move the tail to 132, 168? k




[Normal]

00:09:565 (6,1) - improve blanket? gud enough ><
03:40:765 (3,1) - kinda hard to blanket these, but try..? XD didnt intend to blanket but i made it more diverse since i guess it does look almost like a blanket atm
thanksss!
Lust


log
16:18 Lust: are you free for me to check over yoyakushite christmas now
16:20 Kibbleru: yes i am
16:20 Lust: i can bubble it today and you can wait until christmas for it to be qualified
16:20 Kibbleru: yeah thats fine :3
16:29 *Lust is editing [http://osu.ppy.sh/b/530223 AKB48 - Yoyakushita Christmas [Luminous]]
16:29 Kibbleru: yey
16:29 Lust: 00:38:365 (3) - i suggest you ctrl+g or something because it is inconsistent with the spacing youve already set out with this rhythm before at 00:29:365 (5,6) - and other places
16:30 Kibbleru: hmm
16:30 Kibbleru: the thing is for those is
16:30 Kibbleru: due to the leniency on sliders
16:30 Kibbleru: imo they all play
16:30 Kibbleru: basically the same
16:30 Lust: no
16:30 Lust: 00:29:665 (6) -
16:30 Lust: this does not have any leniency
16:31 Lust: the spacing is further in comparison to 00:38:665 (4) -
16:31 Kibbleru: hm i suppose so
16:31 Lust: 00:38:365 (3,4) - with this current setup, the spacing that you have set is inconsistent with before, possibly making it confusing to those who are already accustomed to the rhythm
16:32 Kibbleru: ill do this instead
16:32 Kibbleru: http://puu.sh/dewma/61676cc669.jpg
16:32 Lust: 01:16:465 (3,4,5) - this is fine because of the leniency
16:32 Lust: yeah thats cool
16:41 Lust: hard looks good
16:41 Kibbleru: aight
16:43 Lust: you made this normal right?
16:43 Kibbleru: yes
16:43 Kibbleru: why owo
16:44 Lust: go back through it and make sure that all the objects are evenly spaced at either 1.0 or 1.1
16:44 Lust: at some places it goes all whacky
16:44 Lust: and then after youve done that, go through all the diffs to make sure you are satisfied with everything
16:44 Lust: report to me any changes you make (if any)
16:44 Kibbleru: k
16:44 Lust: and then post in the thread that you are ready

What we fixed:
  1. A confusing pattern in the Luminous difficulty that was inconsistent in spacing to other patterns
  2. Resnapped objects in the Normal difficulty that were starting to be a little inconsistent

Call me back!
Topic Starter
Kibbleru

Lust wrote:



log
16:18 Lust: are you free for me to check over yoyakushite christmas now
16:20 Kibbleru: yes i am
16:20 Lust: i can bubble it today and you can wait until christmas for it to be qualified
16:20 Kibbleru: yeah thats fine :3
16:29 *Lust is editing [http://osu.ppy.sh/b/530223 AKB48 - Yoyakushita Christmas [Luminous]]
16:29 Kibbleru: yey
16:29 Lust: 00:38:365 (3) - i suggest you ctrl+g or something because it is inconsistent with the spacing youve already set out with this rhythm before at 00:29:365 (5,6) - and other places
16:30 Kibbleru: hmm
16:30 Kibbleru: the thing is for those is
16:30 Kibbleru: due to the leniency on sliders
16:30 Kibbleru: imo they all play
16:30 Kibbleru: basically the same
16:30 Lust: no
16:30 Lust: 00:29:665 (6) -
16:30 Lust: this does not have any leniency
16:31 Lust: the spacing is further in comparison to 00:38:665 (4) -
16:31 Kibbleru: hm i suppose so
16:31 Lust: 00:38:365 (3,4) - with this current setup, the spacing that you have set is inconsistent with before, possibly making it confusing to those who are already accustomed to the rhythm
16:32 Kibbleru: ill do this instead
16:32 Kibbleru: http://puu.sh/dewma/61676cc669.jpg
16:32 Lust: 01:16:465 (3,4,5) - this is fine because of the leniency
16:32 Lust: yeah thats cool
16:41 Lust: hard looks good
16:41 Kibbleru: aight
16:43 Lust: you made this normal right?
16:43 Kibbleru: yes
16:43 Kibbleru: why owo
16:44 Lust: go back through it and make sure that all the objects are evenly spaced at either 1.0 or 1.1
16:44 Lust: at some places it goes all whacky
16:44 Lust: and then after youve done that, go through all the diffs to make sure you are satisfied with everything
16:44 Lust: report to me any changes you make (if any)
16:44 Kibbleru: k
16:44 Lust: and then post in the thread that you are ready

What we fixed:
  1. A confusing pattern in the Luminous difficulty that was inconsistent in spacing to other patterns
  2. Resnapped objects in the Normal difficulty that were starting to be a little inconsistent

Call me back!
fix all ty
Lust
Removed the .osb, now we are looking sharp!

To the BATs interested in qualifying this, Kibbleru has requested not to until December 25th (that could change if he decides otherwise).
Topic Starter
Kibbleru

Lust wrote:

Removed the .osb, now we are looking sharp!

To the BATs interested in qualifying this, Kibbleru has requested not to until December 25th (that could change if he decides otherwise).
either 18th or 25

18 for that it could hopefully get put into ranked at 25th

i got xinely already hopefully and i alrdy talked with her
Xinely
Talked with kibbleru before. I will check around 18th or 19th :3

Reserved post for mod here
mfw my community asked me to be staff on chruch for christmas so i will be busy at 18th and 19th for preparing it, i will mod this one now and so i just need to press heart at 18th :3


  • Normal
  1. 00:05:365 - i think this time has quite strong bell sound so you should map it this, try change 00:05:065 (4) - become 1/2 slider repeat?
  2. 00:08:965 (5) - i almost cant hear drum sound at slider's head, try remove the clap here? i think whistle only is enough
  3. 00:12:565 - and 00:12:865 - are continuing music so imo both of them should be mapped together here, how about 00:11:665 (2) - remove repeat and add circle 00:12:565 - here?
  4. 00:26:065 (2) - according your previous flow from previous slider's tail to this slider's head, it would be consistent if you remove middle node in this slider and move node of tail to 468,144
  5. 00:48:265 (5) - hmm try use 1/2 slider repeat instead? since i feel drum at 4th whitetick is quite strong and should be mapped with clap sound here, somehow feels too empty right now
  6. 01:17:365 (1) - how about add finish on this tail? imo the music (bell sound) need finish here altho that isnt cymbal, just my personal taste though
  7. 01:23:965 (6) - missing whistle at head? altho that's intentional imo trumpet sound quite strong here so it should be hitsounded
  8. 01:31:465 - guitar sound quite strong here so it should be mapped just like first part did 00:21:565 (2) -
  9. 02:14:365 (2,3) - hmm im not fan of flow's type like this actually, imo the flow could be catch and feel more natural with http://puu.sh/djcOL.jpg
  10. 02:45:865 (2) - hmm i dont hear cymbal sound at slider's repeat, remove the finish then coz it feels too loud
  11. 02:49:165 (1) - should be add finish on head because the music has crash cymbal
  12. 03:18:115 - unnecessary greenline lol


  • Hard
  1. 00:05:665 (4) - hmm imo the jump feels better if you do jump for next slider which has cymbal sound instead of this circle which has drum sound only http://puu.sh/djdeH.jpg
  2. 00:50:665 - imo you should to map this drum since this sound is continuing from previous whitetick, i feel quite empty here
  3. 00:52:465 (2) - add finish on head. i feel i hear cymbal/strong music here
  4. 00:59:815 (3) - is normal sampleset here intentional? according the music, it's sound heard very week here so i prefer to use default soft hit normal or change drum sampleset
  5. 01:02:065 (3) - same here as above for this slider's repeat, if you agree to fix for all objects which similar like that
  6. 01:03:115 (5) - actually i cant hear a sound in slider's tail here, i hear a drum around 01:03:490 - so i prefer make this slider end at 01:03:265 -
  7. 01:07:915 (5) - hmm up to you to keep or not but actually i feel no need NC for this one altho the background music suddenly crashed
  8. 01:35:665 (2) - i prefer to ctrl+G this slider actually so it would be give more natural flow on both previous and next slider, just my taste again
  9. 01:57:565 (3) - missing clap here? i hear a drum sound here and you used clap for previous 3rd whitetick
  10. 02:31:765 (4,1) - hmm i feel this jump looks quite weird imo, well since the music is relax part here, try 02:31:765 (4) - ctrl+G this one? so it will have 1 normal spacing and 1 jump for next
  11. 02:47:965 (3,4) - hmm finish on (3)'s tail heard so bad imo, it would better if you end (3) slider to 02:48:265 - and move (4) start from 02:48:415 - end at 02:48:865 - so the cymbal is clickable for this part
  12. 04:02:910 (1) - the jump quite rude and confusing because the red lines here. i really strong suggest to ctrl+G this one so it would be easier to catch even the time is still hard to read for first play
  13. 04:06:472 - please give same decreasing volume too since it has only at Luminous's diff, i guess inconsistency here


  • Insane
  1. 00:05:065 (4) - maybe just for me but i cant hear any 1/6 sounds here
  2. 00:09:065 - i cant hear sound at this time too
  3. 00:19:465 (3) - hmm if we follow the drums sound here, actually they are placed on 1/4
  4. 00:29:965 (1) - maybe add finish on head coz it has quite strong music + bell sound
  5. 00:52:465 (2) - finish at head same as Hard
  6. 01:16:465 (3) - normal hit normal here sound so loud for me, try change with drum finish instead? , if you fix this so do for 02:26:065 (3) - 02:57:265 (3) - 03:38:065 (4) - too
  7. 01:35:665 (4) - same as 00:29:965 (1) - (loud piano for this time)
  8. 01:39:565 (1) - finish at head coz cymbal music here
  9. 01:56:965 (2) - actually for the flow i prefer to ctrl+G this one, but this is just my taste again lol
  10. 02:02:065 (2) - same as 00:52:465 (2) -

call me back around 18th ><
Sellenite
lets 18th
Gaia

Sellenite wrote:

lets 18th
Topic Starter
Kibbleru

Xinely wrote:

Talked with kibbleru before. I will check around 18th or 19th :3

Reserved post for mod here
mfw my community asked me to be staff on chruch for christmas so i will be busy at 18th and 19th for preparing it, i will mod this one now and so i just need to press heart at 18th :3


  • Normal
  1. 00:05:365 - i think this time has quite strong bell sound so you should map it this, try change 00:05:065 (4) - become 1/2 slider repeat? i feel one slider can express the extent of the drum things better
  2. 00:08:965 (5) - i almost cant hear drum sound at slider's head, try remove the clap here? i think whistle only is enough it sounds pretty loud to me imo :(
  3. 00:12:565 - and 00:12:865 - are continuing music so imo both of them should be mapped together here, how about 00:11:665 (2) - remove repeat and add circle 00:12:565 - here? i feel like this one is weaker so i decided not to map this one out since i wanted a bit of a break for players
  4. 00:26:065 (2) - according your previous flow from previous slider's tail to this slider's head, it would be consistent if you remove middle node in this slider and move node of tail to 468,144 ah that doesnt look good for me lol
  5. 00:48:265 (5) - hmm try use 1/2 slider repeat instead? since i feel drum at 4th whitetick is quite strong and should be mapped with clap sound here, somehow feels too empty right now they're not exacty mapped out but i expressed them with the kinks in the slider so imo that is enough. main reason is because i wanted a bit of variety. didn't want to spam the same rhythm too much so i changed some of these into 1/1 sliders with kinks
  6. 01:17:365 (1) - how about add finish on this tail? imo the music (bell sound) need finish here altho that isnt cymbal, just my personal taste though eh sounds a bit wierd to me lol, i prefer expressing bells with whistles and only put finish if necessary from the music
  7. 01:23:965 (6) - missing whistle at head? altho that's intentional imo trumpet sound quite strong here so it should be hitsounded okay
  8. 01:31:465 - guitar sound quite strong here so it should be mapped just like first part did 00:21:565 (2) - same reason as before
  9. 02:14:365 (2,3) - hmm im not fan of flow's type like this actually, imo the flow could be catch and feel more natural with http://puu.sh/djcOL.jpg fix
  10. 02:45:865 (2) - hmm i dont hear cymbal sound at slider's repeat, remove the finish then coz it feels too loud k
  11. 02:49:165 (1) - should be add finish on head because the music has crash cymbal k
  12. 03:18:115 - unnecessary greenline lol k


  • Hard
  1. 00:05:665 (4) - hmm imo the jump feels better if you do jump for next slider which has cymbal sound instead of this circle which has drum sound only http://puu.sh/djdeH.jpg i prefer not, the zigzag motion imo gives enough emphasis and i really think this pattenr is fun to play :D
  2. 00:50:665 - imo you should to map this drum since this sound is continuing from previous whitetick, i feel quite empty here yea
  3. 00:52:465 (2) - add finish on head. i feel i hear cymbal/strong music here yea
  4. 00:59:815 (3) - is normal sampleset here intentional? according the music, it's sound heard very week here so i prefer to use default soft hit normal or change drum sampleset yeah i wanted to hitsound that feint drum :( and i do them on insane too
  5. 01:02:065 (3) - same here as above for this slider's repeat, if you agree to fix for all objects which similar like that ^
  6. 01:03:115 (5) - actually i cant hear a sound in slider's tail here, i hear a drum around 01:03:490 - so i prefer make this slider end at 01:03:265 - yea
  7. 01:07:915 (5) - hmm up to you to keep or not but actually i feel no need NC for this one altho the background music suddenly crashed i felt like i needed an nc for kiai end
  8. 01:35:665 (2) - i prefer to ctrl+G this slider actually so it would be give more natural flow on both previous and next slider, just my taste again uh i like the current placement cuz flow break emphasizes sounds like these quite nicely :D
  9. 01:57:565 (3) - missing clap here? i hear a drum sound here and you used clap for previous 3rd whitetick yeah fixed for all diffs too also with the previous section
  10. 02:31:765 (4,1) - hmm i feel this jump looks quite weird imo, well since the music is relax part here, try 02:31:765 (4) - ctrl+G this one? so it will have 1 normal spacing and 1 jump for next yea i just ctrl g
  11. 02:47:965 (3,4) - hmm finish on (3)'s tail heard so bad imo, it would better if you end (3) slider to 02:48:265 - and move (4) start from 02:48:415 - end at 02:48:865 - so the cymbal is clickable for this part hehe yeah originally i had it like this because imo it was easier to start those repeat kicksliders on white ticks :( but fixed
  12. 04:02:910 (1) - the jump quite rude and confusing because the red lines here. i really strong suggest to ctrl+G this one so it would be easier to catch even the time is still hard to read for first play oh nice!
  13. 04:06:472 - please give same decreasing volume too since it has only at Luminous's diff, i guess inconsistency here yeah forgot x_x


  • Insane
  1. 00:05:065 (4) - maybe just for me but i cant hear any 1/6 sounds here listen closely with headphones, there are drums here
  2. 00:09:065 - i cant hear sound at this time too ^
  3. 00:19:465 (3) - hmm if we follow the drums sound here, actually they are placed on 1/4 uhh yeah im not too sure, ill get some opinions because i sorta hear the drums on 00:19:665 - it's also really close to the 1/4 tick too but to me it sounds closer to the 1/6 k the majority seems to think 1/4 so fixed
  4. 00:29:965 (1) - maybe add finish on head coz it has quite strong music + bell sound i prefer using whistles for the bell sounds >_< finish sound a bit too much to me for this type of song
  5. 00:52:465 (2) - finish at head same as Hard ok i fixed both for these
  6. 01:16:465 (3) - normal hit normal here sound so loud for me, try change with drum finish instead? , if you fix this so do for 02:26:065 (3) - 02:57:265 (3) - 03:38:065 (4) - too reduced volume, drum hitfinish a bit weird for me
  7. 01:35:665 (4) - same as 00:29:965 (1) - (loud piano for this time) ^
  8. 01:39:565 (1) - finish at head coz cymbal music here ^
  9. 01:56:965 (2) - actually for the flow i prefer to ctrl+G this one, but this is just my taste again lol k
  10. 02:02:065 (2) - same as 00:52:465 (2) - k

call me back around 18th ><
Xinely
recheck~

just nazi thing that 00:39:562 - unsnapped greenline here, should be snapped at 00:39:565 - (for all diffs)

sadly 8 ranked maps already for 18th december :C
we will rank tomorrow then
Topic Starter
Kibbleru

Xinely wrote:

recheck~

just nazi thing that 00:39:562 - unsnapped greenline here, should be snapped at 00:39:565 - (for all diffs)

sadly 8 ranked maps already for 18th december :C
we will rank tomorrow then
ok fixed
BeatofIke
Go Go :)
Xinely
did irc mod and we added audio lead in

i guess we're fine now

Merry Christmas ~ (っ・ω・)っ



note : AiBAT says 04:04:194 (1) - it's unsnapped but it's snapped on 1/12 and we tried to fix before, it still says unsnapped, i guess aibat looks drunk here
Topic Starter
Kibbleru

Xinely wrote:

did irc mod and we added audio lead in

Merry Christmas ~ (っ・ω・)っ

ak47 o/

ty <3
Mint
congrats owo
CSLM
gratz~ kibb
merry christmas <3
Okoayu


yessss
Gaia
daaaaaaaaang
Alarido
RANKEEEEEOOOOOOOOOOOOOOOOOOUUUUUUUUUUUUUU ^^


dat breakless diff >< my hand got almost rocky at the end...
Rakuen
:) Grats :)
Winnie
Congratz on the rankage :) :)
guineaQ
wtf ak47
xxdeathx
Wtf anime girls BG for non anime song
aigoh
weee~~ gzgz!!
pkk
congrats kibubbleru~~! ヽ(。ゝω・。)ノ
- Yuuto -
Gratz
Oyatsu
Gratz! Kibbleru-san :)
Kyouren
Gratzz~
Lanturn
congrats Kibbleru!

Great song and mapset <3
Meyrink
Gratz :p
Topic Starter
Kibbleru
tys
LeStalker
Loved it! And congratulations c^:
Topic Starter
Kibbleru
yeye on christmas!
scanter
Gratz and Merry Christmas \○/
thanhbinhlab
Merry Christmas :v

Also, please add the video :) I'd love to play watch it.
wmtokok
Gratz :)

Love AKB48~~~
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