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Tsukasa - Heat of Bramble

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AnreFM
Mao! ヾ( ´∀`)ノ
You asked me to mod this and here I am, though it'll be my first mod after 4 months; I'm sorry if it seems a bit too sloppy ><

Let's go :3


If there's anything unclear here or if the links are messed up somewhere, please state so and I'll try my best to explain it better \o/

[General]
  1. You may want to add the tag of '法界の火' and 'Fires of Hokkai' as it's the original song of the arrangement by ZUN :3

[Easy]
  1. 00:26:739 (1,2,3) - How about adjusting the place for these two a bit? They are currently positioned a bit too lined up and the linear flow here doesn't feel nice imo :< You could try them a bit like this It wasn't too big of a difference visually but the flow will become smoother than before :3
  2. 00:36:739 (4,5) - Hmm I don't think these two circles fit in here, I think it'd be better if they are replaced by a single slider imo. Besides that the rhythm pattern become a full 4 circle pattern after this note, the circle at 00:37:072 (5) - doesn't feel too powerful to be a circle imo so I think making this one a slider would be a better choice here as it will also make the next circle at 00:37:406 (1) - feels more powerful with the click ouo
  3. 00:58:739 (1,2) - Since these two notes' piano are connecting I think the current straight 00:58:739 (1) - doesn't really fit well here imo, the pattern doesn't too connected imo>< Try this one instead , the flow feels better imo :>
  4. 01:06:072 (3) - I think with how the piano background at this point is a bit different than the rest before, using 2 circles to emphasize that would be a nice idea owo Beside, you could use a few circles here with the sliders rhythm pattern on this part :p
  5. 01:17:405 (1) - Move the tail to a higher point? It will emphasize the powerful finishes better than moving the cursor down for a powerful note imo. Try this one
  6. 01:21:239 (3) - Is really small but the direct straight shape really bothers me lol how about moving the tail to somewhere around x48/y144 so that it connects more to 01:21:905 (4) - ? :3
  7. 01:30:739 (1) - With how this note is positioned directly in line after the 01:29:405 (2) - slider, this part may confuse some beginners imo(at least I got tripped here the first time lol). So yeah, the NC did help but it'd be nice if it's a little less tricky lol and it's the last note too, so consider doing that :3

[Normal]
  1. 00:31:572 - This part feels a bit empty imo. It kinda contradicts with the earlier part where your note density is quite solid and this part suddenly use longer slider and less notes, moreover this part is kind of a lead in to the powerful part on 00:32:072 (1) - so yeah, filling this part a bit more will be nice imo. My suggestion is since you didn't really follow the piano for this part, moving 00:31:739 (3) - back to 00:31:572 - would feel better to fill the gap of the notes here, otherwise you can just use a bit denser rhythm on the 00:29:406 (1,2,3) - part as they are the actual problem for the silent part. Either way should be fine, so consider changing this :3
  2. 00:40:072 (1) - Consider changing this slider to 2 circles instead? This part is a bit empty imo and a little more clicking should feels better than dragging more sliders :p
  3. 00:55:405 (2) - Seeing as how you've been following the piano up until this point, this circle feels a bit tricky when played imo as this circle doesn't follow the piano yet the next note at 00:55:739 (3) - did follow the piano back with a 1/2 slider :< So yeah, I think simplifying the rhythm should fix the problem of it being a tricky part, you can try replacing both the circle and the 1/2 slider with a 1/1 slider on 00:55:405 - which would make the rhythm easier to read while it will still also following the piano owo
  4. 01:00:739 (2) - I actually liked the effect you did on the similar earlier part on 00:50:072 (2,3) -, where the 2 circles are nicely emphasizing the higher pitch of the piano owo So yeah, Consider changing this slider to a 2 circle too?
  5. 01:17:405 (1,2,3,4) - I honestly didn't hear the piano on this part before I checked it thoroughly lol, and it makes the part where you follow the piano back at 01:18:905 (1) - a bit tricky :< So yeah, since this part is the lead in to the next kiai and is filled with drums, I'd suggest to follow the drum here instead of the faint piano by extending the slider on 01:18:405 (4) - a bit and adding a circle on 01:19:072 - like this The rhythm transition to follow the piano would be easier to read this way imo :3
  6. 01:23:572 (2,2) - Switch the rhythm of these two? :p there are no distinct sound on 01:23:572 (2) - but there's the piano at 01:24:739 -, whereas I think we should click more here instead of the former place, so yeah consider switching these two ouo
  7. Pretty nice Easy and Normal! The patterns are really neat and the rhythm density matches well with the music per difficulty, nice one Mao! :3

[Nao's]
  1. 00:21:739 (2) - How about ctrl g for this one? The flow would become a smooth circular to 00:22:072 (3) - :3 The current flow is not bad at all, but seeing as how most of the small jumps you used throughout the maps are mostly circular, having this one match would be nice imo owo
  2. 01:03:905 (4,1) - hmm I think it would better if they are unstacked imo. By stacking, the flow is kinda stopped there which doesn't feel really good when played, especially with the finish on 01:04:072 (1) - :< So yeah, you can try to make a more flowy pattern by unstacking these two, like this one Either way, just try to change the pattern for this one :3
  3. 01:20:905 (3) - eh I think making this slider have a circular flow with 01:20:572 (2) - would make it better imo. The jump pattern is nice since it's still the start of the kiai, and the background music is kinda similar with 01:21:239 (4) - which make the flow to it seems to fit better :> Anyway, I just prefer to have this ctrl g'ed but of course the decision is yours :3
  4. Very neat! I can't find anything that's really off or something, but somehow I find that the streams are a bit not really balanced with the rest of the map imo where the rhythm are simple and there aren't any big jumps, but that could just me though :3

[Damnae's]
  1. 00:27:572 (4,5) - I don't really like the flow gor these two imo. The upward move from (4) to (5) is a bit against of the natural flow and it makes the cursor a bit snappy. I'd prefer a downward move instead actually, how about using this pattern? :3
  2. 00:42:406 (1,2) - I think it would fit the music better if these two is switched imo - the slider can goes from 00:42:406 - to emphasize the piano in the background, and then the circle can be used to make the finish plays better at 00:42:739 -, having finish as a passive hitsound doesn't feel really nice imo owo
  3. 00:45:739 (1,1) - Eh the transition from the spinner for the next circle is a bit confusing imo xo The spin ends at 00:47:072 - which is also the start of the piano and the circles after it indicates that the rhythm will follow the piano when actually it's not lol So yeah, to avoid the confusion, I think It'd be better if you end the spinner at 00:46:906 - and add a circle on 00:47:072 -, the rhythm would be easier to understand that way imo :3
  4. 00:48:572 (3,4) - Seeing as how you used many slider jump pattern on the map, having this part without one feels a bit weird for the flow imo, especially since it's after a long slider :b Using ctrl g on 00:49:072 (4) - works good, but you can also try this pattern, It would be better this way imo since the tail will be more connected to 00:49:406 (1) -. It looked a bit ugly but you should know what I mean :'D
  5. 00:53:072 (5) - Move this one a bit more downward? The current position is a bit too hard to reach without snapping the cursor backward sharply :< And if you did apply this, remember to move 00:53:905 (2) - down too ovo
  6. 01:00:905 (3,4) - Is the off blanketing intentional? Well if it isn't do fix it since it only needs to move a few grids right and it won't really change the gameplay but the it looked really off when played lol xD
  7. I really like the effect the slider jump gives, and the patterns are neat and visually nice too! owo

[Nemis']
  1. 00:25:239 (5,1) - Hmm by how you used many slider jumps on the map, I think having a jump between (5) and (1) would be nice imo. Besides that the jump kinda fit with the music(with how the piano pitch difference is quite high), it will also fit with the jumpy atmosphere for this part owo You can try ctrl g per combos like this do the same for the next two circles to keep the circular flow ouo
  2. 00:31:406 (4) - ctrl g this one too? The flow is a bit sharp here since 00:31:239 (3) - and this slider is a bit too linear, and I think it'd be more comfortable to move the cusor up for this point. So yeah, consider changing this one owo
  3. 00:49:239 (1) - This particular note feels a bit too far from 00:49:072 (6) - compared with all the other jump on the map imo. Sure the kiai has just starting and all but I don't think it should be this far :') Try moving a bit to the right
  4. 00:51:906 (1) - A jump would fit really nice here imo. The current position has no jump or anything distinct on it, so even a small one should be fine, try this one As an addition, you could also put the circles at 00:52:322 (2,3) - on the slider's curve to make a blanket :3
  5. 00:59:239 (4) - eh I feel that the flow to this note isn't too comfortable, especially since the pattern is started right after a jump too, having a another big sharp to the cursor isn't too nice imo :'< try using this pattern instead The flow from 00:59:072 (3) - will be easier to make with it's circular shape and it'll also be more comfortable to reach 00:59:739 (6) - this way imo :3
  6. 01:28:072 (1) - hmm I think a jump would fit nice here imo with how the powerful drum is and it's a new combo too, adding one would be nice owo Try using this one? It require a bit adjustment for the next notes, but the flow is nice this way so consider changing this one too as the current position feels a bit awkward when played without jump imo :3
  7. 01:30:822 (1) - Eh this difficulty is the only one that has this spinner and it makes the drain time different with the the rest of the difficulties lol. Personally I feel that the spin is a bit too long especially after 5 second since I didn't expect that there would be a spin at all lol :') Anyway, for consistency throughout the mapset, removing the spin might be a good idea, but I'm not against keeping it, but you could at least reduce the spin time for about until 01:34:739 - only :3
  8. Feels like a harder version of Damnae's lol :p The effect of the jump is quite similar and the patterns are pretty, pretty nice otherwise :3

[Yuzu's]
  1. 00:26:739 (1) - Hmm how about moving this one a bit further from 00:26:572 (5) -? It is the start of a new combo and it does has a powerful drum finish effect on it so it feels a bit weird to play since I expected a jump here like how the similar part like this mapped(like 00:22:406 (4,1) - ):< So yeah, you can try making the jump a bit bigger with this pattern The flow is still good and the play will become more inuitive this way imo :3
  2. 00:40:572 (2) - I don't think this repeat fits here imo :< This part is the last repetitive rhythm we got before the break, I think making it more inuitive would be better, it would make the play more interesting for this part :3 try using a circle instead of a repeat, try this one The flow of the jump is nicer this way and you don't have to arrange the next notes owo
  3. 01:01:905 (2,3,4) - Is the distance between the triplet intentional? If it's not, please do fix it since they are the only one that has this kind of spacing throughout the map lol
  4. 01:04:739 (4,5) - I find it weird that the this part of the first kiai doesn't have a stream, whilst the earlier part is almost full of it :< The rhythm isn't bad, but compared to the earlier part, this part feels rather empty imo :< So yeah, try to add a few streams here to balance out the rhythm in this kiai; I find that this part would fot best to turned into a stream if you decide to add one stream only since I feel that this the part is the most empty lol :3
  5. 01:20:572 (2,4) - Mind moving these a bit more to the left? They are currently visually a bit too close with 01:20:739 (3) - and almost overlap each other lol So yeah, try moving it to approximately x136/y128 to make it looked like this
  6. The flow is good and this diff feels like the most playable insane on the set lol, minus a few streams on the kiai :b Pretty good job anyway :>

[Maolvis']
  1. 00:24:406 (2,4) - Fix the blanket by moving (4) a few bit to the left :3
  2. 00:26:572 (5,1) - I'm not really fond of this stack actually :< It somehow kills the flow for this part where I thought there would be a jump here, and stopping here isn't a really good idea imo. So yeah, how about using this pattern instead? :3
  3. can't really find anything here that won't change the flow too much orz I find a few pattern has a sharp flow but I guess that's intentional and I'll leave it be, and btw I feel that this diff is the hardest one on the map set lol

[Irre's]
  1. 00:23:739 (5,1) - hmm I feel that the distance of these two is a bit too far imo, sure the flow isn't bad here so it won't be too hard to reach, but it won't hurt to decrease the distance a bit imo considering no other notes are placed this far apart on the map :p
  2. 00:34:072 (6,7,8,1) - Eh I think the flow could be improved here with a bit jump imo, I don't really like the jump-less part between (6) and (7) :p So yeah, try to do a bit switching here; use ctrl g on 00:34:406 (7,8) - and also 00:34:739 (1) -, it should looked like this I liked the circular flow here better, so yeah, consider changing this one :3
  3. 01:14:905 - You sure you want to leave this empty? Feels a bit weird imo since it feels like the movement suddenly stopped abruptly here :<
  4. Nice CS7 Irre :b The flow is really nice, it makes the small circle isn't even a problem as they are actually easy to reach owo Anyway, aside from what I've mentioned, the difficulty is pretty nice already! >v<

And I guess that's all for now, I hope it helped, and I'm really sorry if it isn't >.<
Either way, I hope you'll get this ranked, this totally only needs a bit more improvement and It should be ready :b

Anyway awesome map, and great SB too! Good luck everyone! (ノ◕ヮ◕)ノ ~~☆
neonat
General

That's a sad 96kbps mp3 file, can't get a better one?

Easy

00:31:406 (3,1) - you can blanket them
00:32:739 (2) - the repeat end of the slider is at x: 270 y: 125 but 00:30:072 (2) is at x: 271 y: 134 - the stack is imperfect
00:56:405 (2) - clap on the start of the slider
01:06:739 (1) - clap on end of slider
01:20:905 (2) - this note with the soft hit is not really audible with the song here, I suggest adding a soft whistle
01:29:405 (2) - shift to x: 404 y: 288 the blanket looks clearer there:
01:30:072 (3,4,1) - this pattern? The flow is more fluid this way tbh:

Normal

01:21:072 (3) - clap
01:28:739 (2) - I feel the start of the slider should have a finish

Desperate's Hard

00:56:739 (3,1) - the stack is off by 1 for both axis
01:04:405 (2,3) - shift 01:04:572 (3) slightly,it looks cleaner when (2) isn't so close to the slider end like 00:59:739 (4,1)

Damnae's Insane

00:26:739 (2,3) - space them out, this is an odd one out, unlike all the rest which are all spaced apart, mostly with varying spacing degree, this stack just doesn't fit like the rest
00:42:406 (1,2) - slider - circle instead, ending with something being clicked at 00:42:739 would have a greater effect and impact of that downbeat
00:47:572 (3,1) - are they intentionally not stacked?
01:17:739 (2) - finish on end of slider
01:18:405 (4) - finish

Nemis' Insane

01:05:072 (6,1) - should this really be the biggest jump? It just doesn't feel like it
01:27:906 (6,1) - the decrease in spacing kinda feels the opposite way the music is over here
01:28:072 (1,2) - stack 1 grid off

Yuzu's Insane

00:37:072 (6,1) - the heads of the objects just look too close to each other, as compared to the rest around them, it just looks out of place, less fitting. Possibly space 00:37:072 (6,1,3) evenly between them

Maolvis' Insane

00:37:406 (1,2) - slider ends' stack is 1 grid off the y-axis
00:42:822 (1) - end the spinner at 00:44:739 with that distortion in the music and start the next spinner at 00:45:072 where it starts again and gets louder
00:58:739 (1) - move to x: 264 y: 152, the line is not straight right now
01:05:239 (1) - this slider touches the health bar, which just doesn't look good

Irre's Extra

00:50:572 (1) - because of the piano beat at 00:50:739 this part being held seems weird
01:30:072 (1,2) - imo this rhythm is just too off and far-fetched from the tune of the song, I cannot tell how this is related to the music here



Good luck
Topic Starter
Mao
Inyuschan

Inyuschan wrote:

From in-game request.

General


  1. Clean.

Easy


  1. 00:37:406 (1,2) - Too many circles for an Easy. Try a slider here. This shouldn't be a real problem. It's for variety and works in Easies :<
  2. 01:08:072 (2) - Just do a similar slider like 01:06:739 (1) - those middle red points will be a bit stressful for beginners if you ask me. Considering this once I've got more opinions
  3. 01:20:905 (2) - I'd remove this note because music here is not too loud so I think it can be omitted. It's pretty important for the rhythm here imo. Keeping it for now.
  4. 01:23:572 (2,3) - I really prefer another rhythm here. Example. Anyway you'll have to change all pattern maybe, so feel free to ignore this. ^^U Screenshot didn't work and I really like to follow this instrument :/

Normal


  1. 00:23:406 (3,4) - Maybe this? I think you're using a bit complicated rhythms for a Normal in general. :( Screenshot didn't work. The Hard and Easy are pretty dense as well and that's why I like to keep the Normal like this to have an even spread.
  2. 00:41:739 (2,3,4) - Something similar, like this. Following all rhythms as much as possible is not necessary in Easy / Normal I think. ^
  3. 00:53:405 (1) - Try this for a better flow. Screenshot ._.
  4. 01:17:405 (1,2,3,4,1,2,3,4) - Well, I won't mention nothing more about this since it's your style I guess, but I still think what I said: nice patterns, but this looks like a Normal+. Same as before.
  5. 01:20:072 (1) - Ctrl+J, looks better for me. :D Part of my style to not always keep the flow super smooth also to create some variety here and there. Also this doesn't play much different from a straight slider so it's fine.


Maolvis' Lunatic


  1. 00:29:739 (2) - Ctrl+G? Fixed, rest is for Elvis

Squirrel

Squirrel wrote:

Easy
  1. how about alternating the rhythm in the beginning slightly? it's so monotonous, example: http://puu.sh/d41H6/41d8cf1cab.png Hard to do so :/ Not really a friend of adding 1/2 to the calmest section.
  2. 00:30:072 (2,3,4,1) - flow could be way better, imo ~ how about this, it still follows your idea I think? - http://puu.sh/d4225/01e685efba.png
    you'd have to change up the following objects then, tho Don't know, I really like how my pattern works ;w;
    and in case you don't wanna change the pattern, fix the blankets, please
  3. 00:35:406 (3) - works better movement-wise if you rotate it slightly? (-21°) So schräge Slider sind nicht wirklich mein Stil :/ Ich mags lieber, wenn es fast gerade ist
  4. 00:38:072 (3) - similar to ^. (36°) ^
  5. 00:48:072 (1) - add a reverse to this and halfe this slider 00:49:072 (2) - I can't hear anything on the white tick the first Slider would end on. (In terms of the Instrument I'm aiming to follow)
  6. 00:52:739 (4) - feels off cause you suddenly follow a different instrument, this should end on the next red tick.
    it might get too hard for E then.. not sure. -n- Used as a kind of bridge. Don't really see a problem ._.
    same goes for repeating rhythms!
  7. 01:17:405 (1) - feels off, replace with two single sliders? Huh? Following the cymbals/*:m]
Normal
  1. tbh, I feel like AR is a little too high, consider reducing it. as there is a H diff and five Insane+ I don't think Normal has to be this hard. ;-; Is needed here imo. I didn't really like how it plays with 5 :/
  2. 00:55:572 - missing a circle here Still unsure about this :/

AnreFM

AnreFM wrote:

[Easy]
  1. 00:36:739 (4,5) - Hmm I don't think these two circles fit in here, I think it'd be better if they are replaced by a single slider imo. Besides that the rhythm pattern become a full 4 circle pattern after this note, the circle at 00:37:072 (5) - doesn't feel too powerful to be a circle imo so I think making this one a slider would be a better choice here as it will also make the next circle at 00:37:406 (1) - feels more powerful with the click ouo Unsure, considering it :/
  2. 01:21:239 (3) - Is really small but the direct straight shape really bothers me lol how about moving the tail to somewhere around x48/y144 so that it connects more to 01:21:905 (4) - ? :3 I really like it, keeping :<

[Normal]
  1. 00:55:405 (2) - Seeing as how you've been following the piano up until this point, this circle feels a bit tricky when played imo as this circle doesn't follow the piano yet the next note at 00:55:739 (3) - did follow the piano back with a 1/2 slider :< So yeah, I think simplifying the rhythm should fix the problem of it being a tricky part, you can try replacing both the circle and the 1/2 slider with a 1/1 slider on 00:55:405 - which would make the rhythm easier to read while it will still also following the piano owo Don't see the problem here.
  2. 01:17:405 (1,2,3,4) - I honestly didn't hear the piano on this part before I checked it thoroughly lol, and it makes the part where you follow the piano back at 01:18:905 (1) - a bit tricky :< So yeah, since this part is the lead in to the next kiai and is filled with drums, I'd suggest to follow the drum here instead of the faint piano by extending the slider on 01:18:405 (4) - a bit and adding a circle on 01:19:072 - like this The rhythm transition to follow the piano would be easier to read this way imo :3 Praise you for this.
  3. 01:23:572 (2,2) - Switch the rhythm of these two? :p there are no distinct sound on 01:23:572 (2) - but there's the piano at 01:24:739 -, whereas I think we should click more here instead of the former place, so yeah consider switching these two ouo Keeping it for now as I really like how the two Sliders catch the Piano :/

Fixed everything not listed here (and from neonat). Thanks!
Maruyu
Inyuschan

Inyuschan wrote:

From in-game request.

Yuzu's Insane


  1. 00:27:406 (3) - Ctrl+G? nah, keeping the upward movement here cuz of 00:27:906 (1) - to be the same
  2. 00:42:906 (1) - If you are going to leave both spinners, consider reducing volume here. ok lol
  3. 00:51:739 (7) - Ctrl+G please. D: nah this is my thingy, plays fine cuz of low sv
  4. 00:55:239 (2) - Maybe stacking this note with 00:54:405 (5) - o3o? nah, too big a jump
  5. 01:10:905 (2) - Ctrl+G? nah, prefer it as is
  6. 01:19:405 (1,2,3,4) - Are you sure blue ticks here are not overmapped? :? they aren't
  7. 01:30:072 (1,2,1,2) - Same. same :p

Hope it was helpful. >< Gl~

AnreFM

AnreFM wrote:

[Yuzu's]
  1. 00:26:739 (1) - Hmm how about moving this one a bit further from 00:26:572 (5) -? It is the start of a new combo and it does has a powerful drum finish effect on it so it feels a bit weird to play since I expected a jump here like how the similar part like this mapped(like 00:22:406 (4,1) - ):< So yeah, you can try making the jump a bit bigger with this pattern The flow is still good and the play will become more inuitive this way imo :3 changed based on yours but a bit different
  2. 00:40:572 (2) - I don't think this repeat fits here imo :< This part is the last repetitive rhythm we got before the break, I think making it more inuitive would be better, it would make the play more interesting for this part :3 try using a circle instead of a repeat, try this one The flow of the jump is nicer this way and you don't have to arrange the next notes owo also made a few changes, removed the reverses
  3. 01:01:905 (2,3,4) - Is the distance between the triplet intentional? If it's not, please do fix it since they are the only one that has this kind of spacing throughout the map lol It is intentional
  4. 01:04:739 (4,5) - I find it weird that the this part of the first kiai doesn't have a stream, whilst the earlier part is almost full of it :< The rhythm isn't bad, but compared to the earlier part, this part feels rather empty imo :< So yeah, try to add a few streams here to balance out the rhythm in this kiai; I find that this part would fot best to turned into a stream if you decide to add one stream only since I feel that this the part is the most empty lol :3 added a triple on 4, hopefully feels better
  5. 01:20:572 (2,4) - Mind moving these a bit more to the left? They are currently visually a bit too close with 01:20:739 (3) - and almost overlap each other lol So yeah, try moving it to approximately x136/y128 to make it looked like this Fixed!
  6. The flow is good and this diff feels like the most playable insane on the set lol, minus a few streams on the kiai :b Pretty good job anyway :> Thank you! <3

neonat

neonat wrote:

Yuzu's Insane

00:37:072 (6,1) - the heads of the objects just look too close to each other, as compared to the rest around them, it just looks out of place, less fitting. Possibly space 00:37:072 (6,1,3) evenly between them The purpose here was to achieve this closeness, but it was too far apart to be evident so I put them closer.

Good luck

Thank you all for modding <333

@Mao
osu file format v13

[General]
AudioFilename: Tsukasa - Heat of Bramble.mp3
AudioLeadIn: 1000
PreviewTime: 48072
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21406,42739,45739,48072
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Heat of Bramble
TitleUnicode:Heat of Bramble
Artist:Tsukasa
ArtistUnicode:矢鴇つかさ
Creator:Mao
Version:Yuzu's Insane
Source:Touhou
Tags:Sound Online Hydrangea Damnae Nemis Desperate-kun Irreversible EvilElvis Yuzu-
BeatmapID:531114
BeatmapSetID:227529

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Heat of Bramble.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
21406,333.333333333333,4,2,2,40,1,0
21406,-133.333333333333,4,2,2,40,0,0
42906,-133.333333333333,4,2,2,20,0,0
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Myxo

neonat wrote:

Desperate's Hard

00:56:739 (3,1) - the stack is off by 1 for both axis Done
01:04:405 (2,3) - shift 01:04:572 (3) slightly,it looks cleaner when (2) isn't so close to the slider end like 00:59:739 (4,1) I prefer my flow here and I don't think it looks bad

AnreFM wrote:

[Nao's]
  1. 00:21:739 (2) - How about ctrl g for this one? The flow would become a smooth circular to 00:22:072 (3) - :3 The current flow is not bad at all, but seeing as how most of the small jumps you used throughout the maps are mostly circular, having this one match would be nice imo owo Fixed
  2. 01:03:905 (4,1) - hmm I think it would better if they are unstacked imo. By stacking, the flow is kinda stopped there which doesn't feel really good when played, especially with the finish on 01:04:072 (1) - :< So yeah, you can try to make a more flowy pattern by unstacking these two, like this one Either way, just try to change the pattern for this one :3 I think the stacking fits the music very well, because the stacked circle is an anacrusis
  3. 01:20:905 (3) - eh I think making this slider have a circular flow with 01:20:572 (2) - would make it better imo. The jump pattern is nice since it's still the start of the kiai, and the background music is kinda similar with 01:21:239 (4) - which make the flow to it seems to fit better :> Anyway, I just prefer to have this ctrl g'ed but of course the decision is yours :3 Nah, the flow is good imo
  4. Very neat! I can't find anything that's really off or something, but somehow I find that the streams are a bit not really balanced with the rest of the map imo where the rhythm are simple and there aren't any big jumps, but that could just me though :3 Hmm, I dunno, I think for the spread it's better to keep it as-is

Squirrel wrote:

Desperate's Hard
fun to play, barely have any suggestions -
  1. 00:25:572 (2) - the shape slightly reduces the amount you have to move, which feels off (to me). especially if you compare it to previous parts. consider a regular curved one?
    same goes for 00:36:239 (2) - It fits the music well and I don't think it plays bad at all
  2. 00:41:739 (3) - nothing on the blue tick, use a normal slider? feels weird if you 'hype' this part but slow down right after, even tho - I'm following the piano here, which has a sound on the blue tick :c
  3. 00:42:406 (5,6,7) - instead of anti-jumps I'd prefer regular spacing, cause of the really dominant beat on the downbeat here 00:42:739 (7) -
    all up to you ofc! I think it fits the piano well which lowers pitch and fades into the break
  4. 00:55:405 (3) - doesn't go with the beat, the whistle doesn't help to override the actual one. >: I'd prefer if you stick to the beat Again, following piano

Inyuschan wrote:

Desperate's Hard


  1. AR:7,5 is better imo. (Check Damnae's Insane comment if you apply this) AR8 is already quite tricky to read imo, I won't lower it more
  2. 00:25:239 (1) - You could move this to x:168 y:196 more or less because slider's direction is opposite to actual place, also you won't need to fix DS and nothing about that. Stacks look nice but that flow could improve for me. It's the opposite direction, but it plays nice imo ;w;
  3. 00:42:072 (4) - Ctrl+H? I don't see a reason, sorry
  4. 00:42:406 (5,6,7) - This little DS change is a bit sudden for me, maybe consider using normal DS or just stacking them. If I stack them, the distance will be exactly the same - It's called manual stacking. I used it to keep my DS but still have the last circle on the axis
  5. 00:48:572 (3) - Ctrl+J. Again, I can't see a reason, sorry
Thanks for modding, everyone! c:

Code
osu file format v13

[General]
AudioFilename: Tsukasa - Heat of Bramble.mp3
AudioLeadIn: 1000
PreviewTime: 48072
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Heat of Bramble
TitleUnicode:Heat of Bramble
Artist:Tsukasa
ArtistUnicode:矢鴇つかさ
Creator:Mao
Version:Desperate's Hard
Source:Touhou
Tags:Sound Online Hydrangea Damnae Nemis Desperate-kun Irreversible EvilElvis Yuzu-
BeatmapID:530120
BeatmapSetID:227529

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Heat of Bramble.png",0,0
//Break Periods
2,42939,46322
2,69605,76655
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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240,266,58655,1,2,0:0:0:0:
260,275,58739,6,0,P|291:273|336:282,1,60,4|0,1:0|0:1,0:0:0:0:
399,319,59072,1,8,1:2:0:0:
484,291,59239,2,0,P|493:244|482:164,1,120,2|0,0:1|0:0,0:0:0:0:
414,116,59739,1,8,1:2:0:0:
473,49,59905,6,0,L|331:69,1,120,2|0,0:1|0:0,0:0:0:0:
265,51,60405,1,8,1:2:0:0:
265,51,60739,1,2,0:1:0:0:
253,139,60905,1,2,0:0:0:0:
266,228,61072,2,0,P|270:263|267:292,1,60,10|2,1:2|0:1,0:0:0:0:
199,346,61405,6,0,P|153:354|73:323,1,120,6|8,1:0|1:2,0:0:0:0:
74,243,61905,2,0,P|80:205|79:167,1,60,2|0,0:1|0:0,0:0:0:0:
30,107,62239,2,0,P|34:68|44:32,1,60,2|8,0:1|1:2,0:0:0:0:
118,92,62572,6,0,P|164:107|238:97,1,120,2|8,0:1|0:0,0:0:0:0:
306,45,63072,1,8,0:0:0:0:
306,45,63405,2,0,L|318:116,2,60,2|6|4,0:0|1:2|1:2,0:0:0:0:
395,58,63905,1,2,0:0:0:0:
395,58,64072,6,0,L|407:129,1,60,4|0,1:0|0:0,0:0:0:0:
423,205,64405,1,8,1:2:0:0:
501,249,64572,2,0,P|443:246|375:272,1,120,2|0,0:1|0:0,0:0:0:0:
338,343,65072,1,8,1:2:0:0:
293,264,65239,6,0,P|236:283|177:280,1,120,2|0,0:1|0:0,0:0:0:0:
96,240,65739,1,8,1:2:0:0:
96,240,66072,2,0,L|103:347,2,90,2|2|2,0:1|0:1|0:1,0:0:0:0:
67,153,66739,5,4,1:2:0:0:
114,76,66905,2,0,P|142:68|172:69,1,60,0|0,1:0|1:0,0:0:0:0:
245,125,67239,1,0,1:0:0:0:
333,137,67405,2,0,P|365:132|399:113,1,60,4|0,1:2|1:0,0:0:0:0:
450,52,67739,1,0,1:0:0:0:
475,137,67905,1,0,1:0:0:0:
419,207,68072,6,0,L|413:245,2,30,4|0|0,1:2|1:0|1:0,0:0:0:0:
331,228,68405,2,0,L|325:266,2,30,4|0|0,1:2|1:0|1:0,0:0:0:0:
243,249,68739,1,4,1:2:0:0:
239,271,68822,1,0,0:0:0:0:
236,293,68905,1,4,0:0:0:0:
232,315,68988,1,0,0:0:0:0:
229,337,69072,2,0,L|195:349,2,30,8|0|8,0:0|0:0|0:0,0:0:0:0:
318,344,69405,5,4,1:0:0:0:
115,252,77405,6,0,L|105:185,1,60,4|0,1:2|1:0,0:0:0:0:
91,103,77739,1,0,1:0:0:0:
187,134,77905,2,0,L|197:201,1,60,4|0,1:2|1:0,0:0:0:0:
211,283,78239,1,0,1:0:0:0:
293,223,78405,2,0,L|283:156,1,60,4|0,1:2|1:0,0:0:0:0:
269,74,78739,5,4,1:2:0:0:
291,76,78822,1,0,1:0:0:0:
313,78,78905,1,0,1:0:0:0:
336,80,78988,1,0,1:0:0:0:
358,82,79072,2,0,L|396:75,3,30,4|0|4|0,1:2|1:0|1:2|1:0,0:0:0:0:
461,103,79405,2,0,P|466:143|459:184,1,60,4|2,1:2|1:2,0:0:0:0:
408,233,79739,2,0,P|406:262|411:292,1,60,2|2,0:0|1:2,0:0:0:0:
477,353,80072,6,0,P|413:345|348:364,1,120,4|8,1:0|1:2,0:0:0:0:
275,326,80572,2,0,L|196:360,1,60,2|0,0:1|0:0,0:0:0:0:
140,307,80905,2,0,L|117:364,1,60,0|8,0:0|1:2,0:0:0:0:
48,303,81239,2,0,P|33:253|49:165,1,120,4|0,0:0|0:0,0:0:0:0:
101,120,81739,5,8,1:2:0:0:
174,171,81905,2,0,B|204:170|230:187|230:187|255:170|287:171,1,120,2|2,0:0|1:1,0:0:0:0:
360,117,82405,2,0,P|376:150|378:177,1,60,8|2,1:2|0:1,0:0:0:0:
463,143,82739,5,6,1:0:0:0:
456,53,82905,2,0,L|453:13,2,30,2|0|8,0:0|0:0|1:2,0:0:0:0:
463,143,83239,1,2,0:1:0:0:
471,232,83405,1,0,0:0:0:0:
458,252,83489,1,2,0:0:0:0:
445,272,83572,2,0,L|367:299,1,60,2|8,0:0|1:2,0:0:0:0:
288,257,83905,6,0,P|231:294|160:290,1,120,8|0,0:0|0:0,0:0:0:0:
99,255,84405,2,0,L|86:180,1,60,0|4,1:2|1:2,0:0:0:0:
189,132,84739,2,0,L|179:192,1,60,2|2,0:1|1:0,0:0:0:0:
108,106,85072,2,0,L|95:31,1,60,4|2,1:2|0:1,0:0:0:0:
187,47,85405,6,0,P|221:99|280:122,1,120,6|8,1:0|1:2,0:0:0:0:
348,73,85905,2,0,B|363:98|362:129|362:129|389:142|404:170,1,120,2|0,0:1|0:0,0:0:0:0:
398,261,86405,1,8,1:2:0:0:
323,211,86572,6,0,P|311:251|311:284,1,60,2|0,0:1|0:0,0:0:0:0:
286,356,86905,2,0,L|209:356,1,60,2|8,0:1|1:2,0:0:0:0:
202,269,87239,2,0,P|198:239|189:211,1,60,2|0,0:1|0:0,0:0:0:0:
106,261,87572,1,2,1:0:0:0:
73,345,87739,1,8,1:2:0:0:
17,274,87905,1,2,1:0:0:0:
51,190,88072,6,0,L|57:121,2,60,4|2|0,1:2|1:0|1:0,0:0:0:0:
146,153,88572,2,0,L|152:84,2,60,4|2|0,1:2|1:0|1:0,0:0:0:0:
241,116,89072,2,0,L|247:47,1,60,4|2,1:2|1:0,0:0:0:0:
333,79,89405,5,4,1:2:0:0:
331,101,89488,1,0,1:0:0:0:
329,123,89571,1,2,1:0:0:0:
327,146,89654,1,0,0:0:0:0:
326,168,89739,2,0,L|338:212,3,30,2|0|4|0,1:0|1:0|1:2|1:0,0:0:0:0:
409,216,90072,2,0,P|417:249|415:286,1,60,4|2,1:2|0:1,0:0:0:0:
352,338,90405,2,0,P|319:346|282:344,1,60,2|0,0:1|1:0,0:0:0:0:
225,284,90739,5,4,1:0:0:0:
Topic Starter
Mao
Updated \o/
Nyukai
Sorry for missing screenshots, I thought you already saw them >< Maybe I'll explain to you when I'm in-game ><
phaZ
[General]
warum nur dieser timing point ._.? der song hat am anfang doch auch diese bpm-zahl, pls~
adde evtl noch "Fires_of_Hokkai" zu den tags. das ist der name vom original https://www.youtube.com/watch?v=Aca3f9OYcXs
[Easy]
00:50:739 (1,2,3) - das rhythmus-pattern ist gut aber trotzdem schwer. ich würde auf den sliderhead von (3) noch ne whistle setzen damits verständlicher wird
00:56:405 (2) - clap?
01:01:405 (1,2,3) - hier hast du sogar eine whistle
01:06:739 (1,2) - ich versteh zwar den sinn, aber irgendie wirken die nicht wirklich spannend. ich denke das hier passt ganz gut http://puu.sh/djCix/13575d7c27.jpg. sonst ist auch nicht wirklich was "schweres" drinne ... wenns hier schon passt^^
01:18:739 - das gleiche wie ^, nur nicht ganz so schlimm nach meinem empfinden. find ich ganz gut -> http://puu.sh/djCUQ/a1f73e489c.jpg
01:22:739 (1,2,3) - fände das hier nice http://puu.sh/djD1Z/e73f87f10a.jpg
01:28:072 - die stelle hier ist genau gleich zu dieser 01:17:405 - würde daher erstmal den gleichen rhythmus nehmen (außer für den schlusston evtl). vllt sowas http://puu.sh/djDi7/ff1cc5d4f4.jpg?

rhythmisch gesehen geht wird die normal fast doppelt so schnell gespielt, kann daher ruhig auch etwas anspruchsvolleere rhythmen an den spannenden stellen haben mM^^
[Normal]
00:21:406 bis 00:41:406 - die section ist zwar relativ abwechslungsreich, aber du bist im allgemeinen sehr unkonsistent was es betonungen angeht, obwohl sich die melodie immer wiederholt, was mich ein bisschen stört. wenns wenigstens ein bisschen gegliedert wäre (anfangs erst rythmen mit weniger betonungen und dann am ende hin mehr, oder ähnlich).. ^^
00:26:739 (1,2,3) - iwie hat mich der rhythmus gestört. wenn du die 1/2 mit in betracht beziehst, sollte bei 00:27:072 - was zu drücken sein, sonst würde ich die 1/2 rausnehmen und statdessen 1/1-slider, 1/1-slider oder repeat-1/1-slider, circle
00:48:072 bis 01:09:405 - wie im ersten part verschiedene rhythmen, jedoch nicht ganz so viele. find ich noch verträglich
01:18:405 (4,1) - ahh, das geht so gar nicht, finde ich :D. wenn du am rhythmus nicht weiter was verändern willste, dann nimm wenigstens die claps raus, weil die total gegen die betonungen in der melodie gehen. 01:18:739 - hier ist nochmal ne steigerung in der melodie und, du hast in einer syncope um diese stelle drum herum betonungen gemappt (01:18:405 und 01:18:905). wenn du gar nicht der drumlinie folgen wolltest, dann fände ich das hier ganz passend http://puu.sh/djEVR/3d964932ee.jpg.
01:28:072 (1,2) - wenn du die stelle so beibehältst dann würde ich die erste stelle (01:18:405) auch so machen. so wie du es grade hast ist das auch ganz logisch gemappt (hier hast du ja nur dann überhaupt objekte, wenn etwas sehr auffälliges in der melodie ist. bei der ersten stelle fand ich das aber iwie sehr komisch gemacht~). du kannst aber natürlich auch den gleiche rhythmus nehmen wie ich ihn beim ersten mal vorgeschlagen hab (http://puu.sh/djEVR/3d964932ee.jpg)
[Desperate's Hard]
00:21:406 bis 00:41:406 - sehr konsistent mit den betonungen, nice^^
01:19:405 (6,7,1,2,3,4,1,2,3) - würde hier den gleichen rhythmus nehmen wie bei 01:24:739 (3,4,1,2,3,1,2,3,4,5,6), oder?
sonst sehr gute diff
[Damnae's Insane]
00:25:239 (1) - this slider looks a bit weird to me. i think thats because the slider has not symmetrical slider-waypoints.
00:42:406 (1,2) - ctrl+g?
this diff is okay the way it is right now, but less structured than the hard in terms of rhythm/emphasized beats (melody and ephasises were always catched but always slightely different)
[Nemis' Insane]
00:48:572 (4,5,3,4,4,5,1,2) - why do you use those 3/4-sliders, circles here? i cant feel/hear anything in the music supporting this rhythm :(
01:09:405 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,1,2,3) - was pretty touhg for me to find out, which lines you were following in the meldy. i guess you should add some (quiet) soft-finishes at sections like 01:09:905 (3) when you are following the electro line. 01:12:905 (4,1,2,3) - use normal-hitdrum when you follow the deep bass line. of course keep the soft-whistles when you are following the piano. i think you really need some more hitsounds for the support
01:14:739 (1,2,3,4,1,2,3,4,5,6) - same as ^
01:20:072 to 01:27:905 - ^
01:17:405 (1,2,3,4,5,6) - the beats which get emphasized from you object are completely different to the emphasized beats in the piano line, aswell in the drum line :(
01:20:572 (4,5) - here again, why this 3/4-slider, circle?
[Yuzu's Insane]
00:21:406 (1) - you always used a 1/1-slider at 00:26:739 (1,1,1). why not here?
00:49:406 (1,2,3,4,5) - i might be wrong but i dont hear a stream in the music here. to me the stream feels "overmapped"
00:51:739 (7,8,1,2,3,4,5) - ^
00:53:905 (2,3,4) - ctrl+g, plsplspls ("plsplspls" does not need any explanatation)
00:56:072 (1,2,3,4,5) - the stream should start at 00:56:572
01:01:905 (2,3,4) - ctrl+g, plsplspls
01:04:072 (1,2) - i dont understand the use of this 3/4-slider, circle
01:15:905 (1,2,3) - why do you use an (inconsisten and) different rhythm here than at 01:10:572 (1,2,3)
01:29:405 (1,2,3,4,1,2,3,4,1,2,1,2,1) - nice clap :3
[Maolvis' Lunatic]
00:40:072 (1,2,3,1,2,3,4,5) - very nice!


... am a bit tired now, will mod the rest tomorrow
Irreversible

Inyuschan wrote:

Irre's Extra


  1. 00:50:572 (1) - I think you're really missing a note in 00:50:739 - at least for me >< Alright then.
  2. 01:08:739 (3) - Stack with 01:07:572 (2) - maybe? I don't see why, the movement gets quite lost here.
  3. 01:10:572 (1,1,1) - NC spam here is unnecessary if you ask me. Mhh, I rearranged the pattern a bit, it looks better now, but I'd also like to keep it, mabye will change it if really needed.
  4. 01:15:072 (1) - Unnecessary NC.
  5. 01:15:905 (1,1,1) - Same about NC spam.
  6. 01:15:905 (1) - Ctrl+H? eh.. why?
  7. 01:20:072 (1,3) - Maybe you should add a normal-hitnormal clap there. cool
  8. Maybe a nazi mod, but I'm not really good modding Extras... Anyway, pro diff. thx :)

Hope it was helpful. >< Gl~

AnreFM wrote:

[Irre's]
  1. 00:23:739 (5,1) - hmm I feel that the distance of these two is a bit too far imo, sure the flow isn't bad here so it won't be too hard to reach, but it won't hurt to decrease the distance a bit imo considering no other notes are placed this far apart on the map :p nice
  2. 00:34:072 (6,7,8,1) - Eh I think the flow could be improved here with a bit jump imo, I don't really like the jump-less part between (6) and (7) :p So yeah, try to do a bit switching here; use ctrl g on 00:34:406 (7,8) - and also 00:34:739 (1) -, it should looked like this I liked the circular flow here better, so yeah, consider changing this one :3 good point, changed
  3. 01:14:905 - You sure you want to leave this empty? Feels a bit weird imo since it feels like the movement suddenly stopped abruptly here :< yeah, i think it fits the mood.
  4. Nice CS7 Irre :b The flow is really nice, it makes the small circle isn't even a problem as they are actually easy to reach owo Anyway, aside from what I've mentioned, the difficulty is pretty nice already! >v< hehe thanks :D


Anyway awesome map, and great SB too! Good luck everyone! (ノ◕ヮ◕)ノ ~~☆
neonat: fixed all

thanks for the mods o/

http://puu.sh/dmkgs/37c4a726b0.txt
phaZ
no kudosu

[Maolvis' Lunatic]
01:06:572 (9,10,1) - this plays weird, and i cant see why you divide that triplet that way
01:22:322 (6) - more suggestion here, i would put the circle either in the middle of the two sliders or stack it on (7)
01:25:405 (1,2) - they dont follow the flow i think. you should put them both more upwards aswell as the direction of the slider http://puu.sh/dmrfn/577905b017.jpg (rotated the slider by -30°)
01:28:072 (1,2,1,2,3,1,2,3) - ahh, those combo colours and the distance spacing doesnt fit at all. the NCs should be on the finishes. the ds should be "3x circles - jump - 3x circles - jump - 2x circles". right now its so confusing to play imo
01:17:405 (1,2,3,1,2,3,1,2) - maybe add NCs similiar to^
[Irre's Extra]
00:32:739 (3) - it flows better, if the slider would be directed to the right imo http://puu.sh/dmrNC/292a207665.jpg nvm was pointed out by AnreFM
00:34:406 (7,8) - ctrl+g?
00:34:739 (1,2,3,4,5) - this or thisflow better imo. ofcourse you may play around with the ds
00:40:072 (1) - uh, why such a slider? cant feel anything similiar in the music. would be more like http://puu.sh/dmsx7/346edc9873.jpg then, or just remove that edge

[]
wow, you can hear so many streams in the music, but everyone only partially mapped streams then. but then you guys also mapped streams when there where none in the music (they didnt even fit to it imo). but why? :(

every diff was fun and pretty decent at all
Topic Starter
Mao
phaZ

phaZ wrote:

[Easy]
01:06:739 (1,2) - ich versteh zwar den sinn, aber irgendie wirken die nicht wirklich spannend. ich denke das hier passt ganz gut http://puu.sh/djCix/13575d7c27.jpg. sonst ist auch nicht wirklich was "schweres" drinne ... wenns hier schon passt^^
01:18:739 - das gleiche wie ^, nur nicht ganz so schlimm nach meinem empfinden. find ich ganz gut -> http://puu.sh/djCUQ/a1f73e489c.jpg
01:22:739 (1,2,3) - fände das hier nice http://puu.sh/djD1Z/e73f87f10a.jpg

rhythmisch gesehen geht wird die normal fast doppelt so schnell gespielt, kann daher ruhig auch etwas anspruchsvolleere rhythmen an den spannenden stellen haben mM^^ 1/2 Tapping in Easies ist nicht wirklich, was ich möchte, vor all nicht bei 180 BPM. Ich finde auch die Gap passt zu der zwischen Normal und Hard :/

[Normal]
00:21:406 bis 00:41:406 - die section ist zwar relativ abwechslungsreich, aber du bist im allgemeinen sehr unkonsistent was es betonungen angeht, obwohl sich die melodie immer wiederholt, was mich ein bisschen stört. wenns wenigstens ein bisschen gegliedert wäre (anfangs erst rythmen mit weniger betonungen und dann am ende hin mehr, oder ähnlich).. ^^ Hab versucht die für mich wichtigen Noten eigentlich in allen gleich betont zu haben o:
00:26:739 (1,2,3) - iwie hat mich der rhythmus gestört. wenn du die 1/2 mit in betracht beziehst, sollte bei 00:27:072 - was zu drücken sein, sonst würde ich die 1/2 rausnehmen und statdessen 1/1-slider, 1/1-slider oder repeat-1/1-slider, circle
01:18:405 (4,1) - ahh, das geht so gar nicht, finde ich :D. wenn du am rhythmus nicht weiter was verändern willste, dann nimm wenigstens die claps raus, weil die total gegen die betonungen in der melodie gehen. 01:18:739 - hier ist nochmal ne steigerung in der melodie und, du hast in einer syncope um diese stelle drum herum betonungen gemappt (01:18:405 und 01:18:905). wenn du gar nicht der drumlinie folgen wolltest, dann fände ich das hier ganz passend http://puu.sh/djEVR/3d964932ee.jpg. Ich followe hier Piano, also hab ich nicht wirklich auf die Betonung der Drums geachtet. Den 1/1-Repeat Slider hab ich nicht gemacht, um die zwei Noten bei 01:18:072 (3) - verbunden zu haben, weil die für mich zusammen gehören. Hab Clap bei 01:19:739 - removed.

Everything not listed here has been applied! Thanks, Maolvis is up to Elvis.
Krfawy
Why can't I find too many things to change am I that blind or your knowledge about mapping is too well.

General
  1. OK that is the only 1 thing I really want to point: the green combo colour. It is really similar to the blue one and I think you could use something a bit more dark/grey something because they are very similar. Krfawy's example: *CLICK ME*.
Normal
Maybe I just do not play that much as I should to map and mod, but IMO there are some sections that would be mapped a bit easier or you just could get rid of some circles because of quite big amount of objects in some sections since it's only Normal. Now it reminds me something between light Hard and a bit too hard Normal.
  1. 00:27:239 (2) - I just don't like this triplet because I think this could be emphasized as at the very beginning of the map (by avoiding making 00:21:906 - this moment sounded).
  2. 00:41:572 (1,2,3,1) - I don't like the idea of making that reversing slider as the 1st of this combo since I can remember it as a torture when I was learning Normals (GOLDEN MEMORIES 2k12). I just think one of those or similar examples could be more comfortable to play this moment -> *CLICK ME PLEASE*
  3. 01:19:405 (3,4) - I don't think it's a good idea to make two circles before the harder part of this section since it's not a kiai yet and newbies will be exhausted after clicking that much. You know, a 1/2 slider would be easier for them to click since this diff isn't that easy.
Yuzu's Pants
  1. 00:37:406 (1) - Yuzu. My deer maskot. o3o Can you make something different than this ugly slider which looks ugly and makes me feel bad? ;_; IDK anything, for example this: *CLICK ME PLEASE* or anything else, but now it looks unapetizing and random if we compare it to the rest of the map.
PantsuVersible's Extra
  1. 00:42:072 (3) - Have you forgot about clap or haven't? Because if it's on a purpose, then I do not get this purpose since it's calling for a clap even if it's a pure piano sounds with a clap sounds in the song.
  2. Why not CS6.9 or CS7? o3o
If I ever become a BAT you know where to find me since I can't find anything more, like really. It's not the very 1st time and it's not funny. ._. Cowgratulations for such a beautiful mapset and good luck with pushing it forward! :3

LVU Krfawy! o3o
Topic Starter
Mao

Krfawy wrote:

Normal
  1. 00:41:572 (1,2,3,1) - I don't like the idea of making that reversing slider as the 1st of this combo since I can remember it as a torture when I was learning Normals (GOLDEN MEMORIES 2k12). I just think one of those or similar examples could be more comfortable to play this moment -> *CLICK ME PLEASE* You think so? Other modders suggested this and I like how it splits up the lower piano notes. Let me think about this a bit more.
  2. 01:19:405 (3,4) - I don't think it's a good idea to make two circles before the harder part of this section since it's not a kiai yet and newbies will be exhausted after clicking that much. You know, a 1/2 slider would be easier for them to click since this diff isn't that easy. It's to emphasize the stronger notes here, going to change if it bothers more people.
Fixed the rest. Combo Color is going to be fixed once the others have applied your mod to their difficulties!
Natteke desu
fixed NC and stack from Inyuschan's mod, last two from neonat's one (don't really liked spinners to be honest) and nothing from phaZ's, sorry i don't see any problems with that NC's, moreover, actually there is no "finish" sounds in music but only added hitsounds so i don't think that it should be used like this, also NCing here is more about patterns, not about things in music, about other suggestions... Well, don't really like it sorry.
SPOILER
[HitObjects]
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459,378,83072,1,8,1:2:0:0:
346,270,83239,1,2,0:1:0:0:
512,206,83405,1,0,0:0:0:0:
476,214,83489,1,2,0:0:0:0:
441,205,83572,1,2,0:0:0:0:
414,180,83655,1,8,0:0:0:0:
385,203,83739,2,0,L|401:98,1,90,8|8,1:2|0:0,0:0:0:0:
508,319,84072,5,4,1:2:0:0:
222,270,84239,1,0,0:0:0:0:
244,180,84405,5,0,1:2:0:0:
303,248,84572,1,4,1:2:0:0:
138,280,84739,1,2,0:1:0:0:
162,197,84905,1,2,1:0:0:0:
287,329,85072,1,4,1:2:0:0:
199,347,85239,1,2,0:1:0:0:
12,117,85405,6,0,P|63:145|149:110,1,135,6|0,1:0|0:0,0:0:0:0:
159,149,85739,1,8,1:2:0:0:
244,233,85905,2,0,L|257:36,1,180,2|0,0:1|0:0,0:0:0:0:
154,235,86405,1,8,1:2:0:0:
327,268,86572,1,2,0:1:0:0:
166,311,86739,1,0,0:0:0:0:
289,341,86905,1,2,0:1:0:0:
113,374,87072,1,8,1:2:0:0:
81,378,87155,1,0,0:0:0:0:
49,381,87239,1,2,0:1:0:0:
0,240,87405,1,0,0:0:0:0:
98,148,87572,5,2,1:0:0:0:
174,261,87739,1,8,1:2:0:0:
74,348,87905,1,2,1:0:0:0:
0,240,88072,5,4,1:2:0:0:
9,85,88239,1,2,1:0:0:0:
29,6,88405,5,0,1:0:0:0:
44,158,88572,1,4,1:2:0:0:
56,310,88739,1,2,1:0:0:0:
54,384,88905,5,0,1:0:0:0:
69,231,89072,1,4,1:2:0:0:
93,79,89239,1,2,1:0:0:0:
156,288,89405,6,0,L|220:248,1,45,4|0,1:2|1:0,0:0:0:0:
221,96,89572,2,0,L|244:161,1,45,2|0,1:0|1:0,0:0:0:0:
394,243,89739,2,0,L|337:235,1,45,2|0,1:0|1:0,0:0:0:0:
258,211,89905,1,4,1:2:0:0:
258,211,89989,1,0,1:0:0:0:
258,211,90072,1,4,1:2:0:0:
146,188,90239,5,2,0:1:0:0:
288,315,90405,1,2,0:1:0:0:
334,126,90572,1,0,1:0:0:0:
334,126,90655,1,0,1:0:0:0:
334,126,90739,1,4,1:0:0:0:
Topic Starter
Mao
Updated o/
Irreversible

phaZ wrote:

[Irre's Extra]
00:32:739 (3) - it flows better, if the slider would be directed to the right imo http://puu.sh/dmrNC/292a207665.jpg nvm was pointed out by AnreFM
00:34:406 (7,8) - ctrl+g? no
00:34:739 (1,2,3,4,5) - this or thisflow better imo. ofcourse you may play around with the ds eh i'm not sure but why is the whole rotated? even that makes it flow worse..
00:40:072 (1) - uh, why such a slider? cant feel anything similiar in the music. would be more like http://puu.sh/dmsx7/346edc9873.jpg then, or just remove that edge nice, thanks
Krwafy: added

http://puu.sh/dBxco/c2bb888901.txt
Topic Starter
Mao
Updated :3
Kazuya
Hello, Happy New Year. \o Sorry for late, holidays were. ;w; Attention! These are just ideas!

[Irre]

00:22:072 (3) - What would happen if you follow the piano? I think, better than 1/1 slider. Examples: - http://puu.sh/dVwA7/e2f3bd7182.jpg
- http://puu.sh/dVwFH/a79b8b460b.jpg

Use this similar. :3

00:32:072 (1) - Follow the piano!

00:34:739 (1,2,3) - 00:35:072 - 1/2 slider is better fits the piano! Timeline: http://puu.sh/dVwRn/fb50a80b69.jpg

00:37:406 (1) - Same as 00:32:072 (1) -
00:40:072 (1) - ^

00:41:739 (1,2,3,4,5,6,1) - 00:42:406 (5,6,1) - This jump little random. :/ Pattern example: http://puu.sh/dVxqj/785b8ccdc8.jpg Use this similar! :3

00:48:572 (3,4,5,6,7) - This is 1/4? Please, don't use stream, because this 1/4 is no clearly audible. Use 1/1 slider, follow the piano.

00:49:572 (2) - This is 1/4 beat! Create triplet.

00:51:239 (6,7,8) - This 1/4 is no clearly audible. Please, use 1/2 slider, follow the piano. Timeline: http://puu.sh/dVy0Z/240eb81cb4.jpg

00:58:155 - Missing circle! Put it here! Here's a clearly audible drum, strange if skipped.

00:59:239 (2,3,4,5,6) - Same as 00:48:572 (3,4,5,6,7) - Please, follow the piano!

01:01:239 (1,2,3) - Same as 00:51:239 (6,7,8) -

01:07:905 (4) - Hey! Pattern idea: http://puu.sh/dVyuf/c2d442caff.jpg Please, use this similar! Better, and pretty! :3

01:12:072 (1) - I don't think that reverse slider is good here. I think it's 1/2 part. :/

01:30:239 (2) - This 1/2 slider is random. :/ Please, use circle, and use similar pattern: http://puu.sh/dVyVf/201fed1b48.jpg

[Lunatic]

00:24:739 (4) - 1/1 slider? Please, follow the piano! If there is no 1/1 slider here 00:22:072 (5,6,7) - , shouldn't be here either: 00:24:739 (4) -

00:27:406 (3) - ^

00:35:572 - Please, put circle here! Strangely, if there is no circle here. :/

00:38:239 - ^

00:58:488 (6,8) - I think, delete this circles, follow the piano.

00:58:739 (1,2,3,4,5) -

01:02:072 (3) - Create triplet, or reverse slider. There is 1/4 sound!

01:02:405 (4,1,2) - I think 1/2 slider is not fit the piano! Please use this: http://puu.sh/dVzNr/ec6c6cad53.jpg 1/2 slide is better fits here: 01:02:572 -

01:08:322 (5) - Delete circle, because there is no stronger beat.

01:09:072 (10,11,12) - Triplets is really fit here? I think there is no 1/4 sound.

01:22:322 (6) - This 1/4 jump random, and there is no stronger beat. Delete circle.

01:27:072 (8,9,10) - Triplet problem. 1/2 slider is better here, and it's no 1/4 part.

01:30:655 (4) - Delete circle. Unnecessary, and there is no stronger beat!

[Yuzu]


00:26:739 (1) - Same as... Follow the piano. Three circle is better, or put 1/2 sliders here: 00:26:739 - 00:27:072 -

00:32:072 (1) - ^ I know. Crash sound is long, but... it's okay. :/ Don't be the same as the other diffis.

00:49:489 (2) - I think delete this circle, because there is no stronger sound.

01:11:989 (7) - Delete circle, because there is no stronger beat.

01:12:572 (3,4,5,6,7) - This part calm, and 1/4 sounds is very low. Please, follow the stronger sound. Use this similar: http://puu.sh/dVPTb/1142b3c1fb.jpg

01:19:405 (1,2,3) - This 1/4 slider jump is not fit here. Please, follow the piano, use 1/2 sliders or circles.

01:30:072 (1,2,1,2) - Same as ^

[Nemis]

00:23:989 (5) - Delete circle. Overmapped, unnecessary, and there is no strong beat here.

00:29:322 (7) - ^

00:34:656 (6) - ^

00:39:989 (5) - ^

00:49:822 (3) - Here indeed is a strong sound? Delete circle.

Put circles here: 00:49:656 - 00:49:989 -. There are sounds, but here is not: 00:49:822 (3) -

00:55:155 (3) - Same as 00:49:822 (3) - and put circles here: 00:54:989 - 00:55:322 -

00:58:322 (7) - Huh, move circle here: 00:58:155 - because more suitable here, and this sound is stronger.

01:07:072 (2) - This long slider is not fit here. Please, follow the drums, or piano. 1/2 slider, or circles better fits here.

01:22:655 (6) - Delete this circle. Same as 00:49:822 (3) -

01:24:989 (6) - ^

01:27:572 (4,5) - CTRL + G, make little jump!

01:30:072 (6,7,8,9,10,11,12,13,1) - Please, follow the piano!

[Damnae]

00:25:656 (2) - Delete circle. Overmapped, unnecessary, and there is no strong beat here.

00:35:406 (4,1) - This jump is not too big? This sliders is very slow, and it's calm part. I think, don't use very high distance snap. Very unconfortable.

00:36:322 (2) - Same as 00:25:656 (2) -

00:41:656 (2) - ^

01:29:406 (1,2,3,4,5,6,7,8) - I think, follow the piano. 1/4 sounds is little low.

[Hard]

00:41:739 (3) - Really Necessary? 1/2 slider, or circle is better, because there is no stronger sound here: 00:41:822 -

00:59:905 (1) - Move slider here: x: 464 y: 41 Looks better overlap.

01:04:572 (3) - same as ^ Move here: x: 493 y: 260

01:29:405 (1,2,3,4,5) - Same as other difficulties. Use 1/2 sliders, and 1/2 circles. Follow the piano ~

[Normal]

Better difficulty spread:

AR: 5
OD, HP: 4, because 5 is a bit thick
CS: 3, plz!

Uhh. Many 1/2 short sliders, and circles is little hard, and this song is fast. (180 BPM) This is a rather difficult normal. :/ It's just an opinion.

[Easy]

00:45:406 - Put break here.

Okay.

Good luck!
Topic Starter
Mao

Kazuya wrote:

H
[Lunatic]

00:24:739 (4) - 1/1 slider? Please, follow the piano! If there is no 1/1 slider here 00:22:072 (5,6,7) - , shouldn't be here either: 00:24:739 (4) - Kinda following drums here and also I don't really want to map just continuous 1/2 for variation :/

00:27:406 (3) - ^ ^

00:58:488 (6,8) - I think, delete this circles, follow the piano. Following drums. Piano notes are covered all as well so I think it's fine.

Rest is for Elvis o/

[Normal]

Better difficulty spread:

AR: 5
OD, HP: 4, because 5 is a bit thick
CS: 3, plz!
Adjusted the OD. The AR and Circlesize fit the spread imo.

Uhh. Many 1/2 short sliders, and circles is little hard, and this song is fast. (180 BPM) This is a rather difficult normal. :/ It's just an opinion. The normal is quite hard because the Hard is pretty dense so that it fits the spread :3

[Easy]

00:45:406 - Put break here. Added.

Okay.

Good luck!
Thanks o/
Irreversible

Kazuya wrote:

Hello, Happy New Year. \o Sorry for late, holidays were. ;w; Attention! These are just ideas!

[Irre]

00:22:072 (3) - What would happen if you follow the piano? I think, better than 1/1 slider. Examples: - http://puu.sh/dVwA7/e2f3bd7182.jpg
- http://puu.sh/dVwFH/a79b8b460b.jpg Good.
Use this similar. :3
00:32:072 (1) - Follow the piano! Not here, because I think the downbeat is better expressed like that; changed it at another part tho.
00:34:739 (1,2,3) - 00:35:072 - 1/2 slider is better fits the piano! Timeline: http://puu.sh/dVwRn/fb50a80b69.jpg That's ok imo, gives some nice variation.
00:37:406 (1) - Same as 00:32:072 (1) -
00:40:072 (1) - ^
00:41:739 (1,2,3,4,5,6,1) - 00:42:406 (5,6,1) - This jump little random. :/ Pattern example: http://puu.sh/dVxqj/785b8ccdc8.jpg Use this similar! :3 Your point is valid, but not sure if I'll take it yet.
00:48:572 (3,4,5,6,7) - This is 1/4? Please, don't use stream, because this 1/4 is no clearly audible. Use 1/1 slider, follow the piano. I can hear 1/4 here.
00:49:572 (2) - This is 1/4 beat! Create triplet. Can't really hear the 1/4 here tho..
00:51:239 (6,7,8) - This 1/4 is no clearly audible. Please, use 1/2 slider, follow the piano. Timeline: http://puu.sh/dVy0Z/240eb81cb4.jpg This one is even more audible than the other one.
00:58:155 - Missing circle! Put it here! Here's a clearly audible drum, strange if skipped. Well now I'm following the piano, because they lead in the next part really nicely, so I express it with a jump. The drum doesn't seem important to me.
00:59:239 (2,3,4,5,6) - Same as 00:48:572 (3,4,5,6,7) - Please, follow the piano!
01:01:239 (1,2,3) - Same as 00:51:239 (6,7,8) -
01:07:905 (4) - Hey! Pattern idea: http://puu.sh/dVyuf/c2d442caff.jpg Please, use this similar! Better, and pretty! :3 Cool.
01:12:072 (1) - I don't think that reverse slider is good here. I think it's 1/2 part. :/ I disagree, I like it.
01:30:239 (2) - This 1/2 slider is random. :/ Please, use circle, and use similar pattern: http://puu.sh/dVyVf/201fed1b48.jpg Changed.
Thanks for the mod!

http://puu.sh/e3LJn/4f54d1269d.txt
Kaguya Hourain
IRRE BACKSUMMONED ME

General
  1. soft-hitclap has a 570μs (microsecond) delay, which equals to 0,57ms delay. Not sure if it's fine or not but I cut the .wav's offset so that it has as little delay as possible (~2μs = 0,002ms): http://puu.sh/e3OSv.wav
  2. Not sure how storyboarding works but if you don't need to redo file locations for the storyboard you could send all elements in a folder to make it easier to study.
  3. 00:20:075 - Pretty sure you should start the offset here since some difficulties use the first two beats of the song. (Yes this is +3 offset because the current one is off)
  4. Source is: 東方星蓮船 ~ Undefined Fantastic Object
    Translated to: Touhou Seirensen ~ Undefined Fantastic Object. <-- Should probably be added to tags along with the number 12 since this is the 12th official installation to the touhou series (obviously not the UFO part).
    Touhou Seirensen translates to: Star-Lotus Ship of the East if you want to add this to tags as well.
    Should probably add Hijiri Byakuren to tags since she is the stage's boss, which is stage 6 btw and that should be added to tags as well.
    I don't think I'm missing anything else.

Easy
  1. People are too afraid of OD3
  2. 00:42:742 (1) - Circle before spinner pls.
  3. 00:48:075 (1) - Suggesting to skip the clap and extend slider by 1/2. I don't feel the end really. Feels too short for held I would love to see it end on the piano beat. Same for 00:53:408 (1) - this, 00:58:742 (1) - this 01:04:075 (1) - and this
  4. 01:20:075 (1) - Oh baby yes!
  5. 01:25:408 (1,2) - This is the best one~
  6. Diggin this diff no real issues here o7

Normal
  1. 00:30:072 (3) - Would love to see this shortened by a half beat and a circle added on the red tick to signify the dragged beat's end and then the start of the new beat there a little better.
  2. 00:38:072 (2) - Not sure about this one. It breaks the consistency you had in the rest of your patterns, try to make it like the others!
  3. 00:39:739 - You are definitely missing a beat here.
  4. Kiai #1 was beautiful
  5. Same for Kiai #2

Desperate's Hard
  1. Wow a guest I did not expect hi!
  2. Really? OD6?? With AR8??? I will not take spread as an answer lower the AR AND increase the OD.
  3. 00:25:572 (2) - While you keep the 1/2 consistent everywhere else this is a full beat slider. You should probably change that :P
    Same applies for
    00:36:239 (2) - here.
  4. 01:14:072 - 01:14:739 - Unused green lines please remove.
  5. Hitsound mod incoming:
  6. 00:50:072 (3) - Normal whistle here instead of 4, maybe add a soft whistle on 4 dunno
  7. 00:51:906 (1,2) - Remove whistles from sliderend and circle they feel unnecessary.
  8. 00:52:739 (3) - Normal whistles instead of soft finishes on the white ticks would do this justice. If you add whistle on second white tick you might wanna make a couple of half sliders tbh to accentuate the histounding better.
  9. 00:53:739 (2) - Maybe add a whistle?
  10. 00:54:405 (4) - Same
  11. 00:57:239 (1,2) - Remove whistle from sliderend get a whistle on 2's start
  12. 00:58:739 (1) - Add whistle
  13. 00:59:072 (2) - Same
  14. 01:01:072 (5) - This sounds okay with the hitsounds themselves but the normal whistle in the sliderend is a bit too strong so I would suggest you make two circles out of this.
  15. 01:03:405 (3) - Normal whistle at the start instead of soft. I actually don't feel the slider here because of all the hitsounds you have in every one of its ticks. You might want to make this three circles or something. OR at least remove the reverse.
  16. 01:04:405 (2) - Whistle pls
  17. 01:05:072 (4) - Same.
  18. 01:06:739 (1) - Saaaaaame~
  19. 01:07:239 (3) - Whistle here too
  20. 01:07:905 (6) - Aaaaand here
  21. 01:21:905 (2) - Weaker sounds on sliderstart and really strong ones (and double in count) on its end? Big no! Make this a half slider + circle with the same hitsounds.
  22. 01:24:405 (2) - Soft addition to sliderstart while there is no hitsound :P Add a normal hitwhistle here.

Damnae's Insane
  1. O hi Damnae! o/
  2. 00:21:406 (3) - You should probably NC here.
  3. 00:25:239 (1,2,3) - I uh don't hear any triples in the music???????
  4. 00:35:906 (1,2,3) - ???????
  5. 00:42:572 (2) - I don't really fancy the slider with the hitfinish at the end. Probably two circles would work better.
  6. 00:49:406 (1) - Starting a jump pattern from a reverse slider's sliderend which is supposed to be part of the jump sequence plays awkward and might lead to unfair breaks. You should probably remove the reverse and place a circle somewhere around 444|311?
  7. 00:55:405 (3) - Shorten this by 1/4 and add a circle. It feels awkward ending the slider there. Same for 01:06:072 (3) - here.
  8. 00:57:739 (2) - Same sliderend into jumps suggestion as above.
  9. 01:00:405 (2,3,4) - This plays a little better because of the slider there but I would still make slider 2 a half slider and start with a circle on the white tick.
  10. I really like the 1/1 sliderpairs in this map they are very simple and play really well!

Nemis' Insane
  1. Hey there o/
  2. You can't really have Damnae's diff have higher OD now can you
  3. 00:23:739 (4,5,1) - There's really not any fourth beats in the music here...
  4. 00:29:239 (6,7,1) - Or here.
  5. 00:34:406 (5,6,1) - ....meh
  6. 00:39:739 (4,5,1) - Yes.
  7. 01:05:739 (2,3) - Starting slider there ends it where a strong beat ends which is not very nice to play. You should start the slider at 2 and circle after.
  8. Pretty fun to play otherwise o/

Yuzu's Insane
  1. Oh look a Yuzu! THAT'S unexpected :^)
  2. GOOD FUCKING GOD PLEASE GO OD8
  3. Shame on me I found nothing.

Maolvis' Lunatic
  1. Maolvis hue
    OD7 whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
    Do you all have something against OD8 or something.... It's not like it's HARD to play...
  2. 00:21:406 (3) - NC this?
  3. 00:35:406 (3,4,5,1) - While I like the concept of skipping those beats I am not sure about how the consistency of the map would be like if you kept this. Same thing applies 00:38:072 (3,4,5,1) - Here
  4. 00:42:822 (1,1) - Make first spinner end 00:45:656 - here and start next spinner 1/4 after it. Currently the spinners symbolize nothing and are just there for some reason. That way they at least have some sort of meaning.
  5. 00:49:906 (3) - Remove this whistle it confused the hell outta me while I was playing :^)
  6. 01:01:905 (2,3) - Doesn't really flow well imo. Heck I don't even think the slider is fitting there. It should probably turn to two circles or something.
  7. 01:29:405 (1,2,3) - My hormones and my whole being is asking for a perfect triangle formed from the sliders here. It's easy, copypaste slider, rotate by 120 degrees, done!
  8. 01:30:739 (5) - NC for shits and giggles?
  9. Fun~

Irre's Extra
  1. Hej
  2. Where's good ol' cs4.5 :^)
  3. Maybe OD9 cuz Extra?
  4. 00:28:406 (1,2,3,4) - Music here goes strong beat - weak beat - strong beat - weak beat. You go down - up - down - up. I would suggest you go up - down - up - down using ctrl + J and 2.00DS from previous slider.
  5. 00:37:406 (1) - Ehhhh why break consistency :^( Did you run out of space? :P
  6. 00:41:739 (1,2,3,4,5,6,1) - Triangles ♥
  7. 00:42:822 (1,1) - Thank you so much for this actually.
  8. 00:50:572 (4) - Ew can't you hear the downbeat on the slider? Start it ON the downbeat by removing one reverse and adding a circle on the red tick prior to it at about 393|204
  9. 00:53:072 (2,3,1,2,3,1,2,3) - Pointless symmetry 8-)
  10. 01:10:572 (1,1,1) - Why NC spam here? There's not SV changes or anything and well music just repeats itself.
  11. 01:15:905 (1,1,1) - Same tbh
  12. Cool diff liking it!

That's all from me~

Good luck have fun! o7
Irreversible

Kaguya Hourain wrote:

IRRE BACKSUMMONED ME

Irre's Extra
  1. Hej
  2. Where's good ol' cs4.5 :^)
  3. Maybe OD9 cuz Extra? Ok!
  4. 00:28:406 (1,2,3,4) - Music here goes strong beat - weak beat - strong beat - weak beat. You go down - up - down - up. I would suggest you go up - down - up - down using ctrl + J and 2.00DS from previous slider. I rarely change patterns for reasons like that.. but this made so much sense, i couldn't deny it lol fixed
  5. 00:37:406 (1) - Ehhhh why break consistency :^( Did you run out of space? :P No, but I think some variation is important in this part.
  6. 00:41:739 (1,2,3,4,5,6,1) - Triangles ♥ :D
  7. 00:42:822 (1,1) - Thank you so much for this actually. you're welcome?
  8. 00:50:572 (4) - Ew can't you hear the downbeat on the slider? Start it ON the downbeat by removing one reverse and adding a circle on the red tick prior to it at about 393|204 fair enough
  9. 00:53:072 (2,3,1,2,3,1,2,3) - Pointless symmetry 8-) haha
  10. 01:10:572 (1,1,1) - Why NC spam here? There's not SV changes or anything and well music just repeats itself.
  11. 01:15:905 (1,1,1) - Same tbh mhh i'd like to keep them
  12. Cool diff liking it! Glad you like it!

That's all from me~

Good luck have fun! o7
I liked the mod, thanks!
http://puu.sh/e4IXx/e6098e398b.txt
HabiHolic


your request

[General]

  1. None~
[Easy]

  1. 00:31:739 (4) - this is cahnge Normal samplset? i think change batter
  2. 00:42:406 (4) - flow is bad. this note move 232:200?
  3. 00:48:072 (1) - i think head finish additions soft sound batter.
  4. 01:18:739 - Normal sampleset add here
  5. 01:20:072 (1) - same 00:48:072 (1) -this
  6. 01:23:572 (2) - How about this patten?
[Normal]

  1. 00:31:572 (3) - hmm this note don't need imo
  2. 01:06:739 (1) - I think it's okay slider curve

  3. 01:08:239 (1,2) - One slider is not difficult for the pattern.
  4. 01:18:072 (3) - head is add normal semplset?
[Desperate's Hard]

  1. 00:24:406 (2) - how about Ctrl+G? add some fun elements to make the jump
  2. 00:35:073 (2) - Ctrl+G? is flow batter
  3. 00:58:405 (4,5,6,7) - Create an additional battered repeatedly slider.
  4. 01:08:739 (3,4,5,6) - same (^)
  5. 01:14:072 - 01:14:739 - what's this green line?
  6. 01:30:072 (6) - NC
[Damnae's Insane]

  1. 00:31:406 (3) - how about Ctrl+G?
  2. 00:42:406 (1) - hmm. this delete NC here
  3. 00:42:906 ~ 00:45:572 - you can add this part break time
  4. 01:01:072 (4) - How blanket format?
[Yuzu's Insane]

  • 00:30:072 (4) - Ctrl+G

    good diff!
[Nemis' Insane]

  1. 00:53:072 (1,2) - this flow bad. Ctrl+G please
that all. Best of Luck~
ryuu
hello pro mappers
as requested
ignorethismod

easy

00:40:072 (1) - this should be a little closer because of ds. and mb something this?
01:24:572 (3) - red point is absolutely invisible in game. so. idk. remove it and just make blanket?

normal

00:54:572 (1) - mb this? more sweet for me. and if u do this, remember replace following objects

desperate's hard

00:23:739 (6) - put a little lower, because for me it's too close

yuzu's insane

00:37:406 (1) - 00:54:739 (1) - this angles via red point ._. just unfitting for me.
01:08:405 (1,2,3,4,1,2,3,4,1,2,3,4,1) - cool.

maolvis

00:37:406 (1,2) - очень странный паттерн
00:39:739 (5) - не ставить его под пред.? а левее?
01:15:905 (1,2,3) - looks not so cool as would like /me runs

other diffs just too awesome to exist.
goodluckhavefun.
Topic Starter
Mao
Updated Irre's diff, going to fix mine once I don't feel like falling asleep o/
Topic Starter
Mao
Kaguya

Kaguya Hourain wrote:

Easy
  1. 00:48:075 (1) - Suggesting to skip the clap and extend slider by 1/2. I don't feel the end really. Feels too short for held I would love to see it end on the piano beat. Same for 00:53:408 (1) - this, 00:58:742 (1) - this 01:04:075 (1) - and this Problem is that I'm not a friend of 3/2 in Easies and I think this fits according to the drums. The other ones follow the instrument in the background-

Normal
  1. 00:38:072 (2) - Not sure about this one. It breaks the consistency you had in the rest of your patterns, try to make it like the others!
  2. 00:39:739 - You are definitely missing a beat here. Keeping this for now to have some variety.

Maolvis' Lunatic
  1. Maolvis hue
  2. 00:21:406 (3) - NC this? Fixed, rest is for Elvis.

HabiHolic

HabiHolic wrote:

[Normal]
  1. 01:08:239 (1,2) - One slider is not difficult for the pattern. Emphasis feels more intuitive for me here :<

ryuu

ryuu wrote:

easy

00:40:072 (1) - this should be a little closer because of ds. and mb something this? But this follows the previous slider's curve D:
normal

00:54:572 (1) - mb this? more sweet for me. and if u do this, remember replace following objects Hm, I'll see what to do with this but I really like it and therefore gonna keep it for now.

maolvis
01:15:905 (1,2,3) - looks not so cool as would like /me runs Fixed

Thanks guys! Fixed what is not listed here.
@Kaguya's general: I'll apply that once the others applied your mod.
Myxo

ryuu wrote:

desperate's hard

00:23:739 (6) - put a little lower, because for me it's too close I don't see the problem tbh, and I want to keep the stack

HabiHolic wrote:

[Desperate's Hard]

  1. 00:24:406 (2) - how about Ctrl+G? add some fun elements to make the jump I don't want to have too many jumps in this calm section, look at the star rating ;w;
  2. 00:35:073 (2) - Ctrl+G? is flow batter don't really think so
  3. 00:58:405 (4,5,6,7) - Create an additional battered repeatedly slider. Nah, I need some 1/4 for the spread and it plays well for Hard
  4. 01:08:739 (3,4,5,6) - same (^) ^
  5. 01:14:072 - 01:14:739 - what's this green line? Removed
  6. 01:30:072 (6) - NC doesn't follow my pattern

Kaguya Hourain wrote:

IRRE BACKSUMMONED ME
Desperate's Hard
  1. Wow a guest I did not expect hi!
  2. Really? OD6?? With AR8??? I will not take spread as an answer lower the AR AND increase the OD. OD 6.5 is all the I can do without hurting the spread, also a lower AR would make this unplayable
  3. 00:25:572 (2) - While you keep the 1/2 consistent everywhere else this is a full beat slider. You should probably change that :P
    Same applies for
    00:36:239 (2) - here. Some variation doens't hurt :b
  4. 01:14:072 - 01:14:739 - Unused green lines please remove. ye
  5. Hitsound mod incoming:
  6. 00:50:072 (3) - Normal whistle here instead of 4, maybe add a soft whistle on 4 dunno
  7. 00:51:906 (1,2) - Remove whistles from sliderend and circle they feel unnecessary.
  8. 00:52:739 (3) - Normal whistles instead of soft finishes on the white ticks would do this justice. If you add whistle on second white tick you might wanna make a couple of half sliders tbh to accentuate the histounding better.
  9. 00:53:739 (2) - Maybe add a whistle?
  10. 00:54:405 (4) - Same
  11. 00:57:239 (1,2) - Remove whistle from sliderend get a whistle on 2's start
  12. 00:58:739 (1) - Add whistle
  13. 00:59:072 (2) - Same
  14. 01:01:072 (5) - This sounds okay with the hitsounds themselves but the normal whistle in the sliderend is a bit too strong so I would suggest you make two circles out of this.
  15. 01:03:405 (3) - Normal whistle at the start instead of soft. I actually don't feel the slider here because of all the hitsounds you have in every one of its ticks. You might want to make this three circles or something. OR at least remove the reverse.
  16. 01:04:405 (2) - Whistle pls
  17. 01:05:072 (4) - Same.
  18. 01:06:739 (1) - Saaaaaame~
  19. 01:07:239 (3) - Whistle here too
  20. 01:07:905 (6) - Aaaaand here
  21. 01:21:905 (2) - Weaker sounds on sliderstart and really strong ones (and double in count) on its end? Big no! Make this a half slider + circle with the same hitsounds.
  22. 01:24:405 (2) - Soft addition to sliderstart while there is no hitsound :P Add a normal hitwhistle here.
I looked over the hitsounding again, but I denied most of your hitsound suggestions since they didn't fit my style, sorry.

Kazuya wrote:

[Hard]

00:41:739 (3) - Really Necessary? 1/2 slider, or circle is better, because there is no stronger sound here: 00:41:822 - The sound is from the instrument I am following so keep

00:59:905 (1) - Move slider here: x: 464 y: 41 Looks better overlap. not really my taste, sry

01:04:572 (3) - same as ^ Move here: x: 493 y: 260 ^

01:29:405 (1,2,3,4,5) - Same as other difficulties. Use 1/2 sliders, and 1/2 circles. Follow the piano ~ o.o But the drums are much stronger here
Thanks everyone! o3o

osu file format v13

[General]
AudioFilename: Tsukasa - Heat of Bramble.mp3
AudioLeadIn: 1000
PreviewTime: 48072
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Heat of Bramble
TitleUnicode:Heat of Bramble
Artist:Tsukasa
ArtistUnicode:矢鴇つかさ
Creator:Mao
Version:Desperate's Hard
Source:Touhou
Tags:Sound Online Hydrangea Damnae Nemis Desperate-kun Irreversible EvilElvis Yuzu- 法界の火 Fires of Hokkai
BeatmapID:530120
BeatmapSetID:227529

[Difficulty]
HPDrainRate:6
CircleSize:3.7
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

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Maruyu
phaZ

phaZ wrote:

[Yuzu's Insane]
00:21:406 (1) - you always used a 1/1-slider at 00:26:739 (1,1,1). why not here? i kinda wanted the 1/1 where it is because it emphasizes the jump a bit better, but either way is fine imo
00:49:406 (1,2,3,4,5) - i might be wrong but i dont hear a stream in the music here. to me the stream feels "overmapped" its fine~
00:51:739 (7,8,1,2,3,4,5) - ^ ^
00:53:905 (2,3,4) - ctrl+g, plsplspls ("plsplspls" does not need any explanatation) i prefer as is
00:56:072 (1,2,3,4,5) - the stream should start at 00:56:572 the stream where is is fine, im not adding the stream where you say because my circles are mapping the dominant sound
01:01:905 (2,3,4) - ctrl+g, plsplspls read above
01:04:072 (1,2) - i dont understand the use of this 3/4-slider, circle it's here to add both a dragging feeling and making the tail clickable
01:15:905 (1,2,3) - why do you use an (inconsisten and) different rhythm here than at 01:10:572 (1,2,3) fixed
01:29:405 (1,2,3,4,1,2,3,4,1,2,1,2,1) - nice clap :3

@Krfawy, no :3

Kazuya

Kazuya wrote:

[Yuzu]


00:26:739 (1) - Same as... Follow the piano. Three circle is better, or put 1/2 sliders here: 00:26:739 - 00:27:072 - declined previously, I really like how it fits as is with the finish hitsound, so keeping it >w<

00:32:072 (1) - ^ I know. Crash sound is long, but... it's okay. :/ Don't be the same as the other diffis.

00:49:489 (2) - I think delete this circle, because there is no stronger sound. nah I think its fine

01:11:989 (7) - Delete circle, because there is no stronger beat. ^

01:12:572 (3,4,5,6,7) - This part calm, and 1/4 sounds is very low. Please, follow the stronger sound. Use this similar: http://puu.sh/dVPTb/1142b3c1fb.jpg i think the sound is loud enough to be played as is

01:19:405 (1,2,3) - This 1/4 slider jump is not fit here. Please, follow the piano, use 1/2 sliders or circles. should be fine, the sliders follow the piano melody

01:30:072 (1,2,1,2) - Same as ^ ^

@Kaguya, OD7 fits better with the other insanes, if any changes are made I will consider changing OD

@HabiHolic, no change :3

@ryuu, also no change :3

thank you all for your effort, my babies <3

code for mao-tan
osu file format v14

[General]
AudioFilename: Tsukasa - Heat of Bramble.mp3
AudioLeadIn: 1000
PreviewTime: 48072
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21406,42739,45739,48072
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Heat of Bramble
TitleUnicode:Heat of Bramble
Artist:Tsukasa
ArtistUnicode:矢鴇つかさ
Creator:Mao
Version:Yuzu's Insane
Source:Touhou
Tags:Sound Online Hydrangea Damnae Nemis Desperate-kun Irreversible EvilElvis Yuzu- 法界の火 Fires of Hokkai
BeatmapID:531114
BeatmapSetID:227529

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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//Break Periods
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quiz-chan_DELETED
drei Insanes...

nimmst auch zwei Hards?
Topic Starter
Mao
Nicht wirklich. Willst du, dass das Set noch größer wird? ;_; kill me

Updated with Nemis' and Yuzu's diffs, waiting for Damnae!
Damnae
SPOILER
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Title:Heat of Bramble
TitleUnicode:Heat of Bramble
Artist:Tsukasa
ArtistUnicode:矢鴇つかさ
Creator:Mao
Version:Damnae's Insane
Source:Touhou
Tags:Sound Online Hydrangea Damnae Nemis Desperate-kun Irreversible EvilElvis Yuzu- 法界の火 Fires of Hokkai
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Applying mods before Mao eats me.
New d.png here to replace for the storyboard.

Thanks for the mods!
Topic Starter
Mao
Thanks :3 Updated!
Going to change mp3 and tags etc. tomorrow hopefully

Edit: Screw timing q.q
Topic Starter
Mao
Everything should be updated now :3/
Nyukai
[Easy]

  1. 00:42:701 (5,1) - You could remove the note and make spinner start earlier. Would be easier for beginner players imo.
  2. 01:09:367 (3) - I think here should be a NC due stanza and also it would mark it comes a break, idk how to explain it better ><
  3. 01:20:034 (1,2) - Hm, this is not the most important rhythm I think, so this could be a bit confusing. A better rhythm at least for me would be removing 01:20:867 (2) - and making this slider 01:20:034 (1) - finish on the next white tick.
    Note: 01:23:534 (2,3) - the same happens here, but I guess you won't do anything different.
[Normal]

  1. 00:53:367 (1) - What about this for a better flow? http://puu.sh/fybcL/52aeb87716.jpg
[Nemis' Insane]

  1. 01:08:034 (1,2,3,4) - Bad spacing, I think this could be a bit confusing since you added triplets and it looks more like continued streams, so I'd add more spacing.
  2. 01:23:534 (4) - Ctrl+G to improve the flow?
  3. Remove the last spinner, it's not needed imo, the rest of diffs don't have it neither xD
[Yuzu's Insane]

  1. 00:40:701 (3) - Missing clap here?
  2. 01:25:701 (4) - Normal clap instead of soft one fits better due the current consistency I guess.
[Maolvis' Lunatic]

  1. 01:23:367 (5,6,7,8,9) - Weird curve here, maybe moving 01:23:701 (9) - a bit up to improve the flow?
  2. 01:24:367 (1) - Unnecessary NC.
[Irre's Extra]

  1. 00:35:868 (1) - Looks better if you add Ctrl+G here, at least for me.
Just dropped some suggestions, as you can see, nothing important to complain about :3

The rest is fine for me, let me know~
Maruyu
woof

osu file format v14

[General]
AudioFilename: Tsukasa - Heat of Bramble.mp3
AudioLeadIn: 1000
PreviewTime: 47951
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 21406,42739,45739,48072
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.1

[Metadata]
Title:Heat of Bramble
TitleUnicode:Heat of Bramble
Artist:Tsukasa
ArtistUnicode:矢鴇つかさ
Creator:Mao
Version:Yuzu's Insane
Source:東方星蓮船 ~ Undefined Fantastic Object
Tags:Sound Online Hydrangea Damnae Nemis Desperate-kun Irreversible EvilElvis Yuzu- 法界の火 Fires of Hokkai Touhou Seirensen

Star-Lotus Ship of the East Hijiri Byakuren stage 6
BeatmapID:531114
BeatmapSetID:227529

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Heat of Bramble.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
21368,333.333333333333,4,2,2,40,1,0
21368,-133.333333333333,4,2,2,40,0,0
42868,-133.333333333333,4,2,2,20,0,0
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47868,-133.333333333333,4,2,2,40,0,0
48034,-100,4,2,2,60,0,1
51701,-133.333333333333,4,2,2,60,0,1
51868,-100,4,2,2,60,0,1
55367,-133.333333333333,4,2,2,60,0,1
55534,-100,4,2,2,60,0,1
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77367,-100,4,2,2,60,0,0
80034,-100,4,2,2,60,0,1
82701,-133.333333333333,4,2,2,60,0,1
82867,-100,4,2,2,60,0,1
90701,-100,4,2,2,60,0,0


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Combo1 : 255,94,55
Combo2 : 173,255,95
Combo3 : 17,254,176
Combo4 : 255,88,100

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Irreversible
Hey, thanks for checking but no fix for me. The sound is better emphasized that way!
Topic Starter
Mao

Inyuschan wrote:

[Easy]
  1. 01:20:034 (1,2) - Hm, this is not the most important rhythm I think, so this could be a bit confusing. A better rhythm at least for me would be removing 01:20:867 (2) - and making this slider 01:20:034 (1) - finish on the next white tick. Well, I wanted to avoid 3/2 here and think this bg instrument (and also the drums on that red tick) are quite dominant here so that I have decided to follow them :/
    Note: 01:23:534 (2,3) - the same happens here, but I guess you won't do anything different.
[Normal]

  1. 00:53:367 (1) - What about this for a better flow? http://puu.sh/fybcL/52aeb87716.jpg I think this is quite good for the emphasis on the next note. I know it's not the smoothest way to do flow but that wasn't really my intention here, also to give some variation.
Everything else in my diffs is fixed. Updated with Yuzu. Now waiting for for Elvis and Nemis to fix their stuff o/
Nemis
@Inyuschan: No changes, I didn't like those suggestions D: And the last spinner is important to keep imo
Natteke desu
nothing from Kazuya's mod, soz i didn't liked these suggestions, about rhythm, well, it's can be mapped at the way i chose and i belive that it is not that bad way tho
fixed more or less from Kaguya Hourain's mod, thenks m8
ryuu, ну не знаю потыкался, но альтернативы не нашел, так что оставлю так
and nothing from Inyuschan's mod, same reason with Kazuya's mod (suggestions blah-blah-blah)
SPOILER
osu file format v14

[General]
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Title:Heat of Bramble
TitleUnicode:Heat of Bramble
Artist:Tsukasa
ArtistUnicode:矢鴇つかさ
Creator:Mao
Version:Maolvis' Lunatic
Source:東方星蓮船 ~ Undefined Fantastic Object
Tags:Sound Online Hydrangea Damnae Nemis Desperate-kun Irreversible EvilElvis Yuzu- 法界の火 Fires of Hokkai Touhou Seirensen Star-Lotus Ship of the East Hijiri Byakuren stage 6
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227,156,61367,6,0,P|178:180|63:132,1,180,6|8,1:0|1:2,0:0:0:0:
14,45,61867,1,2,0:1:0:0:
298,222,62034,2,0,P|286:272|303:313,1,90,0|2,0:0|0:1,0:0:0:0:
452,349,62367,2,0,P|465:306|452:264,1,90,8|2,1:2|0:1,0:0:0:0:
183,289,62701,5,4,1:2:0:0:
372,264,62867,1,8,0:0:0:0:
179,201,63034,5,8,0:0:0:0:
48,234,63201,1,4,1:2:0:0:
117,336,63367,5,2,0:0:0:0:
150,349,63451,1,2,0:0:0:0:
185,348,63534,1,6,1:2:0:0:
217,332,63617,1,0,0:0:0:0:
238,302,63701,2,0,L|228:240,1,45,4|0,1:2|0:0,0:0:0:0:
241,161,63867,2,0,L|233:116,1,45,2|0,0:0|0:0,0:0:0:0:
267,30,64034,6,0,B|378:6|331:69|449:37,1,180,4|8,1:0|1:2,0:0:0:0:
131,162,64534,1,2,0:1:0:0:
337,199,64701,1,0,0:0:0:0:
84,248,64867,1,0,0:0:0:0:
241,193,65034,1,8,1:2:0:0:
17,209,65201,6,0,L|0:29,1,180,2|0,0:1|0:0,0:0:0:0:
174,254,65701,1,8,1:2:0:0:
170,276,65784,1,0,0:0:0:0:
166,298,65867,1,8,0:0:0:0:
105,176,66034,1,2,0:1:0:0:
276,257,66201,1,8,1:2:0:0:
268,270,66284,1,2,0:1:0:0:
261,281,66367,1,8,1:2:0:0:
15,322,66534,1,2,0:1:0:0:
22,332,66617,1,0,0:0:0:0:
31,344,66701,6,0,L|127:353,1,90,4|0,1:2|1:0,0:0:0:0:
359,281,67034,1,0,1:0:0:0:
145,208,67201,1,0,1:0:0:0:
230,300,67367,5,4,1:2:0:0:
485,350,67534,1,0,1:0:0:0:
419,202,67701,1,0,1:0:0:0:
319,342,67867,5,0,1:0:0:0:
79,274,68034,1,4,1:2:0:0:
101,259,68117,1,0,1:0:0:0:
127,252,68201,1,0,1:0:0:0:
153,254,68284,1,0,1:0:0:0:
178,263,68367,1,4,1:2:0:0:
202,275,68451,1,0,1:0:0:0:
227,281,68534,1,0,1:0:0:0:
253,275,68617,1,0,1:0:0:0:
276,262,68701,2,0,L|286:160,1,90,4|4,1:2|0:0,0:0:0:0:
254,60,69034,1,8,0:0:0:0:
254,60,69117,1,0,0:0:0:0:
254,60,69201,1,8,0:0:0:0:
128,156,69367,6,0,L|135:84,1,67.5000025749208,4|0,1:0|0:0,0:0:0:0:
217,147,69701,1,2,0:0:0:0:
126,252,69867,2,0,P|64:226|34:167,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
128,156,70367,1,0,1:0:0:0:
204,311,70534,6,0,P|253:306|298:329,1,101.250003862381,2|0,1:2|0:0,0:0:0:0:
380,309,70867,2,0,P|351:268|348:218,1,101.250003862381,2|0,0:0|0:0,0:0:0:0:
294,156,71201,2,0,P|273:201|231:228,1,101.250003862381,2|0,0:0|0:0,0:0:0:0:
230,228,71534,1,0,1:0:0:0:
128,156,71701,2,0,L|132:84,1,67.5000025749208,2|2,1:2|0:0,0:0:0:0:
146,248,72034,5,8,1:2:0:0:
44,155,72201,1,2,0:0:0:0:
18,284,72367,1,2,0:1:0:0:
113,376,72534,2,0,L|255:366,1,135.000005149842,2|0,1:0|0:0,0:0:0:0:
322,337,73034,1,8,1:2:0:0:
461,322,73201,2,0,L|381:313,1,67.5000025749208,2|4,1:0|0:0,0:0:0:0:
231,228,73534,5,2,1:0:0:0:
231,228,73617,1,0,0:0:0:0:
231,228,73701,2,0,L|311:219,1,67.5000025749208,2|8,1:0|1:2,0:0:0:0:
489,124,74034,1,4,1:2:0:0:
409,138,74201,1,0,0:0:0:0:
330,119,74367,1,4,1:2:0:0:
269,65,74534,1,0,1:0:0:0:
164,177,74701,6,0,B|94:160|102:201|29:182,1,135.000005149842,4|2,1:0|0:0,0:0:0:0:
135,252,75201,1,2,0:0:0:0:
60,110,75367,1,0,0:0:0:0:
60,110,75451,1,0,0:0:0:0:
60,110,75534,2,0,L|64:40,1,67.5000025749208,0|0,0:0|1:0,0:0:0:0:
134,252,75867,6,0,L|128:353,1,101.250003862381,2|0,1:2|0:0,0:0:0:0:
219,264,76201,2,0,L|230:365,1,101.250003862381,2|0,0:0|0:0,0:0:0:0:
296,234,76534,2,0,L|325:331,1,101.250003862381,2|0,0:0|0:0,0:0:0:0:
325,330,76867,1,2,0:0:0:0:
506,363,77034,1,2,1:2:0:0:
421,226,77201,1,2,1:2:0:0:
325,331,77367,5,4,1:2:0:0:
468,290,77534,1,0,1:0:0:0:
426,146,77700,1,0,1:0:0:0:
284,187,77867,1,4,1:2:0:0:
421,226,78034,1,0,1:0:0:0:
512,106,78201,1,0,1:0:0:0:
441,6,78367,1,4,1:2:0:0:
352,105,78534,1,0,1:0:0:0:
421,226,78701,5,4,1:2:0:0:
437,222,78784,1,0,1:0:0:0:
454,219,78867,1,0,1:0:0:0:
470,216,78950,1,0,1:0:0:0:
468,290,79034,5,4,1:2:0:0:
432,270,79117,1,0,1:0:0:0:
393,260,79200,1,4,1:2:0:0:
352,259,79283,1,0,1:0:0:0:
313,267,79367,1,4,1:2:0:0:
222,352,79534,1,2,1:2:0:0:
160,216,79701,2,0,L|164:144,1,67.5000025749208,2|2,0:0|1:2,0:0:0:0:
130,40,80034,5,4,1:0:0:0:
130,40,80201,1,0,0:0:0:0:
254,227,80367,1,8,1:2:0:0:
95,105,80534,2,0,P|150:72|257:137,1,180,2|0,0:1|0:0,0:0:0:0:
29,158,81034,2,0,P|17:109|24:64,1,90,8|4,1:2|0:0,0:0:0:0:
214,199,81367,5,0,1:0:0:0:
8,272,81534,1,0,0:0:0:0:
276,304,81701,1,8,1:2:0:0:
99,188,81867,1,2,0:0:0:0:
203,384,82034,2,0,P|213:341|203:282,1,90,0|2,1:0|1:1,0:0:0:0:
98,265,82284,1,8,0:0:0:0:
78,278,82367,2,0,P|72:322|82:366,1,90,8|2,1:2|0:1,0:0:0:0:
285,331,82701,5,6,1:0:0:0:
440,291,82867,1,2,0:0:0:0:
459,378,83034,1,8,1:2:0:0:
346,270,83201,1,2,0:1:0:0:
512,206,83367,1,0,0:0:0:0:
476,214,83451,1,2,0:0:0:0:
441,205,83534,1,2,0:0:0:0:
414,180,83617,1,8,0:0:0:0:
385,203,83701,2,0,L|401:98,1,90,8|8,1:2|0:0,0:0:0:0:
508,319,84034,5,4,1:2:0:0:
222,270,84201,1,0,0:0:0:0:
244,180,84367,5,0,1:2:0:0:
303,248,84534,1,4,1:2:0:0:
138,280,84701,1,2,0:1:0:0:
162,197,84867,1,2,1:0:0:0:
287,329,85034,1,4,1:2:0:0:
199,347,85201,1,2,0:1:0:0:
12,117,85367,6,0,P|63:145|149:110,1,135,6|0,1:0|0:0,0:0:0:0:
159,149,85701,1,8,1:2:0:0:
244,233,85867,2,0,L|257:36,1,180,2|0,0:1|0:0,0:0:0:0:
154,235,86367,1,8,1:2:0:0:
327,268,86534,1,2,0:1:0:0:
166,311,86701,1,0,0:0:0:0:
289,341,86867,1,2,0:1:0:0:
113,374,87034,1,8,1:2:0:0:
81,378,87117,1,0,0:0:0:0:
49,381,87201,1,2,0:1:0:0:
0,240,87367,1,0,0:0:0:0:
98,148,87534,5,2,1:0:0:0:
174,261,87701,1,8,1:2:0:0:
74,348,87867,1,2,1:0:0:0:
0,240,88034,5,4,1:2:0:0:
9,85,88201,1,2,1:0:0:0:
29,6,88367,5,0,1:0:0:0:
44,158,88534,1,4,1:2:0:0:
56,310,88701,1,2,1:0:0:0:
54,384,88867,5,0,1:0:0:0:
69,231,89034,1,4,1:2:0:0:
93,79,89201,1,2,1:0:0:0:
156,288,89367,6,0,L|220:248,1,45,4|0,1:2|1:0,0:0:0:0:
221,96,89534,2,0,L|244:161,1,45,2|0,1:0|1:0,0:0:0:0:
386,242,89701,2,0,L|324:231,1,45,2|0,1:0|1:0,0:0:0:0:
258,211,89867,1,4,1:2:0:0:
258,211,89951,1,0,1:0:0:0:
258,211,90034,1,4,1:2:0:0:
146,188,90201,5,2,0:1:0:0:
288,315,90367,1,2,0:1:0:0:
334,126,90534,1,0,1:0:0:0:
334,126,90617,1,0,1:0:0:0:
334,126,90701,5,4,1:0:0:0:
Topic Starter
Mao
Updated, we are ready! :3/
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