[Normal]
[*]00:14:780 - I feel a strong beat here, try adding something
Added![*]00:33:436 (5,6) - They're kinda touching each other, try shifting them apart slightly more
Fixed[*]00:59:150 (1,2) - Blanket?
Fixed[*]01:17:806 (4,5) - Try to make the flow more circular, 4 looks out of shape A
djusted [*]01:31:419 (1,2,3) - Flow isn't very good here, try to make 3 flatter so the flow from 2 to 3 isn't broken
FixedIts an OK Normal diff. All I need you to fix is some sliders that curve too much that may break flow, such as: 00:48:562 (4) -, 00:52:091 (3,1) - and 01:28:394 (2) - . If they bend too much, the flow of your map may be broken. But its rather flowy overall, so I think those are minor problems.
[Hard]
[*]00:08:478 (5) - Curve this less so slider 4 leads in to 5 better
Adjustments made[*]00:09:234 (2,3,4,1,2,3) - Why the different spacing?
Sorry ^^[*]00:10:747 (1,2) - Blanket is slightly off
Fixed[*]00:12:511 (3,4,5,1) - Try having a regular pentagon (missing 1 point) or a regular hexagon (missing 2 points) here. Do tell me if you did use a regular polygon, because I'm only judging this by my eyesight
I agree, will change into pentagon[*]00:17:806 (3,1,2,3,4,5) - Don't have slider to stream too close when there is a break between them. I suggest shifting stream further away or add another note to the stream here: 00:18:184 - so they can be next to each other
Noted![*]00:19:066 (1,2) - Curve 2 less so flow from 1 to 2 is better
Done[*]00:25:116 - Why is there break here? I believe you can add something here
Added sliders[*]00:30:915 (1) - Curve this less, it looks kinda ugly like that.
Try something like the sliders in your Normal diff: I made a little wave ^^ [*]00:32:175 (2) - Curve less to lead in to 3 better
Done[*]00:33:688 (5) - Try ctrl g
Done[*]00:41:503 (5,6) - Try have 6 further away from 5, DS will look better
Fixed[*]00:47:049 (1,2,3,4,5) - You can have these further away from each other
Fixed[*]00:52:091 (3) - Try ctrl g
Done[*]00:55:116 (1,2) - Shift 2 further away, DS
Done[*]00:55:873 (3,4,5,6) - Don't see a point in slowing down the sliders, if anything they should get faster since you're reaching the chorus
Oops! Was mistake here[*]00:59:150 (1,2,3,4) - Fix DS here
Fixed [*]01:12:259 (3,4) - ^
Fixed [*]01:24:360 (3,4) - Consider blanket
Alright[*]01:39:486 (1,2,3) - Fix DS
Fixed Nice flow on Hard! But you still need to fix a lot of DS problems (DS = Distance Snapping, if you didn't know). Try to remove streams, since most Hards do not contain streams. If you're new to mapping Hards, try turning on DS to guide you along mapping Hards. There are still a lot of sliders that are curved too much, breaking the flow. Try and limit the number of spinners to less than 3, since you have an excessive number of spinners at the chorus, which is undesirable. But still, a good map in general.
I will keep that in mind![/list]
Generally its fine. Nothing much to say anyway, its pretty good already.[/notice][/quote]
Thank you kindly for the mod! Really appreciated