Green : change
Orange : change a little.
Red : no change
Blue : comment
Orange : change a little.
Red : no change
Blue : comment
Milan- wrote:
Extra
-00:28:458 (6,7,8) - flow could be better with sharper angle tbh. Like this ugly example http://puu.sh/ooXlS/056eaf55c4.jpg ok
-00:40:125 - Don't you think that mapping vocals/guitar here will sound better? Maybe 00:39:929 (7) - use 1/2 instead? fixed.
-01:04:831 (2,1) - not sure why it triggers me, but try http://puu.sh/ooXvF/e261a4b781.jpg xd fixed.
-01:11:302 (5,6,1) - Spacing doesn't seem right to me. It makes more sense to do the other way around, low spacing between sliders and higher on the crash. But i'd try equal spacing for aesthetics. And same after 01:14:439 (3,4,1) - ok
-01:16:792 (3,4,5) - You sure about 1/3? Like i can hear just 2 beat between red and white tick, besides the timing being off. fmm,,I confirmed it again and made modifications. Probably I think that I do not have any problem in it.
-01:28:556 (1,2,3,4) - This is just too overkill xd I think something like http://osu.ppy.sh/ss/4970209 is more acceptable. You have a sudden 306 bpm jumps please. lol ok. I unified it in 2.86x.
-Not a big fan of slow section being mapped with similar spacing as faster sections. From 00:13:655 - to 00:16:792 - , the music is just building up but you use similar spacing as 00:21:105 (8,9) - , that isn't too cool. fmm,,ok. This part changed it to 1.7x
-Also at the beginning you use these sliders 00:20:125 (3) - 00:23:262 (3) - that end on clear snares, which doesn't sound good.. Try usiing 2 circles or 1/4 slider+circle, that would sound much better, also it's a extra so I don't think you need to care too much about rhythms being hard or something. fixed. (1/4 slider+circle)
-Also also in this kind of song, where snapping is so weird, you should try to make the whole set consistent in this matter. You map this section 01:21:105 - as 1/6 while Maruk uses 1/4, try to be consistent about i'd say Oh,,I located them first by 1/4. However, Because I got a hint of 1/6 in many mod, I made modifications...I put it back orz
Lots of personal preference because just 2 diffs xd hope it helps a bit and good luck! There is nothing a problem. You met my request. Thank you~
Gaia wrote:
[easy]
hmm DS is a bit high imo, 1/1s are pretty far apart I think that it is not a big problem. I keep it now.
00:18:360 (4) - what you have is great mapping but imo lacks because the hard snare beats are both missed .. even though you end up using a 3/2 gap u might wanna consider this rhythm? Its place troubled with mapping. I thought that a point of the 00:19:145 - was necessary. I can't locate it there when I pick up the double of the snare....ok! fixed!!
01:17:968 (1,2,3) - nice pattern o: Thank you^^
01:27:380 (1) - nothing big but these anchors make the slider look shorter and may confuse new players I removed a red anchor two. (=wave slider)
[Normal]
ya again i feel ds is a bit high but i guess as long its consistent its fine lol It may be slightly high, but I think that it is not a big problem.
00:16:792 (1,2,3,4,1) - especially with this high ds a train like this is kinda challenging for this diff imo I changed placement.
00:24:243 (3) - just circle is good ok
00:30:517 (3) - ^ this is way too long here fixed
00:49:537 (4) - delete this //train too long removed
00:51:302 (1,2) - dont do this it's terrible polarity. if you're insisting on keeping this rhythm tho switch them in the timeline so at least the players have heard the blue tick and can kinda guess the next note I changed it by ctrl+G. I hear suggestion of other modder by this change. Anyway, I want to make rhythm to pick it up by all means because there is a very strong sound in 3/4.
00:55:811 (4) - delete cuz this one is longer than all the others fmm,,ok.
00:59:537 (2,3,4,1,2,3,4) - this rhythm gets really confusing especially because you suddenly switched from following mainly vocals to instrumentals. especially 01:01:694 (3,4) - because this has zero coordination with the vocals at all I changed some rhythm.
01:24:243 (1,2,3,4,1,2,3) - holy this 1/2 spam.. u should tone it down more Because there was the suggestion of the change also in former mod, I make modifications.
the rhythm gets really confusing after the kiai imo, before it followed the vocals and was intuitive but kiai it followed even the slightest of sounds so was kinda hard to grasp in my opinion
also watch out for the 1/2 spam cuz i think there are way too much.. SR might not show it but i think there's an issue with the spread from E>N I revised it in addition to your suggestion. It is deletion of notes and a change of the rhythm mainly. Probably I think that it became easy to play^^
[Hard]
something is wrong when your 1/2 spacing is the same in your normal and ur hard .-. I did an overall review. I made some modifications. However, I think that there are not many problems. (Basic DS:1.4 , Storong souds (finish):1.6)
00:10:448 (1) - end 1/2 earlier / u need 1 beat of rest in hard after a spinner fixed.
00:38:753 (1) - You're right.
00:39:341 (4) - might wanna make this double too cuz snare I switched to the rhythm of the snare. (circle + 1/2 slider)
00:49:733 (1) - ok
00:59:929 (4,5,1,2,3) - this flow is really weird lol I reviewed it how many times, but don't think that I have a problem. I changed rhythm to a snare, but I think to be it oddly...Because I received the suggestion with this point for the first time, I keep it now.
[insane]
00:17:086 (2,3) - omg this is really hard u should stack these 2 at least I don't think that I'm hard.
00:16:792 (1,2,3,4) - or actually i recommend using 2 1/4 repeats instead, that makes the stream a lot more sense tbh ok. fixed.
00:21:792 (2,3,4,5,6) - these linear patterns are really hard to play especially when you dont stack the 1/4 circle -> sliders together.. u gotta remember that circles and sliders play differently and spacing should differ between the two, but here it's not the case and hence the playability is really weak I removed (4) and changed (3) to the 1/2 slider. Probably I think it to have become easy by this change. 00:28:164 (3,4) - same changed.
00:23:655 - there's a strong beat here idk why u skipped it ok. 00:20:517 - 00:26:792 - 00:29:733 - same changed
idk how to map this tbh, the rest of the map is pretty much the same things over and over. i honestly think the 1/4 jumps are a bit much
also why is the rhythming in the chorus so much simpler than in the other places? it should really be the other way around lol. I'm always troubled with a fix of chorus part lol. It is caused by 1/4 rhythm (drum) and 1/6 rhythm (guitar). I revised them at suggestion of the milan. (It returned to rhythm of one year ago lol)
anyways glhf! Thank you for modding!!