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BoA feat. Miura Daichi - Possibility

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Total Posts
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Topic Starter
simplistiC
This beatmap was submitted using in-game submission on March 3, 2010 at 5:21:20 PM

Artist: BoA feat. Miura Daichi
Title: Possibility
Tags: identity shinxyn
BPM: 136
Filesize: 6028kb
Play Time: 04:07
Difficulties Available:
  1. Hard (4.89 stars, 579 notes)
  2. Shinxyn's Normal (2.32 stars, 304 notes)
Download: BoA feat. Miura Daichi - Possibility
Information: Scores/Beatmap Listing
---------------
5th beatmap

hard - done
normal - done (shinxyn)

SPECIAL THANKS TO YEAHYEAHYEAHHH FOR THE HITSOUNDS!

25/02/10 - RE-DOWNLOAD, NEW MP3
yeahyeahyeahhh
OMG BOA IS THE BEST ARTIST EVER

BOA APPROVES

saymun
starrrrrrrrrrr~~~~

and now mod lol

combo mod:
00:14:479 (5) - new combo
00:42:714 (8) - new combo
01:18:008 (8) - new combo
01:40:508 (9) - new combo
01:57:714 (5) - new combo
02:03:891 (5) - new combo
02:46:243 (11) - new combo
03:14:479 (5) - new combo
03:15:361 (9) - new combo


normal mod:
01:18:449 (10,11,12,13) - align the 10 with the 8, then make the rest into a diamond
03:25:508 (10,11,12,13) - ^^
01:38:523 (5) - move 2 grid --> (or you could move the slider one <--- so its symetrical x])

04:03:890 (1,1,1,1,1,1,1) - uh is this in random places? i prefer pattern xD but thats just me
TKiller
gogogo, star cannon!
Really awesome, nothing to mod for me.
Topic Starter
simplistiC

saymun wrote:

starrrrrrrrrrr~~~~

and now mod lol

combo mod:
00:14:479 (5) - new combo
00:42:714 (8) - new combo
01:18:008 (8) - new combo
01:40:508 (9) - new combo
01:57:714 (5) - new combo
02:03:891 (5) - new combo
02:46:243 (11) - new combo
03:14:479 (5) - new combo
03:15:361 (9) - new combo


normal mod:
01:18:449 (10,11,12,13) - align the 10 with the 8, then make the rest into a diamond
03:25:508 (10,11,12,13) - ^^
01:38:523 (5) - move 2 grid --> (or you could move the slider one <--- so its symetrical x])

04:03:890 (1,1,1,1,1,1,1) - uh is this in random places? i prefer pattern xD but thats just me
fixed some, not all. as for 04:03:890 (1,1,1,1,1,1,1), it goes in a V shape, so it isnt really that random xD
Symbolic
- Hard
  1. 01:17:788 (7) - New combo.
  2. 03:39:185 (5) - Overlapping slider, unreadable, change it.
  3. 04:04:332 (1) - Remove new combo.
  4. 04:04:773 (1) - ^
  5. 04:05:214 (1) - ^
  6. 04:06:096 (1) - ^
  7. 04:06:538 (1) - ^
Shinxyn
Easy/Normal diff~ name it however you feel like! (don't even need my name on it)
and... maybe use the Album name as source instead? ("Identity")

I still think you should get a better mp3 >.<~

Download: BoA feat. Miura Daichi - Possibility (simplistiC) [Normal].osu
Dusty
I'm hitting 50-60 ms late. That's not just me, right?

Add Shinxyn to tags in Hard? Never tested it myself but apparently it makes it so you can't search for Shinxyn in beatmaps or sth if tags aren't consistent

[Normal]
I think this would play better with more OD
Then again I'm weird

*star, this should be pretty good with better timing/better .mp3
orioncomet
[General]
- try offset 4671 - resnap all note
- delete "Identity" from TAG and add it in Source
- BG Colour: Black

[Normal]
00:32:799 - this timing selction seem useless?
01:13:494 (7) - try sound finish
01:20:553 (6) - ^
02:09:965 (7) - ^
02:17:023 (4) - ^

[Hard]
00:32:799 - this timing selction seem useless?
00:55:739 - ^
00:55:960 - ^
00:18:788 - add note?
00:49:670 (13) - new combo
00:49:891 (1) - remove new combo
01:27:615 (1) - try sound finish
01:48:788 (13) - remove sound finish at last silder?
03:49:674 - make sure that this timing selection use x0.5? because this note 03:49:674 (1) - isn't x0.5 speed, maybe start this timing selection at 03:49:564
04:07:321 (7) - try sound finish

nice songg >_< starr ~
Leorda
Hello!

[General]
1) Source?

[Normal]
01:44:822 (2) - Move 2 grid left, it's looks bad if this overlapped by slider
02:50:116 (1) - No new combo
02:50:999 (1,1,1,1) - ^

[Hard]
00:24:086 (2) - Move it to the right place, make sure this object is not overlapped by previous slider

Not bad
STAR
Shinxyn

orioncomet wrote:

[General]
- try offset 4671 - resnap all note maybe, I think the offset is quite fine as it is atm (4675)
- delete "Identity" from TAG and add it in Source I agree, but that's simpistiC's choice
- BG Colour: Black O.o does it matter..? ah well, did it anyways

[Normal]
00:32:799 - this timing selction seem useless? ah, it was supposed to be lower volumed
01:13:494 (7) - try sound finish mmm nope
01:20:553 (6) - ^ yes since the rest of combo has finishes, added to 5 and 6 with lowered volume
02:09:965 (7) - ^ nop
02:17:023 (4) - ^^

Leorda wrote:

[Normal]
01:44:822 (2) - Move 2 grid left, it's looks bad if this overlapped by slider I know what you mean... ahh... rearranged a slight bit
02:50:116 (1) - No new combo fine, just for the slight vocal though... though it might look weird compared to leaving v
02:50:999 (1,1,1,1) - ^ no, not this part, I wanna keep this, unless others my deem is as an "issue"
@.@ after lowering all volume levels, its nice to have someone check the timing panels in case I messed up and we didn't double check them
I also lowered the normal volumes a bit more, not doing it for you though simplistiC :P

Download: BoA feat. Miura Daichi - Possibility (simplistiC) [Normal].osu
Topic Starter
simplistiC

orioncomet wrote:

[General]
- try offset 4671 - resnap all note Leaving as it is for now, I think its fine x.x
- delete "Identity" from TAG and add it in Source I think its fine...
- BG Colour: Black Ok.

[Hard]
00:32:799 - this timing selction seem useless? Deleted.
00:55:739 - ^ Supposed to be normal hitsound
00:55:960 - ^ Not anymore xD
00:18:788 - add note? This is supposed to be a 0.5x slider.
00:49:670 (13) - new combo Nah..
00:49:891 (1) - remove new combo ^
01:27:615 (1) - try sound finish Done.
01:48:788 (13) - remove sound finish at last silder? Ok
03:49:674 - make sure that this timing selection use x0.5? because this note 03:49:674 (1) - isn't x0.5 speed, maybe start this timing selection at 03:49:564 Shinxyn!!! ><
04:07:321 (7) - try sound finish Done.

nice songg >_< starr ~

Leorda wrote:

Hello!

[General]

[Hard]
00:24:086 (2) - Move it to the right place, make sure this object is not overlapped by previous slider I think this is fine >_>

Not bad
STAR
Lilac
Even though Shin says not to. Please put his name in the difficulty.

It seems this is getting more common in maps that the constantly change between soft and normal hitsounds. It's effective but...

[Normal]
00:24:96 (1,2,3) - C'mon, you can make this symmetrical.
01:01:36 - Start the new combo here instead?
01:57:83 - ^
02:10:85 (1,2,3) - You could make them symmetrical as well.
02:42:61 (3) - Spacing is just a bit off.
03:08:42 - New Combo derp.

[Hard]
0.3 Stack Leniency may be pushing it. MAT confirmation

00:24:08 (2) - Gah, under the slider. >_<
00:46:36 (1,2,3,4,5,6,7,8,9) - I see where you are going with those placements but they would be annoying to read. Another MAT confirmation.

Now, I'm done. Nice map.
Shinxyn

MarioBros777 wrote:

Even though Shin says not to. Please put his name in the difficulty. =3=
[Normal]
00:24:96 (1,2,3) - C'mon, you can make this symmetrical.if you mean place the 2 exactly on the y axis, nah, not like players can see the grid during play
01:01:36 - Start the new combo here instead? I could... but chose not to
01:57:83 - ^ ^
02:10:85 (1,2,3) - You could make them symmetrical as well. same as 24:96
02:42:61 (3) - Spacing is just a bit off. xD xD, move this down a tick then
03:08:42 - New Combo derp. same as top two

[Hard]
0.3 Stack Leniency may be pushing it. MAT confirmation actually its 0.4, and that's fine, any lower and I'd complain, but 0.4 is good

00:46:36 (1,2,3,4,5,6,7,8,9) - I see where you are going with those placements but they would be annoying to read. Another MAT confirmation. o_o its perfectly fine, the overall diff is high enough for this to be read without any problems, my maps are much more confusing than that
Does it count if I did the MAT confirmation? xD
make my change for me (just that one move?)
Vanmonky
As your request. I love BoA.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. Remove "jpop" from tags. You can set this map's genre to Pop (Japanese). And lwoercase all tags.
2. The offset is too early. I'm not sure but I think the offset is around 4685 or 4695.[?]
3. Add the source of this song. The single or album of this song, perhaps?

[Shinxyn's Normal]
Very nice. I love this diff.

[Challenging]
04:04:684 (1,2,3,4,5,6,7) - Better with soft hitsound
Star. Contact me for pubble after confirmed this mod.
Diasios
Offset: 4695 (resnap all notes)

[Normal]

01:05:999 (7) - 1 square up (grid level 3)
TKiller
bumped into it in my maps again and remembered how awesome it is
Shinxyn

xxheroxx wrote:

Offset: 4695 (resnap all notes) that's ..a lot... would need confirmation, though I'm really not sure it needs +20.. I would say around +8-10ish..

[Normal]

01:05:999 (7) - 1 square up (grid level 3) ... mm, I see, no big deal though
simplistiC, if you plan on helping me move that one note, move that and the whole next combo after it (for alignment)
I'm not sure about those offsets though
Kytoxid
My sincere apologies for the delay, I was caught under a hailstorm of homework from my classes.

[General]

Long map.

00:17:910 - Eh, in general, I felt that the core of the song really started here, so it'd be a better place to start mapping from (since then the player would also get a sense of the tempo). Since you've already mapped the intro though, whatever.
02:26:292 - This is a pretty long break. Having some eye candy would be nice, but optional.

[Shinxyn's Normal]

01:28:499 (1,2,3) - Could probably be better placed under the slider of the previous combo.
02:50:557 (1,1,1,1,1) - Probably better as just one combo.
03:18:793 (3,4,5,6,7) - I thought the fact that this bent down instead of up was a bit weird. Make the entire combo one smooth curve?

[Hard]

00:09:968 (7,1,2,3,4,5,6,7) - I don't really feel like this spacing change makes sense. There isn't a change in the music (in fact, it's nearly completely silent)
00:17:910 (1) - Very deceptive 1/2 BPM slider, since all the others after are normal BPM. Move it to normal BPM like the others.
00:46:145 (13) - Unstack this, put it closer to the 1, the jump isn't very good. :P
01:37:762 (3,4) - Space it out a bit more?
01:41:954 (2,3,4,5) - Irregular diamond, intended?
02:03:792 (1) - Pretty confusing, mostly because it goes from back-and-forth to a diamond.
02:49:233 (13,14,1) - Move the orange combo up a bit, 13-14-1 is noticeably differently spaced.
03:14:380 (1) - Same as before.
03:39:968 (5) - I don't like how the second half is concealed; I expected it to end on the same point as 4.
03:49:674 (1) - Take the 1/2 BPM out of this section too, make it consistent with the start.
04:04:454 (12,1) - Don't really like this jump.

Star, mostly just nitpicks. XD
Topic Starter
simplistiC

Kytoxid wrote:

My sincere apologies for the delay, I was caught under a hailstorm of homework from my classes.

[General]

Long map.

00:17:910 - Eh, in general, I felt that the core of the song really started here, so it'd be a better place to start mapping from (since then the player would also get a sense of the tempo). Since you've already mapped the intro though, whatever.
02:26:292 - This is a pretty long break. Having some eye candy would be nice, but optional. No idea how to SB, etc. I think it's fine though.

[Hard]

00:09:968 (7,1,2,3,4,5,6,7) - I don't really feel like this spacing change makes sense. There isn't a change in the music (in fact, it's nearly completely silent) Fixed.
00:17:910 (1) - Very deceptive 1/2 BPM slider, since all the others after are normal BPM. Move it to normal BPM like the others. Fixed.
00:46:145 (13) - Unstack this, put it closer to the 1, the jump isn't very good. :P Fixed
01:37:762 (3,4) - Space it out a bit more? Fixed.
01:41:954 (2,3,4,5) - Irregular diamond, intended? Fixed.
02:03:792 (1) - Pretty confusing, mostly because it goes from back-and-forth to a diamond. I think it's fine though.
02:49:233 (13,14,1) - Move the orange combo up a bit, 13-14-1 is noticeably differently spaced. Fixed.
03:14:380 (1) - Same as before. Same as before xD
03:39:968 (5) - I don't like how the second half is concealed; I expected it to end on the same point as 4. No first time SS for you! :P
03:49:674 (1) - Take the 1/2 BPM out of this section too, make it consistent with the start. This was how it originally was, even in the beginning. As this is towards the end, I think it fits. However, I will change it if people are really against it.
04:04:454 (12,1) - Don't really like this jump. Heh.

Star, mostly just nitpicks. XD
Luvdic
Normal:

Found nothing wrong, so ill just say some coments i have about this map:
- This map is soooo boring, not because of the hitsounds or patterns, cause they were nice, but because of the lenght and the slowness of the map, and all the patterns repeats over and over. I really felt as if this map was eternal


Hard:

- Im not sure if these sliders like these 03:39:527 (4,5), where the smaller sldier hides half part of the larger slider is rankable. But they werent exactly confusing to me.
- I love this pattern 01:57:615 (1,2,3,4,5,6,7,8,9)... Lol
ignorethis
Seems fine.

pubble
Vanmonky

ignorethis wrote:

Seems fine.

pubble
ignorethis. Not so fast.
I have discussed with simplitiC about the offset via IRC. It's too early so I suggest 4690 offset and he said he will asked Shinxyn about this so he decided to leave this map a while.

You acted too fast..
Topic Starter
simplistiC
we came to a conclusion. 4684.
Vanmonky
If that's the better, why not.
DJPop
Add "Shinxyn" in tags.

~Shinxyn's Normal~
Resnap all notes.
00:32:469 (4) - remove hitfinish
00:47:469 (3) - first note: use soft-hitnormal
01:49:675 (1) - add clap
01:56:734 (1) - add hitfinish at the end
02:11:734 (3) - add hitfinish
02:24:969 (1) - use normal-hitclap
03:07:763 (1) - add hitfinish at the end
03:21:440 (1) - ^
03:35:557 (1) - use normal-hitclap
03:36:440 (3) - add hitfinish

~Hard~
00:10:639 (3,6) - (nazi) not on the same level
00:10:860 (4,5) - ^
00:44:389 (10) - add clap at start
00:51:448 (8) - add clap
00:53:213 (1) - ^
00:54:978 (1) - ^
00:56:742 (1) - ^
00:58:507 (7) - add clap at start
01:01:154 (1) - add hitfinish
01:20:125 (8) - add clap at middle
01:57:625 (1) - remove clap, add hitfinish
03:27:183 (8) - add clap at middle
03:34:683 (1) - add clap


+Star
Shinxyn
:o is this my first DJPop mod?!

DJPop wrote:

Add "Shinxyn" in tags. ?! what happened to the tags?

~Shinxyn's Normal~
Resnap all notes. >_> you helped me change offset, but not resnap ;_;
00:32:469 (4) - remove hitfinish no
00:47:469 (3) - first note: use soft-hitnormal oops, okay
01:49:675 (1) - add clap oops, missed it x-x
01:56:734 (1) - add hitfinish at the end oops, okay
02:11:734 (3) - add hitfinish eh, fine, since I added here, then I'll follow up with a few more after this
02:24:969 (1) - use normal-hitclap Fine
03:07:763 (1) - add hitfinish at the end oops ._.
03:21:440 (1) - ^ xD can barely notice it, but yea, done (and added more to following notes as well)
03:35:557 (1) - use normal-hitclap nah, shifted to soft already
03:36:440 (3) - add hitfinish okay
Download: BoA feat. Miura Daichi - Possibility (simplistiC) [Shinxyn's Normal].osu
DJPop

Shinxyn wrote:

DJPop wrote:

Add "Shinxyn" in tags. ?! what happened to the tags?
I mean add to every diffs, because search system don't show up if only 1 diff has the tag.
abalee
Looks fine
yeahyeahyeahhh
Nice job Indian
daigurren
very nice map
i love this :)
yaya
rank
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