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u's - Susume Tomorrow

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Topic Starter
Miriko
This beatmap was submitted using in-game submission on May 5, 2017 at 6:42:09 PM

Artist: u's
Title: Susume Tomorrow
Source: Love Live! School Idol Project
Tags: Love Live Anime Susume Tomorrow u's RVMathew
BPM: 100
Filesize: 7787kb
Play Time: 03:07
Difficulties Available:
  1. Insane (4.61 stars, 550 notes)
  2. Susume! (5.48 stars, 616 notes)


Download: u's - Susume Tomorrow
Information: Scores/Beatmap Listing
---------------
Love Live! Susume Tomorrow! Being remapped! (Sort of...)

It's been a long time since I've started mapping and I thought that I could try and remap this; my very first map! I think I'm doing okay so far... x3

(Don't worry~ I have the old mapset stored safely desu~)

~Susume! (Replaced Tomorrow! remap. It's still in a different folder~) By me~
~Insane (In progress~) By me~
~Mathew's Hard was removed.

Ty Kibbleru for Love Live slider art! (I copied teehee~ >////<)

If someone finds a good BG of Honoka, Kotori and Umi together, please tell me~ ><
[CSGA]Ar3sgice
BG收了(?
Topic Starter
Miriko

[CSGA]Ar3sgice wrote:

BG收了(?
Sorry, I can't read Chinese. xD
Del05
Can I give you some suggestion for easy and normal diff

For easy diff first.
Someone told me if for easy and normal diff please keep distance snap always on and never change it. In your easy diff there are many object is too far and too close from previous object. And so many your note are not snap please use red and white thick only. So my suggestion is please remap it.

For normal diff.
Like I have explain before please check the distance snap please use it constant don't change it. And there are two object is not snapped in 00:00:329 and 00:26:483.

And after all my suggestion is please use 1/4 for normal beat snap divisor and 1/2 for easy or 1/4 for easy too (up to you)
And my suggestion please use 0.9x or 1.0x distance snap in easy and 1.0x or 1.1x in normal diff
And if you feel the note is not right if using red and white thick only, I think you must change the offset and if is still not help i think you must change the bpm

Okay, that's all from me.
Thank you (sorry i have some mistake and sorry for bad english :? )
Topic Starter
Miriko

Del05 wrote:

Can I give you some suggestion for easy and normal diff

For easy diff first.
Someone told me if for easy and normal diff please keep distance snap always on and never change it. In your easy diff there are many object is too far and too close from previous object. And so many your note are not snap please use red and white thick only. So my suggestion is please remap it.

For normal diff.
Like I have explain before please check the distance snap please use it constant don't change it. And there are two object is not snapped in 00:00:329 and 00:26:483.

And after all my suggestion is please use 1/4 for normal beat snap divisor and 1/2 for easy or 1/4 for easy too (up to you)
And my suggestion please use 0.9x or 1.0x distance snap in easy and 1.0x or 1.1x in normal diff
And if you feel the note is not right if using red and white thick only, I think you must change the offset and if is still not help i think you must change the bpm

Okay, that's all from me.
Thank you (sorry i have some mistake and sorry for bad english :? )
Ty for your suggestions! I'll keep that in mind. ^^
Factorial
Just a note:
- Add "ShyVoid" to tags since he make a guest diff (on all diffs)
- Snap all the hitobjects (AI MOD)
- DON'T place objects on yellow lines (only on red and blue as possible)
- Preview point, somewhere around 01:22:419
Topic Starter
Miriko

Neil Leo wrote:

Just a note:
- Add "ShyVoid" to tags since he make a guest diff (on all diffs)
- Snap all the hitobjects (AI MOD)
- DON'T place objects on yellow lines (only on red and blue as possible)
- Preview point, somewhere around 01:22:419
Ty! Just wondering though, which difficulty are you talking about? xD
Factorial
[Timing]
1. The BPM are completely different from each difficulty (red bookmark lines)
- Easy has 99
- Normal has 50 and 95.03
- Hard and Tomorrow! has 100 and 190
- ShyVoid's Insane has 180
The best timing section is on Hard and Tomorrow! and it must be used on all difficulties
2. Also set a Preview point 01:22:262 - using Hard and Tomorrow! timing

[Hard]
My suggestions
00:46:656 (4) - Move to 00:46:735
00:49:972 (1,3) - Stack to white line
03:36:235 (5) - White line
03:38:525 (6) - Extend slider to 03:38:998
03:39:235 (7,8,9) - Stack to white line
04:01:419 (6) - Extend to 04:01:893
04:02:130 (7,8) - White line
04:05:683 (8) - Extend to 04:06:314
04:06:551 (9) - White line
04:06:867 (1,2,3,4,5,6,7,8,9) - Move 1 line right
04:10:341 (1) - Start spinner from 04:10:419

[Tomorrow!]
00:44:919 (2) - Move to 00:44:841 then add a circle @ 00:45:472

GL on map!
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