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LiSA - Rising Hope -TV ver.- [OsuMania]

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Rinzler
Hello ayano, from queue, i've checked 4K MX diff, and i didn't found any errors, and the pattern is good for me, hope this wil get ranked soon ~
Good map, take my star >w<)/
Topic Starter
[AyanoTatemaya]

Rinzler wrote:

Hello ayano, from queue, i've checked 4K MX diff, and i didn't found any errors, and the pattern is good for me, hope this wil get ranked soon ~
Good map, take my star >w<)/
Thanks for the support Rinzler! :)
Updated zan's diff.
Finalizing keysounds on Sakura's diff.
Kawawa
RE- Hii- AyanoTomato-


※First ※
I had the modding already a long time ago,
think that already good quality.
almost, there is not need to change.
but, i suggestion for more smooth pattern. just 7K MX Full mod for you

again.. I just would provide feedback to you.. for your diffi
i consider your pattern style, and suggestion :d

7K MX
7K MX
00:04:773 - ~ 00:06:510 - 00:06:036 (6036|1,6089|2,6142|3,6194|5) - for smooth shape and pattern. suggestion.
for example. ▽


00:08:089 (8089|2,8247|1) - col reverse?


00:23:405 (23405|4,23405|1,23563|3,23563|6,23563|0,23720|5,23720|1,23720|2,23720|3) -
^ this about
If you remove one here, you can have a better pattern. really.
there is only two note enough. ▽


00:28:299 (28299|2) - move to 4, if u agree, for better note relevance. like this ▽


00:31:457 (31457|1) - move to 1. it's just a little suggestion..

00:41:247 (41247|3,41405|0,41484|1,41563|2,41563|3) - suggestion ▽


00:56:720 (56720|6,56720|0,56720|3,56878|0,56878|4,57036|4,57036|0,57194|6,57194|2,57194|5) - suggestion ▽


01:07:773 (67773|4,67773|6,67852|0,67852|3,67931|5,67931|4,67931|6,67931|1) - suggestion? ▽

that's all

good luk <3
Topic Starter
[AyanoTatemaya]

KawaEE wrote:

RE- Hii- AyanoTomato-


※First ※
I had the modding already a long time ago,
think that already good quality.
almost, there is not need to change.
but, i suggestion for more smooth pattern. just 7K MX Full mod for you

again.. I just would provide feedback to you.. for your diffi
i consider your pattern style, and suggestion :d

7K MX
7K MX
00:04:773 - ~ 00:06:510 - 00:06:036 (6036|1,6089|2,6142|3,6194|5) - for smooth shape and pattern. suggestion.
for example. ▽ applied


00:08:089 (8089|2,8247|1) - col reverse? done


00:23:405 (23405|4,23405|1,23563|3,23563|6,23563|0,23720|5,23720|1,23720|2,23720|3) -
^ this about
If you remove one here, you can have a better pattern. really.
there is only two note enough. ▽ applied


00:28:299 (28299|2) - move to 4, if u agree, for better note relevance. like this ▽ nice catch. applied


00:31:457 (31457|1) - move to 1. it's just a little suggestion.. done

00:41:247 (41247|3,41405|0,41484|1,41563|2,41563|3) - suggestion ▽ applied


00:56:720 (56720|6,56720|0,56720|3,56878|0,56878|4,57036|4,57036|0,57194|6,57194|2,57194|5) - suggestion ▽ rearranged


01:07:773 (67773|4,67773|6,67852|0,67852|3,67931|5,67931|4,67931|6,67931|1) - suggestion? ▽ no thanks

that's all

good luk <3
Thanks for the recheck KawaEE, and for the star! :)
Updated.
Topic Starter
[AyanoTatemaya]
irc with usagi
15:41 ExUsagi: done
15:42 *ExUsagi is editing [http://osu.ppy.sh/b/585169 LiSA - Rising Hope -TV ver.- [Sakura's 7K NM]]
15:42 *[AyanoTatemaya] is editing [http://osu.ppy.sh/b/585169 LiSA - Rising Hope -TV ver.- [Sakura's 7K NM]]
15:42 ExUsagi: 00:09:984 (9984|4) - i don't know, but the basskick.wav volume is really low, can you amplify it abit louder?
15:43 ExUsagi: so no need to change the volume from .osu file, just modify the sample file
15:43 [AyanoTatemaya]: ill set all the drums to 60%.
15:43 [AyanoTatemaya]: will that suffice? :)
15:43 ExUsagi: hmm
15:43 ExUsagi: still inaudible for this basskick.wav
15:44 ExUsagi: or
15:44 ExUsagi: wait
15:44 [AyanoTatemaya]: change the basskick sound file?
15:44 ExUsagi: no wait
15:44 [AyanoTatemaya]: or add sb?
15:44 ExUsagi: the basskick.wav doesn't play on the editor lol
15:44 ExUsagi: i guess it's a bug
15:45 [AyanoTatemaya]: oh
15:45 [AyanoTatemaya]: lol
15:45 *ExUsagi is watching [http://osu.ppy.sh/b/585169 LiSA - Rising Hope -TV ver.- [Sakura's 7K NM]] <osu!mania> |Autoplay| |7K|
15:45 [AyanoTatemaya]: maybe you have another diff opened as a reference?
15:45 ExUsagi: nope
15:45 [AyanoTatemaya]: it plays on me though
15:46 ExUsagi: ah it's plays
15:46 [AyanoTatemaya]: xD
15:46 ExUsagi: but still it doesn't audible
15:47 ExUsagi: i set my Effect vol to 100%, what i hear is only 3 things : guitars, tom, and snare
15:47 [AyanoTatemaya]: how about all basskicks to 100%?
15:47 ExUsagi: can you do that?
15:47 ExUsagi: o3o
15:47 [AyanoTatemaya]: yep
15:47 ExUsagi: i guess it will works too, don't forget to apply in all diffs
15:48 [AyanoTatemaya]: since i used sample import, not custom overrides
15:48 ExUsagi: oooh
15:48 [AyanoTatemaya]: :)
15:49 ExUsagi: lemme see the waveform to check hitsound delay
15:49 [AyanoTatemaya]: ok
15:49 ExUsagi: the drumclap.wav is extremely loud comparing with other samples (excluding guitar)
15:49 [AyanoTatemaya]: i see
15:50 [AyanoTatemaya]: ill set it to 40
15:50 ExUsagi: ok
15:52 ExUsagi: also i guess the drumfinish has delay, even there's a waveform, the actual sound starts after 50ms
15:52 [AyanoTatemaya]: lemme check~
15:54 [AyanoTatemaya]: the sound is fine imo
15:54 ExUsagi: yea
15:54 ExUsagi: that fade-in tricks me
15:54 [AyanoTatemaya]: xD
15:54 ExUsagi: but last time i got dq because this.. ;w;
15:54 ExUsagi: the fade-in do
15:55 ExUsagi: it's better to remove about 30 ms from the start
15:55 [AyanoTatemaya]: ill ask raika's assistance for this one :)
15:55 ExUsagi: yes
15:56 ExUsagi: also
15:57 ExUsagi: also asks raika to re-amplify the drumclap.wav & basskick.wav
15:57 [AyanoTatemaya]: ok
15:58 ExUsagi: owait, i just noticed the basskick.wav is less than 100ms
15:58 ExUsagi: the other samples is fine i guess
15:58 [AyanoTatemaya]: i guess i need to get another sample :)
15:58 ExUsagi: yep
15:59 ExUsagi: and about the unused files, here what i found : tom01.wav, 2-4^4-7s.wav, 2-6^4-9s.wav, 4-4^6-7s.wav, are unused in all diffs
16:00 ExUsagi: lol that tom1.wav is same as tom.wav, right?
16:00 [AyanoTatemaya]: yep
16:00 ExUsagi: different pitch though
16:04 ExUsagi: tbh i have no objection about the pattern, ghost notes, etc etc.. everything is fine..
16:05 [AyanoTatemaya]: removed the unused files~
16:05 ExUsagi: okkie
16:06 ExUsagi: and the hitsound file? i could edit the volume if raika haven't online
16:06 [AyanoTatemaya]: ooh will you? :D
16:06 ExUsagi: since he's buzzeeeh
16:06 [AyanoTatemaya]: thanks usagi! ^^
16:06 ExUsagi: wait abit
16:06 [AyanoTatemaya]: ok. :)
16:08 ExUsagi: also have you replaced the basskick.wav?
16:09 [AyanoTatemaya]: not yet
16:09 ExUsagi: steal from someone beatmap.. :u
16:09 [AyanoTatemaya]: my god :D
16:12 [AyanoTatemaya]: will this do? http://puu.sh/gWbzi/6c3c5a2404.wav
16:13 ExUsagi: audible
16:13 ExUsagi: ok ok
16:13 ExUsagi: last thing
16:14 ExUsagi: 01:06:826 - have you re-done the keysound on this part?
16:14 [AyanoTatemaya]: not yet though
16:14 ExUsagi: http://puu.sh/gWbEh.rar < fixed hitsound
16:15 ExUsagi: drumclap volume is sightly balanced now, and drumfinish is less-delayed
16:17 [AyanoTatemaya]: added
16:28 ExUsagi: 'w' tell me after you update all diffs.. gotta take some rest first.. huehue
16:28 [AyanoTatemaya]: ok. thanks again :)
updated.
- removed some unused sound files
- fixed some minor keysound issues

:)
Akasha-
i will focus on this soon btw
Zan-
fix my username in tags: zan :arrow: Zan_- || sorry owo
Topic Starter
[AyanoTatemaya]

Zan - wrote:

fix my username in tags: zan :arrow: Zan_- || sorry owo
fixed.
Arzenvald
previously we've fixed some minor issue about hitsounds (delay, unused hitsound on folder, and volume improvement)
in case it's become missing, some keysound might not works..
*EDIT : there's no missing keysound.. <3

and now, let's proceed hitsound & pattern checking...

[General]
passed by previous irc

btw im checking your keysound with this volume setup
http://osu.ppy.sh/ss/2958127
View > Volume
Music = 10%, Sample = 100%

[Zan 4K NM]
00:27:194 (27194|1) - add 2-11.wav, it flows nicely..
00:37:457 - add 1-5^2-7^3-7s.wav (on storyboard sample), the keysound spacing is weird..
00:39:984 - ^
00:48:984 - add 4-9^5-9s.wav (on storyboard sample)
01:06:510 (66510|3) - add 4-13^6-16s.wav
01:16:615 - add 5-6s.wav (on storyboard sample)
01:24:352 - add 3-8^5-11s.wav (on storyboard sample) ?
01:28:773 - add 1-7^2-9^3-9s.wav (on storyboard sample)

[Sakura 7K NM]
00:27:194 (27194|1) - add 2-11.wav, it flows nicely.. same as 4K NM
00:37:457 - add 1-5^2-7^3-7s.wav (on storyboard sample), the keysound spacing is weird.. same as 4K NM
00:39:984 - ^
00:48:984 - add 4-9^5-9s.wav (on storyboard sample) .. o_O same as 4K NM..
01:06:510 (66510|2) - add 4-13^6-16s.wav ?
01:16:615 - add 5-6s.wav (on storyboard sample) ?
01:24:352 - add 3-8^5-11s.wav (on storyboard sample) ?
01:28:773 - add 1-7^2-9^3-9s.wav (on storyboard sample)

wait i guess you consistently put those keysound in all diffs.. xD i guess these mods below applied on all other diffs as well

[4K HD]
same like previous mod, plus this one
00:13:931 (13931|2,14089|2,14247|2,14405|2,14563|2,14720|2,14878|2) - add 3-7s.wav
00:15:036 (15036|1,15194|1,15352|1,15510|1,15668|1,15826|1,15984|1,16142|2) - add 2-9.wav
00:16:299 (16299|3,16457|3,16615|3,16773|3,16931|3,17089|3,17247|3,17405|3) - add 3-6^5-9.wav
00:17:563 (17563|0,17720|0,17878|0,18036|0,18194|0,18352|1) - add 3-7s.wav
*i suggest you to use 30% volume

these notes are layered at guitar, its gonna be nice if you put some keysound there...
don't forget to fill the Hihat.wav to storyboard sample (since it's replaced by keysound)

[Shana 7K HD]
same like previous mod, plus this one
00:13:931 (13931|4,14089|4,14247|4,14405|4,14563|4,14720|4,14878|4) - same as 4K HD
and you can move the hihat to 00:14:089 (14089|2,14405|2,14720|2) - these trio instead

i had feeling 4K & 7K MX has same mod like i mention on 4K & 7K HD, that also same as 4K NM & 7K NM.. =-=
fix this and re-call me once again..
Zan-
i thought it's pattern mod, oh it's keysound, i leave it it to ayano then~
Topic Starter
[AyanoTatemaya]

ExUsagi wrote:

previously we've fixed some minor issue about hitsounds (delay, unused hitsound on folder, and volume improvement)
in case it's become missing, some keysound might not works..
*EDIT : there's no missing keysound.. <3 yay ^^

and now, let's proceed hitsound & pattern checking...

[General]
passed by previous irc

btw im checking your keysound with this volume setup
http://osu.ppy.sh/ss/2958127
View > Volume
Music = 10%, Sample = 100%

[Zan 4K NM]
00:27:194 (27194|1) - add 2-11.wav, it flows nicely.. done
00:37:457 - add 1-5^2-7^3-7s.wav (on storyboard sample), the keysound spacing is weird.. done
00:39:984 - ^ done
00:48:984 - add 4-9^5-9s.wav (on storyboard sample) done
01:06:510 (66510|3) - add 4-13^6-16s.wav no thanks. it was an intentional break, to emphasize the drums
01:16:615 - add 5-6s.wav (on storyboard sample) done
01:24:352 - add 3-8^5-11s.wav (on storyboard sample) ? no thanks. 2 consecutive notes are enough on this part, imo. the cause of the 'awkwardness' might be because zan started his drumstream on the blue line.
01:28:773 - add 1-7^2-9^3-9s.wav (on storyboard sample) nice catch. done

[Sakura 7K NM]
00:27:194 (27194|1) - add 2-11.wav, it flows nicely.. same as 4K NM done
00:37:457 - add 1-5^2-7^3-7s.wav (on storyboard sample), the keysound spacing is weird.. same as 4K NM done
00:39:984 - ^ done
00:48:984 - add 4-9^5-9s.wav (on storyboard sample) .. o_O same as 4K NM.. done
01:06:510 (66510|2) - add 4-13^6-16s.wav ? same as 4k nm
01:16:615 - add 5-6s.wav (on storyboard sample) ? done
01:24:352 - add 3-8^5-11s.wav (on storyboard sample) ? same as 4k nm
01:28:773 - add 1-7^2-9^3-9s.wav (on storyboard sample) done

wait i guess you consistently put those keysound in all diffs.. xD i guess these mods below applied on all other diffs as well xD

[4K HD]
same like previous mod, plus this one got it. applied the previous ones
00:13:931 (13931|2,14089|2,14247|2,14405|2,14563|2,14720|2,14878|2) - add 3-7s.wav
00:15:036 (15036|1,15194|1,15352|1,15510|1,15668|1,15826|1,15984|1,16142|2) - add 2-9.wav
00:16:299 (16299|3,16457|3,16615|3,16773|3,16931|3,17089|3,17247|3,17405|3) - add 3-6^5-9.wav
00:17:563 (17563|0,17720|0,17878|0,18036|0,18194|0,18352|1) - add 3-7s.wav
*i suggest you to use 30% volume

these notes are layered at guitar, its gonna be nice if you put some keysound there...
don't forget to fill the Hihat.wav to storyboard sample (since it's replaced by keysound)
^these are great tips, but i plan to leave them be, just like i originally intended. (please don't hate me usagi! >.<)

[Shana 7K HD]
same like previous mod, plus this one got it
00:13:931 (13931|4,14089|4,14247|4,14405|4,14563|4,14720|4,14878|4) - same as 4K HD
and you can move the hihat to 00:14:089 (14089|2,14405|2,14720|2) - these trio instead
^same as 4k hd. sorry again >.<
i had feeling 4K & 7K MX has same mod like i mention on 4K & 7K HD, that also same as 4K NM & 7K NM.. =-= fixed for 4k and 7k mx
fix this and re-call me once again..
Thanks usagi!
updated :)
Arzenvald
i found some last thing...
some of keysound sample having delay

the highlighted part is delayed

also i really considered with almost all of keysound samples, because the first peak that is audible enough is starts after 10-15 ms

the part after highlighted part is where the first peak audible enough

it's my bad since i haven't checked the keysound waveform (i got endless errand to do here.. fk)
and i don't know how to deal with these guitar keysound.. ^^; but i guess you can find someone to fix this...
Topic Starter
[AyanoTatemaya]
After 2 hours~
Fixed 93 out of 94 keysound delays (with the exception of 1-12c, since I found no issue on it).
i just hope that this will all be worth it.
Updated. (redownload notice)
Arzenvald
[Shana 7K HD]
00:06:115 (6115|3) - 1/6 , check the other diffs snapping..
00:48:905 (48905|6,48984|4,49063|2) - 1/3
00:57:352 (57352|4,57352|3) - remove, no audible sound, check another diff

oh my.. i swear this is the last thing.. x__x
Deep Sea

ExUsagi wrote:

[Shana 7K HD]
00:06:115 (6115|3) - 1/6 , check the other diffs snapping..
00:48:905 (48905|6,48984|4,49063|2) - 1/3
00:57:352 (57352|4,57352|3) - remove, no audible sound, check another diff

oh my.. i swear this is the last thing.. x__x
fixed ~

Update
osu file format v14

[General]
AudioFilename: LiSA - Rising Hope.mp3
AudioLeadIn: 1000
PreviewTime: 58615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Rising Hope -TV ver.-
TitleUnicode:Rising Hope -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:[AyanoTatemaya]
Version:Shana's 7K HD
Source:魔法科高校の劣等生
Tags:Mahouka Koukou no Rettousei Oribe Risa 織部 里沙 Tabuchi Tomoya Tsutomu Satō The Irregular at Magic High School HinagikuKatsura Zan_- [Shana_Lesus] [_s_a_k_u_r_a_] opening
BeatmapID:579497
BeatmapSetID:224058

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Mahouka.jpg.jpg",0,0
Video,820,"op.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,8878,0,"hihat.wav",50
Sample,9194,0,"hihat.wav",50
Sample,9510,0,"hihat.wav",50
Sample,10142,0,"hihat.wav",50
Sample,10457,0,"hihat.wav",50
Sample,10773,0,"hihat.wav",50
Sample,11089,0,"hihat.wav",50
Sample,11405,0,"hihat.wav",50
Sample,11720,0,"hihat.wav",50
Sample,12036,0,"hihat.wav",50
Sample,12352,0,"hihat.wav",50
Sample,12668,0,"hihat.wav",50
Sample,12984,0,"hihat.wav",50
Sample,13299,0,"drumclap.wav",50
Sample,13457,0,"basskick.wav",50
Sample,13615,0,"drumclap.wav",50
Sample,18194,0,"hihat.wav",50
Sample,18984,0,"3-9s.wav",70
Sample,19299,0,"drumclap.wav",50
Sample,19615,0,"drumclap.wav",50
Sample,19931,0,"drumclap.wav",50
Sample,20247,0,"3-11s.wav",70
Sample,20563,0,"3-11s.wav",70
Sample,20878,0,"3-11s.wav",70
Sample,21194,0,"3-11s.wav",70
Sample,21510,0,"3-13s.wav",70
Sample,21826,0,"drumclap.wav",50
Sample,22142,0,"3-13s.wav",70
Sample,24510,0,"hihat.wav",50
Sample,25142,0,"hihat.wav",50
Sample,25773,0,"hihat.wav",50
Sample,26405,0,"hihat.wav",50
Sample,27668,0,"hihat.wav",50
Sample,28299,0,"hihat.wav",50
Sample,31457,0,"drumclap.wav",50
Sample,31931,0,"drumclap.wav",50
Sample,32247,0,"drumclap.wav",50
Sample,32720,0,"tom.wav",50
Sample,32878,0,"tom.wav",50
Sample,34299,0,"1-2^2-4^3-4s.wav",70
Sample,34931,0,"hihat.wav",50
Sample,35089,0,"1-5^2-7^3-7s.wav",70
Sample,36194,0,"hihat.wav",50
Sample,36352,0,"1-0^2-2^3-2s.wav",70
Sample,37457,0,"1-5^2-7^3-7s.wav",70
Sample,37615,0,"1-5^2-7^3-7s.wav",70
Sample,38405,0,"hihat.wav",50
Sample,39352,0,"hihat.wav",50
Sample,39984,0,"1-5^2-7^3-7s.wav",70
Sample,40142,0,"1-5^2-7^3-7s.wav",70
Sample,41878,0,"hihat.wav",50
Sample,42510,0,"hihat.wav",50
Sample,42668,0,"2-12^4-14s.wav",70
Sample,43142,0,"hihat.wav",50
Sample,44405,0,"hihat.wav",50
Sample,45036,0,"hihat.wav",50
Sample,45668,0,"hihat.wav",50
Sample,46299,0,"hihat.wav",50
Sample,46615,0,"hihat.wav",50
Sample,46931,0,"hihat.wav",50
Sample,47563,0,"hihat.wav",50
Sample,47878,0,"hihat.wav",50
Sample,48036,0,"3-7s.wav",70
Sample,48194,0,"hihat.wav",50
Sample,48352,0,"3-7s.wav",70
Sample,48510,0,"drumclap.wav",50
Sample,48668,0,"4-9^5-9s.wav",70
Sample,48826,0,"tom.wav",50
Sample,49299,0,"3-11^5-14s.wav",70
Sample,49457,0,"hihat.wav",50
Sample,49773,0,"drumclap.wav",50
Sample,49931,0,"3-11^5-14s.wav",70
Sample,50089,0,"hihat.wav",50
Sample,50720,0,"hihat.wav",50
Sample,51826,0,"3-8^5-11s.wav",70
Sample,52142,0,"3-8^5-11s.wav",70
Sample,52457,0,"3-8^5-11s.wav",50
Sample,52773,0,"3-8^5-11s.wav",50
Sample,57826,0,"drumclap.wav",50
Sample,58142,0,"drumclap.wav",50
Sample,59405,0,"3-7^5-10s.wav",70
Sample,59878,0,"hihat.wav",50
Sample,61142,0,"hihat.wav",50
Sample,63668,0,"hihat.wav",50
Sample,64931,0,"hihat.wav",50
Sample,66194,0,"hihat.wav",50
Sample,67142,0,"3-9s.wav",70
Sample,67299,0,"basskick.wav",50
Sample,67457,0,"hihat.wav",50
Sample,67615,0,"basskick.wav",50
Sample,69984,0,"hihat.wav",50
Sample,70615,0,"hihat.wav",50
Sample,71247,0,"hihat.wav",50
Sample,71878,0,"basskick.wav",50
Sample,73773,0,"hihat.wav",50
Sample,75668,0,"hihat.wav",50
Sample,75984,0,"hihat.wav",50
Sample,76299,0,"tom.wav",50
Sample,76457,0,"5-6s.wav",70
Sample,77878,0,"drumclap.wav",50
Sample,78510,0,"drumclap.wav",50
Sample,78984,0,"2-6^3-9^4-8s.wav",70
Sample,84036,0,"3-8^5-11s.wav",70
Sample,87352,0,"hihat.wav",50
Sample,88299,0,"drumclap.wav",50
Sample,88773,0,"1-7^2-9^3-9s.wav",70
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Topic Starter
[AyanoTatemaya]
Thanks shana.
Updated (together with the altered keysounds)
ill just fix something first~
aand done. :)
Arzenvald
Sasuga Bubble-sama ~ /=w=)/

amazing keysound and mapset.. <3
lenpai
Woop woop that bubble took some time :v
darkrai-_old


hop on the hype train! xD
Verniy_Chan
Osu! need more LiSA song (~>w<)~
chonicle
I hope there are more and more people trying to make these keysound/half-keysound maps. Making these maps are more difficult(and also more time assuming because you need to output those keysounds one-by-one), but the result is really making you to think you are "playing" the map.

Actually if you do the trick of (original song with vocal subtract instrumental, use lossless source), you can get kind of "clean vocal" of the song, and then add your own instrument keysounds(or even make a vocal chart like this: https://osu.ppy.sh/b/486517 voice key diff) to remake the original song. The only midi version is here:


Another example:
I use several electric guitar, bass, a set of drum and the extracted vocal to get this:


Anyway. Star /.\

BTW, the rule about keysound pre-blanks will be a real trouble when you have over 1000 keysounds. Also no ogg.
Ayachi-
發現野生的學姊www
LordRaika
Ayano, ive checked this, when im about to qualify this....

i read what chonicle said...
but i think... In my opinion,
you might choose to keep on what you've done by this point,
remaking whole stuff will take a serious time and re-doing all hitsound and check for other dif is really tough, no kidding!

and i think what chonicle means is.... next time if you want to map smthg like this, you can use a simple vocal mp3 as based,
( for example snow halation by DjPop ) then you hitsound all the rest of missing sound ^^

let me know your decision and respond first
Topic Starter
[AyanoTatemaya]
Miss chonicle's tips were amazing as always (I didn't knew you could do that 'till now). I'll try to implement that trick on my next beatmap project.
For now though, I'll stick with what I have. :)
LordRaika
Yosss, back to give final check.... Thx Usagi, for checking the hitsound. ^^
i cant see problem on audio file so its very clean now....

Qualify

BG :
Snap :
Audio :
Timing :
Spread :
Pattern :
Metadata :

SB hitsound is wisely distribute along with drum note and consistent to all spread...
hope i didnt miss any, ^^b while the rest doesnt have any issue at all...
(thou, i prefer you put all of it to the surface , and u can minimize the LN into short LN or stuff)


Gratz ^^b
love the Electric Guitar~
Ayachi-
Oh,
Congrats
Shinzo-
Grats :D
Muu-chan

[ S a k u r a ] wrote:

Oh,
Congrats
yay^^
chonicle

LordRaika wrote:

Ayano, ive checked this, when im about to qualify this....

i read what chonicle said...
but i think... In my opinion,
you might choose to keep on what you've done by this point,
remaking whole stuff will take a serious time and re-doing all hitsound and check for other dif is really tough, no kidding!

and i think what chonicle means is.... next time if you want to map smthg like this, you can use a simple vocal mp3 as based,
( for example snow halation by DjPop ) then you hitsound all the rest of missing sound ^^

let me know your decision and respond first
This map's keysound is well done, no need to change that /.\
When doing that trick you don't need to subtract all out. Like original song -1dB and instrumental -4dB will give you enough background to support your main instrument(keysounds), but not too loud to cover your keysound. You can try to adjust that accordingly, or even use a eq to choose which frequency you want to get rid of. Like lowest bass notes.

subtract means completely aligned, and phase 180 inverted.
LordRaika
^^b
Arzenvald
waa poor kk, ninja'd..

congrats btw
Frostcage
Was gonna mod but it got ranked DX
Kyousuke-
yay finally~~ xDD
grats ayano and all gd'er~!
DraciuZ
sasuga poni-sama~
Akasha-
well, i was going to have a recheck, but its already qualified
anyway, grats
Rido
Gratz ayano~
LordRaika
Yep, sry kk since i was already here since long ^^
So its good for me to actually finished the mod and qualify it....
Zan-
ninja. problem nowadays.
Akasha-

LordRaika wrote:

Yep, sry kk since i was already here since long ^^
So its good for me to actually finished the mod and qualify it....
no worry, cause i wasnt even mod it :| sr Ayano
Spy
The map is fine to me, but you shouldn't rename .ogg format hitsounds to .wav.
It is not allow as using .ogg format.
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